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using Microsoft.EntityFrameworkCore.Migrations; namespace WebsiteManagerPanel.Migrations { public partial class AddDescForAllTable1 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { } protected override void Down(MigrationBuilder migrationBuilder) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace new_orleans { public partial class Form27 : Form { public Form27() { InitializeComponent...
using CsvHelper; using PopulationFitness.Models; using System; using System.Collections.Generic; using System.IO; namespace PopulationFitness.Output { public class EpochsReader { public static List<Epoch> ReadEpochs(Config config, String path) { List<Epoch> epochs = new List<Epoch>...
using WebAPI_Connection_ReExam.Custom; using Newtonsoft.Json; using System; using System.Net; using System.Net.Http; using System.Text; using System.Web.Http; using System.Collections.Generic; using System.Data.SqlClient; //開発実験用に使っているAPI(従業員一覧を返却するコントローラ) namespace WebAPI_Connection_ReExam.Controllers { public c...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; namespace DtCms.Web.Admin { public partial class log...
using System; [Serializable] public class SCTrack { public SCTrack() {} public string id; public int duration; public bool streamable; public bool downloadable; public string sharing; public string genre; public string title; public string description; public string original_format; public string license...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace UnityStandardAssets.CrossPlatformInput { public class SaveName : MonoBehaviour, IPointerEnterHandler { public Text player_name; string playe...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Framework { public class ErrorCode {...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.Interfaces { public interface IAppServicoNomes:IAppServicoBase<Nomes> { List<Nomes> ObterNomesPorIdAto(int IdAto); ...
using BDTest.NetCore.Razor.ReportMiddleware.Models; namespace BDTest.NetCore.Razor.ReportMiddleware.Interfaces; public interface IBDTestCustomHeaderLinksProvider { IEnumerable<CustomLinkData> GetCustomLinks(); }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WalkByInput : MoveBehaviour { /// <summary> /// Hit에 아무것도 들어온 적 없는 상태를 나타내는 flag 역할. /// </summary> private RaycastHit2D globalHit = new RaycastHit2D(); private bool isGlobalHitNull = true; /// <summar...
using Backend.Communication.RabbitMqConfuguration; using RabbitMQ.Client; namespace Backend.Communication.RabbitMqConnection { public interface IRabbitMqConnection { RabbitMqConfiguration Configuration { get; } IConnection Connection { get; } } }
namespace Tree { using System; using System.Collections.Generic; public class Tree<T> : IAbstractTree<T> { private readonly List<Tree<T>> _children; public Tree(T value) { throw new NotImplementedException(); } public Tree(T value, params Tree<T>[]...
using System; using System.Collections.Generic; using System.Text; namespace ScoutingModels.Data { /// <summary> /// What went on during the match /// -GeoEngel /// </summary> public class MatchEvent { /// <summary> /// The performance where the event took place /// </s...
using System; using CashSys.Controller; using CashSys.Model; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CashierSystem.View; namespace CashierSystem { p...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Threading.Tasks; using PopulationWars.Map; using PopulationWars.Components; using System.Threading; using static PopulationWars.Utilities.Constants; namespace PopulationWars.Mechanics { public class Gameplay ...
using NUnit.Framework; namespace Training { [TestFixture] public class Test19 : TestBase { [Test] public void CanAddAndDeleteProductsToCart() { var numberOfElements = 3; app.AddElementsToCart(numberOfElements); var productsInCart = app.GetNumberOfProductsInCart(); Assert.True(productsInCart.Equa...
using System.Configuration; using System.Data.Entity; using CodeFirst.Entities; namespace CodeFirst.Contextes { public class SampleContext : DbContext { internal SampleContext() : base(ConfigurationManager.ConnectionStrings["DefaultConnection"].ConnectionString) //public SampleContext() : base...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BlogEngine.Domain.Entities { public class Post { public int PostId { get; set; } public string Title { get; set; } public string Content { get; set; } p...
using System; using System.IO; using System.Linq; using System.Reflection; using Uintra.Core.Controls.FileUpload; using Uintra.Core.UmbracoEvents.Services.Contracts; using Uintra.Features.Media; using Uintra.Features.Media.Models; using Uintra.Features.Media.Video.Converters.Contracts; using Uintra.Features.Media.Vide...
using System.Collections.Generic; using UnityEngine; class LineDistance { public Gate nextGate; public float distance; } class Block { public Vector2 vector2; public List<Gate> gates; Dictionary<Gate, List<LineDistance>> lineDistance = new Dictionary<Gate, List<LineDistance>>(); public Block...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using ApartmentApps.Client; using ApartmentAp...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; namespace Aquamonix.Mobile.Lib.Services { public struct ServerVersion : IComparable { private readonly string _versionString; private readonly List<int> _versionNumbers; private bool _isValid; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace TripDestination.Web.MVC.Areas.Admin.Controllers { using System.Web.Mvc; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using TripDestination.Services.Data.Contracts; using TripDestination.Web.MVC.Areas.Admin.ViewModels; using TripDestination.Common.Infrastructure.Mapping; using M...
using System; using Newtonsoft.Json; namespace Shared { public static class Logging { public static void LogMessage(LogLevel logLevel, string message, params object[] propertryValues) => LogMessage(logLevel, $"Message: {message}, Values: {JsonConvert.SerializeObject(propertryValues...
using System.Collections.Generic; namespace MealTime.Interface { public interface IInputParser { IParameters Parse(string input); string[] ValidateInitialInput(string input); string ValidateTimeOfDay(string timeOfDay); IList<int> ValidateDishes(string[] inputDishes); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AMS { public partial class Contact : Page { protected void Page_Load(object sender, EventArgs e) { } protected ...
using Microsoft.EntityFrameworkCore.Migrations; namespace CirAnime.Migrations { public partial class Uploader : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "OriginalFileName", ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Input action script. A scriptable object which holds code to execute when an action is needed. /// We made the 'Go' action which allows us to change rooms. Other actions fallows. /// </summary> public abstract class Input...
namespace RabbitMQ.Client.Service.Options { public class QueueOptions { public string Name { get; set; } public bool Durable { get; set; } public bool AutoDelete { get; set; } public bool Exclusive { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Uintra.Attributes; using Uintra.Features.UserList.Models; namespace Uintra.Features.UserList.Helpers { public static class UsersPresentationHelper { public static IEnumerable<ProfileColumnModel> AddManage...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Canal : MonoBehaviour { public GameObject gatePrefab; public GameObject waterPrefab; public GameObject boatPrefab; public int NumeroDeCompuertas = 3; public float wOffset = 10; public float hOffset = 3...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using SmartHome.Service.Response; using SmartHome.Model; namespace SmartHome.Droid.Common { class Hous...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace CMS.Models { public class Project { public int Id { get; set; } [Display(Name = "Project Name"), DataType(DataType.Text, ErrorMessage = "Project name is i...
using UnityEngine; public enum Direction { North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest } public static class Directions { public const int Count = 8; public static Direction Opposite (this Direction original) { return (Direction)(((int)original + (Count / 2)) % Count); } pub...
using UnityEngine; public class ARCamera : MonoBehaviour { public IARCamera Camera { get { if (arCamera == null) SetARCamera(); return arCamera; } } // For debugging, use this texture in editor instead of the camera feed public Texture defaultTexture; ...
using System; using System.Collections.Generic; using ServiceDesk.Ticketing.Domain.CategoryAggregate; using ServiceDesk.Ticketing.Domain.TaskAggregate; using ServiceDesk.Ticketing.Domain.TicketComment; using ServiceDesk.Ticketing.Domain.UserAggregate; namespace ServiceDesk.Ticketing.Domain.TicketAggregate { publi...
using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.DurableTask; using Microsoft.Extensions.Logging; using System; using System.IO; using System.Threading.Tasks; namespace AzureAI.CallCenterTalksAnalysis.FunctionApps.Functions { public class MediaFileTrigger { [FunctionName("func-me...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GuessTheNumberGame : MonoBehaviour { public InputField input; public Text infoText; private int GuessNumber; private int userGuess; // Start is called before the first frame update ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SimpleIO; using System.Threading; namespace Ajustador_Calibrador_ADR3000.Devices { /// <summary> /// Class to perform configurations on the 5 outputs transformer command circuit /// </...
using System; namespace SocketProxy.Decoders { public class Packet { public PacketType Type; public int Id; public int RequestId; public object CommandKey; public byte[] Bytes; public object Data; public T GetData<T>() where T : class => Data as T; ...
using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Prf.Sources; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class SourceMappingOverride : IAutoMappingOverride<Source> { public void Override(AutoMapping<Source> mapping) ...
namespace MQTTnet.Server { public sealed class GetSubscribedMessagesFilter { public bool IsNewSubscription { get; set; } public MqttTopicFilter TopicFilter { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace negyedik_feladat { class Program { static void Main(string[] args) { int bekertSzam; int negyzetreEmeltSzam; int egyma...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Net; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; usin...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; using Vortex.Regularization.Utility; namespace Vortex.Regularization.Kernels { /// <summary> /// Ridge Regularization /// </summary> public sealed class L2 : BaseRegularization { public L2(double lambda = 1) : ba...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace PROG1_PROYECTO_FINAL { public partial class C_Child_Pedidos :...
using System.Web.Mvc; using DevExpress.Web.Mvc; using System.Collections; using System.Linq; using DevExpress.Web.Demos.Models; using DevExpress.Data; namespace DevExpress.Web.Demos { public partial class GridViewController: DemoController { public ActionResult AdvancedCustomBinding() { return...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Xlns.BusBook.Core.Model; namespace Xlns.BusBook.UI.Web.Models { public class AllegatoViewModel { public virtual Viaggio Viaggio { get; set; } public virtual TipoAllegato Tipo { get; set; } public...
using DataLibrary.Models; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataLibrary.Models { public class IssueModel //Logic Model { public int Id { get; set; } public string ProjectName {...
 using System; using System.Collections.Generic; using System.Text; namespace EmberMemory.Listener { public class PorcessListenerConfiguration { public int SearchDelay { get; set; } = 1000; } }
namespace TripDestination.Data.Models { using Common.Models; using System.ComponentModel.DataAnnotations; using TripDestination.Common.Infrastructure.Constants; public abstract class BaseComment : BaseModel<int> { [Required] public string AuthorId { get; set; } public virt...
using Com.Colin.Forms.Common; using Com.Colin.Forms.Properties; using System.Drawing; using System.Windows.Forms; namespace Com.Colin.Forms.Template { public partial class TestCenter : UserControl { public TestCenter() { InitializeComponent(); } private void panel6...
using MChooser.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MChooser.Execution { public class ExecutionController { SelectionForm SelectionForm; AddMechForm AddMechForm...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.AzureAD.UI; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Authentication.OpenIdConnect; using Microsoft.As...
using UBaseline.Shared.SvgPanel; using Uintra.Core.Search.Converters.SearchDocumentPanelConverter; using Uintra.Core.Search.Entities; namespace Uintra.Features.Search.Converters.Panel { public class SvgPanelSearchConverter : SearchDocumentPanelConverter<SvgPanelViewModel> { protected override Searchab...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WellTile : ActiveTile { private void Awake() { //LevelManager.FireTurn += WellTurn; } void WellTurn() { Vector3 wellScale = new Vector3(1.5f, 1.5f, 1.5f); Vector3 addScale = new Vector3...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Inventory.Data { public class City : BaseEntity { [Required] [MaxLength(50)] public string Name { get; set; } public virtual ICollection<Address> Addresses { get; set; } public vir...
// File: Program.cs // Author: Matt Nitzken // <summary> // Class file for Program. // </summary> namespace DisplayTextFile { using System; /// <summary> /// Program that will read a text file and print each line to the console. /// </summary> public static class Program { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AweShur.Core { public partial class BusinessBase { public virtual void SetNew(bool preserve = false, bool withoutCollections = false) { if (!preserve) { ...
using System; namespace NETTRASH.BOT.Telegram.Core.Data { public class Contact { #region Public properties public string phone_number { get; set; } public string first_name { get; set; } public string last_name { get; set; } public UInt64 user_id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GoogleHome.Models { public class LuluVM { public PostLibrary PostLibrary { get; set; } public string NewPost { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class Player : MonoBehaviour { //getters as shortcuts variables public Rigidbody2D rb { get { return GetComponent<Rigidbody2D>(); } } public Collider2D coll { get { return GetComp...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web.Mvc; using log4net; using Mvc.JQuery.Datatables; using Profiling2.Domain; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Contracts.Task...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Npgsql; namespace yemeksepeti { public partial class Form5 : Form { anasayfa an; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WAP_Aula06 { public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { } protected void Bot...
namespace JigsawLibrary { public class Directions { public int X { get; init; } public int Y { get; init; } public Location Location { get; init; } } }
namespace RPG.Stats { public enum CharacterClass { Player, Archer, Skeleton, Ghost, Goblin, Knight, Golem, Wizard, } }
using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using TestGr4d3.BOL; using TestGr4d3.DAL.Contexto; using TestGr4d3.DAL.IRepositorio; namespace TestGr4d3.BLL { public class AsignaturaRepo : BaseContext, IAsignaturaRepo { public Asignatu...
namespace GrabFileGui { class DiskUsageLog //this effectively works as a C struct { public int Sec { get; set; } public string TSK { get; set; } public string Seize { get; set; } public string Queue { get; set; } public string App { get; set; } public string IAR ...
// // IBEncodedValue.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restrict...
namespace Nan.Configuration.Notification { /// <summary> /// 操作方式 /// </summary> public enum Operation { /// <summary> /// 創建欄位 /// </summary> Create = 1, /// <summary> /// 更新欄位資料 /// </summary> Update, /// <summary> ...
using System; namespace Seguim.Netcore.Store.Infra { public class Class1 { } }
using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; using UnityEngine.VFX.Utility; public class TemperatureAndIntegrity : MonoBehaviour, IObserver<bool> { [Header("Temperature")] [Tooltip("How much fire obstacles affects the car's temperature level.")] public float fireTempEffect = ...
using UnityEngine; using VRTK; public class Pistol : Weapon { private GameObject currentPrimaryGrabbingObject; private GameObject currentSecondaryGrabbingObject; private VRTK_InteractableObject interactableObject; private VRTK_ControllerEvents controllerEvents; private Rigidbody rb; private ...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using System.Diagnostics.CodeAnalysis; [assembly: SuppressMessage("General", "SWC1001:XmlDocumentati...
using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; using SFA.DAS.ProviderCommitments.Web....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { private Rigidbody rb; public ParticleSystem explosion; private void Start() { rb = GetComponent<Rigidbody>(); } public void Launch(Vector3 direction, float veloci...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class Stats : MonoBehaviour { public static int money = 0, Q01price = 5; public static byte currentState = 0, onTrigger = 0, currentQuest = 0, subQuest02 = 1, currentScene = 0; //default 0, shop 1, receiving...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Basic_Math { class Program { static void Main(string[] args) { string[] command = Console.ReadLine().Split(); while (command[0] != "End") ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace VoxelSpace { public class TileTexture : IDisposable { public TextureAtlas Atlas { get; private set; } public Texture2D Texture { get; private set; } public QuadUVs UV; pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sound : MonoSingleton<Sound> { public string M_ResourceDir = ""; AudioSource m_bg; AudioSource m_effect; protected override void Awake() { base.Awake(); m_bg = gameObject.AddComponent<Audio...
using Allyn.Domain.Models.Basic; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Allyn.Domain.Models.Basic { /// <summary> /// 表示"用户"领域聚合根类型. /// </summary> public class User : AggregateRoot { /// <summary> /// 获取或设置父级. /// </...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Events; public class Note_Controller : MonoBehaviour { private readonly QteHitEvent ev_qtehit = new QteHitEvent(); private readonly QtePlayEvent ev_qteplay = new QtePlayEvent(); public bool canbepressed; public K...
using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class ChessEntity { public virtual void BeSelect() { transform.localScale = Vector3.one * 4; ChessPathManager.HideAllPath(); ShowChessPath(); MaterialsColor(Color.green); } public virtual void UnSelect() { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using Jace; using OxyPlot; using OxyP...
using System; namespace OpenCTM { public class RawDecoder : MeshDecoder { public static readonly int RAW_TAG = CtmFileReader.getTagInt("RAW\0"); public const int FORMAT_VERSION = 5; public override Mesh decode(MeshInfo minfo, CtmInputStream input) { int vc = minfo.getVertexCount(); ...
using System; using System.Collections.Generic; using Alabo.Data.People.Stores.Domain.Services; using Alabo.Domains.Entities; using Alabo.Domains.Query; using Alabo.Exceptions; using Alabo.Extensions; using Alabo.Framework.Core.WebApis; using Alabo.Framework.Core.WebApis.Service; using Alabo.Helpers; using Alabo.Indus...
using System; using Content.Client.CombatMode; using Content.Shared.Hands.Components; using Content.Shared.Weapons.Ranged.Components; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.Input; using Robust.Client.Player; using Robust.Shared.GameObjects; using ...
using System; using System.Collections.Generic; using System.Text; namespace Generic.Dapper.UnitOfWork { public interface IGeneralUnitOfWork { void SaveChanges(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PersonProject { public interface ISpeaking { string SayHello(); string SayThanks(); } public class EnglishSpeaking : ISpeaking { public string Say...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PartStore { public class VansViewModel { public IEnumerable<Van> Vans { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DevBuild.ChooseYourOwnAdventure_JoshuaZimmerman { class Program { enum GameState { StartingPosition, ChoiceFortune500, ChoiceGovernmentContractor, ChoiceFriendStartup} ...
using System; namespace RazorTute.Models { public class Location { public int ID { get; set; } public string Name { get; set; } public DateTime captureDate { get; set; } public string resources { get; set; } public decimal distance { get; set; } } }
using Backend.Model; using FeedbackAndSurveyService.CustomException; using FeedbackAndSurveyService.FeedbackService.Model; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; namespace FeedbackAndSurveyService.FeedbackService.Repository { public class FeedbackRe...
using System; using System.Data; using System.Text; using System.Data.SqlClient; using Maticsoft.DBUtility;//Please add references namespace ITCastOCSS.DAL { /// <summary> /// 数据访问类:Student /// </summary> public partial class Student { public Student() {} #region BasicMethod /// <summary> /// 得到最大ID ...
using System; using GatewayEDI.Logging; using GatewayEDI.Logging.Formatters; using log4net; namespace Log4netFacade { /// <summary> An implementation of the <see cref="GatewayEDI.Logging.ILog" /> interface which logs messages via the log4net framework. </summary> public class Log4netLog : FormattableLogBase ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SAAS.FrameWork { public enum ServerErrcodeEnum : int { Normal = 0, /// <summary> /// 服务异常 /// </summary> ServiceError = 1, /// <summary> /// 登录异常 /// ...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.ContentSecurityPolicy; /// <summary> /// The sandbox directive enables a sandbox for the requested resource similar /// to the &lt;script&gt; sandbox attribute. It applies restric...