text stringlengths 13 6.01M |
|---|
using Microsoft.EntityFrameworkCore.Migrations;
namespace WebsiteManagerPanel.Migrations
{
public partial class AddDescForAllTable1 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
}
protected override void Down(MigrationBuilder migrationBuilder)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace new_orleans
{
public partial class Form27 : Form
{
public Form27()
{
InitializeComponent... |
using CsvHelper;
using PopulationFitness.Models;
using System;
using System.Collections.Generic;
using System.IO;
namespace PopulationFitness.Output
{
public class EpochsReader
{
public static List<Epoch> ReadEpochs(Config config, String path)
{
List<Epoch> epochs = new List<Epoch>... |
using WebAPI_Connection_ReExam.Custom;
using Newtonsoft.Json;
using System;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Web.Http;
using System.Collections.Generic;
using System.Data.SqlClient;
//開発実験用に使っているAPI(従業員一覧を返却するコントローラ)
namespace WebAPI_Connection_ReExam.Controllers
{
public c... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
namespace DtCms.Web.Admin
{
public partial class log... |
using System;
[Serializable]
public class SCTrack
{
public SCTrack() {}
public string id;
public int duration;
public bool streamable;
public bool downloadable;
public string sharing;
public string genre;
public string title;
public string description;
public string original_format;
public string license... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace UnityStandardAssets.CrossPlatformInput
{
public class SaveName : MonoBehaviour, IPointerEnterHandler
{
public Text player_name;
string playe... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Framework
{
public class ErrorCode
{... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Aplicacao.Interfaces
{
public interface IAppServicoNomes:IAppServicoBase<Nomes>
{
List<Nomes> ObterNomesPorIdAto(int IdAto);
... |
using BDTest.NetCore.Razor.ReportMiddleware.Models;
namespace BDTest.NetCore.Razor.ReportMiddleware.Interfaces;
public interface IBDTestCustomHeaderLinksProvider
{
IEnumerable<CustomLinkData> GetCustomLinks();
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WalkByInput : MoveBehaviour
{
/// <summary>
/// Hit에 아무것도 들어온 적 없는 상태를 나타내는 flag 역할.
/// </summary>
private RaycastHit2D globalHit = new RaycastHit2D();
private bool isGlobalHitNull = true;
/// <summar... |
using Backend.Communication.RabbitMqConfuguration;
using RabbitMQ.Client;
namespace Backend.Communication.RabbitMqConnection
{
public interface IRabbitMqConnection
{
RabbitMqConfiguration Configuration { get; }
IConnection Connection { get; }
}
}
|
namespace Tree
{
using System;
using System.Collections.Generic;
public class Tree<T> : IAbstractTree<T>
{
private readonly List<Tree<T>> _children;
public Tree(T value)
{
throw new NotImplementedException();
}
public Tree(T value, params Tree<T>[]... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ScoutingModels.Data
{
/// <summary>
/// What went on during the match
/// -GeoEngel
/// </summary>
public class MatchEvent
{
/// <summary>
/// The performance where the event took place
/// </s... |
using System;
using CashSys.Controller;
using CashSys.Model;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CashierSystem.View;
namespace CashierSystem
{
p... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Threading.Tasks;
using PopulationWars.Map;
using PopulationWars.Components;
using System.Threading;
using static PopulationWars.Utilities.Constants;
namespace PopulationWars.Mechanics
{
public class Gameplay
... |
using NUnit.Framework;
namespace Training
{
[TestFixture]
public class Test19 : TestBase
{
[Test]
public void CanAddAndDeleteProductsToCart()
{
var numberOfElements = 3;
app.AddElementsToCart(numberOfElements);
var productsInCart = app.GetNumberOfProductsInCart();
Assert.True(productsInCart.Equa... |
using System.Configuration;
using System.Data.Entity;
using CodeFirst.Entities;
namespace CodeFirst.Contextes
{
public class SampleContext : DbContext
{
internal SampleContext() : base(ConfigurationManager.ConnectionStrings["DefaultConnection"].ConnectionString)
//public SampleContext() : base... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlogEngine.Domain.Entities
{
public class Post
{
public int PostId { get; set; }
public string Title { get; set; }
public string Content { get; set; }
p... |
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using Uintra.Core.Controls.FileUpload;
using Uintra.Core.UmbracoEvents.Services.Contracts;
using Uintra.Features.Media;
using Uintra.Features.Media.Models;
using Uintra.Features.Media.Video.Converters.Contracts;
using Uintra.Features.Media.Vide... |
using System.Collections.Generic;
using UnityEngine;
class LineDistance
{
public Gate nextGate;
public float distance;
}
class Block
{
public Vector2 vector2;
public List<Gate> gates;
Dictionary<Gate, List<LineDistance>> lineDistance = new Dictionary<Gate, List<LineDistance>>();
public Block... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ApartmentApps.Client;
using ApartmentAp... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace Aquamonix.Mobile.Lib.Services
{
public struct ServerVersion : IComparable
{
private readonly string _versionString;
private readonly List<int> _versionNumbers;
private bool _isValid;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
namespace TripDestination.Web.MVC.Areas.Admin.Controllers
{
using System.Web.Mvc;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
using TripDestination.Services.Data.Contracts;
using TripDestination.Web.MVC.Areas.Admin.ViewModels;
using TripDestination.Common.Infrastructure.Mapping;
using M... |
using System;
using Newtonsoft.Json;
namespace Shared
{
public static class Logging
{
public static void LogMessage(LogLevel logLevel, string message, params object[] propertryValues) =>
LogMessage(logLevel, $"Message: {message}, Values: {JsonConvert.SerializeObject(propertryValues... |
using System.Collections.Generic;
namespace MealTime.Interface
{
public interface IInputParser
{
IParameters Parse(string input);
string[] ValidateInitialInput(string input);
string ValidateTimeOfDay(string timeOfDay);
IList<int> ValidateDishes(string[] inputDishes);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AMS
{
public partial class Contact : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected ... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace CirAnime.Migrations
{
public partial class Uploader : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "OriginalFileName",
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Input action script. A scriptable object which holds code to execute when an action is needed.
/// We made the 'Go' action which allows us to change rooms. Other actions fallows.
/// </summary>
public abstract class Input... |
namespace RabbitMQ.Client.Service.Options
{
public class QueueOptions
{
public string Name { get; set; }
public bool Durable { get; set; }
public bool AutoDelete { get; set; }
public bool Exclusive { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Uintra.Attributes;
using Uintra.Features.UserList.Models;
namespace Uintra.Features.UserList.Helpers
{
public static class UsersPresentationHelper
{
public static IEnumerable<ProfileColumnModel> AddManage... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Canal : MonoBehaviour
{
public GameObject gatePrefab;
public GameObject waterPrefab;
public GameObject boatPrefab;
public int NumeroDeCompuertas = 3;
public float wOffset = 10;
public float hOffset = 3... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using SmartHome.Service.Response;
using SmartHome.Model;
namespace SmartHome.Droid.Common
{
class Hous... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace CMS.Models
{
public class Project
{
public int Id { get; set; }
[Display(Name = "Project Name"), DataType(DataType.Text, ErrorMessage = "Project name is i... |
using UnityEngine;
public enum Direction
{
North,
NorthEast,
East,
SouthEast,
South,
SouthWest,
West,
NorthWest
}
public static class Directions
{
public const int Count = 8;
public static Direction Opposite (this Direction original)
{
return (Direction)(((int)original + (Count / 2)) % Count);
}
pub... |
using UnityEngine;
public class ARCamera : MonoBehaviour {
public IARCamera Camera {
get
{
if (arCamera == null) SetARCamera();
return arCamera;
}
}
// For debugging, use this texture in editor instead of the camera feed
public Texture defaultTexture;
... |
using System;
using System.Collections.Generic;
using ServiceDesk.Ticketing.Domain.CategoryAggregate;
using ServiceDesk.Ticketing.Domain.TaskAggregate;
using ServiceDesk.Ticketing.Domain.TicketComment;
using ServiceDesk.Ticketing.Domain.UserAggregate;
namespace ServiceDesk.Ticketing.Domain.TicketAggregate
{
publi... |
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.DurableTask;
using Microsoft.Extensions.Logging;
using System;
using System.IO;
using System.Threading.Tasks;
namespace AzureAI.CallCenterTalksAnalysis.FunctionApps.Functions
{
public class MediaFileTrigger
{
[FunctionName("func-me... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GuessTheNumberGame : MonoBehaviour
{
public InputField input;
public Text infoText;
private int GuessNumber;
private int userGuess;
// Start is called before the first frame update
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SimpleIO;
using System.Threading;
namespace Ajustador_Calibrador_ADR3000.Devices
{
/// <summary>
/// Class to perform configurations on the 5 outputs transformer command circuit
/// </... |
using System;
namespace SocketProxy.Decoders
{
public class Packet
{
public PacketType Type;
public int Id;
public int RequestId;
public object CommandKey;
public byte[] Bytes;
public object Data;
public T GetData<T>() where T : class => Data as T;
... |
using FluentNHibernate.Automapping;
using FluentNHibernate.Automapping.Alterations;
using Profiling2.Domain.Prf.Sources;
namespace Profiling2.Infrastructure.NHibernateMaps.Overrides
{
public class SourceMappingOverride : IAutoMappingOverride<Source>
{
public void Override(AutoMapping<Source> mapping)
... |
namespace MQTTnet.Server
{
public sealed class GetSubscribedMessagesFilter
{
public bool IsNewSubscription { get; set; }
public MqttTopicFilter TopicFilter { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace negyedik_feladat
{
class Program
{
static void Main(string[] args)
{
int bekertSzam;
int negyzetreEmeltSzam;
int egyma... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
usin... |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
using Nomad.Core;
using Vortex.Regularization.Utility;
namespace Vortex.Regularization.Kernels
{
/// <summary>
/// Ridge Regularization
/// </summary>
public sealed class L2 : BaseRegularization
{
public L2(double lambda = 1) : ba... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace PROG1_PROYECTO_FINAL
{
public partial class C_Child_Pedidos :... |
using System.Web.Mvc;
using DevExpress.Web.Mvc;
using System.Collections;
using System.Linq;
using DevExpress.Web.Demos.Models;
using DevExpress.Data;
namespace DevExpress.Web.Demos {
public partial class GridViewController: DemoController {
public ActionResult AdvancedCustomBinding() {
return... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Xlns.BusBook.Core.Model;
namespace Xlns.BusBook.UI.Web.Models
{
public class AllegatoViewModel
{
public virtual Viaggio Viaggio { get; set; }
public virtual TipoAllegato Tipo { get; set; }
public... |
using DataLibrary.Models;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataLibrary.Models
{
public class IssueModel //Logic Model
{
public int Id { get; set; }
public string ProjectName {... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EmberMemory.Listener
{
public class PorcessListenerConfiguration
{
public int SearchDelay { get; set; } = 1000;
}
}
|
namespace TripDestination.Data.Models
{
using Common.Models;
using System.ComponentModel.DataAnnotations;
using TripDestination.Common.Infrastructure.Constants;
public abstract class BaseComment : BaseModel<int>
{
[Required]
public string AuthorId { get; set; }
public virt... |
using Com.Colin.Forms.Common;
using Com.Colin.Forms.Properties;
using System.Drawing;
using System.Windows.Forms;
namespace Com.Colin.Forms.Template
{
public partial class TestCenter : UserControl
{
public TestCenter()
{
InitializeComponent();
}
private void panel6... |
using MChooser.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MChooser.Execution
{
public class ExecutionController
{
SelectionForm SelectionForm;
AddMechForm AddMechForm... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.AzureAD.UI;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Authentication.OpenIdConnect;
using Microsoft.As... |
using UBaseline.Shared.SvgPanel;
using Uintra.Core.Search.Converters.SearchDocumentPanelConverter;
using Uintra.Core.Search.Entities;
namespace Uintra.Features.Search.Converters.Panel
{
public class SvgPanelSearchConverter : SearchDocumentPanelConverter<SvgPanelViewModel>
{
protected override Searchab... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WellTile : ActiveTile {
private void Awake() {
//LevelManager.FireTurn += WellTurn;
}
void WellTurn() {
Vector3 wellScale = new Vector3(1.5f, 1.5f, 1.5f);
Vector3 addScale = new Vector3... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Inventory.Data
{
public class City : BaseEntity
{
[Required]
[MaxLength(50)]
public string Name { get; set; }
public virtual ICollection<Address> Addresses { get; set; }
public vir... |
// File: Program.cs
// Author: Matt Nitzken
// <summary>
// Class file for Program.
// </summary>
namespace DisplayTextFile
{
using System;
/// <summary>
/// Program that will read a text file and print each line to the console.
/// </summary>
public static class Program
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AweShur.Core
{
public partial class BusinessBase
{
public virtual void SetNew(bool preserve = false, bool withoutCollections = false)
{
if (!preserve)
{
... |
using System;
namespace NETTRASH.BOT.Telegram.Core.Data
{
public class Contact
{
#region Public properties
public string phone_number { get; set; }
public string first_name { get; set; }
public string last_name { get; set; }
public UInt64 user_id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GoogleHome.Models
{
public class LuluVM
{
public PostLibrary PostLibrary { get; set; }
public string NewPost { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class Player : MonoBehaviour {
//getters as shortcuts variables
public Rigidbody2D rb { get { return GetComponent<Rigidbody2D>(); } }
public Collider2D coll { get { return GetComp... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Web.Mvc;
using log4net;
using Mvc.JQuery.Datatables;
using Profiling2.Domain;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Domain.Contracts.Task... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Npgsql;
namespace yemeksepeti
{
public partial class Form5 : Form
{
anasayfa an;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WAP_Aula06
{
public partial class _Default : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void Bot... |
namespace JigsawLibrary
{
public class Directions
{
public int X { get; init; }
public int Y { get; init; }
public Location Location { get; init; }
}
}
|
namespace RPG.Stats
{
public enum CharacterClass
{
Player,
Archer,
Skeleton,
Ghost,
Goblin,
Knight,
Golem,
Wizard,
}
} |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using TestGr4d3.BOL;
using TestGr4d3.DAL.Contexto;
using TestGr4d3.DAL.IRepositorio;
namespace TestGr4d3.BLL
{
public class AsignaturaRepo : BaseContext, IAsignaturaRepo
{
public Asignatu... |
namespace GrabFileGui
{
class DiskUsageLog //this effectively works as a C struct
{
public int Sec { get; set; }
public string TSK { get; set; }
public string Seize { get; set; }
public string Queue { get; set; }
public string App { get; set; }
public string IAR ... |
//
// IBEncodedValue.cs
//
// Authors:
// Alan McGovern alan.mcgovern@gmail.com
//
// Copyright (C) 2006 Alan McGovern
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restrict... |
namespace Nan.Configuration.Notification
{
/// <summary>
/// 操作方式
/// </summary>
public enum Operation
{
/// <summary>
/// 創建欄位
/// </summary>
Create = 1,
/// <summary>
/// 更新欄位資料
/// </summary>
Update,
/// <summary>
... |
using System;
namespace Seguim.Netcore.Store.Infra
{
public class Class1
{
}
}
|
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
public class TemperatureAndIntegrity : MonoBehaviour, IObserver<bool> {
[Header("Temperature")]
[Tooltip("How much fire obstacles affects the car's temperature level.")]
public float fireTempEffect = ... |
using UnityEngine;
using VRTK;
public class Pistol : Weapon
{
private GameObject currentPrimaryGrabbingObject;
private GameObject currentSecondaryGrabbingObject;
private VRTK_InteractableObject interactableObject;
private VRTK_ControllerEvents controllerEvents;
private Rigidbody rb;
private ... |
// (c) Copyright Microsoft Corporation.
// This source is subject to the Microsoft Public License (Ms-PL).
// Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details.
// All other rights reserved.
using System.Diagnostics.CodeAnalysis;
[assembly: SuppressMessage("General", "SWC1001:XmlDocumentati... |
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types;
using SFA.DAS.ProviderCommitments.Web.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
private Rigidbody rb;
public ParticleSystem explosion;
private void Start()
{
rb = GetComponent<Rigidbody>();
}
public void Launch(Vector3 direction, float veloci... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class Stats : MonoBehaviour
{
public static int money = 0, Q01price = 5;
public static byte currentState = 0, onTrigger = 0, currentQuest = 0, subQuest02 = 1, currentScene = 0; //default 0, shop 1, receiving... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Basic_Math
{
class Program
{
static void Main(string[] args)
{
string[] command = Console.ReadLine().Split();
while (command[0] != "End")
... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace VoxelSpace {
public class TileTexture : IDisposable {
public TextureAtlas Atlas { get; private set; }
public Texture2D Texture { get; private set; }
public QuadUVs UV;
pub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sound : MonoSingleton<Sound>
{
public string M_ResourceDir = "";
AudioSource m_bg;
AudioSource m_effect;
protected override void Awake()
{
base.Awake();
m_bg = gameObject.AddComponent<Audio... |
using Allyn.Domain.Models.Basic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Allyn.Domain.Models.Basic
{
/// <summary>
/// 表示"用户"领域聚合根类型.
/// </summary>
public class User : AggregateRoot
{
/// <summary>
/// 获取或设置父级.
/// </... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Events;
public class Note_Controller : MonoBehaviour
{
private readonly QteHitEvent ev_qtehit = new QteHitEvent();
private readonly QtePlayEvent ev_qteplay = new QtePlayEvent();
public bool canbepressed;
public K... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class ChessEntity
{
public virtual void BeSelect()
{
transform.localScale = Vector3.one * 4;
ChessPathManager.HideAllPath();
ShowChessPath();
MaterialsColor(Color.green);
}
public virtual void UnSelect()
{
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using Jace;
using OxyPlot;
using OxyP... |
using System;
namespace OpenCTM
{
public class RawDecoder : MeshDecoder
{
public static readonly int RAW_TAG = CtmFileReader.getTagInt("RAW\0");
public const int FORMAT_VERSION = 5;
public override Mesh decode(MeshInfo minfo, CtmInputStream input)
{
int vc = minfo.getVertexCount();
... |
using System;
using System.Collections.Generic;
using Alabo.Data.People.Stores.Domain.Services;
using Alabo.Domains.Entities;
using Alabo.Domains.Query;
using Alabo.Exceptions;
using Alabo.Extensions;
using Alabo.Framework.Core.WebApis;
using Alabo.Framework.Core.WebApis.Service;
using Alabo.Helpers;
using Alabo.Indus... |
using System;
using Content.Client.CombatMode;
using Content.Shared.Hands.Components;
using Content.Shared.Weapons.Ranged.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Generic.Dapper.UnitOfWork
{
public interface IGeneralUnitOfWork
{
void SaveChanges();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PersonProject
{
public interface ISpeaking
{
string SayHello();
string SayThanks();
}
public class EnglishSpeaking : ISpeaking
{
public string Say... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PartStore
{
public class VansViewModel
{
public IEnumerable<Van> Vans { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DevBuild.ChooseYourOwnAdventure_JoshuaZimmerman
{
class Program
{
enum GameState { StartingPosition, ChoiceFortune500, ChoiceGovernmentContractor, ChoiceFriendStartup}
... |
using System;
namespace RazorTute.Models
{
public class Location
{
public int ID { get; set; }
public string Name { get; set; }
public DateTime captureDate { get; set; }
public string resources { get; set; }
public decimal distance { get; set; }
}
}
|
using Backend.Model;
using FeedbackAndSurveyService.CustomException;
using FeedbackAndSurveyService.FeedbackService.Model;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
namespace FeedbackAndSurveyService.FeedbackService.Repository
{
public class FeedbackRe... |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using Maticsoft.DBUtility;//Please add references
namespace ITCastOCSS.DAL
{
/// <summary>
/// 数据访问类:Student
/// </summary>
public partial class Student
{
public Student()
{}
#region BasicMethod
/// <summary>
/// 得到最大ID
... |
using System;
using GatewayEDI.Logging;
using GatewayEDI.Logging.Formatters;
using log4net;
namespace Log4netFacade
{
/// <summary> An implementation of the <see cref="GatewayEDI.Logging.ILog" /> interface which logs messages via the log4net framework. </summary>
public class Log4netLog : FormattableLogBase
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SAAS.FrameWork
{
public enum ServerErrcodeEnum : int
{
Normal = 0,
/// <summary>
/// 服务异常
/// </summary>
ServiceError = 1,
/// <summary>
/// 登录异常
/// ... |
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Http;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.ContentSecurityPolicy;
/// <summary>
/// The sandbox directive enables a sandbox for the requested resource similar
/// to the <script> sandbox attribute. It applies restric... |
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