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//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // using System; using System.Collections.Generic; namespace Financial.Extensions.Trading { public class Market<TPrice, TSize> : IMarket<TPrice, T...
using PePo.Utilities; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; using CI.HttpClient; public class MainPageController : MonoBehaviour { public ...
// ---------------------------------------------------------------------------------- // Microsoft Developer & Platform Evangelism // // Copyright (c) Microsoft Corporation. All rights reserved. // // THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, // EITHER EXPRESSED OR IMPLIED, INCLUDI...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Bridge.Example1 { public class PlayView { public static void Run() { var artist = new Artist() { Bio = "Bio", Image = "image", Nam...
namespace Fingo.Auth.Domain.Policies.Tests.Factories.Actions.Implementation { public class GetPoliciesFromProjectTest { } }
using System; using System.Globalization; using System.Runtime.InteropServices; using FontStashSharp; namespace Jypeli { /// <summary> /// Väri. /// </summary> [Save] public struct Color { /// <summary> /// Punainen värikomponentti välillä 0-255 /// </summary> ...
using System; using System.Collections.Generic; using System.Text; namespace CommandLineArgumentsParser { [AttributeUsage( AttributeTargets.Property, AllowMultiple=false, Inherited=false) ] public class CommandLineOptionAttribute : Attribute { private bool m_required = false; private Type m...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace StartMVC.ViewModels { public class ContactFormViewModel { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Panel_LevelNoteInfo { public Sprite Image_SceneImage; public string Text_SceneIntroduce; } public class Panel_LevelNote : BasePanel { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using Microsoft.AspNet.Identity; using SciVacancies.WebApp.Models; using SciVacancies.WebApp.ViewModels.Base; namespace SciVacancies.WebApp.ViewModels { public class ResearcherEditViewModel: PageViewMod...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Security.Cryptography; using System.IO; using System.Text; using System.Globalization; using System.Data; using System.Data.SqlClient; namespace TYNMU.Data { public class DAO { public static int NonQuery(s...
using System; using Automatonymous; using Meetup.Sagas.Contracts; namespace Meetup.Sagas.BackendCartService { public class ShoppingCartSaga : MassTransitStateMachine<ShoppingCart> { public ShoppingCartSaga() { this.InstanceState(x => x.CurrentState); this.E...
using OperatingSystem = Sentry.Protocol.OperatingSystem; namespace Sentry.Android.Extensions; internal static class OperatingSystemExtensions { public static void ApplyFromAndroidRuntime(this OperatingSystem operatingSystem) { operatingSystem.Name ??= "Android"; operatingSystem.Version ??= And...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TfsMobile.Repositories.v1 { class TfsUserHelper { } }
using System; using Microsoft.AspNetCore.Mvc; using WebApi.ViewModels; using Microsoft.AspNetCore.Authorization; using WebApi.BusinessLogic; namespace WebApi.Controllers { [Route("api/[controller]")] [ApiController] public class AccountsModelsController : ControllerBase { private readonly Acco...
using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using MyCollection.Models; using MyCollection.UnitOfWork; namespace MyCollection.Controllers { [Route("api/v1/[controller]")] [ApiController] public class ItensController : ControllerBase { IUnitOfWork unitOfW...
using System; using System.IO; using NHibernate; using NHibernate.Cfg; namespace Gourmet.Models.NHibernate { // Класс для соединения с базой // Используем, когда нужны не только стандартные get/list/save/update // Либо когда нужно подключение к нескольким таблицам по очереди public class DbOperator ...
using System; using Microsoft.Xna.Framework.Input; using StardewModdingAPI; namespace MovementMod.Framework { /// <summary>The mod configuration.</summary> internal class ModConfig { /********* ** Accessors *********/ /// <summary>The player speed to add when running (or 0 f...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TableroComando.Dominio; using Dominio; using TableroComando.GUIWrapper; using Repositorios; using TableroComando.Clas...
namespace Sentry.PlatformAbstractions; /// <summary> /// Extension method to the <see cref="Runtime"/> class. /// </summary> [EditorBrowsable(EditorBrowsableState.Never)] public static class RuntimeExtensions { /// <summary> /// Is the runtime instance .NET Framework. /// </summary> /// <param name="ru...
using System; using System.Collections.Generic; using System.Linq; using CSBaseLib; using MessagePack; namespace OMKServer { public class PKHRoom : PKHandler { List<Room> RoomList = new List<Room>(); private int StartRoomNumber; public void SetRoomList(List<Room> roomList) { ...
using System; using System.Collections.Generic; using System.Linq; /* * tags: greedy, bfs * Time(n), Space(1) */ namespace leetcode { public class Lc45_Jump_Game_II { public int Jump(int[] nums) { int res = 0; for (int far = 0, farthest = 0, i = 0; i < nums.Length - ...
using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.WebUis.Models.Previews { [ClassProperty(Name = "链接")] public class PreviewInput { [Required(ErrorMessage = ErrorMessage.NameNotAllowEmpty)] public string Id { ...
// Copyright (C) 2015 EventDay, Inc using System; using System.Collections.Generic; namespace EventDayDsl.EventDay.Entities { public class Entity : IMessage { public Entity(string name, IEnumerable<MarkerInterface> interfaces) { Name = name; Properties = new HashSet<Mes...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collision_L_Sword : MonoBehaviour { // ソードの当たり判定のオブジェクトの宣言※親 GameObject Sword_L; GameObject Sword_R; // 子オブジェクト用に変数を宣言 Transform Sword_L_Child; Transform Sword_R_Child; public Game...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using DM7_PPLUS_Integration.Daten; using DM7_PPLUS_Integration.Messages.PPLUS; using Datenstand = DM7_PPLUS_Integration.Daten.Datenstand; using Datum = DM7_PPLUS_Integration.Daten.Datu...
using System; using System.Collections.Generic; using System.Text; namespace LINQ_Join { class Employee { public int ID { get; set; } public string Name { get; set; } public int AddressId { get; set; } public static List<Employee> GetAllEmployees() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Security.Cryptography.X509Certificates; using System.Web.Http; using prjSecondApplication.Models; namespace prjSecondApplication.Controllers { public class CountryController : ApiController ...
namespace UnicodeCharacters { using System; using System.Text; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { var input = Console.ReadLine(); ...
using System.Text; using System.Threading; using System.Threading.Tasks; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace Queue { public class QueueExample { public void RunConsumer() { Task.Run(() => { var factory = new ConnectionFactory() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Features.Folders { public interface IFolderRepository { Task<List<Models.CollectPath>> GetPaths(); Task<bool> Insert(Models.CollectPath collectPath); Tas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GraphicalEditor.DTO.EventSourcingDTO { class RoomSelectionEventDTO { public String Username { get; set; } public int RoomNumber { get; set; } public RoomSelect...
using mato; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class kategori : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void btn1_Click(object s...
 using PhotonInMaze.Common; namespace PhotonInMaze.Maze.Generator { //<summary> //Class representation of target cell //</summary> internal struct CellToVisit { public int Row { get; private set; } public int Column { get; private set; } public Direction MoveMade { get; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Queries.Projects.Dtos { public class ProjectOverviewDto { public string Id { get; set; } public virtual string Name { get; set; } public virtual string Ent...
using Alabo.Domains.Services; using System.Threading.Tasks; using ZKCloud.Open.ApiBase.Models; namespace Alabo.Tables.Domain.Services { /// <summary> /// 授权服务 /// </summary> public interface IOpenService : IService { /// <summary> /// 平台预留手机号码 /// </summary> s...
using System; using System.Web; using System.ComponentModel; namespace Projecten2Groep23.Exceptions { public class MedewerkerAlToegevoegdException : System.Exception { public MedewerkerAlToegevoegdException() : base("De medewerker werd al toegevoegd.") { } public MedewerkerAlToegevoegdExcept...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.ServicosApp { public class AppServicoNa...
namespace CODE.Framework.Wpf.Interfaces { /// <summary> /// Interface to identify the source of some object or element /// </summary> public interface ISourceInformation { /// <summary> /// Location an element was originally loaded from /// </summary> /// <value>The ...
// // QuickCuts Copyright (c) 2017 C. Jared Cone jared.cone@gmail.com // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for a...
namespace Arm { public interface IConnect { } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MineGame.Components; using System; namespace MineGame { class GameOverComponent { private readonly Game1 game; private readonly SpriteFont fontLarge; private const string gameOverText = "You Died"; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Docller.Core.Common; using Docller.Core.Storage; namespace Docller { public class CloudDeployment { public static void Initialize() { if (DocllerEnvironment.UseAzureBlobStorage) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Ghostpunch.OnlyDown.Common; using Ghostpunch.OnlyDown.Common.Views; using Ghostpunch.OnlyDown.Menu.ViewModels; using strange.extensions.mediation.impl; using strange.extensions.signal.impl; using Un...
using Microsoft.EntityFrameworkCore; using CS295NTermProject.Models; namespace CS295NTermProject.Repositories { public class AppDbContext : DbContext { public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { } public DbSet<MusicTrack> MusicTracks { get; set; } ...
using UnityEngine; using System.Collections; public class skull : monster { public override void Update () { base.Update(); if(onLight) { PRBody = player.GetComponent<Rigidbody2D>(); RBody.velocity = PRBody.velocity*2; } else { PR...
using System; using System.Globalization; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; using ClotheOurKids.Web.Models; using System.Net.Http; u...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Testing; using Microsoft.AspNetCore.TestHost; using Microsoft.Extensions.DependencyInjection; using TennisBookings.Web.External; using TennisBookings.Web.IntegrationTests.Fakes; using TennisBookings.Web.IntegrationTests.Helpers; using TennisBookings.We...
using NUnit.Framework; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Training { public class Task17 : Base { [Test] public void Task_17() { driver.Navigate().GoToUrl("http://localhost/litecart/admin/"); driver.FindElement(By.Name("...
using Application.Base; using Application.Models; using Application.Requests; using Domain.Contracts; using Domain.Entities; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; namespace Application.Services { public class EmpleadoService : Service<Empleado> { ...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem13 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 13"; public override string GetAnswer() { return Answer1(Input...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using OccBooking.Persistence.DbContexts; using OccBooking.Persistence.Entities; using OccBooking.Persistence.Repositories; using Moq; using OccBooking.Common.Dispatch...
using UnityEngine; //列舉(下拉式選單) public enum StateNPC { NOMission,Missioning,Finish } //ScriptableObject腳本化物件:將資料儲存於專案 //CreateAssetMenu建立菜單:檔案名稱與菜單名稱(fileName = "NPC 資料" , menuName = "TANG/NPC 資料")] [CreateAssetMenu(fileName = "NPC 資料" , menuName = "TANG/NPC 資料")] public class NPCData : ScriptableObject { [He...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Health : MonoBehaviour { public float health = 100f; public float MollysHealth = 100f; public GameObject CanvasObject; public Text text; ...
namespace BalancedBrackets { using System; public class StartUp { public static void Main() { int num = int.Parse(Console.ReadLine()); int firstBracket = 0; int secondBracket = 0; bool closingBrackets = false; for (int i = 0; i ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Entities; using WorkScheduleManagement.Data.Enums; namespace WorkScheduleManagement.Persistence.DbInitialization { public static class RequestTypesInitializer { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
// <copyright file="SecondTaskTest.cs" company="MyCompany.com"> // Contains the solutions to tasks of the 'Basic Coding in C#' module. // </copyright> // <author>Daryn Akhmetov</author> namespace Basic_coding_in_CSharp_Tests { using Basic_coding_in_CSharp; using NUnit.Framework; /// <summary> /// Thi...
using Common.Data; using Common.Exceptions; using System; using System.Data; using System.Data.SqlClient; namespace Entity { public partial class SystemDefaults { public string[] GetConformingDirectories(string connectionString) { string[] result = new string[2]; //select value from system_defaults where...
using System; using System.Linq; using CG.Web.MegaApiClient.Tests.Context; using Xunit; using Xunit.Abstractions; namespace CG.Web.MegaApiClient.Tests { [Collection("AuthenticatedLoginTests")] public class NodeOperationsAuthenticated : NodeOperations { public NodeOperationsAuthenticated(Authentic...
using ClassLibrary; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsForms { public partial class sellf...
using System; using System.Collections.Generic; namespace ModUpdateMenu.Extensions { static class ListExtensions { /// <summary>Create lists of tuples more easily.</summary> public static void Add<T1, T2>(this IList<Tuple<T1, T2>> list, T1 item1, T2 item2) { list.Add(new Tu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; public class UIBase : MonoBehaviour { public bool startHidden; public Graphic[] graphicElements; public RectTransform[] transformableElements; // aniam...
using System.Collections.Generic; using System.Linq; using System.Threading; using MTD.SDVTwitch.Models; using StardewModdingAPI; using StardewValley; namespace MTD.SDVTwitch { public class SDVTwitch : Mod { internal static Config Config; private List<User> _followersAtStart = new List<User>()...
using System; using System.Collections.Generic; using System.Text; namespace Softhouse.Data { public enum PhoneType { Mobile, Landline } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects.Entities.Documents; namespace KartObjects { public interface IDocumentEditView { /// <summary> /// Редактируемая сущность /// </summary> Document Document { g...
using System; using System.Collections.Generic; using System.Threading.Tasks; using MailKit; using MailKit.Net.Imap; using MailKit.Search; using MailKit.Security; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using MimeKit; namespace TF47_Mailbot.Services { public class MailService...
using System; using System.Collections.Generic; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace GIFU.Controllers { public class AccountController : Controller { private Models.AccountServices accountServices = new Models.AccountServices(); private Models.Notificati...
using System; using System.Linq; using cyrka.api.common.identities; using NUnit.Framework; namespace cyrka.api.test.common { [TestFixture] public class CompositeSerialIdShould { [Test] public void BeCreatedFromPartsToString() { var rand = TestContext.CurrentContext.Random; var serial = rand.NextULong();...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using System.Collections.Generic; using Newtonsoft.Json; using System.IO; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class EditRelativesTests : InternalPageTests { [S...
using System.Collections.Generic; using NHibernate; using NHibernate.Criterion; using NHibernate.SqlCommand; using NHibernate.Transform; using NHibernate.Type; using Profiling2.Domain.Contracts.Queries.Search; using Profiling2.Domain.Prf.Careers; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries...
using System; using System.Collections.Generic; namespace OrgMan.DomainObjects.Common { public class MembershipDomainModel { public Guid UID { get; set; } public List<Guid> MandatorUIDs { get; set; } public string Title { get; set; } public string Code { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Step_140a { class Program { static void Main() { List<Employee> employees = new List<Employee>(); employees.Add(new Employee() { FirstName = "...
using Nailhang.IndexBase.PublicApi; using System; using System.Collections.Generic; using System.Text; namespace Nailhang.Display.NetPublicSearch.Base { public interface INetSearch { IEnumerable<NamespaceInfo> GetNamespaces(); IEnumerable<ISearchItem> Search(string query); void Rebuil...
using System; using System.ComponentModel; using System.Windows; using System.Windows.Controls; namespace KeypadEntryApplication { /// <summary> /// Interaction logic for KeypadEntry.xaml /// </summary> public partial class KeypadEntry : Window, INotifyPropertyChanged { private...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; namespace Fuzzing.Fuzzers { public abstract class TypeFuzzer<T> : IFuzzer { protected RandomNumberGenerator RandomNumberGenerator { get; private set; } protected TypeFuzzer() { RandomNumberGenerator = Ran...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class UILabel : UIBase { [System.Serializable] public class UIEventString:UnityEvent<string> { } public UIEventString OnHoverString; public UIEventString OnUnhoverString; publ...
using System; using System.Collections.Generic; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Services; using Fbtc.Application.Interfaces; using prmToolkit.Validation; using Fbtc.Application.Helper; namespace Fbtc.Application.Services { public class EnderecoApplication : IEnderecoApplication { ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PaperbanknotesServer.Database { public class CarDatabaseContext : DbContext { public CarDatabaseContext(DbContextOptions<CarDatabaseContext> options) : base(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Xlns.BusBook.Core.Model; namespace Xlns.BusBook.UI.Web.Models { public class DettaglioUtenteView { public String NomeAdv { get { if (string.IsNullOrEmpty(search))...
using UnityEngine; using UnityEngine.UI; using Photon.Pun; using Photon.Realtime; using System.Collections.Generic; public class PhotonLobbyManager : MonoBehaviourPunCallbacks { const string playerNamePrefKey = "PlayerName"; const string gameVersion = "1"; public GameObject DebugText; public GameObje...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace ProyectoPP.Models { public class DocumentacionModel { [Display(Name = "Id")] public int Id { get; set; } [Display(Name = "Nombre")] publi...
using System; using System.IO; using System.Collections.Generic; using System.Text; namespace Core { public class Speech { public byte[] Wave { get; set; } public string SpeechId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoLP2 { public class Transportista : AgenteExterno { private Alcance alcance; private List<string> destinos; public Transportista() { } ...
// <copyright file="IndexDataOfName.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System.Collections.Generic; namespace WaterTrans.GlyphLoader.Internal.OpenType.CFF { /// <summary> /// The Compact FontFormat Specification Name INDEX. /// </summary> internal class IndexDataOfNam...
#if Top using Phenix.Core.Web; #endif using System; using System.Collections.Generic; using System.Data.Common; using System.IO; using System.Reflection; using Phenix.Core; using Phenix.Core.Data; using Phenix.Core.IO; using Phenix.Core.Log; namespace Phenix.Business { /// <summary> /// 指令基类 /// 在DataPortal_E...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClotheOurKids.Model.Repository { public class RegisterFormRepository : IRegisterFormRepository { private ClotheOurKidsEntities context; public RegisterFormRepository()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class MenuAction : MonoBehaviour { public bool isInGUI = false; protected void OnMouseDown() { if (!isInGUI) { TakeAction(); } } public virtual void...
using System; using System.Linq; using MassEffect.Exceptions; namespace MassEffect.Engine.Commands { using MassEffect.Interfaces; public class AttackCommand : Command { public AttackCommand(IGameEngine gameEngine) : base(gameEngine) { } public override void Ex...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AdminPanelIntegration.Models { public class demo { String userid; String token; } }
using System; using System.Runtime.InteropServices; using System.Text; using System.Collections.Generic; namespace ArmaDotNetCore { public class ArmaExtension { //This tells the compiler to create an entrypoint named 'RVExtension'. This line should be added // to each method you want ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Users.Mapeamentos; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Empresa.Map { public class EmpresaMap : Entity { public int IdEmpre...
using Nac.Common; using Nac.Common.Control; using Nac.Wcf.Common; using System; using System.Collections.Generic; using System.Diagnostics; using System.ServiceModel; using System.Threading.Tasks; using static NacEngineGlobal; namespace Nac.Engine { public class NacEngineWcfServer : NacWcfServer<INacWcfEngine, Na...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dog : Singleton<Dog> { [HideInInspector] public Transform target; public float range_vision = 8; public float range_interact = 4; public float stat_hungry = 1000; float stat_hungry_current; public...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.BIL { [Serializable] public partial class BillTransaction : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } public string OrderNo { get; set; } public string IpNo { get; set; } ...
/*using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using RimWorld; namespace D9Framework { class ResearchRequirements : DefModExtension { #pragma warning disable CS0649 public List<ResearchReqProps> requiremen...
using UnityEngine.SceneManagement; using System.Collections.Generic; using UnityEngine.Audio; using UnityEngine.UI; using UnityEngine; using TMPro; public class PauseSetting : MonoBehaviour { [SerializeField] GameInspector GI; [SerializeField] Player Player; public GameObject PauseMenu; [SerializeFi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Omega.Lib.APNG.Chunks { public class Iend : APngChunk { public Iend() : base(ChunkType.IEND) { } #region Overrides of APngChunk public override MemoryStream Data { ge...
using System; using System.Collections.Generic; namespace POSServices.PosMsgModels { public partial class JobTabletoSynchDetailUpload { public long SynchDetail { get; set; } public long JobId { get; set; } public string StoreId { get; set; } public string TableName { get; set; ...