text
stringlengths
13
6.01M
using System.Collections.Generic; using System.Threading.Tasks; using Core.Entities; namespace Core.Abstract { public interface ITrainInfoProvider { Task<string> GetRequestIdAsync(TicketRequest ticketRequest); Task<IEnumerable<Train>> GetTrainsAsync(TicketRequest ticketRequest); Task<I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxiDiscountEngine.Model; using AxisPosCore; using AxisPosCore.Common; using KartObjects; using System.Diagnostics; using KartObjects.Entities; using KartObjects.Entities.Documents; namespace AxisPosCore { public class FBCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace COM_ports { public static class Exstencion { public static string GetPort(this string name) { return new string(name.S...
using System; using System.Collections.Generic; using System.Text; namespace _01._Nikulden_s_Charity { class Program { static void Main(string[] args) { var encrypted = new StringBuilder(Console.ReadLine()); var command = Console.ReadLine(); while (command !...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Options; using System.Threading.Tasks; using WebsiteManagerPanel.Framework.Extensions; using WebsiteManagerPanel.Models; namespace WebsiteManagerPanel.Framework.Middleware { public class LoginMiddleware { ...
 using ND.FluentTaskScheduling.AddConfirmEmailTask; using ND.FluentTaskScheduling.TimingSendEmailTask; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Program { static Random rand...
using System; using System.Collections.Generic; using System.Dynamic; using System.Globalization; using System.Text; using Xunit; namespace TalkExamplesTest.EncondingSamples { public class ASCIISamples { [Fact] public void Sample1() { Encoding.RegisterProvider(CodePagesEnco...
using UnityEngine; using SoulHunter.Base; using SoulHunter.Player; public class Loot : MonoBehaviour { [HideInInspector] public int soulPower; bool colliding; [SerializeField] GameObject particle; private void OnCollisionEnter2D(Collision2D collision) { if (colliding) { ...
namespace ValidUsernames { using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var input = Console.ReadLine() .Split(new char[] { ' ', '\\', '/', ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ecommerce.Models { public class CartIndexViewModel { public CartViewModel Cart { get; set; } public string ReturnUrl { get; set; } } }
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using System; namespace Hayaa.Security.Client { public class AppInstanceAuthorityFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext context) { AppInstanceAut...
using Alabo.Cloud.Support.Domain.Entities; using Alabo.Domains.Entities; using Alabo.Domains.Services; using MongoDB.Bson; using System.Collections.Generic; namespace Alabo.Cloud.Support.Domain.Services { public interface IWorkOrderService : IService<WorkOrder, ObjectId> { ServiceResult Delete(ObjectId...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace eMAM.UI.Areas.SuperAdmin.Models { public interface IUserViewModelMapper<TEntity, TViewModel> { Task<TViewModel> MapFrom(TEntity entity); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using IRAP.Global; using IRAP.Client.Global.GUI.Dialogs; using IRAP.Client.User; using IRAP...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Biz.Services; using FiiiCoin.Wallet.Win.Models; using System.Collections.ObjectModel; namespace FiiiCoin....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace nogometPI { public partial class frmPrijava : Form { public frmPrijava() { InitializeCom...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Threading; namespace WPFUserInterface { public static class DemoMethods { public static List<string> PrepData(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerFerret.ScormHelper.Extensions { public static class StringExtensions { public static bool IsNumericString(this string val) { var retval = false; ...
using System; using System.Collections.Generic; namespace EnsureThat { public static class EnsureThatComparableExtensions { public static Param<T> Is<T>(this in Param<T> param, T expected) where T : IComparable<T> { Ensure.Comparable.Is(param.Value, expected, param.Name); ...
using ApartmentApps.Portal.Controllers; namespace ApartmentApps.Api.Modules { public class ComponentViewModel : BaseViewModel { //public string Col { get; set; } public string Stretch { get; set; } public decimal Row { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace CarRental.API.BL.Models.RentalLocations { public class CreateRentalLocationModel { public string Name { get; set; } public string City { get; set; } public string Address { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; //passt die Position der Stage dem Spieler an public class GameAreaScript : MonoBehaviour { bool isStart; void Start () { isStart = true; } void Update () { if(BodySourceView.PlayerMovement.y != 0 && isStart) {...
using UnityEngine; using System.Collections; public class LoadingLevelCave : MonoBehaviour { public GUIText loadingText; private float timer = 0.0f; // Use this for initialization void Start() { } // Update is called once per frame void Update() { } void OnTriggerEnter(...
using UnityEngine; using System.Collections; public class Poop : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void Kill(){ transform.parent.gameObject.GetComponent<PooManager>().GeneratePoo(); Destroy(g...
using System; using System.Collections.Generic; using System.Text; namespace ResidentAppCross.iOS.Views.TableSources { public class TestDataItem { public virtual string Icon => "OfficerIcon"; public virtual string Title { get; set; } public bool Moveable { get; set; } public bo...
using Microsoft.AspNet.Identity; using myFinPort.Extensions; using myFinPort.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace myFinPort.Helpers { public class TransactionsHelper { private ApplicationDbContext db = new ApplicationDbContext(); ...
using UnityEngine; public class SamplePrefab : MonoBehaviour { public int IntValue; public float FloatValue; public Vector3 Vector3Value; }
namespace SafeManipulation { using System; using System.Linq; public class StartUp { public static void Main() { var array = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .ToArray(); ...
using System; using System.Linq; using System.Collections.Generic; namespace Append_lists { class Program { static void Main(string[] args) { var textList = Console.ReadLine().Split('|').ToList(); textList.Reverse(); foreach (var text in textList) ...
using System; namespace gView.Core.Framework.Exceptions { public class TokenRequiredException : Exception { public TokenRequiredException() : base("Token required (499)") { } public TokenRequiredException(string message) : base("Token required (499): " + message) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using Serialization.Configuration; using Serialization.Providers; using Serialization.Mappers; using System.Xml.Serialization; using System.Text.RegularExpressions; using CasePlasa.Entities; using TopDown....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using System; using System.IO; using System.Text; using UnityEngine.UI; public class StageOption : MonoBehaviour { public static string level = "Easy"; public static string num = "Puzzle:3X3"; ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using EdjCase.JsonRpc.Client; using EdjCase.JsonRpc.Core; using FiiiCoin.DTO; using FiiiCoin.Utility; using FiiiCoin.Utility.Api; u...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Mvc; namespace API.Controllers { [Route("api/[controller]")] [ApiController] public class ValuesControll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using System.Collections; public interface HasRect { Rect rectangle { get; } }
using Microsoft.SharePoint; using Microsoft.SharePoint.Administration; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace BELC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IPTables.Net.Exceptions; namespace IPTables.Net.Iptables.IpSet { public class IpSetTypeHelper { /// <summary> /// Concert a set type in enum format to a string /// </summary> /// <param ...
using System; using System.Collections.Generic; using System.Text; using System.Collections; using System.Text.RegularExpressions; using System.Data; using System.Web; namespace CommonLibrary { public static class Common { //json字符串过滤 public static string FilterJason(string var) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class SoundManager : MonoBehaviour { // Singleton // public static SoundManager instance { get; protected set; } void Awake () { if (instance == null) { instance = this; } else if (instance != ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoldCollision : MonoBehaviour { [HideInInspector] public GameMode gameMode; void Start () { gameMode = GameObject.FindObjectOfType<GameMode>(); } void Update () { } private void OnTriggerE...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DotNetCoreIdentity.Domain.Identity; using DotNetCoreIdentity.Domain.RolesClaims; using DotNetCoreIdentity.Web.ViewModels.Manage; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Mi...
namespace SoftUniStore.Client.Api { using System.Text; using Common.Constants; using Common.Providers; public class HtmlBuilder { public static string GetHtmlTemplate(string content) { StringBuilder sb = new StringBuilder(); sb.Append(HtmlsProvider.htmls[Ht...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyForum.Web.Models.Categories { public class CategoriesListAllViewModel { public List<CategoriesAllViewModel> Categories { get; set; } } }
using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Industry.Shop.Orders.Dtos { public interface IDeliverService : IService<Deliver, ObjectId> { } }
using System; using System.Linq; class MaximalSum { static void Main() { string[] str = Console.ReadLine().Split(); int iRow = int.Parse(str[0]); int iCol = int.Parse(str[1]); int newRows = 3; int newCols = 3; int[,] matrix = new int[iRow + 1, iCol + 1]; ...
using System.Collections.Generic; using System.Web.Http; using System.Web.Http.Description; using System.Web.Http.ModelBinding; using SignInCheckIn.Models; using SignInCheckIn.Services.Interfaces; //using Crossroads.ApiVersioning; namespace SignInCheckIn.Controllers { [RoutePrefix("api")] public class HelloWo...
namespace BuildingGame { class Item { ItemType type; int amount; public enum ItemType { Holz, Stein, Werkzeug }; public Item(ItemType type, int amount) { this.type = type; this.amount = amount;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace Balloon_Cup { class CardSlot : CardShape { /// <summary> /// A slot's position above or below the tile /// </summary> public enum ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; [RequireComponent(typeof(VoxelRenderer))] public class World : MonoBehaviour { public GameObject pfMineralVoxel; public GameObject pfFactory; public GameObject pfDriller; public int maxPickables = 100; public int...
using Common.Business; using Common.Extensions; using Common.Log; using Entity; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; namespace AsyncClasses.Mappers { public static class MPDRowMapper { #region Private...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_Users : System.Web.UI.Page { private DataClassesDataContext db = new DataClassesDataContext(); p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /* Write methods to calculate minimum, * maximum, average, sum and product of * given set of integer numbers. Use variable number of arguments. */ class ParamTask { static void TasksWithParam(par...
namespace HeBoGuoShi.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddBuyer : DbMigration { public override void Up() { CreateTable( "dbo.BuyerProducts", c => new { ...
public class Solution { public string Multiply(string num1, string num2) { if (num1 == "0" || num2 == "0") return "0"; int len = num1.Length + num2.Length; int[] helper = new int[len]; for (int j = num2.Length - 1; j >= 0 ; j --) { for (int i ...
using SciVacancies.Domain.Enums; using SciVacancies.ReadModel.Core; using System; using System.Collections.Generic; using System.Linq; using NPoco; using MediatR; namespace SciVacancies.WebApp.Queries { public class OrganizationQueriesHandler : IRequestHandler<SingleOrganizationQuery, Organization>, ...
using System.Linq; using FluentAssertions; using Nono.Engine.Logging; using Xunit; namespace Nono.Engine.Tests { public class BasicTest { [Theory] [InlineData(1, 1)] [InlineData(1, 100)] [InlineData(100, 1)] [InlineData(3, 3)] [InlineData(3, 2)] [InlineDa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SoundEffect : MonoBehaviour { public AudioSource touch; void Start() { } void OnMouseDown() { touch.Play(); } // Update is called once per frame void...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace StoreFront.Data { public class SFDataContext { public static string connection = "data source=3JNRXW1\\SQLEXPRESS; initial catalog=StoreFront; integrated security=True"; } }
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Windows.Automation; using UIAFramework.Base; namespace UIAFramework { public class UIList : ControlBase { AutomationElement _UIList; public UIList() { } public UIList(string condition,...
using System; using System.Collections.Generic; using System.Linq; using NHibernate.Envers.Configuration.Attributes; using Profiling2.Domain.DTO; using Profiling2.Domain.Extensions; using Profiling2.Domain.Prf.Actions; using Profiling2.Domain.Prf.Organizations; using Profiling2.Domain.Prf.Persons; using Profiling2.Dom...
using System; using System.Collections.Generic; using System.Text; namespace MinesweeperLibrary.FillInBoard { public class FillInBoardWith0 : IFillInBoardWith0 { //Print Board with 0 only public void FillInBoardWith0Only(int grid, char[,] board) { for (int i = 0; i < grid...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace LoginFrame { public partial class Frm关于 : Form { public Frm关于() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.AccountObject { class Reports { } public class AccountingKPIModel { public string DepId { get; set; } public string StartDate { get;...
// ----------------------------------------------------------------------- // <copyright file="TaskExtensions.cs" company="AnoriSoft"> // Copyright (c) AnoriSoft. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Anori.Extensions { using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.DataAnnotations; namespace Xlns.BusBook.Core.Model { public class Flyer : ModelEntity { [Required(ErrorMessage="Il titolo è obbligatorio!")] [Display(Name="Titolo")] [Stri...
using System; using System.Globalization; namespace Task_06 { class Program { static CultureInfo ci = new CultureInfo("ru-us"); static void Percent(double budget, byte part) { Console.WriteLine("Доля, выделенная пользователем на компьютерные игры: {0}", (budget * part / 100...
using Cottle.Functions; using Cottle.Values; using EddiCore; using EddiDataDefinitions; using EddiDataProviderService; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; using Utilities; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class Distance : ICustom...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Domain.Entities { public class tbNotaFiscalEletronicaTransportador { public tbNotaFiscalEletronicaTransportador() { this.tbNotaFiscalEletronica...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace CG.MovieApp.UI.Models { public class DirectorModel { [Required(ErrorMessage ="Bu alan boş geçilemez.")] [StringLength(35,ErrorMessage ="Bu alan 35 max 35 karakter.",Minimum...
using System; using System.Collections.Generic; using Microsoft.UnifiedRedisPlatform.Core.Extensions; using Microsoft.UnifiedRedisPlatform.Core.Services.Models; namespace Microsoft.UnifiedRedisPlatform.Core.Logging { internal static class GenericLogProvider { internal static GenericLog CreateFromEvent...
using ApartmentApps.Api; using ApartmentApps.Api.Modules; using ApartmentApps.Api.Services; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; namespace ApartmentApps.Portal.Controllers { public class UnitMapper : BaseMapper<Unit, UnitViewModel> { public UnitMapper(IUserContext userContext, ...
using UnityEngine; using System.Collections; /** * @author Chris Foulston */ namespace Malee.Hive.Events { public class PhysicsEventsProxy : MonoBehaviour { public delegate void TriggerEnter(Collider collider); public delegate void TriggerStay(Collider collider); public delegate void TriggerExit(Collider co...
using System; using System.Web.Mvc; namespace Allyn.MvcApp.Areas.Shop { public class ShopAreaRegistration : AreaRegistration { public override string AreaName { get { return "Shop"; } } public override void RegisterArea(AreaR...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class moveStars : MonoBehaviour { private Vector3 leftBottomCameraBorder; private Vector3 siz; // Start is called before the first frame update void Start() { leftBottomCameraBorder = Camera.main.ViewportToWorldPoi...
using System; using System.Threading.Tasks; using System.Text; using System.CodeDom.Compiler; using System.Reflection; using System.Linq; using System.Collections.Generic; using System.IO; namespace Theresa { public class TemplateCompilerBase { } public interface ITemplateRunner { Task<st...
using System; using System.Collections.Generic; using Admin.Extentions; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Musical_WebStore_BlazorApp.Shared; using Musical_WebStore_BlazorApp.Client; using Musical_WebStore_BlazorApp.Server.Data; using ...
using Andreys.App.Models; using Andreys.App.Services; using Andreys.App.ViewModels.Products; using SIS.HTTP; using SIS.MvcFramework; namespace Andreys.App.Controllers { public class ProductsController : Controller { private readonly IProductsService _productsService; public ProductsController...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. namespace FiiiCoin.Models { public class TransactionFeeSetting :BaseModel { private long confirmations; pub...
using System.Threading.Tasks; using System.Web.Http; using Appmon.Dashboard.Models; using Newtonsoft.Json; namespace Appmon.Dashboard.Controllers { public class BuildController : ApiController { // GET api/builds public BuildResult Get() { return (BuildResult)Js...
using NUnit.Framework; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Remote; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium.Interactions; namespace UniteTestProject { [TestFixture] public c...
using System; namespace FancyScrollView { public interface IFancyScrollRectContext { Func<(float ScrollSize, float ReuseMargin)> CalculateScrollSize { get; set; } } }
using ND.FluentTaskScheduling.Domain.interfacelayer; using ND.FluentTaskScheduling.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):Refresh...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace DrasCommon.HtmlHelpers { public class MethodArgs : Dictionary<string, string> { } public static class DialogHelpers ...
using System; using System.Collections.Generic; using System.IO; using FubuMVC.Core.Runtime.Files; using NUnit.Framework; using FubuCore; using System.Linq; using FubuTestingSupport; namespace FubuMVC.CodeSnippets.Testing { [TestFixture] public class CLanguageSnippetFinderTester { pri...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace ParPorApp.Helpers { public class FontAwesomeLabel : Label { public FontAwesomeLabel() { FontFamily = Device.OnPlatform(null, "FontAwesome", "/Assets/Fonts/fontawesome-webfont.ttf#FontA...
using HCBot.Runner.Menu; using HCBot.Runner.States; using System; using System.Collections.Generic; using System.Text; using Telegram.Bot; using Telegram.Bot.Types; namespace HCBot.Runner.Commands { public interface ICommand { BotMenuItem Position { get; set; } IServiceProvider ServiceProvide...
namespace ServiceDesk.Ticketing.Domain.CategoryAggregate { public interface ICategoryRepository: IRepository<Category> { Category GetByName(string name); } }
#region License //*****************************************************************************/ // Copyright (c) 2012 Luigi Grilli // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software witho...
/*************************************** * * Body for Objects that uses Spine Animation * ***************************************/ using Spine.Unity; using UnityEngine; namespace DChild.Gameplay.Objects { [System.Serializable] public struct SpineTimeHandler { [SerializeField][HideInInspecto...
namespace Krafteq.ElsterModel { using System; using LanguageExt; using static LanguageExt.Prelude; public class KzFieldValidationRule { bool required; int? lessThan; Func<KzFieldSet, int, Lst<KzFieldError>> custom; KzFieldValidationRule(){} publ...
using System; namespace AutoTests.Framework.Core.Exceptions { public class ConstraintException : Exception { public ConstraintException(string message) : base(message) { } } }
using System; using System.Threading; using Autofac; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.CommitteePages; using NUnit.Framework; using Tests.Data.Van; namespace Tests.Projects.Van.CatalistDataSync { public class SyncResponsesForNewOrNewlySharedActivistCo...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Data.People.Cities.Domain.Enums { /// <summary> /// 城市线分类 /// </summary> public enum CityLineType { /// <summary> /// 一线城市 /// </summary> [LabelCssClass(BadgeColorCalss.Meta...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Navig...
using System; using SQLite; using SQLitePCL; namespace ICT13580010A2.Models { public class Product { [PrimaryKey, AutoIncrement] public int Id{get;set;} [NotNull] [MaxLength(200)] public String Name{get;set;} public string Description{get;set;} [NotNul...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using CEMAPI.Models; using Newtonsoft.Json.Linq; using System.Net.Http; namespace CEMAPI.DAL { public class GeneralNotesDAL { TETechuvaDBContext context = new TETechuvaDBContext(); RecordExceptions exception =...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PointController : MonoBehaviour { public GameObject player; float minX = -5f; float maxX = 5f; float minY = -3.7f; float maxY = 3.7f; // Use this for initialization void Start () { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class paddlehit : MonoBehaviour { private AudioSource paddleSound; // Use this for initialization void Start () { paddleSound = this.GetComponent<AudioSource>(); } // Update is called once per frame ...
using BankAppCore.Data.EFContext; using Microsoft.AspNet.Identity; using System; using static BankAppCore.Data.EFContext.EFContext; /* namespace BankAppCore.Data.Repositories { public class UnitOfWork : IDisposable { private ShopContext context; private UserManager<ApplicationUser> userManager;...