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using Microsoft.EntityFrameworkCore; using Repository.Models; using System; using System.Collections.Generic; using System.Text; using System.Linq; using ArticlesProject.Repository.Interfaces; using ArticlesProject.DBEntities; namespace ArticlesProject.Repository.Implementations { public class ProductRepository :...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CIS016_2.Week1 { public partial class ScrollbarsForm : Form { pu...
using System; using System.Linq; using System.Collections.Generic; using System.Windows.Forms; using System.Data; using System.Xml; namespace BridgeProject { static public class DB { static public System.Data.SqlServerCe.SqlCeConnection sqlConnection = null; static public String connectionStri...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InventoryManager.Data.Models { public class Clothes { [Key] public int ...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem211 : ProblemBase { private PrimeSieve _primes; private Dictionary<ulong, Dictionary<int, ulong>> _pow...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using JustRipeFarm.ClassEntity; namespace JustRipeFarm { public class JobOp { public static int GetJobCountFor(bool isToday, string tableName) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameActionManager : MonoBehaviour { // Singleton // public static GameActionManager instance { get; protected set;} void Awake () { if (instance == null) { instance = this; } else if (instance != this) { Des...
using System.IO; using SharpDox.Plugins.Chm.Templates; using SharpDox.Plugins.Chm.Templates.Sites; using SharpDox.Plugins.Chm.Templates.Nav; using System.Collections.Generic; using System.Linq; using SharpDox.UML; using SharpDox.Model.Documentation.Article; namespace SharpDox.Plugins.Chm.Steps { internal class Te...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebTest.Code { /// <summary> /// 帐户管理 /// </summary> public class AccountManage : CRL.Account.AccountBusiness<AccountManage> { public static AccountManage Instance { get { ret...
namespace CarDealer.Data.Interfaces { using CarDealer.Models; public interface ISaleRepository : IRepository<Sale> { } }
using System; using System.Threading.Tasks; namespace WorldTimeAPI { internal static class SyncHelper { public static void TryInvokeMethodSync(Func<Task> method) { var task = Task.Run(async () => await method().ConfigureAwait(false)); task.Wait(); } pub...
/*********************************************** * * This class should only contain instructions for using weapons * and such by the player * * The class is functions is meant to be called by another class, * This class will act of the assumption that there is no restriction * on WHEN the player can attack *...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual { /// <summary> /// Clase que representa la entidad consulta /// </s...
using Logger.Interfaces; using Logger.Messages; using System; using System.Collections.Generic; using System.Text; namespace Logger.Layouts { public class XMLLayout : ILayout { //<log> //<date>3/31/2015 5:33:07 PM</date> //<level>ERROR</level> //<message>Error parsing request</...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication1 { public partial class toptancı : Fo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Text.RegularExpressions; namespace WebApplication2 { public partial class WebForm2 : System.Web.UI.Page { ...
using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual { /// <summary> /// Representa el objeto Logic de Flujo Aprobación Tipo de C...
using Entitas; [Game] public sealed class MatchedComponent : IComponent { }
using System; using Entities; using Newtonsoft.Json; namespace Repository.DTOs { public class UserDTO { public int Id { get; set; } public string Email { get; set; } public string Password { get; set; } public string Type { get; set; } public string Name { get; set; } ...
using System.Collections.Generic; using HotelBooking.Models; namespace HotelBooking.ViewModels { public class RoomViewModel { public Room Room { get; set; } public IEnumerable<Reviews> Reviews { get; set; } public int FullStars { get; set; } public int EmptyStars { get; set; } ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using Docller.Common; using Docller.Core.Common; using Docller.Core.Models; using Docller.Core.Services; using StructureMap; namespace Docller.Controllers {...
/* Daniel Mitchel-Slentz * ReactiveTarget.cs * This is attached to babmbi. * the method, ReacToHit gets called by Chutem */ using UnityEngine; using System.Collections; public class ReactiveTarget : MonoBehaviour { // Use this for initialization void Start () { } // Update is called onc...
using System; public static class Hamming { public static int Distance(string s1, string s2) { if (s1.Length != s2.Length) throw new ArgumentException(); int hammingDistance = 0; for (int i = 0; i < s1.Length; i++) { if (s1[i] != s2[i]) hammingDistance++; }...
/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html ...
using FunctionalProgramming.Monad.Outlaws; using System; namespace FunctionalProgramming.Monad.Transformer { public class IoStateTry<TState, TValue> { public readonly Io<State<TState, Try<TValue>>> Out; public IoStateTry(Io<State<TState, Try<TValue>>> io) { Out = io; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DemoMVCApplication.Models { public class WrapperModel { public IEnumerable<Movie> Movies; public Movie movie; } }
using System; namespace ObjemStudny { class Program { static void Main(string[] args) { double r; double h; Console.WriteLine("Zadej poloměr studny:"); r = ReadLineToDouble(); Console.WriteLine("Zadej hloubku studny:"); h...
using EddiEddnResponder.Sender; using JetBrains.Annotations; using System; using System.Collections.Generic; using Utilities; namespace EddiEddnResponder.Schemas { [UsedImplicitly] public class FSSDiscoveryScanSchema : ISchema { public List<string> edTypes => new List<string> { "FSSDiscoveryScan" ...
using Airelax.Domain.Houses.Defines; namespace Airelax.Application.Houses.Dtos.Request { public class UpdateHouseTypeInput { public HouseType HouseType { get; set; } } }
using Alabo.Runtime; namespace Alabo.Tenants.Extensions { public static class ConnectionStringExtension { /// <summary> /// Get master connection string /// </summary> /// <param name="connectionString"></param> /// <returns></returns> public static string Get...
using ClientFramework.Request; using System; using System.Net; using System.Net.Sockets; using System.Text; namespace ClientFramework { class Program { static void Main(string[] args) { ClientManage clientManage = new ClientManage(); clientManage.OnInit(); ...
 using Xamarin.Forms; namespace AsNum.XFControls.Templates { public partial class DefaultRadioButtonSelectedControlTemplate : ControlTemplate { public DefaultRadioButtonSelectedControlTemplate() { InitializeComponent(); } } }
namespace KartSystem.Common { public partial class SelectReportPrintForm : SelectDocumentPrintForm { public SelectReportPrintForm(long idDocType) : base(idDocType) { InitializeComponent(); IdDocType = idDocType; } public override void SaveSettings() ...
#if NETSTANDARD2_0 using IHostApplicationLifetime = Microsoft.AspNetCore.Hosting.IApplicationLifetime; #else using Microsoft.Extensions.Hosting; #endif using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Sentry; using Sentry.AspNetCore; using Sen...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Fields; using FakeItEasy; using Newtonsoft.Json.Linq; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Fields.DateTimeFieldGraphSyncerTests { public class DateTimeFieldGraphSyncerValidateSyncComponentTestsBas...
using System; using System.Collections.Generic; using System.Text; namespace RXCO.AzureDevOps.REST.Base { public abstract class BaseRestAPIInfo { } }
// <copyright file="FeatureRecord.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.OpenType { /// <summary> /// The relationship of scripts, language systems, features, and lookups for substitution and positioning tables. /// </summary> public class Featu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Views.InputMethods; namespace CalCal { [Activity(Label = "Ile kalori potrzebujesz?")] ...
using System; using System.Data; using System.Text.RegularExpressions; #if LINUX using Mono.Data.Sqlite; #else using System.Data.SQLite; #endif using System.Collections.Generic; namespace Server { public enum LayerType { Ground=0, Blocking=1, Object=2 } public struct Coord { public int X; public int Y; ...
namespace PatientWebApp.Auth { public static class UserRoles { public const string Admin = "Admin"; public const string Patient = "Patient"; public const string Doctor = "Doctor"; public const string Secretary = "Secretary"; public const string Manager = "Manager"; }...
using FeriaVirtual.Domain.SeedWork.Commands; namespace FeriaVirtual.Application.Users.Commands.ChangeStatus { public class ChangeUserStatusCommand : Command { public System.Guid UserId { get; protected set; } public int IsActive { get; protected set; } public ChangeUserStatu...
using UnityEngine; using System.Collections; public class DoctorBehaviour : MonoBehaviour { public AudioSource [] audioSources; public bool audioOneTriggered = false; public bool audioTwoTriggered = false; public bool faceWaypoint = false; public Transform[] waypoints; public int currentWaypoint = 0; publi...
using UnityEngine; public class SEManagerGame :MonoBehaviour { public AudioClip HomeButton1; public AudioClip Button1; public AudioClip CountDown; public AudioClip Go; public GameObject SEXmarkButton; static public int SEXmark ; AudioSource audioSource; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TDC_Union.ModelsPush { public class PLoginModel { public PLoginModel() { FName = "Login"; } public string FName { get; set; } public...
using System; namespace Nusstudios.Models { public class ArticleViewModel { public ArticleViewModel(string baseurl) { BaseURL = baseurl; BlogSelected = false; ReferenceSelected = true; } public ArticleViewModel(string title, string baseurl, b...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Get current mute status. /// </summary> [LibVlcFunction("libvlc_audio_get_mute")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal delegate int IsMute(IntPtr mediaP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography.X509Certificates; namespace ValidationExtensions.Tests.Main { public class BaseTest { protected const String certificateNameEC_ACC = @"..\..\support\ec-acc.cer"; protected c...
using MailKit.Net.Smtp; using SuiviCompresseur.Notification.Data.Context; using SuiviCompresseur.Notification.Domain.Interfaces; using SuiviCompresseur.Notification.Domain.Models; using SuiviCompresseur.Notification.Domain.Services; using MimeKit; using MimeKit.Utils; using System; using System.Collections.Generic; us...
using jaytwo.Common.Collections; using jaytwo.Common.Appendix; using jaytwo.Common.System; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.Text; using System.Text.RegularExpressions; using System.Web; namespace jaytwo.Common.Http { pub...
namespace BlazorShared.Models.Client { public class DeleteClientRequest : BaseRequest { public int Id { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; namespace com.zhifez.seagj { [ System.Serializable ] public class MachineLink { public TransmissionMachine tm; public SateliteDish sat; public MachineLink ( TransmissionMachine tm, SateliteDish sat ) { this.t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp7 { class Program { static void Main(string[] args) { Console.WriteLine("Please enter a number."); string stringinput = Console.ReadLi...
using Azure; using Azure.Storage.Blobs; using Azure.Storage.Blobs.Models; using Azure.Storage.Blobs.Specialized; using BDTest.Maps; using BDTest.NetCore.Razor.ReportMiddleware.Interfaces; using BDTest.NetCore.Razor.ReportMiddleware.Models; using Newtonsoft.Json; namespace BDTest.ReportGenerator.RazorServer; public cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ObjectiveType { None, Destroy, PositionChild, Isolate, Activate } [System.Serializable] public class Objective { public ObjectiveType type; public Interactable[] relatedObjects; public GameObje...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class StateDisableMode : State { public StateDisableMode(StateMachine owner) : base(owner) { this.owner = owner; } public override List<Object> myItems { get { return null; } } publi...
using UnityEngine; using System.Collections; using System; public class PlatformMove: MonoBehaviour { [SerializeField] private Transform[] waypoints; [SerializeField] private float speed; [SerializeField] private bool loop; [SerializeField] private int timesRepeat; [SerializeField] priva...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT #if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE ) using System; using System.IO; using System.Collections.Generic; using System.Text; namespace gw.proto.http { /////////////////////////////////////////...
using System; using System.Linq; using System.Windows.Forms; using System.Collections.Generic; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; namespace com.Sconit.SmartDevice { public partial class UCPurchaseReturn : UCBase { //public event MainForm.ModuleSelectHandl...
// <copyright file="CharString.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System; using System.Collections.Generic; using System.Linq; using WaterTrans.GlyphLoader.Geometry; namespace WaterTrans.GlyphLoader.Internal.OpenType.CFF { /// <summary> /// The Type 2 Charstring Format. ...
using System; using System.Collections.Generic; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; namespace ApartmentApps.Api.BindingModels { public class MaintenanceCheckinBindingModel { public string StatusId { get; set; } public DateTime Date { get; set; } public string C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections.Generic; using System.Linq; using Data.Infrastructure; using Model.Models; using System; using Model; using Data.Models; using ProjLib.ViewModels; namespace Service { public interface IRolesControllerActionService : IDisposable { RolesControllerAction Create(RolesControllerAct...
using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { [System.Serializable] public sealed class PatrolHandler : MonoBehaviour { public struct PatrolInfo { private Vector2 m_destination; private Vector2 m_moveDirection...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.CUST { [Serializable] public partial class PubPrintOrder : EntityBase, IAuditable { public int Id { get; set; } public string ExcelTemplate { get; set; } public string Code { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; using System.IO; using System; using UnityEngine.UI; using System.Linq; public class WebDataManager : MonoBehaviour { public ScrollRect view; //UI list public Button submitButton; //Submit button public...
namespace Nailhang.Blazor.States { public class ModulesIndexState { public bool ShowOnlyWithDescription { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] public class DialogData: ScriptableObject { [SerializeField] [TextArea(3, 10)] private string[] introduction; [SerializeField] private Answers[] answers; public int currentAnswer = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerTools : MonoBehaviour { PlayerInputAction controls; public GameObject PlayerObject; public GameObject HandLocation; public GameObject PlayerCamera; public GameObject CameraBody; public Material I...
using System; using System.Data.SqlClient; using System.Data; using System.Windows.Forms; namespace netflixuygulamasi { class Database { public static Database nesne; private string girisYapanKullaniciMail = ""; private string izlenecekFilm = ""; private int[] secim = new int[4]...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace ProjetGl.Models { public class Collaboration { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identi...
using Microsoft.SharePoint; using BELCORP.GestorDocumental.BE.DDP; using BELCORP.GestorDocumental.Common; using BELCORP.GestorDocumental.DA.Comun; using BELCORP.GestorDocumental.DA.Sharepoint; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Micr...
using eTicaretProjesi.BL.Repository; using eTicaretProjesi.ENT.Model; using eTicaretProjesi.ENT.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using static eTicaretProjesi.ENT.ViewModel.KategorilerViewModel; namespace eTicaretProjesi.Controllers {...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Primitives; using System; using System.Linq; using System.Net; using System.Threading.Tasks; namespace LighterApi { /// <summary> /// 自定义中间件 /// </summary> public class TokenValidateMiddleware { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Ricky.Infrastructure.Core; using Ricky.Infrastructure.Core.Generic; using VnStyle.Services.Business.Models; using VnStyle.Services.Data; using VnStyle.Services.Data.Domain; namespace VnStyle.Servic...
using UnityEngine; namespace UnityAtoms { /// <summary> /// Utility methods for IMGUI. /// </summary> public static class IMGUIUtils { /// <summary> /// Snip a `Rect` horizontally. /// </summary> /// <param name="rect">The rect.</param> /// <param name="range...
using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace OTAKURAO_wasm.Shared { public partial class Footer { public Footer() { } } }
using Microsoft.EntityFrameworkCore; namespace PostgresIssue855 { public class TestContext : DbContext { public DbSet<TestClass> MyClasses { get; set; } protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder) { base.OnConfiguring(optionsBuilder); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text.RegularExpressions; using FontAwesome5.Extensions; namespace FontAwesome5.UWP.Example.ViewModels { public class MainViewModel : INotifyPropertyChanged { public MainViewModel() { ...
using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace VoxelSpace { using IO; public class MouseLook : IBinaryReadWritable { public float Sensitivity = 5; public Vector2 Look; Point _screenCenter; ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebQLKhoaHoc; using WebQLKhoaHoc.Models; namespace WebQLKhoaHoc.Controllers { [CustomizeAuthorize(Roles = "1...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace MAS_Końcowy.Model { public class Waiter { [Key, ForeignKey("Employee")] public int Id { get; set; } private Emp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LAB2 { public class CriteriaSearch { private int id; private string criteria; public string Criteria { get { re...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Window_Resurgence : MonoBehaviour { private GameObject _shop_Copy; public Image OK; void OnEnable() { MyKeys.Pause_Game = true; //根据钻石数判定按钮状态 if (MyKeys.Diamond_Value > MyKeys.ResurgenceCost) ...
using ConsumeCrude.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web; using System.Web.Mvc; namespace ConsumeCrude.Controllers.mvc { public class SampleController : Controller { public ActionResult Create() { return ...
using Microsoft.EntityFrameworkCore; using SnowDAL.DBModels; using SnowDAL.Repositories.Concrete; using SnowDAL.Repositories.Interfaces; using System.Linq; using System; using System.Collections.Generic; using System.Threading.Tasks; using SnowDAL.Searching; using SnowDAL.Extensions; using SnowDAL.Paging; using System...
using Newtonsoft.Json; namespace GetXRAYTestExcecutionStatusFromJenkins.Entities { #region using #endregion public class BaseEntity { [JsonProperty("self")] public string Self { get; set; } } }
namespace DelftTools.Utils { public static class IEditableObjectExtensions { public static void BeginEdit(this IEditableObject obj, string actionName) { obj.BeginEdit(new DefaultEditAction(actionName)); } } }
using System; namespace PyramidPatterns { class Program { static void Main(string[] args) { Console.WriteLine("Pattern A"); int number = 6; for (int i = 1; i <=number; i++) { for (int j = 1; j <= i; j++) Console.Write(j + " "); ...
using Hayaa.DataAccess; using Hayaa.UserAuth.Service.Core.Config; using System; using System.Collections.Generic; using System.Text; namespace Hayaa.UserAuth.Service.Core.DataAccess { class UserSessionDal : CommonDal { private static String con = ConfigHelper.Instance.GetConnection(DefineTable.Databas...
using GucciBazaar.Models; using Microsoft.AspNet.Identity; using System; using System.Linq; using System.Web.Mvc; namespace GucciBazaar.Controllers { [Authorize(Roles = "User,Editor,Administrator")] public class ReviewController : Controller { private readonly ApplicationDbContext db = new Applica...
using System.Collections.Generic; namespace DFC.ServiceTaxonomy.GraphVisualiser.Models.Owl { public partial class ClassAttribute { public string? Id { get; set; } public string? Iri { get; set; } public string? BaseIri { get; set; } public string? Label { get; set; } pu...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RiverPuzzle.Factories; using RiverPuzzle1.Models; using System; namespace RiverPuzzle1.JsonConverters { public class CharacterJsonConverter : JsonConverter { public override bool CanWrite => false; public override bool CanConvert(Type o...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GridToggleScript : MonoBehaviour { // Update is called once per frame void Update () { if (Input.GetKeyDown("g")) { if (transform.position.z == 1) transform.Translate(new Vector3(0, 0, 2)); ...
using AutoFixture; using AutoFixture.Kernel; namespace Leprechaun.Tests.Test.SpecimenBuilders.StandardArchitectorValidator { public interface ITemplateMetadataSpec : ISpecimenBuilder { void Init(IFixture fixture); } }
using Tomelt.UI.Resources; namespace Tomelt.Widgets { public class ResourceManifest : IResourceManifestProvider { public void BuildManifests(ResourceManifestBuilder builder) { builder.Add().DefineStyle("WidgetsAdmin").SetUrl("tomelt-widgets-admin.css").SetDependencies("~/Themes/TheAdmin/Styles...
using System; using com.Sconit.Entity; namespace com.Sconit.Entity.SI.BAT { [Serializable] public partial class JobParameter : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } public string JobCode { get; set; } public string Key { get; set; } public string Value { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; [CreateAssetMenu(menuName = "Data/SFXSet")] public class SFXSet : SerializedScriptableObject { public Dictionary<string, List<AudioClip>> sources; public void Play(string id, AudioSource source) { ...
using MyForum.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyForum.Services.Contracts { public interface ICommentsService { void CreateComment(string content, string threadId, string creatorId); void Crea...
using UnityEngine; using System.Collections; using System.IO; using UnityEngine.UI; using System; /// <summary> /// /// </summary> public class EnvCheckInit : MonoBehaviour { public AssetUpdater _assetUpdater; //public Text statusText; //public Text descText; public Slider progressSlider; //public Image ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.ORD { public class DistributionOrderSearchModel : SearchModelBase { public string OrderNo { get; set; } public string Flow { get; set; } public Int16? Type ...