text stringlengths 13 6.01M |
|---|
using AsNum.XFControls.iOS.Services;
using AsNum.XFControls.Services;
using Foundation;
using UIKit;
using Xamarin.Forms;
[assembly: Dependency(typeof(ToasImpl))]
namespace AsNum.XFControls.iOS.Services {
public class ToasImpl : IToast {
public void Show(string msg, bool longShow = false) {
Device.Beg... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Inpu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RushEnemy : Enemy
{
[SerializeField] private AnimationCurve curve;
protected override void AttackFrame(float t)
{
rBody.velocity = Vector3.zero;
rBody.AddForce(transform.forward * curve.Evaluate(t ... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.MonoHooks.Editor
{
/// <summary>
/// Event property drawer of type `ColliderGameObject`. Inherits from `AtomDrawer<ColliderGameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[Custom... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Assets.Scripts.UI;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Controllers
{
public class GroundPlacementItemController : MonoBehaviour
{
public float ObjectHeight;
public bool CheckCanPlace = false;
public Color CanPlaceColor;
public Col... |
using GisSharpBlog.NetTopologySuite.Geometries;
using NUnit.Framework;
namespace NetTopologySuite.Tests.Geometry
{
[TestFixture]
public class PointTest
{
[Test]
public void GetHashCodeMustBeComputed()
{
var first = new Point(1.0, 2.0);
Assert.AreEqual(712319... |
using System;
using System.Text.RegularExpressions;
class SeriesofLetters
{
static void Main()
{
string input = "aaaaabbbbbcdddeeeedssaa";
Regex myRegex = new Regex(@"([a-z])\1*");
MatchCollection matches = myRegex.Matches(input);
foreach (Match match in matches)
{
Console.Write(match.Value[0]);
}
... |
using System;
using System.Threading.Tasks;
namespace Author
{
class Program
{
static async Task Main(string[] args)
{
await ArticleRequest.GotoPage(1);
var usernames = ArticleRequest.GetUsernames(32);
var usernamesSortedByRecordDate = ArticleRequest.GetUser... |
using Bolster.Base;
using Bolster.Base.Interface;
using NUnit.Framework;
namespace Bolster.Test
{
[TestFixture]
public class TestEitherExplicit
{
private Either<string, int> numAsStringOrNumber(int number, bool asString)
=> asString ? number.ToString().ToLeft<string, int>() : number.To... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HBPonto.Kernel.Helpers.Jiras
{
public class JiraIssueEpic
{
public string key { get; set; }
public string name { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using ThirdPartyTools;
using FileManager;
using System.Configuration;
namespace FileData
{
public static class Program
{
public static void Main(string[] args)
{
string action;
string filePath;
... |
using System;
using System.Linq.Expressions;
using Seterlund.CodeGuard.Internals;
namespace Seterlund.CodeGuard
{
public static class Guard
{
/// <summary>
/// Check the argument
/// </summary>
/// <param name="argument">
/// The argument.
/// </param>
/... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevExpress.Data.Filtering;
using DevExpress.XtraGrid;
using DevExpress.XtraGrid.Registrator;
using DevExpress.XtraGrid.Views.Base... |
using System.Collections.Generic;
using SelectionCommittee.DAL.Entities;
namespace SelectionCommittee.DAL.Interfaces
{
public interface ISubjectRepository
{
IEnumerable<Subject> GetCertificates();
//EIE - extern independent evalution
IEnumerable<Subject> GetSubjectsEIE();
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Win32
{
public enum KeyInformationClass : int
{
KeyBasicInformation = 0,
KeyNodeInformation = 1,
... |
using Content.Server.Disease.Components;
using JetBrains.Annotations;
using Content.Shared.Disease;
namespace Content.Server.Disease.Effects
{
/// <summary>
/// Handles a disease which incubates over a period of time
/// before adding another component to the infected entity
/// currently used for zomb... |
using Domain.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace Domain.Entities
{
public class WidgetsInPage : AuditableEntity
{
public virtual Widget Widget { get; set; }
public virtual WidgetValue WidgetValue { get; set; }
public virtual Page Page { ... |
using Cw3.Models;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Threading.Tasks;
namespace Cw3.DAL
{
public class DbService : IDbService
{
public bool CheckIndex(string index)
{
try
{
using (... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraBehaviour : MonoBehaviour
{
public Vector3Data aimPoint, offsetCam;
[Range(0.01f, 1.0f)]
public float smoothFactor = 0.5f;
// Start is called before the first frame update
void Start()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class CellScript : MonoBehaviour {
public int iResult = -1;
public static int x = 1;
public static int y = 1;
public Sprite X;
public Sprite O;
public static... |
namespace Sentry;
public readonly partial struct MeasurementUnit
{
/// <summary>
/// A time duration unit
/// </summary>
/// <seealso href="https://getsentry.github.io/relay/relay_metrics/enum.DurationUnit.html"/>
public enum Duration
{
/// <summary>
/// Nanosecond unit (10^-9 s... |
using System.Collections.Generic;
using System.Linq;
namespace Oop.Loops
{
class Program3
{
private static IPainter FindCheapestPainter(double sqMeters, IEnumerable<IPainter> painters)
{
return painters
.Where(painter => painter.IsAvailable)
.Aggreg... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TruckPad.Services.Models
{
public partial class Veiculo
{
public Veiculo()
{
Viagem = new HashSet<Viagem>();
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FoodMachine
{
public partial class Form1 : Form, IFoodMachineView
{
... |
namespace Fukasawa {
public enum BlogPostTypes {
Image = 1,
Gallery = 2,
Content = 4
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Problem_4_Roli___The_Coder
{
public class Problem_4_Roli___The_Coder
{
public static void Main()
{
var input = Console... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Security.Principal;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ODL.InfrastructureServices
{
public class Anvandare : IAnvandare
{
public Anvanda... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OptimisationCat
{
public class TestExport
{
public string Name { get; set; }
public string Func { get; set; }
public string Answer { get; set; }
public ... |
using Task1_Euclidian_Algorithm;
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Task1_Euclidian_Algorithm_Unit_Tests
{
[TestClass]
public class CalculatorTests
{
/// <summary>
/// Initialization for work with Calculator
/// </summary>
privat... |
namespace Ach.Fulfillment.Scheduler.Jobs
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Ach.Fulfillment.Data;
using Business;
using Fulfillment.Common;
using Microsoft.Practices.Unity;
using Quartz;
using Renci.Ss... |
namespace ApiSoftPlan.Controllers
{
using ApiSoftPlan.Models;
using Microsoft.AspNetCore.Mvc;
/// <summary>The calcula juros controller.</summary>
[ApiVersion("1.0")]
[Route("api/v{version:apiVersion}/[controller]")]
public class ShowMeTheCodeController : Controller
{
/// <summary>The show me the code get.</... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class HandleTurn
{
public string Attacker; //name of attacker
public Types attackerType;
public Types targetType;
public GameObject AttackersGameObject; //GameObject of attacker
public Game... |
using System;
namespace Emanate.Service
{
static class Program
{
static void Main()
{
if (Environment.UserInteractive)
{
var serviceRunner = new ServiceRunner();
serviceRunner.RunAsConsole();
}
else
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Facturation.Shared
{
public class DashboardResearch
{
public DateTime DateMin { get; set; }
public DateTime DateMax { get; set; }
public DashboardResearch()
... |
namespace Ricky.Infrastructure.Core.Generic
{
public interface IHit<TKey, TDoc>
{
TKey Id { get; set; }
TDoc Document { get; set; }
}
}
|
using System;
namespace ServiceQuotes.Application.DTOs.Quote
{
public class GetQuoteResponse
{
public Guid Id { get; set; }
public int ReferenceNumber { get; set; }
public decimal Total { get; set; }
public string Status { get; set; }
public Guid ServiceRequestId { get;... |
namespace AbstractFactory
{
public class BluetoothPlayer : Som
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Globalization;
public class Ball_Controller : MonoBehaviour
{
public GameObject G_MaxScale;
private GameObject G_LevelCircle; //Circle
private int I_Random; //To find random circle
public GameObject[] G_Circle; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FoodMachine
{
public enum EventCode { GoodSelected, AdditionSelected, AdditionAdded, SugarLevelSet, GetOrderRequested}
public class FoodMachineEventArgs:EventArgs
{
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class MissionSelect : MonoBehaviour {
struct Mission{
private string missionType, missionDescription, missionTarget, missionTheme, difficulty;
private int daysLeft;
private Texture missionTargetLogo;
... |
using Model.EF;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PagedList;
namespace Model.DAO
{
public class TeacherDao
{
PinwhellDbContext db = null;
public TeacherDao()
{
db = new PinwhellDbContext... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts
{
public class Sphere : MonoBehaviour
{
public bool IsTied { get; set; }
public GameObject TiedWith { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour {
#region main variables
public List<Sprite> availableSymbols = new List<Sprite>(); // List of available symbol sprites.
public Image player1Sprite; // Chosen sprit... |
using System;
namespace Spool.Harlowe
{
abstract class Changer : Data
{
public static DataType Type { get; } = new DataType(typeof(Changer));
public override bool Serializable => true;
protected override object GetObject() => this;
protected override string GetString() => $"a ({... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using Docller.Core.Common;
using Docller.Core.Models;
namespace Docller.UI.Models
{
public class FileAttachmentViewModel
{
public FileAttachmentViewModel()
{
}
pu... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Deployment.Application;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows;
namespace WinAirvid
{
/// <summary>
/// Interaction logic for App.xam... |
namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Sorting
{
/// <summary>
/// https://www.techopedia.com/definition/21578/quicksort
/// </summary>
public class QuickSort
{
/* Description
*
The quicksort algorithm is performed as follows:
A pivot point is chosen from the a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.CodeAnalysis.FlowAnalysis;
using Serilog;
using TestTask.CustomAuth.Models;
using TestTask.CustomAuth.Repositories;
namespace TestT... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
u... |
/***********************************************************************
* Module: Equipment.cs
* Author: Jelena Budisa
* Purpose: Definition of the Class Equipment
***********************************************************************/
using System;
namespace Model.Manager
{
public class Equipment
{
... |
using System;
namespace TestTdd
{
internal class SimpleService
{
public void Add(int a, int b, Action<bool, int> handler)
{
handler(true, a + b);
}
public void WhatTimeIsIt(Action<bool, long> handler)
{
handler(true, 123);
}
}
} |
using UnityEngine;
using System.Collections.Generic;
public class AbsoluteMove : BasicMove
{
private Vector3 endPoint;
public AbsoluteMove(Vector3 end) {
endPoint = end;
}
#region implemented abstract members of BasicMove
public override Move Clone ()
{
return new AbsoluteMove (endPoint).AddConstraint(man... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Web;
using ac6_example_chop_configure_model;
namespace WebApplication.Models
{
public class Coordinate
{
public double Xcoordinate { get; set; }
public double Ycoordinate { get... |
using UnityEngine;
public class DogMoving : MonoBehaviour
{
[Tooltip("狗子的水平移动速度")]
public float dog_speed_x;
[Tooltip("狗子的竖直移动速度")]
public float dog_speed_y;
//此时狗子是不是在空中
private bool is_inAir=false;
private bool is_lookingRight = false;
private bool is_moving = false;
private Ve... |
using MediaBrowser.Common.IO;
using MediaBrowser.Common.MediaInfo;
using MediaBrowser.Common.ScheduledTasks;
using MediaBrowser.Controller;
using MediaBrowser.Controller.Entities.Audio;
using MediaBrowser.Controller.Library;
using MediaBrowser.Model.Entities;
using System;
using System.Collections.Concurrent;
using Sy... |
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TweetApp.DAL.Interfaces;
using TweetApp.Entities;
namespace TweetApp.Services
{
public class UserService
{
private readonly IMongoCollection<AppUser> _users;
public User... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Anywhere2Go.DataAccess.Entity;
using Anywhere2Go.DataAccess;
using System.Collections;
using Anywhere2Go.Business.Utility;
using System.Globalization;
namespace Anywhere2Go.Business.Master
{
p... |
/**********************************************************************
* Утилита по сборке архивов игры Crash Bandicoot N. Same Trilogy *
* Особая благодарность за помощь в разборе структуры архивов: *
* Neo_Kesha и SileNTViP *
******************************... |
namespace gView.Interoperability.GeoServices.Rest.Json.Features
{
class JsonAttributes
{
}
}
|
using System;
namespace _13_Lesson
{
class Program
{
static void Main(string[] args)
{
int a = 2;
int b = 5;
bool argsEqual = a == b;
Console.WriteLine(argsEqual);
}
static void MathOperations()
{
//Взятие ос... |
using myFinPort.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace myFinPort.ViewModels
{
public class TransactionsVM
{
public TransactionType TransactionType { get; set; }
public int BankAccountId { get; set; }
p... |
using System;
namespace TestGr4d3.UI.ViewModels.EstudianteVM
{
public class EstudianteFormularioVM
{
public int Id { get; set; }
public string Nombre { get; set; }
public string Apellido { get; set; }
public int Edad { get; set; }
public string Curso { get; set; }
... |
using System.Windows.Controls;
namespace Crystal.Plot2D.Charts
{
/// <summary>
/// Interaction logic for SimpleNavigationBar.xaml
/// </summary>
public partial class SimpleNavigationBar : UserControl
{
public SimpleNavigationBar()
{
InitializeComponent();
}
}
}
|
using System;
using System.IO;
using System.Linq;
using BudgetHelper;
using BudgetHelper.Api;
using BudgetHelper.Common;
namespace BudgetHelperCli
{
public class BudgetHelperCli
{
private static void Main(string[] args)
{
try
{
// TODO: use fluent command line parser
// TODO: do validation
var... |
using UnityEngine;
public class Player : MonoBehaviour, IDamageable {
public Animator animator;
public Rigidbody2D rb;
// Health
public int health = 5;
private float _damageColorEndTime;
private float _damageColorDuration = 0.1f;
private Health _healthUI;
// Movement
public float baseSpeed = 5f;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
//by julia duda
public class DialogMenager : MonoBehaviour
{
public GameObject DialogPanel;
public TMP_Text npcNameText;
public TMP_Text dialogText;
public Button NextButton;
public Game... |
using FluentValidation.TestHelper;
using NUnit.Framework;
using SFA.DAS.ProviderCommitments.Web.Models.Cohort;
using SFA.DAS.ProviderCommitments.Web.Validators.Cohort;
using System;
using System.Linq.Expressions;
namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Cohort
{
public class FileDiscardViewM... |
using RimWorld;
using UnityEngine;
using Verse;
using RimlightArchive.Defs;
namespace RimlightArchive.Verbs
{
/// <summary>
/// Handles shardblade cuts to single and adjacent targets.
/// </summary>
[StaticConstructorOnStartup]
public class Verb_MeleeShardCut : Verb_MeleeAttack
{
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Josephus
{
class Program
{
static void Main(string[] args)
{
Josephus josephus = new Josephus();
josephus.imprimirTitulo();
... |
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyTitle("Leprechaun.InputProviders.Rainbow")]
[assembly: AssemblyDescription("")]
[assembly: InternalsVisibleTo("Leprechaun.InputProviders.Rainbow.Tests")] |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EFDebug : MonoBehaviour {
//
public void _Log (string st) {
Debug.Log (st);
}
public void _Log (GameObject st) {
Debug.Log (st);
}
public void _Break () {
Debug.Break ();
}
... |
using System.IO;
namespace SolarSystemWeb.Models.Application
{
/// <summary>
/// Синглтон, позволяющий получать дефолтное изображение для планеты на схеме,
/// загружая это изображение из файла только один раз
/// </summary>
public sealed class DefaultOrbitImage
{
private sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/*******************************
* Created By franco
* Description: ProcessPlanningModule
*******************************/
namespace Kingdee.CAPP.Model
{
public class ProcessPlanningModule
{
/// <summary>
... |
/* JurrasicJava.cs
* Author: Agustin Rodriguez
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace DinoDiner.Menu
{
/// <summary>
/// This class implements the coffee at dinodiner that inherits from Drink base class
/// </summary>
public class... |
#region MIT License
/*
* Copyright (c) 2013 University of Jyväskylä, Department of Mathematical
* Information Technology.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without res... |
namespace Titan.Meta
{
public class LiveGameInfo : TitanPayloadInfo
{
// Uhh, yea - we're useless now I guess? :(
}
}
|
using RabbitMQ.Client.Service.Enums;
namespace RabbitMQ.Client.Service.Options
{
public class ExchangeOptions
{
public string Name { get; set; }
public ExchangeTypeEnum Type { get; set; }
public bool Durable { get; set; }
public bool AutoDelete { get; set; }
public stri... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ReliablePerformanceBenchmark.cs">
// Copyright (c) 2021 Johannes Deml. All rights reserved.
// </copyright>
// <author>
// Johannes Deml
// public@deml.io
// </author>
// --... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RPG
{
public partial class frm_ork : Form
{
InventarKlasse invObjekt = Inventa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wobble : MonoBehaviour {
public float offset;
public float speed;
public float size;
public Vector3 axis = Vector3.one;
float curSize;
Vector3 origSize;
// Use this for initialization
void Start () {
origSize = tran... |
using Microsoft.AspNet.Http;
using Microsoft.Data.Entity;
using Stolons.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Stolons.ViewModels.ProductsManagement
{
public class ProductViewModel
{
public Product Product { get; set; }
public stri... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
public partial... |
/* Size.cs
* Author: Agustin Rodriguez
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace DinoDiner.Menu
{
/// <summary>
/// enum for different sizes of sides and drinks
/// </summary>
public enum Size
{
Small,
Medium,
Large
}
}
|
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using StarlightRiver.NPCs;
using Microsoft.Xna.Framework.Graphics;
namespace StarlightRiver.Projectiles.WeaponProjectiles
{
public class VitricIcicleProjectile : ModProjectile
{
public override vo... |
using Sfa.Poc.ResultsAndCertification.CsvHelper.Models.Configuration;
using Sfa.Poc.ResultsAndCertification.CsvHelper.Web.WebConfigurationHelper;
namespace Sfa.Tl.ResultsAndCertification.Web.WebConfigurationHelper
{
public class WebConfigurationService : IWebConfigurationService
{
public readonly Resu... |
using System;
using System.IO;
using System.Threading.Tasks;
using NUnit.Framework;
namespace BookboonSDK.Tests
{
public class BookboonClientTests
{
[Test]
public async void SimpleGet()
{
var client = new BookboonClient();
var data = a... |
using System.Text.Json;
using Microsoft.AspNetCore.Http;
namespace Robot.Backend
{
// Convenience methods for reading/writing the Robot state from the session.
public static class SessionExtensions
{
const string RobotKey = "Robot";
readonly static JsonSerializerOptions Options = new JsonS... |
using MChooser.Constants;
using MChooser.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
namespace MChooser.XMLControl
{
public class MChooserXMLWriter
{
... |
using gView.Framework.Data;
using gView.Framework.FDB;
using gView.Framework.Network;
using gView.Framework.UI.Controls.Wizard;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Framework.UI.Dialogs.Netwo... |
using MattyControls;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace TabularTool
{
public class NewlineParser : Parser
{
private Tb _tbColumnRegex;
private Db _dbColumnPresets;
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SuperMario.Collision;
namespace SuperMario.Entities.BackgroundElements
{
public class BigHill : StaticEntity
{
public BigHill(Vector2 screenLocation) : base(screenLocation)
{
Texture2D hillTexture = Winter... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.IO;
using AlmenaraGames;
#if UNITY_EDITOR
namespace AlmenaraGames.Tools
{
public class CreateAudioObjectFromFile : Editor
{
[MenuItem("Assets/Multi Listener Pooling A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace PROnline.Models.ShortMessages
{
//短信模块
public class ShortMessageTemplate
{
//短信模块ID
public Guid ShortMessageTemplateID { get; set; }
... |
using System;
namespace ProgrammingCourseWork.Display
{
public static class MainDisplay
{
public static void Display()
{
Console.Clear();
Console.WriteLine("Изберете опция:");
Console.WriteLine("1. Меню");
Console.WriteLine("2. Купи");
... |
using Abp.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
namespace RegionTree
{
public class RegionDbContext : AbpDbContext
{
public RegionDbContext(DbContextOptions<RegionDbContext> options) : base(options)
{
}
public DbS... |
using UnityEngine;
using System.Collections;
public class Trap : BaseEntity
{
private SkillImpactInfo m_impactInfo;
void Start()
{
Initialize();
}
public override void Initialize()
{
base.Initialize();
m_impactInfo = thisObject.GetComponent<SkillImpact... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
namespace test_cs
{
class Program
{
static void Main(string[] args)
{
ISample[] samples =
{
new Window.Empty(),
new Window.EmptyExternal(),
new LogSamp... |
namespace _04._PascalTriangle
{
using System;
using System.Collections.Generic;
public class Startup
{
public static void Main()
{
int number = int.Parse(Console.ReadLine());
List<List<long>> matrix = new List<List<long>>();
matrix.Add(new List<long>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class rotater : MonoBehaviour
{
public bool x, y, z;
public float rotationSpeed;
private float sX = 0f, sY = 0f, sZ = 0f;
private Vector3 rotation;
void Start()
{
if (x)
sX = rotationSpeed... |
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