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using AsNum.XFControls.iOS.Services; using AsNum.XFControls.Services; using Foundation; using UIKit; using Xamarin.Forms; [assembly: Dependency(typeof(ToasImpl))] namespace AsNum.XFControls.iOS.Services { public class ToasImpl : IToast { public void Show(string msg, bool longShow = false) { Device.Beg...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Inpu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RushEnemy : Enemy { [SerializeField] private AnimationCurve curve; protected override void AttackFrame(float t) { rBody.velocity = Vector3.zero; rBody.AddForce(transform.forward * curve.Evaluate(t ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Event property drawer of type `ColliderGameObject`. Inherits from `AtomDrawer&lt;ColliderGameObjectEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [Custom...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Assets.Scripts.UI; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Controllers { public class GroundPlacementItemController : MonoBehaviour { public float ObjectHeight; public bool CheckCanPlace = false; public Color CanPlaceColor; public Col...
using GisSharpBlog.NetTopologySuite.Geometries; using NUnit.Framework; namespace NetTopologySuite.Tests.Geometry { [TestFixture] public class PointTest { [Test] public void GetHashCodeMustBeComputed() { var first = new Point(1.0, 2.0); Assert.AreEqual(712319...
using System; using System.Text.RegularExpressions; class SeriesofLetters { static void Main() { string input = "aaaaabbbbbcdddeeeedssaa"; Regex myRegex = new Regex(@"([a-z])\1*"); MatchCollection matches = myRegex.Matches(input); foreach (Match match in matches) { Console.Write(match.Value[0]); } ...
using System; using System.Threading.Tasks; namespace Author { class Program { static async Task Main(string[] args) { await ArticleRequest.GotoPage(1); var usernames = ArticleRequest.GetUsernames(32); var usernamesSortedByRecordDate = ArticleRequest.GetUser...
using Bolster.Base; using Bolster.Base.Interface; using NUnit.Framework; namespace Bolster.Test { [TestFixture] public class TestEitherExplicit { private Either<string, int> numAsStringOrNumber(int number, bool asString) => asString ? number.ToString().ToLeft<string, int>() : number.To...
using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Kernel.Helpers.Jiras { public class JiraIssueEpic { public string key { get; set; } public string name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using ThirdPartyTools; using FileManager; using System.Configuration; namespace FileData { public static class Program { public static void Main(string[] args) { string action; string filePath; ...
using System; using System.Linq.Expressions; using Seterlund.CodeGuard.Internals; namespace Seterlund.CodeGuard { public static class Guard { /// <summary> /// Check the argument /// </summary> /// <param name="argument"> /// The argument. /// </param> /...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using DevExpress.Data.Filtering; using DevExpress.XtraGrid; using DevExpress.XtraGrid.Registrator; using DevExpress.XtraGrid.Views.Base...
using System.Collections.Generic; using SelectionCommittee.DAL.Entities; namespace SelectionCommittee.DAL.Interfaces { public interface ISubjectRepository { IEnumerable<Subject> GetCertificates(); //EIE - extern independent evalution IEnumerable<Subject> GetSubjectsEIE(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Win32 { public enum KeyInformationClass : int { KeyBasicInformation = 0, KeyNodeInformation = 1, ...
using Content.Server.Disease.Components; using JetBrains.Annotations; using Content.Shared.Disease; namespace Content.Server.Disease.Effects { /// <summary> /// Handles a disease which incubates over a period of time /// before adding another component to the infected entity /// currently used for zomb...
using Domain.Common; using System; using System.Collections.Generic; using System.Text; namespace Domain.Entities { public class WidgetsInPage : AuditableEntity { public virtual Widget Widget { get; set; } public virtual WidgetValue WidgetValue { get; set; } public virtual Page Page { ...
using Cw3.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace Cw3.DAL { public class DbService : IDbService { public bool CheckIndex(string index) { try { using (...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraBehaviour : MonoBehaviour { public Vector3Data aimPoint, offsetCam; [Range(0.01f, 1.0f)] public float smoothFactor = 0.5f; // Start is called before the first frame update void Start() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class CellScript : MonoBehaviour { public int iResult = -1; public static int x = 1; public static int y = 1; public Sprite X; public Sprite O; public static...
namespace Sentry; public readonly partial struct MeasurementUnit { /// <summary> /// A time duration unit /// </summary> /// <seealso href="https://getsentry.github.io/relay/relay_metrics/enum.DurationUnit.html"/> public enum Duration { /// <summary> /// Nanosecond unit (10^-9 s...
 using System.Collections.Generic; using System.Linq; namespace Oop.Loops { class Program3 { private static IPainter FindCheapestPainter(double sqMeters, IEnumerable<IPainter> painters) { return painters .Where(painter => painter.IsAvailable) .Aggreg...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TruckPad.Services.Models { public partial class Veiculo { public Veiculo() { Viagem = new HashSet<Viagem>(); } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FoodMachine { public partial class Form1 : Form, IFoodMachineView { ...
 namespace Fukasawa { public enum BlogPostTypes { Image = 1, Gallery = 2, Content = 4 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Problem_4_Roli___The_Coder { public class Problem_4_Roli___The_Coder { public static void Main() { var input = Console...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Security.Principal; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ODL.InfrastructureServices { public class Anvandare : IAnvandare { public Anvanda...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OptimisationCat { public class TestExport { public string Name { get; set; } public string Func { get; set; } public string Answer { get; set; } public ...
 using Task1_Euclidian_Algorithm; using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Task1_Euclidian_Algorithm_Unit_Tests { [TestClass] public class CalculatorTests { /// <summary> /// Initialization for work with Calculator /// </summary> privat...
namespace Ach.Fulfillment.Scheduler.Jobs { using System; using System.Collections.Generic; using System.IO; using System.Linq; using Ach.Fulfillment.Data; using Business; using Fulfillment.Common; using Microsoft.Practices.Unity; using Quartz; using Renci.Ss...
namespace ApiSoftPlan.Controllers { using ApiSoftPlan.Models; using Microsoft.AspNetCore.Mvc; /// <summary>The calcula juros controller.</summary> [ApiVersion("1.0")] [Route("api/v{version:apiVersion}/[controller]")] public class ShowMeTheCodeController : Controller { /// <summary>The show me the code get.</...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class HandleTurn { public string Attacker; //name of attacker public Types attackerType; public Types targetType; public GameObject AttackersGameObject; //GameObject of attacker public Game...
using System; namespace Emanate.Service { static class Program { static void Main() { if (Environment.UserInteractive) { var serviceRunner = new ServiceRunner(); serviceRunner.RunAsConsole(); } else { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Facturation.Shared { public class DashboardResearch { public DateTime DateMin { get; set; } public DateTime DateMax { get; set; } public DashboardResearch() ...
namespace Ricky.Infrastructure.Core.Generic { public interface IHit<TKey, TDoc> { TKey Id { get; set; } TDoc Document { get; set; } } }
using System; namespace ServiceQuotes.Application.DTOs.Quote { public class GetQuoteResponse { public Guid Id { get; set; } public int ReferenceNumber { get; set; } public decimal Total { get; set; } public string Status { get; set; } public Guid ServiceRequestId { get;...
namespace AbstractFactory { public class BluetoothPlayer : Som { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Globalization; public class Ball_Controller : MonoBehaviour { public GameObject G_MaxScale; private GameObject G_LevelCircle; //Circle private int I_Random; //To find random circle public GameObject[] G_Circle; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FoodMachine { public enum EventCode { GoodSelected, AdditionSelected, AdditionAdded, SugarLevelSet, GetOrderRequested} public class FoodMachineEventArgs:EventArgs { ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class MissionSelect : MonoBehaviour { struct Mission{ private string missionType, missionDescription, missionTarget, missionTheme, difficulty; private int daysLeft; private Texture missionTargetLogo; ...
using Model.EF; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PagedList; namespace Model.DAO { public class TeacherDao { PinwhellDbContext db = null; public TeacherDao() { db = new PinwhellDbContext...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using UnityEngine; using UnityEngine.UI; namespace Assets.Scripts { public class Sphere : MonoBehaviour { public bool IsTied { get; set; } public GameObject TiedWith { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { #region main variables public List<Sprite> availableSymbols = new List<Sprite>(); // List of available symbol sprites. public Image player1Sprite; // Chosen sprit...
using System; namespace Spool.Harlowe { abstract class Changer : Data { public static DataType Type { get; } = new DataType(typeof(Changer)); public override bool Serializable => true; protected override object GetObject() => this; protected override string GetString() => $"a ({...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using Docller.Core.Common; using Docller.Core.Models; namespace Docller.UI.Models { public class FileAttachmentViewModel { public FileAttachmentViewModel() { } pu...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Deployment.Application; using System.Linq; using System.Reflection; using System.Threading.Tasks; using System.Windows; namespace WinAirvid { /// <summary> /// Interaction logic for App.xam...
namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Sorting { /// <summary> /// https://www.techopedia.com/definition/21578/quicksort /// </summary> public class QuickSort { /* Description * The quicksort algorithm is performed as follows: A pivot point is chosen from the a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.CodeAnalysis.FlowAnalysis; using Serilog; using TestTask.CustomAuth.Models; using TestTask.CustomAuth.Repositories; namespace TestT...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; u...
/*********************************************************************** * Module: Equipment.cs * Author: Jelena Budisa * Purpose: Definition of the Class Equipment ***********************************************************************/ using System; namespace Model.Manager { public class Equipment { ...
using System; namespace TestTdd { internal class SimpleService { public void Add(int a, int b, Action<bool, int> handler) { handler(true, a + b); } public void WhatTimeIsIt(Action<bool, long> handler) { handler(true, 123); } } }
using UnityEngine; using System.Collections.Generic; public class AbsoluteMove : BasicMove { private Vector3 endPoint; public AbsoluteMove(Vector3 end) { endPoint = end; } #region implemented abstract members of BasicMove public override Move Clone () { return new AbsoluteMove (endPoint).AddConstraint(man...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Web; using ac6_example_chop_configure_model; namespace WebApplication.Models { public class Coordinate { public double Xcoordinate { get; set; } public double Ycoordinate { get...
 using UnityEngine; public class DogMoving : MonoBehaviour { [Tooltip("狗子的水平移动速度")] public float dog_speed_x; [Tooltip("狗子的竖直移动速度")] public float dog_speed_y; //此时狗子是不是在空中 private bool is_inAir=false; private bool is_lookingRight = false; private bool is_moving = false; private Ve...
using MediaBrowser.Common.IO; using MediaBrowser.Common.MediaInfo; using MediaBrowser.Common.ScheduledTasks; using MediaBrowser.Controller; using MediaBrowser.Controller.Entities.Audio; using MediaBrowser.Controller.Library; using MediaBrowser.Model.Entities; using System; using System.Collections.Concurrent; using Sy...
using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TweetApp.DAL.Interfaces; using TweetApp.Entities; namespace TweetApp.Services { public class UserService { private readonly IMongoCollection<AppUser> _users; public User...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess; using System.Collections; using Anywhere2Go.Business.Utility; using System.Globalization; namespace Anywhere2Go.Business.Master { p...
/********************************************************************** * Утилита по сборке архивов игры Crash Bandicoot N. Same Trilogy * * Особая благодарность за помощь в разборе структуры архивов: * * Neo_Kesha и SileNTViP * ******************************...
namespace gView.Interoperability.GeoServices.Rest.Json.Features { class JsonAttributes { } }
using System; namespace _13_Lesson { class Program { static void Main(string[] args) { int a = 2; int b = 5; bool argsEqual = a == b; Console.WriteLine(argsEqual); } static void MathOperations() { //Взятие ос...
using myFinPort.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace myFinPort.ViewModels { public class TransactionsVM { public TransactionType TransactionType { get; set; } public int BankAccountId { get; set; } p...
using System; namespace TestGr4d3.UI.ViewModels.EstudianteVM { public class EstudianteFormularioVM { public int Id { get; set; } public string Nombre { get; set; } public string Apellido { get; set; } public int Edad { get; set; } public string Curso { get; set; } ...
using System.Windows.Controls; namespace Crystal.Plot2D.Charts { /// <summary> /// Interaction logic for SimpleNavigationBar.xaml /// </summary> public partial class SimpleNavigationBar : UserControl { public SimpleNavigationBar() { InitializeComponent(); } } }
using System; using System.IO; using System.Linq; using BudgetHelper; using BudgetHelper.Api; using BudgetHelper.Common; namespace BudgetHelperCli { public class BudgetHelperCli { private static void Main(string[] args) { try { // TODO: use fluent command line parser // TODO: do validation var...
using UnityEngine; public class Player : MonoBehaviour, IDamageable { public Animator animator; public Rigidbody2D rb; // Health public int health = 5; private float _damageColorEndTime; private float _damageColorDuration = 0.1f; private Health _healthUI; // Movement public float baseSpeed = 5f; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; //by julia duda public class DialogMenager : MonoBehaviour { public GameObject DialogPanel; public TMP_Text npcNameText; public TMP_Text dialogText; public Button NextButton; public Game...
using FluentValidation.TestHelper; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Validators.Cohort; using System; using System.Linq.Expressions; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Cohort { public class FileDiscardViewM...
using RimWorld; using UnityEngine; using Verse; using RimlightArchive.Defs; namespace RimlightArchive.Verbs { /// <summary> /// Handles shardblade cuts to single and adjacent targets. /// </summary> [StaticConstructorOnStartup] public class Verb_MeleeShardCut : Verb_MeleeAttack { priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Josephus { class Program { static void Main(string[] args) { Josephus josephus = new Josephus(); josephus.imprimirTitulo(); ...
using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyTitle("Leprechaun.InputProviders.Rainbow")] [assembly: AssemblyDescription("")] [assembly: InternalsVisibleTo("Leprechaun.InputProviders.Rainbow.Tests")]
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EFDebug : MonoBehaviour { // public void _Log (string st) { Debug.Log (st); } public void _Log (GameObject st) { Debug.Log (st); } public void _Break () { Debug.Break (); } ...
using System.IO; namespace SolarSystemWeb.Models.Application { /// <summary> /// Синглтон, позволяющий получать дефолтное изображение для планеты на схеме, /// загружая это изображение из файла только один раз /// </summary> public sealed class DefaultOrbitImage { private sta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /******************************* * Created By franco * Description: ProcessPlanningModule *******************************/ namespace Kingdee.CAPP.Model { public class ProcessPlanningModule { /// <summary> ...
/* JurrasicJava.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace DinoDiner.Menu { /// <summary> /// This class implements the coffee at dinodiner that inherits from Drink base class /// </summary> public class...
#region MIT License /* * Copyright (c) 2013 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
namespace Titan.Meta { public class LiveGameInfo : TitanPayloadInfo { // Uhh, yea - we're useless now I guess? :( } }
using RabbitMQ.Client.Service.Enums; namespace RabbitMQ.Client.Service.Options { public class ExchangeOptions { public string Name { get; set; } public ExchangeTypeEnum Type { get; set; } public bool Durable { get; set; } public bool AutoDelete { get; set; } public stri...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ReliablePerformanceBenchmark.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // --...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RPG { public partial class frm_ork : Form { InventarKlasse invObjekt = Inventa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wobble : MonoBehaviour { public float offset; public float speed; public float size; public Vector3 axis = Vector3.one; float curSize; Vector3 origSize; // Use this for initialization void Start () { origSize = tran...
using Microsoft.AspNet.Http; using Microsoft.Data.Entity; using Stolons.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Stolons.ViewModels.ProductsManagement { public class ProductViewModel { public Product Product { get; set; } public stri...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial...
/* Size.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.Text; namespace DinoDiner.Menu { /// <summary> /// enum for different sizes of sides and drinks /// </summary> public enum Size { Small, Medium, Large } }
using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; using StarlightRiver.NPCs; using Microsoft.Xna.Framework.Graphics; namespace StarlightRiver.Projectiles.WeaponProjectiles { public class VitricIcicleProjectile : ModProjectile { public override vo...
using Sfa.Poc.ResultsAndCertification.CsvHelper.Models.Configuration; using Sfa.Poc.ResultsAndCertification.CsvHelper.Web.WebConfigurationHelper; namespace Sfa.Tl.ResultsAndCertification.Web.WebConfigurationHelper { public class WebConfigurationService : IWebConfigurationService { public readonly Resu...
using System; using System.IO; using System.Threading.Tasks; using NUnit.Framework; namespace BookboonSDK.Tests { public class BookboonClientTests { [Test] public async void SimpleGet() { var client = new BookboonClient(); var data = a...
using System.Text.Json; using Microsoft.AspNetCore.Http; namespace Robot.Backend { // Convenience methods for reading/writing the Robot state from the session. public static class SessionExtensions { const string RobotKey = "Robot"; readonly static JsonSerializerOptions Options = new JsonS...
using MChooser.Constants; using MChooser.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Linq; namespace MChooser.XMLControl { public class MChooserXMLWriter { ...
using gView.Framework.Data; using gView.Framework.FDB; using gView.Framework.Network; using gView.Framework.UI.Controls.Wizard; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Framework.UI.Dialogs.Netwo...
using MattyControls; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text.RegularExpressions; using System.Windows.Forms; namespace TabularTool { public class NewlineParser : Parser { private Tb _tbColumnRegex; private Db _dbColumnPresets; ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using SuperMario.Collision; namespace SuperMario.Entities.BackgroundElements { public class BigHill : StaticEntity { public BigHill(Vector2 screenLocation) : base(screenLocation) { Texture2D hillTexture = Winter...
using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.IO; using AlmenaraGames; #if UNITY_EDITOR namespace AlmenaraGames.Tools { public class CreateAudioObjectFromFile : Editor { [MenuItem("Assets/Multi Listener Pooling A...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace PROnline.Models.ShortMessages { //短信模块 public class ShortMessageTemplate { //短信模块ID public Guid ShortMessageTemplateID { get; set; } ...
using System; namespace ProgrammingCourseWork.Display { public static class MainDisplay { public static void Display() { Console.Clear(); Console.WriteLine("Изберете опция:"); Console.WriteLine("1. Меню"); Console.WriteLine("2. Купи"); ...
using Abp.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace RegionTree { public class RegionDbContext : AbpDbContext { public RegionDbContext(DbContextOptions<RegionDbContext> options) : base(options) { } public DbS...
using UnityEngine; using System.Collections; public class Trap : BaseEntity { private SkillImpactInfo m_impactInfo; void Start() { Initialize(); } public override void Initialize() { base.Initialize(); m_impactInfo = thisObject.GetComponent<SkillImpact...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; namespace test_cs { class Program { static void Main(string[] args) { ISample[] samples = { new Window.Empty(), new Window.EmptyExternal(), new LogSamp...
namespace _04._PascalTriangle { using System; using System.Collections.Generic; public class Startup { public static void Main() { int number = int.Parse(Console.ReadLine()); List<List<long>> matrix = new List<List<long>>(); matrix.Add(new List<long>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class rotater : MonoBehaviour { public bool x, y, z; public float rotationSpeed; private float sX = 0f, sY = 0f, sZ = 0f; private Vector3 rotation; void Start() { if (x) sX = rotationSpeed...