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using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class LevelDescription { public const float defaultSpriteSkew = 10; public enum WaveType { // Quasi-random, no two mice out of one hole same time. DISTRIBUTED = 0, // a hole -> stream of mice. SPOUT...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Text; using System.Threading.Tasks; namespace DbConnector.Core { public interface IDbConnector<TDbConnection> where TDbConnection : DbConnection { DbConnectorJob<List<T>, TDbConnection> Re...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FloorController : MonoBehaviour { // Start is called before the first frame update void Start() { GameManager.instance.floorController = this; } void OnParticleCollision(GameObject TargetedParticle) { Deb...
using ShopTT.Areas.Admin.Models; using ShopTT.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ShopTT.Areas.Admin.Controllers { public class SanPhamController : Controller { // GET: Admin/Products private ShopTTEntitie...
using Com.Colin.Forms.Common; using System; using System.Windows.Forms; namespace Com.Colin.Forms.Template { /// <summary> /// 标题模块 /// </summary> public partial class MenuTemplate : UserControl { public MenuTemplate() { InitializeComponent(); } /// <su...
using System; using System.Collections.Generic; using System.Linq; namespace _08_Map_Districts { public class _08_Map_Districts { public static void Main() { var input = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToArray(); var number...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyClassLibrary; namespace Exercise3 { class Program { static void Main(string[] args) { /*3.а) Написать программу, которая подсчитывает расстояние между точками...
using UnityEngine; public class PlayerStatus : MonoBehaviour { [SerializeField] private TextManager TextManager = null; private int player0HP = (int)EnumNumbers.PlayerHP; private int player1HP = (int)EnumNumbers.PlayerHP; private readonly int[] tower0HP = new int[(int)EnumBoardLength.MaxBoardLengthY...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Reflection; using M...
using Common; using Common.Data; using Common.Log; using SessionSettings; using System; using System.Configuration; using System.DirectoryServices; using System.DirectoryServices.AccountManagement; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Reflection; using System.Windows.Fo...
using System.Collections.Generic; using Uintra.Core.Feed.Models; using Uintra.Features.CentralFeed.Commands; namespace Uintra.Features.CentralFeed.Builders { public interface IActivityTabsBuilder { IEnumerable<ActivityFeedTabViewModel> Build(CentralFeedFilterCommand command); ActivityTabsBuild...
using UnityEngine; using System.Collections; public class ShowSensor : MonoBehaviour { //reference to light intesnity private float int1; private float int2; private float int3; //reference to sensors related to button public GameObject trigger1 = null; public GameObject trigger2 = null; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Yoonseop_Lee_Sec003_Lab02_Exercise02 { class Program { static void Main(string[] args) { StringBuilder sb = new StringBuilder("This is to test whether the e...
namespace SlicingFile { using System; using System.Collections.Generic; using System.IO; public class Startup { private static List<string> filterParts = new List<string>(); private static void Main(string[] args) { int partsCount = int.Parse(Console.ReadLine()...
using System; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Text; namespace _1 { class Program { static void Main(string[] args) { string regexValid = @"[^d-z{}|#]"; string input = Console.ReadLine(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Exten...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using CEMAPI.Models; using log4net; using static CEMAPI.Models.InvoiceTaxCalculationUtility; namespace CEMAPI.DAL { public class TransferOrderDAL { TETechuvaDBContext context = new TETechuvaDBContext(); priva...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using ServiceQuotes.Domain.Entities; namespace ServiceQuotes.Infrastructure.Context.EntityConfigurations { public class QuoteEntityConfiguration : IEntityTypeConfiguration<Quote> { public void Configure(EntityTy...
using System; using KesselRun.SeleniumCore.Enums; using KesselRun.SeleniumCore.Exceptions; using KesselRun.SeleniumCore.Infrastructure; using KesselRun.SeleniumCore.TestDrivers.Contracts; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using OpenQA.Selenium.Interactions; namespace KesselRun.SeleniumCore.Test...
using System; using System.Net; using System.Text; namespace GitIoSharp { public class GitIoService { public Uri Execute(string url) { var request = WebRequest.Create("http://git.io"); request.ContentType = "application/x-www-form-urlencoded"; request.Method = "POST"; var bytes = Encoding.ASCII.GetB...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GroundEnemyBehavior : MonoBehaviour { //The target player public Transform player; //At what distance will the enemy walk towards the player? public float walkingDistance = 1...
using System; using System.Collections.Generic; namespace TablesReady.Data.Domain { public partial class Email { public int EmaiId { get; set; } public string EmailAddress { get; set; } public int RestaurantId { get; set; } public int? EmployeeId { get; set; } public v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GraphicalEditor.DTO; namespace GraphicalEditor.DTOForView { public class EquipmentTypeForViewDTO { public EquipmentTypeDTO EquipmentType { get; set; } public bool IsSelecte...
namespace Profiling2.Tests { using Castle.MicroKernel.Registration; using Castle.Windsor; using CommonServiceLocator.WindsorAdapter; using Microsoft.Practices.ServiceLocation; using SharpArch.Domain.PersistenceSupport; using SharpArch.NHibernate; public class ServiceLocatorInitializer ...
using System; using System.Collections.Generic; using System.Text; using System.Reflection; [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyFileVersion("1.0.*")]
using System; using System.Collections.Generic; using System.Threading.Tasks; using Communicator.Core.Domain; namespace Communicator.Infrastructure.IRepositories { public interface IUserRepository { Task Add(User user); Task<User> Get(Guid id); Task<User> Get(string login); Tas...
using SMG.Common.Code; using SMG.Common.Conditions; using SMG.Common.Effects; using SMG.Common.Gates; using SMG.Common.Transitions; using SMG.Common.Types; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Simple_Cash_Register_Project { class Order { private Products _currentItem; private int _units; public Order() { _currentItem = new Products(); _units = 0; } public Order(Produ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Net; using System.Net.Sockets; using System.IO; namespace DSG东莞路测客户端.Helper { public class GateWayStatusHelper { public int localPort, remotePort; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Adap_WaveMover : MonoBehaviour { GameObject wave; public float WaveSpeed = 0.3f; public float WaveDuration = 12f; float killCounter; // Use this for initialization void Start () { } // Update is called once per ...
using ApiCatalogo.InputModel; using ApiCatalogo.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiCatalogo.Services { public interface ILivroService : IDisposable { Task<List<LivroViewModel>> Obter(int pagina, int quantidade); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DelegatesAndEvents { class Program { static void Main(string[] args) { //DelegateDemo.Listing01.Main01(); //MulticastDemo.Listing02.Main02(); ...
 /* ****************************************************************************** * @file : Program.cs * @Copyright: ViewTool * @Revision : ver 1.0 * @Date : 2015/02/13 11:26 * @brief : Program demo ****************************************************************************** * @attentio...
using System; namespace AcoesDotNet.Model { public partial class Acao : BaseModel { public string CodigoDaAcao { get; set; } public DateTime DataCotacao { get; set; } public decimal Valor { get; set; } } }
using System; namespace SFA.DAS.Tools.Support.Web.Models { public class SearchParameters { public string CourseName { get; set; } public string EmployerName { get; set; } public string ProviderName { get; set; } public long? Ukprn { get; set; } public string ApprenticeNa...
using Allyn.Application.Dto.Manage.Basic; using Allyn.Application.Dto.Manage.Front; using Allyn.Application.Front; using Allyn.Infrastructure; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; namespace Allyn.MvcApp.Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rockpaperscissorslizardspock { class ComputerPlayer : Player {using System; { public override void SetGestures() { Consol...
using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Windows.Media; using System.Windows.Media.Imaging; namespace CODE.Framework.Wpf.Utilities { /// <summary> /// This class provides various useful utility functions related to images and bitmaps /// </summary> /// <remarks...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Numerics; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Permut.Tests { [TestClass] public class UnitTests { private IEnumerable<int> CreateReversedArray(int n) { ...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.Helpers; namespace WebAPI.Controllers { [Route("api/greetings")] [ApiController] public class GreetingsController : ControllerBase { [HttpGet("{name}")]...
using EmberKernel.Services.UI.Mvvm.Dependency; using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace EmberWpfCore.Components.Configuration.ViewModel { public class ConfigurationSingleValueViewModel : INotifyPropertyChanged { public object Value ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Threading; using System.Threading.Tasks; using Lux.Framework; using Lux.Input; using Lux.Physics; namespace Test { class Program { static Engine engine; static void Main(string[] args) { Engine.LoadD...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RayGun : MonoBehaviour { public float shootRate; private float m_shootRateTimeStamp; //public Light lightLazer; public GameObject m_shotPrefab; RaycastHit hit; float range = 1000.0f; void Start() ...
using System; using System.Collections.Generic; using System.Linq; using KartObjects; namespace KartSystem { public class DemandDocEditorPresenter : BaseDocEditorPresenter { private int DocType; protected IDemandDocumentEditView _view; /// <summary> /// /// </summary> ...
using System; using System.Collections.Generic; using Grasshopper.Kernel; using PterodactylEngine; namespace Pterodactyl { public class TaskListGH : GH_Component { public TaskListGH() : base("Task List", "Task List", "Add task list", "Pterodactyl", "Parts") ...
using System.Web.Mvc; namespace Web.Controllers { public class FacebookAngController : Controller { #region Index public ActionResult Index() { ViewBag.Message = "FacebookAng"; return View(); } #endregion } }
using System.Collections.Generic; namespace CyberSoldierServer.Dtos.EjectDtos { public class ServerTokenDto { public int ServerCurrentValue { get; set; } public int ServerCapacity { get; set; } public ICollection<CampPoolDto> Pools { get; set; } } }
using System.Collections.Generic; namespace Tests.Data.Van.Input { public class LiveCallsCampaign { #region Setup Tab Input public string CampaignName = ""; public string CallingScript = ""; public string CampaignBudget = ""; public string Description = ""; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using QTouristik.Data; using IdomOffice.Interface.BackOffice.Booking.Entity; namespace IdomOffice.Interface.BackOffice.Booking { public class BookingProcess { public string Id { get; set...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using InventoryControl.Data; using System; using System.Linq; namespace InventoryControl.Models { public static class SeedData { public static void Initialize(IServiceProvider serviceProvider) { us...
using Focuswin.SP.Base.Utility; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; using System.Threading.Tasks; using YFVIC.DMS.Model.Models.FileInfo; using YFVIC.DMS.Model.Models.WorkFlow; using YFVIC.DMS.Model.Models.Common...
/* https://stackoverflow.com/a/40765711 */ using Android.App; using Android.Graphics; using Android.OS; using Android.Util; using Android.Views; using Android.Widget; namespace NSchedule.Droid { public class AndroidBug5497WorkaroundForXamarinAndroid { private readonly View mChildOfContent...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class GuardAI : MonoBehaviour { public List<Transform> wayPoints; private NavMeshAgent _agent; [SerializeField] private int _currentTarget; private bool _reverse; public bool _targetReached; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MS.LitCSV.Examples{ public class LitCSVExample : MonoBehaviour { public TextAsset file1; public TextAsset file2; void Start() { TestRead(file1); TestRead(f...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { /* Animation and movement components in this script learnt from: https://www.youtube.com/playlist?list=PLiyfvmtjWC_X6e0EYLPczO9tNCkm2dzkm */ // Character's m...
using SimulationDemo.Enums; using SimulationDemo.Randomness; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SimulationDemo.Elements { public class SelfCheckoutQueue : BaseQueue, IQueue { private int _numOfMachines; private Customer[] _currentInS...
using System; using System.Collections.Generic; using System.Linq; namespace _2._Oldest_Family_Member { class Program { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Family family1 = new Family(); for (int i = 0; i < n; i++) ...
using System.Web.Services; using com.Sconit.Service; using com.Sconit.Entity; using System.Collections.Generic; using com.Sconit.Service.SI.MES; using com.Sconit.Entity.SI.MES; namespace com.Sconit.WebService { [WebService(Namespace = "http://com.Sconit.WebService.MESService/")] public class MESService : Base...
namespace TPMDocs.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("spravoh.Виды гофропродукции")] public partial class Виды_гофропродукции {...
using System; using System.Collections.Generic; using Hayaa.BaseModel; /// <summary> ///代码效率工具生成,此文件不要修改 /// </summary> namespace Hayaa.Security.Service { public class AppInstanceToken : BaseData { public int AppInstanceTokenId { set; get; } public int AppInstanceId { set; get; } public...
using System.Security.Claims; namespace CyberSoldierServer.Helpers.Extensions { public static class AuthExtensions { public static int GetUserId(this ClaimsPrincipal principal) { return int.Parse((principal.FindFirst("http://schemas.xmlsoap.org/ws/2005/05/identity/claims/nameidentifier") ?? principal.FindFirst(...
using AutoMapper; using FamilyAccounting.AutoMapper; using Microsoft.Extensions.DependencyInjection; namespace FamilyAccounting.Web.Services { public static class MapperServiceConfiguration { public static IServiceCollection AddViewModelMapping(this IServiceCollection services) { v...
using System; using System.IO; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using OrbisPkg.Security; using OrbisPkg.Classes; namespace OrbisPkg.CNT { /// <summary> /// A package file (PKG) is a file that contains the content that the user will download or insta...
using Alabo.Domains.Repositories; using Alabo.Industry.Offline.Order.Domain.Entities; namespace Alabo.Industry.Offline.Order.Domain.Repositories { public interface IMerchantOrderProductRepository : IRepository<MerchantOrderProduct, long> { } }
using Iris.Infrastructure.Contracts.Services; using Iris.Network; using TinyIoC; namespace Iris.Core { public static class IrisCore { private readonly static TinyIoCContainer Container = new TinyIoCContainer(); static IrisCore() { RegisterDependencies(); Initi...
using DevEngine.Graphics; namespace DevEngine.Levels.Tiles { public class SelectionTile : Tile { public SelectionTile(int id) : base(id) { } public override void Render(Renderer renderer, int x, int y) { base.Render(renderer, x, y); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.ContentApproval.Extensions; using DFC.ServiceTaxonomy.ContentApproval.Models; using DFC.ServiceTaxonomy.ContentApproval.Models.Enums; using DFC.ServiceTaxonomy.ContentApproval.ViewModels; using Mi...
using gView.Framework.Proj; using System; using System.Collections.Generic; using System.Text; namespace gView.Framework.Geometry.SpatialRefTranslation { internal class Proj4CoordinateSystemWriter { private class P4Parameter { private string _p, _v; public P4Parameter(st...
using BookARoom.Model; using BookARoom.Model.BLL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.UI; using System.Web.UI.WebControls; namespace BookARoom.Pages.CustomerPages { public partial class CustomerDetails : System.Web.UI...
using System; namespace CharacterCreation.Items { public class Item { } }
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MoveCarHackathonEdition.MySqlNS { [Table("movecar.car_user")] public class car_user { public int ID { get; set; } [Required] [StringLength(50)] public string CAR_USERN...
using System; using System.Xml.Linq; namespace Cogito.Web.Configuration { /// <summary> /// Provides configuration methods for 'system.webServer/httpCompression'. /// </summary> public class WebSystemWebServerHttpCompressionConfigurator : IWebElementConfigurator { readonly XElement eleme...
namespace UnityAtoms { /// <summary> /// Interface defining a generic `IPair&lt;T&gt;`. /// </summary> public interface IPair<T> { T Item1 { get; set; } T Item2 { get; set; } void Deconstruct(out T item1, out T item2); } }
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL.DTO { public class UserDTO { public int UserId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } ...
using UnityEngine; using System.Collections; // Class for representing a basic 'node' in the environment that enemies can interact with // Note that collisions with nodes are only turned on for enemies (via Physics2D's layer settings) [RequireComponent(typeof (Collider2D))] public abstract class Node : MonoBehaviour ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entities.DPA { [IRAPDB(TableName = "IRAPDPA..xdr_MethodParams")] public class xdr_MethodParams { /// <summary> /// 全局序号 /// </summary> [IRA...
using System.IO; using System.Web.Mvc; using FIMMonitoring.Domain; using FIMMonitoring.Web.Extensions; using FIMMonitoring.Web.Properties; namespace FIMMonitoring.Web.Controllers { [ValidateAntiForgeryTokenOnAllPosts] public class BaseController : Controller { protected FIMContext Context = new FI...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem668 : ProblemBase { public override string ProblemName { get { return "668: Square root Smooth Num...
namespace BuhtigIssueTracker.Interfaces { public interface IComment { IUser Author { get; } string Text { get; } } }
using NUnit.Framework; using ProgFrog.Core.Data.Serialization; using ProgFrog.Interface.Data.Serialization; using ProgFrog.Interface.Model; using System; using System.Collections.Generic; namespace ProgFrog.Tests { [TestFixture] public class JsonSerializerTests { private IModelSerializer<Programmi...
using System; namespace TreatmentJournal.Domain { public class Class1 { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApplication1.Models; namespace WebApplication1.Controllers { public class DbController : Controller { // GET: Db public ActionResult Index() { F...
using UnityEngine; using System.Collections; public class LaunchButton : MonoBehaviour { public LaunchMenu menu; public void OnClick(){ menu.LaunchTerminal (); } }
using System; namespace Sum_Numbers { class Program { static void Main(string[] args) { int numberOfNumbers = int.Parse(Console.ReadLine()); int sumOfNumbers = 0; for (int i = 0; i < numberOfNumbers; i++) { int inputNumber = int.P...
using CarRental.API.BL.Models.Prices; using CarRental.API.BL.Services.Prices; using CarRental.API.DAL.Entities; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarRental.API.Controllers { [A...
using System; namespace Apv.AV.Services.DTO { public class ApvAPIResponse<T> { public ApvAPIResponse(int _code, string _msg, T _data) { this.code = _code; this.msg = _msg; this.data = _data; } public int code { get; set; ...
using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Delegates { public class MoviePlayer { public string CurrentMovie { get; set; } public delegate void MovieFinishedHandler(); public event MovieFinishedHandler MovieFinished; ...
using System; using System.Diagnostics.CodeAnalysis; using System.Reflection; using EnsureThat.Annotations; using EnsureThat.Internals; using JetBrains.Annotations; using NotNullAttribute = System.Diagnostics.CodeAnalysis.NotNullAttribute; namespace EnsureThat.Enforcers { [SuppressMessage("Performance", "CA1822:...
// Copyright 2012 Mike Caldwell (Casascius) // This file is part of Bitcoin Address Utility. // Bitcoin Address Utility is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or /...
using UnityEngine; using System.Collections; public class RayCast : MonoBehaviour { public float range; private float dmg = 45f; private Camera fpsCam; private Vector3 rayOrigin; RaycastHit hit; // Use this for initialization void Start () { fpsCam = Camera.main; } // Update is ca...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace API.Model { public class Avancement { [Key] public int Id { get; set; } [ForeignKey("IdInscrit")] public Inscrit Inscrit { get; set; } [ForeignKey("IdVideo")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(LineRenderer))] public class Bolt : MonoBehaviour { [SerializeField] private float TimeBetweenFlickers = 0.1f; [SerializeField] private int NumberOfSegments = 6; [SerializeField] private f...
using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { /// <summary> ...
namespace ProgrammingCourseWork { public enum Categories { Salad = 0, Soup, Main, Beverage, Dessert } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebServiceApiBiblioteca.Models { public class RegistroP { public class Rootobject { public Class1[] Property1 { get; set; } } public class Class1 { p...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Framework { public class Base58 { ...
using gView.Framework.Globalisation; using gView.Framework.IO; using gView.Framework.UI; using System; using System.Collections.Generic; namespace gView.Plugins.MapTools { [gView.Framework.system.RegisterPlugIn("1F1B9CEC-F957-43fd-B482-C41606160560")] public class MainToolbar : IToolbar, IPersistable { ...
using UnityEngine; using UnityEngine.UI; public class ImageClear : Graphic { protected override void OnPopulateMesh(VertexHelper vh) { vh.Clear(); } }
using System; using System.Collections.Generic; using System.Linq; using DelftTools.Shell.Core; using DelftTools.Shell.Core.Workflow; using DelftTools.Utils; using DelftTools.Utils.Collections.Generic; using NUnit.Framework; using Rhino.Mocks; namespace DelftTools.Tests.Core { [TestFixture] public class Folder...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Lab2_api.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace Lab2_api.Controllers { [Route("api/[controller]")] [ApiController] public ...