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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public interface IProblem { bool RequiresInputFile { get; } string ProblemName { get; } string GetAnswer(); string GetAnswer2(); ...
using GraphQL.Types; using GraphQL; using System.Linq; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using System.Text.Json; namespace Microsoft { public class Response { public List<Planet> results { get; set; } } public class HttpHelper { public static ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; //Carlos Salas G. //Jhonatan Araya Valverde namespace TorresdeHanoi { public partial class frmDificultad : Form { public int demo = 0; ...
 using System; using System.Linq; using System.Threading.Tasks; namespace ExcelToJsonExtractor { class ExcelToJsonExtractor { static async Task Main(string[] args) { if (args.Count() == 0 || args[0].Contains("help")) { Console.WriteLine("\nNo file given\...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.Globalization; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using Framework.Core.Config; using Framework.Core.Driver...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.Net.Sockets; namespace bsClient { public partial class ...
using Contracts.Photos; using Entity; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.ServiceModel; namespace Services.Photo { [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.PerSession, AutomaticSessionShutdown = true...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OgrenciTakip.Models.Bolumler { public class Branch { public int BolumId { get; set; } public string BolumAdi { get; set; } public string Email { get; set; } ...
using Alabo.Cache; using Alabo.Runtime; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace Alabo.Test.Base.Core.Extensions { ...
using System; using Microsoft.ApplicationServer.Caching; namespace Docller.Core.Common { public class AzureCache : ICache { private readonly DataCache _dataCache; public AzureCache() { _dataCache = new DataCache(); } #region Implementation of ICache ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; namespace Adapter { public interface IRtdClient { bool GetValue(TimeSpan timeout, out object value, params object[] args); ...
using Alabo.Cloud.School.SuccessfulCases.Domains.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.School.SuccessfulCases.Domains.Repositories { public interface ICasesRepository : IRepository<Cases, ObjectId> { } }
//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // using Microsoft.VisualStudio.TestTools.UnitTesting; using Financial.Extensions; using Financial.Extensions.Trading; namespace OrderTests { [Test...
namespace Uintra.Features.Notification.ViewModel { public class NotificationListViewModel { public string NotificationPageUrl { get; set; } public NotificationViewModel[] Notifications { get; set; } } }
using System; using System.Collections.Generic; using EasyHarmonica.DAL.Entities; namespace EasyHarmonica.BLL.DTO { public class NotificationDTO { public int Id { get; set; } public string Info { get; set; } public DateTime Date { get; set; } public virtual ICollection<User> U...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TableroComando.RangosUserControls; using Dominio; namespace TableroComando.Formularios { public partial class F...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PADIbookCommonLib { [Serializable] abstract public class Query { private DateTime _id; private List<string> _contactingServerUri; private List<string> _uris; private String _name...
namespace WinAppDriver.WinUserWrapper { using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; [SuppressMessage("StyleCop.CSharp.OrderingRules", "SA1201:ElementsMustAppearInTheCorrectOrder", Justification = "Reviewed.")] [SuppressMessage("StyleCop.CSharp....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryMethod { class Resume : Document { public override void CreatePages() { this.Pages.Add(new SkillPage()); this.Pages.Add(new ...
using System; using System.IO; namespace CourseHunter_69_Constructors { public class Program { static void Main(string[] args) { Character Elf = new Character("Elf"); Console.WriteLine($"{Elf.Race}, {Elf.Armor}"); Character Human = new Character("Human", 15...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class TestMyIdeErrors : MonoBehaviour { string Tag = "TestMyIdeErrors"; // Update is called once per frame void Update() { } int a = 1; int b = 2; float d = 5; TextMeshProUGUI TextPro; // Start is called b...
using Sentry.Extensibility; namespace Sentry.Internal; internal sealed class ThreadPoolInfo : IJsonSerializable { public ThreadPoolInfo( int minWorkerThreads, int minCompletionPortThreads, int maxWorkerThreads, int maxCompletionPortThreads, int availableWorkerThreads, ...
using System; using System.Linq; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Code; using Sind.Web.Publico.Controles; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class DetalheUsuario : System.Web.UI.Page { #region [ PROPRI...
using System; namespace MyfirstClass { class Program { static void Main() { double a,b; Console.WriteLine("Введите значения a и b"); a=Convert.ToInt32(Console.ReadLine()); b=Convert.ToInt32(Console.ReadLine()); Rectangle Aziz =new Rectangle(a,b...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using CreamBell_DMS_WebApps.App_Code; using Microsoft.Reporting.WebForms; using System.IO; using iTextSharp.text; using iTextSharp.t...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Extensions; namespace SFA.DAS.ProviderCommitments.Queries.GetTrainingCour...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using KartObjects; using DevExpress.XtraTreeList.Nodes; using DevExpress.XtraEditors; using KartLib; namespace KartSystem { public...
using System; using System.IO; using System.IO.Pipes; using System.Text; using System.Text.RegularExpressions; using System.Threading; namespace GrabDriver { class Program { static void Main(string[] args) { Regex stepAcceptRegex = new Regex(@"^\[\d\d Task info \d+]$"); ...
using System.Collections.Generic; namespace ReactMusicStore.Core.Domain.Entities.EqualityCompare { public class ArtistComparer : IEqualityComparer<Artist> { // Objects are equal if their unique data are equal. public bool Equals(Artist x, Artist y) { //Check whether the com...
using System; using System.Collections.Generic; using System.Drawing; using Grasshopper.Kernel; using Rhino.Geometry; using PterodactylCharts; using System.Windows.Forms; using ShapeDiver.Public.Grasshopper.Parameters.SDMLDoc; using PterodactylEngine; using ShapeDiver.Public.Grasshopper.Parameters; namespace Pterodac...
using Newtonsoft.Json; namespace Mega_Desk { public class DeskQuote { public Customer customer; [JsonProperty] int productionDays; [JsonProperty] Desk desk; public void setDesk(double width, double depth, string material, int numDrawers) { ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectBueno.Engine { public abstract class MenuHandler : IHandler { protected Texture2D background; public float d...
using System.Collections; using System.Collections.Generic; namespace MyWebServer.Models { public class CookieCollection: IEnumerable<Cookie> { public Dictionary<string,Cookie> Cookies { get; set; } public int Count { get { return this.Cookies.Count; } } public Cookie this[string cook...
using System; using System.Collections.Generic; using Substrate.Nbt; using System.IO; using Substrate.Core; namespace Substrate.Data { public class BetaDataManager : DataManager, INbtObject<BetaDataManager> { private static SchemaNodeCompound _schema = new SchemaNodeCompound() { ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class CameraPoint : MonoBehaviour { [SerializeField] private float _departSpeed, _arriveSpeed; public float DepartSpeed { get { return _departSpeed; } } public f...
using Tomelt.ContentManagement.Handlers; using Tomelt.Core.Navigation.Models; namespace Tomelt.Core.Navigation.Handlers { public class MenuWidgetPartHandler : ContentHandler { public MenuWidgetPartHandler() { OnInitializing<MenuWidgetPart>((context, part) => { part.StartLevel = 1; }); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GlobalGameDataAccessor : MonoBehaviour { public void SetGlobalSeed(int seed) { GlobalGameData.instance.SetGlobalSeed(seed); } }
using Alabo.Dependency; using Alabo.Extensions; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace Alabo.Helpers { /// <summary> /// 容器 /// </summary> public static class Ioc { ...
namespace _12_Self_Generic { public class Bacallies<T, TT> : Product<T, TT> { public Bacallies(string name, T volume, TT energy) : base(name, volume, energy) { } } }
namespace DChild.Gameplay.Player { public interface IPlayerSkill { void EnableSkill(bool value); bool isEnabled { get; } } }
// <copyright file="SecondTask.cs" company="MyCompany.com"> // Contains the solutions to tasks of the 'Creating types in C#' module. // </copyright> // <author>Daryn Akhmetov</author> namespace Creating_types_in_CSharp { using System; using System.Collections.Generic; using System.Linq; /// <summary>...
using UnityEngine; public class ProjectileController : MonoBehaviour { #region Variables #region Components private Rigidbody2D m_rigidbody2D; #endregion #region Private Variables [SerializeField] private string m_destroySound; [SerializeField] private LayerMask m_destroyMask; [Seria...
namespace LiveTest.Models { public class RoleViewModel { public string User { get; set; } public string Role { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Negocio; namespace AerolineaFrba.Abm_Ciudad { public partial class frmCiudades : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class respawn : MonoBehaviour { public Holdable itemPrefab; public float respawnSeconds = 5; [System.NonSerialized] public Holdable item; public void Start() { Respawn(); } public void Consume() { if (item != null) ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Question { [Table("tblAnswers")] public class Answer { } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using TestBlackjack; using Cards; using Blackjack; namespace TestBlackjack { [TestClass] public class TestBlackjackHand { private Card two, ten, jack, queen, king, ace; [TestInitialize] public void Setup() { tw...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class pausa : MonoBehaviour { // Use this for initialization bool pausado=false; public void Pause() { if (!pausado) { Time.timeScale = 0; pausado = true; } else { Time.timeScale = 1; pausado=false; } } }
namespace CameraBazaar.Models.Attributes { using System.ComponentModel.DataAnnotations; using System.Text.RegularExpressions; using Constants; public class CameraModelAttribute : ValidationAttribute { protected override ValidationResult IsValid(object value, ValidationContext validationCon...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Api { class ErrorLogFile { private string logFormat = DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString() + "\t"; private string ...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; using System.Web; // public class RetureCode // { // public int code = 0; // public string msg = ""; // } // // public class CodeData // { // public string CountryCode; // public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MIDIDotNet { public class GMOutDevice : IOutDevice, IDisposable { IOutDevice outDevice; public GMOutDevice(IOutDevice outDevice) { this.outDevice = outDevice; ...
using Com.CurtisRutland.WpfHotkeys; using HomeServer.Client; using HomeServer.Enums; using HomeServer.Objects; using LogManager; using NotificationManager; using RemoteLibrary; using RemoteLibrary.Enums; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflectio...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Entities; using System; using System.Collections.Generic; using Microsoft.Data.Sqlite; using System.Text; using FiiiCha...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.ServicosApp { public class AppServicoLo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Eventos; namespace Registrators { public class ManipuladorNotificacaoDominio : IManipulador<NotificacaoDominio> { private List<NotificacaoDominio> _notifications; ...
namespace YouOpine2.DataAccess { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class yodbModel : DbContext { public yodbModel() : base("name=yodbEntitie") { } public virt...
using Microsoft.WindowsAzure.Commands.ServiceManagement.Model; using Microsoft.WindowsAzure.Commands.ServiceManagement.Test.FunctionalTests.PowershellCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.WindowsAzure.Commands.ServiceManagement.Test.FunctionalT...
using System.Collections; using UnityEngine; [System.Serializable] public class Questionn { public string fact; public bool isTrue; public GameObject obj; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PokerEnumLibrary { public static class PokerUtilities { public static List<Card> AllCards() { List<Card> allCards = new List<Card> { }; foreach ...
using UnityEngine; using System.Threading.Tasks; using Grpc.Core; using static NetworkService.NetworkService; using NetworkService; using System; public class CallbackServiceServer { class CallbackService : ComServiceParent { public override Task<GameStateUpdateReply> GameStateUpdate(GameStat...
using Harmony; using MiniMantaVehicle.Core; using MiniMantaVehicle.Utilities; using System.Reflection; namespace MiniMantaVehicle { /** * Entry point into our Mini Manta Vehicle */ public class EntryPoint { public static string QMODS_FOLDER_LOCATION { get; private set; } public sta...
using ScheduleService.DTO; namespace ScheduleService.Services.AdvancedSearchStrategy { public interface IAdvancedSearchStrategy { BasicSearchDTO GetSearchParameters(); } }
using UnrealBuildTool; public class ToolExampleEditor : ModuleRules { public ToolExampleEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "Engine", ...
using Comun.EntityFramework; using Datos.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Datos.Repositorio { internal class DispositivoRepositorio : IDispositivo { public object Guardar(object Parametro) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Models; namespace Docller.Core.Repository { public interface IUserSubscriptionRepository: IRepository { void UpdateUser(User user); } }
using Common; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Windows.Forms.DataVisualization.Charting; namespace FunctionRegression { static partial class FunctionRegression { ...
using System; using ReactMusicStore.Core.Domain.Interfaces.Specification; namespace ReactMusicStore.Core.Domain.Entities.Specifications.OrderSpecs { public class OrderEmailIsRequiredSpec : ISpecification<Order> { public bool IsSatisfiedBy(Order order) { return !String.IsNullOrEmpty...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; public partial class NewCustomer : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using MassTransit; namespace Meetup.PubSub.Sender { using Meetup.PubSub.Messages; class Program { static void Main(string[] args) { IBusControl bus = Bus.Factory.CreateUsingRabbitMq( configurator => { var rabbitMqH...
namespace iPhoneController.Utils { using System; using System.Net; public static class NetUtils { public static string Get(string url) { using (var wc = new WebClient()) { wc.Proxy = null; return wc.DownloadString(url); ...
using System; using System.Collections.Generic; using FrontDesk.Core.Aggregates; using PluralsightDdd.SharedKernel; using Xunit; namespace UnitTests.Core.AggregatesEntities.ScheduleTests { public class Schedule_Constructor { private readonly Guid _scheduleId = Guid.Parse("4a17e702-c20e-4b87-b95b-f915c5a794f7"...
// @9 Dynamic Programming public class Solution { public IList<int> LargestDivisibleSubset(int[] nums) { if (nums.Length == 0) { return new List<int>(); } Array.Sort(nums); List<int> pre = new List<int>(); List<int> sizes = new List<int>(); for (...
using Model.Manager; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clinic_Health.Model { public class Soba : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; ...
using System; using System.Linq; using Uintra.Core.Member.Abstractions; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Services; using Uintra.Features.Notification.Entities; using Uintra.Features.Notification.Entities.Base; using Uintra.Features.Notification.Models; using Uintra.Features.Notification.Mode...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Breeze; using Breeze.AssetTypes; using Breeze.Screens; using Microsoft.Xna.Framework; namespace BreezeDemo.Screens.Demo1 { public class Demo1Screen : BaseScreen {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boid : MonoBehaviour { public static List<Boid> allBoids = new List<Boid>(); BoidBehavior[] boidBehaviors; public float speed = 10f; public Rigidbody2D rigid; public Vector2 dir; public float smoothing...
using RetenionApp.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RetenionApp.Services { public interface IRollingRetentionProvider : IStatisticsProvider { RollingRetention GetRollingRetention(IEnumerable<User> users); } }
using System.Collections.Generic; namespace DFC.ServiceTaxonomy.GraphVisualiser.Models.Owl { public partial class Filter { public List<CheckBox> CheckBox { get; set; } = new List<CheckBox>(); public string? DegreeSliderValue { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ComplejoDeCines.Models { public class Sede { public int IdSede { get; set; } public string Nombre { get; set; } public string Direccion { get; set; } public decimal PrecioGeneral { ge...
namespace Docller.Core.Images { public class NullImageConverter : IImageConverter { public void Convert(string inputFile, string outputPngfile) { //do nothing } public string Extension { get { return string.Empty; } } } }
using System; using System.Collections; using SolidWorks.Interop.sldworks; using SolidWorks.Interop.swconst; using System.Windows.Forms; using System.Text; using System.Diagnostics; using System.Linq; using System.Collections.Generic; using System.Runtime.ExceptionServices; namespace Kingdee.CAPP.Solidworks.Routing...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Checkout : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Session["CartLength"] == null) { ...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using CIPMSBC; using CIPMSBC.Eligibility; public partial...
using System; using CC.Mobile.Services.Common; using Android.Content; using Android.Widget; using Android.App; namespace CC.Mobile.Services { public class ShareService : IShareService { Context context; public ShareService (Context context) { this.context = context; } public void Share (string subject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.M1.Ex1.OOP.Model4 { public class OrderItem : EntityBase { public Product Product { get; set; } public int Quantity { get; set; } public double PriceAtPurc...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class SearchAndRescueEvent : Event { public const string NAME = "Search and rescue"; public const string DESCRIPTION = "Triggered when delivering items to a Search and Rescue contact"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { public enum AxlErrors { [EnumDescription("Ошибок нет")] eNone = 0, [EnumDescription("Карта не найдена")] eCardNotFound = 1, [EnumDescription("Карта просрочена")...
using Likja.DataAccess.Common; namespace Likja.Conthread { public interface IConthreadRepository<T> : IBaseRepository<T> where T : Conthread { } }
 namespace MastermindGame { class Program { static void Main() { // TODO: Eger birden fazla oyun ekleyecek olursak, implementasyonu degistirip DI eklememiz grekiyor . IGame game = new MastermindGame(); game.Start(); game.Play(); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Modelos; using Servicos; namespace WEBTeste.Controllers { public class UnidadeController : Controller { UnidadeServico serv = ...
using NetDDD.Core.Contracts; using System; using System.Threading.Tasks; namespace NetDDD.Core.Bases { public abstract class DomainEventHandler<T> : IDomainEventHandler where T : IDomainEvent { public string Name { get; private set; } protected DomainEventHandler(string name) ...
using ColossalFramework; using ColossalFramework.UI; using ICities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace AutobulldozeMod { public class AutobulldozeMod : IUserMod { public static GameObject modO...
using System; namespace iSukces.Code.AutoCode { public class UnableToFindConstructorException : Exception { public UnableToFindConstructorException(Type type, string message, Exception innerException = null) : base($"Unable to find constructor for type {type}. {message}", innerException) =>...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Symbology; using gView.Framework.system; using System; using System.Collections.Generic; using System.Drawing; namespace gView.Framework.Carto { internal class LabelEngine2 : ILabelEngine, IDisposable { private enum Overl...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using VoxelSpace.Graphics; namespace VoxelSpace.UI { public abstract partial class UI { public Matrix ProjMat => _projMat; Matrix _projMat; public float Width { get; p...
using System; using System.Linq; namespace Asp_webform_sinav { public partial class Filmler : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { using (EntityModel Database = new EntityModel()) { Tekrar1.DataSource = Database.Mov...
using ODL.DomainModel.Common; namespace ODL.DomainModel.Organisation { public class Resultatenhet { public Resultatenhet() { } public Resultatenhet(string kstNr, Kostnadsstalletyp typ) { KstNr = kstNr; Typ = typ; } public int Or...
/* * Created by SharpDevelop. * User: User * Date: 8/18/2016 * Time: 6:11 PM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Drawing; using System.Windows.Forms; namespace Robot { /// <summary> /// Description of frmChooseGroupStartAuto. /// <...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class GameOver : MonoBehaviour { public TextMeshProUGUI textscore1; public TextMeshProUGUI textscore2; public TextMeshProUGUI textscoreTotal; int score1; int score2; // St...