text stringlengths 13 6.01M |
|---|
namespace ReceptiAPI.Konstante
{
public static class KonstantneVrednosti
{
public static string GreskaNaServerskojStrani = @"Greska na serverskoj strani.";
public static string GreskaPrilikomPristupaBaziPodataka = @"Greska prilikom pristupa bazi podataka.";
public static string Entitet... |
using System.Collections;
using System.Collections.Generic;
using AlmenaraGames;
using UnityEngine;
/// <summary>
/// Reads the stick inputs and increases wing flap amp in response to input
/// Holds the wings in a public variable so we can set it in the prefab for the model
/// </summary>
public class WingFlap : Mon... |
using Anywhere2Go.Business.Master;
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.Object;
using Anywhere2Go.Library;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace Cl... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib.Entities;
using KartObjects;
using AxisPosCore;
using System.Threading;
using KartLib;
using DevExpress.XtraEditors.Contr... |
using Microsoft.Reporting.WinForms;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace GK.Api.Core
{
/// <summary>
/// Contains information about the assembly hosting a .NET Core Web API.
/// </summary>
public class BuildInfo
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TubesAI
{
public partial class Log : Form
{
public static string history;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ifelseswitch
{
class Program
{
static void Main(string[] args)
{
atividade5();
Console.ReadKey();
#region Ativiade... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using System.Xml.Serialization;
using System.Globalization;
using CompanyX.Common;
using CompanyX.Commo... |
using Core;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Threading.Tasks;
namespace DBCore
{
public static class ReportsDB
{
public static async Task<List<ReportsIssuedEmployee>> GetEmployeeIssuedBetweenDateAsync(DateTime dateIn, DateTime dateOut)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using DomainModel.Entity.AmountClasses;
using DomainModel.StatePattern.InstallmentState;
using Infrostructure.Exeption;
namespace DomainModel.Entity.PaymentType
{
/// <summary>
/// قسط
/// </summary>
public class Installment
{
... |
using System;
using System.IO;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using AzureFunctions.Extensions.Swashbuckle.Attribute;
using AzureFunctions.Exte... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class IntroDialogue : MonoBehaviour {
public Text introText;
public float interLetterTime;
// Use this for initialization
void Start () {
StartCoroutine(addText("WELL " + StatsManager.playerName + ", LET'S GET RIGHT TO IT. A RECENT 'SCAV... |
using System;
using System.Windows.Markup;
namespace Shimakaze.Toolkit.Csf.Markup
{
public class I18nExtension : MarkupExtension
{
public string Key { get; set; }
public I18nExtension() { }
public I18nExtension(string key) : this() => this.Key = key;
public override object Pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Restaurant.Models;
namespace Restaurant.Repositories
{
public class MemberRepository : IMemberRepository
{
private ApplicationDbCo... |
using System;
using System.Collections.Generic;
using Alabo.Domains.Enums;
using Alabo.Domains.Services;
using Alabo.Framework.Core.Admins.Configs;
using Alabo.Framework.Core.Enums.Enum;
using Alabo.Industry.Cms.Articles.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Industry.Cms.Articles.Domain.Services {
... |
using gView.Framework.Data;
using gView.Framework.Geometry;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using System.Collections.Generic;
namespace gView.DataSources.MongoDb.Json
{
public class SpatialCollectionItem
{
public SpatialCollectionItem()
{
this.Gener... |
using BookApi.Domain.Intefaces;
using BookApi.Domain.Models;
using BookApi.Infrastructure.Data.EntityFramework.Context;
namespace BookApi.Infrastructure.Data.Repositories.EF
{
public class EFBookRepository : EFRepository<Book>, IBookRepository
{
public EFBookRepository(BookDbContext db) : base(db)
... |
using System;
using System.Collections.Generic;
using ContentPatcher.Framework.Tokens;
namespace ContentPatcher.Framework
{
/// <summary>A generic token context.</summary>
/// <typeparam name="TToken">The token type to store.</typeparam>
internal class GenericTokenContext<TToken> : IContext where TToken : ... |
using Microsoft.EntityFrameworkCore;
using senai_hroads_webApi.Contexts;
using senai_hroads_webApi.Domains;
using senai_hroads_webApi.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace senai_hroads_webApi.Repositories
{
public class TipoHabilidad... |
using System;
using Framework.Core.Common;
using OpenQA.Selenium;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
namespace Tests.Pages.Van.Main.VoterBatchPages
{
public class VoterBatchDetailsPage : VanBasePage
{
#region Page Element Declarations
public IWebElement... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassicCraft
{
public class Boss : Entity
{
public enum BossType
{
NoArmor,
LightArmor,
HeavyArmor
}
public Boss(Bo... |
using OpenQA.Selenium;
namespace Kliiko.Ui.Tests.WebPages.Blocks
{
class ContactList : WebPage
{
private static readonly By ButtonRecruiter = By.XPath("//*[@id='dashboard-contact-lists']//*[@href='#/resources/survey']");
public static void ExpectWebElements()
{
}... |
namespace SubC.Attachments {
using UnityEngine;
using ClingyPhysics;
[System.Serializable]
public struct AngleLimits {
public float min;
public float max;
public AngleLimits(float min = 0, float max = 359) {
this.min = min;
this.max = max;
}
... |
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Aplicacao.Interfaces
{
public interface IAppServicoConjuntos: IAppServicoBase<Conjuntos>
{
}
}
|
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using SuperMario.Collision;
namespace SuperMario.Entities.Mario
{
public class DeadMario : StaticEntity
{
public DeadMario(Vector2 screenLocation) : base(screenLocation)
{
this.CurrentSprite = new Sprite(MarioTextureS... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CarritoCompras.Modelo
{
public class Despacho
{
public string personaContacto { get; set; }
public string direccion { get; set; }
public string departamento { get; set; }
public string provincia { get;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AudioClasses
{
[System.Serializable]
public class SoundEffect
{
[SerializeField]
private AudioClip audioClip;
public AudioClip Clip { get { return audioClip; } private set { audioClip = value; ... |
using Photon.Pun;
using Photon.Pun.Demo.PunBasics;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Temp_PlayerController : MonoBehaviourPunCallbacks
{
private PlayerManager target;
private CameraWork playerCam;
private Text playerNameText;
... |
using ND.FluentTaskScheduling.Core.CommandSet;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.enums;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Thr... |
using System;
namespace Task_06
{
class Program
{
static void DeleteElement(ref int[] array, int index)
{
int[] newArray = new int[array.Length - 1];
for (int i = 0, j = 0; i < newArray.Length; j++)
{
if (j == index)
{
... |
using System;
namespace OrgMan.DomainObjects.Common
{
public class PhoneDomainModel
{
public Guid UID { get; set; }
public Guid CommunicationTypeUID { get; set; }
public Guid IndividualPersonUID { get; set; }
public string Number { get; set; }
public bool IsMain { g... |
using System;
using System.Collections.Generic;
namespace com.Sconit.Entity.SI.SD_ORD
{
[Serializable]
public partial class SequenceMaster
{
public string SequenceNo { get; set; }
public string Flow { get; set; }
public CodeMaster.SequenceStatus Status { get; set; }
public com.Sconit.C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SQMS.Application.sqms_mobileinterfaces;
using SQMS.Application.sqms_filejoiner;
namespace SQMS.Application.Views.Demo
{
public partial class WebServiceRef... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DelftTools.Functions.Generic;
using DelftTools.TestUtils;
using NUnit.Framework;
namespace DelftTools.Functions.Tests
{
[TestFixture]
public class FunctionHelperTest
{
[Test]
public void Spli... |
namespace P01Sorting
{
using System;
public interface ISortable<in T> where T : IComparable<T>
{
/// <summary>
/// Sort generic items of element
/// </summary>
/// <param name="array">elements</param>
void Sort(params T[] array);
/// <summary>
/// r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Security.AccessControl;
using System.Security;
using System.Security.Principal;
namespace DotNetNuke.MSBuild.Tasks
{
class DirectoryManager
{
public delegate void FileCopied(string Sourc... |
using System.Data.Entity;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
namespace Centroid.Models
{
// You can add profile data for the user by adding more properties to your ApplicationUser class, please visit https:/... |
using System;
using DelftTools.Shell.Core;
using DelftTools.Shell.Core.Workflow;
using DelftTools.Units.Generics;
namespace DelftTools.Tests.Core.Mocks
{
public class TestModel : TimeDependentModelBase
{
public TestModel() : this("new test model")
{
}
public TestModel(string na... |
using UnityEngine;
namespace FancyScrollView
{
public abstract class FancyScrollViewCell<TItemData, TContext> : MonoBehaviour where TContext : class, new()
{
public int Index { get; set; } = -1;
public virtual bool IsVisible => gameObject.activeSelf;
protected TContext Context { get;... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
using Xunit;
namespace Facturacion.Web.Data
{
public class Owner
{
public int ID { get; set; }
[MaxLength(30, ErrorMessage = "The field {0} only can ... |
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem248 : ProblemBase {
public override string ProblemName {
get { return "248: Numbers for which Eule... |
using System.Collections.Generic;
namespace Jira_Bulk_Issues_Helper.Models
{
public class Project
{
public string self { get; set; }
public string id { get; set; }
public string key { get; set; }
public string name { get; set; }
public AvatarUrls avatarUrls { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Thingy.WebServerLite
{
public class KnownUserFactory : IKnownUserFactory
{
private readonly string[] defaultRoles;
private readonly IKnownUser[] defaultKnown... |
using MonoDevelop.Projects;
using System;
namespace MonoDevelop.NUnit
{
public class SystemTestProvider : ITestProvider
{
public UnitTest CreateUnitTest(IWorkspaceObject entry)
{
UnitTest test = null;
if (entry is SolutionFolder)
{
test = SolutionFolderTestGroup.CreateTest((SolutionFolder)entry);
... |
using System.Data.Entity;
class ApplicationContext : DbContext
{
public ApplicationContext() : base("dbImportXML") { }
public DbSet<Client> Clients { get; set; }
}
|
using System.IO;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
namespace Needle.Demystify
{
#if !UNITY_2020_1_OR_NEWER
public class ScriptableSingleton<T> : ScriptableObject where T : ScriptableObject
{
private static T s_Instance;
public static T instance
{
get
{
if (!s_Instance... |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual
{
/// <summary>
/// Representa el objeto request de Requerimiento Párr... |
using System;
namespace HTB.Database.LookupRecords
{
public class AuftraggeberDetailLookup
{
#region Property Declaration
public int AgId { get; set; }
public string AgName { get; set; }
public string AgLKZ { get; set; }
public string AgOrt { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Specialized;
namespace LeetCodeTests
{
public abstract class Problem_0078
{
/*
Given a set of distinct integers, nums, return all possible subsets(the power set).
Note: The solution set must not contain duplicate s... |
using System;
using System.Collections.Generic;
namespace Dimension_Data_Collab.Models
{
public partial class Education
{
public string EducationId { get; set; }
public string EducationField { get; set; }
public string EducationYears { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Product.Dto.Flight
{
public class Detail
{
public string Codes { get; set; }
public string Rates { get; set; }
public string FlightClass... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace HospitalSystem.Models.Mapping
{
public class prescriptionMap : EntityTypeConfiguration<prescription>
{
public prescriptionMap()
{
// Primary Key
this.HasK... |
using jaytwo.Common.Extensions;
using jaytwo.Common.Http;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks... |
using System;
using System.Xml;
using JetBrains.Annotations;
// ReSharper disable once CheckNamespace
namespace Thinktecture
{
/// <summary>
/// Extensions for <see cref="XmlReader"/>.
/// </summary>
internal static class XmlReaderExtensions
{
[NotNull]
public static string GetL... |
using Profiling2.Domain.Prf.Careers;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Profiling2.Domain.Prf
{
/// <summary>
/// This class used to populate inputs to PRF_SP_Search_SearchForPerson_NHibernate stored proc.
/// </summary>
public class SearchTerm
{
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Text;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BikeRaceApp
{
public part... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using System;
public class Bullet : RecycleObject
{
Tween move;
float moveSpeed;
[SerializeField] Rigidbody rigid;
public Vector3 StartPosition;
public Action<Bullet> Destroyed;
float ForceValue;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using System.ComponentModel;
namespace KartExchangeEngine
{
class ContractPrice : Entity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyName
... |
using MediaBrowser.Model.Dlna;
using System.Collections.Generic;
namespace MediaBrowser.Model.MediaInfo
{
public class PlaybackInfoRequest
{
public string Id { get; set; }
public string UserId { get; set; }
public long? MaxStreamingBitrate { get; set; }
public long? StartTim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace SQLRichControl
{
public static class SQLRichProcess
{
private static WordList ReservedWord = new WordList();
private const string BASE_FONT = @"{\rtf1\ansi\ansi... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace ConfluenceEditor
{
class XmlHtmlFullIndentWriter : XmlTextWriter
{
private int _indentLevel;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartLib;
namespace KartSystem
{
public interface IZReportRecordsView:IAxiTradeView
{
List<ZReportRecord> Records { get; set; }
}
}
|
using System.Collections.Generic;
using Proxynet.Models;
using UsersLib.Entity;
namespace Proxynet.Service.Converters
{
public class GroupDtoConverter : IGroupDtoConverter
{
public GroupDto Convert( Group userGroup )
{
return new GroupDto
{
Id = userGrou... |
using Microsoft.EntityFrameworkCore;
using HomeBuh.Models;
namespace HomeBuh.Data
{
public class BuhContext: DbContext
{
public BuhContext(DbContextOptions<BuhContext> options) : base(options)
{
}
public DbSet<Entry> Entries { get; set; }
public DbSet<BuhAccount> BuhAc... |
using MailSender.ViewModel;
using PasswordDll;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace MailSender
{
public class EmailSendS... |
#if DEBUG
using Entity;
using System;
using System.Collections.Generic;
using System.Data;
using System.ServiceModel;
namespace Contracts.Report
{
[ServiceContract(SessionMode = SessionMode.Allowed, Namespace = "http://www.noof.com/", Name = "Report")]
public interface IReportService
{
[OperationContract]
bool... |
/*
* CREATED BY HM
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BangazonWorkforceSapphireElephants.Models.ViewModels
{
public class ComputerDeleteViewModel
{
public int Id { get; set; }
public DateTime PurchaseDate { get; set... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text.RegularExpressions;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.ComponentModel;
using System.IO.Ports;
using System.Xml;
using System.Ru... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Bucket_Opdracht_Version2.ModelStructures
{
public abstract class FillingUnitsAbstractStructure
{
#region
[Key]
public abstract string id { get; set; }
publ... |
using PhobiaX.Assets;
using PhobiaX.Game.GameObjects;
using PhobiaX.Game.UserInterface;
using PhobiaX.SDL2;
using PhobiaX.SDL2.Options;
using System;
using System.Collections.Generic;
using System.Text;
namespace PhobiaX.Game.UserInteface
{
public class UserIntefaceFactory
{
private readonly GameObjectFactory gam... |
using Microsoft.AspNetCore.Mvc;
using ServiceQuotes.Api.Helpers;
using ServiceQuotes.Application.DTOs.Quote;
using ServiceQuotes.Application.Filters;
using ServiceQuotes.Application.Interfaces;
using ServiceQuotes.Domain.Entities.Enums;
using ServiceQuotes.Domain.Repositories;
using System;
using System.Collections.Ge... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Reflection;
namespace DFC.ServiceTaxonomy.ContentApproval.Extensions
{
public static class EnumExtensions
{
public static Dictionary<string, string> GetEnumNameAndDisplayNameDic... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using AKCore.DataModel;
namespace AKCore.Models
{
public class AdminEventModel
{
public IEnumerable<EventViewModel> Events { get; set; }
public in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Data;
using iTextSharp.text;
using iTextSharp.text.html.simpleparser;
using iTextSharp.text.pdf;
using System.IO;
using System.Text;
using... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum CellState {
NONE,
IDLE,
SELECTED,
MOVE,
CAPTURE
}
public class CellAppearanceController : MonoBehaviour {
static Dictionary <string, Material> whiteMaterials = new Dictionary <string, Material> ();
static Dictionary ... |
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Adds Variable Instancer's Variable of type Collider2D to a Collection or List on OnEnable and removes it on OnDestroy.
/// </summary>
[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Agencia_Datos_Entidades;
using Agencia_Dominio;
namespace Agencia.Controllers
{
public class UbigeoController : Controller
{
private readonly D_Ubigeo ubigeo;
public UbigeoControlle... |
using System;
namespace Compiler.Exceptions
{
public class InvalidReturnTypeException : Exception
{
public InvalidReturnTypeException()
{
}
public InvalidReturnTypeException(string message) : base(message)
{
Message = message;
}
public over... |
using System;
namespace CC.Mobile.Services
{
public interface IShareService
{
void Share(string subject, string text);
void Email (string email, string subject, string text);
void Email (string email, string cc, string subject, string text);
void Sms (string phone, string message);
}
}
|
using Microsoft.EntityFrameworkCore.Migrations;
namespace Beeffective.Migrations
{
public partial class Add_Goal_Tags : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "Goal",
tabl... |
using Alabo.Industry.Offline.Order.Domain.Enums;
namespace Alabo.Industry.Offline.Order.Domain.Dtos
{
public class MerchantOrderListInput
{
/// <summary>
/// 订单状态
/// </summary>
public MerchantOrderStatus OrderStatus { get; set; }
/// <summary>
/// 获取会员... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp4
{
class Program
{
static void Main(string[] args)
{
AbstractFactory factoryProducer;
IShape shape;
/*Pinta Objetos simp... |
using System;
using Raylib_cs;
namespace RaylibStarterCS
{
class Program
{
static void Main(string[] args)
{
Game game = new Game();
Raylib.InitWindow(640, 480, "Hello World");
game.Init();
while (!Raylib.WindowShouldClose())
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using com.Sconit.Utility;
using Telerik.Web.Mvc;
using com.Sconit.Entity.MRP.ORD;
using com.Sconit.Web.Models.SearchModels.MRP;
using com.Sconit.Web.Models;
using com.Sconit.Entity.Exception;
using com.Sconit.Ent... |
using UnityEngine;
using System.Collections;
public class MovementUtilities
{
public static IEnumerator EaseIn (GameObject obj, Vector3 target, float maxSpeed, bool destroyOnArrival, bool invokeClearToContinue)
{
Vector3 startPos = obj.transform.position;
float speed = maxSpeed;
while (Vector3.D... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace WebApplication1.Models
{
public class Product
{
[ScaffoldColumn(false)]
public int ProductID
{
... |
using System;
using System.Linq;
using System.Web.Http;
using Uintra.Core.Member.Abstractions;
using Uintra.Features.Permissions.Interfaces;
using Umbraco.Core.Services;
using Umbraco.Web.WebApi;
namespace Uintra.Core.Member.Controllers
{
public class MemberApiController : UmbracoAuthorizedApiController
{
... |
using System.Collections.Generic;
using System.Drawing;
namespace MageTwinstick
{
/// <summary>
/// Superclass for anything that exsist in the GameWorld
/// </summary>
abstract class GameObject
{
//fields
protected Image sprite; //!< Image sprite for the GameObject
protecte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameControl : MonoBehaviour {
public Text timerLabel;
public Text restartLabel;
public float maxTimer = 60f;
private float timer = 60f;
public bool stopTimer;... |
using momo.Entity.Premission;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace momo.Domain.SystemManager.UseManager
{
public interface IUserDomain
{
#region APIs
/// <summary>
/// 获取所有用户
/// </summary>
/// <retur... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using System.Windows.Forms;
using System.Globalization;
namespace MakePayroll {
public class MainWindowViewModel : INotifyPropertyChanged {
... |
using UnityEngine;
using GFW;
using CodeX;
public class AppMain : MonoBehaviour {
public bool DebugMode = true;
public bool EnableLog = true;
// Use this for initialization
void Start () {
AppConst.DebugMode = DebugMode;
if (AppConst.DebugMode)
{
AppConst.LuaBundl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FuelRadar.UI.Toast
{
public interface IToastNotifier
{
void ShowToast(String message);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeadZone : MonoBehaviour {
public Transform spawnBallPosition;
public LauncherDoor launcherDoor;
public ScoreManager manager;
void OnTriggerEnter(Collider ballCollider){
Debug.Log ("Ha entrado");
manager.ResetScore ... |
using System.Linq;
using aairvid.Utils;
namespace libairvidproto.model
{
public class Video : AirVidResource
{
public static readonly int ContentType = (int)EmContentType.Video;
public Video(AirVidServer server, string name, string id, NodeInfo parent)
: base(server, nam... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using UniversityCourseAndResultMangementSystem.Models;
namespace UniversityCourseAndResultMangementSystem.Gateway
{
public class RegisterStudentGateway
{
st... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UnreliablePerformanceBenchmark.cs">
// Copyright (c) 2020 Johannes Deml. All rights reserved.
// </copyright>
// <author>
// Johannes Deml
// public@deml.io
// </author>
// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FluentNHibernate.Mapping;
namespace Nhibernate
{
class BookMap:ClassMap<Book>
{
public BookMap()
{
Id(x => x.Id);
Map(x => x.Title);
Re... |
using System.Collections.Generic;
using System.Security.Principal;
namespace Tests.Utils.WebFakers
{
public class FakePrincipal : IPrincipal
{
private readonly string _username;
private List<string> _roles = new List<string>();
public List<string> Roles
{
get { ret... |
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