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 namespace ReceptiAPI.Konstante { public static class KonstantneVrednosti { public static string GreskaNaServerskojStrani = @"Greska na serverskoj strani."; public static string GreskaPrilikomPristupaBaziPodataka = @"Greska prilikom pristupa bazi podataka."; public static string Entitet...
using System.Collections; using System.Collections.Generic; using AlmenaraGames; using UnityEngine; /// <summary> /// Reads the stick inputs and increases wing flap amp in response to input /// Holds the wings in a public variable so we can set it in the prefab for the model /// </summary> public class WingFlap : Mon...
using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace Cl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib.Entities; using KartObjects; using AxisPosCore; using System.Threading; using KartLib; using DevExpress.XtraEditors.Contr...
using Microsoft.Reporting.WinForms; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace GK.Api.Core { /// <summary> /// Contains information about the assembly hosting a .NET Core Web API. /// </summary> public class BuildInfo { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TubesAI { public partial class Log : Form { public static string history; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ifelseswitch { class Program { static void Main(string[] args) { atividade5(); Console.ReadKey(); #region Ativiade...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Xml; using System.Xml.Linq; using System.Xml.Serialization; using System.Globalization; using CompanyX.Common; using CompanyX.Commo...
using Core; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Threading.Tasks; namespace DBCore { public static class ReportsDB { public static async Task<List<ReportsIssuedEmployee>> GetEmployeeIssuedBetweenDateAsync(DateTime dateIn, DateTime dateOut) {...
using System; using System.Collections.Generic; using System.Linq; using DomainModel.Entity.AmountClasses; using DomainModel.StatePattern.InstallmentState; using Infrostructure.Exeption; namespace DomainModel.Entity.PaymentType { /// <summary> /// قسط /// </summary> public class Installment { ...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using AzureFunctions.Extensions.Swashbuckle.Attribute; using AzureFunctions.Exte...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class IntroDialogue : MonoBehaviour { public Text introText; public float interLetterTime; // Use this for initialization void Start () { StartCoroutine(addText("WELL " + StatsManager.playerName + ", LET'S GET RIGHT TO IT. A RECENT 'SCAV...
using System; using System.Windows.Markup; namespace Shimakaze.Toolkit.Csf.Markup { public class I18nExtension : MarkupExtension { public string Key { get; set; } public I18nExtension() { } public I18nExtension(string key) : this() => this.Key = key; public override object Pr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Restaurant.Models; namespace Restaurant.Repositories { public class MemberRepository : IMemberRepository { private ApplicationDbCo...
using System; using System.Collections.Generic; using Alabo.Domains.Enums; using Alabo.Domains.Services; using Alabo.Framework.Core.Admins.Configs; using Alabo.Framework.Core.Enums.Enum; using Alabo.Industry.Cms.Articles.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Cms.Articles.Domain.Services { ...
using gView.Framework.Data; using gView.Framework.Geometry; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System.Collections.Generic; namespace gView.DataSources.MongoDb.Json { public class SpatialCollectionItem { public SpatialCollectionItem() { this.Gener...
using BookApi.Domain.Intefaces; using BookApi.Domain.Models; using BookApi.Infrastructure.Data.EntityFramework.Context; namespace BookApi.Infrastructure.Data.Repositories.EF { public class EFBookRepository : EFRepository<Book>, IBookRepository { public EFBookRepository(BookDbContext db) : base(db) ...
using System; using System.Collections.Generic; using ContentPatcher.Framework.Tokens; namespace ContentPatcher.Framework { /// <summary>A generic token context.</summary> /// <typeparam name="TToken">The token type to store.</typeparam> internal class GenericTokenContext<TToken> : IContext where TToken : ...
using Microsoft.EntityFrameworkCore; using senai_hroads_webApi.Contexts; using senai_hroads_webApi.Domains; using senai_hroads_webApi.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai_hroads_webApi.Repositories { public class TipoHabilidad...
using System; using Framework.Core.Common; using OpenQA.Selenium; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.Common; namespace Tests.Pages.Van.Main.VoterBatchPages { public class VoterBatchDetailsPage : VanBasePage { #region Page Element Declarations public IWebElement...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassicCraft { public class Boss : Entity { public enum BossType { NoArmor, LightArmor, HeavyArmor } public Boss(Bo...
using OpenQA.Selenium; namespace Kliiko.Ui.Tests.WebPages.Blocks { class ContactList : WebPage { private static readonly By ButtonRecruiter = By.XPath("//*[@id='dashboard-contact-lists']//*[@href='#/resources/survey']"); public static void ExpectWebElements() { }...
namespace SubC.Attachments { using UnityEngine; using ClingyPhysics; [System.Serializable] public struct AngleLimits { public float min; public float max; public AngleLimits(float min = 0, float max = 359) { this.min = min; this.max = max; } ...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.Interfaces { public interface IAppServicoConjuntos: IAppServicoBase<Conjuntos> { } }
using System.Collections.Generic; using Microsoft.Xna.Framework; using SuperMario.Collision; namespace SuperMario.Entities.Mario { public class DeadMario : StaticEntity { public DeadMario(Vector2 screenLocation) : base(screenLocation) { this.CurrentSprite = new Sprite(MarioTextureS...
using System; using System.Collections.Generic; using System.Text; namespace CarritoCompras.Modelo { public class Despacho { public string personaContacto { get; set; } public string direccion { get; set; } public string departamento { get; set; } public string provincia { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AudioClasses { [System.Serializable] public class SoundEffect { [SerializeField] private AudioClip audioClip; public AudioClip Clip { get { return audioClip; } private set { audioClip = value; ...
using Photon.Pun; using Photon.Pun.Demo.PunBasics; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Temp_PlayerController : MonoBehaviourPunCallbacks { private PlayerManager target; private CameraWork playerCam; private Text playerNameText; ...
using ND.FluentTaskScheduling.Core.CommandSet; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.ServiceProcess; using System.Text; using System.Thr...
using System; namespace Task_06 { class Program { static void DeleteElement(ref int[] array, int index) { int[] newArray = new int[array.Length - 1]; for (int i = 0, j = 0; i < newArray.Length; j++) { if (j == index) { ...
using System; namespace OrgMan.DomainObjects.Common { public class PhoneDomainModel { public Guid UID { get; set; } public Guid CommunicationTypeUID { get; set; } public Guid IndividualPersonUID { get; set; } public string Number { get; set; } public bool IsMain { g...
using System; using System.Collections.Generic; namespace com.Sconit.Entity.SI.SD_ORD { [Serializable] public partial class SequenceMaster { public string SequenceNo { get; set; } public string Flow { get; set; } public CodeMaster.SequenceStatus Status { get; set; } public com.Sconit.C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SQMS.Application.sqms_mobileinterfaces; using SQMS.Application.sqms_filejoiner; namespace SQMS.Application.Views.Demo { public partial class WebServiceRef...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using DelftTools.Functions.Generic; using DelftTools.TestUtils; using NUnit.Framework; namespace DelftTools.Functions.Tests { [TestFixture] public class FunctionHelperTest { [Test] public void Spli...
namespace P01Sorting { using System; public interface ISortable<in T> where T : IComparable<T> { /// <summary> /// Sort generic items of element /// </summary> /// <param name="array">elements</param> void Sort(params T[] array); /// <summary> /// r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Security.AccessControl; using System.Security; using System.Security.Principal; namespace DotNetNuke.MSBuild.Tasks { class DirectoryManager { public delegate void FileCopied(string Sourc...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace Centroid.Models { // You can add profile data for the user by adding more properties to your ApplicationUser class, please visit https:/...
using System; using DelftTools.Shell.Core; using DelftTools.Shell.Core.Workflow; using DelftTools.Units.Generics; namespace DelftTools.Tests.Core.Mocks { public class TestModel : TimeDependentModelBase { public TestModel() : this("new test model") { } public TestModel(string na...
using UnityEngine; namespace FancyScrollView { public abstract class FancyScrollViewCell<TItemData, TContext> : MonoBehaviour where TContext : class, new() { public int Index { get; set; } = -1; public virtual bool IsVisible => gameObject.activeSelf; protected TContext Context { get;...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Xunit; namespace Facturacion.Web.Data { public class Owner { public int ID { get; set; } [MaxLength(30, ErrorMessage = "The field {0} only can ...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem248 : ProblemBase { public override string ProblemName { get { return "248: Numbers for which Eule...
using System.Collections.Generic; namespace Jira_Bulk_Issues_Helper.Models { public class Project { public string self { get; set; } public string id { get; set; } public string key { get; set; } public string name { get; set; } public AvatarUrls avatarUrls { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Thingy.WebServerLite { public class KnownUserFactory : IKnownUserFactory { private readonly string[] defaultRoles; private readonly IKnownUser[] defaultKnown...
using MonoDevelop.Projects; using System; namespace MonoDevelop.NUnit { public class SystemTestProvider : ITestProvider { public UnitTest CreateUnitTest(IWorkspaceObject entry) { UnitTest test = null; if (entry is SolutionFolder) { test = SolutionFolderTestGroup.CreateTest((SolutionFolder)entry); ...
using System.Data.Entity; class ApplicationContext : DbContext { public ApplicationContext() : base("dbImportXML") { } public DbSet<Client> Clients { get; set; } }
using System.IO; using System.Linq; using UnityEditorInternal; using UnityEngine; namespace Needle.Demystify { #if !UNITY_2020_1_OR_NEWER public class ScriptableSingleton<T> : ScriptableObject where T : ScriptableObject { private static T s_Instance; public static T instance { get { if (!s_Instance...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto request de Requerimiento Párr...
 using System; namespace HTB.Database.LookupRecords { public class AuftraggeberDetailLookup { #region Property Declaration public int AgId { get; set; } public string AgName { get; set; } public string AgLKZ { get; set; } public string AgOrt { get; set; } public...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0078 { /* Given a set of distinct integers, nums, return all possible subsets(the power set). Note: The solution set must not contain duplicate s...
using System; using System.Collections.Generic; namespace Dimension_Data_Collab.Models { public partial class Education { public string EducationId { get; set; } public string EducationField { get; set; } public string EducationYears { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.Flight { public class Detail { public string Codes { get; set; } public string Rates { get; set; } public string FlightClass...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace HospitalSystem.Models.Mapping { public class prescriptionMap : EntityTypeConfiguration<prescription> { public prescriptionMap() { // Primary Key this.HasK...
using jaytwo.Common.Extensions; using jaytwo.Common.Http; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks...
using System; using System.Xml; using JetBrains.Annotations; // ReSharper disable once CheckNamespace namespace Thinktecture { /// <summary> /// Extensions for <see cref="XmlReader"/>. /// </summary> internal static class XmlReaderExtensions { [NotNull] public static string GetL...
using Profiling2.Domain.Prf.Careers; using System; using System.Collections.Generic; using System.Linq; namespace Profiling2.Domain.Prf { /// <summary> /// This class used to populate inputs to PRF_SP_Search_SearchForPerson_NHibernate stored proc. /// </summary> public class SearchTerm { p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Text; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; namespace BikeRaceApp { public part...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using System; public class Bullet : RecycleObject { Tween move; float moveSpeed; [SerializeField] Rigidbody rigid; public Vector3 StartPosition; public Action<Bullet> Destroyed; float ForceValue; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartExchangeEngine { class ContractPrice : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName ...
using MediaBrowser.Model.Dlna; using System.Collections.Generic; namespace MediaBrowser.Model.MediaInfo { public class PlaybackInfoRequest { public string Id { get; set; } public string UserId { get; set; } public long? MaxStreamingBitrate { get; set; } public long? StartTim...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace SQLRichControl { public static class SQLRichProcess { private static WordList ReservedWord = new WordList(); private const string BASE_FONT = @"{\rtf1\ansi\ansi...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace ConfluenceEditor { class XmlHtmlFullIndentWriter : XmlTextWriter { private int _indentLevel; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartLib; namespace KartSystem { public interface IZReportRecordsView:IAxiTradeView { List<ZReportRecord> Records { get; set; } } }
using System.Collections.Generic; using Proxynet.Models; using UsersLib.Entity; namespace Proxynet.Service.Converters { public class GroupDtoConverter : IGroupDtoConverter { public GroupDto Convert( Group userGroup ) { return new GroupDto { Id = userGrou...
using Microsoft.EntityFrameworkCore; using HomeBuh.Models; namespace HomeBuh.Data { public class BuhContext: DbContext { public BuhContext(DbContextOptions<BuhContext> options) : base(options) { } public DbSet<Entry> Entries { get; set; } public DbSet<BuhAccount> BuhAc...
using MailSender.ViewModel; using PasswordDll; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace MailSender { public class EmailSendS...
#if DEBUG using Entity; using System; using System.Collections.Generic; using System.Data; using System.ServiceModel; namespace Contracts.Report { [ServiceContract(SessionMode = SessionMode.Allowed, Namespace = "http://www.noof.com/", Name = "Report")] public interface IReportService { [OperationContract] bool...
/* * CREATED BY HM */ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BangazonWorkforceSapphireElephants.Models.ViewModels { public class ComputerDeleteViewModel { public int Id { get; set; } public DateTime PurchaseDate { get; set...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text.RegularExpressions; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.ComponentModel; using System.IO.Ports; using System.Xml; using System.Ru...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Bucket_Opdracht_Version2.ModelStructures { public abstract class FillingUnitsAbstractStructure { #region [Key] public abstract string id { get; set; } publ...
using PhobiaX.Assets; using PhobiaX.Game.GameObjects; using PhobiaX.Game.UserInterface; using PhobiaX.SDL2; using PhobiaX.SDL2.Options; using System; using System.Collections.Generic; using System.Text; namespace PhobiaX.Game.UserInteface { public class UserIntefaceFactory { private readonly GameObjectFactory gam...
using Microsoft.AspNetCore.Mvc; using ServiceQuotes.Api.Helpers; using ServiceQuotes.Application.DTOs.Quote; using ServiceQuotes.Application.Filters; using ServiceQuotes.Application.Interfaces; using ServiceQuotes.Domain.Entities.Enums; using ServiceQuotes.Domain.Repositories; using System; using System.Collections.Ge...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Reflection; namespace DFC.ServiceTaxonomy.ContentApproval.Extensions { public static class EnumExtensions { public static Dictionary<string, string> GetEnumNameAndDisplayNameDic...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using AKCore.DataModel; namespace AKCore.Models { public class AdminEventModel { public IEnumerable<EventViewModel> Events { get; set; } public in...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using iTextSharp.text; using iTextSharp.text.html.simpleparser; using iTextSharp.text.pdf; using System.IO; using System.Text; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum CellState { NONE, IDLE, SELECTED, MOVE, CAPTURE } public class CellAppearanceController : MonoBehaviour { static Dictionary <string, Material> whiteMaterials = new Dictionary <string, Material> (); static Dictionary ...
using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Adds Variable Instancer's Variable of type Collider2D to a Collection or List on OnEnable and removes it on OnDestroy. /// </summary> [AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/S...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Agencia_Datos_Entidades; using Agencia_Dominio; namespace Agencia.Controllers { public class UbigeoController : Controller { private readonly D_Ubigeo ubigeo; public UbigeoControlle...
using System; namespace Compiler.Exceptions { public class InvalidReturnTypeException : Exception { public InvalidReturnTypeException() { } public InvalidReturnTypeException(string message) : base(message) { Message = message; } public over...
using System; namespace CC.Mobile.Services { public interface IShareService { void Share(string subject, string text); void Email (string email, string subject, string text); void Email (string email, string cc, string subject, string text); void Sms (string phone, string message); } }
using Microsoft.EntityFrameworkCore.Migrations; namespace Beeffective.Migrations { public partial class Add_Goal_Tags : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "Goal", tabl...
using Alabo.Industry.Offline.Order.Domain.Enums; namespace Alabo.Industry.Offline.Order.Domain.Dtos { public class MerchantOrderListInput { /// <summary> /// 订单状态 /// </summary> public MerchantOrderStatus OrderStatus { get; set; } /// <summary> /// 获取会员...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp4 { class Program { static void Main(string[] args) { AbstractFactory factoryProducer; IShape shape; /*Pinta Objetos simp...
using System; using Raylib_cs; namespace RaylibStarterCS { class Program { static void Main(string[] args) { Game game = new Game(); Raylib.InitWindow(640, 480, "Hello World"); game.Init(); while (!Raylib.WindowShouldClose()) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Entity.MRP.ORD; using com.Sconit.Web.Models.SearchModels.MRP; using com.Sconit.Web.Models; using com.Sconit.Entity.Exception; using com.Sconit.Ent...
using UnityEngine; using System.Collections; public class MovementUtilities { public static IEnumerator EaseIn (GameObject obj, Vector3 target, float maxSpeed, bool destroyOnArrival, bool invokeClearToContinue) { Vector3 startPos = obj.transform.position; float speed = maxSpeed; while (Vector3.D...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace WebApplication1.Models { public class Product { [ScaffoldColumn(false)] public int ProductID { ...
using System; using System.Linq; using System.Web.Http; using Uintra.Core.Member.Abstractions; using Uintra.Features.Permissions.Interfaces; using Umbraco.Core.Services; using Umbraco.Web.WebApi; namespace Uintra.Core.Member.Controllers { public class MemberApiController : UmbracoAuthorizedApiController { ...
using System.Collections.Generic; using System.Drawing; namespace MageTwinstick { /// <summary> /// Superclass for anything that exsist in the GameWorld /// </summary> abstract class GameObject { //fields protected Image sprite; //!< Image sprite for the GameObject protecte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameControl : MonoBehaviour { public Text timerLabel; public Text restartLabel; public float maxTimer = 60f; private float timer = 60f; public bool stopTimer;...
using momo.Entity.Premission; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace momo.Domain.SystemManager.UseManager { public interface IUserDomain { #region APIs /// <summary> /// 获取所有用户 /// </summary> /// <retur...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using System.Windows.Forms; using System.Globalization; namespace MakePayroll { public class MainWindowViewModel : INotifyPropertyChanged { ...
using UnityEngine; using GFW; using CodeX; public class AppMain : MonoBehaviour { public bool DebugMode = true; public bool EnableLog = true; // Use this for initialization void Start () { AppConst.DebugMode = DebugMode; if (AppConst.DebugMode) { AppConst.LuaBundl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelRadar.UI.Toast { public interface IToastNotifier { void ShowToast(String message); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeadZone : MonoBehaviour { public Transform spawnBallPosition; public LauncherDoor launcherDoor; public ScoreManager manager; void OnTriggerEnter(Collider ballCollider){ Debug.Log ("Ha entrado"); manager.ResetScore ...
using System.Linq; using aairvid.Utils; namespace libairvidproto.model { public class Video : AirVidResource { public static readonly int ContentType = (int)EmContentType.Video; public Video(AirVidServer server, string name, string id, NodeInfo parent) : base(server, nam...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Configuration; using UniversityCourseAndResultMangementSystem.Models; namespace UniversityCourseAndResultMangementSystem.Gateway { public class RegisterStudentGateway { st...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UnreliablePerformanceBenchmark.cs"> // Copyright (c) 2020 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FluentNHibernate.Mapping; namespace Nhibernate { class BookMap:ClassMap<Book> { public BookMap() { Id(x => x.Id); Map(x => x.Title); Re...
using System.Collections.Generic; using System.Security.Principal; namespace Tests.Utils.WebFakers { public class FakePrincipal : IPrincipal { private readonly string _username; private List<string> _roles = new List<string>(); public List<string> Roles { get { ret...