text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualBasic;
using BugTracker... |
using System;
namespace SwaByRef // 값을 참조해서 바꿔줌
{
class MainApp // 메인 클래스를 선언한다.
{
static void Swap (ref int a, ref int b) // Swap이라는 하위 메소드를 선언하고 ref형 int a와 b를 선언한다. 이 ref변수를 사용하면 매개 변수가 변수나 상수로부터 값을 복사하는 것과는 달리, 매개 변수가 메소드에 넘겨진 원본 변수를 직접 참조한다. 따라서 메소드 안에서 매개 변수를 수정하면 이 매개 변수가 참조하고 있는 원본 변수에 수정이 이루어 지게 된다.
... |
using System.Diagnostics;
using System.Windows;
using System.Windows.Documents;
using System.Windows.Input;
namespace Crystal.Plot2D.Charts
{
/// <summary>
/// Interaction logic for AboutWindow.xaml
/// </summary>
internal partial class AboutWindow : Window
{
public AboutWindow()
{
InitializeC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using OpenQA.Selenium;
namespace WebAutomationFramework.Pages
{
public class BasePage
{
private readonly IWebDriver _driver;
public BasePage(IWebDriver d... |
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public partial class PimpMyEditorInspector2 : Editor
{
[RunBeforeOnInspectorGUI]
protected void GroupInspector()
{
GroupInspectorApply(first);
GroupInspectorCascade(first);
}
protecte... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KartObjects
{
/// <summary>
/// Документ внесения/изъятия
/// </summary>
[Serializable]
public class EncashmentRecord:Entity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
... |
// ReSharper disable All
using Irony.Interpreter.Ast;
using Irony.Parsing;
namespace Bitbrains.AmmyParser
{
partial class AmmyGrammar
{
public void AutoInit()
{
// generator : AssemblyStart:94
comma_opt.Rule = Empty | comma;
int_number_optional.Rule = Empty |... |
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
// modifies person export to be compatible with Career table adjustments
[Migration(201305151740)]
public class UpdatePersonProfileCareerProcs : Migration
{
public override void Down()
{
}
... |
using BradescoPGP.Common;
using BradescoPGP.Repositorio;
using BradescoPGP.Web.Models;
using BradescoPGP.Web.Services;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web.Mvc;
namespace BradescoPGP.Web.Controllers
{
[Authorize]
p... |
using SSISTeam9.Models;
using SSISTeam9.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Threading.Tasks;
using SSISTeam9.Filters;
namespace SSISTeam9.Controllers
{
public class RepresentativeController : Controller
{
pri... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dapper;
namespace ManageDomain.DAL
{
public class ProjectDal
{
public List<Models.Project> GetPage(CCF.DB.DbConn dbconn, string keywords, int pno, int pagesize, ... |
using UnityEngine;
using System.Collections;
public class GameInputController : Singleton<GameInputController> {
string [] inputKeys = new string [61]{
"backspace","delete","tab","return","pause","escape","space",
"up","down","right","left","insert","home","end","page up","page down",
... |
using Restaurants.Domain;
namespace Restaurants.Application
{
public interface ICustomerAppService : IAppServiceBase<Customer>
{
Customer GetByEmail(string email);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PizzaNameDefs
{
public List<string> MeatPrefixes;
public List<string> VegPrefixes;
public List<string> MeatSuffixes;
public List<string> VegSuffixes;
}
|
using CapaDatos;
using System;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using Tulpep.NotificationWindow;
namespace CapaUsuario.Compras
{
public partial class FrmStock : Form
{
//private DUsuario usuarioLogueado;
//public DUsuario UsuarioLogueado { get => usuarioLogu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GridPlacing
{
public class MasterGrid : MonoBehaviour
{
public static MasterGrid instance;
private GridPlacer[] gridsPlacer;
private void Awake()
{
if(MasterGrid.instance == ... |
using DotNet.Utilities;
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
namespace SouGouImgCrawler
{
class Program
{
static void Main(string[] args)
{
//List<Thread> threads = new List<Thread>();
... |
using System;
namespace Fingo.Auth.Domain.Policies.ConfigurationClasses
{
public class UserAccountExpirationDateConfiguration : PolicyConfiguration
{
public DateTime ExpirationDate { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace Starbucks
{
[DataContract]
public class FailureWithReason : Failure
{
[DataMember]
public ReasonChildWithParent reason { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace wsApiEPayment.Models.Openpay
{
public class RespuestaVenta
{
}
public class RespuestaCargo {
public string Rembolso { get; set; }
public string FechaCreacion { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2022 {
public class Problem05 : AdventOfCodeBase {
private Dictionary<int, LinkedList<char>> _crates;
private List<Instruction> _instructions;
public override string ProblemName... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class class_orb : MonoBehaviour
{
public Material mat_normal;
public Material mat_glow;
private Renderer rend;
public int int_id;
public AudioSource audioSource;
public GameObject GO_gameLogic;
void St... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneController : MonoBehaviour
{
public static SceneController instance;
private string nextScene;
private void Awake()
{
if (instance == null)
{
... |
using System.Threading.Tasks;
using ECommon.Components;
using ECommon.Dapper;
using ECommon.IO;
using ENode.Infrastructure;
using ENode.Sample.Common;
using ENode.Sample.Domain;
namespace ENode.Sample.Denormalizers
{
//[Component]
public class NoteDenormalizer : AbstractDenormalizer,
IMessageHandler<N... |
using System;
using System.Globalization;
namespace NStandard
{
public static class DateTimeOffsetEx
{
/// <summary>
/// Gets the DateTimeOffset(UTC) of UnixMinValue.
/// </summary>
/// <returns></returns>
public static readonly DateTimeOffset UnixMinValue = new(1970, 1... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using CODE.Framework.Wpf.Utilities;
name... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player_Skin_Controller : MonoBehaviour
{
public int SelectedSkin;
private int SeleccionSkinAnterior; // esto se hace para saber cuando cambia el skin.
public Skins[] Skins;
//
private GameObject cuerpo;
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using lsc.Common;
using lsc.Model;
using Microsoft.EntityFrameworkCore;
namespace lsc.Dal
{
public class EmailTemplateDal
{
private static EmailTemplateDal ins;
public static EmailTemplateDal Ins =... |
// The MIT License (MIT)
// Copyright (c) 2015 Intis Telecom
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, ... |
using Newtonsoft.Json;
using System;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
namespace NStandard.Json.Net.Converters
{
public class PhysicalAddressConverter : JsonConverter
{
public override bool CanConvert(Type objectType) => objectType == typeof(PhysicalAddress);
... |
using GeoAPI.Extensions.Networks;
using NetTopologySuite.Extensions.Coverages;
namespace NetTopologySuite.Extensions.Networks
{
public static class BranchFeatureExtensions
{
public static NetworkLocation ToNetworkLocation(this IBranchFeature branchFeature)
{
return new NetworkL... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace The_V_Logger
{
class Program
{
static void Main(string[] args)
{
HashSet<string> usernames = new HashSet<string>();
//Pesho followed by ....
var userFollowers = new Dictionary<stri... |
using System;
using Simpler;
using WebApplication1.Models;
namespace WebApplication1.Tasks
{
public class SaveChargeTask : SimpleTask
{
public ChargeDetails Charge { get; set; }
public override void Execute()
{
try
{
SharedDb.SqlServer.Execute(@"INSERT INTO [dbo].[ChargeDetails]
([Token]... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CSharp.ExpressCompiler
{
/// <summary>
/// https://www.infoq.com/articles/expression-compiler/
/// </summary>
public class BasicExample
{
}
}
|
using System;
using System.IO;
using System.Runtime.Serialization.Json;
using System.Threading.Tasks;
namespace TRPO_labe_6.Models.FileWorkers
{
public class JsonFileSerializer<TType> : JsonFile<TType>
where TType : class
{
private bool _alreadyEmpty = false;
public JsonFileSeria... |
using org.mariuszgromada.math.mxparser;
using System;
using System.Collections.Generic;
using System.Linq;
namespace PP_Optimalization.Service
{
public interface IMathService
{
MathData GetExamples(ValuesData valuesData);
}
public class MathService : IMathService
{
private int[] _a... |
using Crystal.Plot2D.Charts;
using System;
using System.Collections.Generic;
using System.Windows;
namespace Crystal.Plot2D
{
[Obsolete("Works incorrectly", true)]
public sealed class InclinationFilter : PointsFilterBase
{
private double criticalAngle = 179;
public double CriticalAngle
{
get {... |
using System;
using MongoDB.Bson;
using MongoDB.Driver;
namespace playmongodb
{
class Program
{
static readonly MongoClient _dbClient;
static Program()
{
_dbClient = new MongoClient(DatabaseSettings.ConnectionString);
new SeedDataProvider(
Data... |
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace NStandard
{
#if NET7_0_OR_GREATER
public static class BitConverterEx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Int128 ToInt128(ReadOnlySpan<byte> value)
{
... |
using Dapper;
using Dapper.FastCrud;
using Microsoft.Extensions.Options;
using CarRental.API.Common.SettingsOptions;
using CarRental.API.DAL.Entities;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
namespace CarRental.API... |
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Aplicacao.Interfaces
{
public interface IAppServicoPessoas: IAppServicoBase<Pessoas>
{
List<string> ObterListaOrgaoEmissor();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IRAPShared;
using IRAP.Global;
namespace IRAP.Entity.FVS
{
public class LineKPI_BTS
{
private Quantity planQuantity = new Quantity();
private Quantity btsQuantity = new Quantity();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Threading;
using TrackLauncher.Helpers;
namespace TrackLauncher.ViewModel
{
class ViewModelBase : ... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class UiManager : MonoBehaviour
{
public Text vittoriaP1;
public Text vittoriaP2;
void Start ()
{
vittoriaP1.gameObject.SetActive(false);
vittoriaP2.gameObject.SetActive(false);
}
void Update()
{
if (Input.GetKey(KeyCode.Escap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PluginDevelopment.Model;
using PluginDevelopment.DAL;
using PluginDevelopment.DAL.EF.IDAL;
using PluginDevelopment.DAL.EF.DALContainer;
namespace PluginDevelopment.BLL
{
public class UserServ... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.Items
{
public class QuickMaterial : ModItem
{
string Matname;
string Mattooltip;
int Maxstack;
int Value;
int Rare;
public QuickMaterial(string name, string tooltip, int maxs... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class TopDownCamera {
// @Camera owner (player, npc, enemy...)
private Transform m_target;
// @Position offset from owner
private Vector3 m_offset;
// @Constructor
public TopDownCamera (Transform target, V... |
using System;
namespace BizApplication
{
/// <summary>
/// Base class to build server side applications.
/// Contains methods for interact with the server and for share data.
/// </summary>
public abstract class ApplicationInstanceBase
{
//#### Declaration
private G... |
using Microsoft.EntityFrameworkCore;
using Quizlet_Server.Data;
using Quizlet_Server.Entities;
using Quizlet_Server.Interfaces.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Quizlet_Server.Services
{
public class LopHocService : ILopHocService
{
... |
using System.Collections.Generic;
using System.Linq;
using Fingo.Auth.DbAccess.Models.Base;
using Fingo.Auth.DbAccess.Models.Statuses;
namespace Fingo.Auth.Domain.Infrastructure.ExtensionMethods
{
public static class CheckIsInUserStatuses
{
public static T WithStatuses<T>(this T model , params UserSta... |
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems {
public class Problem109: ProblemBase {
private List<Hit> _hits = new List<Hit>();
private Dictionary<int, Hit> _doubles = new Dictionary<int, Hit>();
private List<Hit> _dart1;
private List<List<Hi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RakNet;
namespace InternalSwigTestApp
{
public class FileListTransferCB : FileListTransferCBInterface
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public Board board;
public FigureManager figureManager;
// Start is called before the first frame update
void Start()
{
board.Create();
figureManager.Setup(boar... |
namespace Session07.Es.CM.ApplicationServices.Customers.Dtoes
{
public class CustomerDto
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string CustomerId { get; set; }
public AddressDto Address { get; set; }
}
}
|
using EngageNet.Data;
using NUnit.Framework;
namespace EngageNet.Tests.Data
{
[TestFixture]
public class AddressTests
{
#region Setup/Teardown
[SetUp]
public void TestSetup()
{
_address = new Address();
}
#endregion
private Address _address;
[Test]
public void CanPopulateCountryProperty()
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Ask : Scenario {
/*void Start()
{
this.gameObject.transform.localScale = new Vector3 (0.1f, 0.01f);
}*/
public IEnumerator Anim(float finalSize, string text)
{
if (this.gameObject != null)
{
this.gameObject.transform.loca... |
using Newtonsoft.Json;
namespace ReceptiAPI.DTO
{
public class NamirnicaDTO
{
[JsonProperty(PropertyName = "id")]
public string Id { get; set; }
[JsonProperty(PropertyName = "naziv")]
public string Naziv { get; set; }
[JsonProperty(PropertyName = "opis")]
public... |
using UnityEngine;
namespace Models
{
public class FieldModelDefault : FieldModel
{
private static int _fieldCtr = 1;
public FieldModelDefault()
{
var gs = GameModel.Instance.GameSettings;
Name = string.Format("Field {0}", _fieldCtr++);
Size = new V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _5.DependencyInversionPrinciple.Repository
{
public interface ICustomerRepository
{
void SaveToDb(object objCustomer);
}
}
|
// Copyright (c) Erik Mavrinac, https://github.com/erikma. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
namespace OptimizedStrings
{
/// <summary>
/// Implements case sensitive and in... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ISE.UILibrary;
using ISE.ClassLibrary;
using ISE.SM.Common.DTO;
using ISE.SM.Client.Common.Presenter;
using ISE.Framework.Utility... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using TinhLuong.Models;
using TinhLuongBLL;
using TinhLuongINFO;
namespace TinhLuong.Controllers
{
public class TinhLuongBS_Ver1Controller : BaseController
{
// GET: TinhLuongBS_Ver1
[Che... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace GreenValleyAuctionsSystems
{
public partial cla... |
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync;
using OrchardCore.ContentManagement;
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Items
{
public interface IContentI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CellphoneAdStore
{
public partial class Site1 : System.Web.UI.MasterPage
{
protected void Page_Load(object sender, EventArgs e)
{
try... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using CIPMSBC;
//added by sreevani for closed federations... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Repository.Model;
using Repository.Service;
using System;
using UrlShortener.Model;
namespace UrlShortener.Controllers
{
[ApiController]
[Route("[controller]")]
public class UriController : ControllerBase
... |
using NUnit.Framework;
using System.Net.Http;
using System.Threading.Tasks;
using System.IO;
using ReqresTestTask.Models;
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace ReqresTestTask
{
public class HttpResponse
{
public int StatusCode { get; set; }
public s... |
using Alabo.Domains.Entities;
using MongoDB.Bson.Serialization.Attributes;
using System.ComponentModel.DataAnnotations.Schema;
namespace Alabo.Cloud.Cms.Votes.Domain.Entities
{
/// <summary>
/// 投票
/// </summary>
[BsonIgnoreExtraElements]
[Table("Market_Vote")]
public class Vote : Aggregat... |
using System.Collections.Generic;
namespace System.Web.Helpers {
internal interface IWebGridDataSource {
int TotalRowCount { get; }
IList<GenericWebGridRow> GetRows(SortInfo sortInfo, int pageIndex);
}
}
|
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Collections.Concurrent;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.ViewManagement;
using Windows.ApplicationModel.Core;
using Inventory.Views;
using Inventory.ViewModels;
using Linphone.Mod... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modelo
{
public class Estudio
{
public static int FECHA = 0;
public static int MUESTREO_No = 1;
public static int ... |
using Capa_de_Negocios_ONG_SYS;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for UserLogin
/// </summary>
public class UserLogin
{
public string UserName { get; set; }
public string Password { get; set; }
public string BranchID { get; set; }
public strin... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Uniduino;
using RBF;
using System;
public class GloveController : MonoBehaviour {
//Arduino
private int[] m_bendPins = {1,0,3,2};
private int m_bendCalibratePin = 18;
private double[] m_bendValues;
private Arduino m_arduino;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensi... |
using System;
using System.Threading.Tasks;
using Tweetinvi.Core.Controllers;
using Tweetinvi.Core.Factories;
using Tweetinvi.Core.Helpers;
using Tweetinvi.Models;
using Tweetinvi.Models.DTO;
using Tweetinvi.Models.Entities;
namespace Tweetinvi.Logic
{
/// <summary>
/// Message that can be sent privately betw... |
using Improbable;
using Improbable.Core;
using Improbable.Unity.Visualizer;
using UnityEngine;
namespace Assets.Gamelogic.Pirates.Behaviours
{
// Add this MonoBehaviour on both client and server-side workers
public class TransformReceiver : MonoBehaviour
{
// Inject access to the entity's Position ... |
using UnityEngine;
namespace View.Enemy
{
public class CommonEnemyView : MonoBehaviour, IView
{
public TextMesh Text;
public SpriteRenderer[] Sprites;
private void Awake()
{
Text.GetComponent<MeshRenderer>().sortingLayerName = "Items";
Text.GetCompo... |
using System.Collections.Generic;
using NHibernate;
using Profiling2.Domain.Prf.Persons;
using Profiling2.Domain.Scr;
using Profiling2.Domain.Scr.PersonEntity;
namespace Profiling2.Domain.Contracts.Queries
{
public interface IScreeningEntityQueries
{
/// <summary>
/// Searches all reasoning an... |
using System;
using System.Threading;
using System.Windows.Forms;
using FrameworkLibraries.Utils;
using FrameworkLibraries.AppLibs.QBDT;
using FrameworkLibraries.ActionLibs.WhiteAPI;
using Installer_Test.Lib;
using Installer_Test.Properties.Lib;
using TestStack.White.UIItems.WindowItems;
using Microsoft.VisualStudi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GUI.Helpers;
using Newtonsoft.Json.Linq;
namespace GUI.Models
{
/// <summary>
/// The different message types to the Broker
/// The values must reflect *exactly* the values defined in... |
using System;
using System.IO;
using System.Linq;
using AppKit;
using Foundation;
using WpfApp4;
namespace MacOSApp1
{
public partial class ViewController : NSViewController
{
public ViewController(IntPtr handle) : base(handle)
{
}
public override void ViewDidLoad()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Projeto_Carros.Models;
namespace Projeto_Carros.Services
{
public class CarrosServicesImpl : ICarrosServices
{
private ApplicationContext _applicationContext;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTerraforming.GameAi
{
public class AvoidAgents : AgentBehaviour
{
public float ColisionRadius = 0.4f;
public float ScanRadius;
public float ScanTime = 0.5f;
private List<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UIInfoSuite
{
public interface LEEvents
{
event EventHandler OnXPChanged;
void raiseEvent();
}
}
|
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace ClassLibraryAandelen.basis
{
public class Notifyable : INotifyPropertyChanged
{
//event dat getriggert wordt wanneer er iets verandert
public event PropertyChangedEventHandler PropertyChanged;
... |
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Web.Authentication.Interfaces
{
public interface ITokenService
{
string GetToken();
}
}
|
using NUnit.Framework;
namespace UnitTesting.GettingStarted.Tests
{
[TestFixture]
public class CalculatorTests
{
[Test]
public void Add_Always_ReturnsExpectedResult() //[subject]_[scenario]_[result] i.e GrantLoan_WhenCreditLessthan500_ReturnsFalse
{
var systemUnderTes... |
using System;
namespace Assets.Scripts.Models.Food
{
public class BottleWater : Food
{
public BottleWater()
{
LocalizationName = "bottle_water";
Description = "bottle_water_descr";
IconName = "bottle_water";
ThirstEffect = 40.0f;
}
public override void Us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Empresa.DesignPatterns.Vendas.Descontos
{
class DescontoParaMaisDe500Reais : Desconto
{
public Desconto Proximo { get; set;}
public DescontoParaMaisDe500Reais(Desconto... |
namespace Dg.KMS.Domain
{
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus.Configuration;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfe... |
using System.Collections.Generic;
namespace LoneWolf.Migration.Code
{
public interface IGenerator
{
IEnumerable<string> Generate(IEnumerable<string> input);
}
}
|
using ISE.Framework.Common.CommonBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.Common.Message
{
[DataContract]
public class TokenValidationResult:BaseDto
{
public TokenV... |
using System;
using System.Collections.Generic;
using System.Linq;
using TeamleaderDotNet.Crm;
using TeamleaderDotNet.Utils;
namespace TeamleaderDotNet
{
public class TeamleaderCompaniesApi : TeamleaderApiBase
{
public TeamleaderCompaniesApi(string apiGroup, string apiSecret)
: base(apiGro... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class CharacterMovingScript : MonoBehaviour {
public AudioSource audioSource;
public AudioClip jump;
public AudioClip fruit;
public AudioClip hurt;
public AudioClip win;
public GameObject character;
public GameObject end... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace WebAppMedOffices.Models
{
[NotMapped]
public class TurnoView : Turno
{
[DataType(DataType.Date)]
[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Library.Model;
namespace Library.Interfaces
{
public interface IPathStepRepository
{ // Not sure if this will ever be used... implementing it just in case though.
Task AddPathStep(... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.