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using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Text; using System.Threading.Tasks; using Microsoft.VisualBasic; using BugTracker...
using System; namespace SwaByRef // 값을 참조해서 바꿔줌 { class MainApp // 메인 클래스를 선언한다. { static void Swap (ref int a, ref int b) // Swap이라는 하위 메소드를 선언하고 ref형 int a와 b를 선언한다. 이 ref변수를 사용하면 매개 변수가 변수나 상수로부터 값을 복사하는 것과는 달리, 매개 변수가 메소드에 넘겨진 원본 변수를 직접 참조한다. 따라서 메소드 안에서 매개 변수를 수정하면 이 매개 변수가 참조하고 있는 원본 변수에 수정이 이루어 지게 된다. ...
using System.Diagnostics; using System.Windows; using System.Windows.Documents; using System.Windows.Input; namespace Crystal.Plot2D.Charts { /// <summary> /// Interaction logic for AboutWindow.xaml /// </summary> internal partial class AboutWindow : Window { public AboutWindow() { InitializeC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using OpenQA.Selenium; namespace WebAutomationFramework.Pages { public class BasePage { private readonly IWebDriver _driver; public BasePage(IWebDriver d...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; public partial class PimpMyEditorInspector2 : Editor { [RunBeforeOnInspectorGUI] protected void GroupInspector() { GroupInspectorApply(first); GroupInspectorCascade(first); } protecte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { /// <summary> /// Документ внесения/изъятия /// </summary> [Serializable] public class EncashmentRecord:Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] ...
// ReSharper disable All using Irony.Interpreter.Ast; using Irony.Parsing; namespace Bitbrains.AmmyParser { partial class AmmyGrammar { public void AutoInit() { // generator : AssemblyStart:94 comma_opt.Rule = Empty | comma; int_number_optional.Rule = Empty |...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { // modifies person export to be compatible with Career table adjustments [Migration(201305151740)] public class UpdatePersonProfileCareerProcs : Migration { public override void Down() { } ...
using BradescoPGP.Common; using BradescoPGP.Repositorio; using BradescoPGP.Web.Models; using BradescoPGP.Web.Services; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web.Mvc; namespace BradescoPGP.Web.Controllers { [Authorize] p...
using SSISTeam9.Models; using SSISTeam9.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Threading.Tasks; using SSISTeam9.Filters; namespace SSISTeam9.Controllers { public class RepresentativeController : Controller { pri...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper; namespace ManageDomain.DAL { public class ProjectDal { public List<Models.Project> GetPage(CCF.DB.DbConn dbconn, string keywords, int pno, int pagesize, ...
using UnityEngine; using System.Collections; public class GameInputController : Singleton<GameInputController> { string [] inputKeys = new string [61]{ "backspace","delete","tab","return","pause","escape","space", "up","down","right","left","insert","home","end","page up","page down", ...
using Restaurants.Domain; namespace Restaurants.Application { public interface ICustomerAppService : IAppServiceBase<Customer> { Customer GetByEmail(string email); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PizzaNameDefs { public List<string> MeatPrefixes; public List<string> VegPrefixes; public List<string> MeatSuffixes; public List<string> VegSuffixes; }
using CapaDatos; using System; using System.Data; using System.Drawing; using System.Windows.Forms; using Tulpep.NotificationWindow; namespace CapaUsuario.Compras { public partial class FrmStock : Form { //private DUsuario usuarioLogueado; //public DUsuario UsuarioLogueado { get => usuarioLogu...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GridPlacing { public class MasterGrid : MonoBehaviour { public static MasterGrid instance; private GridPlacer[] gridsPlacer; private void Awake() { if(MasterGrid.instance == ...
using DotNet.Utilities; using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Threading; namespace SouGouImgCrawler { class Program { static void Main(string[] args) { //List<Thread> threads = new List<Thread>(); ...
using System; namespace Fingo.Auth.Domain.Policies.ConfigurationClasses { public class UserAccountExpirationDateConfiguration : PolicyConfiguration { public DateTime ExpirationDate { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace Starbucks { [DataContract] public class FailureWithReason : Failure { [DataMember] public ReasonChildWithParent reason { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace wsApiEPayment.Models.Openpay { public class RespuestaVenta { } public class RespuestaCargo { public string Rembolso { get; set; } public string FechaCreacion { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem05 : AdventOfCodeBase { private Dictionary<int, LinkedList<char>> _crates; private List<Instruction> _instructions; public override string ProblemName...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class class_orb : MonoBehaviour { public Material mat_normal; public Material mat_glow; private Renderer rend; public int int_id; public AudioSource audioSource; public GameObject GO_gameLogic; void St...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneController : MonoBehaviour { public static SceneController instance; private string nextScene; private void Awake() { if (instance == null) { ...
using System.Threading.Tasks; using ECommon.Components; using ECommon.Dapper; using ECommon.IO; using ENode.Infrastructure; using ENode.Sample.Common; using ENode.Sample.Domain; namespace ENode.Sample.Denormalizers { //[Component] public class NoteDenormalizer : AbstractDenormalizer, IMessageHandler<N...
using System; using System.Globalization; namespace NStandard { public static class DateTimeOffsetEx { /// <summary> /// Gets the DateTimeOffset(UTC) of UnixMinValue. /// </summary> /// <returns></returns> public static readonly DateTimeOffset UnixMinValue = new(1970, 1...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using CODE.Framework.Wpf.Utilities; name...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player_Skin_Controller : MonoBehaviour { public int SelectedSkin; private int SeleccionSkinAnterior; // esto se hace para saber cuando cambia el skin. public Skins[] Skins; // private GameObject cuerpo; ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using lsc.Common; using lsc.Model; using Microsoft.EntityFrameworkCore; namespace lsc.Dal { public class EmailTemplateDal { private static EmailTemplateDal ins; public static EmailTemplateDal Ins =...
// The MIT License (MIT) // Copyright (c) 2015 Intis Telecom // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, ...
using Newtonsoft.Json; using System; using System.Linq; using System.Net.NetworkInformation; using System.Text; namespace NStandard.Json.Net.Converters { public class PhysicalAddressConverter : JsonConverter { public override bool CanConvert(Type objectType) => objectType == typeof(PhysicalAddress); ...
using GeoAPI.Extensions.Networks; using NetTopologySuite.Extensions.Coverages; namespace NetTopologySuite.Extensions.Networks { public static class BranchFeatureExtensions { public static NetworkLocation ToNetworkLocation(this IBranchFeature branchFeature) { return new NetworkL...
using System; using System.Collections.Generic; using System.Linq; namespace The_V_Logger { class Program { static void Main(string[] args) { HashSet<string> usernames = new HashSet<string>(); //Pesho followed by .... var userFollowers = new Dictionary<stri...
using System; using Simpler; using WebApplication1.Models; namespace WebApplication1.Tasks { public class SaveChargeTask : SimpleTask { public ChargeDetails Charge { get; set; } public override void Execute() { try { SharedDb.SqlServer.Execute(@"INSERT INTO [dbo].[ChargeDetails] ([Token]...
using System; using System.Collections.Generic; using System.Text; namespace CSharp.ExpressCompiler { /// <summary> /// https://www.infoq.com/articles/expression-compiler/ /// </summary> public class BasicExample { } }
using System; using System.IO; using System.Runtime.Serialization.Json; using System.Threading.Tasks; namespace TRPO_labe_6.Models.FileWorkers { public class JsonFileSerializer<TType> : JsonFile<TType> where TType : class { private bool _alreadyEmpty = false; public JsonFileSeria...
using org.mariuszgromada.math.mxparser; using System; using System.Collections.Generic; using System.Linq; namespace PP_Optimalization.Service { public interface IMathService { MathData GetExamples(ValuesData valuesData); } public class MathService : IMathService { private int[] _a...
using Crystal.Plot2D.Charts; using System; using System.Collections.Generic; using System.Windows; namespace Crystal.Plot2D { [Obsolete("Works incorrectly", true)] public sealed class InclinationFilter : PointsFilterBase { private double criticalAngle = 179; public double CriticalAngle { get {...
using System; using MongoDB.Bson; using MongoDB.Driver; namespace playmongodb { class Program { static readonly MongoClient _dbClient; static Program() { _dbClient = new MongoClient(DatabaseSettings.ConnectionString); new SeedDataProvider( Data...
using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace NStandard { #if NET7_0_OR_GREATER public static class BitConverterEx { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Int128 ToInt128(ReadOnlySpan<byte> value) { ...
using Dapper; using Dapper.FastCrud; using Microsoft.Extensions.Options; using CarRental.API.Common.SettingsOptions; using CarRental.API.DAL.Entities; using System; using System.Collections.Generic; using System.Data; using System.Text; using System.Threading.Tasks; using System.Globalization; namespace CarRental.API...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.Interfaces { public interface IAppServicoPessoas: IAppServicoBase<Pessoas> { List<string> ObterListaOrgaoEmissor(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; using IRAP.Global; namespace IRAP.Entity.FVS { public class LineKPI_BTS { private Quantity planQuantity = new Quantity(); private Quantity btsQuantity = new Quantity(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Threading; using TrackLauncher.Helpers; namespace TrackLauncher.ViewModel { class ViewModelBase : ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class UiManager : MonoBehaviour { public Text vittoriaP1; public Text vittoriaP2; void Start () { vittoriaP1.gameObject.SetActive(false); vittoriaP2.gameObject.SetActive(false); } void Update() { if (Input.GetKey(KeyCode.Escap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PluginDevelopment.Model; using PluginDevelopment.DAL; using PluginDevelopment.DAL.EF.IDAL; using PluginDevelopment.DAL.EF.DALContainer; namespace PluginDevelopment.BLL { public class UserServ...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.Items { public class QuickMaterial : ModItem { string Matname; string Mattooltip; int Maxstack; int Value; int Rare; public QuickMaterial(string name, string tooltip, int maxs...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class TopDownCamera { // @Camera owner (player, npc, enemy...) private Transform m_target; // @Position offset from owner private Vector3 m_offset; // @Constructor public TopDownCamera (Transform target, V...
using System; namespace BizApplication { /// <summary> /// Base class to build server side applications. /// Contains methods for interact with the server and for share data. /// </summary> public abstract class ApplicationInstanceBase { //#### Declaration private G...
using Microsoft.EntityFrameworkCore; using Quizlet_Server.Data; using Quizlet_Server.Entities; using Quizlet_Server.Interfaces.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Quizlet_Server.Services { public class LopHocService : ILopHocService { ...
using System.Collections.Generic; using System.Linq; using Fingo.Auth.DbAccess.Models.Base; using Fingo.Auth.DbAccess.Models.Statuses; namespace Fingo.Auth.Domain.Infrastructure.ExtensionMethods { public static class CheckIsInUserStatuses { public static T WithStatuses<T>(this T model , params UserSta...
using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem109: ProblemBase { private List<Hit> _hits = new List<Hit>(); private Dictionary<int, Hit> _doubles = new Dictionary<int, Hit>(); private List<Hit> _dart1; private List<List<Hi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RakNet; namespace InternalSwigTestApp { public class FileListTransferCB : FileListTransferCBInterface { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public Board board; public FigureManager figureManager; // Start is called before the first frame update void Start() { board.Create(); figureManager.Setup(boar...
namespace Session07.Es.CM.ApplicationServices.Customers.Dtoes { public class CustomerDto { public string FirstName { get; set; } public string LastName { get; set; } public string CustomerId { get; set; } public AddressDto Address { get; set; } } }
using EngageNet.Data; using NUnit.Framework; namespace EngageNet.Tests.Data { [TestFixture] public class AddressTests { #region Setup/Teardown [SetUp] public void TestSetup() { _address = new Address(); } #endregion private Address _address; [Test] public void CanPopulateCountryProperty() ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class Ask : Scenario { /*void Start() { this.gameObject.transform.localScale = new Vector3 (0.1f, 0.01f); }*/ public IEnumerator Anim(float finalSize, string text) { if (this.gameObject != null) { this.gameObject.transform.loca...
using Newtonsoft.Json; namespace ReceptiAPI.DTO { public class NamirnicaDTO { [JsonProperty(PropertyName = "id")] public string Id { get; set; } [JsonProperty(PropertyName = "naziv")] public string Naziv { get; set; } [JsonProperty(PropertyName = "opis")] public...
using UnityEngine; namespace Models { public class FieldModelDefault : FieldModel { private static int _fieldCtr = 1; public FieldModelDefault() { var gs = GameModel.Instance.GameSettings; Name = string.Format("Field {0}", _fieldCtr++); Size = new V...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _5.DependencyInversionPrinciple.Repository { public interface ICustomerRepository { void SaveToDb(object objCustomer); } }
// Copyright (c) Erik Mavrinac, https://github.com/erikma. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; namespace OptimizedStrings { /// <summary> /// Implements case sensitive and in...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using ISE.UILibrary; using ISE.ClassLibrary; using ISE.SM.Common.DTO; using ISE.SM.Client.Common.Presenter; using ISE.Framework.Utility...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TinhLuong.Models; using TinhLuongBLL; using TinhLuongINFO; namespace TinhLuong.Controllers { public class TinhLuongBS_Ver1Controller : BaseController { // GET: TinhLuongBS_Ver1 [Che...
 using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.UI; using System.Web.UI.WebControls; namespace GreenValleyAuctionsSystems { public partial cla...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Items { public interface IContentI...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CellphoneAdStore { public partial class Site1 : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { try...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using CIPMSBC; //added by sreevani for closed federations...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Repository.Model; using Repository.Service; using System; using UrlShortener.Model; namespace UrlShortener.Controllers { [ApiController] [Route("[controller]")] public class UriController : ControllerBase ...
using NUnit.Framework; using System.Net.Http; using System.Threading.Tasks; using System.IO; using ReqresTestTask.Models; using System; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace ReqresTestTask { public class HttpResponse { public int StatusCode { get; set; } public s...
using Alabo.Domains.Entities; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.Cloud.Cms.Votes.Domain.Entities { /// <summary> /// 投票 /// </summary> [BsonIgnoreExtraElements] [Table("Market_Vote")] public class Vote : Aggregat...
using System.Collections.Generic; namespace System.Web.Helpers { internal interface IWebGridDataSource { int TotalRowCount { get; } IList<GenericWebGridRow> GetRows(SortInfo sortInfo, int pageIndex); } }
using System; using System.Linq; using System.Threading.Tasks; using System.Collections.Concurrent; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.ViewManagement; using Windows.ApplicationModel.Core; using Inventory.Views; using Inventory.ViewModels; using Linphone.Mod...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modelo { public class Estudio { public static int FECHA = 0; public static int MUESTREO_No = 1; public static int ...
using Capa_de_Negocios_ONG_SYS; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for UserLogin /// </summary> public class UserLogin { public string UserName { get; set; } public string Password { get; set; } public string BranchID { get; set; } public strin...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Uniduino; using RBF; using System; public class GloveController : MonoBehaviour { //Arduino private int[] m_bendPins = {1,0,3,2}; private int m_bendCalibratePin = 18; private double[] m_bendValues; private Arduino m_arduino; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensi...
using System; using System.Threading.Tasks; using Tweetinvi.Core.Controllers; using Tweetinvi.Core.Factories; using Tweetinvi.Core.Helpers; using Tweetinvi.Models; using Tweetinvi.Models.DTO; using Tweetinvi.Models.Entities; namespace Tweetinvi.Logic { /// <summary> /// Message that can be sent privately betw...
using Improbable; using Improbable.Core; using Improbable.Unity.Visualizer; using UnityEngine; namespace Assets.Gamelogic.Pirates.Behaviours { // Add this MonoBehaviour on both client and server-side workers public class TransformReceiver : MonoBehaviour { // Inject access to the entity's Position ...
using UnityEngine; namespace View.Enemy { public class CommonEnemyView : MonoBehaviour, IView { public TextMesh Text; public SpriteRenderer[] Sprites; private void Awake() { Text.GetComponent<MeshRenderer>().sortingLayerName = "Items"; Text.GetCompo...
using System.Collections.Generic; using NHibernate; using Profiling2.Domain.Prf.Persons; using Profiling2.Domain.Scr; using Profiling2.Domain.Scr.PersonEntity; namespace Profiling2.Domain.Contracts.Queries { public interface IScreeningEntityQueries { /// <summary> /// Searches all reasoning an...
using System; using System.Threading; using System.Windows.Forms; using FrameworkLibraries.Utils; using FrameworkLibraries.AppLibs.QBDT; using FrameworkLibraries.ActionLibs.WhiteAPI; using Installer_Test.Lib; using Installer_Test.Properties.Lib; using TestStack.White.UIItems.WindowItems; using Microsoft.VisualStudi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GUI.Helpers; using Newtonsoft.Json.Linq; namespace GUI.Models { /// <summary> /// The different message types to the Broker /// The values must reflect *exactly* the values defined in...
using System; using System.IO; using System.Linq; using AppKit; using Foundation; using WpfApp4; namespace MacOSApp1 { public partial class ViewController : NSViewController { public ViewController(IntPtr handle) : base(handle) { } public override void ViewDidLoad() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Projeto_Carros.Models; namespace Projeto_Carros.Services { public class CarrosServicesImpl : ICarrosServices { private ApplicationContext _applicationContext; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityTerraforming.GameAi { public class AvoidAgents : AgentBehaviour { public float ColisionRadius = 0.4f; public float ScanRadius; public float ScanTime = 0.5f; private List<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UIInfoSuite { public interface LEEvents { event EventHandler OnXPChanged; void raiseEvent(); } }
using System; using System.ComponentModel; using System.Runtime.CompilerServices; namespace ClassLibraryAandelen.basis { public class Notifyable : INotifyPropertyChanged { //event dat getriggert wordt wanneer er iets verandert public event PropertyChangedEventHandler PropertyChanged; ...
 namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Web.Authentication.Interfaces { public interface ITokenService { string GetToken(); } }
 using NUnit.Framework; namespace UnitTesting.GettingStarted.Tests { [TestFixture] public class CalculatorTests { [Test] public void Add_Always_ReturnsExpectedResult() //[subject]_[scenario]_[result] i.e GrantLoan_WhenCreditLessthan500_ReturnsFalse { var systemUnderTes...
using System; namespace Assets.Scripts.Models.Food { public class BottleWater : Food { public BottleWater() { LocalizationName = "bottle_water"; Description = "bottle_water_descr"; IconName = "bottle_water"; ThirstEffect = 40.0f; } public override void Us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Empresa.DesignPatterns.Vendas.Descontos { class DescontoParaMaisDe500Reais : Desconto { public Desconto Proximo { get; set;} public DescontoParaMaisDe500Reais(Desconto...
 namespace Dg.KMS.Domain { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus.Configuration; using DFC.ServiceTaxonomy.JobProfiles.DataTransfe...
using System.Collections.Generic; namespace LoneWolf.Migration.Code { public interface IGenerator { IEnumerable<string> Generate(IEnumerable<string> input); } }
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Message { [DataContract] public class TokenValidationResult:BaseDto { public TokenV...
using System; using System.Collections.Generic; using System.Linq; using TeamleaderDotNet.Crm; using TeamleaderDotNet.Utils; namespace TeamleaderDotNet { public class TeamleaderCompaniesApi : TeamleaderApiBase { public TeamleaderCompaniesApi(string apiGroup, string apiSecret) : base(apiGro...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class CharacterMovingScript : MonoBehaviour { public AudioSource audioSource; public AudioClip jump; public AudioClip fruit; public AudioClip hurt; public AudioClip win; public GameObject character; public GameObject end...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace WebAppMedOffices.Models { [NotMapped] public class TurnoView : Turno { [DataType(DataType.Date)] [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Library.Model; namespace Library.Interfaces { public interface IPathStepRepository { // Not sure if this will ever be used... implementing it just in case though. Task AddPathStep(...