text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using com.Sconit.Entity.PRD;
namespace com.Sconit.Service
{
public interface IRoutingMgr
{
IList<RoutingDetail> GetRoutingDetails(string routing, DateTime? effectiveDate);
}
}
|
using Microsoft.AspNetCore.Authorization;
namespace SFA.DAS.ProviderCommitments.Web.Authorization
{
public class ProviderRequirement : IAuthorizationRequirement
{
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using PopulationWars.Components;
using PopulationWars.Components.Governments;
using PopulationWars.Mechanics;
using static PopulationWars.Utilities.Constants;
using static PopulationWars.Utilities.Constants... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ExemploMVC.BO;
using ExemploMVC.Model;
namespace ExemploMVC
{
public partial class Form1 : For... |
using JT808.Protocol.Attributes;
using JT808.Protocol.Formatters;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 紧急报警时汇报时间间隔,单位为秒(s),>0
/// </summary>
public class JT808_0x8103_0x0028 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0028>
... |
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
using com.Sconit.Utility;
namespace com.Sconit.Web.Models
{
/// <summary>
/// Summary description for AccountModel
/// </summary>
public class ChangePasswordModel : BaseModel
{
public int Id { get; set; }
[Require... |
namespace Forca.Repositorio.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AdicionandoColunaDicaAPalavra : DbMigration
{
public override void Up()
{
this.AddColumn("dbo.Palavra", "Dica", c => c.String(nullable: false), null)... |
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Interfaces;
using DFC.ServiceTaxonomy.GraphSync.Models;
using FakeItEasy;
using Xunit;
using Xunit.Abstractions;
namespace DFC.ServiceTaxonomy.UnitTests.Neo4j.Services
{
public class GraphReplicaSetTests : GraphReplicaSetTestsBas... |
using Microsoft.Extensions.Caching.Memory;
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
static async Task Main(string[] args)
{
using var memoryCache = new ... |
using App.Core.Interfaces.Dto;
using App.Core.Interfaces.Dto.Requests;
using App.Core.Interfaces.Dto.Responses;
using App.Core.Interfaces.Managers;
using App.Core.Interfaces.Providers;
using App.Core.Interfaces.Services;
using App.Data.Models;
using AutoMapper;
using Easy.MessageHub;
namespace App.Core.Services
{
... |
using MediatR;
using System.Threading;
using System.Threading.Tasks;
namespace MikeGrayCodes.BuildingBlocks.Application.Behaviors
{
public interface IExistsHandler<TRequest>
where TRequest : IBaseRequest
{
Task<bool> Evaluate(TRequest request, CancellationToken cancellationToken = default);
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fft
{
struct COMPLEX
{
public double real, imag;
public COMPLEX(double x, double y)
{
real = x;
imag = y;
}
... |
// <copyright file="Controllers.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibrary.Site.Pages
{
using System;
using System.Collections.Generic;
... |
using Core.IRepositories;
using Kafka1.Models;
using MongoDB.Bson;
using MongoDB.Bson.Serialization;
using MongoDB.Driver;
using Shared.Connections;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Repositories.OrderRepository
{
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using HospitalSystem.Models;
namespace HospitalSystem.Business
{
public class Medicine
{
private teamworkContext db = new teamworkContext();
public List<string> SearchMedicine(string medicineName)... |
using System.Collections.Generic;
using Slayer.Models;
using Slayer.Services;
namespace Slayer.DesignTimeData
{
public class MockStorageService : IStorageService
{
public void Save(Character character, string saveName)
{
return;
}
public Character Load(string saveNa... |
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using HTB.Database;
using HTB.v2.intranetx.routeplanter;
using HTB.v2.intranetx.routeplanter.bingmaps;
using HTB.v2.intranetx.util;
using HTBExtras.XML;
using HTBUtilities;... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TutorialFirst : MonoBehaviour {
[SerializeField]
private Image myImage;
[SerializeField]
private Sprite[] sprites;
[SerializeField]
private Text tut;
[SerializeField]
private GameObject nextLv;
[Serial... |
using System;
using Divar.Core.Commands.Advertisements.Commands;
using Divar.Core.Domain.Advertisements.Data;
using Divar.Core.Domain.Advertisements.ValueObjects;
using Divar.Framework.Domain.ApplicationServices;
using Divar.Framework.Domain.Data;
namespace Divar.Core.ApplicationService.Advertisements.CommandHandlers... |
using Microsoft.ApplicationInsights.Extensibility;
// ReSharper disable once CheckNamespace
namespace Microsoft.Extensions.DependencyInjection
{
public static class ApplicationInsightsExtensions
{
public static IServiceCollection AddCallingIdentityTelemetryInitializer(this IServiceCollection services)... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace Entities.DTOs.UpdateDtos
{
public class CityForUpdateDto
{
[MaxLength(60, ErrorMessage = "Maximum length for the city name is 60 characters.")]
public string Name { get; se... |
using FichaTecnica.Dominio;
using FichaTecnica.Dominio.Repositorio;
using FichaTecnica.Models;
using FichaTecnica.Repositorio.EF;
using FichaTecnica.Seguranca.Filters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FichaTecnica.Controllers
{
p... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
//
// BSD 3-Clause License
//
// Copyright (c) 2020, Pharap (@Pharap)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted ... |
using CommonServiceLocator;
using TopJSRepos.Services;
using TopJSRepos.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace TopJSRepos.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class RepositoriesPage : ContentPage
{
public RepositoriesPage()
... |
namespace Game
{
/// <summary>
/// Has all object types
/// </summary>
public enum Objects
{
Wall,
Minion,
Boss,
SmallPowerups,
MediumPowerups,
LargePowerups,
Player,
Victory,
None
}
}
|
using System;
using System.Collections.Generic;
namespace Sitecore.Ship.Core.Domain
{
public class ItemToPublishProperties
{
public Guid ItemId { get; set; }
public bool PublishChildren { get; set; }
public bool PublishRelatedItems { get; set; }
public ItemToPublishProperties(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task2.Figures
{
class Round : Circle
{
public Round(double radius) : base(radius) { }
public Round(double x, double y, double radius) : base(x, y, radius) { }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataLibrary.Models
{
public class UserModel
{
public int Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
pub... |
using EddiDataDefinitions;
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class ModuleArrivedEvent : Event
{
public const string NAME = "Module arrived";
public const string DESCRIPTION = "Triggered when your transferred module is arriving at its destination";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using SSISTeam9.Models;
using SSISTeam9.Services;
using System.Threading.Tasks;
using SSISTeam9.Filters;
namespace SSISTeam9.Controllers
{
[StoreAuthorisationFilter]
public class StockController : Contro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
using MEC;
using Mechanics.Tiles;
using Mechanics.Trail;
namespace Mechanics.Player{
public class SlimeManager : MonoBehaviour{
public GameObject gameGridObject;
public GameObject trailGridO... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyAudio : MonoBehaviour {
// Use this for initialization
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Destroy(gameObject);
}
}
}
|
using Citycykler.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CityCykler
{
public partial class kontaktPage : System.Web.UI.Page
{
... |
namespace ApartmentApps.Api.Modules
{
public enum LeaseState
{
Suspended,
Archived,
Active
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class StatusTextController : MonoBehaviour
{
TextMeshProUGUI textRenderer;
void Awake()
{
textRenderer = GetComponent<TextMeshProUGUI>();
}
// Start is called before the first frame update... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PanelBuangHandler : MonoBehaviour {
[HideInInspector]
public int slotIndex; //Dimulai dari 0
[HideInInspector]
public GameObject player;
public GameObject itemImage;
public GameO... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using InterfaceService.Models;
using Microsoft.AspNetCore.Http;
using InterfaceService.Services;
using Newtonsoft.Json.Linq;
using System.Text.RegularExpressions;
u... |
using System.Collections.Generic;
using UnityEngine;
public class DrawManager : MonoBehaviour
{
struct udsMinMaxData
{
public float min{ get; set; }
public float max{ get; set; }
public string name { get;set; }
public udsMinMaxData(string v_name, float v_min, float v_max)
... |
using System.Runtime.Serialization;
namespace XH.APIs.WebAPI.Models.Projects
{
[DataContract]
public class SearchProjectMapsRequest
{
[DataMember]
public string Keywords { get; set; }
[DataMember]
public string ProvinceId { get; set; }
[DataMember]
public ... |
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.IO;
using UnityEngine;
public class QuestsData
{
public List<Quest> QuestList; //Лист со всеми квестами
public int currentQuestID; //id квеста, выбранного активным в данный момент
public QuestsDa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace AxisPosCore
{
public interface IMenuView : IView
{
/// <summary>
/// Выход из кассового модуля
/// </summary>
event EventHandler OnExit;
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FootballТeamGenerator
{
class Team
{
private string name;
private List<Player> players = new List<Player>();
public Team(string name)
{
this.Name = name;
}
publi... |
using FeriaVirtual.App.Desktop.SeedWork.Helpers.Profiles;
using FeriaVirtual.App.Desktop.Services.SignIn;
namespace FeriaVirtual.App.Desktop.SeedWork.Helpers.Utils
{
public static class SessionData
{
public static string FullName { get; set; }
public static string Dni { get; set; }
pu... |
namespace PatternsCore.Adapter
{
/// <summary>
/// Adapter always implements the interface of the type we are adapting to
/// Adapter Accepts the object that we are adapting
/// Adapter transforms the adapting objects methods to the methods of the objects we are adapting to
/// </summary>
public... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class SpeechController : MonoBehaviour
{
public List<Sprite> backgroundImages = new List<Sprite> ();
List<string> promps = new List<string> {
"prompt 1",
"I’ve gathered... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BadBullet_Slow : Bullet
{
public new string type = "bad_bullet_slow";
private void Update()
{
CheckDuration();
}
Coroutine cur;
public override void AffectObject(GameObject target) // Affectin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp9
{
public interface IHandler
{
IHandler SetNext(IHandler handler);
object Handle(object request);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
namespace DataAccess
{
public class EmailSender
{
private readonly string fromEmail = "swpacckhoi@gmail.com";
private readonly string fromPassword = "Swpac... |
using System;
using System.Collections.Generic;
namespace dc_demo_api.Models
{
public partial class VariantType
{
public VariantType()
{
AssetVariants = new HashSet<AssetVariant>();
}
public int VariantTypeId { get; set; }
public string Name { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geomet... |
using System;
using System.Collections.Generic;
using System.Linq;
using LightingBook.Test.Api.Common.Extensions;
using LightingBook.Test.Api.Common.Dto;
using LightingBook.Tests.Api.Dto.Dto.SearchTravel;
using LightingBook.Tests.Api.Helper;
using LightingBook.Tests.Api.SpecDto;
using NUnit.Framework;
using TechTalk.S... |
using UnityEngine;
using System.Collections;
public class FadeOutAudio : MonoBehaviour {
AudioSource[] soundTracks;
// Use this for initialization
void Start () {
soundTracks = GameObject.Find("GameState").GetComponents<AudioSource>();
StartCoroutine (FadeSoundtrack ());
}
public IEnumerator FadeSoundtrac... |
using ApiSGCOlimpiada.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Coravel.Mailer.Mail;
namespace ApiSGCOlimpiada.Services
{
public class DownloadEmail : Mailable<EmailModel>
{
private EmailModel data;
public DownloadEmail(Emai... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController : MonoBehaviour
{
private Rigidbody2D rbody;
public float speed = -10;
private void Awake()
{
rbody = this.GetComponent<Rigidbody2D>();
}
// Start is called before the first fr... |
using Fingo.Auth.Domain.Infrastructure.Interfaces;
using Fingo.Auth.Domain.Users.Interfaces;
namespace Fingo.Auth.Domain.Users.Factories.Interfaces
{
public interface IGetUserByLoginFactory : IActionFactory
{
IGetUserByLogin Create();
}
} |
namespace DChild.Gameplay.Player
{
public interface IPlayerSkillGetter
{
T GetSkill<T>() where T : IPlayerSkill;
}
} |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.DTO;
using FiiiCoin.ServiceAgent;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Threading.Tasks;
... |
using UnityEngine;
using System.Collections;
public class mission2 : MonoBehaviour {
public GameObject crystal_pref;
public GameObject viol_expl;
GameObject ship;
public int step=400;
fleetCommand our_fc;
public NetworkShipGUI nsg;
Rect r;
float carriers_distance;
public int maxDistance=2500;
bool fail=fals... |
using UnityEngine;
using System.Collections;
public class DeathZoneOperator : MonoBehaviour
{
//This checks if the ball reaches underneath the screen, destroys it and decreases the players health.
public GameObject platform;
void Awake()
{
if (platform == null)
Debug.LogError("A ... |
using AnyTest.MobileClient.Model;
using AnyTest.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lib = AnyTest.ResourceLibrary;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Microsoft.AspNetCore.Components;
namespace ... |
using ClaimDi.DataAccess.Object.API;
using System.ServiceModel;
using System.ServiceModel.Web;
namespace Claimdi.WCF.Consumer
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "ITaskInspection" in both code and config file together.
[ServiceContract]
public in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04.RepeatingCounter
{
public class CheckCounter
{
static void Main()
{
int[] numArray = new int[] { 2, 4, 6, 8, 2, 4, 3, 2, 4, 6, 7, 9, 7, 5, 4, 2, 2};
... |
using UnityEngine;
using System.Collections;
using MoreMountains.Tools;
namespace MoreMountains.CorgiEngine
{
// Add this to your player prefab and it will have the classic NoClip ability.
public class NoClip : MonoBehaviour
{
[MMInformation("Toogle NoClip with <b>F4</b>",MoreMountains.Tools.MMInf... |
using System;
using BattleEngine.Actors.Units;
namespace BattleEngine.Actors.Factories
{
public class UnitFactory
{
private BattleObjectFactory _factory;
public UnitFactory(BattleObjectFactory factory, Engine.BattleEngine battleEngine)
{
_factory = factory;
}
... |
using gView.Framework.Geometry;
using System;
using System.Collections;
namespace gView.Plugins.MapTools
{
internal class ZoomStack
{
static System.Collections.Stack stack = new Stack(20);
static public void Push(IEnvelope envelope)
{
if (envelope == null)
{
... |
using System;
using Autofac;
using Autofac.Core;
using System.Collections.Generic;
namespace CC.Infrastructure
{
public class Injector : IDependencyContainer
{
public static IDependencyContainer Container = new Injector();
private ContainerBuilder builder;
private IContainer autFacContainer;
public Injec... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using ScoreSquid.Web.Models;
namespace ScoreSquid.Web.Tests.Builders
{
public static class ScoreSquidBuilders
{
public static Division BuildDefault(this Division divis... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeColorObject : MonoBehaviour
{
public new ParticleSystem particleSystem;
public ColorType colorType;
private void Start()
{
colorType = (ColorType)Random.Range(0, Technical.EnumCount<ColorType>())... |
using Autofac;
using XH.Core.Context;
using XH.Infrastructure.Bus;
using XH.Infrastructure.Domain;
using XH.Infrastructure.Extensions;
namespace XH.Core.Bus
{
public class MultiTenantInMemoryCommandBus : InMemoryCommandBus
{
private readonly IWorkContext _workContext;
public MultiTenantInMemo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using MyHotel.Utils;
using System.Web.Services;
using System.Web.UI;
using AjaxControlToolkit;
namespace MyHotel
{
public abstract class BaseWebFormMgmt : System.Web.UI.Page
{
protected override void OnPr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TutoController : MonoBehaviour {
[SerializeField]
private GameObject balloon;
[SerializeField]
private float distance = 3f;
[SerializeField]
private SpawnController spawn;
private Lis... |
#version 430
layout(local_size_x = 32, local_size_y = 32) in;
uniform float EdgeThreshold = 0.1;
uniform int imageType;
uniform int level;
subroutine void launchSubroutine();
subroutine uniform launchSubroutine sobelSubroutine;
// PLEASE REMEMBER THE DOUBLE LINE PROBLEM https://docs.opencv.org/3.2.0/d5/d0f/tutoria... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Projet2Cpi.DataTypes
{
class PlanningObj
{
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Moq;
using NBatch.Main.Readers.FileReader.Services;
using NBatch.Main.Writers.FileWriter;
using NUnit.Framework;
namespace NBatch.Main.UnitTests.Writers.FileWriter
{
[TestFixture]
class FlatFileItemWriterTests
{
[Test]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace Web3_1.Controllers.Movies
{
[Route("api/movies")]
[ApiController]
public class Movie1Controller : ControllerBase
{
[HttpGe... |
using UnityEngine;
public interface IEffectManager
{
void PlayEffect(Vector3 position);
}
|
using System;
using System.Linq;
using KartObjects;
using KartObjects.Entities;
using KartObjects.Entities.Documents;
using KartSystem.Entities;
using KartSystem.Interfaces;
namespace KartSystem.Presenters
{
public class ExpDocPresenter : BaseDocEditorPresenter
{
private readonly IExpDocEditView view;... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Polymorphism
{
public class KerjaPerjam : Karyawan
{
private decimal upah;
private decimal jam;
public KerjaPerjam(string namaDepan, string namaBelakang, string nomorKTP, decimal upahPerJam, decimal ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class QuestButtonListScript : MonoBehaviour {
//private GameObject buttonQuest; //Шаблон для создания кнопок, взятый из Префабов.
private GameObject LineImage; //Линия между активными и уже сделанными ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Baihoc9_QLDangKyHocPhan
{
class SinhVien
{
public string maSV;
public string hoTen;
public string lop;
public SinhVien()
{
}
pu... |
using System;
/// <summary>
/// 283. Move Zeroes
/// </summary>
namespace ConsoleApp4
{
class MoveZeros
{
private static void MoveZeroes(int[] arr)
{
int i = 0,j=1;
while(j<arr.Length)
{
if (arr[i] == 0 && arr[j] == 0)
j+... |
using System;
namespace Alabo.App.Share.OpenTasks.Base
{
/// <summary>
/// 分润用户,获取收益的用户
/// </summary>
public class ShareUser
{
/// <summary>
/// 是否限制分润用户的用户类型
/// IsLimitShareUserType
/// </summary>
//[JsonProperty(NullValueHandling = NullValueH... |
using Fingo.Auth.Domain.Infrastructure.Interfaces;
using Fingo.Auth.Domain.Users.Interfaces;
namespace Fingo.Auth.Domain.Users.Factories.Interfaces
{
public interface IDeleteByIdUserFactory : IActionFactory
{
IDeleteByIdUser Create();
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace AiBridge
{
public interface ISynapse
{
double Weight { get; set; }
double Value { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class RoomTeleport : MonoBehaviour {
ScreenFade sFade;
RoomInfo rInfo;
GameObject destinationRoomObject, destinationDoorObject, playerObject;
int roomX, roomZ;
Room currentRoom;
float currentTime, targetTime, timer = 0, timedAmount = 2;
public float... |
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
namespace DChildDebug
{
public class TypeCache<T>
{
private Dictionary<string, Type> m_cache;
public TypeCache()
{
InitializeCache();
}
public Type GetType(string typeName)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace ChargeIO
{
public class Charge : Transaction
{
[JsonProperty("gratuity")]
public int? GratuityInCents { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZY.OA.Model;
using ZY.OA.Model.SearchModel;
namespace ZY.OA.IBLL
{
public partial interface IActionInfoService : IBaseService<ActionInfo>
{
IQueryable<ActionInfo> GetPageEntityBySe... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Alien2
{
public class OrbitCamera2 : MonoBehaviour
{
public Transform target;
public float maxOffsetDistance = 20f;
public float orbitSpeed = 5f;
public float panSpeed = .1f;
public float zoomS... |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using System.Linq;
using System.Collections.Generic;
using Dapper;
using Model.IntelligenceDiningTable;
namespace DAL.IntelligenceDiningTable
{
/// <summary>
/// 数据访问类:Dish
/// </summary>
public partial class D_Dish
{... |
using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))]
public class ClickBehaviour : MonoBehaviour
{
private bool isClicking = false;
private SpriteRenderer sr;
private Color originalColor;
public Color clickColor = new Color(0.5f, 0.5f, 0.5f);
public bool hold = false;
public bool alrea... |
using System;
using System.Windows.Input;
using SecurityPlusCore;
namespace SecurityPlusUI.Model
{
public class UserValidationContext : ContextBase
{
private string processPath;
private ProcessOperationType operation;
private ICommand allowCommand;
private ICommand denyComm... |
// Copyright (c) Bruno Brant. All rights reserved.
using System;
using System.Windows.Forms;
using RestLittle.UI.Presenters;
namespace RestLittle.UI.Views
{
/// <summary>
/// Displays a configuration form for the user.
/// </summary>
public partial class ConfigurationFormView : Form, IConfigurationFormView
{
/... |
namespace IntervalOfNumbers
{
using System;
public class StartUp
{
public static void Main()
{
int number1 = int.Parse(Console.ReadLine());
int number2 = int.Parse(Console.ReadLine());
if (number1 < number2)
{
for (int i = nu... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Cyber_FerCesar_Sistema
{
public partial class Frm_CadFornecedor : Form
{
publi... |
using EmberKernel.Services.Statistic;
using EmberKernel.Services.Statistic.Hub;
using Statistic.WpfUI.UI.Model;
using System;
using System.ComponentModel;
using System.Windows;
namespace Statistic.WpfUI.UI.ViewModel
{
public interface IEditorContextViewModel: INotifyPropertyChanged
{
IStatisticHub For... |
using System;
namespace P01.Stream_Progress
{
public class Program
{
static void Main()
{
var music = new Music("Drake","One Dance", 3, 500);
var file = new File("ILoveNicki.txt", 42, 42);
var film = new Film("TheDictator.mp4", 4242, 16000);
var ... |
using AspCoreBl.Interfaces;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
namespace AspCoreBl.Repositories
{
public class Ge... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace BudgetHelper.Common
{
public class EnumUtil
{
public static IEnumerable<T> GetValues<T>() =>
Enum.GetValues(typeof(T)).Cast<T>();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Optimization;
namespace UmbracoMVC
{
public class BundleConfig
{
// For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725
public static void RegisterBundles(Bun... |
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