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using System; using System.Collections.Generic; using com.Sconit.Entity.PRD; namespace com.Sconit.Service { public interface IRoutingMgr { IList<RoutingDetail> GetRoutingDetails(string routing, DateTime? effectiveDate); } }
using Microsoft.AspNetCore.Authorization; namespace SFA.DAS.ProviderCommitments.Web.Authorization { public class ProviderRequirement : IAuthorizationRequirement { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows.Forms; using PopulationWars.Components; using PopulationWars.Components.Governments; using PopulationWars.Mechanics; using static PopulationWars.Utilities.Constants; using static PopulationWars.Utilities.Constants...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ExemploMVC.BO; using ExemploMVC.Model; namespace ExemploMVC { public partial class Form1 : For...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 紧急报警时汇报时间间隔,单位为秒(s),>0 /// </summary> public class JT808_0x8103_0x0028 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0028> ...
using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using com.Sconit.Utility; namespace com.Sconit.Web.Models { /// <summary> /// Summary description for AccountModel /// </summary> public class ChangePasswordModel : BaseModel { public int Id { get; set; } [Require...
namespace Forca.Repositorio.Migrations { using System; using System.Data.Entity.Migrations; public partial class AdicionandoColunaDicaAPalavra : DbMigration { public override void Up() { this.AddColumn("dbo.Palavra", "Dica", c => c.String(nullable: false), null)...
using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Interfaces; using DFC.ServiceTaxonomy.GraphSync.Models; using FakeItEasy; using Xunit; using Xunit.Abstractions; namespace DFC.ServiceTaxonomy.UnitTests.Neo4j.Services { public class GraphReplicaSetTests : GraphReplicaSetTestsBas...
using Microsoft.Extensions.Caching.Memory; using System; using System.Collections.Concurrent; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static async Task Main(string[] args) { using var memoryCache = new ...
using App.Core.Interfaces.Dto; using App.Core.Interfaces.Dto.Requests; using App.Core.Interfaces.Dto.Responses; using App.Core.Interfaces.Managers; using App.Core.Interfaces.Providers; using App.Core.Interfaces.Services; using App.Data.Models; using AutoMapper; using Easy.MessageHub; namespace App.Core.Services { ...
using MediatR; using System.Threading; using System.Threading.Tasks; namespace MikeGrayCodes.BuildingBlocks.Application.Behaviors { public interface IExistsHandler<TRequest> where TRequest : IBaseRequest { Task<bool> Evaluate(TRequest request, CancellationToken cancellationToken = default); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace fft { struct COMPLEX { public double real, imag; public COMPLEX(double x, double y) { real = x; imag = y; } ...
// <copyright file="Controllers.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Site.Pages { using System; using System.Collections.Generic; ...
using Core.IRepositories; using Kafka1.Models; using MongoDB.Bson; using MongoDB.Bson.Serialization; using MongoDB.Driver; using Shared.Connections; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Repositories.OrderRepository { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using HospitalSystem.Models; namespace HospitalSystem.Business { public class Medicine { private teamworkContext db = new teamworkContext(); public List<string> SearchMedicine(string medicineName)...
using System.Collections.Generic; using Slayer.Models; using Slayer.Services; namespace Slayer.DesignTimeData { public class MockStorageService : IStorageService { public void Save(Character character, string saveName) { return; } public Character Load(string saveNa...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Reflection; using System.Text; using HTB.Database; using HTB.v2.intranetx.routeplanter; using HTB.v2.intranetx.routeplanter.bingmaps; using HTB.v2.intranetx.util; using HTBExtras.XML; using HTBUtilities;...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TutorialFirst : MonoBehaviour { [SerializeField] private Image myImage; [SerializeField] private Sprite[] sprites; [SerializeField] private Text tut; [SerializeField] private GameObject nextLv; [Serial...
using System; using Divar.Core.Commands.Advertisements.Commands; using Divar.Core.Domain.Advertisements.Data; using Divar.Core.Domain.Advertisements.ValueObjects; using Divar.Framework.Domain.ApplicationServices; using Divar.Framework.Domain.Data; namespace Divar.Core.ApplicationService.Advertisements.CommandHandlers...
using Microsoft.ApplicationInsights.Extensibility; // ReSharper disable once CheckNamespace namespace Microsoft.Extensions.DependencyInjection { public static class ApplicationInsightsExtensions { public static IServiceCollection AddCallingIdentityTelemetryInitializer(this IServiceCollection services)...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Entities.DTOs.UpdateDtos { public class CityForUpdateDto { [MaxLength(60, ErrorMessage = "Maximum length for the city name is 60 characters.")] public string Name { get; se...
using FichaTecnica.Dominio; using FichaTecnica.Dominio.Repositorio; using FichaTecnica.Models; using FichaTecnica.Repositorio.EF; using FichaTecnica.Seguranca.Filters; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FichaTecnica.Controllers { p...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; // // BSD 3-Clause License // // Copyright (c) 2020, Pharap (@Pharap) // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted ...
using CommonServiceLocator; using TopJSRepos.Services; using TopJSRepos.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace TopJSRepos.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class RepositoriesPage : ContentPage { public RepositoriesPage() ...
namespace Game { /// <summary> /// Has all object types /// </summary> public enum Objects { Wall, Minion, Boss, SmallPowerups, MediumPowerups, LargePowerups, Player, Victory, None } }
using System; using System.Collections.Generic; namespace Sitecore.Ship.Core.Domain { public class ItemToPublishProperties { public Guid ItemId { get; set; } public bool PublishChildren { get; set; } public bool PublishRelatedItems { get; set; } public ItemToPublishProperties(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2.Figures { class Round : Circle { public Round(double radius) : base(radius) { } public Round(double x, double y, double radius) : base(x, y, radius) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataLibrary.Models { public class UserModel { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } pub...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class ModuleArrivedEvent : Event { public const string NAME = "Module arrived"; public const string DESCRIPTION = "Triggered when your transferred module is arriving at its destination"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SSISTeam9.Models; using SSISTeam9.Services; using System.Threading.Tasks; using SSISTeam9.Filters; namespace SSISTeam9.Controllers { [StoreAuthorisationFilter] public class StockController : Contro...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; using MEC; using Mechanics.Tiles; using Mechanics.Trail; namespace Mechanics.Player{ public class SlimeManager : MonoBehaviour{ public GameObject gameGridObject; public GameObject trailGridO...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyAudio : MonoBehaviour { // Use this for initialization void Update() { if (Input.GetMouseButtonDown(0)) { Destroy(gameObject); } } }
using Citycykler.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CityCykler { public partial class kontaktPage : System.Web.UI.Page { ...
namespace ApartmentApps.Api.Modules { public enum LeaseState { Suspended, Archived, Active } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class StatusTextController : MonoBehaviour { TextMeshProUGUI textRenderer; void Awake() { textRenderer = GetComponent<TextMeshProUGUI>(); } // Start is called before the first frame update...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PanelBuangHandler : MonoBehaviour { [HideInInspector] public int slotIndex; //Dimulai dari 0 [HideInInspector] public GameObject player; public GameObject itemImage; public GameO...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using InterfaceService.Models; using Microsoft.AspNetCore.Http; using InterfaceService.Services; using Newtonsoft.Json.Linq; using System.Text.RegularExpressions; u...
using System.Collections.Generic; using UnityEngine; public class DrawManager : MonoBehaviour { struct udsMinMaxData { public float min{ get; set; } public float max{ get; set; } public string name { get;set; } public udsMinMaxData(string v_name, float v_min, float v_max) ...
using System.Runtime.Serialization; namespace XH.APIs.WebAPI.Models.Projects { [DataContract] public class SearchProjectMapsRequest { [DataMember] public string Keywords { get; set; } [DataMember] public string ProvinceId { get; set; } [DataMember] public ...
using System.Collections; using System.Collections.Generic; using System.Text; using System.Xml; using System.IO; using UnityEngine; public class QuestsData { public List<Quest> QuestList; //Лист со всеми квестами public int currentQuestID; //id квеста, выбранного активным в данный момент public QuestsDa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace AxisPosCore { public interface IMenuView : IView { /// <summary> /// Выход из кассового модуля /// </summary> event EventHandler OnExit; /// <summary> ...
using System; using System.Collections.Generic; using System.Text; namespace FootballТeamGenerator { class Team { private string name; private List<Player> players = new List<Player>(); public Team(string name) { this.Name = name; } publi...
using FeriaVirtual.App.Desktop.SeedWork.Helpers.Profiles; using FeriaVirtual.App.Desktop.Services.SignIn; namespace FeriaVirtual.App.Desktop.SeedWork.Helpers.Utils { public static class SessionData { public static string FullName { get; set; } public static string Dni { get; set; } pu...
namespace PatternsCore.Adapter { /// <summary> /// Adapter always implements the interface of the type we are adapting to /// Adapter Accepts the object that we are adapting /// Adapter transforms the adapting objects methods to the methods of the objects we are adapting to /// </summary> public...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SpeechController : MonoBehaviour { public List<Sprite> backgroundImages = new List<Sprite> (); List<string> promps = new List<string> { "prompt 1", "I’ve gathered...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BadBullet_Slow : Bullet { public new string type = "bad_bullet_slow"; private void Update() { CheckDuration(); } Coroutine cur; public override void AffectObject(GameObject target) // Affectin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp9 { public interface IHandler { IHandler SetNext(IHandler handler); object Handle(object request); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; namespace DataAccess { public class EmailSender { private readonly string fromEmail = "swpacckhoi@gmail.com"; private readonly string fromPassword = "Swpac...
using System; using System.Collections.Generic; namespace dc_demo_api.Models { public partial class VariantType { public VariantType() { AssetVariants = new HashSet<AssetVariant>(); } public int VariantTypeId { get; set; } public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using Autodesk.DesignScript.Runtime; using Dynamo.Models; using Dynamo.Utilities; using InventorLibrary.Geomet...
using System; using System.Collections.Generic; using System.Linq; using LightingBook.Test.Api.Common.Extensions; using LightingBook.Test.Api.Common.Dto; using LightingBook.Tests.Api.Dto.Dto.SearchTravel; using LightingBook.Tests.Api.Helper; using LightingBook.Tests.Api.SpecDto; using NUnit.Framework; using TechTalk.S...
using UnityEngine; using System.Collections; public class FadeOutAudio : MonoBehaviour { AudioSource[] soundTracks; // Use this for initialization void Start () { soundTracks = GameObject.Find("GameState").GetComponents<AudioSource>(); StartCoroutine (FadeSoundtrack ()); } public IEnumerator FadeSoundtrac...
using ApiSGCOlimpiada.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Coravel.Mailer.Mail; namespace ApiSGCOlimpiada.Services { public class DownloadEmail : Mailable<EmailModel> { private EmailModel data; public DownloadEmail(Emai...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { private Rigidbody2D rbody; public float speed = -10; private void Awake() { rbody = this.GetComponent<Rigidbody2D>(); } // Start is called before the first fr...
using Fingo.Auth.Domain.Infrastructure.Interfaces; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Users.Factories.Interfaces { public interface IGetUserByLoginFactory : IActionFactory { IGetUserByLogin Create(); } }
namespace DChild.Gameplay.Player { public interface IPlayerSkillGetter { T GetSkill<T>() where T : IPlayerSkill; } }
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.DTO; using FiiiCoin.ServiceAgent; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Threading.Tasks; ...
using UnityEngine; using System.Collections; public class mission2 : MonoBehaviour { public GameObject crystal_pref; public GameObject viol_expl; GameObject ship; public int step=400; fleetCommand our_fc; public NetworkShipGUI nsg; Rect r; float carriers_distance; public int maxDistance=2500; bool fail=fals...
using UnityEngine; using System.Collections; public class DeathZoneOperator : MonoBehaviour { //This checks if the ball reaches underneath the screen, destroys it and decreases the players health. public GameObject platform; void Awake() { if (platform == null) Debug.LogError("A ...
using AnyTest.MobileClient.Model; using AnyTest.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lib = AnyTest.ResourceLibrary; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Microsoft.AspNetCore.Components; namespace ...
using ClaimDi.DataAccess.Object.API; using System.ServiceModel; using System.ServiceModel.Web; namespace Claimdi.WCF.Consumer { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "ITaskInspection" in both code and config file together. [ServiceContract] public in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _04.RepeatingCounter { public class CheckCounter { static void Main() { int[] numArray = new int[] { 2, 4, 6, 8, 2, 4, 3, 2, 4, 6, 7, 9, 7, 5, 4, 2, 2}; ...
using UnityEngine; using System.Collections; using MoreMountains.Tools; namespace MoreMountains.CorgiEngine { // Add this to your player prefab and it will have the classic NoClip ability. public class NoClip : MonoBehaviour { [MMInformation("Toogle NoClip with <b>F4</b>",MoreMountains.Tools.MMInf...
using System; using BattleEngine.Actors.Units; namespace BattleEngine.Actors.Factories { public class UnitFactory { private BattleObjectFactory _factory; public UnitFactory(BattleObjectFactory factory, Engine.BattleEngine battleEngine) { _factory = factory; } ...
using gView.Framework.Geometry; using System; using System.Collections; namespace gView.Plugins.MapTools { internal class ZoomStack { static System.Collections.Stack stack = new Stack(20); static public void Push(IEnvelope envelope) { if (envelope == null) { ...
using System; using Autofac; using Autofac.Core; using System.Collections.Generic; namespace CC.Infrastructure { public class Injector : IDependencyContainer { public static IDependencyContainer Container = new Injector(); private ContainerBuilder builder; private IContainer autFacContainer; public Injec...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using ScoreSquid.Web.Models; namespace ScoreSquid.Web.Tests.Builders { public static class ScoreSquidBuilders { public static Division BuildDefault(this Division divis...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeColorObject : MonoBehaviour { public new ParticleSystem particleSystem; public ColorType colorType; private void Start() { colorType = (ColorType)Random.Range(0, Technical.EnumCount<ColorType>())...
using Autofac; using XH.Core.Context; using XH.Infrastructure.Bus; using XH.Infrastructure.Domain; using XH.Infrastructure.Extensions; namespace XH.Core.Bus { public class MultiTenantInMemoryCommandBus : InMemoryCommandBus { private readonly IWorkContext _workContext; public MultiTenantInMemo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MyHotel.Utils; using System.Web.Services; using System.Web.UI; using AjaxControlToolkit; namespace MyHotel { public abstract class BaseWebFormMgmt : System.Web.UI.Page { protected override void OnPr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutoController : MonoBehaviour { [SerializeField] private GameObject balloon; [SerializeField] private float distance = 3f; [SerializeField] private SpawnController spawn; private Lis...
#version 430 layout(local_size_x = 32, local_size_y = 32) in; uniform float EdgeThreshold = 0.1; uniform int imageType; uniform int level; subroutine void launchSubroutine(); subroutine uniform launchSubroutine sobelSubroutine; // PLEASE REMEMBER THE DOUBLE LINE PROBLEM https://docs.opencv.org/3.2.0/d5/d0f/tutoria...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projet2Cpi.DataTypes { class PlanningObj { } }
using System.Collections.Generic; using System.Linq; using System.Text; using Moq; using NBatch.Main.Readers.FileReader.Services; using NBatch.Main.Writers.FileWriter; using NUnit.Framework; namespace NBatch.Main.UnitTests.Writers.FileWriter { [TestFixture] class FlatFileItemWriterTests { [Test] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Web3_1.Controllers.Movies { [Route("api/movies")] [ApiController] public class Movie1Controller : ControllerBase { [HttpGe...
using UnityEngine; public interface IEffectManager { void PlayEffect(Vector3 position); }
using System; using System.Linq; using KartObjects; using KartObjects.Entities; using KartObjects.Entities.Documents; using KartSystem.Entities; using KartSystem.Interfaces; namespace KartSystem.Presenters { public class ExpDocPresenter : BaseDocEditorPresenter { private readonly IExpDocEditView view;...
using System; using System.Collections.Generic; using System.Text; namespace Polymorphism { public class KerjaPerjam : Karyawan { private decimal upah; private decimal jam; public KerjaPerjam(string namaDepan, string namaBelakang, string nomorKTP, decimal upahPerJam, decimal ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class QuestButtonListScript : MonoBehaviour { //private GameObject buttonQuest; //Шаблон для создания кнопок, взятый из Префабов. private GameObject LineImage; //Линия между активными и уже сделанными ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Baihoc9_QLDangKyHocPhan { class SinhVien { public string maSV; public string hoTen; public string lop; public SinhVien() { } pu...
using System; /// <summary> /// 283. Move Zeroes /// </summary> namespace ConsoleApp4 { class MoveZeros { private static void MoveZeroes(int[] arr) { int i = 0,j=1; while(j<arr.Length) { if (arr[i] == 0 && arr[j] == 0) j+...
using System; namespace Alabo.App.Share.OpenTasks.Base { /// <summary> /// 分润用户,获取收益的用户 /// </summary> public class ShareUser { /// <summary> /// 是否限制分润用户的用户类型 /// IsLimitShareUserType /// </summary> //[JsonProperty(NullValueHandling = NullValueH...
using Fingo.Auth.Domain.Infrastructure.Interfaces; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Users.Factories.Interfaces { public interface IDeleteByIdUserFactory : IActionFactory { IDeleteByIdUser Create(); } }
using System; using System.Collections.Generic; using System.Text; namespace AiBridge { public interface ISynapse { double Weight { get; set; } double Value { get; set; } } }
using UnityEngine; using System.Collections; public class RoomTeleport : MonoBehaviour { ScreenFade sFade; RoomInfo rInfo; GameObject destinationRoomObject, destinationDoorObject, playerObject; int roomX, roomZ; Room currentRoom; float currentTime, targetTime, timer = 0, timedAmount = 2; public float...
#if UNITY_EDITOR using System; using System.Collections.Generic; namespace DChildDebug { public class TypeCache<T> { private Dictionary<string, Type> m_cache; public TypeCache() { InitializeCache(); } public Type GetType(string typeName) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace ChargeIO { public class Charge : Transaction { [JsonProperty("gratuity")] public int? GratuityInCents { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZY.OA.Model; using ZY.OA.Model.SearchModel; namespace ZY.OA.IBLL { public partial interface IActionInfoService : IBaseService<ActionInfo> { IQueryable<ActionInfo> GetPageEntityBySe...
using UnityEngine; using UnityEngine.UI; using System.Collections; namespace Alien2 { public class OrbitCamera2 : MonoBehaviour { public Transform target; public float maxOffsetDistance = 20f; public float orbitSpeed = 5f; public float panSpeed = .1f; public float zoomS...
using System; using System.Data; using System.Text; using System.Data.SqlClient; using System.Linq; using System.Collections.Generic; using Dapper; using Model.IntelligenceDiningTable; namespace DAL.IntelligenceDiningTable { /// <summary> /// 数据访问类:Dish /// </summary> public partial class D_Dish {...
using UnityEngine; [RequireComponent(typeof(BoxCollider2D))] public class ClickBehaviour : MonoBehaviour { private bool isClicking = false; private SpriteRenderer sr; private Color originalColor; public Color clickColor = new Color(0.5f, 0.5f, 0.5f); public bool hold = false; public bool alrea...
using System; using System.Windows.Input; using SecurityPlusCore; namespace SecurityPlusUI.Model { public class UserValidationContext : ContextBase { private string processPath; private ProcessOperationType operation; private ICommand allowCommand; private ICommand denyComm...
// Copyright (c) Bruno Brant. All rights reserved. using System; using System.Windows.Forms; using RestLittle.UI.Presenters; namespace RestLittle.UI.Views { /// <summary> /// Displays a configuration form for the user. /// </summary> public partial class ConfigurationFormView : Form, IConfigurationFormView { /...
namespace IntervalOfNumbers { using System; public class StartUp { public static void Main() { int number1 = int.Parse(Console.ReadLine()); int number2 = int.Parse(Console.ReadLine()); if (number1 < number2) { for (int i = nu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Cyber_FerCesar_Sistema { public partial class Frm_CadFornecedor : Form { publi...
using EmberKernel.Services.Statistic; using EmberKernel.Services.Statistic.Hub; using Statistic.WpfUI.UI.Model; using System; using System.ComponentModel; using System.Windows; namespace Statistic.WpfUI.UI.ViewModel { public interface IEditorContextViewModel: INotifyPropertyChanged { IStatisticHub For...
using System; namespace P01.Stream_Progress { public class Program { static void Main() { var music = new Music("Drake","One Dance", 3, 500); var file = new File("ILoveNicki.txt", 42, 42); var film = new Film("TheDictator.mp4", 4242, 16000); var ...
using AspCoreBl.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; using System.Linq; using System.Threading.Tasks; namespace AspCoreBl.Repositories { public class Ge...
using System; using System.Collections.Generic; using System.Linq; namespace BudgetHelper.Common { public class EnumUtil { public static IEnumerable<T> GetValues<T>() => Enum.GetValues(typeof(T)).Cast<T>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Optimization; namespace UmbracoMVC { public class BundleConfig { // For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725 public static void RegisterBundles(Bun...