text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GoToScene : MonoBehaviour {
private XboxControllerManager _xboxController;
private PlayerManager _playerManager;
void Start() {
_xboxController = XboxControllerManager.I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FolderBackup.Shared
{
[Serializable()]
public abstract class FBAbstractElement
{
public string Name { get; set; }
public FBAbstractElement() { }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spikeTrap : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
private void OnCollisionEnter2D(Collision2D coll)
{
}
}
|
using System;
using NFluent;
using NFluent.Extensibility;
namespace TestUtilities
{
public static class DoubleCheck
{
public static ICheckLink<ICheck<double>> IsEqualsWithDelta(this ICheck<double> check, double refValue, double delta)
{
var checker = ExtensibilityHelper.ExtractChecker(chec... |
using Cosmos.HAL;
using FrameOS.Systems.Logs;
using System;
using System.Collections.Generic;
using System.Text;
using Sys = Cosmos.System;
namespace FrameOS
{
public class Kernel : Sys.Kernel
{
public static string boottime = RTC.Month + "/" + RTC.DayOfTheMonth + "/" + RTC.Year + ", " + RTC.Hour + ":... |
using UnityEngine;
using System.Collections;
/// <summary>
/// Sends a message up the game object heirarchy when a game
/// object with name name enters the trigger area.
/// </summary>
public class NearTrigger : MonoBehaviour {
public string name;
void OnTriggerEnter2D(Collider2D other)
{
if (other.name.Star... |
#if UNITY_EDITOR
using System;
namespace DChildDebug
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
public class BossNameAttribute : Attribute
{ }
}
#endif |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using Terraria.ID;
using Microsoft.Xna.Framework.Graphics;
using Terraria.DataStructures;
namespace StarlightRiver.NPCs.Boss.Over... |
using System;
using FluentValidation;
using WorkScheduleManagement.Application.Models.Requests;
namespace WorkScheduleManagement.Application.ModelValidators
{
public class RequestValidator : AbstractValidator<RequestCreationModel>
{
public RequestValidator()
{
RuleFor(x => x.DateFr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using TwiBo.Components.Model;
namespace TwiBo.Web.Models
{
public class DashboardModel
{
public string Name { get; set; }
public ICollection<TweetHistory> TweetHistory { get; set; }
}
} |
namespace _02._JediGalaxy
{
using System;
using System.Linq;
public class Startup
{
public static void Main()
{
int[] dimensions = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray();
int rows = dimensions[0... |
using UnityEngine;
public class EnemySpawnerScript : MonoBehaviour
{
[SerializeField] private GameObject enemyObj;
[SerializeField] private Vector2[] spawnPosition;
[SerializeField] private float maxTimeToIncreaseEnemies;
public int enemyCount;
private int maxEnemyCount;
private float spawn... |
using RogueDungeonCrawler.Enum;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RogueDungeonCrawler.Classes
{
public class Room
{
public bool IsVisited { get; set; }
public bool IsStart { get; set; }
public b... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour {
[SerializeField] GameObject enemyProjectile;
[SerializeField] float projectileSpeed = 10f;
[SerializeField] float shotCount;
[SerializeField] float minTimeBetweenShots = 0... |
namespace Game
{
/// <summary>
/// Handles power up type and coords for all power ups
/// </summary>
public class PowerUp
{
/// <summary>
/// Handles power up coords
/// </summary>
/// <value></value>
public Coords Coords {get; set;}
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MenuInteractableObject : MonoBehaviour {
bool selected;
Image My_Image;
Color My_Color; //Original
Transform My_Transform;
void Start () {
My_Image = GetComponent<Image>();
... |
#version 430
// blockDim == local_size
// gridDim == number of work groups
layout(local_size_x = 112, local_size_y = 1) in; //
struct reduType
{
int result;
float error;
float J[6];
};
layout(std430, binding = 0) buffer TrackData
{
reduType trackOutput [];
};
//layout(binding = 0, r32f) uniform image... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EasyDev.PL
{
/// <summary>
/// 主键值生成器工厂
/// </summary>
public class GeneratorFactory
{
/// <summary>
/// 创建主键值生成器
/// </summary>
/// <typeparam name="T"></... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading.Channels;
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace configuration
{
public static class ServiceCo... |
using UnityEngine;
using System.Collections;
public class CameraFollow : MonoBehaviour {
private PlayerController controller;
private playerID focus = playerID.P1;
public float transitionSpeed = 200f;
private Vector3 targePos;
private Vector3 activePos;
private Vector3 dist;
void Awake(){
//camera.orthog... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FrbaOfertas.AbmRubro
{
public partial class NuevoRubro : Form
{
public String ... |
using Epam.Shops.DAL.Interfaces;
using Epam.Shops.Entities;
using System;
using System.Collections.Generic;
using System.Data.Entity.Infrastructure;
using System.Data.SqlClient;
using System.Linq;
namespace Epam.Shops.DAL
{
public class FeedbackDAO : IFeedbackDAO
{
public bool Add(Feedback newFeedback... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task2
{
class User
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string Patronymic { get; set; }
public DateTime B... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CalculatorService.Domain.Models
{
public class DivResult : ResultOperationBase
{
public int Quotient { get; set; }
public int Remainder { get; set; }
}
}
|
using BradescoPGP.Common.Logging;
using BradescoPGP.Repositorio;
using BradescoPGP.Web.Areas.Portabilidade.Interfaces;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace BradescoPGP.Web.Areas.Portabilidade.Servicos
{
public class MotivoService ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace TwojePrzedszkole.API.Models
{
public class User
{
//Credential Data
public int Id { get; set; }
public string Username { get; set; }
public byte[] PasswordHash { get; set; }
p... |
using System;
using System.IO;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Input;
using System.Globalization;
using System.Collections.Generic;
u... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace Quokka.RISCV.Integration.Generator
{
public class TextReplacer
{
public static string ReplaceToken(
string content,
string token,
string replacement)
... |
namespace IdomOffice.Interface.BackOffice.PriceLists
{
public class SeasonUnitService
{
public string Id { get; set; }
public ServiceType ServiceType { get; set; }
public ServiceInterval ServiceInterval { get; set; }
public ServiceUnit ServiceUnit { get; set; }
public Pa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameOver : MonoBehaviour
{
[SerializeField] private SnakeHead _head;
[SerializeField] private GameObject _gameOverScreen;
private bool _isGameOver = false;
private void OnEn... |
//using Microsoft.VisualStudio.TestTools.UnitTesting;
//[assembly: Parallelize(Workers = 2, Scope = ExecutionScope.ClassLevel)]
using NUnit.Framework;
[assembly: Parallelizable(ParallelScope.Fixtures)] |
using System;
class DivideBySevenAndFive
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
int liNumber;
bool lbDivided;
Console.Write("Enter a integer number : ");
if (int.Try... |
using Compent.Shared.Search.Contract;
using System.Collections.Generic;
using System.Linq;
using Uintra.Core.Search.Entities;
namespace Uintra.Core.Search.Queries
{
public class SearchByTextQuery : UBaseline.Search.Core.SearchByTextQuery//, ISearchQuery<SearchDocument>
{
public string OrderingString {... |
using Domain.Entities;
using Infrastructure.Base;
using Microsoft.EntityFrameworkCore;
using NUnit.Framework;
using System;
using System.Linq;
namespace Infrastructure.Test
{
public class CreditoTests
{
UnitOfWork UnitOfWork;
CreditoContext Context;
[SetUp]
public void Setup()
... |
using System;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core
{
public sealed partial class VlcMediaPlayer
{
private EventCallback myOnMediaPlayerBackwardInternalEventCallback;
public event EventHandler<VlcMediaPlayerBackwardEventArgs> Backward;
private void OnMed... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ReportToPdfConverter.Utility
{
public class ReportCriteriaValue
{
public string ParameterName { get; set; }
public string ParameterValue { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.Linq;
namespace Kingdee.CAPP.Solidworks.RoutingPlugIn
{
/// <summary>
/// Routing object Context
/// </summary>
public class RoutingContext : DataContext
{
public RoutingContext(string c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClickToCircle : MonoBehaviour
{
public GameObject normalCircle;
public GameObject bigCircle;
public GameObject followingSlider;
public GameObject particles;
public Vector3 initialScale;
public float... |
using System;
namespace TY.SPIMS.POCOs
{
public class PurchaseDetailViewModel
{
public int AutoPartDetailId { get; set; }
public string AutoPartNumber { get; set; }
public string AutoPartName { get; set; }
public int Quantity { get; set; }
public string Unit { get; set;... |
using System.Threading.Tasks;
using Welic.App.Services.ServicesViewModels;
namespace Welic.App.Services.ServiceViews
{
public class MessageServices : IMessageService
{
public async Task ShowOkAsync(string Message)
{
await App.Current.MainPage.DisplayAlert("Welic", Message, "OK"); ... |
using System;
using System.Linq;
namespace task6_Rectangle_Position
{
public class task6_Rectangle_Position
{
public static void Main()
{
var rec1 = ReadRectangle();
var rec2 = ReadRectangle();
Console.WriteLine(IsInside(rec1, rec2) ? "Inside": ... |
using System.Diagnostics;
namespace EPI.BinaryTree
{
[DebuggerDisplay("Value = {Value}")]
public class BinaryTreeNode<T>
{
private T value;
private BinaryTreeNode<T> left;
private BinaryTreeNode<T> right;
private BinaryTreeNode<T> parent;
public BinaryTreeNode(T val)
{
value = val;
left = null;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Xml;
using System.Xml.Serialization;
/// <summary>
/// Created by Anders Bolin AB2633 datum: 2013-06-02 email: anders@bolin.nu
/// Eget Project i P... |
using Generics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Generics
{
class Program
{
static void Main(string[] args)
{
Apple apple1 = new Apple(Colour.Green);
Apple apple2 = new Apple(Co... |
using ComInLan.Model.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComInLan.Model.Protocol
{
public class ServerProtocol : Json, IServerProtocol
{
public ServerMessage Message { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XH.Infrastructure.Configurations;
namespace XH.Infrastructure.Storage
{
public class BlobConnectionString : IConfiguration
{
public BlobConnectionString()
{
}
... |
using System;
using System.Linq;
using Tools;
namespace _243
{
class Program
{
private static int TotientFunc(int num)
{
var primeFactors = NumUtils.ComputePrimeFactorization_Cached(num);
long res = num;
foreach (var primeFactor in primeFactors)
... |
/// <summary>
/// Summary description for SNRuleController
/// </summary>
namespace com.Sconit.Web.Controllers.SYS
{
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using com.Sconit.Entity.SYS;
using com.Sconit.Service;
using com.Sconit.Web.Models;
using com.Sconi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.UI.Services;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using MoneyShare.Model... |
using Model.Models;
using System.Configuration;
using Mailer;
using Mailer.Model;
using System.Threading.Tasks;
namespace EmailContents
{
public class RegistrationInvitaionEmail
{
public async Task SendUserRegistrationInvitation(string UserId, int ApplicationId, string RefereeId, string Refe... |
using System;
using System.Collections.Generic;
#nullable disable
namespace rent_a_car
{
public partial class User
{
public User()
{
Logins = new HashSet<Login>();
}
public int Id { get; set; }
public int Password { get; set; }
public string Ad { g... |
using System.Collections.Generic;
using UnityEngine;
namespace Events
{
public class GameEvent { }
public enum countertype
{
inittimer = 0,
sessiontimer = 1,
}
public enum characterid
{
player = 0,
enemy = 1,
}
public enum animation
{
none ... |
using gView.Data.Framework.Data.Extensions;
using gView.Framework.Geometry;
using gView.Framework.system;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace gView.Framework.Data.Filters
{
public class QueryFilter : UserData, IQueryFilter, IClone
{
protected... |
using MonoTouch.Dialog;
using Foundation;
using UIKit;
namespace Playground.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[R... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.Windows;
using System.Windows.Data;
using System.Windows.Media;
namespace MinecraftToolsBoxSDK
{
[ValueConversion(typeof(Color), typeof(String))]
public class ColorToStringConverter : IValueConver... |
using System;
namespace MySQL.Model {
public class Player {
public int Id { get; set; }
public DateTime DateOfBirth { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public int MembershipNumber { get; set; }
public int PostalCo... |
using System;
using System.Net;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Pobs.Domain;
using Pobs.Domain.Entities;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Models.Tags;
using Xunit;
namespace Pobs.Tests.Integration.Tags
{
public class GetUnapprovedTagTests : IDisposable
... |
/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Mateusz Majchrzak
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* t... |
using UnityEngine;
using System.Collections;
public enum UnitBehaviour {Enemy, Minion }
[RequireComponent(typeof(HitPoints))]
public class Unit : MonoBehaviour {
public UnitBehaviour behaviour = UnitBehaviour.Enemy;
// Use this for initialization
void Start () {
}
// Update is called once per frame
vo... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using EPI.Strings;
using FluentAssertions;
namespace EPI.UnitTests.Strings
{
[TestClass]
public class LookAndSayUnitTest
{
[TestMethod]
public void FindNthNumber_Cases()
{
LookAndSay.FindNthNumber(1).Should().Be(1);
LookAndSay.FindNthNu... |
using CarsIsland.Core.Entities;
using System;
using System.Threading.Tasks;
namespace CarsIsland.Core.Interfaces
{
public interface ICarReservationRepository : IDataRepository<CarReservation>
{
Task<CarReservation> GetExistingReservationByCarIdAsync(string carId, DateTime rentFrom);
}
}
|
using System;
using System.Collections.ObjectModel;
using System.Security.Authentication;
using System.Threading.Tasks;
using DM7_PPLUS_Integration.Daten;
using DM7_PPLUS_Integration.Implementierung;
using System.Collections.Generic;
using System.Linq;
using DM7_PPLUS_Integration.Implementierung.PPLUS;
using DM7_PPLUS... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MQTTnet.Client;
using MQTTnet.Client.Options;
using MQTTnet.Formatter;
using MQTTnet.Tests.Mockups;
using System.Threading;
using System.Threading.Tasks;
namespace MQTTnet.Tests.MQTTv5
{
[TestClass]
public class Server_Tests
{
public TestCon... |
using Microsoft.EntityFrameworkCore;
using WebShop.API.Models;
using WebShop.Data.Repository.Contract;
namespace WebShop.Data.Repository
{
public class FakeUnitOfWork : IUnitOfWork
{
private readonly WebShopContext _context;
public FakeUnitOfWork(DbContextOptions options)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mec.DataModelLayer.Models
{
public class PageParam
{
public int ItemsPerPage { get; set; }
public int CurrentPage { get; set; }
}
}
|
using System;
namespace DesignPatterns.Command.Example1
{
/// <summary>
/// RECEIVER
/// </summary>
public class Television : IElectronicDevice
{
private int volume = 0;
public void Off()
{
Console.WriteLine("TV is off");
}
public void On()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Memento
{
class ItemFactura
{
public int Orden { get; set; }
public string Descripcion {get;set;}
public decimal Precio { get; set; }
}
}
|
//Travis Kroll
//9-10-19
//This program will take input from a "customer" and process/print a reciept with the number of oz, tip, tax, topping costs, discount, and total price.
using System;
class YogurtShop {
public static void Main () {
double Original_Oz,NumberToppings,Discount,Tip,Tax,RealOz,OzPrice,T... |
using Xamarin.Forms;
namespace CollectionViewIssue.Pages
{
public class DailyEntryPageModel
{
public DailyEntryPageModel()
{
MetersViewModel = new MetersViewModel();
TanksViewModel = new TanksViewModel();
TanksViewModel.IsVisible = true;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SudokuConsole
{
class SudokuBL
{
public List<List<string>> sudokuData;
public SudokuBL()
{
sudokuData = new List<List<string>>() {
new L... |
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.EmbeddedContentItemsGraphSyncer
{
public interface IBagPartEmbeddedContentItemsGraphSyncer : IEmbeddedContentItemsGraphSyncer
{
}
}
|
using NUnit.Framework;
namespace CS.Sandbox.Db
{
[TestFixture]
class SQLiteMemoryTest
{
}
}
|
using System;
namespace SIEI_Entites
{
public class RegistrationEntites
{
}
}
|
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.OGC.GML;
using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace gView.Interoperability.OGC.Dataset.GML
{
internal class GMLFile
{
private Dataset _gmlDataset = null;
... |
using System;
using System.Collections.Generic;
using System.Text;
using Newtonsoft.Json;
namespace Storyblok.Sdk.Content.Types
{
public class Tag
{
public string Name { get; set; }
[JsonProperty(PropertyName = "taggings_count")]
public int Taggings { get; set; }
}
}
|
using Xamarin.Forms;
namespace RRExpress.Express.Views {
public partial class MyOrderDetailView : ContentView {
public MyOrderDetailView() {
InitializeComponent();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems.AdventOfCode.Y2022 {
public class Problem18 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2022: 18";
public override stri... |
using System.Collections.Generic;
namespace Euler_Logic.Problems.AdventOfCode.Y2017 {
public class Problem19 : AdventOfCodeBase {
private Dictionary<int, Dictionary<int, enumGridType>> _grid;
private Dictionary<int, Dictionary<int, char>> _letters;
private char[] _pickupLetters;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace com.bigbraintank.autoadmin.angular
{
//var loginApp = angular.module('loginApp', ['ngStorage']);
public class Application : Generator
{
private Lis... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using Sy... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Mime;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using CommandLineParser.Arguments;
using CommandLineParser.Exceptions;
nam... |
using AlgorithmProblems.Arrays.ArraysHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Sorting
{
/// <summary>
/// This uses insertion sort, but is more performant.
///
/// We will partition the orig... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class SubmitScore : MenuAction
{
public HiscoreTextbox hiScore;
public void TakeAction()
{
hiScore.SubmitHiScore();
}
}
|
using Cs_Notas.Dominio.Entities;
using Cs_Notas.Dominio.Interfaces.Repositorios;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Infra.Data.Repositorios
{
public class RepositorioEscrituras: RepositorioBase<Escrituras>, IReposi... |
namespace Sentry.Internal;
internal static class Json
{
public static T Parse<T>(byte[] json, Func<JsonElement, T> factory)
{
using var jsonDocument = JsonDocument.Parse(json);
return factory.Invoke(jsonDocument.RootElement);
}
public static T Parse<T>(string json, Func<JsonElement, T>... |
using System;
using System.Collections.Generic;
namespace CompiledValidators
{
/// <summary>
/// Represents a validator with static or validator-specific error messages.
/// </summary>
public class ErrorMessageValidatorInfo : ValidatorInfo
{
private readonly Func<string> _errorMessageFactor... |
using System.Collections.Generic;
namespace BattleEngine.Engine
{
public class BattleCommandsProvider
{
private List<BattleEngineCommand> _collection;
public BattleCommandsProvider()
{
_collection = new List<BattleEngineCommand>();
}
public BattleCommandsP... |
using System;
using System.Net.Http;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace WeChatRedPacketSample
{
public class WeChatClient : IWeChatClient
{
static readonly string _WeChatRedPacketApiEndpoint = "https://api.mch.weixin.qq.com/m... |
/*
* Class that represents the Scene card of a Set.
* Copyright (c) Yulo Leake 2016
*/
using System;
using System.Collections.Generic;
using Deadwood.Model.Rooms;
namespace Deadwood.Model
{
class Scene
{
public readonly string name;
public readonly string desc;
public readonly in... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
namespace BridgeProject
{
static public class ClassBuilder
{
static public object CreateInstance(Type type)
{
// data:
if (type == typeof(IntData))
return new IntData()... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using kata_payslip_v2.DataObjects;
using kata_payslip_v2.Interfaces;
using Microsoft.VisualBasic.FileIO;
namespace kata_payslip_v2
{
public class CsvFileInputHandler : IInputHandler
{
private string FilePath { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Dto.GetItinerary.Request.Hotel
{
public class Location
{
public string Code { get; set; }
public string Name { get; set; }
public string ... |
using System;
using Framework.Core.Common;
using OpenQA.Selenium;
using Tests.Pages.Van.SocialOrg;
namespace Tests.Pages.TaskMaster
{
public class Badges : SocialOrgNav
{
public Badges (Driver driver) : base(driver){}
public IWebElement AddBadge { get { return _driver.FindElement(B... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class StrategyTile : MonoBehaviour
{
private static readonly IDictionary<string, Color> TypeToColor = new Dictionary<string, Color>()
{
{ "Bridge", new Color(0.5f, 0, 0f) },
{ "Grass", new Color(0.9f, 0.6f, 0... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace neuros.Neurons
{
public class RNeuron : Neuron
{
double alpha = 1.5;
public RNeuron(int m) : base(m)
{
}
protected override double Activator(d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Les8Exercise4
{
//Ронжин Л.
//4. *Используя полученные знания и класс TrueFalse в качестве шаблона, разработать собственную утилиту
//хранения данных(Например: Дни рождени... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GuideBook : MonoBehaviour {
private static GuideBook Instances;
[SerializeField] private List<Sprite> images; // slot in image for up to 24 for the guidebook
private Image thisImage; //put ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BinaryAdder
{
class Program
{
public static void Main(string[] args)
{
Add("00", "0");
//Add your 2 binary values here
}
public... |
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;
using System.ComponentModel;
using System.Windows.Controls;
using System.Windows.Media;
using TraceWizard.Entities;
using TraceWizard.Services;
using TraceWizard.Reporters;
namespace TraceWizard.TwApp {
public class... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using socket.io;
using System.Text;
public class JsonTest : MonoBehaviour {
// Use this for initialization
void Start () {
var socket = Socket.Connect("http://ec2-52-78-8-84.ap-northeast-2.compute.amazonaws.com:3000... |
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