text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace SnakeMultiplayer.Services;
public interface IGameServerService
{
string AddPlayerToLobby(string lobby, string player);
string CanJoin(string lobbyName, string playerName);
... |
using OrchardCore.Modules.Manifest;
[assembly: Module(
Name = "Grouping Fields",
Author = "National Careers Service",
Website = "https://dfc-dev-stax-editor-as.azurewebsites.net",
Version = "0.0.1",
Description = "Enables custom Tab / Accordion fields for turning content parts into tabs or accordio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Thingy.WebServerLite.Api;
namespace Thingy.WebServerLite
{
public class ViewResult : IViewResult
{
public string Content { get; set; }
public string ContentType... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Chess.Data.Enum;
namespace Chess.Data.Entities
{
public abstract class ChessPiece : IPiece, IModifiable
{
[Key]
public int ChessPieceId { get; set; }
public long GameId { get; set; }
... |
#pragma warning disable CS0618
namespace Sentry.Samples.Ios;
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
public override UIWindow? Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
... |
using System;
namespace GK.Api.Core
{
public interface IApiInfo
{
string Description { get; set; }
string FriendlyVersion { get; }
string FullName { get; }
string Name { get; set; }
string SwaggerJsonUrl { get; }
Version Version { get; set; }
}
} |
using System;
using System.ComponentModel.DataAnnotations;
namespace HotelDatabase.Models
{
public class Occupancy
{
[Key]
public int Id { get; set; }
[Required]
public DateTime DateOccupied { get; set; }
[Range(1,int.MaxValue)]
public int AccountNumber { get;... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Laoziwubo.IBLL;
using Laoziwubo.IDAL;
using Laoziwubo.Model.Common;
namespace Laoziwubo.BLL
{
public class BaseB<T> : IBaseB<T>
{
private readonly IBaseD<T> _dao;
public BaseB(IBaseD<T> dao)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using CoreTest1.Data;
using CoreTest1.Models;
namespace CoreTest1.Controllers
{
public class LeftsControll... |
// <copyright file="Constraint.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License a... |
using UnityEngine;
using System.Collections;
public class FinalNotes : MonoBehaviour {
// Use this for initialization
void Start () {
StartCoroutine(PlayMusicLove());
}
IEnumerator PlayMusicLove()
{
while (true)
{
GetComponent<NoteSpawner>().SpawnRandomNote();
... |
using Extreme.Statistics.Distributions;
using System;
using System.Collections.Generic;
using System.Text;
namespace SimulationDemo.Randomness
{
public class Bernoulli : DistributionBase, IDistribution
{
private double _probability;
public Bernoulli(double probability)
{
... |
using Leprechaun.Model;
namespace Leprechaun.CodeGen
{
public interface ICodeGenerator
{
void GenerateCode(ConfigurationCodeGenerationMetadata metadata);
}
}
|
# region Includes
using System.Collections.Generic;
using System.Drawing;
using RobX.Library.Commons;
# endregion
namespace RobX.Simulator
{
/// <summary>
/// Class containing simulation envitonment parameters (obstacles, robot position, etc.).
/// </summary>
public class Environment
{
#... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MapNode
{
public int x;
public int y;
public int movementCost = 0;
public int parentCost = 0;
int heuristicCost = 0;
public int fullCost;
public bool isWalkable = true;
MapNode parentNode = nu... |
using Kitapcim.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.Owin.Security;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Kitapcim.Controllers
{
public class UyelikController : Contro... |
using GameFormatReader.Common;
using System;
using System.Collections.Generic;
using System.IO;
namespace WindEditor
{
public class WStage : WScene
{
private WSkyboxNode m_skybox;
public WStage(WWorld world) : base(world)
{
IsRendered = true;
}
public over... |
using Microsoft.AspNet.Identity;
using System;
using System.Linq;
using System.Web.UI;
using WebSite;
using System.Web.Services;
using System.Collections.Generic;
using Newtonsoft.Json;
public partial class Account_Register : Page
{
[WebMethod]
public static string Nick(string NickName)
{
var db... |
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using TriangleCollector.Models.Interfaces;
using Tri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassicCraft
{
class DeathWishBuff : Effect
{
public static int LENGTH = 30;
public DeathWishBuff(Player p)
: base(p, p, true, LENGTH, 1)
{
... |
namespace DFC.ServiceTaxonomy.GraphSync.Enums
{
public enum DisabledStatus
{
Disabled,
AlreadyDisabled,
ReEnabledDuringQuiesce
}
}
|
namespace RRExpress.AppCommon {
public enum SettingCatlogs {
Global
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Abhs.Common
{
public class ValidateTools
{
/// <summary>
/// 校验时间格式 HH:mm
/// </summary>
/// <param ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using TraoDoiDoCu.BusinessLayer;
using TraoDoiDoCu.Models.Account;
namespace TraoDoiDoCu.Controllers.Account
{
public class AccountController : Controller
{
AccountBUS ... |
namespace BlazorShared.Models.Patient
{
public class UpdatePatientRequest : BaseRequest
{
public int ClientId { get; set; }
public int PatientId { get; set; }
public string Name { get; set; }
}
}
|
using GameToolkit.Localization;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class Save : MonoBehaviour {
[HideInInspector]
public static Save instance;
public AudioMixer audioMixer;
private void Awake()
{
if (instance ==... |
using EmberKernel.Plugins.Components;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Net.Mime;
using System.Reflection;
using System.Text;
using System.Web;
namespace BeatmapDownloader.Abstract.Services.DownloadProvider
{
public... |
using gView.Framework.Carto;
using System;
/// <summary>
/// The <c>gView.Framework</c> provides all interfaces to develope
/// with and for gView
/// </summary>
namespace gView.Framework.system
{
public class CloneOptions
{
public CloneOptions(IDisplay display,
bool applyR... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(DialSliderReactor))]
public class DialSliderReactorEditor : ArdunityObjectEditor
{
SerializedProperty script;
SerializedProperty invert;
void OnEnable()
{
script = serializedObject.FindProperty("m_Script");
invert = seriali... |
// Copyright 2013-2015 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
exec("./Profiles.cs");
exec("./AchGUI.gui");
if(!$Ach::Loaded) {
$Ach::Gui::X = 10;
$Ach::Gui::Y["General"] = 0;
$Ach::Gui::Y["Deathmatch"] = 0;
$Ach::Gui::Y["Building"] = 0;
$Ach::Gui::Y["Special"] = 0;
$Ach::Gui::Y["Unsorted"] = 0;
$Ach::Loaded = true;
$remapDivision[$remapCount] = "Achie... |
using CPClient.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace CPClient.Data.Interfaces
{
public interface IRepositoryWrapper
{
IRedeSocialTipoRepository RedeSocialTipo { get; }
ITelefoneTipoRepository TelefoneTipo { get; }
IClienteReposit... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Senparc.Areas.Admin.Models.VD;
using Senparc.CO2NET.Extensions;
using Senparc.Core.Enums;
using Senparc.Core.Models;
using Senparc.Core.Models.DataBaseModel;
using Senparc.Mvc.Filter;
using Senparc.Office;
using Senparc.Service;
using Senparc.Utili... |
using Alabo.Data.People.Circles.Domain.Entities;
using Alabo.Extensions;
using Alabo.Framework.Basic.Regions.Domain.Services;
using Alabo.Framework.Core.Enums.Enum;
using Alabo.Helpers;
using Alabo.Tool.Payment;
using Alabo.Tool.Payment.MiniProgram.Clients;
using System;
using System.Collections.Generic;
using System.... |
using Sentry.Android.Extensions;
namespace Sentry.Android.Callbacks;
internal class BeforeSendCallback : JavaObject, JavaSdk.SentryOptions.IBeforeSendCallback
{
private readonly Func<SentryEvent, Hint, SentryEvent?> _beforeSend;
private readonly SentryOptions _options;
private readonly JavaSdk.SentryOptio... |
using ApartmentApps.Data;
using ApartmentApps.Data.Repository;
namespace ApartmentApps.Api.Modules
{
public abstract class DashboardComponent<TResultViewModel> : PortalComponent<TResultViewModel>
where TResultViewModel : ComponentViewModel
{
//public IKernel Kernel { get; }
public Analy... |
using System;
using Microsoft.AspNetCore.Http;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.CrossOriginPolicies.EmbedderPolicy
{
/// <summary>
/// The Cross Origin Embedder Policy directive builder base class
/// </summary>
public abstract class CrossOriginEmbedderPolicyDirectiveBuilderBa... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Windows.Forms;
using DelftTools.Utils.Aop;
using log4net;
namespace DelftTools.TestUtils
{
public partial class WindowsFormsTestHelper : For... |
using BusVenta;
using DatVentas;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Management;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
... |
using System;
namespace Algorithms.Structures
{
public class BinarySearchTree<T> where T : struct, IComparable<T>
{
private class Node
{
public Node(T value) => Value = value;
public T Value { get; set; }
public Node? Left { get; set; }
public Nod... |
using System.Collections.Generic;
using System.Linq;
using TheMapToScrum.Back.DAL.Entities;
using TheMapToScrum.Back.DTO;
namespace TheMapToScrum.Back.BLL.Mapping
{
internal static class MapDeveloperDTO
{
internal static DeveloperDTO ToDto(Developer objet)
{
DeveloperDTO retour = ... |
using System.Collections.Generic;
namespace IrsMonkeyApi.Models.Dto
{
public class WizardDto
{
public int WizardId { get; set; }
public int? FormId { get; set; }
public string Header { get; set; }
public List<WizardStepDto> Steps { get; set; }
}
} |
using System;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Ricky.Infrastructure.Core.ObjectContainer;
using VnStyle.Services.Business;
namespace VnStyle.Web.Infrastructure.Helpers
{
public static class AppHelper
{
public static string HostAction(... |
namespace ApiTemplate.Common.Markers.Configurations
{
public interface IConfiguration
{
}
} |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ProjectBueno.Game.Entities;
using ProjectBueno.Game.Spells;
using System;
namespace ProjectBueno.Engine
{
public class SkillHandler : MenuHandler
{
public GameHandler game;
protected Player player;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Entity... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BancoSeries.Interfaces
{
public interface IGerenciador<T>
{
void Adicionar(T item);
void Excluir(int id);
T Selecionar(int id);
void Limpar();
int PegarProximoID();
string[] Listar()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Optymalizacja_wykorzystania_pamieci.Diagnostics;
using Optymalizacja_wykorzystania_pamieci.Interfaces;
namespace Optymalizacja_wykorzystania_pamieci.Tasks.Simple_Allocation
{
class Simple_Arra... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebCore.CustomerActionResult;
using WebCore.Fileters;
namespace WebCore.WebApi
{
[ApiController]
[Route("api/[controlle... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using WebStore.DomainNew.Filters;
using WebStore.Interfaces;
namespace WebStore.Areas.Admin.Controllers
{
[Area("Admin")]
[Authorize(Roles ="Administrator")]
public class HomeController : Controller
{
private readonly IP... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
namespace BuildingGame
{
class CellSelection
{
Sprite freeSpace;
Sprite blockedSpace;
Map map;
Cell[,] cells;
i... |
using Likja.Conthread.ThirdParty;
using Likja.Domain.Common;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Likja.Conthread
{
[Table("conthread")]
public class Conthread : DomainEntity
{
[Column("title")]
[Required, MaxLength(50)]... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using RimLiqourProject.Models;
using NewRimLiqourProject.Models;
namespace NewRimLiqourProject.Controllers
{
publi... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using RSS.Business.Interfaces;
using RSS.Business.Notifications;
using System;
using System.Linq;
namespace RSS.WebApi.Controllers
{
[ApiController]
public abstract class MainController : ControllerBase
{
private readonly... |
//---------------------------------------------------------------------------------
// Copyright (c) August 2018, devMobile Software
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//... |
namespace Students
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public static class MyExtensionMethods
{
public static void ExtractGroup2(this List<Student> list)
{
var group2 =
... |
using System;
namespace Element_equal_to_sum
{
class Program
{
static void Main(string[] args)
{
int numberOfNumbers = int.Parse(Console.ReadLine());
int sum = 0;
int maxNumber = int.MinValue;
for (int i = 0; i < numberOfNumbers; i++)
... |
using System.Drawing;
namespace gView.Framework.system.UI
{
public interface IUIImageList
{
Image this[int index] { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OPCClient
{
public class DCHisRow
{
public long PartitioningKey { get; set; }
public int TagID { get; set; }
public string TagName { get; set; }
public int UnixTime { get... |
using System;
using System.Text;
namespace MySql.Data.Serialization
{
internal class InitDatabasePayload
{
public static PayloadData Create(string databaseName)
{
var writer = new PayloadWriter();
writer.WriteByte((byte) CommandKind.InitDatabase);
writer.Write(Encoding.UTF8.GetBytes(databaseName));
... |
using System;
using System.Activities.Expressions;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Web.Services;
using System.Web.UI.WebControls;
public partial class Admin_Suppliers_AddInvoice : System.Web.UI.Page
{
protected void Page_Lo... |
using Entities.DbEntities;
using Microsoft.AspNet.Identity.EntityFramework;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
namespace Repositories
{
public class ApplicationDbContext : IdentityDbContext<ApplicationUser>
{
public ApplicationDbContext()
: base("... |
using UnityEngine;
using System;
public class Level : MonoBehaviour
{
public Builder builder; public Builder Builder {
get {
return this.builder;
}
}
private const int daysPerLevel = 3;
private Day[] days;
public Day[] Days
{
get { return days; }
}
private int currentDay;
p... |
using System;
namespace Uintra.Features.Navigation.Models
{
public class TopNavigationExtendedViewModel : TopNavigationViewModel
{
public Uri UintraDocumentationLink { get; set; }
public Version UintraDocumentationVersion { get; set; }
}
} |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace DATN_Hoa_Yambi.Controllers
{
public class NhapLieuController : Controller
{
// GET: NhapLieu
public ActionResult Index()
{
if (Session... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FailureSimulator.Core.Graph;
using FailureSimulator.Core.PathAlgorithms;
using FailureSimulator.Core.Simulator;
namespace FailureSimulator.Console
{
class Program
{
static void Mai... |
namespace Ejercicio
{
public class ChicoBestia : Titan
{
string color;
public ChicoBestia(int tristeza) : base(tristeza)
{
this.color = "Verde";
}
public int NivelDeTristeza(){
return tristeza;
}
public void cambiarDeColor(string co... |
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using PaperPlane.TLTranslator.Compiler;
using PaperPlane.TLTranslator.Compiler.Model;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using static Microsoft.CodeAnalysis.CS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MvvmCross.Platform;
using MvvmCross.Plugins.Location;
using MvvmCross.Plugins.Messenger;
namespace ResidentAppCross.Services
{
public class LocationService
: ILocationService
{
... |
using Library.API.Configurations;
using Library.API.Filters;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc.Authorization;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Mi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Author: Nathan Hales
/// Edited by Jospeh K.
/// Attached to trigger boxs hazard in the clock tower level this script sends its data to the Angel boss and gets turned on during one of its attacks.
/// Its a timer based ... |
using UnityEngine;
using System.Collections;
using MoreMountains.Tools;
namespace MoreMountains.CorgiEngine
{
/// Moving platform extension with Moving Away feature.
/// Intended for Corgi Engine v6.2.1+
/// v 1.0 - Muppo (2020)
public class MoveAwayPlatform : MovingPlatform
{
protected ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BO.Constates;
using TO;
using System.Drawing;
using BO;
namespace Web.Cadastros
{
public partial class Usuarios : System.Web.UI.Page
{
protected void Page_Lo... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;
public class Oyunyoneticisi : MonoBehaviour {
[SerializeField]
private Sprite bgImage;
public Sprite[] puzzles;
private bool firstGuess;
private bool... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using WorldNomads.Utility;
namespace WorldNomads.UnitTest
{
[TestClass]
public class GetEvenNumbers
{
[TestMethod]
public void GetEvenNumbers_Negative()
{
var result = IntegerParser.GetEvenNumbers(-100);
... |
using Discord.Commands;
using Discord.WebSocket;
using System.Threading.Tasks;
namespace CutieBox.Commands
{
[Group("cute")]
public class Cute : ModuleBase
{
[Command]
public Task ExecuteAsync()
=> ReplyAsync(string.Format("{0} is a big cutie!", Context.User.Mention));
}
}
|
using HTB.v2.intranetx.util;
namespace HTB.v2.intranetx.permissions
{
public class PermissionsRoutePlanner
{
public bool GrantRoutePlannerForAll { get; set; }
public bool GrantRoutePlannerForSelfOnly { get; set; }
public PermissionsRoutePlanner()
{
GrantRoutePlanner... |
namespace MySurveys.Web.Areas.Administration.ViewModels
{
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
using AutoMapper;
using Base;
using Models;
using MvcTemplate.Web.Infrastructure.Mapping;
public class QuestionViewModel : AdministrationViewModel, IMapFrom<Question... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoundedNPC : MonoBehaviour {
//Movement script for NPC with bounds in HubLevel
private Vector3 directionVector;
private Transform myTransform;
public float speed;
private Rigidbody2D myRigidbody;
priva... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class InputStyring : MonoBehaviour
{
public bool Keyboard = true;
private RaycastHit hit;
private bool mouseDown = false;
private int floorMask;
public static InputStyring Instance
{
get;
private set;
}
void Awake()
... |
using System;
using System.Reflection;
namespace ITVDN_Reflections
{
class Program
{
static void Main(string[] args)
{
Race race = new Race();
Console.WriteLine(race.Armor);
Console.WriteLine(new string ('_', 35));
//race.armor = "Hello"; // не ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace DATN_Hoa_Yambi.Controllers
{
public class NhapLieuCocController : Controller
{
// GET: NhapLieuCoc
public ActionResult Index()
{
return View();
}
... |
/**
* \file SeasonalEmployee.cs
* \author Ab-Code: Sekou Diaby, Tuan Ly, Becky Linyan Li, Bowen Zhuang
* \date 21-11-2014
* \brief contains all the methods and attributes to handle a Seasonla Employee.
* \brief The Seasonal Employee is the child class of the parent Employee clas.
*/
using System;
using System.Collect... |
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class BVHImporter
{
public string fileName;
public List<Bone> boneList;
public int frames;
public float frameTime;
public int frameRate;
private List<float[]> motions;
private char[] space = new char[] { ' ', '\t', '\n', '\r' };
pu... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Windows.Forms;
using CORE;
using CORE.Многомерные;
using CORE.Одномерные;
using CORE.Одномерные_цепочки;
using Jace;
using MaterialSkin;
using MaterialSkin.Controls;
using MathNet.Numer... |
using System;
namespace Compi_segundo
{
public class Token
{
public Token ()
{
}
string lexema;
int tipoToken;
int linea;
public Token(string lexema,int tipoToken,int linea)
{
this.lexema = lexema;
this.tipoToken = tipoToken;
this.linea = linea;
}
public String getLexema()
{
re... |
using ArkSavegameToolkitNet.Domain.Internal;
using ArkSavegameToolkitNet.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Domain
{
public class ArkStructureCropPlot : ArkStructure
{
private static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Web.Script.Serialization;
using GabayManageSite.GabayDataSetTableAdapters;
namespace GabayManageSite.Services
{
/// <summary>
/// Summary description for GabayService
/// </summary>... |
using System;
using System.Windows;
using CaveDwellers.Core;
using CaveDwellers.Core.TimeManagement;
using CaveDwellers.Mathematics;
using CaveDwellers.Positionables.Monsters;
using CaveDwellers.Utility;
using CaveDwellersTest.MonstersForTest;
using Moq;
using NUnit.Framework;
namespace CaveDwellersTest.Given_a_Monst... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
namespace DALLogs
{
[Table("LoggerMessages")]
public class LoggerMessages
{
public LoggerMessages()
{
}
public LoggerMessages(string ty... |
// This file is part of LAdotNET.
//
// LAdotNET is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LAdotNET is distributed in t... |
using UnityEngine;
using System.Collections;
public class Resume : MonoBehaviour {
public SpriteRenderer midScroll;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnMouseDown(){
// At start of scene, set timescale to 1.0
Time.timeScale =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ScoreSquid.Web.Models;
using ScoreSquid.Web.Context;
namespace ScoreSquid.Web.Repositories.Commands
{
public interface IPlayerCommands
{
Player LoginPlayer(ScoreSquidContext context, string username, ... |
namespace ProjetctTiGr13.Domain.FicheComponent
{
public class CaracteristicsManager
{
public int Force { get; set;}
public int Dexterite { get; set;}
public int Constitution { get; set;}
public int Intelligence { get; set;}
public int Sagesse { get; set;}
public ... |
using Alabo.Domains.Dtos;
using Alabo.Domains.Entities;
using Alabo.Domains.Trees;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Alabo.Domains.Services.Tree {
public interface ITreeAsync<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> {
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Problem_4___We_All_Love_Bits_
{
class Program
{
static void Main()
{
Console.WriteLine("Enter how many numbers you want to transform and then the numbers:")... |
namespace SteamApiTest.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class hello1 : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.GameLists",
c => new
{
... |
using System;
using System.ComponentModel;
using System.Text.RegularExpressions;
using UnityEngine;
namespace Needle.Demystify
{
internal static class Hyperlinks
{
private static readonly Regex hyperlinks = new Regex(@"((?<brackets>\))?(?<prefix> in) (?<file>.*?):line (?<line>\d+)(?<post>.*))",
RegexOptions.Co... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace trade.client
{
public class ConfigLoader
{
private const string FileName = "co... |
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Builder.Luis;
using Microsoft.Bot.Builder.Luis.Models;
using Microsoft.Bot.Connector;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Vision.Models;
using Vision... |
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