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using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text.RegularExpressions; namespace SnakeMultiplayer.Services; public interface IGameServerService { string AddPlayerToLobby(string lobby, string player); string CanJoin(string lobbyName, string playerName); ...
using OrchardCore.Modules.Manifest; [assembly: Module( Name = "Grouping Fields", Author = "National Careers Service", Website = "https://dfc-dev-stax-editor-as.azurewebsites.net", Version = "0.0.1", Description = "Enables custom Tab / Accordion fields for turning content parts into tabs or accordio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Thingy.WebServerLite.Api; namespace Thingy.WebServerLite { public class ViewResult : IViewResult { public string Content { get; set; } public string ContentType...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Chess.Data.Enum; namespace Chess.Data.Entities { public abstract class ChessPiece : IPiece, IModifiable { [Key] public int ChessPieceId { get; set; } public long GameId { get; set; } ...
#pragma warning disable CS0618 namespace Sentry.Samples.Ios; [Register("AppDelegate")] public class AppDelegate : UIApplicationDelegate { public override UIWindow? Window { get; set; } public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) { ...
using System; namespace GK.Api.Core { public interface IApiInfo { string Description { get; set; } string FriendlyVersion { get; } string FullName { get; } string Name { get; set; } string SwaggerJsonUrl { get; } Version Version { get; set; } } }
using System; using System.ComponentModel.DataAnnotations; namespace HotelDatabase.Models { public class Occupancy { [Key] public int Id { get; set; } [Required] public DateTime DateOccupied { get; set; } [Range(1,int.MaxValue)] public int AccountNumber { get;...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Laoziwubo.IBLL; using Laoziwubo.IDAL; using Laoziwubo.Model.Common; namespace Laoziwubo.BLL { public class BaseB<T> : IBaseB<T> { private readonly IBaseD<T> _dao; public BaseB(IBaseD<T> dao) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using CoreTest1.Data; using CoreTest1.Models; namespace CoreTest1.Controllers { public class LeftsControll...
// <copyright file="Constraint.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License a...
using UnityEngine; using System.Collections; public class FinalNotes : MonoBehaviour { // Use this for initialization void Start () { StartCoroutine(PlayMusicLove()); } IEnumerator PlayMusicLove() { while (true) { GetComponent<NoteSpawner>().SpawnRandomNote(); ...
using Extreme.Statistics.Distributions; using System; using System.Collections.Generic; using System.Text; namespace SimulationDemo.Randomness { public class Bernoulli : DistributionBase, IDistribution { private double _probability; public Bernoulli(double probability) { ...
using Leprechaun.Model; namespace Leprechaun.CodeGen { public interface ICodeGenerator { void GenerateCode(ConfigurationCodeGenerationMetadata metadata); } }
# region Includes using System.Collections.Generic; using System.Drawing; using RobX.Library.Commons; # endregion namespace RobX.Simulator { /// <summary> /// Class containing simulation envitonment parameters (obstacles, robot position, etc.). /// </summary> public class Environment { #...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class MapNode { public int x; public int y; public int movementCost = 0; public int parentCost = 0; int heuristicCost = 0; public int fullCost; public bool isWalkable = true; MapNode parentNode = nu...
 using Kitapcim.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Owin.Security; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Kitapcim.Controllers { public class UyelikController : Contro...
using GameFormatReader.Common; using System; using System.Collections.Generic; using System.IO; namespace WindEditor { public class WStage : WScene { private WSkyboxNode m_skybox; public WStage(WWorld world) : base(world) { IsRendered = true; } public over...
using Microsoft.AspNet.Identity; using System; using System.Linq; using System.Web.UI; using WebSite; using System.Web.Services; using System.Collections.Generic; using Newtonsoft.Json; public partial class Account_Register : Page { [WebMethod] public static string Nick(string NickName) { var db...
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Abstractions; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using TriangleCollector.Models.Interfaces; using Tri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassicCraft { class DeathWishBuff : Effect { public static int LENGTH = 30; public DeathWishBuff(Player p) : base(p, p, true, LENGTH, 1) { ...
namespace DFC.ServiceTaxonomy.GraphSync.Enums { public enum DisabledStatus { Disabled, AlreadyDisabled, ReEnabledDuringQuiesce } }
namespace RRExpress.AppCommon { public enum SettingCatlogs { Global } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Abhs.Common { public class ValidateTools { /// <summary> /// 校验时间格式 HH:mm /// </summary> /// <param ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using TraoDoiDoCu.BusinessLayer; using TraoDoiDoCu.Models.Account; namespace TraoDoiDoCu.Controllers.Account { public class AccountController : Controller { AccountBUS ...
namespace BlazorShared.Models.Patient { public class UpdatePatientRequest : BaseRequest { public int ClientId { get; set; } public int PatientId { get; set; } public string Name { get; set; } } }
using GameToolkit.Localization; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class Save : MonoBehaviour { [HideInInspector] public static Save instance; public AudioMixer audioMixer; private void Awake() { if (instance ==...
using EmberKernel.Plugins.Components; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Net.Mime; using System.Reflection; using System.Text; using System.Web; namespace BeatmapDownloader.Abstract.Services.DownloadProvider { public...
using gView.Framework.Carto; using System; /// <summary> /// The <c>gView.Framework</c> provides all interfaces to develope /// with and for gView /// </summary> namespace gView.Framework.system { public class CloneOptions { public CloneOptions(IDisplay display, bool applyR...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(DialSliderReactor))] public class DialSliderReactorEditor : ArdunityObjectEditor { SerializedProperty script; SerializedProperty invert; void OnEnable() { script = serializedObject.FindProperty("m_Script"); invert = seriali...
// Copyright 2013-2015 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
exec("./Profiles.cs"); exec("./AchGUI.gui"); if(!$Ach::Loaded) { $Ach::Gui::X = 10; $Ach::Gui::Y["General"] = 0; $Ach::Gui::Y["Deathmatch"] = 0; $Ach::Gui::Y["Building"] = 0; $Ach::Gui::Y["Special"] = 0; $Ach::Gui::Y["Unsorted"] = 0; $Ach::Loaded = true; $remapDivision[$remapCount] = "Achie...
using CPClient.Domain.Entities; using System; using System.Collections.Generic; using System.Text; namespace CPClient.Data.Interfaces { public interface IRepositoryWrapper { IRedeSocialTipoRepository RedeSocialTipo { get; } ITelefoneTipoRepository TelefoneTipo { get; } IClienteReposit...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Senparc.Areas.Admin.Models.VD; using Senparc.CO2NET.Extensions; using Senparc.Core.Enums; using Senparc.Core.Models; using Senparc.Core.Models.DataBaseModel; using Senparc.Mvc.Filter; using Senparc.Office; using Senparc.Service; using Senparc.Utili...
using Alabo.Data.People.Circles.Domain.Entities; using Alabo.Extensions; using Alabo.Framework.Basic.Regions.Domain.Services; using Alabo.Framework.Core.Enums.Enum; using Alabo.Helpers; using Alabo.Tool.Payment; using Alabo.Tool.Payment.MiniProgram.Clients; using System; using System.Collections.Generic; using System....
using Sentry.Android.Extensions; namespace Sentry.Android.Callbacks; internal class BeforeSendCallback : JavaObject, JavaSdk.SentryOptions.IBeforeSendCallback { private readonly Func<SentryEvent, Hint, SentryEvent?> _beforeSend; private readonly SentryOptions _options; private readonly JavaSdk.SentryOptio...
using ApartmentApps.Data; using ApartmentApps.Data.Repository; namespace ApartmentApps.Api.Modules { public abstract class DashboardComponent<TResultViewModel> : PortalComponent<TResultViewModel> where TResultViewModel : ComponentViewModel { //public IKernel Kernel { get; } public Analy...
using System; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.CrossOriginPolicies.EmbedderPolicy { /// <summary> /// The Cross Origin Embedder Policy directive builder base class /// </summary> public abstract class CrossOriginEmbedderPolicyDirectiveBuilderBa...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Windows.Forms; using DelftTools.Utils.Aop; using log4net; namespace DelftTools.TestUtils { public partial class WindowsFormsTestHelper : For...
using BusVenta; using DatVentas; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Management; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml; ...
using System; namespace Algorithms.Structures { public class BinarySearchTree<T> where T : struct, IComparable<T> { private class Node { public Node(T value) => Value = value; public T Value { get; set; } public Node? Left { get; set; } public Nod...
using System.Collections.Generic; using System.Linq; using TheMapToScrum.Back.DAL.Entities; using TheMapToScrum.Back.DTO; namespace TheMapToScrum.Back.BLL.Mapping { internal static class MapDeveloperDTO { internal static DeveloperDTO ToDto(Developer objet) { DeveloperDTO retour = ...
using System.Collections.Generic; namespace IrsMonkeyApi.Models.Dto { public class WizardDto { public int WizardId { get; set; } public int? FormId { get; set; } public string Header { get; set; } public List<WizardStepDto> Steps { get; set; } } }
using System; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using Ricky.Infrastructure.Core.ObjectContainer; using VnStyle.Services.Business; namespace VnStyle.Web.Infrastructure.Helpers { public static class AppHelper { public static string HostAction(...
namespace ApiTemplate.Common.Markers.Configurations { public interface IConfiguration { } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using ProjectBueno.Game.Entities; using ProjectBueno.Game.Spells; using System; namespace ProjectBueno.Engine { public class SkillHandler : MenuHandler { public GameHandler game; protected Player player;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.Json.Serialization; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Entity...
using System; using System.Collections.Generic; using System.Text; namespace BancoSeries.Interfaces { public interface IGerenciador<T> { void Adicionar(T item); void Excluir(int id); T Selecionar(int id); void Limpar(); int PegarProximoID(); string[] Listar()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Optymalizacja_wykorzystania_pamieci.Diagnostics; using Optymalizacja_wykorzystania_pamieci.Interfaces; namespace Optymalizacja_wykorzystania_pamieci.Tasks.Simple_Allocation { class Simple_Arra...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebCore.CustomerActionResult; using WebCore.Fileters; namespace WebCore.WebApi { [ApiController] [Route("api/[controlle...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using WebStore.DomainNew.Filters; using WebStore.Interfaces; namespace WebStore.Areas.Admin.Controllers { [Area("Admin")] [Authorize(Roles ="Administrator")] public class HomeController : Controller { private readonly IP...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace BuildingGame { class CellSelection { Sprite freeSpace; Sprite blockedSpace; Map map; Cell[,] cells; i...
using Likja.Conthread.ThirdParty; using Likja.Domain.Common; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Likja.Conthread { [Table("conthread")] public class Conthread : DomainEntity { [Column("title")] [Required, MaxLength(50)]...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using RimLiqourProject.Models; using NewRimLiqourProject.Models; namespace NewRimLiqourProject.Controllers { publi...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using RSS.Business.Interfaces; using RSS.Business.Notifications; using System; using System.Linq; namespace RSS.WebApi.Controllers { [ApiController] public abstract class MainController : ControllerBase { private readonly...
//--------------------------------------------------------------------------------- // Copyright (c) August 2018, devMobile Software // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // //...
namespace Students { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public static class MyExtensionMethods { public static void ExtractGroup2(this List<Student> list) { var group2 = ...
using System; namespace Element_equal_to_sum { class Program { static void Main(string[] args) { int numberOfNumbers = int.Parse(Console.ReadLine()); int sum = 0; int maxNumber = int.MinValue; for (int i = 0; i < numberOfNumbers; i++) ...
using System.Drawing; namespace gView.Framework.system.UI { public interface IUIImageList { Image this[int index] { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OPCClient { public class DCHisRow { public long PartitioningKey { get; set; } public int TagID { get; set; } public string TagName { get; set; } public int UnixTime { get...
using System; using System.Text; namespace MySql.Data.Serialization { internal class InitDatabasePayload { public static PayloadData Create(string databaseName) { var writer = new PayloadWriter(); writer.WriteByte((byte) CommandKind.InitDatabase); writer.Write(Encoding.UTF8.GetBytes(databaseName)); ...
using System; using System.Activities.Expressions; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Web.Services; using System.Web.UI.WebControls; public partial class Admin_Suppliers_AddInvoice : System.Web.UI.Page { protected void Page_Lo...
using Entities.DbEntities; using Microsoft.AspNet.Identity.EntityFramework; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; namespace Repositories { public class ApplicationDbContext : IdentityDbContext<ApplicationUser> { public ApplicationDbContext() : base("...
using UnityEngine; using System; public class Level : MonoBehaviour { public Builder builder; public Builder Builder { get { return this.builder; } } private const int daysPerLevel = 3; private Day[] days; public Day[] Days { get { return days; } } private int currentDay; p...
using System; namespace Uintra.Features.Navigation.Models { public class TopNavigationExtendedViewModel : TopNavigationViewModel { public Uri UintraDocumentationLink { get; set; } public Version UintraDocumentationVersion { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DATN_Hoa_Yambi.Controllers { public class NhapLieuController : Controller { // GET: NhapLieu public ActionResult Index() { if (Session...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FailureSimulator.Core.Graph; using FailureSimulator.Core.PathAlgorithms; using FailureSimulator.Core.Simulator; namespace FailureSimulator.Console { class Program { static void Mai...
namespace Ejercicio { public class ChicoBestia : Titan { string color; public ChicoBestia(int tristeza) : base(tristeza) { this.color = "Verde"; } public int NivelDeTristeza(){ return tristeza; } public void cambiarDeColor(string co...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using PaperPlane.TLTranslator.Compiler; using PaperPlane.TLTranslator.Compiler.Model; using System; using System.Collections.Generic; using System.IO; using System.Linq; using static Microsoft.CodeAnalysis.CS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MvvmCross.Platform; using MvvmCross.Plugins.Location; using MvvmCross.Plugins.Messenger; namespace ResidentAppCross.Services { public class LocationService : ILocationService { ...
using Library.API.Configurations; using Library.API.Filters; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Authorization; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Mi...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Author: Nathan Hales /// Edited by Jospeh K. /// Attached to trigger boxs hazard in the clock tower level this script sends its data to the Angel boss and gets turned on during one of its attacks. /// Its a timer based ...
using UnityEngine; using System.Collections; using MoreMountains.Tools; namespace MoreMountains.CorgiEngine { /// Moving platform extension with Moving Away feature. /// Intended for Corgi Engine v6.2.1+ /// v 1.0 - Muppo (2020) public class MoveAwayPlatform : MovingPlatform { protected ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BO.Constates; using TO; using System.Drawing; using BO; namespace Web.Cadastros { public partial class Usuarios : System.Web.UI.Page { protected void Page_Lo...
 using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections; public class Oyunyoneticisi : MonoBehaviour { [SerializeField] private Sprite bgImage; public Sprite[] puzzles; private bool firstGuess; private bool...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using WorldNomads.Utility; namespace WorldNomads.UnitTest { [TestClass] public class GetEvenNumbers { [TestMethod] public void GetEvenNumbers_Negative() { var result = IntegerParser.GetEvenNumbers(-100); ...
using Discord.Commands; using Discord.WebSocket; using System.Threading.Tasks; namespace CutieBox.Commands { [Group("cute")] public class Cute : ModuleBase { [Command] public Task ExecuteAsync() => ReplyAsync(string.Format("{0} is a big cutie!", Context.User.Mention)); } }
using HTB.v2.intranetx.util; namespace HTB.v2.intranetx.permissions { public class PermissionsRoutePlanner { public bool GrantRoutePlannerForAll { get; set; } public bool GrantRoutePlannerForSelfOnly { get; set; } public PermissionsRoutePlanner() { GrantRoutePlanner...
namespace MySurveys.Web.Areas.Administration.ViewModels { using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using AutoMapper; using Base; using Models; using MvcTemplate.Web.Infrastructure.Mapping; public class QuestionViewModel : AdministrationViewModel, IMapFrom<Question...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoundedNPC : MonoBehaviour { //Movement script for NPC with bounds in HubLevel private Vector3 directionVector; private Transform myTransform; public float speed; private Rigidbody2D myRigidbody; priva...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class InputStyring : MonoBehaviour { public bool Keyboard = true; private RaycastHit hit; private bool mouseDown = false; private int floorMask; public static InputStyring Instance { get; private set; } void Awake() ...
using System; using System.Reflection; namespace ITVDN_Reflections { class Program { static void Main(string[] args) { Race race = new Race(); Console.WriteLine(race.Armor); Console.WriteLine(new string ('_', 35)); //race.armor = "Hello"; // не ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DATN_Hoa_Yambi.Controllers { public class NhapLieuCocController : Controller { // GET: NhapLieuCoc public ActionResult Index() { return View(); } ...
/** * \file SeasonalEmployee.cs * \author Ab-Code: Sekou Diaby, Tuan Ly, Becky Linyan Li, Bowen Zhuang * \date 21-11-2014 * \brief contains all the methods and attributes to handle a Seasonla Employee. * \brief The Seasonal Employee is the child class of the parent Employee clas. */ using System; using System.Collect...
using System.Collections.Generic; using System.IO; using UnityEngine; public class BVHImporter { public string fileName; public List<Bone> boneList; public int frames; public float frameTime; public int frameRate; private List<float[]> motions; private char[] space = new char[] { ' ', '\t', '\n', '\r' }; pu...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Windows.Forms; using CORE; using CORE.Многомерные; using CORE.Одномерные; using CORE.Одномерные_цепочки; using Jace; using MaterialSkin; using MaterialSkin.Controls; using MathNet.Numer...
using System; namespace Compi_segundo { public class Token { public Token () { } string lexema; int tipoToken; int linea; public Token(string lexema,int tipoToken,int linea) { this.lexema = lexema; this.tipoToken = tipoToken; this.linea = linea; } public String getLexema() { re...
using ArkSavegameToolkitNet.Domain.Internal; using ArkSavegameToolkitNet.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Domain { public class ArkStructureCropPlot : ArkStructure { private static...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Web.Script.Serialization; using GabayManageSite.GabayDataSetTableAdapters; namespace GabayManageSite.Services { /// <summary> /// Summary description for GabayService /// </summary>...
using System; using System.Windows; using CaveDwellers.Core; using CaveDwellers.Core.TimeManagement; using CaveDwellers.Mathematics; using CaveDwellers.Positionables.Monsters; using CaveDwellers.Utility; using CaveDwellersTest.MonstersForTest; using Moq; using NUnit.Framework; namespace CaveDwellersTest.Given_a_Monst...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; namespace DALLogs { [Table("LoggerMessages")] public class LoggerMessages { public LoggerMessages() { } public LoggerMessages(string ty...
// This file is part of LAdotNET. // // LAdotNET is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LAdotNET is distributed in t...
using UnityEngine; using System.Collections; public class Resume : MonoBehaviour { public SpriteRenderer midScroll; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnMouseDown(){ // At start of scene, set timescale to 1.0 Time.timeScale =...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ScoreSquid.Web.Models; using ScoreSquid.Web.Context; namespace ScoreSquid.Web.Repositories.Commands { public interface IPlayerCommands { Player LoginPlayer(ScoreSquidContext context, string username, ...
namespace ProjetctTiGr13.Domain.FicheComponent { public class CaracteristicsManager { public int Force { get; set;} public int Dexterite { get; set;} public int Constitution { get; set;} public int Intelligence { get; set;} public int Sagesse { get; set;} public ...
using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Trees; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Alabo.Domains.Services.Tree { public interface ITreeAsync<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem_4___We_All_Love_Bits_ { class Program { static void Main() { Console.WriteLine("Enter how many numbers you want to transform and then the numbers:")...
namespace SteamApiTest.Migrations { using System; using System.Data.Entity.Migrations; public partial class hello1 : DbMigration { public override void Up() { CreateTable( "dbo.GameLists", c => new { ...
using System; using System.ComponentModel; using System.Text.RegularExpressions; using UnityEngine; namespace Needle.Demystify { internal static class Hyperlinks { private static readonly Regex hyperlinks = new Regex(@"((?<brackets>\))?(?<prefix> in) (?<file>.*?):line (?<line>\d+)(?<post>.*))", RegexOptions.Co...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace trade.client { public class ConfigLoader { private const string FileName = "co...
using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Builder.Luis; using Microsoft.Bot.Builder.Luis.Models; using Microsoft.Bot.Connector; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Vision.Models; using Vision...