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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SimpleJSON; public class InboxContent : MonoBehaviour { public string EventID; public Text Description,Title; public Button Claimed; public Home HomeScript; public GameObject Loading, Dialog; public void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Escribir un programa que imprima por pantalla una pirámide como la siguiente: //* //*** //***** //******* //********* //El usuario indicará cuál será la altura de la pirámide ingre...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace MyNiceBlog.Migrations { public partial class blogdbmigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Author", ...
namespace gView.GraphicsEngine.Threading { public interface IThreadLocker { } }
using Core; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace Core.ApplicationDbContext { public class AppDbContext : DbContext { public AppDbContext(DbContextOptions options) : base(options) { var created = Database.EnsureCr...
using System.Reflection; [assembly: AssemblyTitle("SkipIntro")] [assembly: AssemblyVersion("1.8.2")]
using Microsoft.EntityFrameworkCore; namespace Aranda.Users.BackEnd.Models { public partial class Aranda_User_Context : DbContext { public Aranda_User_Context() { } public Aranda_User_Context(DbContextOptions<Aranda_User_Context> options) : base(options) { ...
namespace DZzzz.Net.Http.Configuration { public class HttpServiceClientConfiguration { public string BaseUrl { get; set; } } }
using MonitorBoletos.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MonitorBoletos.Business { public class LicencaBusiness { public bool validarLicenca(Licenca licenca) { if (licenca is null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Office.Tools.Ribbon; using Common.DataModel; using Client_Outlook.ViewModel; namespace Client_Outlook { public partial class MainContainerRibbon { #region ViewModel private RibbonViewModel _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MES { /// <summary> /// 变更明细内容 /// </summary> public class OpenChangeInfo { /// <summary> /// 事实编号 /// </summary> public long FactID { get; set...
using System.Web.Mvc; using DevExpress.Web.Mvc; using System.Threading; namespace DevExpress.Web.Demos { public partial class CommonController: DemoController { public ActionResult AjaxForm() { return DemoView("AjaxForm", new AjaxFormValidationData()); } [HttpPost] publ...
using System; using System.Collections.Generic; using System.Text; namespace EmberKernel { public interface IKernelService { } }
using UnityEngine; using System.Collections; using TNet; using Netplayer = TNet.Player; [RequireComponent ( typeof (TNObject) )] /* This is where we are going deal with the session management. */ public class SessionManager : TNSingleton<SessionManager> { [SerializeField] private int _maxNetworkUpdatesPerSecond ...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using MainCharacter; using System.Text; using System.IO; public class Spawner : MonoBehaviour { public List<GameObject> enemyToSpawn; public float spawnRate; private Queue<float> enemySpawnTimes; private Queue<string> e...
using System; namespace WebAPI { public static class Program { public static void Main(string[] args) { Main(args, new ConsoleMethods()); } public static void Main(string[] args, IConsoleMethods console) { try { using...
using UnityEngine; using UnityEngine.UI; //using UnityEditor; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; using System.IO; public class editor_menu : MonoBehaviour { public Camera m_MainCamera; public Image m_SelectedTool; private int m_iSelectedToolId = 1;...
using GraphicalEditor.Enumerations; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GraphicalEditor.DTO { public class RoomSchedulesDTO { public DateTime ScheduleTime { get; set; } public ScheduleType ScheduleType { ...
using Sales.Models; using System; using System.Collections.Generic; using System.Linq; namespace Sales.Services { public class SafeServices { public void AddSafe(Safe safe) { using (SalesDB db = new SalesDB()) { db.Safes.Add(safe); db.Sav...
using MediaBrowser.Common.IO; using MediaBrowser.Common.MediaInfo; using MediaBrowser.Common.ScheduledTasks; using MediaBrowser.Controller; using MediaBrowser.Controller.Entities; using MediaBrowser.Controller.Entities.Movies; using MediaBrowser.Controller.Library; using MediaBrowser.Controller.Providers.MediaInfo; us...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_018 { public partial class Form1 : Form { string znak = null; bool...
using p2_shop.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace p2_shop.Controllers { public class AccountController : Controller { private ShopingEntities db = new ShopingEntities(); // GET: Account public Act...
using System; using NUnit.Framework; namespace Seterlund.CodeGuard.UnitTests { [TestFixture] public class ComparableValidatorTests { #region ----- Fixture setup ----- /// <summary> /// Called once before first test is executed /// </summary> [TestFixtureSetUp] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AxisPosCore { public interface IInputDataView:IInputView { /// <summary> /// Заголовок формы /// </summary> string Caption { set; } /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace Roguelord { public class CameraController : MonoBehaviour { // public GameObject player; private Vector3 offset; private bool moveCamera = false; public float panSpeed = 20f; public f...
using System; namespace Day5 { partial class Computer { private readonly int[] _memory; public Computer(int[] memory) { _memory = memory; } public void RunProgram() { var instructionPointer = 0; while (_memory[instructionPoi...
using MQTTnet.Protocol; namespace MQTTnet.Packets { public sealed class MqttConnAckPacket : MqttBasePacket { public MqttConnectReturnCode ReturnCode { get; set; } /// <summary> /// Added in MQTT 3.1.1. /// </summary> public bool IsSessionPresent { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace LinqTOSQL { public partial class WebForm1 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { HREntities hR...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace AspCoreBl.Model { // Add profile data for application users by adding properties to the ApplicationUser class public class ApplicationUser : IdentityUs...
using System; namespace Calc { public class Class1 { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace TYNMU.manger { public partial class Login : System.Web.UI.Page { protected void Page_Load(object sender, ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TitanBlog.Data; using TitanBlog.Models; namespace TitanBlog.Controllers.ApiControllers { [Route("api/[control...
using System.Collections.Generic; using System.Windows; using System.Windows.Input; using Slayer.Commands; using Slayer.Models; using Slayer.Services; namespace Slayer.ViewModels { public interface IViewModel { IStatsViewModel StatsViewModel { get; set; } IFightViewModel FightViewModel { get; ...
//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // using System; using System.Linq; using System.Reactive.Disposables; namespace Financial.Extensions { public static class DateTimeExtensions ...
using Newtonsoft.Json; namespace SmartHome.Model { public class Scopes { [JsonProperty("scopeId")] public string scopeId { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace BanSupport { //[CustomEditor(typeof(ScrollSystem))] public class ScrollSystemEditor : Editor { private ScrollSystem script { get { return target as ScrollSystem; } } public override void OnInspectorGUI(...
using System; using System.Collections.Generic; using System.Linq.Expressions; namespace ExpressionEvaluator.Operators { internal class BinaryOperator : Operator<Func<Expression, Expression, Expression>> { public BinaryOperator(string value, int precedence, bool leftassoc, ...
// <copyright file="DatabaseCreator.cs" company="TreverGannonsMadExperiment"> // Copyright (c) TreverGannonsMadExperiment. All rights reserved. // </copyright> namespace Database { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; ...
namespace Proyecto.Migrations { using System; using System.Data.Entity.Migrations; public partial class Initial : DbMigration { public override void Up() { CreateTable( "dbo.Administrador", c => new { ...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; namespace _06.Zipping_Sliced_Files { class ZippingSlicedFile { const string InputFile = @"..\..\input.txt"; const string OutputFolder = @"..\..\_SplitFilesOutput\"; const int Parts = 5; static List<string> files; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Domaci8_9_10 { public partial class frmPlacanje : Form { List<Placanje> placanjeList = new List<Pla...
public class Story { //陌生人 public static int meet(int task_id, int step) { Task.talk("陌生人","少年,我看你骨骼惊奇,天资聪慧,今有鞋精作怪,你可愿意帮忙?","role/face4_2.png",Message.Face.RIGHT); Task.talk("主角","鞋精?","role/face2_1.png"); Task.talk("陌生人","没错,自从这鞋精有了法力后,村里不得安宁,希望你可以出手相助!","role/face4_2.png",Message....
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests { public class GetAccountLegalEntityRequest : IGetApiRequest { private readonly long _accountLegalEntityId; public string GetUrl => $"accountLegalEntity/{_accountLegalEntityId}"; public GetAccountLegalEntityRequest(...
namespace SubC.Attachments { using System; using System.Collections.Generic; using UnityEngine; [Serializable] public abstract class AttachEventTrigger { [Serializable] public class Entry { public AttachEventType eventType; public AttachEvent callback = ne...
using StardewValley.Buildings; using System.Collections.Generic; using System.Linq; namespace BitwiseJonMods { class BuildingContentsInfo { public int NumberOfContainers { get; set; } public int NumberReadyToHarvest { get; set; } public int NumberReadyToLoad { get; set; } publ...
using System; using UnityEngine.Events; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `FloatPair`. Inherits from `UnityEvent&lt;FloatPair&gt;`. /// </summary> [Serializable] public sealed class FloatPairUnityEvent : UnityEvent<FloatPair> { } }
 using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Threading.Tasks; using Newtonsoft.Json; using PFRCenterGlobal.ViewModels.Maps; using Xamarin.Forms; using Xamarin.Forms.Maps; namespace PFRCenterGlobal.Views.AuthZone { public partial ...
using AGD.DataAccess; using ADP.BusinessLogic.Entity; using System.Collections.Generic; using System.Linq; using System; namespace ADP.BusinessLogic { public class UserBusinessLogic { public static bool CreateEmployee(string nama, string tempLahir, DateTime tglLahir, string noTlp, string email, string...
using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Docller.Core.Common { public interface ILocalStorage { string CreateTempFolder(); string EnsureCacheFolder(string folderName); } }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Real : Scenario { void Start() { this.gameObject.transform.localScale = new Vector3 (0.01f, 0.01f); } public IEnumerator Anim(float finalSize, string text) { if (this.gameObject != null) { while (Mathf.Abs(this.gameObjec...
using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace DuckingAround.NPCs.Towns.EnemySpawnerNPC { [AutoloadHead] public class EnemySpawnerNPC : ModNPC { private int center { get => (int)npc.ai[0]; set => npc.ai[0] = value; } private int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Adventure_Game { class AdventureGame { //member variables public Player1 player1; public Player2 player2; public Destination destination; public...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; // TODO: replace...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Net.Sockets; using System.Net; using System.Web; namespace Juicy.DirtCheapDaemons.Http { public class HttpServer { public const int DefaultPortNumber = 8081; private TcpList...
using Microsoft.EntityFrameworkCore.Migrations; namespace Library.Migrations { public partial class updateTransaction : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "CheckoutId", table...
using System.Collections.Generic; using UnityEngine; using Object = System.Object; public class GameDataFromOverlook : MonoBehaviour { //public GameDataToOverlook gameDataToOverlook; [HideInInspector] public List<SettingsConfigObject> settingsConfigObjects; //Create references to all the Gam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartElevator : MonoBehaviour { public Animator leftDoorAnimator; public Animator rightDoorAnimator; // Start is called before the first frame update void Start() { leftDoorAnimator.SetTrigger("fini...
using System; using System.Collections.Generic; namespace HospitalSystem.Models { public partial class appointment_record { public long AppointmentID { get; set; } public Nullable<long> DoctorID { get; set; } public Nullable<long> PatientID { get; set; } public Nullabl...
using AlgorithmProblems.Arrays.ArraysHelper; using AlgorithmProblems.Heaps.HeapHelper; using AlgorithmProblems.matrix_problems; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Distributed_Algorithms { /// <summary> ...
using SalaryCalculator.Interfaces; namespace SalaryCalculator.TaxPlans { /// <summary> /// Defines a tax deduction in sections. /// There's a threshold section, a tax rate to apply to the first section /// and a tax rate to apply to the rest of the money /// </summary> public class SectionDedu...
using System; using System.Collections.Generic; using System.Configuration; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Security.Principal; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using ContestsPortal.WebSite.App_Start; using ContestsPort...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Restart : MonoBehaviour { void Awake() { gameObject.SetActive(false); } public void GameRestart() { SceneManager.LoadScene(0); } }
using System.Collections.Generic; using System.Linq; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.Contracts.Queries.Search; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using SharpArch.NHibernate.Contracts.Repositories; namespace Profiling2.Tasks { public class Locat...
using System.Web; using System.Web.Mvc; using System.Web.Http.Filters; using LuckyMasale.WebApi.Filters; namespace LuckyMasale.WebApi { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleErrorAttri...
using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class SkinColorer : MonoBehaviour { private void Start() { EntityWorker worker = this.GetComponentInParent<EntityWorker>(); int skinTone = worker.info.skinTone; this.GetComponent<SpriteRenderer>().color = Ma...
using System.Collections.Generic; using System.Linq; namespace Tools { public class Constants { public static readonly List<char> LatinAlphabetLower = "abcdefghijklmnopqrstuvwxyz".ToList(); public static readonly List<char> LatinAlphabetUpper = "abcdefghijklmnopqrstuvwxyz".ToUpper().To...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraGo : MonoBehaviour { private Transform myTransform; private float speed; private int record; private int circle = 0; private float curr_time; void Start () { curr_time = PlayerPrefs.G...
using ManageProducts.Domain.Entities; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageProducts.Data { public class MyContext :DbContext { //ctor+double tab //public MyContext():base("m...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using Newtonsoft.Json.Linq; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Parts { public interface ITaxonomyPartGraphSyncer : IContentPartGraphSyncer { Task AddSyncComponentsForNonLeaf...
using UnityEngine; using System.Collections; using UnityEngine.Networking; public class PlayerStateController : MonoBehaviour { public enum playerStates { idle = 0, left, right, jump, landing, falling, kill, resurrect, firingWeapon, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialTrigger : MonoBehaviour { public string tutorialText; public PlayerMovement requiredVehicle; private bool activated = false; private void OnTriggerEnter(Collider other) { PlayerMovement pm...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class UISlider : UIBase { [System.Serializable] public class UIEventFloat:UnityEvent<float> { } public UIEventFloat OnHoverFloat; public UIEventFloat OnUnhoverFloat; public UIE...
using System; using System.Collections.Generic; using System.Text; namespace SAAS.Mq.Socket.Channel { enum EMsgType : byte { /// <summary> /// request /// </summary> request = 1, /// <summary> /// reply /// </summary> reply = 2, /// <summ...
using gView.Framework.Globalisation; using gView.Framework.Web; using System; using System.Drawing; using System.Windows.Forms; namespace gView.Framework.UI.Dialogs { [gView.Framework.system.RegisterPlugIn("399FD7B5-915C-4035-84E6-FA4C5DFE1A95")] public partial class OptionPageProxy : Form, IMapOptionPage, IEx...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Person { class Person { public string name; public int age; public Person() { name = "No name"; age = 1; } pub...
/////////////////////////////////////////////////////////////////////////////// /// This code is provided for demonstration purposes only. /// There's only minimal error checking and the code does not /// meet production quality standards. Use it at your own risk. //////////////////////////////////////////////////...
using Grillisoft.FastCgi.Protocol; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Grillisoft.FastCgi.Repositories { public class SyncronizedRequestsRepository : IRequestsRepository { private readonly Dictionary<ushort, Request> _requests = new Dictionar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Docller.Core.Models { public class TransmittalUser:User { public long TransmittalId { get; set; } public bool IsCced { get; set; } } }
using Microsoft.AspNetCore.Mvc; using ProjectCompany.Services; using ProjectCompany.Models; using System.Collections.Generic; namespace ProjectCompany.Controllers { [Route("api/[controller]")] public class SkillController : Controller { private SkillService skillService; public SkillContro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _07.Selection_Sort { class SortArray { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); int[] arrNums = new int[n]; ...
using System.Collections.Generic; using System.Linq; namespace Dependencies { /// <summary> /// A Dependency Node belongs to a Dependency Graph. /// A node an abstraction that contains the links to its dependees and dependents. /// </summary> public class DependencyNode { private stri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Profile; using System.Collections; using DLib.DAL; namespace BLL.DLib { public class Library { #region vars private static DlibEntities Db { get { ...
using DAL; using DAL.Basics; using Model; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace CateringWeb.Controllers { public class DishDevController : BaseController { D_OperationArea dOperationArea = new D_OperationArea();//作业区 ...
using UnityEngine; using System.Collections; public class GameLayer { public const int UI = 5; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class ServiceMastersForm : Form { public ServiceMas...
using EddiDataDefinitions; using Newtonsoft.Json; using System; using System.Collections.ObjectModel; namespace EddiConfigService.Configurations { /// <summary>Storage for configuration of cargo details</summary> [JsonObject(MemberSerialization.OptOut), RelativePath(@"\cargomonitor.json")] public class Ca...
/** * Definition for singly-linked list. * public class ListNode { * public int val; * public ListNode next; * public ListNode(int x) { val = x; } * } */ public class Solution { public void ReorderList(ListNode head) { if (head == null) return; ListNode slow = head, fast = head; ...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Framework.Tasks.Schedules.Domain.Entities; using Alabo.Reflections; using Alabo.Runtime; using Alabo.Schedules.Job; using Alabo.Web.Mvc.Attributes; using Microsoft.Extensions.Logging; using...
using System; using System.ComponentModel.DataAnnotations; using System.Linq; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Web.Models.Tags; namespace Pobs.Web.Models.Activity { public class ActivityListItemModel { public ActivityListItemModel() { } public ActivityListIt...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using AnimationOrTween; [Serializable] public class Appclass : MonoBehaviour { public LIST_CONTENT_FDLIVE _list_conent_fdlist; public LIST_SCRIPT_LIST _list_script_list; public LIST_COMMANDER _list_commander; public LIST_...
using System; namespace qbq.EPCIS.Repository.Custom.Entities { class EventData { //----------------------------------------------------------------- //-- Tabelle zum Zwischenspeichern der Wurzel-Event Daten //----------------------------------------------------------------- // ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Consensus; using FiiiChain.Entities; using FiiiChain.Framework; using FiiiChain.Messages; using System; using System...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Routing; using Microsoft.AspNetCore.Routing; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Net; using System.Net.Mail; using System.Text; using Syste...
using STLFoodTruckFavorites2.Data; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace STLFoodTruckFavorites2.ViewModels { public class FoodTruckListViewModel { public static List<FoodTruckListViewModel> GetFoodTruckListViewModels(ApplicationDbCon...
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { public bool GetVideoMarqueeEnabled(VlcMediaPlayerInstance mediaPlayerInstance) { if (mediaPlayerInstance == IntPtr.Zero) throw new ...
using Microsoft.Win32.SafeHandles; using System; using System.Runtime.InteropServices; namespace Vanara.PInvoke { public static partial class Kernel32 { /// <summary> /// An application-defined function registered with the RegisterBadMemoryNotification function that is called when one or more bad memory pages a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MapArcGIS { public struct FeatureTableItem { //byte[] item; } }
using System; using System.Reflection; using System.Text.RegularExpressions; using Terminal.Gui.TextValidateProviders; using Xunit; namespace Terminal.Gui.ViewTests { public class TextValidateField_NET_Provider_Tests { [Fact] [AutoInitShutdown] public void Initialized_With_Cursor_On_First_Editable_Character...
using UnityEngine; using System.Collections; using System; public class overallControl : MonoBehaviour { GameObject canvas; GameObject settings; bool audioOn; GameObject inGameGuide; System.Random random; float startTime; float timeUntilChange; GameObject changingDisplay; SpriteRe...
// <copyright file="MultipleSubstitution.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System.Collections.Generic; namespace WaterTrans.GlyphLoader.Internal.OpenType.GSUB { /// <summary> /// The GSUB multiple substitution lookup. /// </summary> internal sealed class MultipleSub...