text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MenuToGame : MonoBehaviour
{
[SerializeField] GameObject loadingSet;
[SerializeField] RectTransform slider;
[SerializeField] GameObject thisGuy;
[Serial... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace ReaderMockUp
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
p... |
using System;
using System.Linq;
using TheSlum.Interfaces;
namespace TheSlum.Characters
{
public class Healer : Character, IHeal
{
private const int HealthPp = 75;
private const int DefPoints = 50;
private const int HPoints = 60;
private const int RanPoints = 6;
public... |
namespace WebApplication1.Models
{
public class Item
{
#region public properties
public int RecordId { get; set; }
public string ItemID { get; set; }
public string Misc1 { get; set; }
public string Misc2 { get; set; }
public string Misc3 { get; set; }
public string Misc4 { get; se... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MOTHER3;
using Extensions;
namespace MOTHER3Funland
{
public partial class frmBattleBgLayerEditor : M3Form
... |
using System.Collections.Generic;
using EPI.BinaryTree;
namespace EPI.Recursion
{
/// <summary>
/// Write a function that takes a positive integer n and returns all distinct binary trees with n nodes
/// </summary>
public static class EnumerateBinaryTree<T>
{
public static List<BinaryTreeNode<T>> FindAllBinary... |
using Prism.Commands;
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.Linq;
using Prism.Navigation;
namespace HW04.ViewModels
{
public class NewPageViewModel : BindableBase, INavigationAware
{
#region DateTimeNow
private string _DateTimeNow;
/// <summary... |
using DatVentas;
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusVenta
{
public class BusEmpresa
{
public void Agregar_Empresa(Empresa e)
{
int filasAfectadas = new Da... |
using System.Collections;
using System.Collections.Generic;
using BP12.Events;
using DChild.Gameplay.Combat;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class GemCrawler : Minion
{
[SerializeField]
[MinValue(0f)]
[TabGro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
namespace StarlightRiver.Tiles.Vitric
{
class AncientSandstone : ModTile
{
public override void SetDefaults()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using CapaDatos;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Tulpep.NotificationWindow;
namespace CapaUsuario.Compras.Orden_de_Compra
{
pu... |
using System;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace KubeTest
{
public class Startup
{
public void ConfigureServices(IServiceCollection ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TimeClock.Data.Models
{
public class TimeClockSpan
{
public readonly DateTime _start;
public readonly DateTime _end;
public TimeClockSpan(DateTime start, DateT... |
using MediaBrowser.Model.Dlna;
namespace MediaBrowser.Model.MediaInfo
{
public class LiveStreamRequest
{
public string OpenToken { get; set; }
public string UserId { get; set; }
public string PlaySessionId { get; set; }
public long? MaxStreamingBitrate { get; set; }
pub... |
namespace MovieRating.Data.Configurations
{
using Entities;
public class UserRoleConfiguration:EntityBaseConfiguration<UserRole>
{
public UserRoleConfiguration()
{
Property(ur => ur.UserId).IsRequired();
Property(ur => ur.RoleId).IsRequired();
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using Rant.Stringes;
using Rant.Stringes.Tokens;
namespace Rant.Arithmetic
{
internal sealed partial class Lexer : IEnumerable<Token<RMathToken>>
{
private readonly StringeReader _reader;
public Lexer(Stringe input)
{
... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace MinecraftToolsBoxSDK
{
public class ColorSlider : Slider
{
#region Public Methods
static ColorSlider()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(ColorSlider), new FrameworkPr... |
using System;
namespace NumberGame
{
class Program
{
static void Main(string[] args)
{
GetAppInfo();
GreedUser();
while (true)
{
// Generate Random Number
Random random = new Random();
int corr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using gMediaTools.Services;
using gMediaTools.Services.CurveFitting;
namespace gMediaTools.Factories
{
public enum CurveFittingType
{
Logarithmic,
Linear,
PowerLaw
}
... |
using CoreLib.Models;
using DatabaseDAL.DataAccess;
using HRM.Authentication;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace HRM.Controllers
{
public class InsuranceController : Controller
{
// GET: Insurance
[RequiredLogin]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
namespace PilerStationServices
{
[DataContract]
public class CropConsultantsJSON
{
#region Properties
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtCharacters : MonoBehaviour
{
private Transform target;
public float maxAngle = 35.0f;
private Quaternion baseRotation;
private Quaternion targetRotation;
void Start()
{
if (... |
using Aps.Models.api;
using Aps.Repositories;
using Aps.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Threading.Tasks;
namespace Aps.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class UsuariosController : Controller
{... |
using System;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Documentation
{
public class DocumentationFile : Entity
{
public virtual string FileName { get; set; }
public virtual byte[] FileData { get; set; }
public virtual string Title { get; set; }
public... |
//-----------------------------------------------------------------------
// <copyright file="ExtendDocumentWriter.cs" company="4Deep Technologies LLC">
// Copyright (c) 4Deep Technologies LLC. All rights reserved.
// <author>Darren Ford</author>
// <date>Thursday, April 30, 2015 3:00:44 PM</date>
// </copyright>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FrozenTimeCanvas : MonoBehaviour
{
public float startTime;
//public Text timeText;
public Image bg;
public Slider slider;
public int duration;
// Start is called before... |
namespace Galaxy.Extensions
{
/// <summary>
/// extensions for bool
/// </summary>
public static class BoolExtensions
{
/// <summary>
/// returns 0 if false otherwise 1
/// </summary>
/// <returns>1 or 0</returns>
public static int ToOneZero(this bool value)
... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Communicator.Core.Domain;
using Communicator.Infrastructure.IRepositories;
using Communicator.Infrastructure.IServices;
using Communicator.Infrastructure.Services;
using Moq;
using Xunit;
namespace Communicator.... |
using System;
namespace _20_Lesson
{
class Program
{
static void Main(string[] args)
{
string nameConcat = string.Concat("My ", "name ", "is ", "Andrey!");
Console.WriteLine(nameConcat);
nameConcat = string.Join(" ", "My", "name", "is", "Andrey!");
... |
using SnowDAL.DBModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SnowDAL.Repositories.Interfaces
{
public interface IApiLogRepository
{
void Add(APILogEntity entity);
}
}
|
using AppNotas.Modelo;
using CarritoCompras.Modelo;
using CarritoCompras.Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace CarritoCompras.View
{
[XamlCompilation(XamlCompilationOptions... |
using BHLD.Data.Infrastructure;
using BHLD.Data.Repositories;
using BHLD.Model.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Services
{
public interface Ihu_districtServices
{
hu_district Add(hu_district hu_D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using PluginDevelopment.DAL;
namespace PluginDevelopment.Controllers
{
public class MenuController : ApiController
{
public string GetMenuData()
{
var ... |
using System;
namespace Ntech.Saga.Contracts
{
public interface IBookingCreatedEvent
{
Guid CorrelationId { get; }
string CustomerId { get; }
string BookingId { get; }
string BlobUri { get; }
DateTime CreationTime { get; }
}
}
|
// RayProfiler
// https://github.com/Bugfire
using UnityEngine;
namespace RayStorm
{
/* See RayProfilerFirstComponent.cs about DefaultExecutionOrder. */
#if UNITY_5_5_OR_NEWER
[DefaultExecutionOrder (int.MaxValue)]
#endif
sealed public class RayProfilerLastComponent : RayProfilerMarker
{
... |
using MikeGrayCodes.BuildingBlocks.Application.Behaviors;
using MikeGrayCodes.Ordering.Application.Application.Commands;
using MikeGrayCodes.Ordering.Domain.Entities.Orders;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace MikeGrayCodes.Ordering.Application.Commands.SetStockConfirmedOrder... |
using JhinBot.Enums;
using JhinBot.GlobalConst;
using System.Collections.Generic;
namespace JhinBot.Translator
{
public class ConvoSubTypeTranslator
{
private Dictionary<string, ConversationSubType> translationDict = new Dictionary<string, ConversationSubType>()
{
{ Global.Params.C... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
... |
using System;
using System.Collections.Generic;
using System.Text;
using GhostscriptSharp;
using System.Runtime.InteropServices;
namespace Examples
{
/// <summary>
/// Similar to command line gs
/// </summary>
/// <remarks>Port of Ghostscript Example code at http://pages.cs.wisc.edu/~ghost/doc/cvs/API.htm... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class ColoringUI : MonoBehaviour
{
public void GoToMenu()
{
SceneManager.LoadScene("MainMenu");
}
public void Reload()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
public void ScreenShot()... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerUpsManager : MonoBehaviour
{
public static PowerUpsManager Instance { get; private set; }
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
... |
using AutoMapper;
using Microsoft.AspNetCore.JsonPatch;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using MoviesAPI.DTOs;
using MoviesAPI.Entities;
using MoviesAPI.Helpers;
using MoviesAPI.Services;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Syste... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Compent.Shared.Search.Contract;
using UBaseline.Search.Core;
using Uintra.Core.Member.Entities;
using Uintra.Core.Member.Services;
using Uintra.Core.Search.Entities;
using Uintra.Core.Search.Entities.Mappers;
using U... |
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base;
using Pe.Stracon.Politicas.Infraestructura.CommandModel.General;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.Politicas.Infraestructura.CommandModel.Mapping.General... |
using System;
namespace iPadPos
{
public class NotificationCenter
{
static NotificationCenter shared;
public static NotificationCenter Shared {
get {
return shared ?? (shared = new NotificationCenter());
}
}
public NotificationCenter ()
{
}
public event Action CouponsChanged;
public void ... |
using AutoMapper;
using EasyWebApp.API.Extensions;
using EasyWebApp.API.Services.UserSrv;
using EasyWebApp.Data.Entities.AuthenticationEnties;
using EasyWebApp.Data.ViewModels;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc... |
using System.Collections.Generic;
using Assets.Scripts.Models.ResourceObjects.CraftingResources;
using Assets.Scripts.Models.ResourceObjects;
namespace Assets.Scripts.Models.Constructions.Stone
{
public class StoneWall : Construction
{
public StoneWall()
{
ConstructionType = Constr... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Models;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Entities;
namespace DataAccessLayer.Repository
{
public class WorkRepository : BaseRepository<Work>
{
public WorkRepository(TaskManagementContext context) : base(context)
{
... |
using ND.FluentTaskScheduling.Command.asyncrequest;
using ND.FluentTaskScheduling.Core;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.enums;
using ND.FluentTaskScheduling.Model.request;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using S... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using ToilluminateModel;
namespace T... |
using AutoMapper;
using vega3.Models;
using vega3.Controllers.Resources;
using System.Linq;
namespace vega3.Mapping
{
public class MappingProfile : Profile
{
public MappingProfile()
{
// Domain to Api Resource
CreateMap<Make, MakeResource>();
CreateMap<Model, ... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `CollisionPair`. Inherits from `AtomEventReference<CollisionPair, CollisionVariable, CollisionPairEvent, CollisionVariableInstancer, CollisionPairEventInstancer>`.
/// </summary>
[Serializa... |
using ProgFrog.Interface.TaskRunning.Runners;
using System.Diagnostics;
using System.IO;
namespace ProgFrog.Core.TaskRunning.Runners
{
public class ProcessProxy : IProcess
{
private Process _process;
public ProcessProxy(Process process)
{
this._process = process;
}... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WindowsFA
{
public class FAModel
{
public FAModel()
{
}
public double eff(double r)
{
return (Math.Pow(Math.E, r) - 1.0);
}
public double eff(double r, double p)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace Web_Api.Controllers
{
public class BookController : ApiController
{
public string GetBook(string Title, int NumberOfPages, [FromBody] string Author)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using Direct;
using Fanout;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _11_Palindromes
{
public class _11_Palindromes
{
public static void Main()
{
var separator = new[] { '.', '!', '?', ',', ' ' };
var text = Console.ReadLine().Split(separator, StringSplitOptions... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PizzaBox.Domain.DataAccess
{
class CrustMapper
{
public static PizzaLib.Crust Map(Client.Models.Crust crust)
{
return new PizzaLib.Crust()
{
Id = crust.Id,
name ... |
using gView.Framework.Data;
using gView.Framework.Data.Cursors;
using gView.Framework.Data.Filters;
using gView.Framework.Geometry;
using gView.Interoperability.GeoServices.Rest;
using gView.Interoperability.GeoServices.Rest.Json;
using System;
using System.Text;
using System.Threading.Tasks;
namespace gView.Interope... |
using UnityEngine;
using System.Collections;
public class BoardController : MonoBehaviour {
private void Start(){
for(int i =0; i <this.transform.childCount; i++){
this.transform.GetChild(i).gameObject.AddComponent<DropZoneController>();
this.transform.GetChild(i).GetComponent<DropZoneController>().fieldID =... |
using System.ComponentModel.DataAnnotations;
namespace Foundry.Website.Models.Account
{
public class LoginViewModel : ViewModel
{
[Required(ErrorMessage = "Username is required to login.")]
public string Username { get; set; }
[Required(ErrorMessage = "Password is required to... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebAppAdvocacia.Models;
using PagedList;
using Rotativa;
namespace Areas.Administracao.Controllers
{
public class TribunalController : Cont... |
using System.Windows.Forms;
using DelftTools.Controls.Swf;
using NUnit.Framework;
namespace DelftTools.Tests.Controls.Swf
{
/// <summary>
/// These test are to show some 'problems' with contextmenus and combininbg them
/// In order to support rich context menus we typeically want the following scenario:
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PROYECTOFINAL.Models
{
[Serializable]
public class usuariomodel
{
public int IdUsuario { get; set; }
public string Usuario { get; set; }
public string constraseña { get; set; }
}
} |
using System;
using System.ComponentModel.DataAnnotations;
/// <summary>
/// Serana Wilger
/// 06/26/2020
/// Entity.cs
///
/// The abstract class for Database Entities
/// </summary>
namespace sbwilger.DAL
{
public abstract class Entity
{
[Key]
public int Id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Estacionamento.Map;
using Welic.Dominio.Models.Estacionamento.Services;
using Welic.Dominio.Patterns.Repository.Pattern.Repositories;
using Welic.Dominio.Patterns.Service.Patte... |
using C1.Win.C1FlexGrid;
using Common;
using Common.Presentation;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
namespace MPD.Modals
{
public partial class SortByColor : SkinnableModalBase
{
#region Private Fields
private Point mCancelPt = new Point(12, 318);
private... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LineOperator2.Services
{
public interface IExternalStoragePath
{
List<string> GetExternalStoragePath();
}
}
|
using System;
namespace GraphicalEditorServer.DTO.EventSourcingDTO
{
public class BuildingSelectionEventDTO
{
public String Username { get; set; }
public int BuildingNumber { get; set; }
public BuildingSelectionEventDTO() { }
public BuildingSelectionEventDTO(string username,... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
//using IronOcr;
using IronOcr.Languages;
using System.Windows... |
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace Port_v2._0
{
public class dbConnection
{
// Строка подключения
private static SqlConnection conn = new SqlConnection(ConfigurationManager.ConnectionStrings["PortConnectio... |
namespace InterpreterSample
{
public abstract class Node
{
public abstract void Parse(Context context);
}
} |
using System;
using System.Linq;
using System.Windows.Input;
using Xamarin.Forms;
using Plugin.Permissions;
using Plugin.Permissions.Abstractions;
namespace Tianhai.OujiangApp.Schedule.ViewModels{
public class AboutViewModel:BaseViewModel{
public INavigation Navigation{get;set;}
public AboutViewModel(Page Page)... |
using System;
using System.Collections;
using System.Collections.Generic;
using CQRS.MediatR.Query;
namespace Scheduler.FileService.Queries
{
public class ReadCsv : IQuery<ICollection>
{
public Type Type { get; }
public string FilePath { get; set; }
public int Take { get; set; }
... |
using System;
using System.Text;
using System.Collections;
using System.Xml;
using System.Data;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Resources;
using System.Reflection;
using System.Globalization;
using System.Threading;
using Teleri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XH.Infrastructure.Query;
namespace XH.Queries.Projects.Queries
{
public class ListProjectsQuery : ListQueryBase
{
public string Keywords { get; set; }
}
}
|
using System;
using System.Threading.Tasks;
using System.Net.Http;
using PCLStorage;
using System.IO;
namespace CC.Utilities
{
public class DownloadManager
{
async public Task DownloadFileAsync(string url, string path){
using (var client = new HttpClient ()) {
var request = new HttpRequestMessage (HttpMeth... |
namespace Leprechaun.MetadataGeneration
{
public interface ITypeNameGenerator
{
string GetFullTypeName(string fullPath);
string ConvertToIdentifier(string name);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatterns.Command.Example4
{
public class ApplicationMakeText
{
public string CurrentText { get; set; }
public string currentCode = "-1";
public const string EXIT_CODE = "0";
CommandHistory his... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class SpawnEnemy : MonoBehaviour
{
public GameObject playerPrefab;
// Start is called before the first frame update
void Start()
{
SpawnEnemyy();
}
// Update is called once pe... |
using System;
/*Write an expression that checks for given integer if its third digit from right-to-left is 7.*/
class ThirdDigitIs7
{
static void Main()
{
Console.Write("number = ");
int number = Convert.ToInt32(Console.ReadLine());
bool isTrue = false;
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace FifthBot.Resources.Database
{
public class ServerSetting
{
[Key]
public ulong ServerID { get; set; }
public stri... |
using System.Reflection.Emit;
namespace IronAHK.Scripting
{
internal struct LoopMetadata
{
public Label Begin;
public Label End;
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class glucose_control : MonoBehaviour
{
public GameObject glucose_stick;
public void glucose_animation()
{
glucose_stick.GetComponent<Animator>().Play("glucose_color_change");
}
}
|
using CollaborativeFiltering;
using CollaborativeFilteringUI.Core.Utils;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CollaborativeFilteringUI.Utils
{
public class ResultsPersister
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace _03._Battle_Manager
{
public class BattleList
{
public static List<BattlePerson> Battles { get; set; } = new List<BattlePerson>();
public static void DeleteAll(string username)
{
Battl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IridiumToolsPatch
{
public class ModConfig
{
public int length;
public int radius;
public ModConfig()
{
length = 5;
radius = 2;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using xKnight.Models;
namespace xKnight.Attacking
{
public class EncodedXssAttackAnnounceItem : AttackAnnounceItem
{
public XAttack XAttack { get; private set; }
public EncodedXssAttackStatus AttackStatus { g... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
using CODE.Framework.Wpf.Utilities;
namespace CODE.Framewo... |
using System;
using System.ComponentModel.DataAnnotations;
namespace RazorPagesMovie.Models
{
public class Movie
{
//public string Title { get; set; }
public int ID { get; set; }
[StringLength(60, MinimumLength = 3, ErrorMessage = "3文字以上60文字以内で入力してください")]
[Required(E... |
using JT808.Protocol.Attributes;
using JT808.Protocol.Formatters;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
public class JT808_0x0200_0x30 : JT808_0x0200_BodyBase, IJT808MessagePackFormatter<JT808_0x0200_0x30>
{
/// <summary>
/// 无线通信网络信号强度
/// </summary>... |
using Lottery.Interfaces.BonusCalculator;
using Lottery.Utils;
namespace Lottery.Service.BonusCalculator
{
public class PowerLotteryCalculator : IBonusCalculator
{
public int CalculateBonus(int shootCount, bool shootSpecial, int selectCount)
{
var bonus = 0;
for (int cu... |
using MyShop.Core.Contracts;
using MyShop.Core.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MyShop.WebUI.Controllers
{
public class HomeController : Controller
{
IRepository<Product> _contextProduct;
IRepository<Pro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TournamentBot.BL.Common
{
public class CommandInvalidArgumentsException : Exception
{
public CommandInvalidArgumentsException()
{
}
public CommandInval... |
using FluentAssertions;
using NUnit.Framework;
using System.Globalization;
using System.Threading;
namespace EasyConsoleNG.Tests
{
[TestFixture]
public class EasyConsoleInputTest_Bool
{
private CultureInfo originalCulture;
private TestEasyConsole console;
[SetUp]
public vo... |
using Cs_Gerencial.Aplicacao.Interfaces;
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.... |
using Game.Entity.Accounts;
using Game.Facade;
using Game.Kernel;
using Game.Utils;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using System.Web;
using System.Web.SessionState;
using Game.Facade.DataStruct;
namespace Game.Web.Card
{
/// <summary>
/// DataHandler 的摘要说明... |
using EddiSpeechResponder;
using EddiSpeechService;
using EddiSpeechService.SpeechPreparation;
using EddiVoiceAttackResponder;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace UnitTest... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Nhibernate
{
class Car
{
public virtual int Id { get; set; }
public virtual string Title { get; set; }
public virtual Make Make { get; set; }
public vir... |
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