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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MenuToGame : MonoBehaviour { [SerializeField] GameObject loadingSet; [SerializeField] RectTransform slider; [SerializeField] GameObject thisGuy; [Serial...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace ReaderMockUp { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> p...
using System; using System.Linq; using TheSlum.Interfaces; namespace TheSlum.Characters { public class Healer : Character, IHeal { private const int HealthPp = 75; private const int DefPoints = 50; private const int HPoints = 60; private const int RanPoints = 6; public...
namespace WebApplication1.Models { public class Item { #region public properties public int RecordId { get; set; } public string ItemID { get; set; } public string Misc1 { get; set; } public string Misc2 { get; set; } public string Misc3 { get; set; } public string Misc4 { get; se...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MOTHER3; using Extensions; namespace MOTHER3Funland { public partial class frmBattleBgLayerEditor : M3Form ...
using System.Collections.Generic; using EPI.BinaryTree; namespace EPI.Recursion { /// <summary> /// Write a function that takes a positive integer n and returns all distinct binary trees with n nodes /// </summary> public static class EnumerateBinaryTree<T> { public static List<BinaryTreeNode<T>> FindAllBinary...
using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Linq; using Prism.Navigation; namespace HW04.ViewModels { public class NewPageViewModel : BindableBase, INavigationAware { #region DateTimeNow private string _DateTimeNow; /// <summary...
using DatVentas; using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusVenta { public class BusEmpresa { public void Agregar_Empresa(Empresa e) { int filasAfectadas = new Da...
using System.Collections; using System.Collections.Generic; using BP12.Events; using DChild.Gameplay.Combat; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class GemCrawler : Minion { [SerializeField] [MinValue(0f)] [TabGro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; using Terraria.ID; namespace StarlightRiver.Tiles.Vitric { class AncientSandstone : ModTile { public override void SetDefaults() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using CapaDatos; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Tulpep.NotificationWindow; namespace CapaUsuario.Compras.Orden_de_Compra { pu...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace KubeTest { public class Startup { public void ConfigureServices(IServiceCollection ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TimeClock.Data.Models { public class TimeClockSpan { public readonly DateTime _start; public readonly DateTime _end; public TimeClockSpan(DateTime start, DateT...
using MediaBrowser.Model.Dlna; namespace MediaBrowser.Model.MediaInfo { public class LiveStreamRequest { public string OpenToken { get; set; } public string UserId { get; set; } public string PlaySessionId { get; set; } public long? MaxStreamingBitrate { get; set; } pub...
namespace MovieRating.Data.Configurations { using Entities; public class UserRoleConfiguration:EntityBaseConfiguration<UserRole> { public UserRoleConfiguration() { Property(ur => ur.UserId).IsRequired(); Property(ur => ur.RoleId).IsRequired(); } } }
using System.Collections; using System.Collections.Generic; using Rant.Stringes; using Rant.Stringes.Tokens; namespace Rant.Arithmetic { internal sealed partial class Lexer : IEnumerable<Token<RMathToken>> { private readonly StringeReader _reader; public Lexer(Stringe input) { ...
using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace MinecraftToolsBoxSDK { public class ColorSlider : Slider { #region Public Methods static ColorSlider() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ColorSlider), new FrameworkPr...
using System; namespace NumberGame { class Program { static void Main(string[] args) { GetAppInfo(); GreedUser(); while (true) { // Generate Random Number Random random = new Random(); int corr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using gMediaTools.Services; using gMediaTools.Services.CurveFitting; namespace gMediaTools.Factories { public enum CurveFittingType { Logarithmic, Linear, PowerLaw } ...
using CoreLib.Models; using DatabaseDAL.DataAccess; using HRM.Authentication; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace HRM.Controllers { public class InsuranceController : Controller { // GET: Insurance [RequiredLogin]...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; namespace PilerStationServices { [DataContract] public class CropConsultantsJSON { #region Properties ...
 using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookAtCharacters : MonoBehaviour { private Transform target; public float maxAngle = 35.0f; private Quaternion baseRotation; private Quaternion targetRotation; void Start() { if (...
using Aps.Models.api; using Aps.Repositories; using Aps.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; namespace Aps.Controllers { [Route("api/[controller]")] [ApiController] public class UsuariosController : Controller {...
using System; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Documentation { public class DocumentationFile : Entity { public virtual string FileName { get; set; } public virtual byte[] FileData { get; set; } public virtual string Title { get; set; } public...
//----------------------------------------------------------------------- // <copyright file="ExtendDocumentWriter.cs" company="4Deep Technologies LLC"> // Copyright (c) 4Deep Technologies LLC. All rights reserved. // <author>Darren Ford</author> // <date>Thursday, April 30, 2015 3:00:44 PM</date> // </copyright>...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FrozenTimeCanvas : MonoBehaviour { public float startTime; //public Text timeText; public Image bg; public Slider slider; public int duration; // Start is called before...
namespace Galaxy.Extensions { /// <summary> /// extensions for bool /// </summary> public static class BoolExtensions { /// <summary> /// returns 0 if false otherwise 1 /// </summary> /// <returns>1 or 0</returns> public static int ToOneZero(this bool value) ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Communicator.Core.Domain; using Communicator.Infrastructure.IRepositories; using Communicator.Infrastructure.IServices; using Communicator.Infrastructure.Services; using Moq; using Xunit; namespace Communicator....
using System; namespace _20_Lesson { class Program { static void Main(string[] args) { string nameConcat = string.Concat("My ", "name ", "is ", "Andrey!"); Console.WriteLine(nameConcat); nameConcat = string.Join(" ", "My", "name", "is", "Andrey!"); ...
using SnowDAL.DBModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowDAL.Repositories.Interfaces { public interface IApiLogRepository { void Add(APILogEntity entity); } }
using AppNotas.Modelo; using CarritoCompras.Modelo; using CarritoCompras.Service; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CarritoCompras.View { [XamlCompilation(XamlCompilationOptions...
using BHLD.Data.Infrastructure; using BHLD.Data.Repositories; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Services { public interface Ihu_districtServices { hu_district Add(hu_district hu_D...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using PluginDevelopment.DAL; namespace PluginDevelopment.Controllers { public class MenuController : ApiController { public string GetMenuData() { var ...
using System; namespace Ntech.Saga.Contracts { public interface IBookingCreatedEvent { Guid CorrelationId { get; } string CustomerId { get; } string BookingId { get; } string BlobUri { get; } DateTime CreationTime { get; } } }
// RayProfiler // https://github.com/Bugfire using UnityEngine; namespace RayStorm { /* See RayProfilerFirstComponent.cs about DefaultExecutionOrder. */ #if UNITY_5_5_OR_NEWER [DefaultExecutionOrder (int.MaxValue)] #endif sealed public class RayProfilerLastComponent : RayProfilerMarker { ...
using MikeGrayCodes.BuildingBlocks.Application.Behaviors; using MikeGrayCodes.Ordering.Application.Application.Commands; using MikeGrayCodes.Ordering.Domain.Entities.Orders; using System; using System.Threading; using System.Threading.Tasks; namespace MikeGrayCodes.Ordering.Application.Commands.SetStockConfirmedOrder...
using JhinBot.Enums; using JhinBot.GlobalConst; using System.Collections.Generic; namespace JhinBot.Translator { public class ConvoSubTypeTranslator { private Dictionary<string, ConversationSubType> translationDict = new Dictionary<string, ConversationSubType>() { { Global.Params.C...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; ...
using System; using System.Collections.Generic; using System.Text; using GhostscriptSharp; using System.Runtime.InteropServices; namespace Examples { /// <summary> /// Similar to command line gs /// </summary> /// <remarks>Port of Ghostscript Example code at http://pages.cs.wisc.edu/~ghost/doc/cvs/API.htm...
using UnityEngine; using UnityEngine.SceneManagement; public class ColoringUI : MonoBehaviour { public void GoToMenu() { SceneManager.LoadScene("MainMenu"); } public void Reload() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } public void ScreenShot()...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerUpsManager : MonoBehaviour { public static PowerUpsManager Instance { get; private set; } private void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); ...
using AutoMapper; using Microsoft.AspNetCore.JsonPatch; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using MoviesAPI.DTOs; using MoviesAPI.Entities; using MoviesAPI.Helpers; using MoviesAPI.Services; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Syste...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Compent.Shared.Search.Contract; using UBaseline.Search.Core; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Services; using Uintra.Core.Search.Entities; using Uintra.Core.Search.Entities.Mappers; using U...
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base; using Pe.Stracon.Politicas.Infraestructura.CommandModel.General; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.Politicas.Infraestructura.CommandModel.Mapping.General...
using System; namespace iPadPos { public class NotificationCenter { static NotificationCenter shared; public static NotificationCenter Shared { get { return shared ?? (shared = new NotificationCenter()); } } public NotificationCenter () { } public event Action CouponsChanged; public void ...
using AutoMapper; using EasyWebApp.API.Extensions; using EasyWebApp.API.Services.UserSrv; using EasyWebApp.Data.Entities.AuthenticationEnties; using EasyWebApp.Data.ViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc...
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects.CraftingResources; using Assets.Scripts.Models.ResourceObjects; namespace Assets.Scripts.Models.Constructions.Stone { public class StoneWall : Construction { public StoneWall() { ConstructionType = Constr...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Models; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; namespace DataAccessLayer.Repository { public class WorkRepository : BaseRepository<Work> { public WorkRepository(TaskManagementContext context) : base(context) { ...
using ND.FluentTaskScheduling.Command.asyncrequest; using ND.FluentTaskScheduling.Core; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using ND.FluentTaskScheduling.Model.request; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using S...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using ToilluminateModel; namespace T...
using AutoMapper; using vega3.Models; using vega3.Controllers.Resources; using System.Linq; namespace vega3.Mapping { public class MappingProfile : Profile { public MappingProfile() { // Domain to Api Resource CreateMap<Make, MakeResource>(); CreateMap<Model, ...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `CollisionPair`. Inherits from `AtomEventReference&lt;CollisionPair, CollisionVariable, CollisionPairEvent, CollisionVariableInstancer, CollisionPairEventInstancer&gt;`. /// </summary> [Serializa...
using ProgFrog.Interface.TaskRunning.Runners; using System.Diagnostics; using System.IO; namespace ProgFrog.Core.TaskRunning.Runners { public class ProcessProxy : IProcess { private Process _process; public ProcessProxy(Process process) { this._process = process; }...
using System; using System.Collections.Generic; using System.Text; namespace WindowsFA { public class FAModel { public FAModel() { } public double eff(double r) { return (Math.Pow(Math.E, r) - 1.0); } public double eff(double r, double p) ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace Web_Api.Controllers { public class BookController : ApiController { public string GetBook(string Title, int NumberOfPages, [FromBody] string Author) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.Json; using System.Threading.Tasks; using Direct; using Fanout; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; us...
using System; using System.Collections.Generic; using System.Linq; namespace _11_Palindromes { public class _11_Palindromes { public static void Main() { var separator = new[] { '.', '!', '?', ',', ' ' }; var text = Console.ReadLine().Split(separator, StringSplitOptions...
using System; using System.Collections.Generic; using System.Text; namespace PizzaBox.Domain.DataAccess { class CrustMapper { public static PizzaLib.Crust Map(Client.Models.Crust crust) { return new PizzaLib.Crust() { Id = crust.Id, name ...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Interoperability.GeoServices.Rest; using gView.Interoperability.GeoServices.Rest.Json; using System; using System.Text; using System.Threading.Tasks; namespace gView.Interope...
using UnityEngine; using System.Collections; public class BoardController : MonoBehaviour { private void Start(){ for(int i =0; i <this.transform.childCount; i++){ this.transform.GetChild(i).gameObject.AddComponent<DropZoneController>(); this.transform.GetChild(i).GetComponent<DropZoneController>().fieldID =...
using System.ComponentModel.DataAnnotations; namespace Foundry.Website.Models.Account { public class LoginViewModel : ViewModel { [Required(ErrorMessage = "Username is required to login.")] public string Username { get; set; } [Required(ErrorMessage = "Password is required to...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebAppAdvocacia.Models; using PagedList; using Rotativa; namespace Areas.Administracao.Controllers { public class TribunalController : Cont...
using System.Windows.Forms; using DelftTools.Controls.Swf; using NUnit.Framework; namespace DelftTools.Tests.Controls.Swf { /// <summary> /// These test are to show some 'problems' with contextmenus and combininbg them /// In order to support rich context menus we typeically want the following scenario: ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PROYECTOFINAL.Models { [Serializable] public class usuariomodel { public int IdUsuario { get; set; } public string Usuario { get; set; } public string constraseña { get; set; } } }
using System; using System.ComponentModel.DataAnnotations; /// <summary> /// Serana Wilger /// 06/26/2020 /// Entity.cs /// /// The abstract class for Database Entities /// </summary> namespace sbwilger.DAL { public abstract class Entity { [Key] public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Estacionamento.Map; using Welic.Dominio.Models.Estacionamento.Services; using Welic.Dominio.Patterns.Repository.Pattern.Repositories; using Welic.Dominio.Patterns.Service.Patte...
using C1.Win.C1FlexGrid; using Common; using Common.Presentation; using System; using System.Collections.Generic; using System.Drawing; using System.Text; namespace MPD.Modals { public partial class SortByColor : SkinnableModalBase { #region Private Fields private Point mCancelPt = new Point(12, 318); private...
using System; using System.Collections.Generic; using System.Text; namespace LineOperator2.Services { public interface IExternalStoragePath { List<string> GetExternalStoragePath(); } }
using System; namespace GraphicalEditorServer.DTO.EventSourcingDTO { public class BuildingSelectionEventDTO { public String Username { get; set; } public int BuildingNumber { get; set; } public BuildingSelectionEventDTO() { } public BuildingSelectionEventDTO(string username,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; //using IronOcr; using IronOcr.Languages; using System.Windows...
using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; namespace Port_v2._0 { public class dbConnection { // Строка подключения private static SqlConnection conn = new SqlConnection(ConfigurationManager.ConnectionStrings["PortConnectio...
namespace InterpreterSample { public abstract class Node { public abstract void Parse(Context context); } }
using System; using System.Linq; using System.Windows.Input; using Xamarin.Forms; using Plugin.Permissions; using Plugin.Permissions.Abstractions; namespace Tianhai.OujiangApp.Schedule.ViewModels{ public class AboutViewModel:BaseViewModel{ public INavigation Navigation{get;set;} public AboutViewModel(Page Page)...
using System; using System.Collections; using System.Collections.Generic; using CQRS.MediatR.Query; namespace Scheduler.FileService.Queries { public class ReadCsv : IQuery<ICollection> { public Type Type { get; } public string FilePath { get; set; } public int Take { get; set; } ...
using System; using System.Text; using System.Collections; using System.Xml; using System.Data; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Resources; using System.Reflection; using System.Globalization; using System.Threading; using Teleri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Infrastructure.Query; namespace XH.Queries.Projects.Queries { public class ListProjectsQuery : ListQueryBase { public string Keywords { get; set; } } }
using System; using System.Threading.Tasks; using System.Net.Http; using PCLStorage; using System.IO; namespace CC.Utilities { public class DownloadManager { async public Task DownloadFileAsync(string url, string path){ using (var client = new HttpClient ()) { var request = new HttpRequestMessage (HttpMeth...
namespace Leprechaun.MetadataGeneration { public interface ITypeNameGenerator { string GetFullTypeName(string fullPath); string ConvertToIdentifier(string name); } }
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Command.Example4 { public class ApplicationMakeText { public string CurrentText { get; set; } public string currentCode = "-1"; public const string EXIT_CODE = "0"; CommandHistory his...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; public class SpawnEnemy : MonoBehaviour { public GameObject playerPrefab; // Start is called before the first frame update void Start() { SpawnEnemyy(); } // Update is called once pe...
using System; /*Write an expression that checks for given integer if its third digit from right-to-left is 7.*/ class ThirdDigitIs7 { static void Main() { Console.Write("number = "); int number = Convert.ToInt32(Console.ReadLine()); bool isTrue = false; ...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace FifthBot.Resources.Database { public class ServerSetting { [Key] public ulong ServerID { get; set; } public stri...
using System.Reflection.Emit; namespace IronAHK.Scripting { internal struct LoopMetadata { public Label Begin; public Label End; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class glucose_control : MonoBehaviour { public GameObject glucose_stick; public void glucose_animation() { glucose_stick.GetComponent<Animator>().Play("glucose_color_change"); } }
using CollaborativeFiltering; using CollaborativeFilteringUI.Core.Utils; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CollaborativeFilteringUI.Utils { public class ResultsPersister { ...
using System; using System.Collections.Generic; using System.Text; namespace _03._Battle_Manager { public class BattleList { public static List<BattlePerson> Battles { get; set; } = new List<BattlePerson>(); public static void DeleteAll(string username) { Battl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IridiumToolsPatch { public class ModConfig { public int length; public int radius; public ModConfig() { length = 5; radius = 2;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using xKnight.Models; namespace xKnight.Attacking { public class EncodedXssAttackAnnounceItem : AttackAnnounceItem { public XAttack XAttack { get; private set; } public EncodedXssAttackStatus AttackStatus { g...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using System.Windows.Shapes; using CODE.Framework.Wpf.Utilities; namespace CODE.Framewo...
using System; using System.ComponentModel.DataAnnotations; namespace RazorPagesMovie.Models { public class Movie { //public string Title { get; set; } public int ID { get; set; } [StringLength(60, MinimumLength = 3, ErrorMessage = "3文字以上60文字以内で入力してください")] [Required(E...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { public class JT808_0x0200_0x30 : JT808_0x0200_BodyBase, IJT808MessagePackFormatter<JT808_0x0200_0x30> { /// <summary> /// 无线通信网络信号强度 /// </summary>...
using Lottery.Interfaces.BonusCalculator; using Lottery.Utils; namespace Lottery.Service.BonusCalculator { public class PowerLotteryCalculator : IBonusCalculator { public int CalculateBonus(int shootCount, bool shootSpecial, int selectCount) { var bonus = 0; for (int cu...
using MyShop.Core.Contracts; using MyShop.Core.Model; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MyShop.WebUI.Controllers { public class HomeController : Controller { IRepository<Product> _contextProduct; IRepository<Pro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TournamentBot.BL.Common { public class CommandInvalidArgumentsException : Exception { public CommandInvalidArgumentsException() { } public CommandInval...
using FluentAssertions; using NUnit.Framework; using System.Globalization; using System.Threading; namespace EasyConsoleNG.Tests { [TestFixture] public class EasyConsoleInputTest_Bool { private CultureInfo originalCulture; private TestEasyConsole console; [SetUp] public vo...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System....
using Game.Entity.Accounts; using Game.Facade; using Game.Kernel; using Game.Utils; using System; using System.Collections.Generic; using System.Data; using System.Text; using System.Web; using System.Web.SessionState; using Game.Facade.DataStruct; namespace Game.Web.Card { /// <summary> /// DataHandler 的摘要说明...
using EddiSpeechResponder; using EddiSpeechService; using EddiSpeechService.SpeechPreparation; using EddiVoiceAttackResponder; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; namespace UnitTest...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nhibernate { class Car { public virtual int Id { get; set; } public virtual string Title { get; set; } public virtual Make Make { get; set; } public vir...