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/* * Created by SharpDevelop. * User: nk1449 * Date: 2017/05/29 * Time: 11:56 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Windows.Forms; using System.IO; using Tesseract; using System.Drawing; using System.Threading.Tasks; name...
using EmberCore.KernelServices.PluginResolver; using EmberCore.KernelServices.UI.View; using EmberCore.Services; using EmberCore.Utils; using EmberKernel; using EmberKernel.Services.UI.Extension; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using Serilog; using Serilog.Sinks.SystemCons...
namespace CouponMerchant.Utility { public static class SD { public const string AdminEndUser = "Admin"; public const string CustomerEndUser = "Customer"; public const int PaginationUsersPageSize = 5; } }
@charset "UTF-8"; /*! * Bootstrap v4.1.3 (https://getbootstrap.com/) * Copyright 2011-2018 The Bootstrap Authors * Copyright 2011-2018 Twitter, Inc. * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE) */ :root { --blue: #007bff; --indigo: #6610f2; --purple: #6f42c1; --pink: #e83e8c...
using System; using System.Collections.Generic; using UnityEngine; class StandbyProcess : UniProcessModalEvent { public override ModalProcessType processType { get { return ModalProcessType.Process_Standby; } } public StandbyProcess() : base() { } //投币数显示 public static string[] Coins...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DFrame; namespace DPYM { /// <summary> /// 警察类:相当于老板、老板娘、师傅 /// </summary> public class Police : GameElement { } }
using UnityEngine; using System.Collections; public class Twinkle : MonoBehaviour { public float twinkleDuration = 3.0f; public float twinkleSpeed = 30.0f; float twinkleTime = 0.0f; float time = 0.0f; // Use this for initialization void OnEnable() { twinkleTime = 0.0f; ti...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening;//DOTweenを使用するため public class ItemFactory : MonoBehaviour { [SerializeField] GameObject[] ItemObject;//発射するオブジェクト [SerializeField] float span;//アイテムがたまるまでの間隔 [SerializeField] float delta;//溜めている時間 // Start...
using System; using WorkScheduleManagement.Data.Entities.Users; namespace WorkScheduleManagement.Data.Entities.Requests { public abstract class Request : IEntity { public Guid Id { get; set; } public ApplicationUser Creator { get; set; } public RequestTypes RequestTypes { get; set; }...
using System; using System.Collections.Generic; using UnityEngine; public class WorkerPathPreview : MonoBehaviour { [SerializeField] private LineRenderer lr = null; [SerializeField] private PathfindingAgent moveHelper = null; [SerializeField] private float zValue = -1; private void Updat...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Skat; using System; namespace SkatUnitTest { [TestClass] public class UnitTest1 { [TestMethod] public void Under200000() //Test: Hvis prisen er under 200.000 { //Arrange int pris = 134000;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.IO.Compression; using log4net; namespace PaletteInstaller.utils { class ZipTool { private static readonly ILog log = LogManager.GetLogger("ZipT...
using System.Drawing; using System.Windows.Forms; using System; using Project.Windows; using System.Runtime.InteropServices; namespace Project.Drawing { /// <summary> /// スクリーンショット撮影クラス /// </summary> public class PrintScreen : CaptureAPI { /// <summary> /// プライマリスクリーンの画像を取得する ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace jaytwo.Common.Extensions { public static class LinqExtensions { public static IEnumerable<T> DistinctBy<T, TKey>(this IEnumerable<T> enumerable, Func<T, TKey> selector) { return enumerable.GroupBy(selector).Select...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using InstituteOfFineArts.Areas.Identity.Data; using InstituteOfFineArts.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.A...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarValueApi.Model { public class Root { /// <summary> /// Make input of the car /// </summary> public string make { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace com.Sconit.PrintModel { public class SpecialBarCode { public string Code { get; set; } public string Desc1 { get; set; } public string Desc2 { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lesson6 { interface NewInterface { double Add(); } interface NewInterface2 { double Add(); } class SomeClass : NewInterface, NewInterface2 { double NewInterface.Add() { retu...
using FamilyAccounting.DAL.Connection; using FamilyAccounting.DAL.Entities; using FamilyAccounting.DAL.Interfaces; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Threading.Tasks; namespace FamilyAccounting.DAL.Repositories { public class AuditRepository : IAuditRepo...
using BattleEngine.Actors.Damages; namespace BattleEngine.Actors.Bullets { public class BattleBullet : BattleObject { public virtual void update(int tick, int deltaTick) { } public virtual BattleDamage generateDamage() { return null; } pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [RequireComponent(typeof(MovingComponent))] [RequireComponent(typeof(RotatorComponent))] [RequireComponent(typeof(ChargerComponent))] public class PropulsorComponent : MonoBehaviour, IDebugDrawable { [S...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SamuraiWalkBack : MonoBehaviour { /* public SamuraiBehaviour samurai; //public Transform target; public float speed; float distance; */ public SamuraiBehaviour samurai; public AstarSamurai samur...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Event property drawer of type `ColliderGameObject`. Inherits from `AtomEventEditor&lt;ColliderGameObject, ColliderGameObjectE...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using DevExpress.XtraVerticalGrid; using DevExpress.XtraVerticalGri...
public class Player { public string Name { get; } public int Id { get; } public Category[] Scoreboard { get; } = { new Category("Ones"), new Category("Twos"), new Category("Threes"), new Category("Fours"), new Category("Fives"), new Category("Sixes"), ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnlockableDoor : Unlockable { public float doorOpening = 0.25f; public float doorOpeningTime = 1.0f; // how long (in seconds) will it take to open the door? public float doorOpenDuration = 5.0f; // how long (in sec...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace _005_ExtendingModelClass.Models { [MetadataTypeAttribute(typeof(GeneroMetadata))] partial class Genero { public sealed class GeneroMetadata ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kadastr.Data.DB { class Entity { public static IQueryable<TEntity> Select<TEntity>() where TEntity : class { AppDBCont...
using ConsolePiano.InstrumentalNote; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsolePiano { public interface IPianoKey { MusicalTone Tone { get; set; } string Alias { get; set; } void Play(DefaultInstrumentNote instrumentNote); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SimpleMove : MonoBehaviour { private void Start() { } // Update is called once per frame void Update() { var pos = transform.position; if (Input.GetKey(KeyCode.W)) pos.y = p...
namespace Customer { public enum CustomerType { //One-time , Regular, Golden, Diamond Onetime, Regular, Golden, Diamond } }
using MD.PersianDateTime; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace iGarson_App.Models { [Serializable] public class Orders { public int id { get; set; } public string pay { get; set; } public str...
using Plugin.GoogleAnalytics.Abstractions; using Plugin.GoogleAnalytics.Abstractions.Model; namespace Plugin.GoogleAnalytics { public sealed partial class PlatformInfoProvider : IPlatformInfoProvider { public PlatformInfoProvider() { var device = new DeviceInfo(); Scree...
using DChild.Gameplay.Environment; using DChild.Gameplay.Player; using DChild; using UnityEngine; using DChild.Gameplay; public class RopeSegment : MonoBehaviour, IInteractable { public Vector3 position => transform.position; private Rigidbody2D m_rigidbody; public new Rigidbody2D rigidbody { ...
using System; using System.Globalization; namespace HastaOtomasyonLib { public abstract class Insan { #region Fields private string _ad, _soyad, _telefon; #endregion #region Properties public string Ad { get { return _ad; } set { _ad = Ad...
namespace Sila.Services.MongoDb { using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using MongoDB.Driver; using MongoDB.Driver.Linq; using Sila.Models.Database; using Sila.Options; /// <summary> /// The service for interacting wit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MMDB.Extensions { public static class StringExtensions { public static String Substring(this String str, String start, String end) { int from = ...
using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// <summary> /// Action of type `TouchUserInputPair`. Inherits from `AtomAction&lt;TouchUserInputPair&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class TouchUserInputPairAction : AtomAction<TouchUserInputPair> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; //Script used to fix a bug where you could grab a fractured chunk while it was still in a static Fractured Object. public class StaticGrabCorrector : MonoBehaviour { FracturedChunk cScript; bool DEBUG = false; VRTK_Interact...
using System; namespace Belatrix.JobLogger.Exceptions { public class JobLoggerManagerException : Exception { public JobLoggerManagerException() { } public JobLoggerManagerException(string message) : base(message) { } public J...
using QRCoder; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; namespace Anywhere2Go.Library { public class QRCodeGenerate { public string GenQRCode(string data) { try { QRCodeGenerator...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Threading; namespace Win32.Devices { public enum DeviceType { Port, Interface } public class DeviceInfo { public Dev...
using System.Collections.Generic; namespace Atc.XUnit { /// <summary> /// TestResult. /// </summary> public class TestResult { /// <summary> /// Initializes a new instance of the <see cref="TestResult"/> class. /// </summary> /// <param name="text">The text.</param>...
using System; using System.ComponentModel; using System.Data; using System.Linq; using System.Windows.Forms; using DelftTools.Controls; using DelftTools.Controls.Swf.Editors; using DelftTools.Controls.Swf.Table; using DelftTools.Tests.Controls.Swf.Table.TestClasses; using DelftTools.TestUtils; using DelftTools.Utils; ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Nac.Common; using System.Collections.Specialized; using Nac.Wpf.Common; using System.Windows.Threading; using System.Windows; using System.Dia...
using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp.Extensions { public static class CorsServiceExtensions { public static IServiceCollection ConfigureCors(this IServiceCollection services) ...
using Moudou.CodeGenerator.AbstractionClasses; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SampleTemplateProject.Framework { public class DBInitValue : IInitValue { public void SetValue(string SourceText) { } } }...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(AudioSource))] public class musicBG : MonoBehaviour { [SerializeField] private AudioClip backgroundMusic; private AudioSource bgMusic; [SerializeField] private GameObject musicPanel; bool panel...
using System; using System.Collections.Generic; using System.Text; namespace ReflectionSpike { public enum VariableType { String, Integer } public enum ElapsedTimeIn { Milliseconds, Ticks } }
using System; class InvalidNumber { static void Main() { int a = int.Parse(Console.ReadLine()); if ((a >= 100 && a <= 200) || a == 0) { return; } else { Console.WriteLine("invalid"); } } }
using HabMap.ProjectConfigurations.Models; using Prism.Mvvm; using Prism.Regions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace HabMap.ProjectConfigurations.ViewModels { public class NodeServerDataDetailViewModel...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Command.Example2 { public interface IAppCommand { void Execute(string text); void Undo(); } }
using MongoDB.Entities; using NUnit.Framework; using ProductService.Persistance.Entities; using System; using System.Collections.Generic; using System.Text; using MongoDB.Driver; namespace ProductService.Application.Tests.Unit { public abstract class BaseProductTest { const string databaseName = "Prod...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WebDeanery.DataLayer; namespace WebDeanery.Models { public class FacultetModel { public Int32 FacultetId { get; set; } public String FacultetName { get; set; } public String ShortName { get; se...
using System; using System.Threading; using System.Threading.Tasks; using CronScheduler.Extensions.Scheduler; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace CronScheduler.UnitTest; public class TestJobExceptionOptions : SchedulerOptions { public bool RaiseException { get; set...
using Abp.MultiTenancy; namespace Abp.Zero.NHibernate.EntityMappings { public class TenantMap : TenantMapBase<AbpTenant> { } }
using System; namespace DesignPatterns.State.SystemPermissionExample { public abstract class PermissionState { protected string name; public static PermissionState REQUESTED = new PermissionRequested(); public static PermissionState UNIX_REQUESTED = new UnixPermissionRequested(); ...
using UnityEngine; using System.Collections; public class InfomationScroll : MonoBehaviour { public float scrollSpeed = 1.0f; public float waitTime = 1.0f; public float finishPosX = -15f; public float resetPosX = 4f; bool isMoveText = false; int frame = 0; // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Docller.Core.Common; using Docller.Core.Services; namespace Docller.Common { public class DownloadResult : FileResult { private readonly IDownloadProvider _downloadProvider; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace Model.IntelligenceDiningTable.ResponseResult { /// <summary> /// 元素含量 /// </summary> public class E_Nutrition { /// <summary> /// 元素名...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Cyber_FerCesar_Sistema { public partial class Frm_GestaoFornecedor : Form { pu...
using System; using System.Globalization; using Atc.CodeAnalysis.CSharp.SyntaxFactories; using Microsoft.CodeAnalysis.CSharp; using Xunit; namespace Atc.CodeAnalysis.CSharp.Tests.SyntaxFactories { public class SyntaxLiteralExpressionFactoryTests { [Theory] [InlineData("1.01")] [InlineD...
using System; using System.Collections.Generic; using System.Linq; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace Barker.Models { public class User { [JsonPropertyName("UserID")] public int UserID { get; set; } [JsonPropertyName("Email")] public s...
using MyHeroKill.Managers; using MyHeroKill.Model.Wepons; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyHeroKill.Model.Roles { public abstract class BaseRole : IRole { #region 属性 public int IndexOfRoles {...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class EmbarkEvent : Event { public const string NAME = "Embark"; public const string DESCRIPTION = "Triggered when you transition from on foot to a ship or SRV"; public const string ...
using System.Threading.Tasks; using Telegram.Bot.Types; using Telegram.Bot.Types.Enums; namespace TelegramFootballBot.Core.Models.Commands { public abstract class Command { public abstract string Name { get; } public abstract Task ExecuteAsync(Message message); public bool StartsWith...
using Entoarox.Framework.UI; namespace Entoarox.Framework.Indev //.UI { internal class RecipeComponent : BaseInteractiveMenuComponent { /********* ** Public methods *********/ public RecipeComponent(int item, bool craftable = true) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _4.WeAllLoveBits { class LoveTheBits { static void Main() { ushort userInput = ushort.Parse(Console.ReadLine()); int p = 0; int pRe...
//Name: ScreenFade.cs //Project: Spectral: The Silicon Domain //Author(s) Conor Hughes - conormpkhughes@yahoo.com //Description: This script creates a fade-to-black transition used by several other scripts. using UnityEngine; using UnityEngine.UI; using System.Collections; public class ScreenFade : MonoBehaviour...
namespace Core { /// <summary> /// Base result class for responses /// </summary> public class BaseActionResult : BaseResult { } }
using System.Collections.Generic; using SkillPrestige.Logging; using SkillPrestige.Professions; using SkillPrestige.Professions.Registration; namespace SkillPrestige.Mods.MyLuckSkill { // ReSharper disable once UnusedMember.Global - referenced and created through reflection. public sealed class LuckRegistrati...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using System.IO; using Hl7.Fhir.Support; using Hl7.Fhir.Serializers; using System.Text.RegularExpressions; using System.Xml; name...
using SocialWorld.Business.Interfaces; using SocialWorld.Business.StringInfo; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SocialWorld.WebApi { public static class JwtIdentityInitializer { public static async Task Seed(IAppUserService appUs...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class StateCode { public string StateCode1 { get; set; } public int StateCodeId { get; set; } } }
using System; using System.Collections.Generic; using Crossroads.Utilities.Services.Interfaces; using MinistryPlatform.Translation.Models.DTO; using MinistryPlatform.Translation.Repositories.Interfaces; using Moq; using NUnit.Framework; using SignInCheckIn.Models.DTO; using SignInCheckIn.Services; using SignInCheckIn....
using NUnit.Framework; using Problems; namespace Tests { public class Tests { [SetUp] public void Setup() { } [Test] public void Test1() { Program p = new Program(); string result = p.Prefix("what ... did you say??"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Szab.Hybrids; using Szab.Scheduling.Representation; using Szab.Extensions; namespace Szab.Scheduling.MSRCPSP { public class MSRCPSPAnnealedEASolver : AnnealedTournamentEvolutionarySolver<ScheduleSpecimen> { pub...
 using System; using System.Collections.Generic; using System.Linq; namespace Oop._12_RefactoringBindAll { class Program { static int GetControlDigit0(long number) { int sum = 0; bool isOddPos = true; while (number > 0) { int digi...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Menus { class StatMenu : Menu { public a...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class LowFuelEvent : Event { public const string NAME = "Low fuel"; public const string DESCRIPTION = "Triggered when your fuel level falls below 25% and in 5% increments thereafter"; public const string SAMPL...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class MagicMouseEvents : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler //for setting magic menu details { public Text magicDesc; public T...
using EmployeeDeactivation.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EmployeeDeactivation.Interface { public interface IAdminDataOperation { List<Teams> RetrieveSponsorDetails(); Task<bool> AddSponsorData(string teamName, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace _2018_07_28.Pages { public class IndexModel : PageModel { public static int Count = 0; public int OtherCount = 0...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlowerPower : MonoBehaviour { public float timer = 10.0f; Material[] mat = new Material[4]; Rigidbody fireball; AudioSource effectsrc; AudioClip firesound; // Start is called before the first frame upda...
using OrgMan.Data.Repository.Repositorybase; using OrgMan.DataContracts.Repository.RepositoryBase; using OrgMan.DataModel; namespace OrgMan.Data.Repository { public class LoginRepository : GenericRepository<Login>, IGenericRepository<Login> { public LoginRepository(OrgManEntities context) : base(conte...
using System; using System.Collections.Generic; using Raven.Client; using Raven.Client.Document; using Raven.Client.Embedded; namespace Common { public static class Util { public static IDocumentStore GetStore(Options options) { var uri = new Uri(options.ConnectionString); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace _04.CompareTwoTextFiles { class CompareTwo { static void Main() { string path1 = "../../test.txt"; string path2 = "../../test2....
using System.Linq; using Cradiator.Config; using Cradiator.Model; using Cradiator.Services; using Cradiator.Views; using FakeItEasy; using Ninject; using NUnit.Framework; using Shouldly; namespace Cradiator.Tests.Model { [Ignore("Integration tests")] [Category("Integration")] [TestFixture] public class BuildStatus...
using Assets.Gamelogic.Utils; using Assets.Gamelogic.Player; using Improbable; using Improbable.Core; using Improbable.Unity; using Improbable.Unity.CodeGeneration; using Improbable.Unity.Visualizer; using UnityEngine; namespace Assets.Gamelogic.Interactable { //[WorkerType(WorkerPlatform.UnityClient)] public...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; using System.Linq; namespace Compare { internal class FileComparison : IFileCompare { public CompareValue.Types Similar(CompareValue srcCompareValue, CompareValue tarCompareValue) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class AppeaseTimeoutPI : GhostPersonalityInstaller { float timeRemainingForAppeasement = 55; public override bool InstallPersonality(Ghost ghost) { if (ghost.appeaseConditionInstalled ...
using LibraryCoder.UtilitiesMisc; using System; using System.Diagnostics; using Windows.Foundation.Metadata; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Data; using Windows.UI.Xaml.Input; namespace SampleUWP { enum UseBackButton { Off, On }; // Used to t...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using PagedList; using WebQLKhoaHoc.Models; namespace WebQLKhoaHoc.Controllers { public class HomeController : Controller { private QLKhoaH...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace verifyData { class Program { static void Main(string[] args) { VerifyData vd = new VerifyData(args[0]); vd.Verify(); } } }
using Funding.Common.Constants; using System; using System.ComponentModel.DataAnnotations; namespace Funding.Data.Models { public class Comment { public int Id { get; set; } [Required] [StringLength(ProjectConst.CommentMaxLength, MinimumLength = ProjectConst.CommentMinLengt...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class RecoverPasswordSolution : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Session["RecoverAnswer"] == null) ...
namespace dotless.Test.Specs.Functions { using NUnit.Framework; public class ContrastFixture : SpecFixtureBase { [Test] public void TestContrast() { AssertExpression("white", "contrast(#000000)"); AssertExpression("black", "contrast(#FFFFFF)"); //AssertExpressionError(...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; namespace Library.API.Configurations { public static class RedisCacheConfig { public static void AddRedisCacheConfiguration(this IServiceCollection services, IConfiguration configuration) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Scores : Singleton<Scores> { [SerializeField] private int _maxScore; [SerializeField] private Text _scoreText; [SerializeField] private FinishGame _finishGame; public int Cur...
using Spotify_2._0.Backend; using Spotify_2._0.Classes; using System; using System.Collections.Generic; using System.Diagnostics; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Spotify_2._0 { /// <summary> /// Interaction logic for MainWindow.xaml //...