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// Skeleton written by Joe Zachary for CS 3500, January 2015 // Revised by Joe Zachary, January 2016 // JLZ Repaired pair of mistakes, January 23, 2016 using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace Formulas { /// <summary> /// Represents fo...
namespace gView.Framework.Data { public interface IOID { /// <summary> /// The object ID of the object. /// </summary> int OID { get; } } /* public interface IFeatureBuffer { IFeature CreateFeature(); bool Store(); } */ }
using Alabo.Domains.Entities.Core; namespace Alabo.Datas.Stores.Column { public interface IColumnStore<TEntity, in TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity { object GetFieldValue(object id, string field); } }
using System; namespace Task_03 { class Program { static void Generate(int[] array) { Random random = new Random(); for (int i = 0; i < array.Length; i++) { array[i] = random.Next(-10, 11); } } static void Swap(in...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using DesafioTecGraf.Domain.Domain; using DesafioTecGraf.Domain.Service; namespace DesafioTecGraf.Console { public class Program { private static void Main(string[] args...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GerenciadorDespesas.Models { public class Meses { public int MesId { get; set; } public string Nome { get; set; } #region propriedades navegacionais public ICollection<D...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Update; using Moq; using RiverPuzzle1.Controllers; using RiverPuzzle1.Models; using RiverPuzzle1.Services; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Xuni...
using System; using System.Collections.Generic; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using BookLibrary.Data; using BookLibrary.Models; using BookLibrary.ViewModels; namespace BookLibrary.Services { public class BooksService : BaseService { ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. namespace Vortex.Metrics.Utility { public enum EMetricType { CategoricalAccuracy, CategoricalArgMaxAccuracy, CategoricalF1Score, CategoricalPrecision, CategoricalRecall, RegressionCosineSimilarity, ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using Microsoft.EntityFrameworkCore.Metadata.Internal; using System.ComponentModel.DataAnnotations; namespace DataAccessLayer.dbDTO { public class MarkPost { public int id { get; set; } pub...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Formatting; using Microsoft.CodeAnalysis.MSBuild; using Microsoft.CSharp; using System; using System.CodeDom; using System.Collections.Generic; using System.IO; using System.Linq;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; using carto.Models; namespace carto { [HubName("cartoHub")] public class CartoHub : Hub { private readonly CmdbRepository _repository; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xlns.BusBook.Core.Repository; using Xlns.BusBook.Core.Model; using Xlns.BusBook.Core.DAL; using Xlns.BusBook.ConfigurationManager; using Xlns.BusBook.UI.Web.Controllers; namespace Xlns.BusBook.UI.Web.Models { public static...
using System; using System.Collections.Generic; using System.Text; namespace Draft_FF.Frontend.Entities { public class Enums { public enum Position { QB = 1, RB = 2, WR = 3, TE = 4, K = 5, DST = 6, } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TP.Entities.ValueObjects.JobViewModels { public class JobAdvEditViewModel { [DisplayName...
using Newtonsoft.Json.Linq; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LTIProject2 { class API { public JArray listNodes(string ip) { var url = new RestClient("http://"+ip+ "/api/v1/...
using System; using System.Text; namespace gView.Framework.system { public class SimpleScriptInterpreter { public SimpleScriptInterpreter(string script) { this.Script = script; } public string Script { get; set; } public string Interpret() { ...
using System; using System.Collections.Generic; namespace WebAPI.MoneyXChange.Models { public partial class User { public int UspId { get; set; } public string UspFirstname { get; set; } public string UspLastname { get; set; } public string UspEmail { get; set; } publi...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Assign02_AWS_Movies.Data.Migrations { public partial class Migration02_UserReference : Migration { protected override void Up(MigrationBuilder migrationBuilder) { m...
using UnityEngine; using System.Collections; using System; public class DogPooActorState : ActorState { protected override void OnBegin(AnimatorStateInfo stateInfo) { } protected override void OnUpdate(AnimatorStateInfo stateInfo) { } protected override void OnEnd(AnimatorStateInfo state...
/* * Interface for player state machine that dictates what actions player can and cannot take * Copyright (c) Yulo Leake 2016 */ using Deadwood.Model.Rooms; namespace Deadwood.Model.PlayerStates { interface IPlayerState { IPlayerState Act(Player p); IPlayerState Rehearse(Player p); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MIDIDotNet; using NUnit.Framework; namespace UnitTests { class GMOutDeviceTests { [Test] public void SendNoteOn_Simple() { MockOutDevice mockOutDevice = new MockOutDevi...
using Foundation; using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Collections.ObjectModel; using ResidentAppCross.iOS.Views; using ResidentAppCross.Interfaces; using ResidentAppCross.ViewModels.Screens; using UIKit; namespace ResidentAppCross.iOS { public partial class Segm...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GMScript : MonoBehaviour { public Transform kumObj; void Start() { for (float xPos = -3.0f; xPos < 3.08f; xPos = xPos + 0.08f) { for (float yPos = 5.0f; yPos > -10.08f; yPos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de variable /// </summary> /// <remarks> /// Creación : GMD...
using System; namespace SymbolicMath { class Ln : Unaries { public Ln(Expression value) : base(value) {} public override string toString() { return $"ln({value.toString()})"; } public override double calc() { return Math.Log(value.calc(), Math.E); } } }
namespace HTTPServer.core { public interface IPathContents { string DirectoryPath { get; } string[] GetFiles(string directoryExtension); string[] GetDirectories(string directoryExtension); byte[] GetFileContents(string filePath); void PostContents(Request request); ...
using System; using System.Collections.Generic; using System.Drawing; using System.Threading; using System.Threading.Tasks; using Console = Colorful.Console; namespace S3.AutoBatcher.Samples.SimpleProducer { /// <summary> /// It processes the batch chunks for the sample. /// The process consists in jo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Strategy.Cars { public class PorscheCar : ICar { public int GetMaxSpeed() { return 280; } } }
using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using Kliiko.Ui.Tests.Environment; using System.Threading; using TechTalk.SpecFlow; using Kliiko.Ui.Tests.Selenium; namespace Kliiko.Ui.Tests.WebPages.Login { class ForgetPasswordPage : WebPage { private static readonly By INPUT_EMAIL = By.XPath...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ResetPlayerPrefs : MonoBehaviour { void Awake () { var btn = GetComponent<Button>(); btn.onClick.AddListener(ResetGame); } private void Rese...
using System; using System.Collections.Generic; using System.Linq; namespace DistCWebSite.SharePoint.Utility { /// <summary> /// 文件夹路径 /// 如文件/pdrpt/600 CIB/China/East/600CIB_2014_11.txt /// FolderRelativeUrl为/pdrpt/600 CIB/China/East /// SiteUrl为pdrpt /// ListName为600 CIB /// underListPat...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms { public static class Other { public static bool IsPalindrome(string str) { //string word = "Noel sees Leon."; ...
using ContestsPortal.Domain.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContestsPortal.Domain.DataAccess.Providers.Interfaces { public interface IUsersProvider { Task<IList<UserProfile>> GetAllUsers(); Ta...
using System.Xml.Serialization; namespace Witsml.Data.Measures { public class Measure { [XmlAttribute("uom")] public string Uom { get; set; } [XmlText] public string Value { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PCLStorage; using Xamarin.Forms; using System.Net.Http; namespace TestApp { public partial class NewProyect : ContentPage { public NewProyect() { InitializeComp...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetMatchBehaviour : StateMachineBehaviour { public override void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { CharacterTargetMatch ctm = animator.GetComponent<CharacterTarg...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Media; namespace ViewLib { public class SortAdorner : Adorner { private static Geomet...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GraphDataStructure.Models; namespace GraphDataStructure.Controllers { [Route("api/[controller]")] [ApiController] public class GraphsController : Con...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text.Json; using System.Threading.Tasks; namespace LighterApi { public class RepoService { private readonly HttpClient _httpClient; public RepoService(HttpClient client) { ...
using System; using System.Drawing; using System.IO; using Vanara.InteropServices; namespace Vanara.PInvoke { public static partial class Gdi32 { Stream dib = null; byte[] header = null; public static Bitmap BitmapFromDib(IntPtr dib) { var reader = new MarshalingStream(dib, ); int headerSize = ...
using System; using Fingo.Auth.DbAccess.Models.Statuses; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Project; using Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces; using Fingo.Auth.Domain.Infrastructure.ExtensionMethods; using Fingo.Auth.Domain.Projects...
using AcoesDotNet.Model; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace AcoesDotNet.Dal.Daos { public interface IGenericDao<TEntity> where TEntity : class { Task DeleteAsync(object id); Task<IEnumerable<TEntity>> GetAllAsy...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MovieWebSite.Models { public class Context : DbContext { protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder) { o...
using System; using System.Collections.Generic; namespace POSServices.PosMsgModels { public partial class JobSynchDetailDownloadStatus { public long SynchDetail { get; set; } public int Rowfatch { get; set; } public int RowApplied { get; set; } public int Status { get; set; } ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace IotHubSync.Service { using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Configuration; using ...
using UnityEngine; namespace Sound { public class LevelMusicManager : MonoBehaviour { [SerializeField] private MusicManager[] _allMusic; [SerializeField] private int[] _musicThreshold; private int _playedMusic = -1; private void Awake() { MemoryHandler mem = FindObjectOfType<MemoryHandler>(); mem.O...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
 using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.Remoting.Lifetime; using System.Security.Permissions; using System.Text; using System.Threading; using System.Threading.Tasks; //***************************************...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem69 : ProblemBase { private PrimeSieve _primes; /* According to the wiki on euler's totien...
using System.Collections.Generic; using System.Linq; using PizzaMore.Data; using PizzaMore.Utility; namespace AddPizza { class AddPizza { public static IDictionary<string, string> RetrieveParameters; public static Header Header = new Header(); public static Session Session; st...
namespace WebApi.OData.Controllers { // Testing public class TestController : StandardODataControllerBase<HomeNetDB> { [EnableQuery] public string Get () { return "The OData server is on-line. The time is " + DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss tt") + "."; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class box : MonoBehaviour { public levelData datalevel; public Color seleact; public Renderer m; Color c; void Start () { m = GetComponent<MeshRenderer>(); c = m.material.color; datalevel...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace ConsoleApp1 { class Program { public static bool Polyndrom(string q) // булевая функция для проверки на полиндромность { boo...
using System; using System.Linq; using System.Text.Json; using System.Threading.Tasks; using MeetMuch.Web.Calendar; using MeetMuch.Web.Graph; using Microsoft.AspNetCore.Mvc; using Microsoft.Graph; using Microsoft.Identity.Web; namespace MeetMuch.Web.Controllers { public class ListController : Controller { ...
using System; namespace MyLAB1 { public class CubicOperation { //my varibles private int _numberOne; private int _numberTwo; public int NumberOne { get { return _numberOne; } set { ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; namespace NCWorkpieceModel { /// <summary> /// Control element for browsing voxel models /// </summary> public partial class NCWorkpieceWPFView : UserC...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BOB2 { abstract class MovingObject : GameObject { protected Vector2 hastighet; protected float sc...
using MartianRobotsService.BaseClasses; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MartianRobotsService.Models { public class _2DDirection : DirectionBase { private _2DDirection() { } public _2DDirec...
using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using UIKit; using XamarinFormsNativeDemo.PlatformSpecifics.iOS; //[assembly: ExportEffect(typeof(XamarinFormsNativeDemo.iOS.Effects.ClearEntryEffect), "ClearEntryEffect")] namespace XamarinFormsNativeDemo.iOS.Effects { /* public class ClearEntryEffect :...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cell : MonoBehaviour { public int XPos; public int YPos; public Unit Unit; private Color _startcolor; public bool IsRotateTarget = false; public PlaceManager PlaceManager; public Map Map; pri...
using System; namespace Phenix.Test.使用指南._21._3 { class Program { static void Main(string[] args) { Console.WriteLine("需事先在本机启动WebAPI服务(启动Bin.Top目录下的Phenix.Services.Host.x86/x64.exe程序)"); Console.WriteLine("如需观察日志,请启动Host后将Debugging功能点亮,测试过程中产生的日志会保存在Host当前目录下的TempDirectory子目录里"); Consol...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { [Serializable] public class POSButtonAction:SimpleDbEntity { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyName { get...
/* * -------------------------------------------------------------------------------- * <copyright file = "Person" Developer: Diogo Rocha @IPCA</copyright> * <author>Diogo Miguel Correia Rocha</author> * <email>a18855@alunos.ipca.pt</email> * <date>26/06/2020</date> * <description>Esta classe define uma pessoa...
using Senparc.Core.Models; namespace Senparc.Repository { public interface IAdminUserInfoRepository : IBaseClientRepository<AdminUserInfo> { } public class AdminUserInfoRepository : BaseClientRepository<AdminUserInfo>, IAdminUserInfoRepository { private readonly ISqlClientFinanceData _sql...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Microsoft.MixedReality.Toolkit; using UnityEngine; using UnityEngine.SceneManagement; public class LoadFirstScene : MonoBehaviour { [SerializeField] ...
using System.Collections; using UnityEngine; using UnityEngine.UI; namespace Gamekit2D { public class HealthUI : MonoBehaviour { public static GameObject healthBarSlider; public static GameObject healthBarFill; void Start(){ healthBarSlider = GameObje...
using UnityEngine; using System.Collections; public class doorcontroll : MonoBehaviour { Transform player,m_transform; // Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag ("Player").transform; m_transform=this.transform; } // Update is called once per frame void Update...
using System; using System.Windows.Input; using VideoStream.Models; using VideoStream.ViewModels; namespace VideoStream.Commands { public class Maximize:ICommand { public MainPageViewModel MainPageVM { get; set; } public Maximize(MainPageViewModel mainPage) { this.MainPageV...
using System; using System.Collections.Generic; using System.Data; using System.Windows.Forms; using System.Data.OleDb; using PickBoxTest; using System.Drawing; using System.IO; using project_vniia.Properties; namespace project_vniia { public partial class Form1 : Form { DataSet ds = new DataSet(); ...
using DevExpress.Mvvm; using DevExpress.Xpf.Bars; using DevExpress.Xpf.Grid; using System; using System.Runtime.Serialization; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using System.Windows; using System.Wi...
using System; using System.Collections.Generic; namespace DemoEF.Domain.Models { public partial class TbFinanceAccount { public long Id { get; set; } public long? DecoratorUser { get; set; } public string DecoratorUsername { get; set; } public string Remarks { get; set; } ...
/*If statements are conditional and executes a block of code when the condition is true.*/ if (condition); { //execute this code when condition is true }; static void Main (string []args) { int x = 8; int y = 3; if (x>y) { ConsoleWRiteLine("x is greater than y"); } } //~~~~~~~~~~~~~~~~~~~...
using System.ComponentModel.DataAnnotations; namespace userService.Model { public class Sessionw { [Key] public int id_session {get; set;} public string token_session {get; set;} } }
/** * Copyright (c) 2010-2011, Richard Z.H. Wang <http://zhwang.me/> * Copyright (c) 2010-2011, David Warner <http://quppa.net/> * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Collections; using System.Reflection; using IRAP.Global; using IRAPORM; using IRAPShared; using IRAP.Server.Global; using IRAP.Entity.MDM; using IRAP.Entity.MDM.Tables; using IRAP.Entity...
namespace P11Rectangles { using System; using Properties; public class Rectangles { public static void Main() { var newHtml = Resources.HTML.Replace( "<link rel=\"stylesheet\" href=\"styles/rectangles.css\" />", $"<style>{Resources.rectangles...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Social_Media_Exam.Classes { public class SystemFunc { public static List<Person> people = new List<Person>(); public static List<String> po...
using System; using System.Linq; using System.Security.Claims; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using HotelBooking.ControllerHelpers.RoomControllerHelpers.Abstract; using HotelBooking.Models; namespace HotelBooking.ControllerHelpers.RoomControllerHelpers.Concrete { public ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Net; using System.Text; using System.IO; using jaytwo.Common.System; using jaytwo.Common.Collections; namespace jaytwo.Common.Http { public partial class HttpClient { public HttpWebResponse SubmitJson(s...
using Newtonsoft.Json.Linq; using OrgMan.API.Controllers.ControllerBase; using OrgMan.Common.DynamicSearchService.DynamicSearchModel; using OrgMan.Domain.Handler.Meeting; using OrgMan.DomainContracts.Meeting; using OrgMan.DomainObjects; using System; using System.Collections.Generic; using System.Data; using System.Ne...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace CredNet { /// <summary> /// ASCII string used by LSA /// </summary> [StructLayout(LayoutKind.Sequential)] ...
using System; namespace ConsoleApp { class Program { static void Main(string[] args) { Console.WriteLine("Start Program"); IFluentInterface fluent = new FluentImplementation(); fluent.DoSomething() .DoSomethingElse() .Thi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Security.Cryptography; using Libraries; using System.Net; using Newtonsoft.Json; using System.Numerics; using System.Globalization; using Newtonsoft.Json.Linq; namespace shamkaLEupdater { class LE :...
using ProjectPortal.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace ProjectPortal.DataContexts { public class ProjectsDbContext : DbContext { public ProjectsDbContext() : base("DefaultConnection") { } ...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Xml.Linq; using System.ComponentModel; using System.Drawing; using System.Collections.Generic; using System.Text; using System.IO; using System.Runtime.InteropServices; using System.Drawing.Imaging; using System.Dr...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Http; using System.Web.Http.OData.Builder; using System.Web.Http.OData.Extensions; using AngularTablesDataManager.DataLayer; namespace AngularTablesDataManager { public static class WebApiConfig { public static void Re...
using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RestaurantAPI.Config { public class MongoDbConection { public MongoClient client; public IMongoDatabase db; public MongoDbConection() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using Kadastr.View.Forms; namespace Kadastr.View.UserControls { public...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.Models { /** * Classe de la carte de type stuff (équipement) * Elle hérite de BasicCard qui contient ses infos de base (nom, description, ...) * Elle contient ses effets propres à elle */ [Cr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ChutesAndLadders.Entities; using ChutesAndLadders.GamePlay; namespace Chute { public static class SupplementalDemoExtensions { public static void SupplementalDemo_SingleGame(this G...
using Newtonsoft.Json; using SecureNetRestApiSDK.Api.Models; namespace SecureNetRestApiSDK.Api.Responses { public class CreateCustomerResponse : SecureNetResponse { #region Properties [JsonProperty("vaultCustomer")] public VaultCustomer VaultCustomer { get; set; } [JsonProper...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class respawnHealthCheck : MonoBehaviour { public GameObject[] player; public GameObject ThePlayer; // Start is called before the first frame update void Start() { ThePlayer = GameObject.Find("Player")...
using System.Collections.Generic; using System.Linq; using Uintra.Core.Feed.Models; namespace Uintra.Features.CentralFeed.Models { public class LatestActivitiesModel { public bool IsShowMore { get; set; } public IEnumerable<LatestActivitiesItemViewModel> FeedItems { get; set; } = Enumerable.Em...
namespace Exercises.Constants { using System.Data.Entity; using CodeFirstFromDatabase; using Commands; using GringottsCodeFirstFromDatabase; using Interfaces; using Models.Queries; using Models.Writers; public static class QueryResultableExtensions { public static void Firs...
using System.Web.Mvc; namespace AttendanceWebApp.Controllers { public class IncomeTaxController : Controller { public ActionResult IncomeTaxDeclaration() { if (Session["EmpUnqId"] != null && Session["UserRole"] != null) { return View(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using FitApp.Views; using Xamarin.Forms; using FitApp.Services; using System.Collections.ObjectModel; name...