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using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Text; namespace Labyrinth { public class Key { private Vector2 keyPosA; private Point keyPosR; public Key(Vector2 keyPosA, Point keyPosR) { this.keyPosA = keyPosA; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using TY.SPIMS.Controllers; using TY.SPIMS.Client.Users; using TY.SPIMS.Utilities; using ComponentFactory.Krypton.Toolkit; using TY.SPI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; usin...
using Newtonsoft.Json; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using RimDev.AspNetCore.FeatureFlags.Tests.Testing.ApplicationFactory; using RimDev.AspNetCore.FeatureFlags.UI; using Xunit; namespace RimDev....
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TitleScreen : MonoBehaviour { public AudioClip startGame; private bool escMenu; private GameObject escButton; private StatTracker statTracker; // Use this for initialization void Start () { escButton = GameObject.Find ("Quit"); ...
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class PersonRole : DbMigration { public override void Up() { CreateTable( "Web.PersonRoles", c => new { ...
using Autofac; using EmberMemory.Components.Collector; using EmberMemory.Readers; using EmberMemory.Readers.Windows; using EmberMemoryReader.Abstract.Data; using EmberMemoryReader.Abstract.Events; namespace EmberMemoryReader.Components.Osu { public class OsuMemoryDataCollector : MemoryDataCollector<OsuMemoryDataC...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using GMS; namespace GMSTest { [TestClass] public class CommonLibTests { [TestMethod] public void AddStudentsToClass_Test() { /* * Test Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class UIController : MonoBehaviour { [SerializeField] TextMeshProUGUI scoreText; // Start is called before the first frame update void Start() { } // Update is called once per frame ...
using System; using System.Collections.Generic; namespace HelloCSharp { class Program { //유일하게 하나만있는 특별한 함수, 모든 프로그램이 시작할때 가장먼저 시행되는 함수 //운영체제에 의해서 호출되는 유일한 함수 //Program안에 함수가 여러개 있을 수 있는데, 메인 함수만 운영체제가 직접 호출하고 나머지 함수들은 운영체제가 직접 호출하지 않음 //나머지 함수들은 메인함수에서 프로그래머가 직접 호...
using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Framework.Basic.Relations.Domain.Entities; using Alabo.Framework.Core.Reflections.Interfaces; using System.Collections.Generic; namespace Alabo.Framework.Basic.Relations.Domain.Services { public interface IRelationIndexService : IService<Rel...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.ORD { [Serializable] public partial class TransitOrder : EntityBase { #region O/R Mapping Properties ...
public class RewardSystems : Feature { public RewardSystems(Contexts contexts, Services services) { Add(new RewardEmitterSystem(contexts)); Add(new ExsplosiveRewardEmitterSystem(contexts)); Add(new ComboRewardEmitterSystem(contexts)); Add(new ApplyRewardSystem(contexts)); }...
using NUnit.Framework; using System.Net; using static System.Net.WebRequestMethods; using Newtonsoft.Json; using System.IO; using System; using System.Text; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using System.Threading; namespace task3_test { public class WeatherResponse { public Temp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Data; namespace CRL.Category { /// <summary> /// 分类维护 /// </summary> public class CategoryBusiness<TType,TModel> : BaseProvider<TModel> where TType : class where TModel : ...
using Fingo.Auth.Domain.Infrastructure.Interfaces; using Fingo.Auth.Domain.Projects.Interfaces; namespace Fingo.Auth.Domain.Projects.Factories.Interfaces { public interface IUpdateProjectFactory : IActionFactory { IUpdateProject Create(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Library.Model; namespace Library.Interfaces { public interface IRaceRepository { Task AddRace(Race race); Task<Race> GetRaceByID(int id); Task<List<Race>> GetRaces...
using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class SwordAttackFx : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame ...
namespace DistCWebSite.Core.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public partial class CC_CornerstoneSO { public int ID { get; set; } [StringLength(50)] ...
using System.Runtime.Serialization; namespace EpisodeRenaming { [DataContract] public class TraktTvShowImagesFanArt { [DataMember( Name = "full" )] public string Full { get; set; } [DataMember( Name = "medium" )] public string Medium { get; set; } [DataMember( Name =...
using System; using System.Collections.Generic; using System.Globalization; using System.Threading.Tasks; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Jobs.Common; using WitsmlExplorer.Api.Services; using WitsmlExplorer.Api.Workers; using Xunit; namespace WitsmlExplorer.IntegrationTests.Api.Workers { pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using ISE.UILibrary; using ISE.ClassLibrary; using ISE.SM.Common.DTO; using ISE.SM.Client.View; using ISE.Framework.Utility.Utils; nam...
using System; using IrsMonkeyApi.Models.DAL; using Microsoft.AspNetCore.Mvc; namespace IrsMonkeyApi.Controllers { [Route("api/[controller]")] [ApiController] public class ItemsController : Controller { private readonly IProductItemDal _dal; public ItemsController(IProductItemDal dal) ...
using System.Collections.Generic; using Swashbuckle.AspNetCore.SwaggerGen; namespace App.Web.AsyncApi { public class AsyncApiGenOptions { public AsyncApiGeneratorOptions AsyncApiGeneratorOptions { get; set; } = new AsyncApiGeneratorOptions(); public SchemaRegistryOptions SchemaRegist...
using System; using System.Collections.Generic; using System.Text; namespace SOLID._2___OCP.Violacao { public class DebitoConta { public void Debitar(decimal valor, string numeroConta, TipoConta tipoConta) { if (tipoConta == TipoConta.Corrente) { // Debi...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; namespace DistCWebSite.Infrastructure { public class ActivityConfigRespository { #region public int Add(List<M_ActivityConfig> list) { ...
using System.ComponentModel; namespace Podemski.Musicorum.Core.Enums { public enum AlbumVersion { [Description("---")] None, [Description("Cyfrowa")] Digital, [Description("Fizyczna")] Physical } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace SAAS.FrameWork.Util.Common { public static class DateTimeHelper { public static string TimeDiff(DateTime? DateTime1, DateTime? DateTime2) { if (DateTime1 == null || Date...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PauseAction : MonoBehaviour { public GameObject painelPaused; public GameObject gameManager; void Start() { } // Update is called once per frame void Update() { } p...
using UnityEngine; namespace AtomosZ.Cubeshots.AudioTools { public class AudioSpectrum : MonoBehaviour { /// <summary> /// Audio Spectrum /// Deep Bass: 0Hz to 60Hz /// Bass: 60Hz to 250Hz /// Low Midrange: 250Hz to 500Hz /// Midrange: 500Hz to 2000Hz /// Upper Midrange: 2000Hz to 4000Hz /// Presenc...
namespace LiveCode.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Meteorology")] public partial class Meteorology { [Key] ...
using UnityEngine; public class TestCube : MonoBehaviour { public float Speed = 1.0f; void Update() { transform.Rotate( Vector3.up, 360.0f * Time.deltaTime * Speed ); } private void OnMouseDown() { Debug.Log( "Cube clicked" ); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApplicationBlog_DejanSavanovic.DBModels; using WebApplicationBlog_DejanSavanovic.Models; namespace WebApplicationBlog_DejanSavanovic.Controllers { public class PocetnaController : Controller { ...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using UnityEngine.Networking; [Serializable] public abstract class AbstractSkill : NetworkBehaviour { public SkillProperties properties { get; protected set; } public bool isUse; public List<AbstractSkillUse> ...
using UnityEngine; using System.Collections; /// <summary> /// Holds a Character's Attributes, is Serializable /// </summary> [System.Serializable] public class CharacterStats{ [SerializeField] private int maxHealth; [SerializeField] private int health; [SerializeField] private float movemen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { public static class LerpHelper { public delegate double Delegate(double a, double b, double amt); public static Delegate Invert(this Delegate lerp) ...
/* Menu.cs * Author: Easton Bolinger * Purpose: to implement the static methods listed in the directions */ using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Collections; namespace CowboyCafe.Data { public static class Menu { /// <summary> /...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class ZombieSpawn { public Transform SpawnPoint; public GameObject ZombieToSpawn; public ZombieSpawn(Transform pSpawnPoint, GameObject pZombieToSpawn) { SpawnPoint = pSpawnPoint; ...
using System; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Microsoft.AspNetCore.Razor.TagHelpers; using NetEscapades.AspNetCore.SecurityHeaders.Infrastructure; namespace NetEscapades.AspNetCore.SecurityHeaders.TagHelpers ...
using System; using System.Collections.Generic; using System.Text; namespace MyObserver { public interface ILetter { } }
using System.IO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.Diagnostics; namespace Notepad { public partial cla...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Value List property drawer of type `Vector3`. Inherits from `AtomDrawer&lt;Vector3ValueList&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawe...
using CarsIsland.Infrastructure.Configuration.Interfaces; using Microsoft.Extensions.Options; namespace CarsIsland.Infrastructure.Configuration { public class MessagingServiceConfiguration : IMessagingServiceConfiguration { public string QueueName { get; set; } public string ListenAndSendConne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ghostpunch.OnlyDown.Common; using Ghostpunch.OnlyDown.Common.Views; using Ghostpunch.OnlyDown.Menu.ViewModels; using strange.extensions.mediation.impl; using strange.extensions.signal.impl; using UnityEngine; using UnityEngine....
//Name: CameraTrigger.cs //Project: Spectral: The Silicon Domain //Author(s) Conor Hughes - conormpkhughes@yahoo.com //Description: A trigger which overwrites the cameracontrollers current target position once it is entered. using UnityEngine; using System.Collections; public class CameraTrigger : MonoBehaviour ...
namespace DesignPatterns.Decorator.Example1 { /// <summary> /// Concrete Decorators call the wrapped object and alter its result in some way. /// </summary> public class ConcreteDecoratorA : Decorator { public ConcreteDecoratorA(Component comp) : base(comp) { } /// ...
using System; using System.Collections.Generic; using System.Text; namespace EmployeeTaskMonitor.Core.Exceptions { public class NotFoundException: Exception { //public NotFoundException(string name, object key):base($"Resource \"{name}\" ({key}) was not found.") //{ //} ...
using System.Collections.Generic; using Properties.Core.Objects; namespace Properties.Core.Interfaces { public interface IFactory<T> { List<T> GetAll(); } }
using System; using System.Collections.Generic; using App.Core.Interfaces.Dto; using App.Core.Interfaces.Dto.Responses; using App.Core.Interfaces.Extensions; using Newtonsoft.Json; namespace App.Core.Interfaces.Json { public class RequestDtoPaginationJsonConverter : JsonConverter { public override bool...
namespace Simulator.Compile { internal enum CpuTokenType { // ReSharper disable once UnusedMember.Global None, Instruction, Value, Label, Data } }
using UnityEngine; using System.Collections; public class TrapDamage : MonoBehaviour { public int damage = 25; private Movement movement; void OnCollisionEnter2D(Collision2D collision) { Movement movement = collision.gameObject.GetComponent<Movement>(); Health health = collision.gameObject...
using UnityEngine; using System.Collections; public class TurretEmitter : MonoBehaviour { //This controls the projectiles that emit from the turret public GameObject projectile; //projectile to be instantiated by the turret public Transform start;//this is the start pos for raycast public Transform end; //this is ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Gruzer.Models.Consignments { /// <summary> /// Водитель /// </summary> public class Driver : BaseEntity { /// <summary> /// Имя /// </summary> public string Na...
using Hyprsoft.Dns.Monitor.Providers; using Hyprsoft.Logging.Core; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; using System.IO; namespace Hyprsoft.Dns.Monitor { class Program { #region Methods stat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Inimigo : MonoBehaviour { public float vel = 2.4f; Rigidbody2D rb; public Transform Player; Transform inimigoLocal; bool face; public Animator anima; bool andar = false; public float distancia; ...
using AutoMapper; using LearningSystem.Models.EntityModels; using LearningSystem.Models.ViewModels.Courses; using LearningSystem.Services.Interfaces; namespace LearningSystem.Services { public class CourseService : Service, ICourseService { public CourseDetailsVm GetDetailsById(int id) { Course course = this...
// <copyright file="TypefaceReader.cs" company="WaterTrans"> // © 2020 WaterTrans and Contributors // </copyright> using System; using System.Text; namespace WaterTrans.GlyphLoader.Internal { /// <summary> /// Internal processing class for accessing font data. /// </summary> internal sealed class Typ...
using PhotonInMaze.Common.Model; using System.Collections.Generic; namespace PhotonInMaze.Common.Controller { public interface IPathToGoalManager { LinkedListNode<IMazeCell> GetFirstFromPath(); int GetPathToGoalSize(); void RemoveFirst(); void AddFirst(IMazeCell value); int...
using Framework.Core.Common; using OpenQA.Selenium; namespace Tests.Pages.Drupal.Forms { public class PetitionForm : FormBase { #region Elements #endregion public PetitionForm(Driver driver) : base(driver) { } #region Methods #endregion } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ACNADailyPrayer { // Learn more about making custom code visible in the Xamarin.Forms p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.LeetCode { public class Problem006 : LeetCodeBase { public override string ProblemName => "Leet Code 6: Zigzag Conversion"; public override string Get...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Numerics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem700 : ProblemBase { /* I used an online calculator to find the moduler inve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _10_Group_by_Group { public class _10_Group_by_Group { public static void Main() { var students = new List<Student>(); var input = Console.ReadLine(); while (in...
using UnityEngine; public class Destructible : MonoBehaviour { // Destruimos el elemento destructible si colisiona con una bala void OnTriggerEnter2D (Collider2D other) { if (other.tag == "Bala") { Destroy (this.gameObject); } } }
using System; using PokerHandShowdown; namespace PokerHandShowdownTests { public class GameSessionCommun { public PokerGameSession _pokerGameSession = new PokerGameSession(); public void ProcessGameSession_Success_Pair_Score_Data() { _pokerGameSession.AddPlayer("hicham"); ...
using System; using System.ComponentModel; using System.Reflection; using System.Collections.Generic; using System.Linq; namespace XH.Infrastructure.Extensions { public static class EnumExtensions { public static string GetDescription(this Enum enumValue) { var attribute = enumValu...
using UnityEngine; namespace AudioVisualizer { public class FrequencyBandVisualator : MonoBehaviour { public const int Bands = 8; [SerializeField] private SpectrumDataProvider m_Provider; [SerializeField] private GameObject m_CubePrefab; [SerializeField] ...
using System; using System.Collections.Generic; using System.Reflection; using Dapper; using System.Data; using System.Data.SqlClient; using Microsoft.Extensions.Configuration; using Embraer_Backend.Models; namespace Embraer_Backend.Models { public class LimpezaParametros { public long IdCadParametroLi...
using UnityEngine; using System; public partial class Sway : MonoBehaviour { public interface IMoveTo { bool CanSetup { get; } IMoveTo Delay(float value); IMoveTo IgnoreTimeScale(bool value); IMoveTo Space(Space space); IMoveTo EaseType(AnimationCurve curve); IMoveTo Forward(AnimationCurve curve); I...
using System; using System.Collections.Generic; using System.Text; namespace Capstone.Classes { //Drink inherits from IProduct public class Drink : IProduct { /// <summary> /// Constructor for product with shared characteristics /// </summary> /// <param name="name">Name of...
using EPI.BinaryTree; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.BinaryTree { [TestClass] public class FindSuccessorInorderTraversalUnitTest { [TestMethod] public void FindInorderSuccessor() { BinaryTree<char> tree = new BinaryTree<char>() { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using ObjectDetect.Models; using TensorFlow; namespace ObjectDetect { /// <summary> /// Get the Tensor values as json object /// </summary> public class GetTensorObject { private static IEnumerable<CatalogI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrintDirection : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { Vector3 forward = transform.forward; //print(forward); } }
using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Web.ViewModels; namespace Web.Interfaces { public interface IHomeIndexViewModelService { Task<HomeIndexViewModel> GetHomeIndexViewModel(int pageIndex,int item...
using UnityEngine; using System.Collections; public class MoveScroll : MonoBehaviour { public float speed; public float speedLimit; public AccelerationFunction acceleration; public Animator playerAnimator; public Transform movementLimit; private float currentDistance; private float cur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Models { public class Register { public int Id { get; set; } public string OpeningUsername { get; set; } public string ClosingUsername { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IcePath_Waka : MonoBehaviour { // How long until the next leap? [Header("Leap time")] [SerializeField] private float leapTime; float leapAlarm; // How long in the air? [Header("Air tim...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Jetpack : MonoBehaviour { public GameObject[] particle; public AudioSource audioSource; // Start is called before the first frame update void Start() { particle[0].SetActive(false); part...
using System; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using QuizApplication.Models; using ColorConverter = System.Windows.Media.ColorConverter; using FontFamily = System.Windows.Media.FontFamily; using Color = System.Windows.Media....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Pokemon_Internal_Blades_CSharp.Items { /// <summary> /// Evolution Item class /// </summary> public class EvolutionItem : Item { const int I_FIRE_STONE = 28; cons...
using System.IO; using System.Threading; using System.Threading.Tasks; using Astral.Extensions.Cqrs.Abstractions.Handlers; using Microsoft.AspNetCore.Hosting; using SocketTraining.Server.FileService.Commands; namespace SocketTraining.Server.FileService.Handlers { /// <summary> /// Обработчик команды загрузки ...
using MetodosAbstratosCsharp.Entities; using System; using System.Collections.Generic; using System.Globalization; namespace MetodosAbstratosCsharp { class Program { public static List<Pessoa> pessoas = new List<Pessoa>(); static void Main(string[] args) { Console.WriteLine...
/* * Created by: Andrew Kuekam * Created on: 2020-04-01 * Created for: ICS3U Programming * Daily Assignment – Day #12 - Pizza Cost * This program... */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Blazor_AppForTest.Pages { public interface ILoginLogic { bool SignIn(string email,string password); } }
using Project.Object; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project.Interface { interface IMainPage { UserInfObject userInfo { get; set; } DataGridView subjectList { get; set; }...
using gView.Desktop.Wpf.Controls; using gView.Framework.UI; using System; using System.Windows; namespace gView.Win.DataExplorer.Items { internal class DropDownToolButton : Fluent.DropDownButton { private IExToolMenu _tool; private bool _checked = false; public DropDownToolButton(IExT...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Messages; using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.DataAgent { [Seri...
using System; using SQLite; using System.ComponentModel; namespace iPadPos { public class Settings : BaseModel { public const string LastPostedChangeKey = "LastPostedChange"; public const string LastPostedInvoiceKey = "LastPostedInvoice"; public const string HasDataKey = "HadData"; static Settings shared; ...
namespace MasterDetail { using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; public partial class TraceabilityWorkShift { [JsonProperty("ID")] public int Id { get; set; } [Js...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Wee.Common.Contracts; using Wee.Common; [assembly: DefaultNamespace("Wee.Core.Theme")] namespace Wee.Core.Theme { public class PackageDefinition : IWeeTheme { ...
using ArquiteturaLimpaMVC.Aplicacao.Produtos.Commands; using ArquiteturaLimpaMVC.Dominio.Entidades; using ArquiteturaLimpaMVC.Dominio.Interfaces; using MediatR; using System; using System.Threading; using System.Threading.Tasks; namespace ArquiteturaLimpaMVC.Aplicacao.Produtos.Handlers { public class AtualizarPro...
using PL.Integritas.Application.Interfaces; using PL.Integritas.Application.ViewModels; using PL.Integritas.Domain.Entities; using PL.Integritas.Domain.Interfaces.Services; using PL.Integritas.Infra.Data.Interfaces; using System; using System.Collections.Generic; using System.Linq; namespace PL.Integritas.Application...
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Responses { public class AddDraftApprenticeshipResponse { public long DraftApprenticeshipId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FSWatcher.Models; namespace FSWatcher.Services { public interface ILoggerService { bool LogFileEvent(FileEvent f); bool LogFileEvents(List<FileEvent> data); List<FileEv...
using FluentAssertions; using NUnit.Framework; #pragma warning disable 649 namespace Hatchet.Tests.HatchetConvertTests.DeserializeTests { [TestFixture] public class ObjectWithSingleFieldTests { private class TestClass { public string StringField; } [Test] ...
using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Windows.Input; namespace CODE.Framework.Wpf.Utilities { /// <summary> /// Helper class used for handling global keyboard hooks /// </summary> /// <seeals...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180317 { public partial class Form2 : Form { public Form2(...
using System; using Microsoft.Practices.Unity; namespace FtpProxy.Core.Dependency { public static class DependencyResolver { private static readonly Lazy<UnityContainer> ContainerLazy = new Lazy<UnityContainer>(GetUnityContainer); public static UnityContainer Container ...
using UnityEngine; using System.Collections; public class TweakableParams : MonoBehaviour { // Boost params. public const float fastPawsPauseMultiplier = 0.001f; public const float fastPawsSwipeSpeedMultiplier = 3f; public const float goodEyesAngleMultiplier = 1.6666f; public const float normalPawRadius = 0.4...