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using Microsoft.EntityFrameworkCore.Migrations; namespace pokemonapp.Migrations { public partial class inicial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Pokemones", columns: tab...
/* * Interface for Factories that makes Room. * e.g. * RawRoomFactory: makes room based on raw manual string * XMLRoomFactory: makes room based on XML file * Copyright (c) Yulo Leake 2016 */ using Deadwood.Model.Rooms; namespace Deadwood.Model.Factories { interface IRoomFactory { R...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Labyrinth { public static class Save { private static string pathBestTime = @"C:\Users\Jorge\Desktop\Labyrinth\Labyrinth-Escape-\Labyrinth\Content\BestScore.txt"; public static void SaveBestTime(strin...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace learn_180522_webservice { [DataContract] public class ResultModel { [DataMember] publi...
using System; using Microsoft.EntityFrameworkCore; using WebAPITest.Models; namespace WebAPITest.Data { public class ProductDbContext : DbContext { public ProductDbContext(DbContextOptions<ProductDbContext>options):base(options) { } public DbSet<Product> Products { get; set; ...
/** * Author: János de Vries * Date: Sep. 2014 * Student Number: 208418 **/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.ComponentModel; using System.Windows.Forms; using System.Drawing...
using GeoAPI.Extensions.Coverages; using GeoAPI.Geometries; using NetTopologySuite.Extensions.Coverages; using SharpMap.UI.Forms; using SharpMap.Layers; using GeoAPI.Extensions.Feature; using SharpMap.Styles; using SharpMap.UI.Tools; namespace SharpMap.UI.Editors { public class FeatureEditorFactory { ...
using AtomosZ.Cubeshots.WeaponSystems; using UnityEngine; namespace AtomosZ.Cubeshots.WeaponSystems { public class FireBullet : MonoBehaviour { public GameObject bulletPrefab; public Vector3 bulletSpawnOffset; public float cooldown = .25f; [HideInInspector] public BasicBullet[] bulletStore; int bullet...
using System.Collections.Generic; using System.Reflection; using System.Threading.Tasks; using needle.EditorPatching; using UnityEditor; using UnityEngine; namespace Needle.Demystify { // ReSharper disable once UnusedType.Global public class Patch_ConsoleWindowMenuItem : EditorPatchProvider { protected override ...
namespace BettingSystem.Application.Identity { using System.Threading.Tasks; using Commands; using Commands.ChangePassword; using Common; public interface IIdentity { Task<Result<IUser>> Register(UserRequestModel userRequest); Task<Result<UserResponseModel>> Login(UserRequestM...
using System; namespace ShapeCalculator { public class ShapeAreaCalculator { private double _width; private double _height; private double _radius; public double Radius { get { return _radius; } set { _radius = value; } } public double Width { get { return _widt...
using Msit.Telemetry.Extensions.AI; using Microsoft.ApplicationInsights.DataContracts; namespace Microsoft.UnifiedPlatform.Service.Telemetry.Client { public interface IAppInsightsTelemetryClientWrapper { void TrackTrace(TraceTelemetry traceTelemetry); void TrackException(ExceptionTelemetry exc...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GlobalRef : MonoBehaviour { // 全局引用 public static GlobalRef s_gr = null; public GameObject m_playCamera = null; public Transform m_uiCanvas = null; public Transform m_sceneCanvas = null; //private GameObj...
namespace TripDestination.Test.Routes { using System.Web.Routing; using MvcRouteTester; using NUnit.Framework; using Web.MVC; using Web.MVC.Controllers.Media; [TestFixture] public class MediaRouteTests { private const string username = "pesho"; private const string guid...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using BizService.Common; using IWorkFlow.Host; using IWorkFlow.ORM; using Newtonsoft.Json; namespace BizService.Services { class B_OA_SupervisionStaticSvc : BaseDataHandler { ...
using System.Collections.Generic; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace ConsoleApplication1 { class UsingCollector:CSharpSyntaxWalker { public readonly List<SyntaxNode> Statements = new List<SyntaxNode>(); publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResourcePack : MonoBehaviour { public static void Load(string pack = null) { if(string.IsNullOrEmpty(pack)) { //Load default var terrain = Resources.Load<Texture>("default/terra...
using System; using System.Web; using NHibernate.Cfg; using NHibernate.Context; namespace NHibernate.Session { public class Marshaler { private readonly object _lock = new object(); private readonly Configuration _configuration; private readonly System.Type _sessionInterceptor; ...
 using MonitorBoletos.Business; using MonitorBoletos.Model; using System; using System.Collections.Generic; using System.IO; using System.Windows.Forms; using BoletoNet; using Semafaro.Titulos.Model; using Semafaro.Titulos.Business; using System.Linq; using MonitorBoletos.Util; using System.Data; namespace MonitorBol...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WebAutomation { public partial class WindowsLogon : Form { DataGridViewCell ac...
using System; using System.Collections.Generic; using VideoStream.Models; using VideoStream.ViewModels; using Xamarin.Forms; namespace VideoStream.Views { public partial class SecondPage : ContentView { public SecondPage() { InitializeComponent(); BackgroundColor = Colo...
namespace P04TowerOfHanoi { using System; using System.Collections.Generic; using System.Linq; public class EntryPoint { private static int move; private static Stack<int> source; private static readonly Stack<int> destination = new Stack<int>(); private static read...
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Serialization; namespace KartObjects.Entities.Documents { /// <summary> /// Состояния чека /// </summary> [Serializable] public enum ReceiptState { /// <summary> /// Чек открыт /...
using System; namespace HTB.v2.intranetx.bank { public partial class Bank : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } } }
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; namespace EmployeeTaskMonitor.Core.Models { public class EmployeeRequestModel { public int Id { get; set; } [Required] [StringLength(150)] public string...
using System.Collections.Generic; namespace DataAccesLayer.Repositories { public interface IRepository<T> where T : class { void New(T entity); void Save(int index, T entity); void Delete(int index); void SaveAllChanges(); List<T> GetAll(); T GetByNamn(string na...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.MD { [Serializable] public partial class SwitchTrading : EntityBase, IAuditable { #region O/R Mapping Properties public Int32 Id { get; set; } [Display(Name = "SwitchTrading_Flow", ResourceType =...
using Spectre.Console; namespace WitsmlExplorer.Console.Extensions { public static class StringExtensions { public static string WithColor(this string text, Color color) => $"[{color}]{text}[/]"; public static string Bold(this string text) => $"[bold]{text}[/]"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LimenawebApp.Models.Frezzers { public class GetFrezzers_api { public int? code { get; set; } public string message { get; set; } public List<Frezzers_api> data { get; set; } } public ...
using YourContacts.Contracts; using YourContacts.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace YourContacts.Services.Database.Sql.Translators { public class ModelToSqlEntityTranslator : ITranslator<Contact, ContactDetail> { public ContactDetail ...
using MyOnlineShop.DataAccess.Models; using System; using System.Collections.Generic; using System.Text; namespace MyOnlineShop.DataAccess.ViewModels { public class CustomerViewModel { public IEnumerable<Customer> Customers { get; set; } public Customer Customer { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace BadSmellsTest.ExtractMethod { class Pedido { public int ObterValor() { return 1; } } class Antes { public readonly string Nome; private readonly List<Pedido> _pedidos; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class EventsBehaviour : MonoBehaviour { public UnityEvent mouseDownEvent; public UnityEvent onTriggerEvent; public UnityEvent exitTriggerEvent; public void OnMouseDown() ...
using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library.Datatables; using Claimdi.Web.TH.Filters; using Claimdi.Web.TH.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Claimdi.Web.TH.Controllers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_FileList", "id")] public class B_OA_FileList : QueryInfo { #region Model /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.IO; namespace TumblrDownloader { class ResourcesDownloader { //private TumblrResource[] ToDownRes = null; private List<TumblrResource> ToDownRes = ...
using CarBooking.API.Data; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Newtonsoft.Json; using System; using System.IO; usin...
using System; using System.IO; using System.Linq; namespace Graphs.FileUtilities { internal class ReportGenerator : FileGraphReader { public ReportGenerator() { ReportPath = DirectoryPath + @"\\Reports\\"; } private string ReportPath { get; set; } public v...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SaveHandler : MonoBehaviour { public void SaveToFile() { EditorRoomManager.instance.SerializeRoom (); } }
using System; using System.Collections.Generic; using System.Text; using Volo.Abp.Application.Dtos; namespace TestAbp { public class PeopleDto: EntityDto<int> { public virtual int Age { get; set; } public virtual string Name { get; set; } } }
namespace Funding.Common.Constants { public class Roles { public const string Admin = "Admin"; public const string ProjectAdmin = "Project Admin"; } }
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace lastfmRecommedizer.WebServer { class ResponseThread { public ResponseThread(HttpListenerContext ListenerContext) ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Repositories.Interfaces; using Auction = Models.DataModels.Auction; namespace Tests.MockClasses { public class MockAuctionRepo : IAuctionRepo { public Task<bool> CreateAuction(Models.DataModels.Aucti...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.IO; using System.Data; using Property; using Property_cls; namespace Property.Admin { public partial clas...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif [RequireComponent(typeof(Rigidbody))] public class Area : MonoBehaviour { [SerializeField] private string areaName; private List<Collider> areaColliders = new List<Coll...
using System; namespace Atomic { /// <summary> /// DES对称算法接口 /// </summary> public interface IDesSymmetricAlgorithm : IEncryptAlgorithm, IDecryptAlgorithm { /// <summary> /// 获取算法KEY(会自动从conf文件中读取symmetryKey节点配置,或不存在则会启用默认值) /// </summary> string AlgorithmKey { get;...
using System; using System.Windows; using System.Windows.Controls; namespace Ex2 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public string FullEquation { get; set; } bool dotAvailable = false; bool isF...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace DailyBlogger.Models { public class BlogPost { [Key] public int blog_id { get; set; } ...
using System.ComponentModel.DataAnnotations; namespace ClipModels { public class TrafficList { [Key] public int ID { get; set; } public virtual TrafficClip TrafficClip { get; set; } public int TrafficClipId { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MTProto.Client.Core { public class TLConstructor { [JsonProperty("id")] public int Id { get; set; } [JsonProperty("predicate")] p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xamarin.Forms; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using BattleShots.Droid; [assembly: Dependency(typeof(ToastLoader))] namespace Battl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSSCriterias.Logic { public interface IReport { void Create(); void Open(); } public abstract class Report : IReport { protected IStatGame Game { g...
using Microsoft.Practices.Unity; namespace OrgMan.Dependencies { public interface IDependencyRegistration { void Load(IUnityContainer unityContainer); } }
using System; using System.Collections.Generic; namespace ConsoleApp1 { class Picture : IDraw { public List<Shape> Geometry; public int NumberOfShapes { get { return Geometry.Count; } set { } } //my indexer public Shape[] shapes; public Shape this[int index] ...
using Alabo.Exceptions; using Alabo.Validations; using System.Linq; using System.Runtime.Serialization; namespace Alabo.Domains.Dtos { /// <summary> /// 请求参数 /// </summary> [DataContract] public abstract class RequestBase : IRequest { /// <summary> /// 验证 /// </su...
using System; namespace Axon { public class Material { public Texture Texture; public Shader Shader; public Material(Shader Shader, String TextureFilePath) { this.Shader = Shader; Texture = new Texture(TextureFilePath); } } }
namespace Puppeteer.Core.Configuration { public class WorldStateDescription { public WorldStateDescription() { } public WorldStateDescription(WorldStateDescription _worldStateDescription) { Key = _worldStateDescription.Key; Value = _worldStateDescription.Value; } public string Key = string.Empty...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pot : MonoBehaviour { private Animator anim; private AudioSource audioSource; private BoxCollider2D boxCollider; void Start() { anim = GetComponent<Animator>(); audioSource = GetComponent<A...
using UnityEngine; public class PowerUps : MonoBehaviour { public Sprite[] powerUpsStatic; public GameObject[] powerUpsAnimated; bool inGround; SpriteRenderer sr; private Movimiento2 m2; private void Awake() { sr = GetComponent<SpriteRenderer>(); m2 = FindObjectOfType<Movim...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Mvc; using Microsoft.VisualStudio.TestTools.UnitTesting; using SinglePageApplication; using SinglePageApplication.Controllers; namespace SinglePageApplication.Tests.Controllers { [TestClass] public class Hom...
using System; using System.Collections.Generic; using System.Linq; using DelftTools.Utils.Collections.Generic; using GeoAPI.Extensions.Feature; using GeoAPI.Extensions.Networks; using GeoAPI.Geometries; using DelftTools.Utils.Collections; namespace GeoAPI.Extentions.Tests.Network { public class TestNetwork : INetw...
namespace LAB02.Tools.Navigation { internal enum ViewType { EnterInfo, ShowInfo } interface INavigationModel { void Navigate(ViewType viewType); } }
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CarrierPadsLockedEvent : Event { public const string NAME = "Carrier pads locked"; public const string DESCRIPTION = "Triggered when your fleet carrier locks landing pads prior to jumping"; public static...
using AutomationFramework.Enums; using AutomationFramework.Helpers; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AutomationFramework.Extensions { public static class LocatorExtensions { /// <summary...
namespace WinFormsMvpExample.Navigation { public static class NavigationService { public static BaseNavigator Navigator { get; set; } } }
using System.Threading.Tasks; using CryptoLab.Infrastructure.Commands; using CryptoLab.Infrastructure.Commands.Auth; namespace CryptoLab.Infrastructure.Handlers.User { public class AuthHandler : ICommandHandler<AuthCommand> { public AuthHandler() { } public async Task HandlerAs...
using System; using System.Collections.Generic; namespace AuctionMaster.App.Model { public partial class ScheduledTaskFrequency { public ScheduledTaskFrequency() { ScheduledTask = new HashSet<ScheduledTask>(); } public int Id { get; set; } public string Nom...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExampleTimerUsage : MonoBehaviour { Timer timer; // Use this for initialization void Start () { // Create the timer timer = new Timer(); // Register for the events timer.OnTimeUp += Hand...
using UnityEngine; using System.Collections; public class ExplosionScript : MonoBehaviour { public GameObject player1; public GameObject player2; // Listen and change the health variables public GameObject healthObj; public PlayerHealth healthScript; // Use this for initialization void S...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ScoreOrcsManager : MonoBehaviour { public static ScoreOrcsManager instance; public TextMeshProUGUI text; public int score; // Start is called before the first frame update void Start() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShipDefinition : ScriptableObject { public string shipName; public GameObject shipPrefab; public Sprite shipIcon; public float shipPrice; public bool isBought; public bool isUsed; #if UNITY_EDITOR [UnityEditor.MenuItem...
using SQLite; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Features.JobService.Models { public class PathCompareValue { [PrimaryKey] public Guid Id { get; set; } public string FullFile { get; set; ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; class ABC121D{ public static void Main(){ var AB = Console.ReadLine().Split().Select(int.Parse).ToList(); var list = new List<char[]>(); foreach(var n in Enumerable.Range(AB[0],AB[0]-AB[1])){ ...
using System; using FluentAssertions; using HiLoSocket.CommandFormatter; using NUnit.Framework; using Ploeh.AutoFixture; using ProtoBuf; using Shouldly; namespace HiLoSocketTests.CommandFormatter.Implements { [TestFixture] [Category( "ProtobufCommandFormatterTests" )] public class ProtobufCommandFormatter...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace com.zhifez.seagj { public class UI_Main_Connections : Base { public Text[] labels; public Text instructSelectTm; public Text instructSelectLink; private int _selectionIndex = 0; private...
using System; using System.Collections.Generic; using Tweetinvi.Core.Controllers; using Tweetinvi.Core.Factories; using Tweetinvi.Core.Injectinvi; using Tweetinvi.Models; using Tweetinvi.Models.DTO; using Tweetinvi.Parameters; namespace Tweetinvi { /// <summary> /// Receive and send private messages between u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace 用反射_Attribute控制属性的值 { class Program { static void Main(string[] args) { Person p = new Person() { Name = "haha", Email = "sss@qq.com", Phone = "15000000000" }; ...
using gView.GraphicsEngine.Abstraction; using gView.GraphicsEngine.GdiPlus.Extensions; using System.Drawing.Drawing2D; namespace gView.GraphicsEngine.GdiPlus { internal class GdiLinearGradientBrush : IBrush { private LinearGradientBrush _brush; public GdiLinearGradientBrush(CanvasRectangleF r...
using Microsoft.Extensions.DependencyInjection; using Eda.Extensions.DependencyInjection; namespace Eda.Integrations.Delivery.DependencyInjection { /// <inheritdoc /> /// <summary> /// Base class for delivery application block. /// </summary> public abstract class DeliveryApplicationBlock : IApp...
using System; namespace Beeffective.Extensions { static class BooleanExtensions { public static bool IfTrue(this bool value, Action action) { if (value) action(); return value; } public static bool IfFalse(this bool value, Action action) { ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class ReadyController : MonoBehaviour { public Image readyP1; public Image readyP2; public Text countDown; private bool p1Ready; private bool p2Ready; private int countingDown; // Update is called once per frame void FixedUpdate () ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Node : MonoBehaviour { [SerializeField] private GameObject _tower; [SerializeField] private GameControler control; public Material towerBuild; public Material grass; public bool SetTower(GameObject...
using UnityEngine; using UnityEngine.UI; public class NodeTrigger : MonoBehaviour { // Setup the prompt for the node public GameObject bluePrompt; public Image blueRing; public GameObject greenPrompt; public Image greenRing; public float maxTime; public float leftTime; private bool h...
using System; using System.Linq; using System.Net; using System.Threading.Tasks; using Moq; using Pobs.Comms; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Questions; using Xunit; namespace Pobs.Tests.Integration.Questions { public class ReportAnswerTests : ID...
using System; namespace OrgMan.DomainObjects.Common { public class MemberInformationToMembershipDomainModel { public Guid UID { get; set; } public Guid MembershipUID { get; set; } public Guid MemberInformationUID { get; set; } public MembershipDomainModel Membership { get; s...
using _7DRL_2021.Behaviors; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionChangeMomentum : IActionHasOrigin { public ICurio Origin { get; set; } public int Momentum; public ...
using MediaBrowser.Model.ApiClient; using MediaBrowser.Model.Dto; using MediaBrowser.Model.Entities; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace MediaBrowser.Plugins.DefaultTheme.Home { public class ItemStub { public string Name { get...
namespace TaxiService.Discount.Models { public class Coupon { public int CouponId { get; set; } public string Code { get; set; } public int Amount { get; set; } public bool AlreadyUsed { get; set; } } }
using System.Security.Principal; using Microsoft.VisualStudio.TestTools.UnitTesting; using PatternsCore.Security; using Rhino.Mocks; namespace Pattern.Tests { [TestClass()] public class RhinoMocksAtPlay { [TestMethod()] public void TestMethod1() { var mrepo = ne...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Bloodhound.Core.Model; using Bloodhound.Models; using Bloodhound.Core; namespace Bloodhound.Controllers ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Ludotek.Api.Business; using Ludotek.Api.Dao; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Localization; using Microsoft.EntityFramewor...
/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LI...
using System; using org.ogre; namespace PacmanOgre.Input { public class KeyboardEventArgs : EventArgs { public KeyboardEvent KeyboardEvent { get; set; } } public class InputManager : InputListener, IDisposable { public event EventHandler<KeyboardEventArgs> OnKeyPressed; p...
using System; using Newtonsoft.Json; using static Microsoft.UnifiedRedisPlatform.Core.Constants.Constant.LoggingConstants; namespace Microsoft.UnifiedRedisPlatform.Core.Logging { public class LogConfiguration: ICloneable { public bool Enabled { get; set; } public string LoggingStrategy { get; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Backend.Model.Pharmacies { public class Tender { [Key] public int Id { get; set; } public string Name { get; set; } [Required] public string QueueName { get; set; } ...
using System.Data.Entity; namespace kidd.software.dotnet.shop.model { public static class DbSetExtension { public static void Clear<T>(this DbSet<T> obj) where T : class { obj.RemoveRange(obj); } } public class ShopContext : DbContext { public ShopContext(string databaseName) : base(databas...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using MoulaCod...
using UnityEngine; namespace Khronos { public class ProceduralRingPartModule : PartModule { [KSPField] public Vector4 outlineColor = Color.red; //new Vector4(0, 0, 0.2f, 1); [KSPField] public float outlineWidth = 0.05f; [KSPField] public string radiusKey = "r"; [KSPField] public...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using LoginForm.com.admin.userControl; using LoginForm.com.supplier; using LoginForm.com.product; names...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Constant of type `Vector2`. Inherits from `AtomBaseVariable&lt;Vector2&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Vector2", fileName = "Vector2Constant")] public sea...