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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; namespace CompBase_test1.classes { public class UserControl_Call { public static void UserControl_Add(Grid grid, UserControl userControl) { ...
using System.Collections.Generic; using System.Text.Json.Serialization; namespace SmartStocksImporter.Models { public class Class { [JsonPropertyName("p")] public P p { get; set; } [JsonPropertyName("c")] public C c { get; set; } } }
using LoowooTech.Stock.ArcGISTool; using LoowooTech.Stock.Common; using LoowooTech.Stock.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Rules { public class GHYTTDGHDLRule:ArcGISBaseTool,Models.IRule { public override string Rul...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; /// <summary> /// Summary description for Horario /// </summary> [DataContract] public class cHorario { public cHorario() { // // TODO: Add constructor logic here // } [DataMember(IsRe...
using System; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.UI; public class MultiplierManager : MonoBehaviour { public static MultiplierManager instance; [SerializeField] private List<MultiplierSegment> multipliers = new List<MultiplierSegment> (); ...
using Microsoft.EntityFrameworkCore.Migrations; namespace Voluntariat.Data.Migrations { public partial class Add_Roles : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<string>( name: "Name", t...
using System; namespace RandomCards { class Program { static void Main(string[] args) { string[] rank = new string[13] { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King" }; string[] suit = new string[4] { "Clubs", "Diamonds", "Hearts", "Spade...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Commun { public class DirtyMaterialPaquet : Paquet { private int idTable; private int quantity; private string typeMaterial; public DirtyMaterialPaquet...
using Ext.Net; using Ext.Net.MVC; using MusicaManager.Application.MusicLibrary.SongModule.Services; using MusicManager.Application.MusicLibrary.DTO.SongModule; using MusicManager.Presentation.ASPMVC.MusicLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ManageDomain.Models { public class TaskVersion { public int VersionId { get; set; } public int TaskId { get; set; } public string VersionNo { get; set; } public DateTime CreateTime ...
using ClaimDi.DataAccess.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClaimDi.DataAccess.Object.WebConsumer { public class VerifyEmailModel { public string Message { get; set; } } public class ChangePassw...
using SupplianceStore.Domain.Abstract; using SupplianceStore.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SupplianceStore.Domain.Concrete { public class EFProductRepository : IProductRepository , IReviewRepository ...
using Infrastructure.Database; namespace Domain.Entitys { public partial class PayOrder : EntityBase { public decimal PayAmount { get; set; } public string PayResult { get; set; } public string OrderNo { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoBolera { public partial class MiniClientesForm : Form { public MiniCli...
using System; using System.Collections.Generic; namespace ConsoleApp1 { class Program { static void Main(string[] args) { var shops = new SortedDictionary<string, Dictionary<string, decimal>>(); while (true) { var line = Console.ReadLine(); ...
// <copyright file="IndexDataOfCharStrings.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal.OpenType.CFF { /// <summary> /// The Compact FontFormat Specification CharStrings INDEX. /// </summary> internal class IndexDataOfCharStrings : IndexData ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Favorites.Maps; using Welic.Dominio.Patterns.Service.Pattern; namespace Welic.Dominio.Models.Favorites.Services { public interface IFavoriteService : IService<FavoriteMaps...
using UnityEngine; using System.Collections; public class VideoGameManager : MonoBehaviour { public int togo; private float time; // Update is called once per frame void Start () { time = 0f; } void FixedUpdate () { time += Time.deltaTime; if (time >= 2f) //Tiempo para iniciar trancisión GameObject.F...
using System.Collections.Generic; public class TaskSpec { public TaskSpec(string name) { this.Name = name; this.Children = new List<TaskSpec>(0); this.Args = new Dictionary<string, string>(); } public string Name { get; } public IList<TaskSpec> Children { get; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using HotelManagement.DataObject; using System.Windows.Forms; using System.Data; namespace HotelManagement.Controller { public class ThietBiControl { ThietBiData data = new ThietBiData(); publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Foundation : MonoBehaviour, ICell { public GameObject highlight; public int suit; private List<Card> cards = new List<Card>(); public void DropCardInCell(Card card) { cards.Add(card); card....
using Android.App; using Android.OS; using Android.Widget; using SmartHome.Service.Response; using System; using System.Net.Http; using System.Threading.Tasks; using SmartHome.Util; using System.Net; using System.Text; using Newtonsoft.Json; using Android.Content; using System.IO; using SmartHome.Service; using System...
using SimplySqlSchema.Query; namespace SimplySqlSchema.MySql { public class MySqlQuerier : SchemaQuerier { public override BackendType Backend => BackendType.MySql; } }
using System.Collections.Generic; using SelectionCommittee.BLL.DataTransferObject; namespace SelectionCommittee.WEB.Models { public class DisplayHome { public IEnumerable<FacultyDTO> FacultiesDTO { set; get; } } }
using System; namespace EmailChecker { class Program { public static bool IsEmailAddress(string emailAddress){ int iAt = emailAddress.IndexOf('@'); //@ suchen, ob drin und position und in iAt abspeichern, index von vorne gezählt int iDot = emailAddress.LastIndexOf('.'); // . s...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class CandidateScreenTests : ImagePopupTests { [SetUp] public void Login() { app.userHelper ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; namespace MGcomponentsWPF.Dialogs { interface Dialog { } }
using SciVacancies.Domain.Enums; using SciVacancies.WebApp.ViewModels.Base; using System.Collections.Generic; namespace SciVacancies.WebApp.ViewModels { public class OrganizationDetailsViewModel : PageViewModelBase { public OrganizationDetailsViewModel() { Title = "Карточка организ...
using ISE.Framework.Common.Aspects; using Router.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Service.WindowsHost { public class SMWindowsService:ServiceBase ...
namespace TeamCityChangeNotifier.Helpers { public static class UriPath { public static string Combine(string baseUri, string rest) { if (string.IsNullOrEmpty(baseUri)) { return rest; } if (string.IsNullOrEmpty(rest)) { return baseUri; } bool baseHasTrailingSlash = b...
using gView.Framework.system; using System; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Framework.UI.Dialogs { public enum ProgressMode { ProgressBar, ProgressDisk } /// <summary> /// Zusammenfassung für FormTaskProgress. /// </summary> public class FormTaskProgress :...
using BuiltCodeWeb.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BuiltCodeWeb.Repository.IRepository { public interface IDoctorRepository : IRepository<Doctor> { } }
using fileCrawlerWPF.Media; using System; using System.ComponentModel; using System.Threading.Tasks; using System.Windows.Media.Imaging; namespace fileCrawlerWPF.Controls.model { public class FileInformation_ViewModel : INotifyPropertyChanged { private ProbeFile _file; public event Pr...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; /// Author: Corwin Belser /// Controller to patrol, chase players, and horde mementos [RequireComponent(typeof(NavMeshAgent))] public class EnemyController : MonoBehaviour { public enum EnemyState { Idle, ...
using UnityEngine; using System.Collections; public class Fireball : MonoBehaviour { public float timeToLive = 10.0f; public float speed = 5.0f; private float timeElapsed = 0f; // Update is called once per frame void Update () { timeElapsed += Time.deltaTime; if (timeElapsed > t...
using System; using System.Linq; using System.Reflection; using System.Runtime.Serialization; namespace Witsml.ServiceReference { public static class EnumMemberToString { public static string GetEnumMemberValue<T>(this T value) where T : Enum { return typeof(T) .GetT...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web; using System.Web.Configuration; using CEMAPI.BAL; using CEMAPI.Models; using CEMAPI.Controllers; using doc = DMSUploadDownload; namespace CEMAPI.DAL { pu...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class StartGame : MonoBehaviour { public static bool isMute = false; public Button speakerButton; public Sprite[] speakerImages; private float dispalyHeight, displayWidth; // Start is called before the fi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Bomb_Timer : MonoBehaviour { public Text timerText; // Update is called once per frame void Update() { if(gameObject.activeSelf) { timerText.text = W...
using gView.Server.Services.Hosting; using gView.Server.Services.Logging; using gView.Server.Services.MapServer; using gView.Server.Services.Security; using Microsoft.Extensions.DependencyInjection; using System; namespace gView.Server.Extensions.DependencyInjection { static public class ServiceCollectionExtensio...
using System; public class EventDetails { // timeUntil // scene private int timeUntil; private string scene; public EventDetails(int timeUntil, string scene) { this.timeUntil = timeUntil; this.scene = scene; } public string GetScene() { return scene; }...
using System; using System.Collections.Generic; using System.Text; namespace Conarte.Conarte { public partial class Aplicacion { private int ? _Id; public int ? Id { get { return _Id; } set { _Id = value; ...
/*********************************************************************** * Module: Renovation.cs * Author: LukaRA252017 * Purpose: Definition of the Class Manager.Renovation ***********************************************************************/ using System; namespace Model.Manager { public class Renovat...
using System; using OptionalTypes.JsonConverters.Tests.TestDtos; using Xunit; namespace OptionalTypes.JsonConverters.Tests.Unit.Read { public static class EnumTests { [Fact] public static void Convert_GivenGuid_ShouldSetValue() { //Arrange var json = @"{""Value"...
using Welic.App.Models.Schedule; using Welic.App.ViewModels; using Welic.App.ViewModels.Base; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Welic.App.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ListEventsPage : ContentPage { public ListEventsPage () { Initialize...
using System; using System.Diagnostics; using ProgFrog.Core.TaskRunning.Runners; using ProgFrog.Interface.TaskRunning; using ProgFrog.Interface.TaskRunning.Runners; namespace ProgFrog.Core.TaskRunning { public class StandardOutputStreamReader : IOutputReader { public IProcess Process { get; private se...
using BencodeNET.Torrents; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TorrentDotNet.Util { public static class Insertion { public static void I...
namespace RosPurcell.Web.Controllers.Pages { using System.Web.Mvc; using RosPurcell.Web.Constants.Caching; using RosPurcell.Web.Controllers.Pages.Base; using RosPurcell.Web.ViewModels.Pages; public class ContentPageController : BasePageController { [OutputCache(CacheProfile = CacheKey...
using System.ComponentModel.DataAnnotations.Schema; using Castle.Components.DictionaryAdapter; #nullable disable namespace Models.FicheModel { public partial class Sort { //public int IdSort { get; set; } public int IdFiche { get; set; } public byte NiveauSort { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper.DBContext; using EBS.Domain.Entity; using EBS.Infrastructure.Extension; namespace EBS.Domain.Service { public class StoreService { IDBContext _db; public StoreService(...
using System.Collections.Generic; using System.IO; using System.Threading.Tasks; namespace Xamarin.Android.Prepare { class Step_PrepareLocal : Step { public Step_PrepareLocal () : base ("Preparing local components") {} protected override async Task<bool> Execute(Context context) { var msbuild = new M...
using UnityEngine; using System.Collections.Generic; public class Vernietigbaar : MonoBehaviour { // base components [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; // references [Header("references")] public FlameableScript myFlameableScript;...
using System; using System.ComponentModel; using System.Xml.Serialization; namespace KartObjects.Entities.Documents { /// <summary> /// Документ /// </summary> public class Document:BaseDocument { public Document(): base() { IsNew = false; } pub...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity.MD; using com.Sconit.Entity.MRP.MD; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class RccpMiPlan { public double CheQty { get { retu...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace ProyectoSCA_Navigation.Clases { public...
using UnityEditor; using UnityEngine; namespace AtomosZ.OhBehave.EditorTools { public class InverterNodeWindow : NodeWindow, IParentNodeWindow { public InverterNodeWindow(NodeEditorObject nodeObj) : base(nodeObj) { } public override bool ProcessEvents(Event e) { inPoint.ProcessEvents(e); outPoint.Proce...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Net; namespace ConsoleApi { class Program { public static string lastError = ""; public static string banks = ""; static void Main(string[] args) { ...
namespace IconCreator.Core.Domain.Enums { public enum ImageStyles { Flat, Classic } }
using UnityEngine; namespace Common { public static class RectUtility { public static Rect With(this Rect r, float? x = null, float? y = null, float? width = null, float? height = null) => new Rect((x ?? r.x), (y ?? r.y), (width ?? r.width), (height ?? r.height)); public static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Serialization.Tests.Entities { public class Opcional { public virtual int CodOpcional { get; set; } public virtual string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyHeroKill.Model.Skills { public class BudaoSkill : BaseSkill { public BudaoSkill() { this.Name = "补刀"; this.AddAttackDistance = 0; ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Dynamic; using System.Data.Common; namespace DALBase { public abstract class SqlExecutorBase<TParameter, TConnection, TCommand, TAdapter> : IDBExecutor<TParameter, TConnection>, IDisposable ...
using Banco.Contas; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Banco.Relatorios { class RelatorioSimples : TemplateRelatorio { protected override string Cabecalho() { return "Banco Ficticio \t Telefo...
// holds General Functions for the site public class General { //gets the caluulation of the tax base on public static string calculateTax(int intCountryID, int intProvinceID, string strSubTotal, bool boolGetTaxTotalOnly = false) { string strStateTaxTotal = "0.0";//holds what the tax total for the state wi...
using UnityEngine; namespace QuestSystem { //public class LocationObjective : IQuestGoal //{ // private string title; // private string description; // private string verb; // private bool isComplete; // private bool isSecondary; // If a branching path for the ques...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class EnemyDB : MonoBehaviour { public List<BaseEnemyDBEntry> enemies = new List<BaseEnemyDBEntry>(); #region Singleton public static EnemyDB instance; //call instance to get the single active Enem...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.CarSelection.Request { public class Car { public Supplier Supplier { get; set; } public Vehicle Vehicle { get; set; } public string RateCode ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Hacker : MonoBehaviour { const string menuHint = "Type 'menu' to return."; // Game config string[] level1Passwords = { "books", "aisle", "shelf", "password", "font", "borrow" }; string[] level2Pa...
using System.Data.Entity; namespace LINQ101MVC.Models { public partial class ApplicationDbContext : DbContext { public static ApplicationDbContext Create() => new ApplicationDbContext(); public ApplicationDbContext() : base("name=DefaultConnection") { } public virtual DbSet<Department...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using PlatformStatusTracker.Core.Enum; using System.ComponentModel; namespace PlatformStatusTracker.Core.Data { public class PlatformStat...
using System; using Gtk; public partial class MainWindow: Gtk.Window { public MainWindow (): base (Gtk.WindowType.Toplevel) { Build (); } protected void OnDeleteEvent (object sender, DeleteEventArgs a) { Application.Quit (); a.RetVal = true; } protected void OnBtnfactClicked (object sender, EventArgs ...
namespace Fedex { // External Proprietary Service Class // Non Editable for consuming client public class FedexService { public void CreateShipment(string address, string shipmentName) { System.Console.WriteLine($"Your shipment for {shipmentName} created in Fedex and will be ...
using DLMotion; //************************************************************************* //@header MachineState //@abstract Do something when create state. //@discussion Depend on PlayerState. //@author Felix Zhang //@copyright Copyright (c) 2017 FFTAI Co.,Ltd.All rights reserved. //@version ...
using System; using Compent.CommandBus; namespace Uintra.Features.Likes.CommandBus.Commands { public abstract class LikeCommand : ICommand { public Guid Author { get; } public Guid EntityId { get; } public Enum EntityType { get; } protected LikeCommand(Guid entityId, Enum enti...
using System; using System.Linq; namespace Triple_sum { class Program { static void Main(string[] args) { long[] arr = Console.ReadLine() .Split(' ') .Select(long.Parse) .ToArray(); bool flag = true; for (lon...
using DigitalFormsSteamLeak.Business; using DigitalFormsSteamLeak.Entity.IModels; using DigitalFormsSteamLeak.Entity.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSt...
namespace CourseVoiliers.Classes { public class Voilier { } }
using System; using System.IO; namespace number_28131 { class Program { /* Задача: На вход программы поступает последовательность из n целых положительных чисел. Рассматриваются все пары элементов последовательности a[i] и a[j], такие что i < j и a[i] > a[j] (первый элемент пары...
using System.ComponentModel.DataAnnotations.Schema; namespace InheritCars.Models { public class Car { //[DatabaseGenerated(DatabaseGeneratedOption.None)] public int Id { get; set; } public string Model { get; set; } public decimal Price { get; set; } } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace MainWebApplication.Migrations { public partial class fixes : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_BleCharacteris...
using ApiTemplate.Core.Entities.Users; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace ApiTemplate.Data.Configurations.Users { public class AppRoleConfiguration :IEntityTypeConfiguration<AppRole> { public void Configure(EntityTypeBuilder<AppRole>...
using MVVMExample.Models; using MVVMExample.ViewModels; namespace MVVMExample.Views { public partial class Area2View { #region Constructors public Area2View(BusinessLogicService businessLogicService) { InitializeComponent(); CalculatedValue = businessLogicServi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using OfficeOpenXml; using System.IO; using Stolons.Models; using System.Threading; using Microsoft.Data.Entity; using System.Globalization; using OfficeOpenXml.Style; using Stolons.Helpers; using Stolons.Services; using Sy...
/*********************************************** * * This class should only contain instructions for using weapons * and such by the player * * The class is functions is meant to be called by another class, * This class will act of the assumption that there is no restriction * on WHEN the player can attack *...
using InoDrive.Domain.Entities; using InoDrive.Domain.Models; using InoDrive.Domain.Models.InputModels; using InoDrive.Domain.Models.OutputModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace InoDrive.Api.App_Start { public static class AutoMapperConfig { ...
 namespace ElementsInRange { using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using Wintellect.PowerCollections; class MainProgram { static void Main() { StringBuilder allProductsToString = new S...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; // Author: M. Fathir Irhas | OpenKattis | 02/06/2017 namespace Unbearablezoo { class Program { static List<List<string>> ListOfAnimals(List<List<string>> list){ List<List<string>> e = new Lis...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity.ModelConfiguration.Conventions; using Repository.Entities; namespace Repository.Context { public class AuthContext : DbContext { public...
using Microsoft.AspNetCore.Mvc; namespace IntegrationAdaptersPharmacySystemService.Controllers { [Route("[controller]")] [ApiController] public class PingController : ControllerBase { public IActionResult Ping() { return Ok("Service-1"); } } }
using System; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Watching; using Xunit; namespace Pobs.Tests.Integration.Watching { public class PostWatchAnswerTests : IDisposa...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; namespace Task1 { class MultiCom { static string ConvertGagStringToNumber(string digit) { string result = "NO"; switch (digit) { ca...
namespace Indexer { class Program { static void Main(string[] args) { #region Creating custom collection class Demo1.Run(); #endregion #region Creating custom collection class Demo2.Run(); #endregion #region I...
using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Responsibility; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class ViolationMappingOverride : IAutoMappingOverride<Violation> { p...
using System; using System.Collections.Generic; using System.Linq; namespace CompanyRoster { public class Company_Roster { public static void Main() { var company = new List<Employee>(); var n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using BugunNeYesem.Data.Entity; namespace BugunNeYesem.Data.Repository { public interface IRepository { bool SaveChanges(); } public interface IRe...
using System; using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; namespace MAS_Końcowy.Migrations { public partial class init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTabl...
using Newtonsoft.Json; using ProjectGrace.Logic.Business; using ProjectGrace.Logic.Business.Business_Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Runtime.Serialization.Json; using System.Text; using System.Threading.Ta...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using YoloCampersTwoPointO.Lib; namespace YoloCampersTwoPointO.Web.Areas.Admin.ViewModels { public class CampersIndexVm { public IEnumerable<Camper> Campers { get; set; } } }
using InoDrive.Domain.Models; using InoDrive.Domain.Models.InputModels; using InoDrive.Domain.Models.OutputModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Repositories.Abstract { public interface ITripsRepository...
using System.Collections.Generic; using ServiceDeskSVC.DataAccess.Models; namespace ServiceDeskSVC.DataAccess { public interface IHelpDeskTicketDocumentRepository { List<HelpDesk_TicketDocuments> GetAllDocumentsForTicket(int ticketId); HelpDesk_TicketDocuments GetSingleDocument(int documentId...