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using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `BoolPair`. Inherits from `AtomEvent&lt;BoolPair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/BoolPair", fileName = "BoolPairEvent")] public sealed class ...
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests { public class ApimSaveDataRequest { public ApimUserInfo UserInfo { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Text; using System.IO; using System.Threading; public partial class _Pregledi : System.We...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PlanMGMT.Converter { public class StatusToBtnContentConverter : System.Windows.Data.IValueConverter//此接口有以下两个方法 { public object Convert(object value, Type targetType, object parameter, System.Globa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using BudgetApp.WebUI.Models; using System.Text; namespace BudgetApp.WebUI.HtmlHelpers { public static class HtmlLinkHelper { public static MvcHtmlString LinkHelper(this HtmlHelper helper, Ledger...
using System.Collections.Generic; using System.Linq; using Taggart.Data; namespace Taggart { public static class TrackLibraryDbSaver { public static void Save(string fileName, ITrackLibrary library) { using (var db = new TrackLibraryContext()) { var libr...
using System; using System.Threading.Tasks; using RestSharp; using Newtonsoft.Json; using Newtonsoft.Json.Linq; //this is where JObject comes from. JObject is .NET object that can be treated as JSON using System.Collections.Generic; using ConsoleApiCall; namespace ApiTest { class Program { static void Main() ...
#nullable enable namespace PluralKit.Core { public class GroupPatch: PatchObject { public Partial<string> Name { get; set; } public Partial<string?> DisplayName { get; set; } public Partial<string?> Description { get; set; } public Partial<string?> Icon { get; set; } ...
using System.Collections.Generic; using System.Linq; namespace ipScan.Base.IP { class ListIPInfo : List<IPInfo> { public ListIPInfo() : base() { } public string[] toArray() { string[] result = new string[this.Count()]; int i = 0; for...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_Payments_View : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using Microsoft.EntityFrameworkCore; using SocialMedia.Infrastructure.Core; using SocialMedia.Infrastructure.Data.Configurations; using System.Reflection; namespace SocialMedia.Infrastructure.Data { public partial class SocialMediaContext : DbContext { public SocialMediaContext() { } ...
using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.UnitOfWork; using Alabo.Validations.Aspects; namespace Alabo.Domains.Services.Add { /// <summary> /// 创建操作 /// </summary> public interface IAdd<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { ...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class DisembarkEvent : Event { public const string NAME = "Disembark"; public const string DESCRIPTION = "Triggered when you transition from a ship or SRV to on foot"; public const s...
namespace NFramework.DBTool.Common { #region Reference using System; #endregion /// <summary> /// 主键生成器,用于通用主键生成方法定义 /// </summary> public class KeyGenerator { /// <summary> /// 生成一个GUID,去除了-,并全部转为小写 /// </summary> /// <returns>返回一个去除了-...
using System.Collections.Generic; using Profiling2.Domain.Prf.Persons; using Profiling2.Domain.Prf.Sources; namespace Profiling2.Domain.Contracts.Tasks { public interface IEmailTasks { void SendRequestSentForFinalDecisionEmail(string username, int requestId); void SendRequestSentForValidation...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CollaborativeFilteringUI.Core { public class DelegateAsyncCommand<T> : DelegateCommand<T> where T : class { public DelegateAsyncCommand(Action<T> e...
using System; using System.Collections.Generic; using UnityEngine; using jam; public class City { public static float TotalPopulation = 0; public Population population; public int Money; public Economy economy; public Culture MyCulture; public Region Region; public City(float population, Region region...
using System.CodeDom.Compiler; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Text.RegularExpression...
using MailKit.Net.Smtp; using MimeKit; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; namespace EmailSender { public class Sender : ISender { /// <summary> /// Sends email containing code. /// </summary> /// <param ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using Olive.Data; using Olive.Data.Uow; using Olive.Web.MVC.Areas.Administration.ViewModels; namespace Olive.Web.MVC.Areas.Administration.Controllers { public cla...
using UnityEngine; using UnityEngine.Events; using System.Collections.Generic; using System.IO; namespace Ardunity { [AddComponentMenu("ARDUnity/Bridge/Output/RTTTLSong")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/bridge/rtttlsong")] public class RTTTLSong : ArdunityBridge, IWireOutput<Tri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Build.Utilities; namespace DotNetNuke.MSBuild.Tasks { public class DeleteIISSite : Task { private readonly IISManager iisMgr = new IISManager(); public string WebsiteName { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Capa_de_Negocios_ONG_SYS { public class VERIFICA_IDENTIFICACION { public static bool VerificaIdentificacion(string identificacion) { bool estado = false; ...
using EntityLayer.CustomerDetails; using EntityLayer.Loans; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace EntityLayer.Loans { public class RepayLoan { public int Id { get; se...
using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.Intergration; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Anywhere2Go.Business { public class PricingLogic { public class PricingR...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Docller.Core.Services { public enum ProjectServiceStatus { Unknown = -1, Success = 0, ExistingProject = 104, } }
using System; using System.Net; namespace Hangfire.JobSDK { public class ManagementPageAttribute : Attribute { public string Title { get; } public string MenuName { get; } public string Queue { get; } public string Category => WebUtility.UrlEncode(MenuName.ToLower().Replace(" "...
using System.Windows; using System.Windows.Media; namespace Crystal.Plot2D { ///<summary> /// Base class for all navigation providers. ///</summary> public abstract class NavigationBase : ViewportElement2D { protected NavigationBase() { ManualTranslate = true; ManualClip = true; Lo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeBlog_28_GarbageCollector { public class MyClass : IDisposable { public MyClass() // Создание конструктора { } ~MyClass() // Создание деструктора ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Logear : System.Web.UI.Page { webservicio.Webservice2Client conec = new webservicio.Webservice2Client(); protected void Page_Load(object sender, Event...
using SocialWorld.DataAccess.Interfaces; using SocialWorld.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.DataAccess.Concrete.EntityFrameworkCore.Repositories { public class EfAppRoleRepository: EfGeneric...
using System; namespace Alabo.Domains.Entities.Core { public class AutoConfigBase : EntityCommon<AutoConfigBase, Guid> { public AutoConfigBase(Guid id) : base(id) { } public AutoConfigBase() : this(Guid.Empty) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models { [Serializable] public class WebOrderDetail { public Int32 Sequence { get; set; } public string Item { get; set; } public string ItemDescription { get; set; } ...
using System; using System.Collections.Generic; namespace Big_Bank_Inc { class Program { private static string mainOption = ""; private static decimal totalInAllAccounts; private static User currentUser = null; static void Main(string[] args) { do ...
using System; using System.Reflection; using UnityEditor; using UnityEngine; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Base class for a custom editor for Clamp Functions. /// </summary> public abstract class ClampBaseEditor : UnityEditor.Editor { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Companies.DataEntity; using Companies.Accessors; namespace Companies { class Program { static void Main(string[] args) { IEntityAccessor<Company> ca = new XMLFi...
using System; using System.Collections.Generic; using System.Text; using System.Net; using Searcharoo.Common; using Mono.GetOptions; #region Mono.GetOptions attributes to drive command line argument parsing // Instructions to 'set up' Mono.GetOptions // http://www.talios.com/command_line_processing_with_monogetoptions....
using System.Collections.Generic; using System.Collections.Specialized; namespace Juicy.DirtCheapDaemons.Http { public class Request : IRequest { public Request() { Headers = new Dictionary<string, string>(); QueryString = new Dictionary<string, string>(); Form = new Dictionary<string, stri...
using System; using System.Collections.Generic; using System.Linq; namespace Exercise_2 { class Program { static void Main(string[] args) { Article article1 = new Article(); int n = int.Parse(Console.ReadLine()); for (int i = 0; i ...
using System; using Messaging.Resolvers; using Messaging.Validators; using Xunit; namespace Messaging.Validators.Tests { public class SchematronValidatorTests { private IResourceResolver _fileResolver; public SchematronValidatorTests() { _fileResolver = EmbeddedResourceResolver.Create(AssemblyType.Caller)...
using System; using Microsoft.CQRS; using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.UnifiedPlatform.Service.Common.Configuration; using Microsoft.UnifiedPlatform.Service.Common.AppExceptions; using Microsoft.UnifiedPlatform.Service.Common.Authentication; namespace Microsoft.UnifiedPlat...
using ArkSavegameToolkitNet.Types; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Structs { [JsonObject(MemberSerialization.OptIn)] public class StructUniqueNetIdRepl : StructBase { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerPrefsX { public static void SetBool(string name, bool booleanValue) { PlayerPrefs.SetInt(name, booleanValue ? 1 : 0); } public static bool GetBool(string name) { return PlayerPrefs.GetInt(name) == 1 ? tru...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace L2Bot_Dead_Reckoning { public partial class Form1 : Form { LoCoMoCo mc; pub...
using Entity.Component; using org.ogre; using PacmanOgre.Utilities; using SharpEngine; namespace PacmanOgre.Components { class VelocityComponent : IComponent { [Description("Velocity")] public Vector3 Velocity { get; set; } = VectorUtils.Vector3.ZERO; public VelocityComponent(IContext...
using System; using System.IO; using System.Threading.Tasks; namespace Core { public interface IDecoder { Task<DecodeResult> DecodeAsync(Speech speech); } }
using NUnit.Framework; using System; using System.Collections.Generic; namespace Askii.Tests { [TestFixture ()] public class LexerFixture { Dictionary<string, string> tokens; [SetUp] public void Setup() { var lexer = new Lexer (); this.tokens = lexer.Tokenize("" + "============================...
using UnityEngine; public class FindObjectName : MonoBehaviour { public int TimesToRun; void Update () { for(int i = 0; i < TimesToRun; i++) { GameObject Player = GameObject.Find("Player(Clone)");//.GetComponent<Player>(); } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exp003_Akka_Server { public class SweepFloor { public readonly string Room; public SweepFloor(string inRoom) { ...
using System; using MonoTouch.UIKit; namespace iPadPos { public class MiniCell : UITableViewCell, ICellSelectable { public Action Tapped { get; set; } public const string Key = "MiniCell"; public MiniCell () : base (UITableViewCellStyle.Value1,Key) { Frame = new System.Drawing.RectangleF (0, 0, 320, 30);...
using GerenciadorDespesas.Models; using GerenciadorDespesas.ViewModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GerenciadorDespesas.ViewComponents { public class EstatisticasViewComponent : ViewComponent { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Models { public class Evacuation: ICloneable<Evacuation> { public int Id { get; set; } public int FineId { get; set; } public int AutoId { get; set; } ...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using CODE.Framework.Wpf.Layout; using CODE.Framework.Wpf.Utilities; namespace C...
namespace ApartmentApps.Api.Modules { public enum TransactionState { Open, Failed, Approved } }
using System; namespace ScheduleService.Model { public interface IClock { DateTime Now(); DateTime GetTimeLimit(); } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using SQLitePCL; using Windows.UI.Xaml.Media.Imaging; namespace uwpMiddleProject.ViewModels { class AnswersViewModels { private static AnswersViewMo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; namespace WasaaMP { public class Interactive : MonoBehaviourPun { // Start is called before the first frame update MonoBehaviourPun support = null ; void Start () { } // Update is called on...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.ComponentModel; using System.Diagnostics; using DevExpress.XtraBars.Ribbon; using System.Windows.Forms; namespace DevExpress.XtraTabbedMdi { public class XtraTabbedMdiManagerEX : DevExpres...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Marketplaces.Entityes; namespace Infra.Mapeamentos { class MappingEmailTemplate : EntityTypeConfiguration<EmailTemplate> {...
// See https://aka.ms/new-console-template for more information public interface IParentSelectionStrategy { Solution SelectParent(Population population); } public class TournamentSelectionStrategy : IParentSelectionStrategy { private readonly Random _random; private readonly int _tournamentSize; priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camera_beweging : MonoBehaviour { [SerializeField] private Transform target; [SerializeField] private float transitionTime = 1; void Update() { if (transform.position.x - target.position.x >= 8) ...
using System; using System.ComponentModel.DataAnnotations; using TimeClock.Data.Models; namespace TimeClock.Web.Models { public class EmployeeViewModel { public int EmployeeId { get; set; } [Required] [Display(Name = "First Name")] public string FirstName { get; set; } ...
using PhobiaX.Cleanups; using PhobiaX.Game.GameObjects; using System; using System.Collections.Generic; using System.Text; namespace PhobiaX.Physics { public class CollissionObserver : ICleanable { protected IList<IGameObject> gameObjects = new List<IGameObject>(); protected IList<Action<IGameObject, IList<IGam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace telefonszamok { public partial class Form1 : Form { public Fo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; namespace LibraryManagementSystem { public partial cla...
 using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: stack */ namespace leetcode { public class Lc224_Basic_Calculator { // The expression string may contain '+', '-', '(', ')', digits and spaces. public int Calculate(string s) { int r...
using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Persons; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using Profiling2.Web.Mvc.Controllers; using SharpArch.NHibernate.Web.Mvc; using SharpArch.Web.Mvc.JsonNet; using System.Collections.Generic; using ...
using System; using System.Collections.Generic; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Swashbuckle.AspNetCore.SwaggerGen; namespace App.Web.AsyncApi { public class ConfigureAsyncApiGeneratorOptions : IConfigureOptions<AsyncApiGeneratorOptions> { prot...
using System.ComponentModel.DataAnnotations.Schema; namespace Otiport.API.Data.Entities.ProfileItem { [Table("ProfileItems")] public class ProfileItemEntity : BaseEntity<int> { public string Title { get; set; } public string Description { get; set; } } }
using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Tools; using System; namespace LongerLastingLures { class ModEntry : Mod { private ModConfig Config; public override void Entry(IModHelper helper) { this.Config = Helper.Read...
namespace Serilog.Tests.Core; public class ChildLoggerDisposalTests { [Fact] public void ByDefaultChildLoggerIsNotDisposedOnOuterDisposal() { var child = new DisposableLogger(); var outer = new LoggerConfiguration() .WriteTo.Logger(child) .CreateLogger(); ou...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AutoMapper; using Integer.Domain.Paroquia; using Integer.Web.ViewModels; namespace Integer.Web.Infra.AutoMapper.Profiles { public class GrupoProfile : Profile { protected override void Configure() { ...
using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.Content.Handlers; using DFC.ServiceTaxonomy.Content.Services.Interface; using FakeItEasy; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using OrchardCore.Media.Events; using Xunit; namespace DFC.S...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Browsing { /// <summary> /// /// </summary> public interface IBrowser { /// <summary> /// /// </summary> /// <param name="path"></param> /// <returns...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using EPI.Strings; using FluentAssertions; namespace EPI.UnitTests.Strings { [TestClass] public class PhoneMnemonicUnitTest { [TestMethod] public void ComputeMnemonic() { PhoneMnemonic.ComputeMnemonic(null).Should().HaveCount(0); Phone...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity.Core; using PagedList; namespace CNWTT.Models.DAO { public class NewsDAO { public static IList<news> list = null; public static news n = null; //get list news 5 public...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Domains.Repositories.Model { [ClassProperty(Name = "表类型")] public enum TableType { /// <summary> /// Sql Server数据库 /// </summary> [Display(Name = "MsSql数据库")] SqlServer = 1, ...
using System; using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual { /// <summary> /// Clase que representa la entidad Estadio Consulta /// </summary> /// <remarks> /// Creación : GMD 20150511 <br /> /// Modificación : ...
using System; using System.Diagnostics.CodeAnalysis; using OpenTK; namespace Aria.Core.Maths { [SuppressMessage("ReSharper", "CompareOfFloatsByEqualityOperator")] // ReSharper disable once InconsistentNaming public struct Vector2f { /// <summary> /// The x co-ordinate of this vecto...
using System; using UnityEngine; namespace OrbisEngine.Utility { // VITAL: Not finished at all public class Timer { public static string DefaultMinuteFormatting = "00"; public static string DefaultSecondFormatting = "00.00"; // state monitoring float m_StartTime; f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ExscelOpenSQL { class ParseTextTable { private List<string> _ListDGV2Name = new List<string>(); public List<string> ListDGV2Name { get { ret...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Blackjack; using BlackjackViewPresenter; namespace BlackjackGUI { public partial class Blackja...
using Alabo.Cloud.People.UserDigitals.Domain.Entities; using Alabo.Cloud.People.UserDigitals.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Cloud.People.UserDigitals.Controllers { [ApiExc...
using System.Collections.Generic; using Newtonsoft.Json; using StickFigure.Drawing; namespace StickFigure { public class JointFile { [JsonIgnore] public bool IsLast { get; set; } public List<ConcreteJoint> ConcreteJoints { get; set; } public List<Line> Lines { get; set; } ...
using EmailSender; using Microsoft.Extensions.Logging; using Moq; using SnowBLL.Enums; using SnowBLL.Models; using SnowBLL.Models.Auth; using SnowBLL.Models.Users; using SnowBLL.Resolvers; using SnowBLL.Service.Concrete; using SnowBLL.Service.Interfaces; using SnowDAL.DBModels; using SnowDAL.Paging; using SnowDAL.Repo...
using System; namespace CrudIrpf.Domain { public class Irpf { public int Id { get; set; } public string Nome { get; set; } public string CpfCnpj { get; set; } public string Email { get; set; } public DateTime DtNascimento { get; set; } public string TituloEleitoral { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.FVS { /// <summary> /// 生产监控结果 /// </summary> public class ProductionSurveillance { /// <summary> /// 工厂结构结点标识 /// </summary> public int T134...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace JustRipeFarmUnitTest { class TestAddSQL { } //string sql = "INSERT INTO crop (name, type, quantity_plot, remark) " // + "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace Filters { class Sepia : Filters { protected override Color сonvertPixel(Bitmap sourceMap, int x, int y) { Color sourceColor = sourceM...
using System; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK.Graphics.OpenGL; namespace Lux.Graphics { internal class Texture { private bool IsFinished { get; set; } public ...
using System; using System.Threading; using Framework.Core.Common; using NUnit.Framework; using OpenQA.Selenium; using Tests.Pages.Van.Main.Common; namespace Tests.Pages.Van.Main.List { public class CanvassListPage : BaseListPage { #region Elements public By InternationalDropdo...
using System; namespace Vlc.DotNet.Core { public class VlcMediaPlayerAudioVolumeEventArgs : EventArgs { private float Volume { get; } public VlcMediaPlayerAudioVolumeEventArgs(float volume) { this.Volume = volume; } } }
namespace PropositionalFormulaProver.Grammar { partial class FormulaParser { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DevanshAssociate_API.DAL { public class StepsDAL { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class Fast : MonoBehaviour { public GameObject fast; Controller controller; // Start is called before the first frame update void Start() { fast = GameObject.Find("SpeedUpButton"); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace upSight.CartaoCorp.Emissao.ACSOEMIS_R { public static class ACSOEMIS_RCabecalhoBD { public static IEnumerable<ACSOEM...
using System; using System.Xml; namespace Svenkle.SitecoreSolrOnStartup.Models { public class SystemInformation : ISystemInformation { public SystemInformation(string document) { Document = new XmlDocument(); Document.LoadXml(document); } public string ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Parking_Lot_Project { public partial class informationForm : Form { public inf...
namespace PFRCenterGlobal.ViewModels.Maps { public class Viewport { public Northeast northeast { get; set; } public Southwest southwest { get; set; } } }