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namespace CustomerApp.UnitTests { using System; using System.ComponentModel.Composition; using System.ComponentModel.Composition.Hosting; using System.Linq; using Controllers.APIv1; using FluentAssertions; using NUnit.Framework; [TestFixture] public class VerifyMefCompositionTests ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Toggle))] public class BackpackUICaptainToggle : MonoBehaviour { [Tooltip("Toggle开启时")]public Sprite on; [Tooltip("Toggle关闭时")] public Sprite off; AudioSourceController audioSourc...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using WindowsFormsApplication2; using System.IO; /// <summary> /// qyxxkDaochu 的摘要说明 /// </summary> pub...
using ApiTemplate.Common.Markers.DependencyRegistrar; namespace ApiTemplate.Service.RabbitMq { public class ProducerService : IProducerService,IScopedDependency { #region Fields private readonly IRabbitMqService _rabbitMqService; #endregion #region Constructors publi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace FoodApp.Models { public class Recipe { public int Id { get; set; } [Required] [StringLength(50, MinimumLength = 3, ErrorMessage = "Must be betw...
using System; using System.Collections.Generic; using System.Linq; #if NET5_0_OR_GREATER using System.Runtime.CompilerServices; #endif namespace NStandard { public static class ArrayEx { private static ArgumentException Exception_InsufficientElements(string paramName) => new("Insufficient elements in ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.DDP.TJ_ActualizarListaMaestra { public static class ProgressUpdater { public static TJ_ActualizarListaMaestra Job { get; ...
using System; namespace DataRetriever { public class ConfigurationFilesRoutes { public static string GetQueueConfigRoute() { return String.Format(@"{0}ConfigurationFiles\QueueConfig.txt", AppDomain.CurrentDomain.BaseDirectory.Substring(0, AppDomain.CurrentDomain.Bas...
namespace ForumSystem.Web.ViewModels.Posts { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using ForumSystem.Data.Models; using ForumSystem.Services.Mapping; using Ganss.XSS; public class PostEditModel : IMapFrom<Post> { public int Id { get; set; }...
using UnityEngine; using System.Collections; public class pp_indicator : MonoBehaviour { public pointpulser myGun; public Rect myRect; public NetworkShipGUI nsg; void OnGUI () { if (myGun.ready) {if (nsg.nsc.capacity>=myGun.energy) GUI.DrawTexture(myRect,nsg.ind_green); else GUI.DrawTexture(myRect,nsg.ind_re...
using System; using System.Collections.Generic; namespace OrangeApple.WPF.ViewModels { class ComparisonStrategyFactory : IComparisonStrategyFactory { public IComparisonStrategy Create(string id, List<ComparisonItemViewModel> items) { switch (id) { case Th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using log4net; using log4net.Appender; using log4net.Layout; using log4net.Core; using log4net.Config; namespace AutomationFramework.logger { /// <summary> /// Log4Net appender implementation. ...
using System; using System.Text; namespace PaswordGenerator { class Program { private const int PASSWORD_LENGTH = 10; private static string answerUser; private static string generatedPassword = ""; private delegate char MyDelegate(); private static MyDelegate[] generat...
using System; using System.Collections.Generic; using System.Text; using VendingMachine.Domain.Models; namespace VendingMachine.Domain.Business.Contracts.Business { public interface IProductService { List<Product> GetProducts(); } }
/*************************************** * * Body for Objects that has no Dependents * ***************************************/ namespace DChild.Gameplay.Objects { public class VisualBody : IsolatedTime, IVisualBody, IVisualTime { private float m_deltaTime; public float deltaTime => m_de...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Text; using VendingMachine.Domain.Models; namespace VendingMachine.Repository { public class MachineContext : DbContext { public virtual DbSet<Product> Products { get; set; } public virtual DbSet<Voorraad> ...
using CodeX; using LuaFramework; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using UnityEngine; public class DownloadUpdateHistory : Singleton<DownloadUpdateHistory> { private Dictionary<string, bool> m_download_history = new Dictionary<string, bool>(); pri...
namespace StringReplicator.Core.Helpers { public interface IConfig { string GetRootPath(); string CurrentFilePath(); string GetUdlPath(); } }
using System.Collections.Generic; namespace DChild.Gameplay.Systems.Serialization { public class ZoneSerializationHandler : ISerializer { private List<ZoneSerializer> m_zoneSerializers; public ZoneSerializationHandler() { m_zoneSerializers = new List<ZoneSerializer>(); ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Biz; using FiiiCoin.Wallet.Win.Models; using FiiiCoin.Wallet.Win.ViewModels; using GalaSoft.MvvmLight; usi...
using Microsoft.ServiceFabric.Data.Collections; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Microsoft.ServiceFabric.Data { internal class StatefulServiceStateManager : IReliableStateManager { Concu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace KartObjects { /// <summary> /// Отчет остатки /// </summary> public class RestReport:Entity { public override string FriendlyName { get { return "Отчет ост...
using System.Collections; using System.Collections.Generic; using System; using System.Text; using UnityEngine; using UnityEngine.Windows.Speech; using UnityEngine.UI; public class UserInputVoiceRecognizer : MonoBehaviour { bool teclaPulsada = false; float windowTime = 1; [SerializeField] private Tex...
using Microsoft.VisualStudio.TestTools.UnitTesting; using caiJiDll; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace caiJiDll.Tests { [TestClass()] public class Class1Tests { [TestMethod()] public void convertHref...
using System; using UnityEngine; using UnityEngine.UI; namespace XDebug { [Serializable] public class Icon: IEquatable<Icon> { [SerializeField] private float m_Width; [SerializeField] private float m_Height; [SerializeField] private Color m_Color; public Button button { g...
using UnityEngine; using System.Collections; public class StatsManager : MonoBehaviour { public static string playerName; public static int styleChoice; public static int frustration; public static bool empCamera; public static bool shootCamera; public static bool pickDoor; public static bool saveData; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace OnlineShopping.Models { public class FilterViewModel { public string SortBy { get; set; } public string Search { get; set; } public int MaxPrice { get; set; } public int MinPrice { ge...
public class Solution { public bool IsMatch(string s, string p) { bool[,] helperArray = new bool[s.Length+1,p.Length+1]; helperArray[s.Length,p.Length] = true; for (int i = s.Length ; i >= 0; i --) { for (int j = p.Length - 1; j >= 0; j--) { bool firstMatch = (i <...
using System; using System.Windows.Data; using Cradiator.Converters; using NUnit.Framework; using Shouldly; namespace Cradiator.Tests.Converters { [TestFixture] public class BuildNameAndMessageConverter_Test { private readonly IMultiValueConverter _converter = new BuildNameToMessageConverter(); private object ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.AccountEntity { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HVCheck.Models { public class DuLieuSanPham { private static DuLieuSanPham _instance = null; public static DuLieuSanPham Instance() { if (_instance ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace XWebService { public partial class PostsPage : ContentPage { public PostsPage(int id) { InitializeComponent(); BindData(id); BindComment(id); } private async void BindData(int id) { ServiceManager manager = new Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using LitJson; using System.Security.Cryptography; using System.IO; using System.IO.Compression; using System.Data; public class CsString { static string SqlStr = @"like|and|or|exec|execute|...
using UnityEngine; using System.Collections; public class SortParticleSystem : MonoBehaviour { public string LayerName; }
using Application.Services; using Domain.Enums; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Security.Claims; using System.Threading.Ta...
using FichaTecnica.Dominio; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace FichaTecnica.Models { public class ComentarioModel { [Required] public string Assunto{ get; set; } [Required] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Attribute { /// <summary> /// 字段类型 /// </summary> public enum FieldType { NONE, 数据库字段, 虚拟字段, 关联字段, 关联对象 } }
namespace DangerousFloor { using System; using System.Linq; public class Startup { static int n = 8; public static void Main(string[] args) { Execute(); } private static void Execute() { var matrix = new char[n][]; ...
using System; using System.ComponentModel.DataAnnotations; using System.Collections.Generic; namespace com.Sconit.Entity.INV { [Serializable] public partial class StockTakeLocation : EntityBase, IAuditable { #region O/R Mapping Properties //[Display(Name = "Id", ResourceType = typeof(Resour...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class projectile_controller : MonoBehaviour { Rigidbody2D rb; public int damageToDeal; void Start() { rb = GetComponent<Rigidbody2D>(); } void OnTriggerEnter2D(Collider2D other) { if(other.Compa...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CarInsurance1.Models; namespace CarInsurance1.Controllers { public class InsureeController : Controller { private InsuranceEnt...
using Microsoft.Xna.Framework; namespace OpenOracle.Old { public class MapOld : IUpdatableOld { private float _timeElapsed; public MapOld(string name, int width, int height, SpriteSheetWithAnimationOld spriteSheet) { Screens = new ScreenOld[width, height]; Name...
public class Solution { public int TrailingZeroes(int n) { int k = (int) Math.Log(n, 5); int res = 0; for (int i=1; i<=k; i++) { res += (int) (n / (Math.Pow(5, i))); } return res; } }
using System; using Tomelt.Events; using Tomelt.Messaging.Models; namespace Tomelt.Messaging.Events { [Obsolete] public interface IMessageEventHandler : IEventHandler { void Sending(MessageContext context); void Sent(MessageContext context); } }
using BHLD.Model.Models; using BHLD.Services; using BHLD.Web.Infrastructure.Core; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace BHLD.Web.Api { [RoutePrefix("api/SeUserOrgAccess")] public class SeUserOrgAccessControl...
using System; using System.ComponentModel; using System.Linq; using System.Reflection; namespace RRExpress.Common { public static class EnumHelper { /// <summary> /// 获取 DescriptionAttribute 中的 Description /// </summary> /// <typeparam name="T"></typeparam> /// <typeparam...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace GraphicalEditor.Converters { class NegativeEquipmentQuantityConverter : IValueConverter { public object Convert(object va...
using System; using ConsoleApplication1.Implementations; using ConsoleApplication1.Interfaces; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ConsoleApplication1.Tests.Implementations { [TestClass] public class MakelaarDomainModelBuilderTests : BaseTest { private readonly IMakelaar...
using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Networking; public class WebCamTextureSender : NetworkBehaviour { public WebCamTexture webCamTexture; public Color32[] data; public Texture2D texture; // Use this for init...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Menu : MonoBehaviour { public GameObject mainMenu; public GameObject optionsMenu; public Slider[] volumen; void Start() { this.MainMenu(); volumen[0].va...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JustRipeFarm { public class Order { private int id; private string description; private int product_id; private int quantity_box; private double...
using System; using System.Collections.Generic; using System.Text; using MvvmCross.Navigation; using MvvmCross.ViewModels; using ColoringApp.Core.Models; using MvvmCross.Commands; using MvvmCross.Views; using System.Threading.Tasks; using System.Drawing; using ColoringApp.Core.Services; using System.IO; namespace Col...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using GDS.Entity; using SqlSugar; using GDS.Comon; namespace GDS.Dal { public class ImplProjectType : ImplDaoBase<ProjectType>, IProjectTypeDao<ProjectType> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using my_new_app.Data; namespace my_new_app.Models { public class PieRepository : IPieRepository { private readonly ApplicationDbContext _appDbContext; public PieRepository(ApplicationDbContext ap...
using MarcusW.SharpUtils.Core.Cryptography; using MarcusW.SharpUtils.Core.Extensions; using Xunit; namespace MarcusW.SharpUtils.Core.Tests { public class RSAKeyLoaderTests { private const string TestCertFileName = "Files/test-cert.pfx"; private const string TestKeyFileName = "Files/test-key.pfx...
using StreetFighter.dominio; using StreetFighter.Dominio; using System; using System.Activities.Statements; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Transactions; namespa...
using System; using System.Linq; using System.Reflection; using Harmony; namespace FunnySnek.AntiCheat.Server.Framework { //Remember Prefix/Postfix should be public and static! Do not use lambdas internal abstract class Patch { /********* ** Properties *********/ protected ...
using System; using System.Data.Common; using System.Data.SqlClient; using System.Threading.Tasks; namespace SQLServerBackupTool.Lib { public class SqlServerBackupProvider : ISqlBackupProvider { public const string BackupCommandTemplate = @" BACKUP DATABASE [{0}] TO DISK = N'{1}' WITH NOFORMAT, NOI...
using gView.Framework.Geometry; using System; using System.Collections; using System.Text; using System.Xml; namespace gView.Framework.XML { internal enum featureQueryMethode { Geometry, Query, ID, None, Buffer } /// <summary> /// Stellt die Ergebnisse einer Feature-Abfrage dar. Die Klasse ...
using CryptoReaper.Simulation.CryptFeatures; using Microsoft.Xna.Framework; namespace CryptoReaper.Simulation { class Gameplay { protected Gameplay() { Crypt = new Crypt(); // Player = new Player(Crypt, new Crypt.Coords(9, 9)); for (int row = 0; row < 20; r...
using Microsoft.EntityFrameworkCore; using Abp.Zero.EntityFrameworkCore; using Dg.fifth.Authorization.Roles; using Dg.fifth.Authorization.Users; using Dg.fifth.MultiTenancy; namespace Dg.fifth.EntityFrameworkCore { public class fifthDbContext : AbpZeroDbContext<Tenant, Role, User, fifthDbContext> { /*...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ExplorationUIManager : SingletonBehaviour<ExplorationUIManager> { [System.Serializable] private struct ContentSlot { public Text eventText; p...
 using NotebookClient.Model; using NotebookClient.View; using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Windows...
using System; using System.IO; using System.Reflection; /// <summary> /// EasyLogger Entry Point /// </summary> public static class EasyLogger { private static LogBase logger = null; /// <summary> /// The default directory used to store log files /// CommonApplicationData\\EasyLogger\\Name of your Ap...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace PROnline.Models.Users { public class UserPTest { public Guid ID { get; set; } public Guid StudentID { get; set; } public virtual Stu...
//using System; //using System.Collections.Generic; //using System.IO; //using System.Linq; //using System.Reflection; //using System.Text.RegularExpressions; //using System.Web.Compilation; //namespace Atomic //{ // /// <summary> // /// 类型扫描抽象类 // /// </summary> // public abstract class TypeFinderBase : ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "InGameThings/Cards/ItemCardType")] public class ItemCard : CardType { private const int _cardTypeID = 1; public override int CardTypeID { get { return _cardTypeID; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Net; using System.Net.Mail; public partial class admin_email : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } string ...
using System; using Framework.Core.Common; using Tests.Pages.Van.Main.Common; using OpenQA.Selenium; namespace Tests.Pages.Van.Main.UserPages { public class UserDetailsAssignVotersPage : VanBasePage { #region Page Element Declarations public IWebElement AssignByDropdown { get { ret...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public class Loading1CSpecRecord : DocGoodSpecRecord { public decimal RateNds { get; set; } } }
namespace SenseHat { // Font definitions for SenseLED // Format // ulong = 64 bits, 1 bit per LED // array contains: // 2 elements representing width and height respectively // 95 elements representing ASCII char (decimal) 32 to 126 // to save space, only LSBs...
using Anywhere2Go.DataAccess.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Claimdi.Web.MY.Models { public class TaskViewModel { public TaskPicture TaskPicture { get; set; } public List<TaskPicture> TaskPictureHistory { get; set; } } ...
using System; namespace FamilyAccounting.Web.Models { public class AuditPersonViewModel { public PersonViewModel Person { get; set; } public string Type { get; set; } public DateTime Time { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entity.MDM { public class CustomStandard { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> ...
using System.Collections.Generic; using System.Net; using System.Net.Sockets; using Umbraco.Core.Models; using Umbraco.Web; public class IPAddressRange { readonly AddressFamily addressFamily; readonly byte[] lowerBytes; readonly byte[] upperBytes; public IPAddressRange(IPAddress lower, IPAddress upp...
namespace ChatServer.Messaging.Commands { using System.Threading.Tasks; using ChatProtos.Networking; using ChatProtos.Networking.Messages; using Google.Protobuf; using HServer; using HServer.Networking; /// <inheritdoc /> /// <summary> /// The update display name command. //...
using BestMeetingSpot.Model; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using System.Net.Http; #pragma warning disable CS1701 // Assuming assembly reference matches identity namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.EPS.Portal; using System.Data; using EasyDev.PL; using System.Reflection; using EasyDev.EPS.Attributes; namespace EasyDev.EPS.BusinessObject { /// <summary> /// 通用业务对象,此对象中使用的会话对象是默认会话对象 /// <...
using Compent.Shared.Search.Elasticsearch; using Uintra.Core.Search.Entities; namespace Uintra.Core.Search.Queries.DeleteByType { public class DeleteSearchableActivityByTypeSpecificationFactory : IDeleteSpecificationFactory<SearchableActivity, DeleteSearchableActivityByTypeQuery> { public DeleteQueryS...
 using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.ISS { public class IssueDetailSearchModel : SearchModelBase { public string IssueCode { get; set; } public string Content { get; set; } public string Issue...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using S...
using Microsoft.EntityFrameworkCore.Migrations; namespace ATeamFitness.Migrations { public partial class newMigration2 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ke...
namespace TripDestination.Tests.Web.MVC.Controllers { using Common.Infrastructure.Mapping; using NUnit.Framework; using TripDestination.Web.MVC.Controllers; using Moq; using Services.Data.Contracts; using Data.Models; using System.Linq; using System.Collections.Generic; using Servic...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BumperScript : MonoBehaviour { public float force = 20f; private Vector3 bounceDir; private void OnCollisionEnter(Collision other) { bounceDir = (transform.position - other.rigidbody.tran...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.Enums.Enum { [ClassProperty(Name = "区时")] public enum ZoneTime { /// <summary> /// (UTC-12:00) /// </summary> [LabelCssClass(BadgeColorCalss.Success)] [Disp...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cat : MonoBehaviour { Transform cat; public float speed = 3.0f; public float distance = 50.0f; float moved = 0.0f; bool move = true; bool forward = true; // Use this for initialization void Start ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZM.TiledScreenDesigner { public interface IChildrens { void ChildAdd(object o); int ChildCount { get; } int ChildIndexOf(object o); void ChildInsert(int...
using PL.Integritas.Domain.Entities; using PL.Integritas.Domain.Interfaces.Repositories; using PL.Integritas.Infra.Data.Context; namespace PL.Integritas.Infra.Data.Repository { public class PurchaseRepository : Repository<Purchase>, IPurchaseRepository { public PurchaseRepository(IntegritasContext int...
using System.Windows; namespace ModelViewViewModel_Voorbeeld { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { //private void Application_Startup(object sender, StartupEventArgs e) //{ // Stap2.Persoon model = new...
using System; using System.Collections.Generic; namespace SampleConsoleApp_01 { class Program { static List<int> PositiveList(List<int> list01) { List<int> resList = new List<int>(); for (int i = 0; i < list01.Count; i++) { if (list01[i] > 0...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class HudController : MonoBehaviour { // Use this for initialization [SerializeField] private GameObject ready; private Button readyBtn; public static HudController instance; void Awake() { instance = this;...
// ----------------------------------------------------------------------- // <copyright file="ICultureRepository.cs"> // Copyright (c) Michal Pokorný. All Rights Reserved. // </copyright> // ----------------------------------------------------------------------- namespace Pentagon.Extensions.Localization.EntityFr...
using System; using System.Globalization; using Xamarin.Forms; namespace Bounce.Converters { public class CheckImageValueConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { bool bVal = (bool)value; return (bVal ? "row_check" : "row_no...
namespace Delegates { public interface IPicture { void Save(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TransitionMetalColourRevisionGame.TransMetals { class Chromium { public string name = "Chromium"; public string hexAqFormula = "[Cr(H₂O)₆]³⁺"; public string he...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Microsoft.master2.assembly { class AssemblyInstance { private string assemblyName = "C://Users//Maz//Documents//Visual Studio 2012//Projects...
using Alabo.Data.People.Cities.Domain.Entities; using Alabo.Data.People.Cities.Domain.Services; using Alabo.Data.People.Users.Domain.Services; using Alabo.Framework.Core.Reflections.Interfaces; using Alabo.Helpers; namespace Alabo.Data.People.Cities { public class CityDefault : IDefaultInit { public b...
using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using TechnicalRadiation.Models.Dtos; using TechnicalRadiation.Models.Entities; using TechnicalRadiation.Models.InputModels; using TechnicalRadiation.Repositories.Data; using TechnicalRadiation.Repositories.Extensions; namespace Techn...
using EntMob_Uni.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Jogging.Model; using Jogging.DAL; namespace Jogging.Test.Mocks { class MockUserService : IUserService { private IUserRepository userRepository = new Moc...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using birdepobenzin.dataaccess; namespace birdepobenzin.web.Controllers { public class SiteContentController : Controller { // // GET: /SiteContent/ public ActionResult Index(str...