text stringlengths 13 6.01M |
|---|
using HV_tech.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using static HV_tech.Model.Enums;
namespace HV_tech.Domain
{
public class Order
{
#region Properties
private string _initialOrder;
private List<Dish> _items;
private string _message;
... |
using System;//Biblioteca por defeito
using System.Windows.Forms;//Biblioteca por defeito
using System.Net;//Biblioteca para efectuar o login
using System.Net.Mail;
using System.IO;
using System.Net.NetworkInformation;
namespace Login
{
public partial class frmemail : Form
{
SmtpClient Client;//Cli... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Text;
namespace SPA.Models
{
public static class EnqueteDAO
{
public static Enquete GetEnquete(string id)
{
Enquete enquete = new Enquete();
try
{
using... |
using Microsoft.Win32;
using Ookii.Dialogs.Wpf;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows;
namespace SpriteBook
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterAnimation : MonoBehaviour
{
private Animator anim;
void Awake()
{
anim = GetComponent<Animator>();
}
public void Walk(bool move)
{
anim.SetBool(AnimationTags.MOVEMENT, move);
... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using CIPMSBC;
public partial class CamperHolding : Syste... |
using System;
using Divar.Framework.Domain.ValueObjects;
namespace Divar.Core.Domain.Advertisements.ValueObjects
{
public class AdvertisementDescription : BaseValueObject<AdvertisementDescription>
{
public string Value { get; private set; }
public static AdvertisementDescription FromString(s... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace EventLite.Streams.StreamManager
{
public interface IStreamManager
{
/// <summary>
/// Add a commi to the stream
/// </summary>
/// <param name="commit"></param>
/// <retu... |
using System;
using System.Text;
using Newtonsoft.Json;
namespace JsonLibrary;
public class Strings
{
public static string getString(byte[] array) => Encoding.UTF8.GetString(array, 0, array.Length).Replace("\0", string.Empty);
public static byte[] getBytes(string text)
{
var newBuffer = new byte... |
namespace Fingo.Auth.Domain.CustomData.ConfigurationClasses
{
public abstract class UserConfiguration : CustomDataConfiguration
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Telerik.Web.Mvc;
using com.Sconit.Utility;
using com.Sconit.Web.Models.SearchModels.ORD;
using com.Sconit.Web.Models;
using com.Sconit.Entity.ORD;
using System.Text;
using com.Sconit.Service;
using com.Scon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Serialization.Mappers
{
public interface IPropertyMapper
{
string Name { get; set; }
int Order { get; set; }
bool OrderSpecified { get; set; }
int Length { get; set; }
bool L... |
using JT808.Protocol.Formatters;
using JT808.Protocol.Interfaces;
using JT808.Protocol.MessagePack;
using JT808.Protocol.Metadata;
using System.Collections.Generic;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 存储多媒体数据检索应答
/// 0x0802
/// </summary>
public class JT808_0x0802 : JT808Bodie... |
using Microsoft.EntityFrameworkCore;
namespace Alabo.Datas.UnitOfWorks.PgSql {
/// <summary>
/// 工作单元
/// </summary>
public class PgSqlUnitOfWork : Ef.PgSql.PgSqlUnitOfWork, IUnitOfWork {
/// <summary>
/// 初始化工作单元
/// </summary>
/// <param name="options">配置项</... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using System.Web.Http;
using Models.EFDB;
using ServerApi.OwinMiddleware.Authentication;
using ServerApi.Services.Progress;
using ServerApi.Services.Users;
namespace ServerApi.Controllers
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class isoUVAnimaiton : MonoBehaviour
{
public Material _material;
public Vector2 _texOffset;
// Start is called before the first frame update
void Start()
{
_material = this.gameObject.GetComponent<Rend... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.IO;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
namespace PixelRobot
{
class ProcessingPipeline
{
ProcessorProperties pp;
public int ppAppType;
public ProcessingPipeline(... |
using System.Threading.Tasks;
using Neon.Cadence;
namespace bug_repro_3_1_15_success.Cadence
{
[Activity(AutoRegister = true)]
public class ExampleActivity : ActivityBase, IExampleActivity
{
public Task<bool> RunExampleActivityAsync()
{
Activity.Logger.LogInfo("RunExampleActivi... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Web;
using System.Web.Script.Serialization;
using System.Threading;
using Microsoft.SharePoint;
using Microsoft.SharePoint.Client;
using System.Globalization;
using System.Linq;
using System.Linq.Expressions;
using Syste... |
using Discord;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrbCore.ContentStructures {
public class DirectMessageContent {
public IMessage MessageInfo { get; private set; }
public string MessageText { get; private se... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace ScanINOUTVer2
{
public partial class frmLogin : Form
{
public frmLogin()
{
... |
using System.Collections.Generic;
namespace Uintra.Infrastructure.Extensions
{
public static class ListExtensions
{
public static List<T> ToListOfOne<T>(this T obj) =>
obj == null ? new List<T>() : new List<T> { obj };
}
} |
using System;
namespace Concrete2
{
public class Service
{
public void Execute()
{
Console.WriteLine("OK");
}
}
}
|
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
using StardewModdingAPI.Utilities;
using StardewValley;
using System;
using System.Diagnostics;
using TwilightShards.Common;
using TwilightShards.Stardew.Common;
using static ClimatesOfFerngillRebuild.Sprites;
namespace Cl... |
using System;
using System.Collections.Generic;
namespace ServiceDeskSVC.DataAccess.Models
{
public partial class AssetManager_AssetStatus
{
public AssetManager_AssetStatus()
{
this.AssetManager_Hardware = new List<AssetManager_Hardware>();
}
public int Id { get; se... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Wallet.Win.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System... |
using System.Collections.Generic;
using System.Linq;
using Entoarox.Framework.Core;
namespace Entoarox.Framework
{
public class EntoaroxFrameworkAPI
{
/*********
** Fields
*********/
private static PlayerModifier Modifier;
private static readonly Dictionary<string, int> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Realms;
namespace RealmDB
{
class Program
{
static void Main(string[] args)
{
var realm = Realm.GetInstance();
var operations = new CRUD(realm);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class SetVolume : MonoBehaviour {
[SerializeField] AudioMixer mixer;
[SerializeField] string mixerReferenceName;
public void SetLevel (float sliderValue)
{
mixer.SetFloat(mixerRef... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Cw3.DTO
{
public class LoginResponseDTO
{
public string id;
public string name;
public string role;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PickupKey : MonoBehaviour
{
public KeyAmount Keys;
public GameObject Canvas;
private void Start()
{
Canvas = GameObject.FindGameObjectWithTag("Canvas");
Keys = Canvas.Ge... |
namespace PizzaMore.Utility
{
using System;
using System.IO;
public static class Logger
{
public static void Log(string text)
{
File.AppendAllText("../PizzaLab/log.txt", text + Environment.NewLine);
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace CurrencyCsvParser
{
public class Currency
{
[Key]
public Guid Guid { get; set; }
[Required]
public string CurrencyName { get; set; }
[Required]
public decimal SellPrice { get; set;... |
using InoDrive.Domain.Contexts;
using InoDrive.Domain.Entities;
using InoDrive.Domain.Helpers;
using InoDrive.Domain.Models;
using InoDrive.Domain.Models.InputModels;
using InoDrive.Domain.Models.OutputModels;
using InoDrive.Domain.Repositories.Abstract;
using System;
using System.Collections.Generic;
using System.Lin... |
namespace BettingSystem.Application.Identity.Commands.ChangePassword
{
public class ChangePasswordRequestModel
{
public ChangePasswordRequestModel(
string userId,
string currentPassword,
string newPassword)
{
this.UserId = userId;
this... |
using System;
using System.Linq;
using System.Runtime.InteropServices;
using WindowsDesktop.Interop;
namespace SylphyHorn.Services
{
public abstract class ImageFormatSupportDetector
{
private bool? _isSupported = null;
public bool IsSupported
{
get
{
if (!this._isSupported.HasValue)
{
this... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
public class EffectsbarComponent : MonoBehaviour
{
// public Slider slider;
// public int healthMax;
// public int health;
private GameObject panel;
private GameObject condi1;
priv... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using SimpleJSON;
public class LocationManager : MonoBehaviour {
private UIBubblePopupManager UIBPM;
public GameObject map;
public Texture2D forMarker;
//public GameObject spawn;
public double lat=0;
public double lon =0;
public double lastlat ... |
using System.Collections.Generic;
using System.Linq;
namespace FeedbackAndSurveyService.SurveyService.Model
{
public class SurveyReportGeneratorItem
{
public string Name { get; }
private IEnumerable<Grade> Responses { get; }
public SurveyReportGeneratorItem(string name, IEnumerable<Gr... |
/// <summary>
/// Summary description for AddressController
/// </summary>
namespace com.Sconit.Web.Controllers.ISI
{
#region reference
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
... |
using Sunnie.Models;
using System.Collections.Generic;
namespace Sunnie.Repositories
{
public interface IProductRepository
{
void Add(Product product);
void Delete(int productId);
List<Product> GetAllProducts();
List<Product> GetProductByUser(int userProfileId);
void Up... |
namespace SoftUniStore.Services.Contracts
{
using System.Collections.Generic;
using Client.Api.CommonModels.BindingModels.Games;
using Client.Api.CommonModels.ViewModels.Games;
public interface ICatalogService
{
IEnumerable<AdminGameViewModel> GetAllGames();
string AddNewGame(NewG... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/// <summary>
/// Código encontrado em um vídeo no Youtube postado po unitycookie
/// </summary>
public class LoadingScreen : MonoBehaviour {
public static GameObject background;
public static GameObject text;
public static GameObject pro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace szamologep
{
class Program
{
static void Main(string[] args)
{
string[] szam = {
"1+2*3-4",
"1*2+3-4",
... |
using NHibernate.Envers.Configuration.Attributes;
using Profiling2.Domain.Prf.Sources;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Units
{
public class UnitSource : Entity
{
[Audited]
public virtual Unit Unit { get; set; }
[Audited]
public virtual Source... |
using gView.GraphicsEngine.Abstraction;
using gView.GraphicsEngine.GdiPlus.Extensions;
using System.Drawing.Drawing2D;
namespace gView.GraphicsEngine.GdiPlus
{
internal class GdiHatchBrush : IBrush
{
private HatchBrush _brush;
public GdiHatchBrush(HatchStyle hatchStyle, ArgbColor foreColor, A... |
using UnityEngine;
public class PlayerShootController : BasePlayerController
{
[SerializeField] private Hand _hand;
private void Update()
{
var ray = _camera.ScreenPointToRay(Input.mousePosition);
_hand.LookTo(ray.direction);
if (Input.GetMouseButtonDown(0))
_hand.Sta... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Marketplaces.Entityes;
namespace Infra.Mapeamentos
{
class MappingListingPicture : EntityTypeConfiguration<ListingPicture>
... |
using System.Threading.Tasks;
using Alabo.Dependency;
using Alabo.Industry.Shop.Orders.Domain.Services;
using Alabo.Schedules.Job;
using Quartz;
namespace Alabo.Industry.Shop.Products.Schedules
{
/// <summary>
/// 商品库存更改
/// </summary>
public class ProductStockSchedule : JobBase
{
prot... |
using System;
using System.Runtime.InteropServices;
using Vlc.DotNet.Core.Interops;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core
{
public partial class VlcMedia
{
public event EventHandler<VlcMediaDurationChangedEventArgs> DurationChanged;
private void OnMediaDurationC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebTest.Code
{
public class MemberManage : CRL.BaseProvider<Member>
{
public static MemberManage ContextInstance<T>(CRL.BaseProvider<T> baseProvider) where T : CRL.IModel, new()
{
var ins... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.Repository.Base;
using Pe.Stracon.Pol... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace SSISTeam9.Models
{
public class Delegate
{
[Display(Name = "From")]
public DateTime FromDate { get; set; }
[Display(Name = "To")]
public D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Facturation.Shared
{
public class DashboardDto
{
public DashboardDto()
{
}
public DashboardDto(IBusinessData from)
{
CA = from.CA;
... |
using System;
using System.Windows.Data;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HW2
{
public class Games
{
public Games()
{
Date = DateTime.Now.ToString("MM/dd/yyyy");
}
public int Score
{
ge... |
using Assets.src.managers;
public class FriendlyAnimalIdleState : UnitIdleState
{
public FriendlyAnimalIdleState()
{
}
public FriendlyAnimalIdleState(UnitModel model, IAnimatorHelper animatorHelper) : base(model, animatorHelper)
{
}
public override void Start()
{
//i... |
using System;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace Ricky.Infrastructure.Core
{
public enum eExpressionTextOperator
{
Equals,
Contains,
NotNullOrEmpty,
StartsWith,
}
public enum eExpressionNumberOperator
{
Equa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FluentValidation;
using FluentValidation.Results;
namespace EBS.Application.DTO
{
public class MenuModel
{
public int Id { get; set; }
public int ParentId { get; set; }
... |
using MikeGrayCodes.BuildingBlocks.Domain;
using System;
namespace MikeGrayCodes.Ordering.Domain.Entities.Buyers.Rules
{
public class PaymentSecurityNumberMustNotBeEmptyRule : IBusinessRule
{
private readonly string securityNumber;
internal PaymentSecurityNumberMustNotBeEmptyRule(string secur... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using SistemaFacturacionWeb.Models;
using System.Configuration;
using System.Data.SqlClient;
using CrystalDecisions.CrystalReports.Engine;
using Syst... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class DestroyerTrigger : MonoBehaviour
{
public Text endText;
void Start ()
{
endText.text = "";
}
void OnTriggerEnter(Collider other)
{
... |
using System;
using MonoTouch.UIKit;
namespace iPadPos
{
public class ButtonCell : UITableViewCell, ICellSelectable
{
public Action Tapped = ()=>{};
public ButtonCell () : this("button")
{
//TextLabel.Layer.BorderWidth = .5f;
//TextLabel.Layer.CornerRadius = 5;
}
public ButtonCell(string key) : ba... |
using UnityEngine;
using System.Collections;
public class DoorScript : MonoBehaviour {
GameState gameState;
public int doorindex;
public string keyNameNeeded;
BoxCollider2D wallCollider;
public Sprite aperta;
public AudioClip enterInDoorSound;
// Use this for initialization
void Start () {
gameState = ... |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Infraestructura.Core.Base;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual;
using Pe.Stracon.SGC.Infraestructura.Repository.Base;
using System;
using System.Co... |
namespace RosPurcell.Web.Constants.Images
{
public enum BreakPointSet
{
NotDefined,
Hero,
Teaser
}
}
|
using DistCWebSite.Core.Entities;
using DistCWebSite.Core.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DistCWebSite.Infrastructure
{
public class EMDistributorPlanSaleMainRespository: IEMDistributorPlanSaleMainRespository... |
using System;
namespace week05b
{
class MainClass
{
enum Days {Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday};
enum Colour {Red, Green, Blue, Yellow};
enum Menu {New, Open, Save, Exit};
public static void Main (string[] args)
{
/*
* Enumerators are used to group relat... |
using Cs_Gerencial.Aplicacao.Interfaces;
using Cs_Gerencial.Dominio.Entities;
using Cs_Notas.Aplicacao.Interfaces;
using Cs_Notas.Dominio.Entities;
using Cs_Notas.Windows;
using Cs_Notas.Windows.Procuracao;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Tex... |
namespace TripDestination.Services.Web.Services.Contracts
{
using System;
public interface ICacheServices
{
T Get<T>(string itemName, Func<T> getDataFunc, int durationInSeconds);
void Remove(string itemName);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Specialized;
namespace primer
{
class FindFirstNonRepeatingChar
{
public static char findFirstNonRepeatingChar(string str) {
// first pass , count ... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MoreMountains.Tools;
using MoreMountains.Feedbacks;
namespace MoreMountains.CorgiEngine
{
public class AICrawler : MovingPlatform
{
/// This component works similar to Moving Platforms but have custom options for rota... |
namespace RRExpress.Seller.Models {
public class GoodsFilter {
public int BigCat { get; set; }
public int Channel { get; set; }
public string SortType { get; set; }
public string Name { get; set; }
}
}
|
using Common.Enums;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Windows.Data;
namespace UI.Converters
{
public class CategoryGroupToDisplayNameConverter : IValueConverter
{
private readonly Dictionary<CategoryGro... |
using UnityEngine;
using System.Collections;
public class LevelManager : MonoBehaviour {
public GameObject Item;
// Use this for initialization
void Start () {
NewItem();
}
public void NewItem()
{
GameObject x = Instantiate( Item, new Vector3(Random.Range(17,-18)*1.2f,1, Random.R... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ace
{
/// <summary>
/// メッシュを表示する3Dオブジェクトの機能を提供するクラス
/// </summary>
public class ModelObject3D : Object3D
{
swig.CoreModelObject3D coreObject = null;
public ModelObject3D()
{
co... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using SimpleJSON;
using System.Collections;
public class Storage : MonoBehaviour
{
public ContentController contentController;
public GameObject Item, hantuList, equipmentButton,ErrorCode, ValidationError;
public GameObject bintang1st... |
using SGCFT.Dominio.Entidades;
using System.Data.Entity.ModelConfiguration;
namespace SGCFT.Dados.Mapeamentos
{
public class ModuloMap : EntityTypeConfiguration<Modulo>
{
public ModuloMap()
{
this.ToTable("Modulo");
this.HasKey(x => x.Id);
this.Property(x =>... |
using UnityEngine;
using System.Collections.Generic;
using System;
namespace GameFrame
{
/// <summary>
/// 定时器管理类
/// </summary>
public class TimerManager : Singleton<TimerManager>
{
Dictionary<int, Timer> m_timers = new Dictionary<int, Timer>();//<TimerID, Timer>
int m_curTimerId... |
using UnityEngine;
public class Launcher : Photon.PunBehaviour {
//Client's version number. Used to tell users appart from each other
string gameVersion = "1";
//Used to know if a user is trying to connect
bool userTryingToConnect;
public PhotonLogLevel logLevel = PhotonLogLevel.Informational;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class start : MonoBehaviour
{
// start screen
public PlayerMoved scr;
private void Start()
{
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
scr.start = false;
}
... |
using System;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IzBone.Common.Field {
/**
* bool値をToggleLeftとして表示するための属性
*/
internal sealed class LeftToggleAttribute : PropertyAttribute {
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Patientenanwendung.Data
{
public class Anfrage
{
public Bett Bett { get; set; }
public DateTime DateTime { get; set; }
public AnfrageArt AnfrageArt { get; set; }
public i... |
using System.Collections.Generic;
using System.Linq;
using Atc.Rest.Results;
using AutoFixture;
using FluentAssertions;
using Xunit;
namespace Atc.Rest.Tests.Results
{
public class PaginationTests
{
private Fixture Fixture { get; } = new Fixture();
[Fact]
public void Ctor_Copies_Items_... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using Microsoft.WindowsAPICodePack.Dialogs;
using Prism.Mvvm;
using Prism.Commands;
using Prism.Interactivity.InteractionRequest;
using HabMap.SolutionHierarc... |
using System.Collections.Generic;
namespace Fragenkatalog.Model
{
class Fach
{
private uint fach_nr;
private uint kapazitaet;
private uint wiederholungsspanne;
private uint anzahlWiederholungen;
private uint benutzer_nr;
private List<Frage> fragenliste = new List... |
using System;
using System.Collections.Generic;
using gView.Drawing.Pro.Exif;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace gView.Drawing.Pro
{
public class ImageMetadata
{
public double? Longitute { get; set; }
public double? Latitud... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseSelectScript : MonoBehaviour
{
private Ray _mouseRay;
private RaycastHit _raycastHit;
private PointToPointMoveManagerScript _p2pMoveManager;
private ClockUIScript _clockUiScript;
void Start()
{
... |
using MeriMudra.Models.ViewModels;
using System.Data.Entity;
namespace MeriMudra.Models
{
public class MmDbContext : DbContext
{
public MmDbContext() : base("name=MmDbConnectionString")
{
Database.SetInitializer<MmDbContext>(null); //disable initializer i.e. disable code first migr... |
using System;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading;
using System.Web.Security;
public class Platform
{
public int Id { get; set; }
public string Uni... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DelftTools.Controls;
using DelftTools.Controls.Swf;
using DelftTools.Tests.TestObjects;
using NUnit.Framework;
using Rhino.Mocks;
using TreeNode = DelftTools.Controls.Swf.TreeNode;
using TreeView = DelftTools.Controls.Swf... |
using Clients.Common;
using Common;
using Entity;
using Report.ChildForms;
using SessionSettings;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace Report
{
public partial class MainReport : Form
{
#region Private Fields
private List<T... |
using System.Collections;
using System.Collections.Generic;
using EntityClasses;
using UnityEngine;
public static class Extensions
{
public static Vector3 GetHitLocation(Player player, Entity target) {
Vector3 location = Vector3.zero;
if (player == null || target == null) {
Debug.LogEr... |
using Projeto.Domain.Aggregates.Produtos.Models;
using Projeto.Domain.Bases;
using System;
using System.Collections.Generic;
using System.Text;
namespace Projeto.Domain.Aggregates.Produtos.Contracts.Services
{
public interface ICategoriaDomainService : IBaseDomainService<Categoria>
{
}
}
/*
using Proj... |
using System;
namespace BartlettGenesisLogFileParser
{
internal class BartlettTempRecord
{
public DateTime Time { get; set; }
public int Setpoint { get; set; }
public int TempAvg { get; set; }
public int OutAvg { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace Test01_BO
{
//ajout de master/modif/dev
public class CBaseBO : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Lecture07.BlogPosts.EntityFramework.Contexts;
using Lecture07.BlogPosts.EntityFramework.Repositories;
namespace Lecture07.BlogPosts.WebAPI.Demo.Controllers
{
public class Defaul... |
using UnityEngine;
using System.Collections;
using Mio.Utils.MessageBus;
//using Facebook.Unity;
using MovementEffects;
using System.Collections.Generic;
namespace Mio.TileMaster
{
public class InviteFriendItemView : MonoBehaviour
{
[SerializeField]
private UIToggle toggle;
[SerializeFi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Media;
namespace WpfApplication1.Data
{
public class CommonData
{
pu... |
/*
* Created by SharpDevelop.
* User: stanguay
* Date: 2/7/2017
* Time: 4:48 PM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Windows.Forms;
using System.Threading;
using System.IO.Ports;
using System.Diagnostics;
namespace SimulateBalance
{
... |
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