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using HV_tech.Model; using System; using System.Collections.Generic; using System.Linq; using static HV_tech.Model.Enums; namespace HV_tech.Domain { public class Order { #region Properties private string _initialOrder; private List<Dish> _items; private string _message; ...
using System;//Biblioteca por defeito using System.Windows.Forms;//Biblioteca por defeito using System.Net;//Biblioteca para efectuar o login using System.Net.Mail; using System.IO; using System.Net.NetworkInformation; namespace Login { public partial class frmemail : Form { SmtpClient Client;//Cli...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Text; namespace SPA.Models { public static class EnqueteDAO { public static Enquete GetEnquete(string id) { Enquete enquete = new Enquete(); try { using...
using Microsoft.Win32; using Ookii.Dialogs.Wpf; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows; namespace SpriteBook { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterAnimation : MonoBehaviour { private Animator anim; void Awake() { anim = GetComponent<Animator>(); } public void Walk(bool move) { anim.SetBool(AnimationTags.MOVEMENT, move); ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; public partial class CamperHolding : Syste...
using System; using Divar.Framework.Domain.ValueObjects; namespace Divar.Core.Domain.Advertisements.ValueObjects { public class AdvertisementDescription : BaseValueObject<AdvertisementDescription> { public string Value { get; private set; } public static AdvertisementDescription FromString(s...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace EventLite.Streams.StreamManager { public interface IStreamManager { /// <summary> /// Add a commi to the stream /// </summary> /// <param name="commit"></param> /// <retu...
using System; using System.Text; using Newtonsoft.Json; namespace JsonLibrary; public class Strings { public static string getString(byte[] array) => Encoding.UTF8.GetString(array, 0, array.Length).Replace("\0", string.Empty); public static byte[] getBytes(string text) { var newBuffer = new byte...
namespace Fingo.Auth.Domain.CustomData.ConfigurationClasses { public abstract class UserConfiguration : CustomDataConfiguration { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Telerik.Web.Mvc; using com.Sconit.Utility; using com.Sconit.Web.Models.SearchModels.ORD; using com.Sconit.Web.Models; using com.Sconit.Entity.ORD; using System.Text; using com.Sconit.Service; using com.Scon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Serialization.Mappers { public interface IPropertyMapper { string Name { get; set; } int Order { get; set; } bool OrderSpecified { get; set; } int Length { get; set; } bool L...
using JT808.Protocol.Formatters; using JT808.Protocol.Interfaces; using JT808.Protocol.MessagePack; using JT808.Protocol.Metadata; using System.Collections.Generic; namespace JT808.Protocol.MessageBody { /// <summary> /// 存储多媒体数据检索应答 /// 0x0802 /// </summary> public class JT808_0x0802 : JT808Bodie...
using Microsoft.EntityFrameworkCore; namespace Alabo.Datas.UnitOfWorks.PgSql { /// <summary> /// 工作单元 /// </summary> public class PgSqlUnitOfWork : Ef.PgSql.PgSqlUnitOfWork, IUnitOfWork { /// <summary> /// 初始化工作单元 /// </summary> /// <param name="options">配置项</...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using System.Web.Http; using Models.EFDB; using ServerApi.OwinMiddleware.Authentication; using ServerApi.Services.Progress; using ServerApi.Services.Users; namespace ServerApi.Controllers { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class isoUVAnimaiton : MonoBehaviour { public Material _material; public Vector2 _texOffset; // Start is called before the first frame update void Start() { _material = this.gameObject.GetComponent<Rend...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.IO; using System.Drawing.Imaging; using System.Drawing.Drawing2D; namespace PixelRobot { class ProcessingPipeline { ProcessorProperties pp; public int ppAppType; public ProcessingPipeline(...
using System.Threading.Tasks; using Neon.Cadence; namespace bug_repro_3_1_15_success.Cadence { [Activity(AutoRegister = true)] public class ExampleActivity : ActivityBase, IExampleActivity { public Task<bool> RunExampleActivityAsync() { Activity.Logger.LogInfo("RunExampleActivi...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Web; using System.Web.Script.Serialization; using System.Threading; using Microsoft.SharePoint; using Microsoft.SharePoint.Client; using System.Globalization; using System.Linq; using System.Linq.Expressions; using Syste...
using Discord; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.ContentStructures { public class DirectMessageContent { public IMessage MessageInfo { get; private set; } public string MessageText { get; private se...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace ScanINOUTVer2 { public partial class frmLogin : Form { public frmLogin() { ...
using System.Collections.Generic; namespace Uintra.Infrastructure.Extensions { public static class ListExtensions { public static List<T> ToListOfOne<T>(this T obj) => obj == null ? new List<T>() : new List<T> { obj }; } }
using System; namespace Concrete2 { public class Service { public void Execute() { Console.WriteLine("OK"); } } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI; using StardewModdingAPI.Utilities; using StardewValley; using System; using System.Diagnostics; using TwilightShards.Common; using TwilightShards.Stardew.Common; using static ClimatesOfFerngillRebuild.Sprites; namespace Cl...
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class AssetManager_AssetStatus { public AssetManager_AssetStatus() { this.AssetManager_Hardware = new List<AssetManager_Hardware>(); } public int Id { get; se...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System...
using System.Collections.Generic; using System.Linq; using Entoarox.Framework.Core; namespace Entoarox.Framework { public class EntoaroxFrameworkAPI { /********* ** Fields *********/ private static PlayerModifier Modifier; private static readonly Dictionary<string, int> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Realms; namespace RealmDB { class Program { static void Main(string[] args) { var realm = Realm.GetInstance(); var operations = new CRUD(realm); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class SetVolume : MonoBehaviour { [SerializeField] AudioMixer mixer; [SerializeField] string mixerReferenceName; public void SetLevel (float sliderValue) { mixer.SetFloat(mixerRef...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Cw3.DTO { public class LoginResponseDTO { public string id; public string name; public string role; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PickupKey : MonoBehaviour { public KeyAmount Keys; public GameObject Canvas; private void Start() { Canvas = GameObject.FindGameObjectWithTag("Canvas"); Keys = Canvas.Ge...
namespace PizzaMore.Utility { using System; using System.IO; public static class Logger { public static void Log(string text) { File.AppendAllText("../PizzaLab/log.txt", text + Environment.NewLine); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace CurrencyCsvParser { public class Currency { [Key] public Guid Guid { get; set; } [Required] public string CurrencyName { get; set; } [Required] public decimal SellPrice { get; set;...
using InoDrive.Domain.Contexts; using InoDrive.Domain.Entities; using InoDrive.Domain.Helpers; using InoDrive.Domain.Models; using InoDrive.Domain.Models.InputModels; using InoDrive.Domain.Models.OutputModels; using InoDrive.Domain.Repositories.Abstract; using System; using System.Collections.Generic; using System.Lin...
namespace BettingSystem.Application.Identity.Commands.ChangePassword { public class ChangePasswordRequestModel { public ChangePasswordRequestModel( string userId, string currentPassword, string newPassword) { this.UserId = userId; this...
using System; using System.Linq; using System.Runtime.InteropServices; using WindowsDesktop.Interop; namespace SylphyHorn.Services { public abstract class ImageFormatSupportDetector { private bool? _isSupported = null; public bool IsSupported { get { if (!this._isSupported.HasValue) { this...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using TMPro; using DG.Tweening; public class EffectsbarComponent : MonoBehaviour { // public Slider slider; // public int healthMax; // public int health; private GameObject panel; private GameObject condi1; priv...
using UnityEngine; using System.Collections; using UnityEngine.UI; using SimpleJSON; public class LocationManager : MonoBehaviour { private UIBubblePopupManager UIBPM; public GameObject map; public Texture2D forMarker; //public GameObject spawn; public double lat=0; public double lon =0; public double lastlat ...
using System.Collections.Generic; using System.Linq; namespace FeedbackAndSurveyService.SurveyService.Model { public class SurveyReportGeneratorItem { public string Name { get; } private IEnumerable<Grade> Responses { get; } public SurveyReportGeneratorItem(string name, IEnumerable<Gr...
/// <summary> /// Summary description for AddressController /// </summary> namespace com.Sconit.Web.Controllers.ISI { #region reference using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; ...
using Sunnie.Models; using System.Collections.Generic; namespace Sunnie.Repositories { public interface IProductRepository { void Add(Product product); void Delete(int productId); List<Product> GetAllProducts(); List<Product> GetProductByUser(int userProfileId); void Up...
namespace SoftUniStore.Services.Contracts { using System.Collections.Generic; using Client.Api.CommonModels.BindingModels.Games; using Client.Api.CommonModels.ViewModels.Games; public interface ICatalogService { IEnumerable<AdminGameViewModel> GetAllGames(); string AddNewGame(NewG...
using UnityEngine; using System.Collections; using UnityEngine.UI; /// <summary> /// Código encontrado em um vídeo no Youtube postado po unitycookie /// </summary> public class LoadingScreen : MonoBehaviour { public static GameObject background; public static GameObject text; public static GameObject pro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace szamologep { class Program { static void Main(string[] args) { string[] szam = { "1+2*3-4", "1*2+3-4", ...
using NHibernate.Envers.Configuration.Attributes; using Profiling2.Domain.Prf.Sources; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Units { public class UnitSource : Entity { [Audited] public virtual Unit Unit { get; set; } [Audited] public virtual Source...
using gView.GraphicsEngine.Abstraction; using gView.GraphicsEngine.GdiPlus.Extensions; using System.Drawing.Drawing2D; namespace gView.GraphicsEngine.GdiPlus { internal class GdiHatchBrush : IBrush { private HatchBrush _brush; public GdiHatchBrush(HatchStyle hatchStyle, ArgbColor foreColor, A...
using UnityEngine; public class PlayerShootController : BasePlayerController { [SerializeField] private Hand _hand; private void Update() { var ray = _camera.ScreenPointToRay(Input.mousePosition); _hand.LookTo(ray.direction); if (Input.GetMouseButtonDown(0)) _hand.Sta...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Marketplaces.Entityes; namespace Infra.Mapeamentos { class MappingListingPicture : EntityTypeConfiguration<ListingPicture> ...
using System.Threading.Tasks; using Alabo.Dependency; using Alabo.Industry.Shop.Orders.Domain.Services; using Alabo.Schedules.Job; using Quartz; namespace Alabo.Industry.Shop.Products.Schedules { /// <summary> /// 商品库存更改 /// </summary> public class ProductStockSchedule : JobBase { prot...
using System; using System.Runtime.InteropServices; using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public partial class VlcMedia { public event EventHandler<VlcMediaDurationChangedEventArgs> DurationChanged; private void OnMediaDurationC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebTest.Code { public class MemberManage : CRL.BaseProvider<Member> { public static MemberManage ContextInstance<T>(CRL.BaseProvider<T> baseProvider) where T : CRL.IModel, new() { var ins...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using Pe.Stracon.Pol...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace SSISTeam9.Models { public class Delegate { [Display(Name = "From")] public DateTime FromDate { get; set; } [Display(Name = "To")] public D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Facturation.Shared { public class DashboardDto { public DashboardDto() { } public DashboardDto(IBusinessData from) { CA = from.CA; ...
using System; using System.Windows.Data; using System.Collections.Generic; using System.ComponentModel; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HW2 { public class Games { public Games() { Date = DateTime.Now.ToString("MM/dd/yyyy"); } public int Score { ge...
using Assets.src.managers; public class FriendlyAnimalIdleState : UnitIdleState { public FriendlyAnimalIdleState() { } public FriendlyAnimalIdleState(UnitModel model, IAnimatorHelper animatorHelper) : base(model, animatorHelper) { } public override void Start() { //i...
using System; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace Ricky.Infrastructure.Core { public enum eExpressionTextOperator { Equals, Contains, NotNullOrEmpty, StartsWith, } public enum eExpressionNumberOperator { Equa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FluentValidation; using FluentValidation.Results; namespace EBS.Application.DTO { public class MenuModel { public int Id { get; set; } public int ParentId { get; set; } ...
using MikeGrayCodes.BuildingBlocks.Domain; using System; namespace MikeGrayCodes.Ordering.Domain.Entities.Buyers.Rules { public class PaymentSecurityNumberMustNotBeEmptyRule : IBusinessRule { private readonly string securityNumber; internal PaymentSecurityNumberMustNotBeEmptyRule(string secur...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SistemaFacturacionWeb.Models; using System.Configuration; using System.Data.SqlClient; using CrystalDecisions.CrystalReports.Engine; using Syst...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class DestroyerTrigger : MonoBehaviour { public Text endText; void Start () { endText.text = ""; } void OnTriggerEnter(Collider other) { ...
using System; using MonoTouch.UIKit; namespace iPadPos { public class ButtonCell : UITableViewCell, ICellSelectable { public Action Tapped = ()=>{}; public ButtonCell () : this("button") { //TextLabel.Layer.BorderWidth = .5f; //TextLabel.Layer.CornerRadius = 5; } public ButtonCell(string key) : ba...
using UnityEngine; using System.Collections; public class DoorScript : MonoBehaviour { GameState gameState; public int doorindex; public string keyNameNeeded; BoxCollider2D wallCollider; public Sprite aperta; public AudioClip enterInDoorSound; // Use this for initialization void Start () { gameState = ...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Co...
namespace RosPurcell.Web.Constants.Images { public enum BreakPointSet { NotDefined, Hero, Teaser } }
using DistCWebSite.Core.Entities; using DistCWebSite.Core.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Infrastructure { public class EMDistributorPlanSaleMainRespository: IEMDistributorPlanSaleMainRespository...
using System; namespace week05b { class MainClass { enum Days {Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday}; enum Colour {Red, Green, Blue, Yellow}; enum Menu {New, Open, Save, Exit}; public static void Main (string[] args) { /* * Enumerators are used to group relat...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Windows; using Cs_Notas.Windows.Procuracao; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Tex...
namespace TripDestination.Services.Web.Services.Contracts { using System; public interface ICacheServices { T Get<T>(string itemName, Func<T> getDataFunc, int durationInSeconds); void Remove(string itemName); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.Specialized; namespace primer { class FindFirstNonRepeatingChar { public static char findFirstNonRepeatingChar(string str) { // first pass , count ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using MoreMountains.Tools; using MoreMountains.Feedbacks; namespace MoreMountains.CorgiEngine { public class AICrawler : MovingPlatform { /// This component works similar to Moving Platforms but have custom options for rota...
namespace RRExpress.Seller.Models { public class GoodsFilter { public int BigCat { get; set; } public int Channel { get; set; } public string SortType { get; set; } public string Name { get; set; } } }
using Common.Enums; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Windows.Data; namespace UI.Converters { public class CategoryGroupToDisplayNameConverter : IValueConverter { private readonly Dictionary<CategoryGro...
using UnityEngine; using System.Collections; public class LevelManager : MonoBehaviour { public GameObject Item; // Use this for initialization void Start () { NewItem(); } public void NewItem() { GameObject x = Instantiate( Item, new Vector3(Random.Range(17,-18)*1.2f,1, Random.R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ace { /// <summary> /// メッシュを表示する3Dオブジェクトの機能を提供するクラス /// </summary> public class ModelObject3D : Object3D { swig.CoreModelObject3D coreObject = null; public ModelObject3D() { co...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using SimpleJSON; using System.Collections; public class Storage : MonoBehaviour { public ContentController contentController; public GameObject Item, hantuList, equipmentButton,ErrorCode, ValidationError; public GameObject bintang1st...
using SGCFT.Dominio.Entidades; using System.Data.Entity.ModelConfiguration; namespace SGCFT.Dados.Mapeamentos { public class ModuloMap : EntityTypeConfiguration<Modulo> { public ModuloMap() { this.ToTable("Modulo"); this.HasKey(x => x.Id); this.Property(x =>...
using UnityEngine; using System.Collections.Generic; using System; namespace GameFrame { /// <summary> /// 定时器管理类 /// </summary> public class TimerManager : Singleton<TimerManager> { Dictionary<int, Timer> m_timers = new Dictionary<int, Timer>();//<TimerID, Timer> int m_curTimerId...
using UnityEngine; public class Launcher : Photon.PunBehaviour { //Client's version number. Used to tell users appart from each other string gameVersion = "1"; //Used to know if a user is trying to connect bool userTryingToConnect; public PhotonLogLevel logLevel = PhotonLogLevel.Informational; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class start : MonoBehaviour { // start screen public PlayerMoved scr; private void Start() { } void Update() { if (Input.GetMouseButtonDown(0)) { scr.start = false; } ...
using System; using UnityEngine; using Unity.Mathematics; using static Unity.Mathematics.math; #if UNITY_EDITOR using UnityEditor; #endif namespace IzBone.Common.Field { /** * bool値をToggleLeftとして表示するための属性 */ internal sealed class LeftToggleAttribute : PropertyAttribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Patientenanwendung.Data { public class Anfrage { public Bett Bett { get; set; } public DateTime DateTime { get; set; } public AnfrageArt AnfrageArt { get; set; } public i...
using System.Collections.Generic; using System.Linq; using Atc.Rest.Results; using AutoFixture; using FluentAssertions; using Xunit; namespace Atc.Rest.Tests.Results { public class PaginationTests { private Fixture Fixture { get; } = new Fixture(); [Fact] public void Ctor_Copies_Items_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using Microsoft.WindowsAPICodePack.Dialogs; using Prism.Mvvm; using Prism.Commands; using Prism.Interactivity.InteractionRequest; using HabMap.SolutionHierarc...
using System.Collections.Generic; namespace Fragenkatalog.Model { class Fach { private uint fach_nr; private uint kapazitaet; private uint wiederholungsspanne; private uint anzahlWiederholungen; private uint benutzer_nr; private List<Frage> fragenliste = new List...
using System; using System.Collections.Generic; using gView.Drawing.Pro.Exif; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gView.Drawing.Pro { public class ImageMetadata { public double? Longitute { get; set; } public double? Latitud...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseSelectScript : MonoBehaviour { private Ray _mouseRay; private RaycastHit _raycastHit; private PointToPointMoveManagerScript _p2pMoveManager; private ClockUIScript _clockUiScript; void Start() { ...
using MeriMudra.Models.ViewModels; using System.Data.Entity; namespace MeriMudra.Models { public class MmDbContext : DbContext { public MmDbContext() : base("name=MmDbConnectionString") { Database.SetInitializer<MmDbContext>(null); //disable initializer i.e. disable code first migr...
using System; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading; using System.Web.Security; public class Platform { public int Id { get; set; } public string Uni...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using DelftTools.Controls; using DelftTools.Controls.Swf; using DelftTools.Tests.TestObjects; using NUnit.Framework; using Rhino.Mocks; using TreeNode = DelftTools.Controls.Swf.TreeNode; using TreeView = DelftTools.Controls.Swf...
using Clients.Common; using Common; using Entity; using Report.ChildForms; using SessionSettings; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace Report { public partial class MainReport : Form { #region Private Fields private List<T...
using System.Collections; using System.Collections.Generic; using EntityClasses; using UnityEngine; public static class Extensions { public static Vector3 GetHitLocation(Player player, Entity target) { Vector3 location = Vector3.zero; if (player == null || target == null) { Debug.LogEr...
using Projeto.Domain.Aggregates.Produtos.Models; using Projeto.Domain.Bases; using System; using System.Collections.Generic; using System.Text; namespace Projeto.Domain.Aggregates.Produtos.Contracts.Services { public interface ICategoriaDomainService : IBaseDomainService<Categoria> { } } /* using Proj...
using System; namespace BartlettGenesisLogFileParser { internal class BartlettTempRecord { public DateTime Time { get; set; } public int Setpoint { get; set; } public int TempAvg { get; set; } public int OutAvg { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace Test01_BO { //ajout de master/modif/dev public class CBaseBO : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Lecture07.BlogPosts.EntityFramework.Contexts; using Lecture07.BlogPosts.EntityFramework.Repositories; namespace Lecture07.BlogPosts.WebAPI.Demo.Controllers { public class Defaul...
using UnityEngine; using System.Collections; using Mio.Utils.MessageBus; //using Facebook.Unity; using MovementEffects; using System.Collections.Generic; namespace Mio.TileMaster { public class InviteFriendItemView : MonoBehaviour { [SerializeField] private UIToggle toggle; [SerializeFi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Windows.Media; namespace WpfApplication1.Data { public class CommonData { pu...
/* * Created by SharpDevelop. * User: stanguay * Date: 2/7/2017 * Time: 4:48 PM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Windows.Forms; using System.Threading; using System.IO.Ports; using System.Diagnostics; namespace SimulateBalance { ...