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using UnityEngine; using UnityEngine.UI; public class Battle : MonoBehaviour { [SerializeField] private SceneNavigator _scneeNavigator; [SerializeField] private GameObject prefab; [SerializeField] private float timer = 120; [SerializeField] private Text TimerText; [SerializeFi...
using System; namespace accumulatorsandcounters { class Program { static void Main(string[] args) { Console.WriteLine("please insert a number: "); int num = Convert.ToInt32(Console.ReadLine()); for(int i=1; i<=8; i++) // hace que se pueda repetir cada valor...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace PaperPlane.API.MemoryManager { internal class MemoryLine { private readonly Memory<byte> _value; private readonly IEnumerable...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Application.Controllers; using ApplicationBAL; using System.Web.Mvc; using System.Collections.Generic; using Application.ViewModels; namespace Application.Tests { [TestClass] public class ProductControllerTests { [TestMethod] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; namespace FakePlayer { [Service] public class PlayerService : Service { ...
using System; namespace Piovra.Graphs; public class PrimMST<V> where V : IEquatable<V> { readonly IWeightedGraph<V> _g; public PrimMST(IWeightedGraph<V> g) { _g = g; } public MST<V> Execute() { var mst = new MST<V>(); return mst; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem09 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 9"; public override strin...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Katas; namespace Katas.Tests; [TestClass] public class BinToDecTests { [TestMethod] public void binaryArrayToNumber_Should_Return_Int() { // Arrange int[] myBinaryNumber = new int[] { 0, 1, 0, 1}; var expected = 5; v...
using System; using LibBlowfish; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace BlowfishTest { [TestClass] public class BlowfishTest { private string key = "alwo20493jd;a;85"; private string plainText = "badcoffeeweirdfo"; private string ciphertext = "854E2CDB188093E...
using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; namespace ClinicManagement.Blazor.Services { public class HttpService { private readonly HttpClient _httpClient; private readonly string _apiUrl; public HttpService(HttpClient httpClient) { _http...
namespace SOLIDPrinciples.OCP.Example1.Good { public class Frete2 : IServicoDeEntrega { public double Para(string cidade) { if ("RIO DE JANEIRO".Equals(cidade.ToUpper())) { return 10; } return 15; } } }
using Hayaa.BaseModel; using System; using System.Collections.Generic; using System.Text; namespace Hayaa.Security.Service { public interface LoginService { /// <summary> /// 使用可登陆信息和密码进行登陆 /// </summary> /// <param name="loginKey">可登陆信息:用户名、邮箱、手机号</param> /// <param nam...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class VideoBehavior : MonoBehaviour { // Use this for initialization private VideoPlayer videoPlayer; private Camera camera; void Start () { videoPlayer = GetComponent<VideoPlayer>(); camera = C...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Media; namespace Crystal.Plot2D { /// <summary> /// Base class for all data transforms. /// Defines methods to transform point from data coordinate system to viewport coordinates and vice versa. /// D...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Industry.Cms.Articles.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Cms.Articles.Domain.Repositories { public class SinglePageRepository : RepositoryMongo<SinglePage, ObjectId>, ISinglePageRepository { public S...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class Score : MonoBehaviour { public static int ordersDelivered = 0; public static int ordersFailed = 0; public static int totalScore = 0; // inspector public GameObject _scorePanel; public sta...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class MoneyDisplay : MonoBehaviour { public Text moneyText; PlayerStats playerStats; bool registerdForEvents; DistortForEffect distortForEffect; void Awake() { distortForEffect = GetComponent<DistortForEffect> (); } // Use this ...
using UnityEngine; using System.Collections.Generic; public class MovementTransformContainer : MonoBehaviour { // references [Header("references")] public List<Transform> movementTransforms; }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Genesys.WebServicesClient { static class GTrace { static readonly TraceSource Log = new TraceSource(typeof(GTrace).Namespace); ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class VibrationManager : MonoBehaviour { public PlayerInput playerInput; private void Awake() { playerInput = GetComponentInParent<PlayerInput>(); } public v...
using IWorkFlow.DataBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("Para_CP_ProjectTrade", "")] public class Para_CP_ProjectTrade : QueryInfo { [DataField("TradeCo...
using System; using System.Collections.Generic; using System.Text; namespace MazeGenerator { public class Generator { private int x_size; private int y_size; private Field start; private Field end; private Field[,] board; private int length; public ...
namespace E_ticaret.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class sipari { [System.Diagnostics.CodeAnalysis.SuppressMess...
using System; using System.Diagnostics.CodeAnalysis; using UnityEngine; namespace Quark.Utilities { /// <summary> /// This enumeration is used by the 2 dimensional geometry functions /// to determine the correct plane to work on in Quark utilities. /// </summary> [SuppressMessage("ReSharper", "In...
namespace Krafteq.ElsterModel { using System; using Krafteq.ElsterModel.ValidationCore; using LanguageExt; /// <summary> /// Represents valid money value rounded to 0.01 /// Value must be maximum 11 digits before decimal point /// Cannot be negative /// </summary> public class Unsig...
namespace Ejercicio { public class Persona { Quirk quirk; public Persona(Quirk quirk) { this.quirk = quirk; } public int poder(){ return quirk.TiempoDeUso * quirk.Nombre; } public bool esPeligroso(){ return poder() > 1...
namespace FluentQuery.QueryParts { public class InnerJoin : IQueryPart { private string _table1 { get; set; } private string _table2 { get; set; } private string _column1 { get; set; } private string _column2 { get; set; } public InnerJoin(string table1, string column1, ...
using Microsoft.Extensions.Logging; using MikeGrayCodes.BuildingBlocks.Application; using MikeGrayCodes.BuildingBlocks.Application.Behaviors; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Ta...
using System; using System.Threading; using System.Threading.Tasks; using CronScheduler.Extensions.StartupInitializer; using Microsoft.Extensions.DependencyInjection.Extensions; namespace Microsoft.Extensions.DependencyInjection; public static class StartupJobsServiceCollectionExtensions { /// <summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Animal.GameStrategy { /// <summary> /// 怪物 /// </summary> public class Monster { /// <summary> /// 怪物的生命值 /// </summary> public Int32 HP { get; set; } ...
using System.Collections.Generic; namespace E2 { public class Empresa { List<Monstruos> amistosos = new List<Monstruos>(); List<Monstruos> peligrosos = new List<Monstruos>(); List<Monstruos> respetables = new List<Monstruos>(); public Empresa() { amistosos.Ad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace signalcompiler { class MainClass { public static void Main(string[] args) { var LexAn = new LexAnalyzer(@"C:\Users\m3sc4\test.sg"); Console.WriteLine("Lexecial Analyzer: "); ...
using System; using System.Collections; using System.Collections.Generic; using AlgorithmProblems.Graphs.GraphHelper; namespace AlgorithmProblems.Graphs { /// <summary> /// An island is represented by a matrix having 1s and 0s, where 1 -> land and 0 ->water. /// You can change a 0 -> 1 to get the greatest...
using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace EddiSpeechService { /// <summary>Translations for Elite items for text-to-speech</summary> public partial class Translations { public static string GetTranslation(string val, boo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using HASRental.Models; using Microsoft.AspNetCore.Authorization; namespace HASRental.Controllers { public...
using System; using System.Collections.Generic; using System.Text; namespace Ex03.GarageLogic { public class Owner_Details { public enum eVehicleStatus { INPROCESS, FIXED, PAIDUP }; // Status types private string m_ownerName; private string m_ownerPhoneNumber; privat...
using System; using System.Windows; using BSky.Lifetime; using BSky.Lifetime.Interfaces; using Microsoft.Win32; using BSky.Statistics.Common; using BlueSky.CommandBase; namespace BlueSky.Commands.Tools.Package { //initially it was copied from InstallPackageCommand.cs //04May2015 class UpdateBlueSkyPacakgesCom...
using System.Windows.Controls; namespace CODE.Framework.Wpf.Theme.Metro.StandardViews { /// <summary> /// Interaction logic for PeekImageAndText04.xaml /// </summary> public partial class PeekImageAndText04 : Grid { /// <summary> /// Initializes a new instance of the <see cref="Pee...
namespace Heists { using System; using System.Linq; public class StartUp { public static void Main() { var prices = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Select(long.Parse) .ToAr...
using System; namespace Plugin.XamJam.BugHound { /// <summary> /// Interface for XamJam.BugHound /// </summary> public interface IBugHound { BugHound.Tracker CreateTracker(double probability = 0.1); /// <summary> /// <see cref="Level.Trace"/> /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class NodeFactory { public static Node createList() { Node n1 = new Node(1); Node n2 = new Node(2); Node n3 = new Node(3); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectEuler17 { class Program { static void Main(string[] args) { //If all the numbers from 1 to 1000 (one thousand) inclusive were written out in words, h...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq.Expressions; using UnityEngine; using UnityEngine.VR; public class Graph : MonoBehaviour { private static Graph m_instance = null; // Graph 정보 public List<Node> node_List = new List<Node>(); private int nod...
using RRExpress.Common.Extends; using System; using System.Configuration; using System.Linq; namespace RRExpress.Moq.Auth { /// <summary> /// /// </summary> [Obsolete("只用于模拟, 请不要使用")] public class UsersConfig : ConfigurationSection { [ConfigurationProperty("", IsDefaultCollection = true)...
using BuisinessLogic.Interfaces; using System; using System.Collections.Generic; using System.Text; using CryptoHelper; namespace BuisinessLogic.Implementations { public class CryptoHelperBsLogic : ICryptoHelper { public string HashPassword(string password) { return Crypto.HashPass...
using System; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.DataAccess; using Anywhere2Go.Library; using Anywhere2Go.Business.Master; namespace Claimdi.WCF.Public { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "TSoftService" in code, svc and config file togeth...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class SpeedMeter : MonoBehaviour { public Rigidbody objectToMeasure; public float maxVelocity = 10.0f; public bool disallowBackwards = false; private Image image; void Start () { image = GetComponent<Image> (); } ...
namespace Timer { using System; class Program { static void Main() { Timer timer = new Timer(1); timer.SomeMethods += FirstTestMethod; timer.SomeMethods += SecondTestMethod; timer.ExecuteMethods(); } public static void First...
namespace chat.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class User_Picture { public User_Picture() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using oleDB = System.Data.OleDb; namespace lab_074 { class Program { static void Main(string[] args) { var connection = new oleDB.OleDbCo...
using Microsoft.AspNetCore.SignalR; namespace Amf.Ultima.Api.HubConfig { public class UltimaHub : Hub { } }
using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using LittleFlowerBot.Repositories; namespace LittleFlowerBot.Models.Renderer { public class LineNotifySender : ITextRenderer { public string SenderId { get; set; } private readonly IHttpClientFacto...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TopInfos : BasePanel { int oldValue; int changeValue; public void Init(int changeValue) { oldValue = GameRoot.instance.playerModel.Coin- changeValue; this.change...
/************************************** * * A Generic Button that have 2 states, * Events are called to the listeners depending * on what state the button is in. Interacting with * the button toggles the button between two states * **************************************/ using System.Collections; using Syste...
using System; using UnityEngine; using HoloToolkit.Unity.InputModule; public class TransformGizmo : MonoBehaviour { [Tooltip("The Transform to be controlled by the Gizmo")] public Transform RootTransform; [Tooltip("The Transform containing the mdoel geometry")] public Transform TargetTransform; ...
using System; using System.Collections.Generic; using System.Linq; namespace KnightBilGraph { class Algo { public bool BFS(ref Node src, ref Node dest) { var queue = new List<Node>(); src.IsChecked = true; queue.Add(src); // standard BF...
namespace Infrostructure.Enums { public enum ValidateForPaymentMethodEnum { Bought, NullProducts, Success } }
using System; using System.Linq; using System.Web.Mvc; using ApartmentApps.Api; using ApartmentApps.Api.Modules; using ApartmentApps.Api.ViewModels; using ApartmentApps.API.Service.Controllers; using ApartmentApps.Data; using ApartmentApps.Data.Repository; using ApartmentApps.Portal; using ApartmentApps.Portal.Controll...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace MergeSort { public class PassingCarsService { public void ConsoleRun() { //Array //var array = string.Empty; //while (array.ToLower() != "e...
using System; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Atc.CodeAnalysis.CSharp.SyntaxFactories { public static class SyntaxArgumentFactory { public static ArgumentSyntax Create(string argumentName) { if (argumentName == null) ...
using System.Text; namespace Witsml.Extensions { public static class ObjectExtensions { public static string PrintProperties(this object obj) { var props = obj.GetType().GetProperties(); var sb = new StringBuilder(); foreach (var p in props) { ...
using System.ComponentModel; using System.Reflection; namespace IRAP.UFMPS.Library { public enum TThreadStartMark { [Description("文件导入完成")] FileDealCompleted = 0, [Description("导入表空白")] TableIsEmpty = 1, } }
// <copyright file="Social.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at //...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using System.Collections.Generic; using System.Web.Mvc; namespace Pe.Stracon.Politicas.Presentacion.Core.ViewModel.General.SeccionParametro { /// <summary> /// Modelo de Sección Parámetro /// </summary> /// <remarks> /// Creaci...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Models.Models { public class ViewUser { public Guid? UserId { get; set; } public string UserName { get; set; } public string Pword { get; set; } public string Email { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader.Kmm { public class NegativeAcknowledgement : KmmBody { public MessageId AcknowledgedMessageId { get; private set; } public Status Sta...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace BugTracker.Models.classes { public class CreateTicketListModel { public int ProjectId { get; set; } public string Title { g...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Reflection; using System.Threading.Tasks; using Confluent.Kafka; using Microsoft.Azure.WebJobs.Host; using Microsoft.Azure.WebJobs.Host.Bind...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Grillisoft.FastCgi { public interface ILoggerFactory { ILogger Create(Type type); ILogger Create(string name); } }
using Grpc.Core; using Grpc.Net.Client; using GrpcServer; using GrpcServer.Protos; using System; using System.IO; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; namespace Grpc_Client { class Program { private const string Address = "localhost:5001"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Estacionamento.Map { public class EstacionamentoMap: Entity { public int IdEstacionamento { get; set; } p...
using System; using System.Collections.Generic; using System.Text; namespace Qwack.Paths.Features { public interface IVolFeature { } }
using Caliburn.Micro; using CustomTournamentsLibrary.Models; namespace CustomTournamentsLibrary.Interfaces { public interface IEnterResult { TournamentModel CurrentTournament { get; set; } BindableCollection<RoundModel> RoundList { get; set; } RoundModel SelectedRound { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Linq; namespace SlackTemplate.Core { public interface IInlineRenderer { string Render(XElement element); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.MD { public partial class HuToMapping { #region Non O/R Mapping Properties //HuTo Party Flow Item [Display(Name = "HuToMa...
using ComInLan.Model; using System; using System.Collections.Generic; namespace ComInLan.Server { public interface IBroadcastServer { string Id { get; } string DomainId { get; } string Name { get; set; } int ListeningPort { get; } bool IsRunning { get; } List<IClient> Clients { get; } bool Start(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DesignPatterns_State { public class Person { private StatePerson state; private string name; public Person(string name) { this.name = name;...
using ExitGames.Client.Photon; using Photon.Pun; using Photon.Realtime; using Source.Code.Extensions; using Source.Code.MyPhoton; using Source.Code.Utils; using System.Collections.Generic; using TMPro; using UnityEngine; namespace Source.Code.UI { public class WaitingForPlayersPanel : MonoBehaviourPunCallbacks ...
using System.Drawing; using System.Windows.Forms; public class Npc { //位置 public int map = -1; //npc所在地图id public int x = 0; //坐标 public int y = 0; public int x_offset = -50; //绘图偏移量 public int y_offset = -90; //显示 public string bitmap_path=""; //图片路径 ...
using System.Collections; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using UnityEngine; public class Network : MonoBehaviour { private Socket m_socket; IPAddress address; IPEndPoint endPoint; SocketError error; // Use this for initialization void Start () { ...
using System.Reflection; using NLog; using Sandbox.Common.ObjectBuilders; using Sandbox.Game.Entities; using Torch.Managers.PatchManager; using VRage; using VRageMath; namespace DataValidateFix { [PatchShim] public static class MySafeZonePatch { private static readonly Logger Log = LogManager.GetC...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] // The Serializable attribute lets you turn this into bytes // DATA CLASS FOR SAVING PLAYER public class PlayerData { public float xPosition; public float yPosition; public float zPosition; public Play...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class NextLevel : MonoBehaviour { public static NextLevel instance = null; private void StartNextLevel(Cell.Type winnerType) { if (winnerType == Cell.Type.Friend) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StarSpawner : MonoBehaviour { private List<GameObject> stars = new List<GameObject>(); public GameObject star; [Header("Star Spawn Properties")] public Transform spawnPoint; public float maxSpawnpoint; ...
using System; using System.Collections.Generic; using StardewModdingAPI; namespace Entoarox.Framework.Core.AssetHandlers { internal class XnbLoader : IAssetLoader { /********* ** Accessors *********/ internal static Dictionary<string, Tuple<IContentHelper, string>> Map = new Dic...
using System; using System.IO; using System.Linq; using System.Reflection; using DelftTools.Utils.Reflection; namespace DelftTools.Utils { public static class SettingsHelper { static SettingsHelper() { //set defaults based on executing assembly var info = AssemblyUtils.G...
using UnityEngine; using System.Collections; public class CameraBehaviour : MonoBehaviour { [SerializeField] private Transform target; [SerializeField] private float yOffset; // Use this for initialization void Start () { DynamicGI.UpdateEnvironment(); } // Update is called once per frame ...
using System; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace SyncAppGUI { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { ...
using System.Collections.Generic; using Crossroads.Web.Common.Security; using MinistryPlatform.Translation.Repositories.Interfaces; using Moq; using NUnit.Framework; using SignInCheckIn.Services; namespace SignInCheckIn.Tests.Services { [TestFixture] public class LoginServiceTest { private Mock<IA...
using Stock_Exchange_Analyzer.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace Stock_Exchange_Analyzer { static class CurrencyRetriever { public static string getCurrency(string companyName) ...
using ISE.SM.Common.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Message { public class AuthorizationRequest { public IdentityToken IdentityToken { get; set; } public SecurityResourceDto Resour...
using System; using System.Collections.Generic; using System.Text; namespace DSSCriterias.Logic.Extensions { public static class CriteriaExtensions { public static double[] NewRows(this Criteria criteria) { return new double[(int)criteria.Game.Arr.Rows()]; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CompactorDoor : MonoBehaviour { [SerializeField] private Transform door; [SerializeField] private Transform doorHinge; [SerializeField] private Transform grinder; [SerializeField] private Transform spring; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DPYM { /// <summary> /// 自定义技能,从脚本来读取行为 /// </summary> class CustSkill { } }
using System; namespace FeriaVirtual.Domain.SeedWork.Events { public class DomainEventId { private Guid _id; public Guid Value => _id; public DomainEventId() => _id = GuidGenerator.NewSequentialGuid(); public DomainEventId(Guid id) => _id = id; ...
/* * 2020 Microsoft Corp * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR C...
using EddiConfigService; using EddiCore; using EddiDataDefinitions; using EddiDataProviderService; using EddiEvents; using EddiNavigationService; using EddiStarMapService; using EddiStatusService; using JetBrains.Annotations; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Coll...
using Avaliador_Codigo_Fonte.Util; using System; namespace Avaliador_Codigo_Fonte { class Run { static void Main(string[] args) { Console.WriteLine("Digite o caminho do DataSet"); string caminho = Console.ReadLine(); caminho = caminho.Replace("\"","\\"); Reader reader = new Reader(); Console.W...
using AW.Data.Domain; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AW.Data.Context { public sealed class WithdrawDbContextFactory : IDesignTimeDbCo...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResolutionAdapter : MonoBehaviour { private readonly float normalAspect = 0.5625f; private void Start() { var currentAspect = (float) Screen.width / Screen.height; transform.localScale...