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using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [System.Serializable] public class AbilityVO { public const int ABILITY_ACTIONTYPE_OFFENSE_RANGED = 1; // ranged attack targets public const int ABILITY_ACTIONTYPE_OFFENSE_MELEE = 2; // melee attack targets public const int...
using Forca.Dominio.Models; using Forca.Dominio.Repositorios; using Forca.Repositorio.ContextoDeDados; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Forca.Repositorio { public class RepositorioJog...
using System; using System.Collections.Generic; //using DXF.Tables; using DXF.Objetos; using DXF.Utils; using Configuracion; namespace DXF.Entidades { /// <summary> /// Representa una <see cref="DXF.Entidades.IEntidadObjeto">entidad</see> circulo. /// </summary> public class Circulo : ...
using UnityEngine; public class EnergyCoreController : MonoBehaviour { public enum CoreShape { Block_0 = 0, Ball_1 = 1 } public enum CoreType { Negative = 0, Positive = 1 } [HideInInspector] public GameArena arena; public CoreType m_CoreType; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; // [System.Serializable] public class SidecarVO { CharacterVO owner; CharacterVO assignee; int health; public bool isActivated = false; public GameObject prefab; public SidecarVO(CharacterVO _owner, CharacterVO _assignee, GameObject ...
using Motherload.Interfaces.Unity; using UnityEngine; namespace Assets.Services { /// <summary> /// Implementação de <see cref="IResourceLoader"/> /// </summary> public class ResourceLoader : IResourceLoader { /// <summary> /// Implementação de <see cref="IResourceLoader.LoadJson(s...
using System.IO; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; public class Utility { public const string AssetBundlesOutputPath = "AssetBundles"; /// <summary> /// 获取带本地传输协议的assetbundle文件路径 /// </summary> /// <returns>The asset bundle LPD isk path.</returns> /// <param name=...
using System; using System.IO; using Titan.Proof; using Xunit; namespace TitanTest { public class ProfileSaverTest { [Fact] public void TestSaveProfile() { var saver = new ProfileSaver(new DirectoryInfo(Environment.CurrentDirectory)); Assert.False(string.IsNull...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BlackJack { public partial class Form_jogo : Form { public Form_jogo(string jo...
namespace BettingSystem.Domain.Games.Specifications { using System; using System.Linq.Expressions; using Common; using Models.Matches; public class MatchByAwayTeamSpecification : Specification<Match> { private readonly string? awayTeam; public MatchByAwayTeamSpecification(stri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace BootstrapIntroduction.Filters { public class ValidationActionFilterAttribute : ActionFilterAttribute ...
using System; using System.Collections.Generic; using System.Text; namespace CarritoCompras.Modelo { public class Tienda { public string nombretienda { get; set; } public string ubicacion { get; set; } public string direccion1 { get; set; } public string direccion2 { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SiloReport { public enum notificationModes { //Report sent over chat ChatMode, //Report pop up in UI UIMode } class ModConfig { //C...
using Benner.Tecnologia.Business; using Casablanca.Business.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Casablanca.Business { public class BusinessComponentCasablanca<T> : BusinessComponent<T> where T : new () { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace SinglePageApplication.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } public JsonResult GetP...
using Alabo.AutoConfigs.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; namespace Alabo.AutoConfigs.Repositories { public class AutoConfigRepository : RepositoryEfCore<AutoConfig, long>, IAutoConfigRepository { public AutoConfigRepository(IUnitOfWork unitOfWork) : base(unitOfW...
using System; using System.Collections.Generic; using System.DirectoryServices.AccountManagement; using System.Web.Http; using CommonUtilities; using ILogging; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets; using ServiceDeskSVC.Managers; namespace ServiceDeskSVC.Controllers.API { public cla...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Newtonsoft.Json; using MeeToo.Domain.Attributes; using MeeToo.Domain.Contracts; namespace MeeToo.Domain { [DbCollection("students")] [JsonObject(MemberSerialization.OptIn)] public class Student : User, IDocum...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; namespace FontAwesome5.Generator { public enum EStyles { Solid, Regular, ...
using System; using System.Collections.Generic; using System.Text; namespace Interface_Ipayable { public class KaryawanBergaji : Karyawan { private decimal gajiMingguan; public KaryawanBergaji(string namaDepan, string namaBelakang, string nomorKTP, decimal gajiMingguan) : base(namaDep...
using System; namespace SocketLite.Logs { public abstract class Logger : ILogger { protected Logger(bool addTime) { AddTime = addTime; } public bool ServerWrite { get; private set; } public bool AddTime { get; } public abstract void Clear(); ...
using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; public partial class CameraRenderer { public const float renderScaleMin = 0.1f, renderScaleMax = 2f; const string bufferName = "Render Camera"; static ShaderTagId unlitShaderTagId = new ShaderTagId("SRPDefaultUnlit"), litS...
using DChild.Gameplay; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpiderTest : MonoBehaviour { private enum TargetDirection { Left, Right } [SerializeField] [TabGroup("Sensor")] private Raycast...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace SimpleShop.Models { public class Client { [Key] public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public DateTime? Birthday { get; set; } public...
namespace Batcher.Tests.Helpers { public interface IAccessHelper { object Call(object entity, string methodName, params object[] args); ReturnType Call<ReturnType>(object entity, string methodName, params object[] args); object CallGeneric<GenericType>(object entity, string methodName...
using System; using System.IO; using System.Web.Configuration; using Boxofon.Web.Helpers; using Boxofon.Web.Model; using Boxofon.Web.Services; using Boxofon.Web.Twilio; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Table; namespace Boxofon.Web.Infrastructure { public class PhoneNumber...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Structures { class Exc08 { struct StrExc081 { public string Text; public StrExc082 FindSymb(int n) { StrExc082 SymbS...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(ColorOutput))] public class ColorOutputEditor : ArdunityObjectEditor { SerializedProperty script; SerializedProperty color; void OnEnable() { script = serializedObject.FindProperty("m_Script"); color = serializedObject.F...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Syndication; using System.ServiceModel.Web; using System.Text; namespace Com.Colin.SyndicationServiceLibrary { // 注意: 使用“重构”菜单上的“重命名”命令,可以同时更改代码和配置文件中的类名“Feed...
using FichaTecnica.Dominio; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FichaTecnica.Repositorio.EF { public class BaseDeDados : DbContext { public Db...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Ensage; using Ensage.Common; using Ensage.Common.Extensions; using Ensage.Common.Objects; using SharpDX; namespace InvokerLegacyCfg.Abilities { public class ColdSnap { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Math_Problems { /// <summary> /// Find the next largest permutation of a number /// for eg: 35421 -> 41235 /// 4153 - > 4315 /// 3154 -> 3415 /// </su...
using UnityEngine; using UnityEngine.UI; public class MilestoneProgressSlider : MonoBehaviour { [SerializeField] private Text text = null; [SerializeField] private Slider slider = null; [SerializeField] private Tooltip tooltip = null; private string originalText; private MilestoneReq...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WordReverser { class Program { static void Main(string[] args) { ReverseWords("The greatest victory"); //Enter your string here } ...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.HR { public class SysOrgEntity { /// <summary> /// 组织ID /// </summary> ...
using System.Net; using System.Threading.Tasks; using Xunit; namespace Pobs.Tests.Integration { public class ApiTests { [Fact] public async Task NotFoundApiUrl_ShouldReturn404NotFound() { using (var server = new IntegrationTestingServer()) using (var ...
using GardenControlRepositories.Entities; using GardenControlRepositories.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlRepositori...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SQLite; namespace Crossword_Completer { //[Table("Words")] public class Words { [PrimaryKey, AutoIncrement] public int ID { get; set; } [MaxLength(25)] ...
using System.Collections; using System.Collections.Generic; namespace CollectionsUtility.Mocks { /// <summary> /// <see cref="SortedIntListUnion"/> takes any number of instances of integer collections, /// where the integers within each instance are already sorted in ascending order, and produces ///...
using Microsoft.AspNetCore.Http; namespace Sentry.AspNetCore; /// <summary> /// Provides the strategy to define the name of a transaction based on the <see cref="HttpContext"/>. /// </summary> /// <remarks> /// The SDK can name transactions automatically when using MVC or Endpoint Routing. In other cases, like when s...
using UnityEngine; using System.Net; public class GameplayTranslator { public static void Interpret(IPEndPoint source, Message message, GameplayMessage gameplay) { NetworkCommon networkCommon = GameObject.FindObjectOfType<Network> ().NetworkCommon; if (networkCommon == null) return; Player[] play...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApp9CronScheduledBackgroudService.Server.BGService.Repository; namespace WebApp9CronScheduledBackgroudService.Server.BGService { public class PromotionService : IPromotionService { private readonl...
namespace Bowling.Src { public class Bowling { } }
using System; using CC.Mobile.Routing; using Android.App; using System.Collections.Generic; using Groceries.Domain; using CC.Utilities; using System.Linq; namespace Groceries.MonoDroid.Services { public class GroceriesRouter: Router { private INavIntent lastActionIntent; private IScreenFactory factory; privat...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; public class DevelopmentTools : MonoBehaviour { void Update() { Debug.developerConsoleVisible = false; } }
using Autofac; using Autofac.Extensions.DependencyInjection; using CC.Web.Api.Filter; using CC.Web.Dao.Core; using CC.Web.Service.System; using IdentityModel; using IdentityServer4; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Authen...
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public enum GameState1 { InGame, GameOver}; public class GameController : MonoBehaviour { public GameObject hazard; public GameObject gameoverText; public Text scoreText; public Vector3 spawnValue...
namespace Pentagon.Extensions.Localization.Json { using Newtonsoft.Json; public class ResourceJson { [JsonProperty("key")] public string Key { get; set; } [JsonProperty("value")] public string Value { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Research.TradingOrder.TranOrder.Output { /// <summary> /// 订单列表返回结果集 /// </summary> public class OrderListByEsResponse { /// <summary> /// 总数量 /// </summary> [JsonPro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace C2Lab1 { public class Class1 { public string fname; public string lname; public string major; public string gpa; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CredNet.Controls; using CredNet.Interop; namespace CredNet.Sample { public class PersonalizedSampleCredential : UserCredential { public ICredentialProviderUser User { get; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class colorShoot : MonoBehaviour { private Color colorStart = Color.red; private Color colorEnd = Color.green; public float duration = 1.0F; private Renderer rend; Material color; private void Start () { ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Btf.Data.Contexts; using Btf.Data.Contracts.Base; using Btf.Data.Contracts.Interfaces; using Btf.Utilities.Hash; using Btf.Utilities.SixDigitKey; using Btf.Data...
//----------------------------------------------------------------------- // <copyright file="ISBNAttribute.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibra...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CircleInt { public int MaxValue { get; set; } int currentValue; public int CurrentValue { get { return currentValue; } set { if(value >= MaxValue)...
using System.Collections.Generic; namespace Petanque.Web.Models { public class TeamDto { public string CompetitionId { get; set; } public string Id { get; set; } public string Nom { get; set; } public int Number { get; set; } } public class CreateTeamDto ...
namespace Nan.Extensions.Information { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; [AttributeUsage(AttributeTargets.Assembly, Inherited = false, AllowMultiple = true)] public sealed class ExtensionPackageMessageAttrib...
using Tomelt.Environment.Extensions; using Tomelt.Layouts.Elements; using Tomelt.Layouts.Framework.Drivers; namespace Tomelt.Layouts.Drivers { [TomeltFeature("Tomelt.Layouts.Snippets")] public class SnippetElementDriver : ElementDriver<Snippet> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de Devis /// </summary> public class Devis { private int id; private decimal? estimationPrix; private DateTime? date; private string nomProjet; private String re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyClassLibrary; using System.IO; namespace Les6Exercise3 { //Сергей сделал метода для сортировки по 2м поялм в виде MyDelegatСourseAge, правильно ли так? //или возможно это как то красивее...
using System; using System.Collections.Generic; using System.ServiceModel; using System.ServiceModel.Activation; using Phenix.Core.IO; using Phenix.Core.Security; using Phenix.Services.Host.Core; namespace Phenix.Services.Host.Service.Wcf { [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)] [Asp...
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels.ChildAction { public class UserStatisticsViewModel { public int TotalTrips { get; set; } public int CommentsCount { get; set; } public int TripsAsDriverCount { get; set; } public int TripsAsPassengerCount { get; s...
namespace RosPurcell.Web.ViewModels.Media { using RosPurcell.Web.Constants.Images; using RosPurcell.Web.ViewModels.Media.Base; public class HeroImage : BaseImage { public HeroImage() { BreakPointSet = BreakPointSet.Hero; } } }
using System; using System.IO; using System.Threading.Tasks; using Core.DirectoryOvserver.Contracts; using Core.FileManipulator.Contracts; using Core.FileReader.Contracts; using Core.IO; using Core.IO.Contracts; using Core.JsonConverter.Contracts; using Core.Models; using System.Threading; namespace Core.DirectoryOvs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using System.Data.Entity.ModelConfiguration; namespace DataAccessLayer.Mapping { public class ProjectMap: EntityTypeConfiguration<Project> { public ProjectMap() {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):CommandPoolManager.CS // 功能描述(Description): // 作者(Author):Aministrator ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Java.Lang; using Android.Graphics; using Android.Text; using Android.Text.Style; namespace Goosent....
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; us...
using System.Collections.Generic; using Assets.Scripts.Models; using Assets.Scripts.UI.Interactive; using UnityEngine; using System.Collections; namespace Assets.Scripts.Controllers.UsableObjects { public class GardenBedInteractive : UsableObject, IInventoryThing { public List<Transform> Places; ...
using System; namespace PerfectNumber { class Program { static void Main(string[] args) { for (int i = 1; i < 10000; i++) { int sum = 0; for (int j = 1; j < i; j++) { if (i % j == 0) sum += j; ...
using Etherama.Common; using Nethereum.Hex.HexTypes; using Nethereum.Web3; using NLog; using System; using System.Numerics; using System.Threading.Tasks; using Nethereum.RPC.Eth.DTOs; namespace Etherama.CoreLogic.Services.Blockchain.Ethereum.Impl { public sealed class EthereumWriter : EthereumBaseClient, IEthereumW...
using System; using System.Collections.Generic; using SnowBLL.Service.Interfaces; using SnowDAL.DBModels; using SnowDAL.Repositories.Interfaces; using System.Linq; using SnowBLL.Models; using System.Threading.Tasks; using SnowBLL.Enums; using SnowBLL.Models.Routes; using SnowDAL.Searching; using SnowDAL.Sorting; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Labb3Lonerevision { class Program { static void Main(string[] args) { do { Console.Clear(); int amountOfSalaries...
using MediatR; using AspNetCoreGettingStarted.Data; using AspNetCoreGettingStarted.Model; using AspNetCoreGettingStarted.Features.Core; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Linq; using Microsoft.EntityFrameworkCore; using System.Threading; namespace AspNetCoreGetti...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace Level3.Controllers { public class ArticleController : Controller { public IActionResult article() { //Implement here return View();...
using ND.FluentTaskScheduling.Helper; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.request; using ND.FluentTaskScheduling.Model.response; using ND.FluentTaskScheduling.Web.App_Start; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using Sys...
using System; using System.Windows.Forms; namespace Project_PERT_Add_in_2016 { public partial class frmSobre : Form { public frmSobre() { InitializeComponent(); string sVersion = "1.0"; if (Properties.Settings.Default.Language.ToString() == "English") ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PromoteScript : MonoBehaviour { public int MaxPromotes; public float[] Payments; public float[] JobExpNeeded; private int _currentProm; private int _nextProm = 1; private WorkManagerScript _workManager;...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EFCrudDEMO.Model { public class CallContext : DbContext { public CallContext() : base("name=con") { Database.SetInitializer(new Ca...
using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Data { public class BHLDDbContext : DbContext { public BHLDDbContext() : base("BHLDConnection") { th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CameraInterface.Cameras { public class SamsungCamera : ICamera { public bool _isActive; public bool isActive { get { { r...
using PhotonInMaze.Common.Model; using System.Collections.Generic; using UnityEngine; namespace PhotonInMaze.Maze { internal struct ObjectMazeCell { internal IMazeCell cell; internal GameObject gameObject; public ObjectMazeCell(IMazeCell cell, GameObject gameObject) { this.c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Configuration; using Apache.NMS; using Apache.NMS.ActiveMQ; using Apache.NMS.ActiveMQ.Commands; using IRAP.Global; using IRAP.Entity.MDM; using IRAP.WebService.Client.UES; names...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Mio.Utils.MessageBus; using System; namespace Mio.TileMaster { public enum ScoreType { Score, Star, Crown } public class HighScoreManager : MonoSingleton<HighScoreManager> { private List<Sc...
using System; using System.Threading.Tasks; namespace FunctionalProgramming.Monad.Outlaws { public static class TaskExtensions { public static T SafeRun<T>(this Task<T> t) { t.SafeStart(); return t.Result; } public static void SafeStart<T>(this Task<T> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Responses { public class DomainSuggestionResponse { public string domain { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing.Text; using System.Linq; using CsvHelper.Configuration.Attributes; using MOE.Common.Business.WCFServiceLibrary; using MOE.Common.Models; using MOE.Common.Models.Repositories; namespace MOE.Common.Business.Timin...
using System; namespace Compiler.Exceptions { public class VariableNotFoundException : Exception { public VariableNotFoundException(string identifier) { Message = $"Variable \"{identifier}\" not found."; } public override string Message { get; } } }
using System.Collections; using System.Collections.Generic; using Player; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; public class InventoryInterface : MonoBehaviour { private bool open = false; public FirstPersonController FPS; public void HandleInventory() { open = !open; transform....
using GraphQL.Types; using GraphQL.Domain.Entities; namespace GraphQL.Infra.Data.GraphQL.Type { public class AuthorType : ObjectGraphType<Author> { public AuthorType() { Name = "Author"; Field(_ => _.Id).Description("Author's Id."); Field(_ => _.FirstName).D...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Dao; using Hayaa.Security.Service.Config; /// <summary> ///代码效率工具生成,此文件不要修改 /// </summary> namespace Hayaa.Security.Service { public partial class AppInstanceTokenServer ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fahrzeugverwaltung { public abstract class Fahrzeug { private uint leistung; public uint Leistung { get { return leistung; } set { leis...
using EventoMundialInter.Dominio; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EventoMundialInter.Models { public class UsuarioModel { public UsuarioModel(string nome, string email) { this.Nome = nome; this.Email = email...
using RoboticMovementType.BaseMovementModel; namespace RoboticMovementType { public class RoboticPosition : Position { public RoboticPosition(int x, int y) : base(x, y) { this.X = x; this.Y = y; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class GameSettings { public static Material ballMaterial; }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterStats : MonoBehaviour { public int maxHealt = 100; public int currentHealth { get; private set; } public Stat attack; public Stat defense; private void Awake() { currentH...
using gView.Framework.Data; using gView.Framework.Globalisation; using gView.Framework.IO; using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; namespace gView.Framework.UI.Dialogs { [gView.Framework.system.RegisterPlugIn("09918356-AB35-4ed1-8C5E-034B79857931")] public...
using System; using System.Collections; namespace _12_5_Self_IEnumerable { //WeekEnumerator, который реализует IEnumerator public class WeekEnumerator : IEnumerator { string[] days; //для хранения текущей позиции определена переменная position, (в исходном состоянии) указатель должен указы...
namespace BettingSystem.Domain.Games.Factories.Matches { using System; using Common.Models; using Exceptions; using Models.Matches; using Models.Teams; internal class MatchFactory : IMatchFactory { private readonly Status defaultMatchStatus = Status.NotStarted; private read...
using Messaging.Validators; using Messaging.Resolvers; using Xunit; namespace Messaging.Validators.Tests { public class CdaValidatorTests { private IResourceResolver _fileResolver; public CdaValidatorTests() { _fileResolver = EmbeddedResourceResolver.Create(AssemblyType.Caller); } [Fact] public void...