text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[System.Serializable]
public class AbilityVO
{
public const int ABILITY_ACTIONTYPE_OFFENSE_RANGED = 1; // ranged attack targets
public const int ABILITY_ACTIONTYPE_OFFENSE_MELEE = 2; // melee attack targets
public const int... |
using Forca.Dominio.Models;
using Forca.Dominio.Repositorios;
using Forca.Repositorio.ContextoDeDados;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Forca.Repositorio
{
public class RepositorioJog... |
using System;
using System.Collections.Generic;
//using DXF.Tables;
using DXF.Objetos;
using DXF.Utils;
using Configuracion;
namespace DXF.Entidades
{
/// <summary>
/// Representa una <see cref="DXF.Entidades.IEntidadObjeto">entidad</see> circulo.
/// </summary>
public class Circulo :
... |
using UnityEngine;
public class EnergyCoreController : MonoBehaviour
{
public enum CoreShape
{
Block_0 = 0,
Ball_1 = 1
}
public enum CoreType
{
Negative = 0,
Positive = 1
}
[HideInInspector]
public GameArena arena;
public CoreType m_CoreType;
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
// [System.Serializable]
public class SidecarVO
{
CharacterVO owner;
CharacterVO assignee;
int health;
public bool isActivated = false;
public GameObject prefab;
public SidecarVO(CharacterVO _owner, CharacterVO _assignee, GameObject ... |
using Motherload.Interfaces.Unity;
using UnityEngine;
namespace Assets.Services
{
/// <summary>
/// Implementação de <see cref="IResourceLoader"/>
/// </summary>
public class ResourceLoader : IResourceLoader
{
/// <summary>
/// Implementação de <see cref="IResourceLoader.LoadJson(s... |
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
public class Utility
{
public const string AssetBundlesOutputPath = "AssetBundles";
/// <summary>
/// 获取带本地传输协议的assetbundle文件路径
/// </summary>
/// <returns>The asset bundle LPD isk path.</returns>
/// <param name=... |
using System;
using System.IO;
using Titan.Proof;
using Xunit;
namespace TitanTest
{
public class ProfileSaverTest
{
[Fact]
public void TestSaveProfile()
{
var saver = new ProfileSaver(new DirectoryInfo(Environment.CurrentDirectory));
Assert.False(string.IsNull... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BlackJack
{
public partial class Form_jogo : Form
{
public Form_jogo(string jo... |
namespace BettingSystem.Domain.Games.Specifications
{
using System;
using System.Linq.Expressions;
using Common;
using Models.Matches;
public class MatchByAwayTeamSpecification : Specification<Match>
{
private readonly string? awayTeam;
public MatchByAwayTeamSpecification(stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Net;
using System.Net.Http;
using System.Web.Http.Controllers;
using System.Web.Http.Filters;
namespace BootstrapIntroduction.Filters
{
public class ValidationActionFilterAttribute : ActionFilterAttribute
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CarritoCompras.Modelo
{
public class Tienda
{
public string nombretienda { get; set; }
public string ubicacion { get; set; }
public string direccion1 { get; set; }
public string direccion2 { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SiloReport
{
public enum notificationModes
{
//Report sent over chat
ChatMode,
//Report pop up in UI
UIMode
}
class ModConfig
{
//C... |
using Benner.Tecnologia.Business;
using Casablanca.Business.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Casablanca.Business
{
public class BusinessComponentCasablanca<T> : BusinessComponent<T> where T : new ()
{
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace SinglePageApplication.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return View();
}
public JsonResult GetP... |
using Alabo.AutoConfigs.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
namespace Alabo.AutoConfigs.Repositories {
public class AutoConfigRepository : RepositoryEfCore<AutoConfig, long>, IAutoConfigRepository {
public AutoConfigRepository(IUnitOfWork unitOfWork) : base(unitOfW... |
using System;
using System.Collections.Generic;
using System.DirectoryServices.AccountManagement;
using System.Web.Http;
using CommonUtilities;
using ILogging;
using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets;
using ServiceDeskSVC.Managers;
namespace ServiceDeskSVC.Controllers.API
{
public cla... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Newtonsoft.Json;
using MeeToo.Domain.Attributes;
using MeeToo.Domain.Contracts;
namespace MeeToo.Domain
{
[DbCollection("students")]
[JsonObject(MemberSerialization.OptIn)]
public class Student : User, IDocum... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace FontAwesome5.Generator
{
public enum EStyles
{
Solid,
Regular,
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Interface_Ipayable
{
public class KaryawanBergaji : Karyawan
{
private decimal gajiMingguan;
public KaryawanBergaji(string namaDepan, string namaBelakang, string nomorKTP, decimal gajiMingguan) : base(namaDep... |
using System;
namespace SocketLite.Logs
{
public abstract class Logger : ILogger
{
protected Logger(bool addTime)
{
AddTime = addTime;
}
public bool ServerWrite { get; private set; }
public bool AddTime { get; }
public abstract void Clear();
... |
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public partial class CameraRenderer
{
public const float renderScaleMin = 0.1f, renderScaleMax = 2f;
const string bufferName = "Render Camera";
static ShaderTagId
unlitShaderTagId = new ShaderTagId("SRPDefaultUnlit"),
litS... |
using DChild.Gameplay;
using Sirenix.OdinInspector;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiderTest : MonoBehaviour
{
private enum TargetDirection
{
Left, Right
}
[SerializeField]
[TabGroup("Sensor")]
private Raycast... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace SimpleShop.Models
{
public class Client
{
[Key]
public int Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public DateTime? Birthday { get; set; }
public... |
namespace Batcher.Tests.Helpers
{
public interface IAccessHelper
{
object Call(object entity, string methodName, params object[] args);
ReturnType Call<ReturnType>(object entity, string methodName, params object[] args);
object CallGeneric<GenericType>(object entity, string methodName... |
using System;
using System.IO;
using System.Web.Configuration;
using Boxofon.Web.Helpers;
using Boxofon.Web.Model;
using Boxofon.Web.Services;
using Boxofon.Web.Twilio;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Table;
namespace Boxofon.Web.Infrastructure
{
public class PhoneNumber... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Structures
{
class Exc08
{
struct StrExc081
{
public string Text;
public StrExc082 FindSymb(int n)
{
StrExc082 SymbS... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(ColorOutput))]
public class ColorOutputEditor : ArdunityObjectEditor
{
SerializedProperty script;
SerializedProperty color;
void OnEnable()
{
script = serializedObject.FindProperty("m_Script");
color = serializedObject.F... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Syndication;
using System.ServiceModel.Web;
using System.Text;
namespace Com.Colin.SyndicationServiceLibrary
{
// 注意: 使用“重构”菜单上的“重命名”命令,可以同时更改代码和配置文件中的类名“Feed... |
using FichaTecnica.Dominio;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FichaTecnica.Repositorio.EF
{
public class BaseDeDados : DbContext
{
public Db... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Ensage;
using Ensage.Common;
using Ensage.Common.Extensions;
using Ensage.Common.Objects;
using SharpDX;
namespace InvokerLegacyCfg.Abilities
{
public class ColdSnap
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Math_Problems
{
/// <summary>
/// Find the next largest permutation of a number
/// for eg: 35421 -> 41235
/// 4153 - > 4315
/// 3154 -> 3415
/// </su... |
using UnityEngine;
using UnityEngine.UI;
public class MilestoneProgressSlider : MonoBehaviour {
[SerializeField]
private Text text = null;
[SerializeField]
private Slider slider = null;
[SerializeField]
private Tooltip tooltip = null;
private string originalText;
private MilestoneReq... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WordReverser
{
class Program
{
static void Main(string[] args)
{
ReverseWords("The greatest victory");
//Enter your string here
}
... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace YFVIC.DMS.Model.Models.HR
{
public class SysOrgEntity
{
/// <summary>
/// 组织ID
/// </summary>
... |
using System.Net;
using System.Threading.Tasks;
using Xunit;
namespace Pobs.Tests.Integration
{
public class ApiTests
{
[Fact]
public async Task NotFoundApiUrl_ShouldReturn404NotFound()
{
using (var server = new IntegrationTestingServer())
using (var ... |
using GardenControlRepositories.Entities;
using GardenControlRepositories.Interfaces;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GardenControlRepositori... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SQLite;
namespace Crossword_Completer
{
//[Table("Words")]
public class Words
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
[MaxLength(25)]
... |
using System.Collections;
using System.Collections.Generic;
namespace CollectionsUtility.Mocks
{
/// <summary>
/// <see cref="SortedIntListUnion"/> takes any number of instances of integer collections,
/// where the integers within each instance are already sorted in ascending order, and produces
///... |
using Microsoft.AspNetCore.Http;
namespace Sentry.AspNetCore;
/// <summary>
/// Provides the strategy to define the name of a transaction based on the <see cref="HttpContext"/>.
/// </summary>
/// <remarks>
/// The SDK can name transactions automatically when using MVC or Endpoint Routing. In other cases, like when s... |
using UnityEngine;
using System.Net;
public class GameplayTranslator {
public static void Interpret(IPEndPoint source, Message message, GameplayMessage gameplay) {
NetworkCommon networkCommon = GameObject.FindObjectOfType<Network> ().NetworkCommon;
if (networkCommon == null) return;
Player[] play... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApp9CronScheduledBackgroudService.Server.BGService.Repository;
namespace WebApp9CronScheduledBackgroudService.Server.BGService
{
public class PromotionService : IPromotionService
{
private readonl... |
namespace Bowling.Src
{
public class Bowling
{
}
}
|
using System;
using CC.Mobile.Routing;
using Android.App;
using System.Collections.Generic;
using Groceries.Domain;
using CC.Utilities;
using System.Linq;
namespace Groceries.MonoDroid.Services
{
public class GroceriesRouter: Router
{
private INavIntent lastActionIntent;
private IScreenFactory factory;
privat... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using UnityEngine;
public class DevelopmentTools : MonoBehaviour
{
void Update()
{
Debug.developerConsoleVisible = false;
}
}
|
using Autofac;
using Autofac.Extensions.DependencyInjection;
using CC.Web.Api.Filter;
using CC.Web.Dao.Core;
using CC.Web.Service.System;
using IdentityModel;
using IdentityServer4;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Authen... |
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public enum GameState1 { InGame, GameOver};
public class GameController : MonoBehaviour {
public GameObject hazard;
public GameObject gameoverText;
public Text scoreText;
public Vector3 spawnValue... |
namespace Pentagon.Extensions.Localization.Json {
using Newtonsoft.Json;
public class ResourceJson
{
[JsonProperty("key")]
public string Key { get; set; }
[JsonProperty("value")]
public string Value { get; set; }
}
} |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
namespace Research.TradingOrder.TranOrder.Output
{
/// <summary>
/// 订单列表返回结果集
/// </summary>
public class OrderListByEsResponse
{
/// <summary>
/// 总数量
/// </summary>
[JsonPro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace C2Lab1
{
public class Class1
{
public string fname;
public string lname;
public string major;
public string gpa;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CredNet.Controls;
using CredNet.Interop;
namespace CredNet.Sample
{
public class PersonalizedSampleCredential : UserCredential
{
public ICredentialProviderUser User { get; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class colorShoot : MonoBehaviour {
private Color colorStart = Color.red;
private Color colorEnd = Color.green;
public float duration = 1.0F;
private Renderer rend;
Material color;
private void Start () {
... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Btf.Data.Contexts;
using Btf.Data.Contracts.Base;
using Btf.Data.Contracts.Interfaces;
using Btf.Utilities.Hash;
using Btf.Utilities.SixDigitKey;
using Btf.Data... |
//-----------------------------------------------------------------------
// <copyright file="ISBNAttribute.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibra... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircleInt
{
public int MaxValue { get; set; }
int currentValue;
public int CurrentValue
{
get
{
return currentValue;
}
set
{
if(value >= MaxValue)... |
using System.Collections.Generic;
namespace Petanque.Web.Models
{
public class TeamDto
{
public string CompetitionId { get; set; }
public string Id { get; set; }
public string Nom { get; set; }
public int Number { get; set; }
}
public class CreateTeamDto
... |
namespace Nan.Extensions.Information
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
[AttributeUsage(AttributeTargets.Assembly, Inherited = false, AllowMultiple = true)]
public sealed class ExtensionPackageMessageAttrib... |
using Tomelt.Environment.Extensions;
using Tomelt.Layouts.Elements;
using Tomelt.Layouts.Framework.Drivers;
namespace Tomelt.Layouts.Drivers {
[TomeltFeature("Tomelt.Layouts.Snippets")]
public class SnippetElementDriver : ElementDriver<Snippet> {
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Description résumée de Devis
/// </summary>
public class Devis
{
private int id;
private decimal? estimationPrix;
private DateTime? date;
private string nomProjet;
private String re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MyClassLibrary;
using System.IO;
namespace Les6Exercise3
{
//Сергей сделал метода для сортировки по 2м поялм в виде MyDelegatСourseAge, правильно ли так?
//или возможно это как то красивее... |
using System;
using System.Collections.Generic;
using System.ServiceModel;
using System.ServiceModel.Activation;
using Phenix.Core.IO;
using Phenix.Core.Security;
using Phenix.Services.Host.Core;
namespace Phenix.Services.Host.Service.Wcf
{
[ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)]
[Asp... |
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels.ChildAction
{
public class UserStatisticsViewModel
{
public int TotalTrips { get; set; }
public int CommentsCount { get; set; }
public int TripsAsDriverCount { get; set; }
public int TripsAsPassengerCount { get; s... |
namespace RosPurcell.Web.ViewModels.Media
{
using RosPurcell.Web.Constants.Images;
using RosPurcell.Web.ViewModels.Media.Base;
public class HeroImage : BaseImage
{
public HeroImage()
{
BreakPointSet = BreakPointSet.Hero;
}
}
} |
using System;
using System.IO;
using System.Threading.Tasks;
using Core.DirectoryOvserver.Contracts;
using Core.FileManipulator.Contracts;
using Core.FileReader.Contracts;
using Core.IO;
using Core.IO.Contracts;
using Core.JsonConverter.Contracts;
using Core.Models;
using System.Threading;
namespace Core.DirectoryOvs... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Entities;
using System.Data.Entity.ModelConfiguration;
namespace DataAccessLayer.Mapping
{
public class ProjectMap: EntityTypeConfiguration<Project>
{
public ProjectMap()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):CommandPoolManager.CS
// 功能描述(Description):
// 作者(Author):Aministrator ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Java.Lang;
using Android.Graphics;
using Android.Text;
using Android.Text.Style;
namespace Goosent.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
us... |
using System.Collections.Generic;
using Assets.Scripts.Models;
using Assets.Scripts.UI.Interactive;
using UnityEngine;
using System.Collections;
namespace Assets.Scripts.Controllers.UsableObjects
{
public class GardenBedInteractive : UsableObject, IInventoryThing
{
public List<Transform> Places;
... |
using System;
namespace PerfectNumber
{
class Program
{
static void Main(string[] args)
{
for (int i = 1; i < 10000; i++)
{
int sum = 0;
for (int j = 1; j < i; j++)
{
if (i % j == 0) sum += j;
... |
using Etherama.Common;
using Nethereum.Hex.HexTypes;
using Nethereum.Web3;
using NLog;
using System;
using System.Numerics;
using System.Threading.Tasks;
using Nethereum.RPC.Eth.DTOs;
namespace Etherama.CoreLogic.Services.Blockchain.Ethereum.Impl {
public sealed class EthereumWriter : EthereumBaseClient, IEthereumW... |
using System;
using System.Collections.Generic;
using SnowBLL.Service.Interfaces;
using SnowDAL.DBModels;
using SnowDAL.Repositories.Interfaces;
using System.Linq;
using SnowBLL.Models;
using System.Threading.Tasks;
using SnowBLL.Enums;
using SnowBLL.Models.Routes;
using SnowDAL.Searching;
using SnowDAL.Sorting;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Labb3Lonerevision
{
class Program
{
static void Main(string[] args)
{
do
{
Console.Clear();
int amountOfSalaries... |
using MediatR;
using AspNetCoreGettingStarted.Data;
using AspNetCoreGettingStarted.Model;
using AspNetCoreGettingStarted.Features.Core;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using System.Threading;
namespace AspNetCoreGetti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace Level3.Controllers
{
public class ArticleController : Controller
{
public IActionResult article()
{
//Implement here
return View();... |
using ND.FluentTaskScheduling.Helper;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.request;
using ND.FluentTaskScheduling.Model.response;
using ND.FluentTaskScheduling.Web.App_Start;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using Sys... |
using System;
using System.Windows.Forms;
namespace Project_PERT_Add_in_2016
{
public partial class frmSobre : Form
{
public frmSobre()
{
InitializeComponent();
string sVersion = "1.0";
if (Properties.Settings.Default.Language.ToString() == "English")
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PromoteScript : MonoBehaviour
{
public int MaxPromotes;
public float[] Payments;
public float[] JobExpNeeded;
private int _currentProm;
private int _nextProm = 1;
private WorkManagerScript _workManager;... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EFCrudDEMO.Model
{
public class CallContext : DbContext
{
public CallContext() : base("name=con")
{
Database.SetInitializer(new Ca... |
using BHLD.Model.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Data
{
public class BHLDDbContext : DbContext
{
public BHLDDbContext() : base("BHLDConnection")
{
th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CameraInterface.Cameras
{
public class SamsungCamera : ICamera
{
public bool _isActive;
public bool isActive
{
get
{
{ r... |
using PhotonInMaze.Common.Model;
using System.Collections.Generic;
using UnityEngine;
namespace PhotonInMaze.Maze {
internal struct ObjectMazeCell {
internal IMazeCell cell;
internal GameObject gameObject;
public ObjectMazeCell(IMazeCell cell, GameObject gameObject) {
this.c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Configuration;
using Apache.NMS;
using Apache.NMS.ActiveMQ;
using Apache.NMS.ActiveMQ.Commands;
using IRAP.Global;
using IRAP.Entity.MDM;
using IRAP.WebService.Client.UES;
names... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Mio.Utils.MessageBus;
using System;
namespace Mio.TileMaster {
public enum ScoreType {
Score,
Star,
Crown
}
public class HighScoreManager : MonoSingleton<HighScoreManager> {
private List<Sc... |
using System;
using System.Threading.Tasks;
namespace FunctionalProgramming.Monad.Outlaws
{
public static class TaskExtensions
{
public static T SafeRun<T>(this Task<T> t)
{
t.SafeStart();
return t.Result;
}
public static void SafeStart<T>(this Task<T> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Responses
{
public class DomainSuggestionResponse
{
public string domain { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Text;
using System.Linq;
using CsvHelper.Configuration.Attributes;
using MOE.Common.Business.WCFServiceLibrary;
using MOE.Common.Models;
using MOE.Common.Models.Repositories;
namespace MOE.Common.Business.Timin... |
using System;
namespace Compiler.Exceptions
{
public class VariableNotFoundException : Exception
{
public VariableNotFoundException(string identifier)
{
Message = $"Variable \"{identifier}\" not found.";
}
public override string Message { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using Player;
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
public class InventoryInterface : MonoBehaviour {
private bool open = false;
public FirstPersonController FPS;
public void HandleInventory() {
open = !open;
transform.... |
using GraphQL.Types;
using GraphQL.Domain.Entities;
namespace GraphQL.Infra.Data.GraphQL.Type
{
public class AuthorType : ObjectGraphType<Author>
{
public AuthorType()
{
Name = "Author";
Field(_ => _.Id).Description("Author's Id.");
Field(_ => _.FirstName).D... |
using System;
using System.Collections.Generic;
using System.Text;
using Hayaa.DataAccess;
using Hayaa.BaseModel;
using Hayaa.Security.Service.Dao;
using Hayaa.Security.Service.Config;
/// <summary>
///代码效率工具生成,此文件不要修改
/// </summary>
namespace Hayaa.Security.Service
{
public partial class AppInstanceTokenServer
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fahrzeugverwaltung
{
public abstract class Fahrzeug
{
private uint leistung;
public uint Leistung
{
get { return leistung; }
set { leis... |
using EventoMundialInter.Dominio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EventoMundialInter.Models
{
public class UsuarioModel
{
public UsuarioModel(string nome, string email)
{
this.Nome = nome;
this.Email = email... |
using RoboticMovementType.BaseMovementModel;
namespace RoboticMovementType
{
public class RoboticPosition : Position
{
public RoboticPosition(int x, int y) : base(x, y)
{
this.X = x;
this.Y = y;
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameSettings
{
public static Material ballMaterial;
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterStats : MonoBehaviour
{
public int maxHealt = 100;
public int currentHealth { get; private set; }
public Stat attack;
public Stat defense;
private void Awake()
{
currentH... |
using gView.Framework.Data;
using gView.Framework.Globalisation;
using gView.Framework.IO;
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace gView.Framework.UI.Dialogs
{
[gView.Framework.system.RegisterPlugIn("09918356-AB35-4ed1-8C5E-034B79857931")]
public... |
using System;
using System.Collections;
namespace _12_5_Self_IEnumerable
{
//WeekEnumerator, который реализует IEnumerator
public class WeekEnumerator : IEnumerator
{
string[] days;
//для хранения текущей позиции определена переменная position, (в исходном состоянии) указатель должен указы... |
namespace BettingSystem.Domain.Games.Factories.Matches
{
using System;
using Common.Models;
using Exceptions;
using Models.Matches;
using Models.Teams;
internal class MatchFactory : IMatchFactory
{
private readonly Status defaultMatchStatus = Status.NotStarted;
private read... |
using Messaging.Validators;
using Messaging.Resolvers;
using Xunit;
namespace Messaging.Validators.Tests
{
public class CdaValidatorTests
{
private IResourceResolver _fileResolver;
public CdaValidatorTests()
{
_fileResolver = EmbeddedResourceResolver.Create(AssemblyType.Caller);
}
[Fact]
public void... |
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