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using GardenControlRepositories.Entities; using GardenControlRepositories.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlRepositori...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EX_2A___Calculating_Averages { class Program { static void Main(string[] args) { Console.WriteLine("This application will accept an arbitrary number of tes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { public class RestSaleReportRecord:Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using VJBatangas.LomiHouse.Business; using VJBatangas.LomiHouse.Common; using VJBatangas.LomiHouse.Entity; namespace VJBatangas.LomiHo...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public class AnyWhereConfigurationFileSearch : IAnyWhereConfigurationFileSearch { private readonly IAnyWhereConfigurationFileSystem fs; public An...
using mec.Common.Base; using mec.Model.Apps; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace mec.Framework { publ...
using ScheduleService.CustomException; using ScheduleService.Model.Memento; using System; namespace ScheduleService.Model { public class Examination : IOriginator<ExaminationMemento> { private int Id { get; } private Appointment Appointment { get; } private ExaminationType ExaminationT...
using System; namespace AppForMigrationDataFromKmiacDB { class Program { static void Main(string[] args) { Console.WriteLine("Hello 4World!"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; namespace CS350_BackendAPI { class Database { static string dataFileLocation = @"E:\1. University Of Northern Colorado\6. Fall 2017\Software Engineeri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character : MonoBehaviour { public enum States { idle,moving,hitStun,shocking,attacking} public States state = States.idle; public bool dead = false; public bool hitStun = false; public AudioSource audioSo...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Singleton.Example1 { //https://csharpindepth.com/Articles/Singleton public sealed class SingletonLazy { private static readonly Lazy<SingletonLazy> lazy = new Lazy<SingletonLazy> ...
using DataAccess.Entities; using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace DataAccess { public class ApplicationUser:IdentityUser<Guid> { public ICollection<TblPurchaseOrder> PurchaseOrders { get; set; } ...
using UnityEngine; using System.Collections.Generic; using System; using System.Threading; using System.Text; using UnityEngine.Events; #if (UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_IOS) using AOT; using System.Runtime.InteropServices; #endif namespace Ardunity { [AddComponentMenu("ARDUnity/CommSocket/H...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Car_service.Modells; using Car_service.Repositories; using Microsoft.AspNetCore.Mvc; namespace Car_service.Controllers { [Route("api/work")] [ApiController] public class WorkController : ControllerBase ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Framework; using FiiiChain.IModules; using System; using System.Collections.Generic; using System.Text; namespace F...
namespace CommandInterpreter { using System; using System.Linq; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var arr = Console.ReadLine().Split(new[] { ' ' }, StringSplitOpt...
using mec.Model.Entities; using mec.Model.Orders; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace mec.Model.Interfaces { [ServiceContract] public interface IOrder { [OperationContract] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace CS_2_HomeWork { class Program { public static void Start() { Form form = new Form(); ...
using System; using System.Runtime.InteropServices; using Vanara.InteropServices; using FILETIME = System.Runtime.InteropServices.ComTypes.FILETIME; namespace Vanara.PInvoke { /// <summary>Methods and data types found in Crypt32.dll.</summary> public static partial class Crypt32 { /// <summary>Private key pair t...
using Microsoft.VisualStudio.TestTools.UnitTesting; using PalinLibrary; namespace PalendromeTest { [TestClass] public class PTest :PalinLibrary.PalenLib { [TestMethod] public void TestMethod1() { PalenLib PTest = new PalenLib(); Assert.AreEqual(PTest.palendr...
using System; namespace AxiEndPoint.EndPointClient.Transfer { [Serializable] public class CommandParameter { public string Name { get; set; } public object Value { get; set; } public int Direction { get; set; } } }
namespace Ricky.Infrastructure.Core.Generic { public enum OrderDirection { /// <summary> /// Represents an ascendant (A-Z) ordering. /// </summary> Ascendant = 0, /// <summary> /// Represents a descendant (Z-A) ordering. /// </summary> Descendant...
/* * MIT License * Copyright (c) 2018 SPARKCREATIVE * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m...
using Caliburn.Micro; using Caliburn.Micro.Xamarin.Forms; using RRExpress.AppCommon.Attributes; using RRExpress.Seller.Entity; using System.Collections.Generic; using System.Windows.Input; using Xamarin.Forms; namespace RRExpress.Store.ViewModels { [Regist(InstanceMode.Singleton)] public class MyViewModel : ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace <%= domainTestsProjectName %>.Services { [TestClass] public class ExempleServiceTests { [TestMethod] public void...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class QuestionObject { public Effect right; public Effect left; public string question; public string rightChoice; public string leftChoice; public string rightResult; public string leftResult; publ...
using UnityEngine; public class HideController : MonoBehaviour { private bool didHideDefaultController; void LateUpdate () { HideDefaultControllerIfNeeded(); } void HideDefaultControllerIfNeeded() { if (!didHideDefaultController) { Renderer[] renderers = transfo...
using UnityEngine; using System.Collections; public class BeatsEngine : MonoBehaviour { public static BeatsEngine Instance; public float bpm = 60f; public bool bpmIncreases = true; private int beats; public GameObject sun; private SunScript sunScript; private TerrainGeneration terrainGeneration; private C...
namespace P08MilitaryElite.Interfaces.Factories { public interface IPrivateFactory : IAbstractFactory<IPrivate> { } }
using System; using System.Collections.Generic; using System.Text; namespace SelectionCommittee.BLL.DataTransferObject { public class StatementDTO { public string EnrolleeId { get; set; } public int SpecialtyId { get; set; } public int Priority { get; set; } } }
using System; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto request de Bien /// </summary> /// <remarks> /// Creación : GMD 20150515 <br /> /// Modificación : <br /> /// </remarks> public class BienRequest ...
using System; namespace ResilienceClasses { public class clsLoanTable { public clsLoanTable() { } } }
namespace Zinnia.Tracking.Collision.Active { using UnityEngine; using UnityEngine.Events; using System; using System.Collections.Generic; using Malimbe.MemberClearanceMethod; using Malimbe.XmlDocumentationAttribute; using Malimbe.PropertySerializationAttribute; using Malimbe.BehaviourSt...
using UnityEngine; public struct ColorHSV { float m_h; // 0..360 public float H { get => m_h; set => m_h = value % 360; } float m_s; // 0..100 public float S { get => m_s; set { if (value < 0) m_s = 0; else if (value > 100) m_s = 100; else m_s = value; } } float m_v; // 0..100 public f...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; namespace MODEL.ViewPage { /// <summary> /// 登陆用户 模型 /// </summary> public class LoginUser { [Required(ErrorMessage="请输入用户名")] ...
using ApiGetBooks.Controllers; using ApiGetBooks.Entities; using ApiGetBooks.Repositories; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; namespace ApiGetBooks.Test { public class SearchBooksRepositoryTest { protected readonly ISearchBooksRepository _SearchBooksrepo...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace BuildingGame { class BuildManager { Map map; CellSelection cs; BuildingType toBuild; public enum BuildingType { Strasse, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Collections; using System.Runtime.InteropServices; using System.Diagnostics; using Microsoft...
 namespace Juicy.Core.UnitTest.Resources { class SomeClass { } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection.Emit; using System.Runtime.InteropServices; using System.Security.Policy; using System.Text; using System.Threading; using System.Threading.Tasks; using DataStrcture.Graph; using DataStrcture.LinkedList...
public class Solution { public IList<string> FindRepeatedDnaSequences(string s) { var res = new List<string>(); if (s.Length <= 10) return res; var m = new Dictionary<int, int>(); int mask = 0x7ffffff; int curr = 0; for (int i=0; i<9; i++) { curr = (curr<<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public class LinkDocument:Entity { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyName { get ...
using System; using System.Collections.Generic; using System.IO; namespace wsb { [System.Serializable] public class VendingMachine { // unikatowy kod maszyny public string Code { get; set; } // adres miejsca gidze jest postawiona public string Adress { get; set; } ...
using UnityEngine; using System.Collections; public class ClownMovement : MonoBehaviour { public GameObject Clown; public bool setActive = false; // Clown is inactive to begin public bool onScreen = false; // Clown is off screen to begin public Transform Check; private float Speed; public bool Token = false; ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Rollbar; using Rollbar.DTOs; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Reflection; using System.Runtime.CompilerServices; using System.Text.RegularExpressio...
public interface IGenericRepository<TEntity> where TEntity : class { IList<TEntity> GetAll(); TEntity GetById(string rowid); void Create(TEntity entity); void Update(string rowid, TEntity entity); void Delete(string rowid); }
namespace Models.Towers { public class PistolModel : IWeapon { public int Radius { get { return 2; } } public int Damage { get { return 1; } } public float RechargeTime { get { return 0.5f; } } p...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace HCBot.Runner.Schedule { public class FlatFileTrainingScheduleProvider : ITrainingScheduleProvider { readonly string filePath; public FlatFileTrainingScheduleProvider(string path) ...
namespace Pobs.Domain { public enum ReactionType { Upvote = 1, ThisMadeMeThink = 2, ThisChangedMyView = 3, NotRelevant = 4, YouBeTrolling = 5, } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWork7_2 { class Program { static void TestCh(double a) { if (a > 0) { Console.WriteLine("{0} положительное число",a); ...
using ServiceQuotes.Application.DTOs.ServiceRequest; namespace ServiceQuotes.Application.DTOs.Quote { public class GetQuoteWithServiceDetailsResponse : GetQuoteResponse { public GetServiceWithCustomerAndAddressResponse ServiceRequest { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using CSVHandler; using System.Windows; using System.Collections.ObjectModel; namespace Tax_Time.DataModel { public class DataFactory { List<KeyValuePair<String, CSVHan...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json.Linq; using System.IO; using System.Threading.Tasks; namespace _7in14.Controllers { [Route("api/[controller]")] public class FileController { private readonly IHostingEnvironment _environment; public...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class EditorWindowDemo : EditorWindow { static EditorWindowDemo exampleWindow; [MenuItem("Window/EditorWindowDemo")] static void Open() { //var exampleWindow = CreateInstance<EditorWindowDe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Unity; namespace _15.RegisterTypeNamed { class Program { static void Main(string[] args) { IUnityContainer container = new UnityContainer(); contai...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Windows.Forms; namespace ReqRaportsApp { public partial class MainForm { private void UpdateMaxValue() { double maxPriceVal = RapGenOps.maxPrice(); MaxM...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.Linq; [ExecuteInEditMode] public class ObjectPool { public GameObject tempBuilding; public GameObject rotateImage; public Material rotateImageMat; public List<GameObject> placedObjects = new...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace FoodGallery.Models { public class EntityDB : DbContext { public EntityDB() : base ("name = DefaultConnection") { } public DbSet<Restaurent> Restaurents { g...
using System; using System.Globalization; using Xamarin.Forms; namespace XF40Demo.Converters { internal class FactionToLogo : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value == null) { ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; namespace gView.Framework.Geometry { /// <summary> /// An orderd collection of geometry objects. /// </summary> public sealed class AggregateGeometry : IAggregateGeometry, ITopologicalOperatio...
using Framework.Core.Common; using OpenQA.Selenium; using Tests.Data.Drupal; namespace Tests.Pages.FastAction { public class FastActionMyProfile : FastActionBase { public FastActionMyProfile(Driver driver) : base(driver) { } #region Page Objects public IWebElement TextBox...
using Terraria.Audio; using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Terraria.ModLoader.IO; using Terraria.GameInput; using System.L...
using System; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using System.Threading.Tasks.Dataflow; using TransformBlock = System.Threading.Tasks.Dataflow.TransformBlock<WorldDominationCrawler.CrawlJob, WorldDominationCrawler.CrawlJob>; using TransformManyBlock = System.Threading.Tas...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.Common; using System.Reflection; namespace MVCHackathon.utilities { public class Common { private static Common _instance; public static Common Instance { ...
namespace Aria.Core.Interfaces { public interface IUpdatable { /// <summary> /// Call to provide logic update code when window ticks. /// </summary> /// <param name="elapsed"></param> void Update(double elapsed); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GlobalBoolsDB : MonoBehaviour { public List<bool> globalBools = new List<bool>(); #region Singleton public static GlobalBoolsDB instance; //call instance to get the single active GlobalBoolsDB for the game pr...
namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `AtomBaseVariable`. Inherits from `AtomAction&lt;AtomBaseVariable&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class AtomBaseVariableAction : AtomAction<AtomBaseVariable> { } }
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using gMediaTools.Extensions; using gMediaTools.Models; namespace gMediaTools.Services.TimeCodes { public enum TimeCodesFileVersion { Unknown...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEngine.Networking; class Client{ int conID { get; set; } string ID { get; set; } string userID { get; set; } string password { get; set; } } class MessageBaseLoginServer : MessageBase { public string...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomListClass { public class CustomListClass<T> : IEnumerable<T> { //member variables T[] array; private int count; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.ImageEffects; public class ColorCorrectionUpdate : MonoBehaviour { private ColorCorrectionCurves m_curves; private void Awake() { m_curves = GetComponent<ColorCorrectionCurves>(); } p...
using System; using System.Linq; using System.Reflection; using Autofac; using CommonInterface; using Microsoft.Extensions.DependencyInjection; using SAAS.InfrastructureCore; using SAAS.InfrastructureCore.Autofac; namespace Demo.Service { /// <summary> /// 实现依赖注入接口(autofac) /// </summary> public class...
namespace LimitedMemory { using System.Collections.Generic; using System.Collections; public class LimitedMemoryCollection<K, V> : ILimitedMemoryCollection<K, V> { private readonly LinkedList<Pair<K, V>> pairNodes; private readonly Dictionary<K, LinkedListNode<Pair<K, V>>> nodeByKey; ...
namespace SciVacancies.WebApp.ViewModels { public class ResearchDirectionAggregationViewModel { public int Id { get; set; } public decimal AverageSalary { get; set; } public long Count { get; set; } } }
using System; using System.Collections.Generic; class CurrencyConvert { static void Main() { double amount = double.Parse(Console.ReadLine()); string inputCurrency = Console.ReadLine(); string outputCurrency = Console.ReadLine(); Dictionary<string, double> currency = new Dictio...
using System; namespace Grandma { public class State { public Action OnEnter; public Action OnExit; public virtual State TransitionTo() { return null; } public virtual void Enter() { OnEnter?.Invoke(); } public...
using System.Collections.Generic; using System.Threading.Tasks; using FamilyAccounting.Api.Controllers; using FamilyAccounting.BL.DTO; using FamilyAccounting.BL.Interfaces; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; namespace FamilyAccounting.Tests.ControllerTests { public class AuditsContro...
using Compent.CommandBus; using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Uintra.Core.Member.Commands; using Uintra.Core.Member.Models; using Uintra.Core.User; using Uintra.Infrastructure.Extensions; namespace Uintra.Core.Member.Services { public clas...
using NGeoNames.Entities; namespace NGeoNames.Composers { /// <summary> /// Provides methods for composing a string representing an <see cref="ISOLanguageCode"/>. /// </summary> public class ISOLanguageCodeComposer : BaseComposer<ISOLanguageCode> { /// <summary> /// Composes the sp...
using BO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace DAL { public class CompetitorRepository : ADORepository<Competitor> { protected override Competitor Construct(SqlDataReader r...
using ConsoleApplication1; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MarioKart { public class SkyFusion : Kart, IEquipamentos { public SkyFusion(Corredor corredor): base(corredor) { } public in...
using gView.Interoperability.GeoServices.Rest.Json; namespace gView.Interoperability.GeoServices.Extensions { static internal class ImageFormatExtensions { static public GraphicsEngine.ImageFormat ToGraphicsEngineImageFormat(this ImageFormat imageFormat) { switch (imageFormat) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.Taobao { public static class Constants { public static readonly string ERROR_XML = @"<error_response> <args list=""true""><arg><key>post</key><value>{2}</value></arg></args> ...
using System.Data; using System.Windows.Controls; namespace MMDB.Utils { public static class TableToFromDb { #region Constants private const string CONNETION_S = ""; #endregion #region Public static methods public static DataTable GetDataFromDb(DataGrid dataGrid, str...
namespace Dixin.IO { using System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using Dixin.Common; internal static class Video { private const string Separator = "."; internal static void RenameAllAlbums(string root, bool ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _01.AskMyName { class AskName { static void Main() { Console.WriteLine("Please enter your name: "); string userName = Console.ReadLine(); ...
using System; using System.Text; using System.IO; using System.Collections.Generic; namespace Sudoku { class SudokuGrid { public const int SudokuDimension = 9; private const int SudokuGroupDimension = 3; public const int EmptyCellValue = 0; private static readonly Random randG...
using System; using System.Collections.Generic; using System.Numerics; using System.Text; namespace BassClefStudio.GameModel.Input { /// <summary> /// Represents a single, abstracted input detected by an <see cref="IInputWatcher"/>, of any kind. /// </summary> public interface IInput { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YourContacts.Models { public class Contact { public int ID { get; set; } public string FirstName { get; set; } public string LastName { get; set; } publ...
using jaytwo.Common.Extensions; using jaytwo.Common.Http; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks...
using AtendimentoProntoSocorro.Repositories; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace AtendimentoProntoSocorro.Models { public class Ficha : BaseModel { public new int Id { get; set; }...
using SharpDX; using SharpDX.Toolkit; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProtoCar { class GameOver : IGameState { int points1; int points2; string gameOverString; public GameOver(int pl...
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Item", menuName = "Inventory/Item")] //to create scriptable object for items. used to display in menus public class Item : ScriptableObject { public Sprite icon = null; new public string name = "New Item"; public string ...
using UnityEngine; public class ShopkeeperScript : MonoBehaviour { // base components [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; // eyes [Header("eyes")] public GameObject[] eyeNormalObjects; public GameObject[] eyeBlinkObjects; ...
using System; using System.Collections.Generic; using System.Text; namespace Vehicles { public abstract class Vehicle { private double fuelQuant; public Vehicle(double fuelQuantity, double fuelConsumption, double tankCap) { this.FuelConsumption = fuelConsumption...
using System.Xml.Linq; namespace LoneWolf.Migration.Files { public class Heading : ISubTransformer { public XElement Transform(XElement element) { // <h3> var heading = element.Element("h3"); if(heading != null) heading.Name = "h1"; // <h2> ...
using System.Runtime.CompilerServices; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Org.Common.DataProvider; using Org.Common.Model; using Org.DAL.MySql.DataProvider; [assembly:InternalsVisible...
using UnityEngine; using System.Collections; public class singleBulletScript : MonoBehaviour { private int health = 1; void Start () { } void Update () { if (health <= 0) { Destroy (gameObject); } } void removeHealth(int damage) { health -= damage; } void setHealth(int newHealth) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerWaterBubble : MonoBehaviour { [SerializeField] private GameObject playerWater; private void Start() { StartCoroutine(BubbleExplor()); } IEnumerator BubbleExplor() { yield ret...