text stringlengths 13 6.01M |
|---|
using Autofac;
using EmberKernel.Services.Command.Attributes;
using EmberKernel.Services.Command.Components;
using EmberKernel.Services.Command.HelpGenerator;
using EmberKernel.Services.Command.Models;
using EmberKernel.Services.Command.Parsers;
using Microsoft.Extensions.Logging;
using System;
using System.Collection... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* Author : Elio Valenzuela
* Create on : 31-05-2018
* Credits : Sebastian League
*/
[RequireComponent(typeof(BoxCollider2D))]
public class RaycastController : MonoBehaviour {
public LayerMask collisionMask;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerCat : MonoBehaviour {
public GameObject kittenPrefab;
public GameObject kitten;
public Transform spawn;
// Use this for initialization
void Start () {
}
// Update is called once per frame
vo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Separation : BoidBehavior
{
public override bool UpdateDirection()
{
Vector2 middle = Vector2.zero;
float totalWeight = 0;
foreach(Boid b in this.boid.closestBoids){
if(!b)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
#region Additional Namespaces
using Chinook.Data.Entities;
using ChinookSystem.BLL;
using Chinook.UI;
#endregion
public partial class SamplePages_CRUDReview : System.Web.UI.Page
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebsiteQuanLyPhatHanhSach.Models;
using WebsiteQuanLyPhatHanhSach.ViewModels;
namespace WebsiteQuanLyPhatHanhSach.Controllers
{
public cla... |
using System;
using System.Collections.Generic;
namespace Hni.TestMVC6.Models
{
public partial class PartReceived
{
public int PartReceivedId { get; set; }
public int AuditorId { get; set; }
public decimal DateCode { get; set; }
public DateTime IncomingDate { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices.ComTypes;
using System.Security.Authentication.ExtendedProtection;
using System.Threading.Tasks;
using LanguageExt;
using Tema6-18;
using Tema6-18.Outputs;
using Access.Primitives.IO;
using Tema6-18.Adapters;
namespace Tema6_18
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using System.ComponentModel;
namespace KartSystem
{
public class ProductionGoodSpecRecord : DocGoodSpecRecord
{
[DisplayName("Коэффициент преобразования")]
public double Factor
{
... |
using System.ComponentModel.DataAnnotations;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Projeto.Models;
namespace Projeto.Controllers
{
[Authorize(Roles = "Admin")]
publi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Missile : MonoBehaviour
{
[Range(4,15)]public float missileSpeed;
private Rigidbody2D rb;
private AudioSource audioSource;
public List<AudioClip> sounds;
private void Start()
{
rb... |
/*
* Created by SharpDevelop.
* User: Admin
* Date: 5/6/2019
* Time: 6:45 AM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
namespace proyeto_poo
{
/// <summary>
/// Description of Simple.
/// </summary>
public class Simple : Room
{
public Simple(int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSVHandler
{
class OnlinePayment : Transaction
{
protected String vendor, onlinePayRef;
public OnlinePayment(String transDate, String transType, String vendor, String online... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReviveComponent : MonoBehaviour
{
public float timeToRevive = 5.0f;
private float timer = -1.0f;
private bool isRevived = false;
private bool isReviving = false;
// Start is called before the first frame up... |
namespace _01._StudentsByGroup
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Startup
{
public static void Main()
{
string input = Console.ReadLine();
List<Student> students = new List<Student>();
while (input ... |
using PagedList;
using SQLServerBackupTool.Lib.Annotations;
using SQLServerBackupTool.Web.Lib.Mvc;
using SQLServerBackupTool.Web.ViewModels;
using System;
using System.Configuration;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
namespace SQLServerBackupTool.Web.Control... |
using neptune.game;
public class Game : NGame {
#region Singleton Instance
private static Game _instance = null;
public static Game Instance { get { return _instance; } }
#endregion
#region OnAwake
protected override void OnAwake() {
#region DontDestroyOnLoad
if (_insta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using IdentityS4.Data;
using Microsoft.EntityFrameworkCore;
namespace IdentityS4.Services
{
public class AdminService: BaseService<Admin>, IAdminService
{
public AdminService(EFContext _efContext)
... |
using MathApplication.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
namespace MathApplication.Models
{
public class AppRoleProvider : RoleProvider
{
public override void AddUsersToRoles(string[] usernames, string[] roleNames)
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TaskNF
{
[Table("Publisher")]
public class Publisher
{
[Key]
public int PublishedId { get; set; }
public string PublisherName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace MVCPrueba.Models
{
public class Docente
{
public Docente()
{
this.Materias = new HashSet<Materia>();
}
... |
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public interface IMovingEnemy
{
void MoveTo(Vector2 destination);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SwitchScene : MonoBehaviour
{
[SerializeField] string _stageName;
public void OnResult()
{
Application.Instance.GameMain.NextSceneName = _stageName;
Sce... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Castle.Services.Transaction;
using com.Sconit.Facility.Persistence;
using com.Sconit.Facility.Entity;
using NHibernate.Expression;
using com.Sconit.Service.Ext.Criteria;
using com.Sconit.Entity;
using com.Sconit.Facility.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shipping
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Welcome to Package Express. Please follow the instructions below.");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Entidades;
using System.IO;
namespace MainCorreo
{
public partial class Form1 : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Strategy.Cars
{
public class CarContext
{
private ICar _car = null;
public CarContext(ICar car)
{
_car = car;
}
public void ShowMa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CTF
{
class ExA : ExX
{
public ExA(string name) : base(name)
{
}
public override string solve ( string question )
{
return "-3";
... |
using System;
using System.Collections;
using System.Collections.Generic;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.TRANS
{
public partial class RccpTransGroup
{
public string Model { get; set; }
public Double ModelRate { get; set; }
public int TotalAps {... |
using System;
using System.Collections.Generic;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Repository.Interfaces.GenericInterfaces;
namespace Fingo.Auth.DbAccess.Repository.Interfaces
{
public interface IProjectRepository : IGenericRepository<Project>
{
IEnumerable<User> GetAllUsersFr... |
using System;
namespace TemplateMethod
{
class ConcreteClass : Abstract
{
public override void PrimitivOperation1()
{
Console.WriteLine("ConcreteClass1 . primitive1");
}
public override void PrimitivOperation2()
{
Console.WriteLine(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ScaleGenerator.DAL;
using ScaleGenerator.Model;
namespace ScaleGenerator.BLL
{
public class ScaleController
{
MusicalNotesContainer mN = null;
public ScaleController()
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Cake : MonoBehaviour
{
[SerializeField] private int _profit;
private CakeLayer[] _layers;
private int _createdLayers;
public int Profit => _profit;
public bool Done =>... |
using System;
using System.Collections.Generic;
namespace EPI.Recursion
{
/// <summary>
/// Enumerate the power set of an array with distinct elements
/// </summary>
/// <example>
/// {A,B,C} results in { {}, {A}, {B}, {C}, {A,B}, {B,C}, {A,C} {A,B,C} }
/// </example>
public static class EnumeratePowerSet
{
... |
using System.Collections.Generic;
namespace Wordbook.Data
{
public class Setting
{
public IList<string> Databases { get; set; }
public string CurrentDatabase { get; set; }
}
} |
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IzBone.Common {
/** プロパティのラベル部分を指定の文字列に変更する属性 */
internal sealed class LabelAttribute : PropertyAttribute {
readonly public string label;
public LabelAttribute(string label) {
this.label = label;
}
}
#if UNITY_EDITOR
... |
using System;
using System.Collections.Generic;
namespace DemoApp.Entities
{
public partial class Degrees
{
public Degrees()
{
SchoolStaffDegrees = new HashSet<SchoolStaffDegrees>();
}
public Guid Id { get; set; }
public string Name { get; set; }
pu... |
using _7DRL_2021.Behaviors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021.Results
{
class ActionKeepMoving : IActionHasOrigin, ITickable
{
public bool Done => true;
public ICurio Origin
{
... |
using System.Collections.Generic;
using System.ServiceModel;
using Phenix.Core.Security;
namespace Phenix.Services.Contract.Wcf
{
[ServiceContract]
public interface IDownloadFiles
{
[OperationContract]
[UseNetDataContract]
object GetDownloadFileInfos(string applicationName, IList<string> searchPatte... |
using DataLayer.Contracts;
using DataLayer.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataLayer.Repositories
{
public class AccountRepository : IAccountRepository
{
private readonly RegAppContext _context;
... |
using UnityEngine;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;
/// <summary>
/// This class manages everything about Hand Pointer and Player Controls.
///
/// Can be found attached in Canvas -> LHand and RHand
/// </summary>
public class HandPointer : Mo... |
using System;
using System.Collections.Generic;
using GeoAPI.Extensions.Coverages;
using GeoAPI.Extensions.Networks;
using GisSharpBlog.NetTopologySuite.Geometries;
using NetTopologySuite.Extensions.Coverages;
using NetTopologySuite.Extensions.Networks;
using NUnit.Framework;
namespace NetTopologySuite.Extensions.Tes... |
using System;
using System.Linq.Expressions;
using cyrka.api.common.queries;
using cyrka.api.domain.customers.commands;
using cyrka.api.domain.customers.commands.change;
using cyrka.api.domain.customers.commands.changeTitle;
using cyrka.api.domain.customers.commands.register;
using cyrka.api.domain.customers.commands.r... |
using Allyn.Application.Dto.Manage.Basic;
using Allyn.Application.Dto.Manage.Front;
using Allyn.Application.Front;
using Allyn.Infrastructure;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
... |
using System.Collections;
public class LoginInfo
{
internal string s_openId = "123456";
internal string s_openKey = "openkey_openkey_";
internal string s_token = null;
internal ulong s_accountId = 0;
internal ulong s_roleId = 0;
};
public class RoleInfo
{
public int createTime; // 帐号创建时间
pub... |
namespace TheMapToScrum.Back.DTO
{
public class DeveloperDTO : BaseEntityDTO
{
public string LastName { get; set; }
public string FirstName { get; set; }
}
}
|
using System;
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201304041656)]
public class AddCareerFlags : Migration
{
public override void Down()
{
Delete.Column("Defected").FromTable("PRF_Career");
Delete.Column("Acting").FromTable("P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.UI.WebControls;
using Sind.BLL;
using Sind.Model;
using Sind.Web.Publico.Helpers;
namespace Sind.Web.Cadastros
{
public partial class ListaValor : System.Web.UI.Page
{
#region[ PROPRIEDADES ]
private int IdVis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FichaTecnica.Dominio.Repositorio
{
public interface IComentarioRepositorio
{
Comentario BuscarPorId(int id);
List<Comentario> BuscarComentariosPorMembro(int id);
... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.MonoHooks.Editor
{
/// <summary>
/// Event property drawer of type `CollisionGameObject`. Inherits from `AtomDrawer<CollisionGameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[Cust... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using GrubTime.Models;
using Microsoft.Extensions.Options;
using System.Net;
using System.IO;
using System.Text;
using Newtonsoft.Json;
namespace GrubTime.Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using HealthVault.Sample.Xamarin.Core.Models;
using HealthVault.Sample.Xamarin.Core.Services;
using Microsoft.HealthVault.Clients;
using Microsoft.HealthVault.Connection;
using Microsoft.HealthV... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public delegate Vector2 DetermineDesiredPositionDelegate();
public delegate Vector2 MoveTowardDesiredPosition(Vector2 desiredPosition); |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using TestProject_Aarif.BusinessLayer;
using TestProject_Aarif.CustomAttributes;
using TestProject_Aarif.Models;
namespace TestProj... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InterfaceTest : InheritanceT, ITest
{
//overwrittent function for inheritated function from InheritanceTest class, changing what is debugged.
//can be used in AI building, where all AI have a base function to run off ... |
namespace TransactionRegistry.Core
{
using System.Collections.Concurrent;
using System.Collections.Generic;
using TransactionRegistry.Core.Models;
using System.Threading;
public class Registry
{
private readonly ConcurrentDictionary<string, Data> story = new ConcurrentDictionary<st... |
using MyMovies.Domain.Enums;
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MyMovies.Domain.Entities
{
public class Tag : Entity
{
[Required]
[ForeignKey("Movie")]
public Guid MovieId { get; set; }
public... |
using System;
class ControlNumber
{
static void Main()
{
int n = int.Parse(Console.ReadLine());
int m = int.Parse(Console.ReadLine());
int control = int.Parse(Console.ReadLine());
int sum = 0;
int moves = 0;
for (int i = 1; i <= n; i++)
{
f... |
using lsc.Dal;
using lsc.Model;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace lsc.Bll
{
/// <summary>
/// 工作计划相关操作
/// </summary>
public class WorkPlanBll
{
public async Task<int> AddAsync(WorkPlan workPlan)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartObjects;
using KartLib;
namespace KartSystem
{
public partial class UserRoleEditor : XBaseDictionaryEditor
{
... |
using System.Collections.Generic;
using AudioText.DAL;
using System.Linq;
namespace AudioText.Models.ViewModels
{
public class ViewCartViewModel
{
public ShoppingCartModels cart { get; private set; }
public List<InventoryItem> otherItemsToBuy { get; private set; }
public ViewCartViewM... |
using BugTracker.Entities;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BugTracker.BusinessLayer
{
class ConsultarStockController
{
List<Stock> stock = new List<Stock>();
DBHelper dbContext = DB... |
namespace BettingSystem.Watchdog
{
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
public class Startup
{
public void ConfigureServices(IServiceCollection services)
=> services
.AddHealthChec... |
using System.Collections;
using System.Collections.Generic;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using TMPro;
using UnityEngine;
public class GameManager : MonoBehaviour {
public static GameManager instance = null;
public GameObject destroyParticles;
public GameObject endGameCanvas;
public List... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System;
using System.Collections.Generic;
using Alabo.Web.Mvc.ViewModel;
namespace Alabo.Industry.Shop.Orders.ViewModels.OrderEdit
{
/// <summary>
/// 发货
/// </summary>
public class OrderEditDelivery : BaseViewModel
{
/// <summary>
/// 订单Id
/// </summary>
... |
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201307231655)]
public class FixCareerProcOrdering : Migration
{
public override void Down()
{
}
public override void Up()
{
Execute.EmbeddedScript("201305151739_G... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Core.BIZ;
using Core.DAL;
namespace WinForm.Views
{
public partial class FrmDanhMucPhieuXuat :... |
using DrivingSchool_Api;
using Microsoft.EntityFrameworkCore;
using Models.ViewModels;
using Repository.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Repository.Implementations
{
public class BookingPackageRepository : IBookingPackageRepository
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebsiteManagerPanel.Framework.Exceptions;
namespace WebsiteManagerPanel.Framework.Exceptions
{
public class Argument
{
public static void CheckIfNull(object checkObject, string paramName)
{
if (checkObject ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chess
{
class Pawn : ChessPiece
{
public Pawn(bool pieceColor) : base(pieceColor)
{
variableDistance = false;
if (color)
{
... |
using System;
using AIMLbot.AIMLTagHandlers;
using AIMLbot.Utils;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AIMLbot.UnitTest.TagTests
{
[TestClass]
public class SizeTagTests
{
private ChatBot _chatBot;
public static int Size = 16;
private AIMLLoader _loader;
... |
using BL;
using DAL.Models;
using MVVM_Core;
using System;
using System.Linq;
using System.Windows.Input;
namespace Main.ViewModels
{
public class DetailInfoViewModel : BasePageViewModel
{
private readonly IAutoListService listService;
private readonly UserService userService;
private ... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using GooglePlayGames.BasicApi.SavedGame;
using System;
public class MainMenuNavigation : MonoBehaviour {
public AudioClip clicSound;
public bool music =true;
public bool sound = true;
p... |
namespace Uintra.Features.Permissions.Models
{
public class PermissionUpdateModel
{
public IntranetMemberGroup Group { get; }
public PermissionSettingIdentity SettingIdentity { get; }
public PermissionSettingValues SettingValues { get; }
public PermissionUpdateModel(
... |
using CoingeckoPriceData;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using UnityEngine;
public sealed class BlockChainTransactionModel : TransactionModelBase
{
private static readonly string API_KE... |
using Terraria.ID;
using Terraria.ModLoader;
using Terraria;
using static Terraria.ModLoader.ModContent;
using System;
namespace ReducedGrinding.NPCs
{
[AutoloadHead]
public class StationaryMerchant : ModNPC
{
public override string Texture => "ReducedGrinding/NPCs/StationaryMerchant";
public o... |
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Framework.Basic.Grades.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Framework.Basic.Grades.Domain.Repositories {
public class UpgradeRecordRepository : RepositoryMongo<UpgradeRecord, ObjectId>, IUpgradeRecordRepository {
... |
using System.Collections.Generic;
using Igorious.StardewValley.ShowcaseMod.Data;
namespace Igorious.StardewValley.ShowcaseMod.ModConfig
{
public sealed class GlowConfig
{
public bool ShowGlows { get; set; } = true;
public bool ShowLights { get; set; } = true;
public List<GlowEffect> Gl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Collections;
/*
* 单例模式
*/
public abstract class AbsBehaviour<T> : MonoBehaviour where T : class ,new()
{
static T _instance = null;
public static T Instance { get { return _instance ?? (_ins... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GasValve : MonoBehaviour {
//Author: Alecksandar Jackowicz
//To activate the gas pipe assigned to this gameobject when triggered
public GasPipe gasPipe;
public void ActivateGas(){
gasPipe.hasGas = true;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IconCreator.Core.Models.Models
{
public class IconColor
{
public IconColor(string id, string background, string foreground, string name)
{
this.Id = id;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using StringReplicator.Core.Operations;
using StringReplicator.Core.Operations.Format;
using Voodoo;
namespace StringReplicator.Tests.Operations.String
{
[TestClass]
public class F... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
public class ButtonSound : MonoBehaviour {
private ButtonAudioSource btnAudioSource;
private void Awake() {
this.btnAudioSource = GameObject.FindObjectOfType<ButtonAudioSource>();
if(this.b... |
namespace Core
{
public class Category
{
public int CategoryId { get; }
public string CategoryName { get; }
/// <summary>
/// конструктор
/// </summary>
/// <param name="id">ID категории</param>
/// <param name="name">Название категории</param>
p... |
using ScriptableObjectFramework.Events.UnityEvents;
using UnityEngine;
namespace ScriptableObjectFramework.Events
{
[CreateAssetMenu(fileName = "NewFloatEvent", menuName = "Scriptable Objects/Events/Float")]
public class FloatEventBacking : BaseEventBacking<float, FloatUnityEvent> { }
} |
using System.Text;
namespace Hz.Infrastructure.Common {
public static class Pinyin {
/// <summary>
/// 取中文文本的拼音首字母
/// </summary>
/// <param name="text">编码为UTF8的文本</param>
/// <returns>返回中文对应的拼音首字母</returns>
public static string GetInitials (string text) {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoneConstaint : MonoBehaviour
{
[SerializeField]
private bool _constrainX;
[SerializeField]
private bool _constrainY;
[SerializeField]
private bool _constrainZ;
[SerializeField]
private fl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class DynamicCamera : MonoBehaviour {
//camera position offset
public Vector3 offset;
public Vector3 velocity;
public float smoothTime;
private Camera cam;
public float m... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class Walk {
private GameObject m_owner;
private float rotationSpeed = 10f;
// @ Constructor
public Walk (GameObject owner)
{
this.m_owner = owner;
}
// @ Handle any locomotion input and assign it t... |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Nomad.Core;
using Vortex.Normalization.Kernels;
namespace VortexTests
{
[TestClass]
public class Normalization
{
[TestMethod]
public void NoNormalizationTest(... |
using System;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
namespace DotNetStandardLibrary
{
public class ExampleClass
{
public string Test { get; }
public ExampleClass(string test)
{
Test = test;
}
/// <summary>
/// Use... |
using System;
using System.Data.SQLite;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Griffin.Core.Data;
using Griffin.Core.Data.Mapper;
using Griffin.Core.Data.Mapper.CommandBuilders;
using Griffin.Data.Sqlite;
namespace Sqlite
{
class Program
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio12
{
class DiasDosMeses
{
static void Main(string[] args)
{
{
Console.Write("Três primeiras letras do mês? ");
str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading;
namespace pjank.BossaAPI.DemoConsole.Modules
{
class BosAccountData : IDemoModule
{
public char MenuKey { get { return '5'; } }
public string Description { get { re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Ho... |
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
[Serializable]
public class SelfCareActivityList {
public SelfCareActivity[] selfCareActivities;
public SelfCareActivity GetRandomActivity(){
return selfCareActivities[UnityEngine.Random.Range(0,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Tomelt.ContentManagement.Records;
namespace UEditor.Models
{
public class AlbumPartRecord:ContentPartRecord
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Carrinho
{
class Program
{
static Loja _loja = new Loja();
static List<Product> _basket = new List<Product>();
static void Main(string[] args)
{
... |
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