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using Autofac; using EmberKernel.Services.Command.Attributes; using EmberKernel.Services.Command.Components; using EmberKernel.Services.Command.HelpGenerator; using EmberKernel.Services.Command.Models; using EmberKernel.Services.Command.Parsers; using Microsoft.Extensions.Logging; using System; using System.Collection...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * Author : Elio Valenzuela * Create on : 31-05-2018 * Credits : Sebastian League */ [RequireComponent(typeof(BoxCollider2D))] public class RaycastController : MonoBehaviour { public LayerMask collisionMask; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerCat : MonoBehaviour { public GameObject kittenPrefab; public GameObject kitten; public Transform spawn; // Use this for initialization void Start () { } // Update is called once per frame vo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Separation : BoidBehavior { public override bool UpdateDirection() { Vector2 middle = Vector2.zero; float totalWeight = 0; foreach(Boid b in this.boid.closestBoids){ if(!b) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; #region Additional Namespaces using Chinook.Data.Entities; using ChinookSystem.BLL; using Chinook.UI; #endregion public partial class SamplePages_CRUDReview : System.Web.UI.Page ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebsiteQuanLyPhatHanhSach.Models; using WebsiteQuanLyPhatHanhSach.ViewModels; namespace WebsiteQuanLyPhatHanhSach.Controllers { public cla...
using System; using System.Collections.Generic; namespace Hni.TestMVC6.Models { public partial class PartReceived { public int PartReceivedId { get; set; } public int AuditorId { get; set; } public decimal DateCode { get; set; } public DateTime IncomingDate { get; set; } ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices.ComTypes; using System.Security.Authentication.ExtendedProtection; using System.Threading.Tasks; using LanguageExt; using Tema6-18; using Tema6-18.Outputs; using Access.Primitives.IO; using Tema6-18.Adapters; namespace Tema6_18 { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { public class ProductionGoodSpecRecord : DocGoodSpecRecord { [DisplayName("Коэффициент преобразования")] public double Factor { ...
using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Projeto.Models; namespace Projeto.Controllers { [Authorize(Roles = "Admin")] publi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Missile : MonoBehaviour { [Range(4,15)]public float missileSpeed; private Rigidbody2D rb; private AudioSource audioSource; public List<AudioClip> sounds; private void Start() { rb...
/* * Created by SharpDevelop. * User: Admin * Date: 5/6/2019 * Time: 6:45 AM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace proyeto_poo { /// <summary> /// Description of Simple. /// </summary> public class Simple : Room { public Simple(int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSVHandler { class OnlinePayment : Transaction { protected String vendor, onlinePayRef; public OnlinePayment(String transDate, String transType, String vendor, String online...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReviveComponent : MonoBehaviour { public float timeToRevive = 5.0f; private float timer = -1.0f; private bool isRevived = false; private bool isReviving = false; // Start is called before the first frame up...
namespace _01._StudentsByGroup { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { string input = Console.ReadLine(); List<Student> students = new List<Student>(); while (input ...
using PagedList; using SQLServerBackupTool.Lib.Annotations; using SQLServerBackupTool.Web.Lib.Mvc; using SQLServerBackupTool.Web.ViewModels; using System; using System.Configuration; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; namespace SQLServerBackupTool.Web.Control...
using neptune.game; public class Game : NGame { #region Singleton Instance private static Game _instance = null; public static Game Instance { get { return _instance; } } #endregion #region OnAwake protected override void OnAwake() { #region DontDestroyOnLoad if (_insta...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using IdentityS4.Data; using Microsoft.EntityFrameworkCore; namespace IdentityS4.Services { public class AdminService: BaseService<Admin>, IAdminService { public AdminService(EFContext _efContext) ...
using MathApplication.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; namespace MathApplication.Models { public class AppRoleProvider : RoleProvider { public override void AddUsersToRoles(string[] usernames, string[] roleNames) ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TaskNF { [Table("Publisher")] public class Publisher { [Key] public int PublishedId { get; set; } public string PublisherName { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.Entity; using System.Linq; using System.Web; namespace MVCPrueba.Models { public class Docente { public Docente() { this.Materias = new HashSet<Materia>(); } ...
using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public interface IMovingEnemy { void MoveTo(Vector2 destination); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SwitchScene : MonoBehaviour { [SerializeField] string _stageName; public void OnResult() { Application.Instance.GameMain.NextSceneName = _stageName; Sce...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using Castle.Services.Transaction; using com.Sconit.Facility.Persistence; using com.Sconit.Facility.Entity; using NHibernate.Expression; using com.Sconit.Service.Ext.Criteria; using com.Sconit.Entity; using com.Sconit.Facility....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shipping { class Program { static void Main(string[] args) { Console.WriteLine("Welcome to Package Express. Please follow the instructions below."); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entidades; using System.IO; namespace MainCorreo { public partial class Form1 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Strategy.Cars { public class CarContext { private ICar _car = null; public CarContext(ICar car) { _car = car; } public void ShowMa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTF { class ExA : ExX { public ExA(string name) : base(name) { } public override string solve ( string question ) { return "-3"; ...
using System; using System.Collections; using System.Collections.Generic; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class RccpTransGroup { public string Model { get; set; } public Double ModelRate { get; set; } public int TotalAps {...
using System; using System.Collections.Generic; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Repository.Interfaces.GenericInterfaces; namespace Fingo.Auth.DbAccess.Repository.Interfaces { public interface IProjectRepository : IGenericRepository<Project> { IEnumerable<User> GetAllUsersFr...
using System; namespace TemplateMethod { class ConcreteClass : Abstract { public override void PrimitivOperation1() { Console.WriteLine("ConcreteClass1 . primitive1"); } public override void PrimitivOperation2() { Console.WriteLine(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ScaleGenerator.DAL; using ScaleGenerator.Model; namespace ScaleGenerator.BLL { public class ScaleController { MusicalNotesContainer mN = null; public ScaleController() ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Cake : MonoBehaviour { [SerializeField] private int _profit; private CakeLayer[] _layers; private int _createdLayers; public int Profit => _profit; public bool Done =>...
using System; using System.Collections.Generic; namespace EPI.Recursion { /// <summary> /// Enumerate the power set of an array with distinct elements /// </summary> /// <example> /// {A,B,C} results in { {}, {A}, {B}, {C}, {A,B}, {B,C}, {A,C} {A,B,C} } /// </example> public static class EnumeratePowerSet { ...
using System.Collections.Generic; namespace Wordbook.Data { public class Setting { public IList<string> Databases { get; set; } public string CurrentDatabase { get; set; } } }
using System; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace IzBone.Common { /** プロパティのラベル部分を指定の文字列に変更する属性 */ internal sealed class LabelAttribute : PropertyAttribute { readonly public string label; public LabelAttribute(string label) { this.label = label; } } #if UNITY_EDITOR ...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class Degrees { public Degrees() { SchoolStaffDegrees = new HashSet<SchoolStaffDegrees>(); } public Guid Id { get; set; } public string Name { get; set; } pu...
using _7DRL_2021.Behaviors; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionKeepMoving : IActionHasOrigin, ITickable { public bool Done => true; public ICurio Origin { ...
using System.Collections.Generic; using System.ServiceModel; using Phenix.Core.Security; namespace Phenix.Services.Contract.Wcf { [ServiceContract] public interface IDownloadFiles { [OperationContract] [UseNetDataContract] object GetDownloadFileInfos(string applicationName, IList<string> searchPatte...
using DataLayer.Contracts; using DataLayer.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataLayer.Repositories { public class AccountRepository : IAccountRepository { private readonly RegAppContext _context; ...
using UnityEngine; using System.Linq; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections.Generic; /// <summary> /// This class manages everything about Hand Pointer and Player Controls. /// /// Can be found attached in Canvas -> LHand and RHand /// </summary> public class HandPointer : Mo...
using System; using System.Collections.Generic; using GeoAPI.Extensions.Coverages; using GeoAPI.Extensions.Networks; using GisSharpBlog.NetTopologySuite.Geometries; using NetTopologySuite.Extensions.Coverages; using NetTopologySuite.Extensions.Networks; using NUnit.Framework; namespace NetTopologySuite.Extensions.Tes...
using System; using System.Linq.Expressions; using cyrka.api.common.queries; using cyrka.api.domain.customers.commands; using cyrka.api.domain.customers.commands.change; using cyrka.api.domain.customers.commands.changeTitle; using cyrka.api.domain.customers.commands.register; using cyrka.api.domain.customers.commands.r...
using Allyn.Application.Dto.Manage.Basic; using Allyn.Application.Dto.Manage.Front; using Allyn.Application.Front; using Allyn.Infrastructure; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; ...
using System.Collections; public class LoginInfo { internal string s_openId = "123456"; internal string s_openKey = "openkey_openkey_"; internal string s_token = null; internal ulong s_accountId = 0; internal ulong s_roleId = 0; }; public class RoleInfo { public int createTime; // 帐号创建时间 pub...
namespace TheMapToScrum.Back.DTO { public class DeveloperDTO : BaseEntityDTO { public string LastName { get; set; } public string FirstName { get; set; } } }
using System; using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201304041656)] public class AddCareerFlags : Migration { public override void Down() { Delete.Column("Defected").FromTable("PRF_Career"); Delete.Column("Acting").FromTable("P...
using System; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class ListaValor : System.Web.UI.Page { #region[ PROPRIEDADES ] private int IdVis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FichaTecnica.Dominio.Repositorio { public interface IComentarioRepositorio { Comentario BuscarPorId(int id); List<Comentario> BuscarComentariosPorMembro(int id); ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Event property drawer of type `CollisionGameObject`. Inherits from `AtomDrawer&lt;CollisionGameObjectEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [Cust...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using GrubTime.Models; using Microsoft.Extensions.Options; using System.Net; using System.IO; using System.Text; using Newtonsoft.Json; namespace GrubTime.Co...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Input; using HealthVault.Sample.Xamarin.Core.Models; using HealthVault.Sample.Xamarin.Core.Services; using Microsoft.HealthVault.Clients; using Microsoft.HealthVault.Connection; using Microsoft.HealthV...
using System.Collections; using System.Collections.Generic; using UnityEngine; public delegate Vector2 DetermineDesiredPositionDelegate(); public delegate Vector2 MoveTowardDesiredPosition(Vector2 desiredPosition);
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using TestProject_Aarif.BusinessLayer; using TestProject_Aarif.CustomAttributes; using TestProject_Aarif.Models; namespace TestProj...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InterfaceTest : InheritanceT, ITest { //overwrittent function for inheritated function from InheritanceTest class, changing what is debugged. //can be used in AI building, where all AI have a base function to run off ...
namespace TransactionRegistry.Core { using System.Collections.Concurrent; using System.Collections.Generic; using TransactionRegistry.Core.Models; using System.Threading; public class Registry { private readonly ConcurrentDictionary<string, Data> story = new ConcurrentDictionary<st...
using MyMovies.Domain.Enums; using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MyMovies.Domain.Entities { public class Tag : Entity { [Required] [ForeignKey("Movie")] public Guid MovieId { get; set; } public...
using System; class ControlNumber { static void Main() { int n = int.Parse(Console.ReadLine()); int m = int.Parse(Console.ReadLine()); int control = int.Parse(Console.ReadLine()); int sum = 0; int moves = 0; for (int i = 1; i <= n; i++) { f...
using lsc.Dal; using lsc.Model; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace lsc.Bll { /// <summary> /// 工作计划相关操作 /// </summary> public class WorkPlanBll { public async Task<int> AddAsync(WorkPlan workPlan) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using KartObjects; using KartLib; namespace KartSystem { public partial class UserRoleEditor : XBaseDictionaryEditor { ...
using System.Collections.Generic; using AudioText.DAL; using System.Linq; namespace AudioText.Models.ViewModels { public class ViewCartViewModel { public ShoppingCartModels cart { get; private set; } public List<InventoryItem> otherItemsToBuy { get; private set; } public ViewCartViewM...
using BugTracker.Entities; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BugTracker.BusinessLayer { class ConsultarStockController { List<Stock> stock = new List<Stock>(); DBHelper dbContext = DB...
namespace BettingSystem.Watchdog { using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; public class Startup { public void ConfigureServices(IServiceCollection services) => services .AddHealthChec...
using System.Collections; using System.Collections.Generic; using GooglePlayGames; using GooglePlayGames.BasicApi; using TMPro; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager instance = null; public GameObject destroyParticles; public GameObject endGameCanvas; public List...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System; using System.Collections.Generic; using Alabo.Web.Mvc.ViewModel; namespace Alabo.Industry.Shop.Orders.ViewModels.OrderEdit { /// <summary> /// 发货 /// </summary> public class OrderEditDelivery : BaseViewModel { /// <summary> /// 订单Id /// </summary> ...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201307231655)] public class FixCareerProcOrdering : Migration { public override void Down() { } public override void Up() { Execute.EmbeddedScript("201305151739_G...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Core.BIZ; using Core.DAL; namespace WinForm.Views { public partial class FrmDanhMucPhieuXuat :...
using DrivingSchool_Api; using Microsoft.EntityFrameworkCore; using Models.ViewModels; using Repository.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Repository.Implementations { public class BookingPackageRepository : IBookingPackageRepository { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebsiteManagerPanel.Framework.Exceptions; namespace WebsiteManagerPanel.Framework.Exceptions { public class Argument { public static void CheckIfNull(object checkObject, string paramName) { if (checkObject ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chess { class Pawn : ChessPiece { public Pawn(bool pieceColor) : base(pieceColor) { variableDistance = false; if (color) { ...
using System; using AIMLbot.AIMLTagHandlers; using AIMLbot.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.TagTests { [TestClass] public class SizeTagTests { private ChatBot _chatBot; public static int Size = 16; private AIMLLoader _loader; ...
using BL; using DAL.Models; using MVVM_Core; using System; using System.Linq; using System.Windows.Input; namespace Main.ViewModels { public class DetailInfoViewModel : BasePageViewModel { private readonly IAutoListService listService; private readonly UserService userService; private ...
using UnityEngine; using System.Collections; using UnityEngine.UI; using GooglePlayGames; using GooglePlayGames.BasicApi; using GooglePlayGames.BasicApi.SavedGame; using System; public class MainMenuNavigation : MonoBehaviour { public AudioClip clicSound; public bool music =true; public bool sound = true; p...
namespace Uintra.Features.Permissions.Models { public class PermissionUpdateModel { public IntranetMemberGroup Group { get; } public PermissionSettingIdentity SettingIdentity { get; } public PermissionSettingValues SettingValues { get; } public PermissionUpdateModel( ...
using CoingeckoPriceData; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using UnityEngine; public sealed class BlockChainTransactionModel : TransactionModelBase { private static readonly string API_KE...
using Terraria.ID; using Terraria.ModLoader; using Terraria; using static Terraria.ModLoader.ModContent; using System; namespace ReducedGrinding.NPCs { [AutoloadHead] public class StationaryMerchant : ModNPC { public override string Texture => "ReducedGrinding/NPCs/StationaryMerchant"; public o...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Framework.Basic.Grades.Domain.Entities; using MongoDB.Bson; namespace Alabo.Framework.Basic.Grades.Domain.Repositories { public class UpgradeRecordRepository : RepositoryMongo<UpgradeRecord, ObjectId>, IUpgradeRecordRepository { ...
using System.Collections.Generic; using Igorious.StardewValley.ShowcaseMod.Data; namespace Igorious.StardewValley.ShowcaseMod.ModConfig { public sealed class GlowConfig { public bool ShowGlows { get; set; } = true; public bool ShowLights { get; set; } = true; public List<GlowEffect> Gl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using System.Collections; /* * 单例模式 */ public abstract class AbsBehaviour<T> : MonoBehaviour where T : class ,new() { static T _instance = null; public static T Instance { get { return _instance ?? (_ins...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GasValve : MonoBehaviour { //Author: Alecksandar Jackowicz //To activate the gas pipe assigned to this gameobject when triggered public GasPipe gasPipe; public void ActivateGas(){ gasPipe.hasGas = true; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IconCreator.Core.Models.Models { public class IconColor { public IconColor(string id, string background, string foreground, string name) { this.Id = id; ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using StringReplicator.Core.Operations; using StringReplicator.Core.Operations.Format; using Voodoo; namespace StringReplicator.Tests.Operations.String { [TestClass] public class F...
using UnityEngine; using System.Collections; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class ButtonSound : MonoBehaviour { private ButtonAudioSource btnAudioSource; private void Awake() { this.btnAudioSource = GameObject.FindObjectOfType<ButtonAudioSource>(); if(this.b...
namespace Core { public class Category { public int CategoryId { get; } public string CategoryName { get; } /// <summary> /// конструктор /// </summary> /// <param name="id">ID категории</param> /// <param name="name">Название категории</param> p...
using ScriptableObjectFramework.Events.UnityEvents; using UnityEngine; namespace ScriptableObjectFramework.Events { [CreateAssetMenu(fileName = "NewFloatEvent", menuName = "Scriptable Objects/Events/Float")] public class FloatEventBacking : BaseEventBacking<float, FloatUnityEvent> { } }
using System.Text; namespace Hz.Infrastructure.Common { public static class Pinyin { /// <summary> /// 取中文文本的拼音首字母 /// </summary> /// <param name="text">编码为UTF8的文本</param> /// <returns>返回中文对应的拼音首字母</returns> public static string GetInitials (string text) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoneConstaint : MonoBehaviour { [SerializeField] private bool _constrainX; [SerializeField] private bool _constrainY; [SerializeField] private bool _constrainZ; [SerializeField] private fl...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Camera))] public class DynamicCamera : MonoBehaviour { //camera position offset public Vector3 offset; public Vector3 velocity; public float smoothTime; private Camera cam; public float m...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class Walk { private GameObject m_owner; private float rotationSpeed = 10f; // @ Constructor public Walk (GameObject owner) { this.m_owner = owner; } // @ Handle any locomotion input and assign it t...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Nomad.Core; using Vortex.Normalization.Kernels; namespace VortexTests { [TestClass] public class Normalization { [TestMethod] public void NoNormalizationTest(...
using System; using System.Linq; using System.Text.Json; using System.Threading.Tasks; namespace DotNetStandardLibrary { public class ExampleClass { public string Test { get; } public ExampleClass(string test) { Test = test; } /// <summary> /// Use...
using System; using System.Data.SQLite; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Griffin.Core.Data; using Griffin.Core.Data.Mapper; using Griffin.Core.Data.Mapper.CommandBuilders; using Griffin.Data.Sqlite; namespace Sqlite { class Program ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio12 { class DiasDosMeses { static void Main(string[] args) { { Console.Write("Três primeiras letras do mês? "); str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading; namespace pjank.BossaAPI.DemoConsole.Modules { class BosAccountData : IDemoModule { public char MenuKey { get { return '5'; } } public string Description { get { re...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Ho...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; [Serializable] public class SelfCareActivityList { public SelfCareActivity[] selfCareActivities; public SelfCareActivity GetRandomActivity(){ return selfCareActivities[UnityEngine.Random.Range(0,...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Tomelt.ContentManagement.Records; namespace UEditor.Models { public class AlbumPartRecord:ContentPartRecord { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Carrinho { class Program { static Loja _loja = new Loja(); static List<Product> _basket = new List<Product>(); static void Main(string[] args) { ...