text
stringlengths
13
6.01M
using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Validations.Aspects; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace Alabo.Domains.Services.Bulk { /// <summary> /// 批量保存操作 /// </summary> public interface IB...
using System; using System.Collections.Generic; using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { public inter...
using Welic.Dominio.Utilitarios.Entidades; namespace Welic.Dominio.TiposDados { public class Descricao { private string _valor; public string Valor { get => _valor; private set => _valor = FormatacaoString.Padronizar(value); } public string Val...
using System.Collections.Generic; namespace Mathematics { public class Calculator { const float PI = 3.1415926f; public static int Factorial(int num) { if (num == 0) return 1; return num * Factorial(num - 1); } public static float RoundDecimal(fl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SPZ_Lab1 { //перечисление тарифов public enum Tariff { VFSuperNetUnlim, VFSuperNetPro, VF_RED_EXTRA_L, VF_RED_EXTRA_S } //перечисление услуг public enum Service ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using IRAP.Global; using IRAP.Client.User; using IRAP.Client.SubSystem; using IRAP.Entity.Kanban; using IRAP.Entity...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using TcpServerLibrary; namespace ServerLibrary { public class AsyncTcpServer : AbstractServer { public delegate void TransmissionDataDelegate(NetworkStream stream); ...
using System; namespace Week12ICE1 { class MainClass { public static void Main(string[] args) { while (true) { Console.Clear(); Fare fare = new Fare(); const int maxHours = 8; Console.WriteLine("Please en...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Painter : MonoBehaviour { public GameObject flare; public Camera mainCam, canvasCam; public RenderTexture painterTexture; public Material baseMaterial; // material to paint; private Texture baseMaterialText...
using System.Collections.Generic; using System.Linq; using DataAccess.Model; using KioskClient.ViewModel; using NUnit.Framework; using Tests.Stubs; namespace Tests { [TestFixture] public class WhenFilteringMovies { [SetUp] public void SetUp() { movieRepository = new Mov...
using System; namespace DXF.Objetos { /// <summary> /// Clase de base de todos los objetos dxf /// </summary> public class DxfObjeto { #region propiedades privadas private readonly string codNombre; private string handle; #endregion #regio...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Castle.Services.Transaction; using com.Sconit.Entity; using com.Sconit.Entity.ACC; using com.Sconit.Entity.Exception; using com.Sconit.Entity.INV; using com.Sconit.Entity.MD; using com.Sconit.Entity.ORD; using com.Sconit...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using S...
public enum EventDefine { ShowGamePanel, DecidePath, AddScore, UpdateScoreText, UpdateDiamondText, PlayerStartMove, AddDiamond, }
using Harmony; using StardewValley; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Text; using System.Threading.Tasks; namespace BetterMixedSeeds.Patches { [HarmonyPatch] internal class ObjectPatch { private st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PuddingMovement : PlayerMovement { public float slamMultiplier; public float slamSpeed; public int charges; public int sp; // Start is called before the first frame update void Start() { ba...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Basic.Relations.Dtos { /// <summary> /// 级联数据类型:包含分类与标签 /// </summary> public class RelationApiOutput { /// <summary> /// Id /// </summary> public long Id ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TensorFlowLite { /// <summary> /// A simple drawing util /// </summary> public class PrimitiveDraw : System.IDisposable { private Material material; private Mesh cube; pu...
using System; using System.Collections.Generic; using System.Data; using System.Linq; namespace ExcelToCSV.Models { internal class Sheet { public string Name { get; } public List<Cell> Cells { get; } public List<List<Cell>> Rows { get { L...
using System; using System.Collections.Generic; using System.Linq; using com.Sconit.Entity.BIL; using com.Sconit.Entity.Exception; using com.Sconit.Entity.MD; using NHibernate.Criterion; using Castle.Services.Transaction; using com.Sconit.Entity.CUST; using NHibernate.Type; using NHibernate; using com.Sconit.Utility; ...
namespace AgendaTelefonica.Console.Entities; public abstract class Notification { protected readonly List<string> _notifications = new(); public IEnumerable<string> Notifications => _notifications; public bool HaveNotifications => _notifications.Count > 0; }
using System; using System.Collections.Generic; using System.Data; using Terminal.Gui; using System.Linq; using System.Globalization; using static Terminal.Gui.TableView; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "TableEditor", Description: "Implements data table editor using the TableView control.")...
using System; using UnityEngine; using UnityEditor; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.IzBCollider { using Common; [CanEditMultipleObjects] [CustomEditor(typeof(BodyAuthoring))] sealed class BodyAutoringInspector : Editor { void OnSceneGUI() { var tgt = (BodyAuthori...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class WinConditions { public BitArray _conditions; public List<WinRate> _winRate = new List<WinRate>(); } public class WinRate { public int count; public float rate; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class pickupController : MonoBehaviour { bool pickedUp = false; private void FixedUpdate() { if (pickedUp) { transform.localScale *= 0.9f; if (transform.localScale.magnitude <= 0....
 namespace PhotonInMaze.GameCamera { internal enum GameCameraType { Area, AbovePhoton, Zoomed, Moved, BetweenPhotonAndArrow } }
using UnityEngine; using UnityEngine.UI; public class EmoteBubble : MonoBehaviour { [SerializeField] private Image _emoteIconImg = null; [SerializeField] private Tooltip _tooltip = null; [SerializeField] private EmoteIcon[] icons = null; private float timer; private Emote currentEmot...
/* * Author: Easton Bolinger * Class: SodaFlavor.cs * Purpose: An enum holding soda flavor options */ using System; using System.Collections.Generic; using System.Text; namespace CowboyCafe.Data { /// <summary> /// Enum holding all soda flavor options /// </summary> public enum SodaFlavor { ...
using UnityEngine; using UnityEditor; public class ReplaceSelectionEditorWindow : EditorWindow { GameObject target; [MenuItem("Window/Replace Selection")] private static void ShowWindow() { var window = GetWindow<ReplaceSelectionEditorWindow>(); window.titleContent = new GUIContent("Replace Selection"); wi...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace Mega_Desk { public partial class SearchQuotes : Form { public string criteria; List<string> materialsList = new List<string>(); public SearchQuotes() { Initiali...
using System.Collections; using System.Collections.Generic; using UnityEngine; using AbilityClasses; using AudioClasses; [System.Serializable] [CreateAssetMenu(fileName = "New Player Class", menuName = "Game/Player Class")] public class PlayerClass : ScriptableObject { //Classname [SerializeField] string cla...
using WebApplication1.EfStuff.Model.Energy; using WebApplication1.EfStuff.Repositoryies.Energy.Intrefaces; namespace WebApplication1.EfStuff.Repositoryies.Energy { public class ElectricBillRepository : BaseRepository<ElectricBill>, IElectricBillRepository { public ElectricBillRepository(KzDbContext kz...
using Azure.Cosmos; using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Model; using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Services.Data.Interfaces; using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Settings; using Microsoft.Extensions.Logging; using System; using System.Threading.Tasks; n...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Security.Cryptography.X509Certificates; using Cirrious.FluentLayouts.Touch; using CoreGraphics; using Foundation; using ResidentAppCross.ViewModels; using UIKit; namespace ResidentAppCross.iO...
namespace Sentry.DiagnosticSource.IntegrationTests; public sealed class LocalDbFixture : IDisposable { public SqlInstance SqlInstance { get; } public LocalDbFixture() { if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { return; } SqlInstance = new( ...
using Pe.GyM.Security.Account.SRASecurityService; using Pe.GyM.Security.Web.Session; using Pe.Stracon.Politicas.Aplicacion.Core.Base; using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GanzenBord_Database { public class Bord { public int positie; public string Message { get; set; } public int PositieChecken(int werp, int hu...
using Microsoft.AspNetCore.Mvc; using System.Linq; using System.Threading.Tasks; using TestGr4d3.BOL; using TestGr4d3.DAL.IRepositorio; using TestGr4d3.UI.ViewModels; using TestGr4d3.UI.ViewModels.EstudianteVM; namespace TestGr4d3.UI.Controllers { public class EstudianteController : Controller { priva...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ToColor : MonoBehaviour { public GameObject cube; public bool estSelectionnable; public bool estSelectionne; public EnZoneDepot depot; // Start is called before the first frame update ...
using System; namespace DM7_PPLUS_Integration.Daten { public readonly struct Dienstbuchung { public readonly Guid MitarbeiterId; public readonly int DienstId; public readonly Uhrzeit Beginnt_um; public Dienstbuchung(Guid mitarbeiterId, int dienstId, Uhrzeit beginntUm) ...
using System; using System.Collections; using UnityEngine; public class Enemy : MonoBehaviour { [SerializeField] private float damage = 0; public float EnemyDamage; private Transform player; private Transform playerCollider1; private Transform playerCollider2; private Animator animator; ...
using System.Linq; using LevelGenerator.Scripts.Helpers; using UnityEngine; namespace LevelGenerator.Scripts { public class Section : MonoBehaviour { /// <summary> /// Section tags /// </summary> public string[] Tags; /// <summary> /// Tags that this section ca...
namespace MvcApp.Web.Services { using System.Linq; using BindingModels; using Data; using Data.Models; using SimpleHttpServer.Models; public class LoginServices : Service { public LoginServices(UnitOfWork unit) : base(unit) { } public bool IsLo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using JustRipeFarm.ClassEntity; namespace JustRipeFarm { public partial class FormStoreroom : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Knjizara.Models { public class NarudzbenicaViewModel { public int NarudzbenicaID { get; set; } public DateTime Datum { get; set; } public float UkupnaCena { get; set; } public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine; public class Node : IHeapItem<Node> { public bool m_Walkable; // 歩行可能か public Vector3 m_WorldPosition; // ワールド座標 public int m_gridX; // グリッドNo(X座標) public int m_gridY; // グリッドNo(Y座標) public int gCost; // ノ...
//Google Calendar related namespaces using Google.Apis.Auth.OAuth2; using Google.Apis.Calendar.v3; using Google.Apis.Calendar.v3.Data; using Google.Apis.Services; using Google.Apis.Util.Store; //using Google.Apis; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threa...
using MikeGrayCodes.BuildingBlocks.Domain.Events; using System.Collections.Generic; namespace MikeGrayCodes.BuildingBlocks.Infrastructure.DomainEventsDispatching { public interface IDomainEventsAccessor { List<IDomainEvent> GetAllDomainEvents(); void ClearAllDomainEvents(); } }
using EQS.AccessControl.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace EQS.AccessControl.Repository.Configurations { class PersonConfiguration : IEntityTypeConfiguration<Person> { public void Configure(EntityTypeBuilder<Person> bu...
using System; using Ludotek.Api.Dto; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace Ludotek.Api { public partial class Context : DbContext { public virtual DbSet<LudoTagDto> LudoTag { get; set; } public virtual DbSet<LudothequeDto> Ludotheque { get...
using System; namespace BlazorShared.Models.Schedule { public class GetByIdScheduleResponse : BaseResponse { public ScheduleDto Schedule { get; set; } = new ScheduleDto(); public GetByIdScheduleResponse(Guid correlationId) : base(correlationId) { } public GetByIdScheduleResponse() { ...
/* Copyright 2019-2020 Sannel Software, L.L.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed...
using System.ComponentModel; using Xamarin.Forms; using XF40Demo.Services; namespace XF40Demo.ViewModels { public abstract class BaseViewModel : INotifyPropertyChanged { protected readonly SettingsService settings = SettingsService.Instance(); public event PropertyChangedEventHandler Property...
namespace SubC.Attachments { using UnityEngine; using System.Collections.Generic; public abstract class OneToOneAttachStrategy : AttachStrategy { public enum Categories { Object1, Object2 } AttachCategoryDefinition[] categories; public override AttachCategoryDefini...
using System.Collections.Generic; using Xunit.Sdk; namespace FluentTest { public interface IScenario { IEnumerable<ITestCommand> CreateTestCommands(IMethodInfo method); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Models; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Extensions; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus; using DFC.ServiceTaxonomy.JobProfiles.DataTr...
/*------------------------------------------------------------------------------------------- * Copyright (c) Fuyuno Mikazuki / Natsuneko. All rights reserved. * Licensed under the MIT License. See LICENSE in the project root for license information. *----------------------------------------------------------------...
using System; using System.Net.Mail; namespace InvoiceSOLIDApp { public class Invoice { public long Amount { get; set; } public DateTime InvoiceDate { get; set; } private readonly Logger _logger; private readonly MailSender _mailSender; protected Invoice() ...
using System.Linq; using HtmlAgilityPack; using NeuroLinker.Models; namespace NeuroLinker.Extensions { /// <summary> /// Scrape user information from an Anime page /// </summary> public static class UserInformationScrapingExtensions { #region Public Methods /// <summary> /...
using System; using Framework.Data; using System.Data; using System.Data.SqlClient; using Xunit; using System.Collections.Generic; using System.Linq; using System.Collections; using System.Reflection; using System.Threading; using System.Diagnostics; using static Framework.Data.ModelWrapper; using static Framework.Tes...
namespace Properties.Core.Interfaces { public interface IPropertyServiceFacade : IPropertyService, ILandlordService, IPropertySubmissionService { } }
using Microsoft.EntityFrameworkCore.Migrations; namespace ECommerce.Migrations { public partial class ThirdMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Customers_Users_UserId", ...
//using System; //using System.IO; //using DFC.ServiceTaxonomy.Neo4j.Configuration; //using FakeItEasy; //using KellermanSoftware.CompareNetObjects; //using Microsoft.Extensions.Configuration; //using Microsoft.Extensions.Options; //namespace DFC.ServiceTaxonomy.IntegrationTests.Helpers //{ // public sealed class G...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClosePopUpMessage : MonoBehaviour { public GameObject popUpToClose = null; public void ClosePopup(){ popUpToClose.SetActive(false); } }
using System; namespace ConsoleApplication1 { class Test : IDateAndCopy { public string Name { get; set; } public bool Pass { get; set; } public DateTime Date { get; set; } public Test() { Name = "[default]"; Pass = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Page500GoFishStore { class Card : IComparable<Card> { public Suits Suit { get; } public Values Value { get; } private string _name; public string Name ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using System.Data; using SQMS.Services; using EasyDev.Util; namespace SQMS.Application.Views.Demo { public partial class UpdateQualityData : SQMS...
using UnityEngine; using System.Collections; public class Night_Vision : MonoBehaviour { private Shader _shader; private Shader shader { get { return _shader != null ? _shader : (_shader = Shader.Find("Hidden/Night_Vision")); } } private Material _material; private Material material ...
using StackExchange.Redis; using System.Collections.Generic; using Microsoft.UnifiedPlatform.Service.Common.Redis; namespace Microsoft.UnifiedPlatform.Service.Redis { public class RedisConnectionManger: IRedisConnectionManager { public static Dictionary<string, IConnectionMultiplexer> Multiplexers = n...
using System.Web.Mvc; namespace AttendanceWebApp.Controllers { public class MedicalFitnessController : Controller { // GET: MedicalFittness public ActionResult MedicalFit() => Session["EmpUnqId"] != null && Session["UserRole"] != null ? View() : (ActionResult)RedirectToAction("Index", "Login")...
using HowLeaky.CustomAttributes; using HowLeaky.ModelControllers; using HowLeaky.Tools; using HowLeaky.Tools.DataObjects; using HowLeaky.Models; using System; using HowLeaky.DataModels; namespace HowLeaky.ModelControllers { public class NitrateController : HLObject { public NitrateDataMode...
namespace Sentry.Serilog; internal static class SentryExtensions { public static bool TryGetSourceContext(this LogEvent logEvent, [NotNullWhen(true)] out string? sourceContext) { if (logEvent.Properties.TryGetValue("SourceContext", out var prop) && prop is ScalarValue {Value: string sourceC...
using System; namespace consoleproject { public class Messages { public Messages() { } Random random = new Random(); public void openingMessages(Player player) { Console.WriteLine("Hello there " + player.Name + ". Glad to see a " + player.PlayerClas...
using System; using System.Collections.Generic; using System.Text; namespace Hayaa.Security.Service.Dao { internal partial class AppTokenDal { internal static AppToken Get(int appId,String token) { string sql = "select * from AppToken where Status=1 and AppId=@AppId and Token=@Toke...
using TAiMStore.Domain; using TAiMStore.Model.Factory; namespace TAiMStore.Model.Repository { public class OrderRepository : RepositoryBase<Order>, IOrderRepository { public OrderRepository(IFactory databaseFactory) : base(databaseFactory) { } } }
using AboHassansFart.ProgramLogic; using System; namespace AboHassansFart { class Program { static void Main(string[] args) { BrowseStore store = new BrowseStore(); store.Run(); } } }
using System; using System.Windows.Input; using VideoStream.ViewModels; namespace VideoStream.Commands { public class RefreshHistoryCommand :ICommand { private MainPageViewModel MainPageVM; public RefreshHistoryCommand(MainPageViewModel mainPageVM) { MainPageVM = mainPageVM...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem13 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2020: 13"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.WebPages; namespace StackExchange.Profiling { /// <summary> /// Used to provide /// </summary> public static class ClientTimingHelper { /// <summary> /// This ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace CourseWork { public partial class FormD : Form { int index = ...
using Compent.Shared.DependencyInjection.Contract; using Uintra.Core.Activity; using Uintra.Core.Feed.Services; using Uintra.Features.Events; using Uintra.Features.Events.Entities; using Uintra.Features.Notification.Services; using Uintra.Features.Subscribe; namespace Uintra.Infrastructure.Ioc { public class Even...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { class Program { static void Main(string[] args) { Console.CursorVisible = false; Console.WriteLine("Введите число"); string...
namespace Kremen { using System; using System.Collections.Generic; using System.Linq; using Kremen.Factories; using Kremen.Models; class Program { static void Main(string[] args) { string input = Console.ReadLine(); List<HouseHold> kermen = new List...
using System; using System.IO; using UnityEngine; using GFW; namespace CodeX { public class CheckPackageStateListner : IGameStateListner { private bool m_finish_state = false; public override void OnStateEnter(GameState pCurState) { Debug.Log("CheckPackageStateListner@OnStateEnter()"); ...
using Avalonia; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Markup.Xaml; namespace Toope_Varastonhallinta { public class App : Application { public static Tietokantakonteksti DB = new Tietokantakonteksti(); public override void Initialize() { AvaloniaXamlLoa...
using System; using System.Collections.Generic; using System.Windows.Forms; namespace Management_Plus { public class JGriedView : DataGridView { protected override bool ProcessDialogKey(Keys keyData) { if (keyData == Keys.Enter) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace KPIDemo.Entity { public class Student : BaseEntity { public string Name { get; set; } public DateTime DateOfBirth { get; set; } public string Address { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Marketplaces.Entityes; using Welic.Dominio.Models.Uploads.Maps; using Welic.Dominio.Patterns.Service.Pattern; namespace Welic.Dominio.Models.Uploads.Services { public inte...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class NavLevel1 : MonoBehaviour { public void BackToLevel0 () { SceneManager.LoadScene("0_Home"); } public void BackToLevel2() { SceneManager.LoadScene("2_Video"); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sender : MonoBehaviour { public delegate float PlayerDied(Vector3 player, Vector3 target); public static event PlayerDied playerDiedInfo; private bool isAlive; void Start(){ Invoke("ExecuteEvent",3f); } void Execut...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Examen_Juan_Roncagliolo { public class Jugadores : Persona { public int Puntos_de_ataque; public int Puntos_de_defensa; public bool Es_arquero; public i...
using System.Collections.Generic; using Apache.Shiro.Authc; using Apache.Shiro.Management; using Apache.Shiro.Session; namespace Apache.Shiro.Subject { public interface ISubjectContext : IDictionary<string, object> { bool Authenticated { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.SocialOrg { public class SocialOrgNav { protected Driver _driver; public...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.DataTransferObjects { public class ReportEntryDto { public int ID { get; set; } public DateTime CreateDate { get; ...
using System; using System.Collections.Generic; using System.Linq; using Properties.Core.Extensions; using Properties.Core.Objects; // ReSharper disable InconsistentNaming namespace Properties.Infrastructure.Rightmove.Objects { public class RmrtdfPropertyDetails { private const int _summary_max_lengt...
namespace Server_CS { /// <summary> /// Класс для хранения связки логин/пароль /// </summary> public class RegData { /// <summary> /// Логин уникальный псевдоним пользователя /// </summary> public string Username { get; set; } /// <summary> /...
namespace AkkaOverview.Providers.Factories { public enum StreamingProvider { OandaApi } }
using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(Rigidbody))] public class FollowPlayer : MonoBehaviour { GameObject player; new Rigidbody rigidbody; [SerializeField] float speed = 200; [SerializeField] float distance = 10; void Awake() { rigidbody = GetComponent<Rigid...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Models { public class Client { public int Id { get; set; } public string LegalId { get; set; } public DateTime CreatedDate { get; set; } public Date...