text stringlengths 13 6.01M |
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using Alabo.Domains.Dtos;
using Alabo.Domains.Entities;
using Alabo.Validations.Aspects;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace Alabo.Domains.Services.Bulk {
/// <summary>
/// 批量保存操作
/// </summary>
public interface IB... |
using System;
using System.Collections.Generic;
using Pe.Stracon.SGC.Infraestructura.Core.Base;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual
{
public inter... |
using Welic.Dominio.Utilitarios.Entidades;
namespace Welic.Dominio.TiposDados
{
public class Descricao
{
private string _valor;
public string Valor
{
get => _valor;
private set => _valor = FormatacaoString.Padronizar(value);
}
public string Val... |
using System.Collections.Generic;
namespace Mathematics
{
public class Calculator
{
const float PI = 3.1415926f;
public static int Factorial(int num)
{
if (num == 0) return 1;
return num * Factorial(num - 1);
}
public static float RoundDecimal(fl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SPZ_Lab1
{
//перечисление тарифов
public enum Tariff
{
VFSuperNetUnlim,
VFSuperNetPro,
VF_RED_EXTRA_L,
VF_RED_EXTRA_S
}
//перечисление услуг
public enum Service
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using IRAP.Global;
using IRAP.Client.User;
using IRAP.Client.SubSystem;
using IRAP.Entity.Kanban;
using IRAP.Entity... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using TcpServerLibrary;
namespace ServerLibrary
{
public class AsyncTcpServer : AbstractServer
{
public delegate void TransmissionDataDelegate(NetworkStream stream);
... |
using System;
namespace Week12ICE1
{
class MainClass
{
public static void Main(string[] args)
{
while (true)
{
Console.Clear();
Fare fare = new Fare();
const int maxHours = 8;
Console.WriteLine("Please en... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Painter : MonoBehaviour
{
public GameObject flare;
public Camera mainCam, canvasCam;
public RenderTexture painterTexture;
public Material baseMaterial; // material to paint;
private Texture baseMaterialText... |
using System.Collections.Generic;
using System.Linq;
using DataAccess.Model;
using KioskClient.ViewModel;
using NUnit.Framework;
using Tests.Stubs;
namespace Tests
{
[TestFixture]
public class WhenFilteringMovies
{
[SetUp]
public void SetUp()
{
movieRepository = new Mov... |
using System;
namespace DXF.Objetos
{
/// <summary>
/// Clase de base de todos los objetos dxf
/// </summary>
public class DxfObjeto
{
#region propiedades privadas
private readonly string codNombre;
private string handle;
#endregion
#regio... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Castle.Services.Transaction;
using com.Sconit.Entity;
using com.Sconit.Entity.ACC;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity.INV;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.ORD;
using com.Sconit... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using S... |
public enum EventDefine
{
ShowGamePanel,
DecidePath,
AddScore,
UpdateScoreText,
UpdateDiamondText,
PlayerStartMove,
AddDiamond,
}
|
using Harmony;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
namespace BetterMixedSeeds.Patches
{
[HarmonyPatch]
internal class ObjectPatch
{
private st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PuddingMovement : PlayerMovement
{
public float slamMultiplier;
public float slamSpeed;
public int charges;
public int sp;
// Start is called before the first frame update
void Start()
{
ba... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Framework.Basic.Relations.Dtos {
/// <summary>
/// 级联数据类型:包含分类与标签
/// </summary>
public class RelationApiOutput {
/// <summary>
/// Id
/// </summary>
public long Id ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TensorFlowLite
{
/// <summary>
/// A simple drawing util
/// </summary>
public class PrimitiveDraw : System.IDisposable
{
private Material material;
private Mesh cube;
pu... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
namespace ExcelToCSV.Models
{
internal class Sheet
{
public string Name { get; }
public List<Cell> Cells { get; }
public List<List<Cell>> Rows
{
get
{
L... |
using System;
using System.Collections.Generic;
using System.Linq;
using com.Sconit.Entity.BIL;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity.MD;
using NHibernate.Criterion;
using Castle.Services.Transaction;
using com.Sconit.Entity.CUST;
using NHibernate.Type;
using NHibernate;
using com.Sconit.Utility;
... |
namespace AgendaTelefonica.Console.Entities;
public abstract class Notification
{
protected readonly List<string> _notifications = new();
public IEnumerable<string> Notifications => _notifications;
public bool HaveNotifications => _notifications.Count > 0;
} |
using System;
using System.Collections.Generic;
using System.Data;
using Terminal.Gui;
using System.Linq;
using System.Globalization;
using static Terminal.Gui.TableView;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "TableEditor", Description: "Implements data table editor using the TableView control.")... |
using System;
using UnityEngine;
using UnityEditor;
using Unity.Mathematics;
using static Unity.Mathematics.math;
namespace IzBone.IzBCollider {
using Common;
[CanEditMultipleObjects]
[CustomEditor(typeof(BodyAuthoring))]
sealed class BodyAutoringInspector : Editor
{
void OnSceneGUI() {
var tgt = (BodyAuthori... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class WinConditions
{
public BitArray _conditions;
public List<WinRate> _winRate = new List<WinRate>();
}
public class WinRate
{
public int count;
public float rate;
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class pickupController : MonoBehaviour
{
bool pickedUp = false;
private void FixedUpdate()
{
if (pickedUp)
{
transform.localScale *= 0.9f;
if (transform.localScale.magnitude <= 0.... |
namespace PhotonInMaze.GameCamera {
internal enum GameCameraType {
Area,
AbovePhoton,
Zoomed,
Moved,
BetweenPhotonAndArrow
}
} |
using UnityEngine;
using UnityEngine.UI;
public class EmoteBubble : MonoBehaviour {
[SerializeField]
private Image _emoteIconImg = null;
[SerializeField]
private Tooltip _tooltip = null;
[SerializeField]
private EmoteIcon[] icons = null;
private float timer;
private Emote currentEmot... |
/*
* Author: Easton Bolinger
* Class: SodaFlavor.cs
* Purpose: An enum holding soda flavor options
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace CowboyCafe.Data
{
/// <summary>
/// Enum holding all soda flavor options
/// </summary>
public enum SodaFlavor
{
... |
using UnityEngine;
using UnityEditor;
public class ReplaceSelectionEditorWindow : EditorWindow {
GameObject target;
[MenuItem("Window/Replace Selection")]
private static void ShowWindow() {
var window = GetWindow<ReplaceSelectionEditorWindow>();
window.titleContent = new GUIContent("Replace Selection");
wi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Mega_Desk
{
public partial class SearchQuotes : Form
{
public string criteria;
List<string> materialsList = new List<string>();
public SearchQuotes()
{
Initiali... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AbilityClasses;
using AudioClasses;
[System.Serializable]
[CreateAssetMenu(fileName = "New Player Class", menuName = "Game/Player Class")]
public class PlayerClass : ScriptableObject
{
//Classname
[SerializeField] string cla... |
using WebApplication1.EfStuff.Model.Energy;
using WebApplication1.EfStuff.Repositoryies.Energy.Intrefaces;
namespace WebApplication1.EfStuff.Repositoryies.Energy
{
public class ElectricBillRepository : BaseRepository<ElectricBill>, IElectricBillRepository
{
public ElectricBillRepository(KzDbContext kz... |
using Azure.Cosmos;
using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Model;
using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Services.Data.Interfaces;
using AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Settings;
using Microsoft.Extensions.Logging;
using System;
using System.Threading.Tasks;
n... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using Cirrious.FluentLayouts.Touch;
using CoreGraphics;
using Foundation;
using ResidentAppCross.ViewModels;
using UIKit;
namespace ResidentAppCross.iO... |
namespace Sentry.DiagnosticSource.IntegrationTests;
public sealed class LocalDbFixture : IDisposable
{
public SqlInstance SqlInstance { get; }
public LocalDbFixture()
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return;
}
SqlInstance = new(
... |
using Pe.GyM.Security.Account.SRASecurityService;
using Pe.GyM.Security.Web.Session;
using Pe.Stracon.Politicas.Aplicacion.Core.Base;
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GanzenBord_Database
{
public class Bord
{
public int positie;
public string Message { get; set; }
public int PositieChecken(int werp, int hu... |
using Microsoft.AspNetCore.Mvc;
using System.Linq;
using System.Threading.Tasks;
using TestGr4d3.BOL;
using TestGr4d3.DAL.IRepositorio;
using TestGr4d3.UI.ViewModels;
using TestGr4d3.UI.ViewModels.EstudianteVM;
namespace TestGr4d3.UI.Controllers
{
public class EstudianteController : Controller
{
priva... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ToColor : MonoBehaviour
{
public GameObject cube;
public bool estSelectionnable;
public bool estSelectionne;
public EnZoneDepot depot;
// Start is called before the first frame update
... |
using System;
namespace DM7_PPLUS_Integration.Daten
{
public readonly struct Dienstbuchung
{
public readonly Guid MitarbeiterId;
public readonly int DienstId;
public readonly Uhrzeit Beginnt_um;
public Dienstbuchung(Guid mitarbeiterId, int dienstId, Uhrzeit beginntUm)
... |
using System;
using System.Collections;
using UnityEngine;
public class Enemy : MonoBehaviour
{
[SerializeField] private float damage = 0;
public float EnemyDamage;
private Transform player;
private Transform playerCollider1;
private Transform playerCollider2;
private Animator animator;
... |
using System.Linq;
using LevelGenerator.Scripts.Helpers;
using UnityEngine;
namespace LevelGenerator.Scripts
{
public class Section : MonoBehaviour
{
/// <summary>
/// Section tags
/// </summary>
public string[] Tags;
/// <summary>
/// Tags that this section ca... |
namespace MvcApp.Web.Services
{
using System.Linq;
using BindingModels;
using Data;
using Data.Models;
using SimpleHttpServer.Models;
public class LoginServices : Service
{
public LoginServices(UnitOfWork unit)
: base(unit)
{
}
public bool IsLo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using JustRipeFarm.ClassEntity;
namespace JustRipeFarm
{
public partial class FormStoreroom : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Knjizara.Models
{
public class NarudzbenicaViewModel
{
public int NarudzbenicaID { get; set; }
public DateTime Datum { get; set; }
public float UkupnaCena { get; set; }
public stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
public class Node : IHeapItem<Node>
{
public bool m_Walkable; // 歩行可能か
public Vector3 m_WorldPosition; // ワールド座標
public int m_gridX; // グリッドNo(X座標)
public int m_gridY; // グリッドNo(Y座標)
public int gCost; // ノ... |
//Google Calendar related namespaces
using Google.Apis.Auth.OAuth2;
using Google.Apis.Calendar.v3;
using Google.Apis.Calendar.v3.Data;
using Google.Apis.Services;
using Google.Apis.Util.Store;
//using Google.Apis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threa... |
using MikeGrayCodes.BuildingBlocks.Domain.Events;
using System.Collections.Generic;
namespace MikeGrayCodes.BuildingBlocks.Infrastructure.DomainEventsDispatching
{
public interface IDomainEventsAccessor
{
List<IDomainEvent> GetAllDomainEvents();
void ClearAllDomainEvents();
}
} |
using EQS.AccessControl.Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace EQS.AccessControl.Repository.Configurations
{
class PersonConfiguration : IEntityTypeConfiguration<Person>
{
public void Configure(EntityTypeBuilder<Person> bu... |
using System;
using Ludotek.Api.Dto;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace Ludotek.Api
{
public partial class Context : DbContext
{
public virtual DbSet<LudoTagDto> LudoTag { get; set; }
public virtual DbSet<LudothequeDto> Ludotheque { get... |
using System;
namespace BlazorShared.Models.Schedule
{
public class GetByIdScheduleResponse : BaseResponse
{
public ScheduleDto Schedule { get; set; } = new ScheduleDto();
public GetByIdScheduleResponse(Guid correlationId) : base(correlationId)
{
}
public GetByIdScheduleResponse()
{
... |
/* Copyright 2019-2020 Sannel Software, L.L.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed... |
using System.ComponentModel;
using Xamarin.Forms;
using XF40Demo.Services;
namespace XF40Demo.ViewModels
{
public abstract class BaseViewModel : INotifyPropertyChanged
{
protected readonly SettingsService settings = SettingsService.Instance();
public event PropertyChangedEventHandler Property... |
namespace SubC.Attachments {
using UnityEngine;
using System.Collections.Generic;
public abstract class OneToOneAttachStrategy : AttachStrategy {
public enum Categories {
Object1, Object2
}
AttachCategoryDefinition[] categories;
public override AttachCategoryDefini... |
using System.Collections.Generic;
using Xunit.Sdk;
namespace FluentTest
{
public interface IScenario
{
IEnumerable<ITestCommand> CreateTestCommands(IMethodInfo method);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Models;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Extensions;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus;
using DFC.ServiceTaxonomy.JobProfiles.DataTr... |
/*-------------------------------------------------------------------------------------------
* Copyright (c) Fuyuno Mikazuki / Natsuneko. All rights reserved.
* Licensed under the MIT License. See LICENSE in the project root for license information.
*----------------------------------------------------------------... |
using System;
using System.Net.Mail;
namespace InvoiceSOLIDApp {
public class Invoice
{
public long Amount { get; set; }
public DateTime InvoiceDate { get; set; }
private readonly Logger _logger;
private readonly MailSender _mailSender;
protected Invoice()
... |
using System.Linq;
using HtmlAgilityPack;
using NeuroLinker.Models;
namespace NeuroLinker.Extensions
{
/// <summary>
/// Scrape user information from an Anime page
/// </summary>
public static class UserInformationScrapingExtensions
{
#region Public Methods
/// <summary>
/... |
using System;
using Framework.Data;
using System.Data;
using System.Data.SqlClient;
using Xunit;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
using System.Reflection;
using System.Threading;
using System.Diagnostics;
using static Framework.Data.ModelWrapper;
using static Framework.Tes... |
namespace Properties.Core.Interfaces
{
public interface IPropertyServiceFacade : IPropertyService, ILandlordService, IPropertySubmissionService
{
}
}
|
using Microsoft.EntityFrameworkCore.Migrations;
namespace ECommerce.Migrations
{
public partial class ThirdMigration : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Customers_Users_UserId",
... |
//using System;
//using System.IO;
//using DFC.ServiceTaxonomy.Neo4j.Configuration;
//using FakeItEasy;
//using KellermanSoftware.CompareNetObjects;
//using Microsoft.Extensions.Configuration;
//using Microsoft.Extensions.Options;
//namespace DFC.ServiceTaxonomy.IntegrationTests.Helpers
//{
// public sealed class G... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClosePopUpMessage : MonoBehaviour
{
public GameObject popUpToClose = null;
public void ClosePopup(){
popUpToClose.SetActive(false);
}
}
|
using System;
namespace ConsoleApplication1
{
class Test : IDateAndCopy
{
public string Name { get; set; }
public bool Pass { get; set; }
public DateTime Date { get; set; }
public Test()
{
Name = "[default]";
Pass = false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Page500GoFishStore
{
class Card : IComparable<Card>
{
public Suits Suit { get; }
public Values Value { get; }
private string _name;
public string Name
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
using System.Data;
using SQMS.Services;
using EasyDev.Util;
namespace SQMS.Application.Views.Demo
{
public partial class UpdateQualityData : SQMS... |
using UnityEngine;
using System.Collections;
public class Night_Vision : MonoBehaviour {
private Shader _shader;
private Shader shader
{
get { return _shader != null ? _shader : (_shader = Shader.Find("Hidden/Night_Vision")); }
}
private Material _material;
private Material material
... |
using StackExchange.Redis;
using System.Collections.Generic;
using Microsoft.UnifiedPlatform.Service.Common.Redis;
namespace Microsoft.UnifiedPlatform.Service.Redis
{
public class RedisConnectionManger: IRedisConnectionManager
{
public static Dictionary<string, IConnectionMultiplexer> Multiplexers = n... |
using System.Web.Mvc;
namespace AttendanceWebApp.Controllers
{
public class MedicalFitnessController : Controller
{
// GET: MedicalFittness
public ActionResult MedicalFit() => Session["EmpUnqId"] != null && Session["UserRole"] != null ? View() : (ActionResult)RedirectToAction("Index", "Login")... |
using HowLeaky.CustomAttributes;
using HowLeaky.ModelControllers;
using HowLeaky.Tools;
using HowLeaky.Tools.DataObjects;
using HowLeaky.Models;
using System;
using HowLeaky.DataModels;
namespace HowLeaky.ModelControllers
{
public class NitrateController : HLObject
{
public NitrateDataMode... |
namespace Sentry.Serilog;
internal static class SentryExtensions
{
public static bool TryGetSourceContext(this LogEvent logEvent, [NotNullWhen(true)] out string? sourceContext)
{
if (logEvent.Properties.TryGetValue("SourceContext", out var prop) &&
prop is ScalarValue {Value: string sourceC... |
using System;
namespace consoleproject
{
public class Messages
{
public Messages()
{
}
Random random = new Random();
public void openingMessages(Player player)
{
Console.WriteLine("Hello there " + player.Name + ". Glad to see a " + player.PlayerClas... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Hayaa.Security.Service.Dao
{
internal partial class AppTokenDal
{
internal static AppToken Get(int appId,String token)
{
string sql = "select * from AppToken where Status=1 and AppId=@AppId and Token=@Toke... |
using TAiMStore.Domain;
using TAiMStore.Model.Factory;
namespace TAiMStore.Model.Repository
{
public class OrderRepository : RepositoryBase<Order>, IOrderRepository
{
public OrderRepository(IFactory databaseFactory)
: base(databaseFactory)
{
}
}
}
|
using AboHassansFart.ProgramLogic;
using System;
namespace AboHassansFart
{
class Program
{
static void Main(string[] args)
{
BrowseStore store = new BrowseStore();
store.Run();
}
}
}
|
using System;
using System.Windows.Input;
using VideoStream.ViewModels;
namespace VideoStream.Commands
{
public class RefreshHistoryCommand :ICommand
{
private MainPageViewModel MainPageVM;
public RefreshHistoryCommand(MainPageViewModel mainPageVM)
{
MainPageVM = mainPageVM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems.AdventOfCode.Y2020 {
public class Problem13 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2020: 13";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.WebPages;
namespace StackExchange.Profiling
{
/// <summary>
/// Used to provide
/// </summary>
public static class ClientTimingHelper
{
/// <summary>
/// This ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace CourseWork
{
public partial class FormD : Form
{
int index = ... |
using Compent.Shared.DependencyInjection.Contract;
using Uintra.Core.Activity;
using Uintra.Core.Feed.Services;
using Uintra.Features.Events;
using Uintra.Features.Events.Entities;
using Uintra.Features.Notification.Services;
using Uintra.Features.Subscribe;
namespace Uintra.Infrastructure.Ioc
{
public class Even... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task2
{
class Program
{
static void Main(string[] args)
{
Console.CursorVisible = false;
Console.WriteLine("Введите число");
string... |
namespace Kremen
{
using System;
using System.Collections.Generic;
using System.Linq;
using Kremen.Factories;
using Kremen.Models;
class Program
{
static void Main(string[] args)
{
string input = Console.ReadLine();
List<HouseHold> kermen = new List... |
using System;
using System.IO;
using UnityEngine;
using GFW;
namespace CodeX
{
public class CheckPackageStateListner : IGameStateListner
{
private bool m_finish_state = false;
public override void OnStateEnter(GameState pCurState)
{
Debug.Log("CheckPackageStateListner@OnStateEnter()");
... |
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
namespace Toope_Varastonhallinta
{
public class App : Application
{
public static Tietokantakonteksti DB = new Tietokantakonteksti();
public override void Initialize()
{
AvaloniaXamlLoa... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace Management_Plus
{
public class JGriedView : DataGridView
{
protected override bool ProcessDialogKey(Keys keyData)
{
if (keyData == Keys.Enter)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace KPIDemo.Entity
{
public class Student : BaseEntity
{
public string Name { get; set; }
public DateTime DateOfBirth { get; set; }
public string Address { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Marketplaces.Entityes;
using Welic.Dominio.Models.Uploads.Maps;
using Welic.Dominio.Patterns.Service.Pattern;
namespace Welic.Dominio.Models.Uploads.Services
{
public inte... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class NavLevel1 : MonoBehaviour
{
public void BackToLevel0 ()
{
SceneManager.LoadScene("0_Home");
}
public void BackToLevel2()
{
SceneManager.LoadScene("2_Video");
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sender : MonoBehaviour {
public delegate float PlayerDied(Vector3 player, Vector3 target);
public static event PlayerDied playerDiedInfo;
private bool isAlive;
void Start(){
Invoke("ExecuteEvent",3f);
}
void Execut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Examen_Juan_Roncagliolo
{
public class Jugadores : Persona
{
public int Puntos_de_ataque;
public int Puntos_de_defensa;
public bool Es_arquero;
public i... |
using System.Collections.Generic;
using Apache.Shiro.Authc;
using Apache.Shiro.Management;
using Apache.Shiro.Session;
namespace Apache.Shiro.Subject
{
public interface ISubjectContext : IDictionary<string, object>
{
bool Authenticated
{
get;
set;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Van.SocialOrg
{
public class SocialOrgNav
{
protected Driver _driver;
public... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entities.DataTransferObjects
{
public class ReportEntryDto
{
public int ID { get; set; }
public DateTime CreateDate { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Properties.Core.Extensions;
using Properties.Core.Objects;
// ReSharper disable InconsistentNaming
namespace Properties.Infrastructure.Rightmove.Objects
{
public class RmrtdfPropertyDetails
{
private const int _summary_max_lengt... |
namespace Server_CS
{
/// <summary>
/// Класс для хранения связки логин/пароль
/// </summary>
public class RegData
{
/// <summary>
/// Логин уникальный псевдоним пользователя
/// </summary>
public string Username { get; set; }
/// <summary>
/... |
namespace AkkaOverview.Providers.Factories
{
public enum StreamingProvider
{
OandaApi
}
} |
using UnityEngine;
using UnityEngine.AI;
[RequireComponent(typeof(Rigidbody))]
public class FollowPlayer : MonoBehaviour
{
GameObject player;
new Rigidbody rigidbody;
[SerializeField] float speed = 200;
[SerializeField] float distance = 10;
void Awake()
{
rigidbody = GetComponent<Rigid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Models
{
public class Client
{
public int Id { get; set; }
public string LegalId { get; set; }
public DateTime CreatedDate { get; set; }
public Date... |
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