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// <copyright file="JsonUtcResult.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Site.Classes { using System; using System.Web.Mvc; using Ne...
using IrsMonkeyApi.Models.Dto; namespace IrsMonkeyApi.Models.DAL { public interface IProductItemDal { ItemProductDto GetProductItems(int productId); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; namespace SampleMVCSolution.DataAccessLayer.ExchangeResources { /* * These exceptions may be used on higher levels of DAL like repository * as well as on lower layers like external re...
using System; namespace Aquamonix.Mobile.Lib.Utilities { public class MathUtil { public static int RoundToNearest(int n, int roundTo) { int nn = n; if (n % roundTo == 0) return n; for (int x = 1; x <= roundTo; x++) { nn = (n - x); if (nn % roundTo == 0) { return nn; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using XboxCtrlrInput; public class Wave { public XboxButton Button; public float Percentage; public GameObject WavePrefab; public bool AttemptedHit; public Wave(XboxButton button, float percentage, GameObject prefab) { Button = bu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; using System.Windows.Forms...
// //Code for Research paper on neural networks. //For questions contact: Sjoerdteunisse at google mail dot com // using System.Collections.Generic; namespace NeuralEngine { /// <summary> /// represents a layer of the neural network /// </summary> public class NeuralLayer : List<Neur...
using Serilog; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Witsml; using Witsml.Data; using Witsml.Extensions; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Models; using WitsmlExplorer.Api.Query; using WitsmlExplorer.Api.Services; namespace WitsmlEx...
using Npgsql; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows....
using System; using System.Collections.Generic; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Contracts.Tasks.Sources; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Organizations; using Profiling2.Domain.Prf.Persons; using Profiling2.Domai...
using System; using System.Collections.Generic; using System.Collections; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.SQLServer.Model { public class TableOptions:SchemaList<TableOption,Table> { public TableOptions(Table parent) : base(parent) { } ...
using System.Collections.Generic; using System.Net.Http; namespace ApiTemplate.Model.Rest { public class SendParameterModel { public string QueryString { get; set; } public string BaseAddress { get; set; } public bool HasApiKey { get; set; } public bool SendApiKeyByHeader { get...
using System; namespace DelftTools.Utils.ComponentModel { /// <summary> /// Used to mark method as a validation method used to check if property value can be set. /// <seealso cref="DynamicReadOnlyAttribute"/> /// </summary> public class DynamicReadOnlyValidationMethodAttribute : Attribute { ...
#if !NETFRAMEWORK namespace Sentry.PlatformAbstractions; /// <summary> /// No-op version for netstandard targets /// </summary> public static partial class FrameworkInfo { /// <summary> /// No-op version for netstandard targets /// </summary> /// <param name="clr"></param> public static FrameworkIn...
using System; using System.Linq; using System.Web; using System.Web.Mvc; using Domain.AbstractRepository; using Infrastructure.DomainBase; using Infrastructure.Encryption; using Web.Controllers.Base; using Web.ViewModels.User; namespace Web.Controllers { public class UserController : AuthorizedController { ...
using Presenter.Core.Entities; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Presenter.Core.Interfaces { public interface IScreenManager { Process StartPresentation(Presentation presen...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StartCounter : MonoBehaviour { [SerializeField] Image maskImage; [SerializeField] Text text; private bool isGameStart = false; private void Awake() { } priva...
using System; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; using System.Runtime.Versioning; using System.Transactions; using PhobiaX.Assets; using PhobiaX.Graphics; using PhobiaX.Physics; using PhobiaX.SDL2; using SDL2; namespace PhobiaX.Game.GameObjects { public class Anima...
using System.Collections.Generic; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Events; namespace Profiling2.Domain.Contracts.Queries.Search { public interface IEventSearchQuery { IList<Event> GetResults(string term); IList<Tag> SearchTags(string term); } }
using System; public static class JadenCase { public static string recursive(string input, string output, int i){ if(input.Length == output.Length){ return output; } if(i == 0){ return recursive(input, output + Char.ToUpper(input[i]), i + 1); } if(input[i] == ' '){ return rec...
using System; namespace Zesty.Core.Entities { public class Translation { public string Original { get; set; } public string Translated { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace ScheduleService.Model { public class Room { public int Id { get; } public RoomType RoomType { get; } private IEnumerable<Appointment> UnavailableAppointments { get; } public Room(int id, RoomType room...
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.PermissionsPolicy { /// <summary> /// Controls access to autoplay of media requested through the /// <code>HTMLMediaElement</code> interface. If disabled in a document, /// then calls to <code>play()</code> without a user gesture will /// re...
using Cottle.Functions; using Cottle.Values; using EddiDataDefinitions; using EddiDataProviderService; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class MaterialDetails : ICustomFunction { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms { public static class TogglTest { private static void ToggleInterview() { var ar = new[] { 1, 2 }; var ar2 = ar.Select(x => ...
using System.Text.RegularExpressions; namespace Infrastructure.PasswordPolicies { /// <summary> /// Password policy based on regular expression /// </summary> public class RegularExpressionPasswordPolicy : IPasswordPolicy { private readonly string _regularExpression; /// <summ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WebAPI.Models; namespace WebAPITest.Test { [TestClass] public class ParallelExceptionHandlingTest : TestBase { [TestMethod] ...
using System; using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Mvc.ModelBinding; using Newtonsoft.Json; using OrchardCore.ContentManagement; using StockAndShare.OrchardCoreDemo.Models; using StockAndShare.OrchardCoreDemo.Settings; namespace StockAndShare.OrchardCoreDemo.ViewModels { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Aviso { abstract public class AvisoReporter { abstract public bool PrintCurrent(System.Windows.Forms.BindingSource bs, string result_file); } }
using System; namespace Lesson4.Linq { class Program { static void Main(string[] args) { // Language-Integrated Query // https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/linq/ // We will use Linq (Language-Integrated Query) to quer...
using Infrostructure.Exeption; namespace DomainModel.Entity.ProductParts { /// <summary> /// سرعت /// </summary> public class Speed { private const decimal MinValue = 0m; public decimal Value { get; private set; } public Speed(decimal value) { ValidateS...
using System; using System.CodeDom.Compiler; using System.Diagnostics.CodeAnalysis; using Atc.CodeAnalysis.CSharp.SyntaxFactories; // ReSharper disable once CheckNamespace namespace Microsoft.CodeAnalysis.CSharp.Syntax { public static class ClassDeclarationSyntaxExtensions { public static ClassDeclarat...
using System; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; namespace SqlServerRunnerNet.Infrastructure { public sealed class TrulyObservableCollection<T> : ObservableCollection<T> where T : class, INotifyPropertyChanged, new() { privat...
using System; using System.Collections.ObjectModel; using System.Linq; using System.Linq.Expressions; namespace AGCompressedAir.Windows.Validation { public class ValidationBuilder { public ValidationBuilder() { RuleMaps = new ObservableCollection<RuleMap>(); } publ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using EZCameraShake; using UnityEngine.SceneManagement; public class PlayerController : MonoBehaviour { public float speed; public float speedUpDown; public int health = 100; public int e...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using PterodactylCharts; using Xunit; namespace UnitTestEngine { public class TestGraphAxisHelper : TheoryData<string, string, string> { public TestGraphAxisHelper() { Add("XAxis", "Y Axis Name",...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Data.Infrastructure { public interface IDbFactory : IDisposable { BHLDDbContext Init(); } }
using System.ComponentModel.DataAnnotations.Resources; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; namespace System.ComponentModel.DataAnnotations { [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Method | AttributeTarge...
using System; using System.IO; using System.Reflection; using iTextSharp.text; using iTextSharp.text.pdf; namespace HTBPdf { public class ECPPdfWriter { private static readonly log4net.ILog log = log4net.LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected S...
// ReSharper disable InconsistentNaming namespace Properties.Infrastructure.Rightmove.Objects { public class RmrtdfResponseProperty { public string agent_ref { get; set; } public int? rightmove_id { get; set; } public string rightmove_url { get; set; } public string change_type ...
using System; using BootLoader.Impl; using BootLoader.Interfaces; namespace BootLoaderUnitTestProject { public class FakeTimer : ITimer { private double _interval; private double _currentTime; private bool _isStarted; public void Dispose() { } pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ProgressBar : MonoBehaviour //U use this script for do something with scene(chenge it) { public float F_speed; public GameObject G_Fill; //To do something with f...
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels { using Common.Infrastructure.Constants; using Common.Infrastructure.Mapping; using Data.Models; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; public class EditProfileInputModel : IMapFrom<User> { p...
using System; namespace Bookings.Models.Exceptions { public class SeatsAlreadyBookedException : Exception { } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shipwreck.TypeScriptModels.Declarations { public sealed class Parameter : Syntax { public Parameter() { } ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StarlightRiver.Abilities; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.NPCs.Passive { class DesertWisp : ModNPC { public override void SetStaticDefaults() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScreenManager : MonoBehaviour { public delegate void GameEvent(); public static event GameEvent OnNewGame; public static event GameEvent OnStartGame; public static event GameEven...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Day3 { class Program { static void Main(string[] args) { // Rinka linijas - apkartmers un laukums // Console.WriteLine("Ieraksti ra...
using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Policies.Factories.Actions.Implementation; using Fingo.Auth.Domain.Policies.Factories.Actions.Interfaces; using Fingo.Auth.Domain.Policies.Factories.Interfaces; using Fingo.Auth.Domain.Policies.Services.Interfaces; namespace Fingo.Auth.Domain.Po...
namespace P08PetClinic { using System; public class Room : IComparable<Room> { public Room(int roomNumber, Pet petInRoom) { this.RoomNumber = roomNumber; this.PetInRoom = petInRoom; } public Room(int roomNumber) { this.RoomNumber...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gun : MonoBehaviour { [SerializeField] private GameObject _gun = null; [SerializeField] private GameObject _tower = null; [Header("Rotation bounds"), Space(10)] [SerializeField] private Vector2 _towerBounds = ...
internal class roomObject { }
using ISE.Framework.Common.Aspects; using ISE.Framework.Common.Service.Message; using ISE.Framework.Common.Service.ServiceBase; using ISE.SM.Common.DTO; using ISE.SM.Common.DTOContainer; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threa...
using System; using System.Data; using System.Drawing; using System.Collections; using System.Windows.Forms; using System.ComponentModel; namespace GridViewExtensions.GridFilters { /// <summary> /// A control with a <see cref="ComboBox"/> and two <see cref="TextBox"/>es /// needed in the <see cref="NumericGridFilte...
using UnityEngine; using UnityEngine.Playables; [System.Serializable] public class BlendShapeBehaviour : PlayableBehaviour { public SkinnedMeshRenderer FaceMesh; public BlendShapeClip.Shape[] Shapes; public override void ProcessFrame(Playable playable, FrameData info, object playerData) { Fac...
//--------------------------------------------------------------------------------- // Copyright (c) December 2019, devMobile Software // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // ...
namespace BattleEngine.Output { public class FinishEvent : OutputEvent { public FinishEvent() { } } }
using System; using System.Threading; using OpenQA.Selenium; using Framework.Core.Common; using OpenQA.Selenium.Support.PageObjects; using Tests.Pages.Van.Main.Common; namespace Tests.Pages.Van.Main.Demographic { public class DemographicsBasePage : VanBasePage { #region Page Element Declara...
using Uintra.Core.Member.Profile.Edit.Models; using Uintra.Core.Member.Profile.Models; namespace Uintra.Core.User { public interface IIntranetUserContentProvider { ProfilePageModel GetProfilePage(); ProfileEditPageModel GetEditPage(); } }
using UnityEngine; using System.Collections; public class GameMenu : MonoBehaviour { private Rect rect_menuBtn; void Start () { rect_menuBtn = new Rect(Screen.width - 85, 15, 70, 30); } void OnGUI() { if (GUI.Button(rect_menuBtn, "Menu")) { Application.LoadLevel(0); } } }
using System; using System.Collections.Generic; using System.ComponentModel.Composition; namespace DemoWebApp.Models { [MetadataAttribute] [AttributeUsage(AttributeTargets.Class,AllowMultiple = false)] public class ExportDemoAttribute : ExportAttribute { public ExportDemoAttribute(...
using System; using System.Collections.Generic; namespace BlazorShared.Models.Doctor { public class ListDoctorResponse : BaseResponse { public List<DoctorDto> Doctors { get; set; } = new List<DoctorDto>(); public int Count { get; set; } public ListDoctorResponse(Guid correlationId) : base(correlatio...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System.Security.Claims; using Tails_Of_Joy.Models; using Tails_Of_Joy.Repositories; namespace Tails_Of_Joy.Controllers { //[Authorize] [Route("api/[controller]")] [ApiController] public class AdoptionController : Controlle...
using Geolocator.Plugin.Abstractions; using System; using System.Collections.Generic; using System.Text; namespace surfnsail.Models { public class PositionItem { public int RouteID { get; set; } public Position Position { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NSTOX.DAL.Model; using NSTOX.DAL.Extensions; namespace NSTOX.DAL.DAL { public class ItemDAL : BaseDAL { private DataErrorDAL DataErrDAL; public ItemDAL(DataErrorDAL dataErrorDAL) { ...
using UnityEngine; using System.Collections; public class LevelChanger : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetKeyDown(KeyCode.F1)){ LevelLoader.LoadLevel("Level1"); }else if(Input.GetKeyDown(KeyCode.F2)){ L...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterState : MonoBehaviour { //적과 플레이어의 동일한 상태 public bool isStunned; public bool isSlowed; public bool isInvulnerability; public List<float> SlowAmountList; public float SlowAmount; PlayerCon...
using DependencyViewModel; using KinectSandbox.Common.Colors; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace KinectSandbox.ColorPicker.AllColorPicker { public class AllColorPickerViewModel : ViewModelBase, I...
using RogueDungeonCrawler.Enum; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RogueDungeonCrawler { class Program { static void Main(string[] args) { Level level = new Level(); //Gameloop ...
// ========================================================================== // Copyright (c) 2011-2016, dlg.krakow.pl // All Rights Reserved // // NOTICE: dlg.krakow.pl permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement accompanying it. // ==================...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.DataAccess; using Anywhere2Go.Library; using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess.Entity; nam...
using Backend.Model; using Backend.Model.Users; using System.Linq; namespace Backend.Repository { public class MySqlActivePatientCardRepository : IActivePatientCardRepository { private readonly MyDbContext _context; public MySqlActivePatientCardRepository(MyDbContext context) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace FamousQuoteQuiz.Data.EntityContracts { public interface IRepository<T1, T2> where T1 : class where T2 : class { IQueryable<T2> GetAll(); IQ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartSystem { public class ParameterReportPrintForm : ParameterDocumentPrintForm { public override string FriendlyName { get { return "Настроки просмотра отчетов"; } } } }
using System; using Faker.ValueGenerator.PrimitiveTypes; namespace DataTimeGenerator { public class DateTimeGenerator : IPrimitiveTypeGenerator { private static readonly Random Random = new Random(); public Type GenerateType { get => typeof(DateTime); set {...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.INV; namespace com.Sconit.Entity.PRD { [Serializable] public partial class ProductLineLocationDetail : EntityBase, IAuditable { #region O/R Mapping Properties //[Display(Name = "Id", ResourceType = typeof(Resour...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BoloDeCenoura { public partial class Form1 : Form { string nome;...
using UnityEngine; using System.Collections; public class ScoreManager : MonoBehaviour { int score = 0; int level = 1; int lives = 3; void Start() { //Make sure the object persists DontDestroyOnLoad (gameObject); Application.LoadLevel ("Level1"); } public int GetLevel(){ return level; } public voi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAttackInput : MonoBehaviour { private CharacterAnimations playerAnimation; public GameObject attackPoint; // Use this for initialization void Awake() { playerAnimation = GetComponent<Charac...
using AutoMapper; using Web.Models; using Web.Representer; namespace Web { public static class AutoMapper { public static IMapper Mapper; static AutoMapper() { Mapper = new Mapper(new MapperConfiguration(cfg => { cfg.CreateMap<RoleRepresenter, R...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class InventoryBalance { [Display(Name = "OrderDetail_ItemDescription", ResourceType = t...
using System; using Gtk; //using System.Drawing; using System.Collections; using System.ComponentModel; //using System.Windows.Forms; //using System.Data; using System.Text; namespace BitwiseOperations { class MainClass { public static void Main (string[] args) { Application.Init (); MainWindow win = new ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Domain.Data.DataModels; using Domain.Ef.Repository; using Microsoft.EntityFrameworkCore; using Services.Abstractions.Services; namespace Services.Implementations.Services { public class TripSe...
using System; using System.Collections.Generic; namespace Substrate { /// <summary> /// Provides read-only indexed access to an underlying resource. /// </summary> /// <typeparam name="T">The type of the underlying resource.</typeparam> public interface ICacheTable<T> { /// <summary> ...
using System.Collections.Generic; namespace KioskClient.Domain { public class AuditoriumRow { public int Number { get; set; } public List<AuditoriumSeat> Seats { get; set; } } }
using System.Collections.Generic; using ticketarena.lib.model; namespace ticketarena.lib.services { public interface IVendService { IEnumerable<Product> ListProducts(); VendResult Purchase(int productId); void AddCoin(Coin coin); IEnumerable<Coin> Coins {get;} Return...
namespace Atc.OpenApi { public class AtcOpenApiAssemblyTypeInitializer { // Dummy } }
using System; using System.Diagnostics; using System.IO; using Ionic.Zip; using Microsoft.Build.Evaluation; namespace BuildZipper { public static class BuildZipper { static void Main(string[] args) { if (args.Length ==1) { addPostBuildEvent(args[0].Trim(...
using System; using UnityEngine; public class PlatformerCharacter2D : MonoBehaviour { [SerializeField] private float m_MaxSpeed = 10f; [SerializeField] private LayerMask m_WhatIsGround; // A mask determining what is ground to the character private Rigidbody2D m_Rig...
using System; using System.Reflection; namespace Mesco.Base { internal static class PropertyInfoExtensions { internal static object TryGetValue(this PropertyInfo property, object element) { object value; try { value = property.GetValue(elemen...
using System.Xml.Serialization; using Witsml.Data.Curves; namespace Witsml.Data { public class WitsmlIndex { [XmlAttribute("uom")] public string Uom { get; set; } = ""; [XmlText] public string Value { get; set; } = ""; public WitsmlIndex() { } public WitsmlInd...
namespace Igorious.StardewValley.DynamicApi2.Utils { public interface IConstructor<out TClass> { TClass Invoke(); } public interface IConstructor<in TArg, out TClass> { TClass Invoke(TArg arg); } public interface IConstructor<in TArg1, in TArg2, out TClass> { T...
using Microsoft.VisualBasic; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using static ProgressQuest.GameStrings; using static ProgressQuest.GameManager; na...
namespace Core { public class Client : ClientBase { public string SecondName { get; } public string ClientPhone2 { get; } public string ClientAddress { get; } public string ClientEmail { get; } public string ClientNote { get; } public bool ClientIsRegular { get; ...
using ServiceCenter.ViewModel.Storage; using System.Windows.Controls; using System.Windows.Input; namespace ServiceCenter.View.Storage { public partial class PageSelectComponent : Page { public PageSelectComponent() { InitializeComponent(); } private void tbSearch_...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class VIdeoScreen : MonoBehaviour { public UnityEngine.Video.VideoPlayer videoPlayer; public RawImage rawImage; public Button button; private void Start() { videoPlayer.loopPointRe...
using UnityEngine; using Assets.Code.Items; using Assets.Code.Actors; public class attackTest : MonoBehaviour { KeyCode sb = KeyCode.Space; Weapon wp = new Weapon(); BoxCollider enemyCollider; GameObject player; GameObject[] enemies; bool enemyInRange; Enemy target; void Awake() { // TODO: How to initi...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Management; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace Terminal.Gui { /// <summary> /// Provides a platform-independent API for managing ANSI escape sequence codes. /// </sum...
using MySql.Data.MySqlClient; using ProyectoLP2; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AccesoDatos { public class PedidoDA { public PedidoDA() { } public int ag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using DataAccessLayer; namespace BLL { public class ProjectBusiness : IBusiness<Project> { UnitOfWork _uof; Employee _emp; public ProjectBusiness(Employee...