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using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.system; using System; using System.Threading.Tasks; namespace gView.DataSources.GeoJson { class GeoJsonServiceFeatureClass : IFeatureClass { private...
namespace LogoPrinter { using System; class Program { static void Main() { Console.Write("Please enter and odd number between 2 and 10 000: "); var figureSize = int.Parse(Console.ReadLine()); var mid = figureSize * 2; var leftRightDasheshCou...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int x) { val = x; } * } */ public class Solution { public Dictionary<int, int> dict; public TreeNode BuildTree(int[] preorder, int[] ino...
namespace ParrisConnection.DataLayer.Dtos { public interface IPhoneType { int Id { get; set; } string Type { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Caching.Memory; using System.Diagnostics; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using AweShur.Core.Security; namespace AweShur.Web.Demo.Controllers { [ResponseCach...
using System; using System.Collections.Generic; namespace Zadanie_3 { class Program { class Zajęcia { public string nazwa; public double start; public double koniec; public Zajęcia(string nazwa, double start, double koniec) { ...
namespace CheckIt.Syntax { using System.Collections.Generic; public interface IProjects : IEnumerable<IProject>, IPatternContains<IProjectMatcher, ICheckProjectContains> { } }
using UnityEngine; using System.Collections; public class perro : MonoBehaviour { public string img; public static bool ready = false; void Start() { this.GetComponent<SpriteRenderer>().enabled = true; StartCoroutine(Mostrar()); ...
using System; using MonoMac.AppKit; using System.Drawing; namespace OxyPlot.XamMac { /// <summary> /// Export extensions for Images and PDF Documents /// </summary> public static class ExportExtensions { /// <summary> /// Generates the image. /// </summary> /// <returns>The image.</returns> /// <param ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using SharpSenses; namespace Aprendizado1 { public partial class Form1 : Form { static S...
using MediatR; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using System.Threading; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitmen...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace UnityStandardAssets.CrossPlatformInput { public class DeleteName : MonoBehaviour,IPointerEnterHandler { // Use this for initialization void Start() { ...
using UnityEngine; namespace UnityAtoms.MonoHooks { /// <summary> /// Mono Hook for [`Update`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html) /// </summary> [EditorIcon("atom-icon-delicate")] [AddComponentMenu("Unity Atoms/Hooks/On Update Hook")] public sealed class OnUpdat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FprnM1C; using System.Threading; using KartObjects; using KartObjects.Entities.Documents; namespace AxisEq { public class AtolFR:AbstractPrinter { private FprnM45 ptr; public override int Open(string p...
namespace Serilog.Tests.Support; class LogEventPropertyValueComparer : IEqualityComparer<LogEventPropertyValue> { readonly IEqualityComparer<object> _objectEqualityComparer; public LogEventPropertyValueComparer(IEqualityComparer<object>? objectEqualityComparer = null) { _objectEqualityComparer = o...
using DiscordSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using TournamentBot.BL.Data; using DiscordSharp.Objects; using TournamentBot.BL.Common; namespace DiscordSharp_Starter { class Program { // Fi...
namespace SciVacancies.SearchSubscriptionsService { public class ElasticSettings { public string ConnectionUrl { get; set; } public string DefaultIndex { get; set; } } }
using System.Data; using Microsoft.Data.SqlClient; using Microsoft.Extensions.Configuration; using RESTfulAPI.Repository.Interfaces; namespace RESTfulAPI.Repository.Repositories { public class DbMsSql : IDbInterface { public DbMsSql(IConfiguration configuration) { Configuration = c...
using System; using System.Collections.Generic; using System.Linq; /* * tags: dfs * Time(n), Space(1) * first round, postoder from bottom up to get child count of each node, and distantce of root * second round, preorder from top down to update distantce of each node */ namespace leetcode { public class Lc83...
using System.Collections.Generic; using buildingEnergyLoss.Model; namespace buildingEnergyLoss.Repository { public interface ITypeOfBuildingRepository { List<TypeOfBuilding> GetTypeOfBuildings(); } }
using Backend.Model; using System.Collections.Generic; namespace IntegrationAdaptersActionBenefitService.Service { public interface IActionBenefitService { List<ActionBenefit> GetAllActionsBenefits(); ActionBenefit GetActionBenefitById(int id); void CreateActionBenefit(ActionBenefit ab...
using System.Windows.Forms; namespace Zombie_Apocalypse_Tomaszek_Piotr { public class ButtonWith2Tags : Button { private int _tag1; private int _tag2; private string _toolTipString; public string ToolTipString { get { return _too...
using System.Collections.Generic; using System.Data; using System.Linq; using Dapper; using RESTfulAPI.Model.Models; using RESTfulAPI.Repository.Interfaces; namespace RESTfulAPI.Repository.Repositories { public class UserMySqlRepository : IUserInterface { public UserMySqlRepository(IDbInterface db) ...
using System; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Tags; using Xunit; namespace Pobs.Tests.Integration.Tags { public class GetListTests : IDis...
using System; using System.Drawing; using System.Windows.Forms; using System.Diagnostics; namespace TorreHanoi { public partial class frm_play : Form { private bool jugar = false;// se crea uan variable que se rellena con el valor si se esta jugando private int finalA, finalB, finalC; //se dec...
using System; namespace Phenix.StandardRule.Information { /// <summary> /// 资料审核状态 /// </summary> [Serializable] [Phenix.Core.Operate.KeyCaptionAttribute(FriendlyName = "资料审核状态")] public enum InformationVerifyStatus { /// <summary> /// 初始的 /// </summary> [Phenix.Core.Rule.EnumCaptionAttr...
namespace OPyke.ZopaTest.LoanProcessor.Interfaces { public interface ILoanValidator { bool IsValidLoanValue(string loanValueParameter); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Alps.Domain.Common; using Alps.Domain.SaleMgr; namespace Alps.Domain.DistributionMgr { public class DistributionVoucherItem : EntityBase { public Commodity Commodity { get; set; } ...
// Object pool: allows creation of an object pool for memory management when creating/disposing large numbers of objects. // Needed in C# as otherwise the garbage collector can slow the game down esp when handling large numbers of objects. // Use this when we expect many of the same object, e.g. used for many powerups ...
using System; using System.Collections.Generic; using System.Text; using WinAppUpdater.Core.Models.Updates; namespace WinAppUpdater.Core.Services { /// <summary> /// Contract interface for retrieving updates information. /// </summary> public interface IUpdatesService { #region Public met...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Xml.Linq; using Microsoft.Extensions.Logging; namespace Cogito.HostedWebCore { /// <summary> /// Provides hostin...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.UI; /// <summary> /// How To Use: /// SlideController sController = new SlideController(this.slideLocation, screen); /// loop /// sController.Update(); /// s.in...
namespace PersonInfo.Model { public class PersonInfoModel { public string Name { get; set; } public decimal Number { get; set; } public string NumberString { get; set; } public string Message { get; set; } } }
using System; namespace Ricky.Infrastructure.Core { public static class Calendar { public static DateTime ThisYear(this DateTime dateTime, bool end = false) { if (end) return new DateTime(dateTime.Year, 12, 31, 23, 59, 59); return new DateTime(dateTime.Year, 1, 1, 0, 0,...
namespace ResolveUR.Library { using System; using System.Collections.Generic; using System.IO; public class MsBuildResolveUR { public static string FindMsBuildPath(string platform = "") { var path = string.Empty; if (string.IsNullOrWhiteSpace(platform)) ...
namespace RosPurcell.Web.ViewModels.Pages.Interfaces { public interface IAnalytics { string GoogleAnalyticsId { get; } bool ShowGoogleAnalyticsScript { get; } } }
using System.Collections.Generic; using UnityEngine; public class Thermal : MonoBehaviour { public Material matobject; int x = 66; public Color orange = new Color(0.2F, 0.3F, 0.4F); // Start is called before the first frame update void Start() { x = Random.Range(30, 200); if (...
using System; using System.Threading; using System.IO; using System.Collections.Generic; namespace De.Thekid.INotify { // List of possible changes public enum Change { CREATE, MODIFY, DELETE, MOVED_FROM, MOVED_TO } /// Main class public class Runner { // Mappings protected static Dictionary<WatcherChange...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace StarlightRiver.NPCs { class MovingPlatform : ModNPC { public override bool Autoload(ref string name) ...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Tasks.Schedules.Domain.Enums { /// <summary> /// 分润所依赖的关系图 /// </summary> [ClassProperty(Name = "分润依赖关系图")] public enum RelationshipType { /// <summary> /// 未依赖 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class BestiaryListButtonMouseEvents : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler { //For handling bestiary menu mouse cursor events - is at...
using System; using System.IO; using System.Windows.Forms; using System.Xml.Serialization; using DevExpress.XtraBars; using DevExpress.XtraGrid.Views.Grid; using KartObjects; namespace KartLib.Views { /// <summary> /// Делегат для функции отображения состояния /// </summary> /// <param name="statusTex...
using Sentry.Protocol.Envelopes; namespace Sentry.Internal.Extensions; internal static class ClientReportExtensions { public static void RecordDiscardedEvents(this IClientReportRecorder recorder, DiscardReason reason, Envelope envelope) { foreach (var item in envelope.Items) { reco...
namespace InitModule.DefaultModule { internal class AutoFacManager { private Worker worker; private IPerson person; public AutoFacManager(Worker worker) { this.worker = worker; } public AutoFacManager(IPerson person) { this.perso...
using System; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; namespace EnsureThat.Internals { public sealed class DefaultExceptionFactory : IExceptionFactory { [return: NotNull] [Pure] public Exception ArgumentException(string defaultMessage, string paramNam...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace API.Dtos { public class UserForRegisterDto { [Required] public string Username { get; set; } [Required] [StringLength(32, MinimumLength = 4, ErrorMessage = "You must specify a...
using System.Collections.Generic; using Profiling2.Domain.Scr.Person; namespace Profiling2.Domain.Contracts.Queries { public interface IRequestPersonsQuery { IList<RequestPerson> GetNominatedRequestPersons(); IList<RequestPerson> GetNominationWithdrawnRequestPersons(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApplication4.Repositories; using WebApplication4.ViewModels; namespace WebApplication4.Controllers { [Authorize] public class UserController : ApiController { ...
namespace MySurveys.Web.Areas.Surveys.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Attributes; using Base; using Models; using Services.Contracts; using ViewModels; using ViewModels.Filling; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web.Helpers; using System.Web.Mvc; using Timeclock.Services; using TimeClock.Data.Models; using TimeClock.Web.Models; using TimeClock.Web.Services; namespace TimeClock.Web.Controllers { //TODO: Add role based secur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { public class JD_SeorderBG_Log { public int ItemID { get; set; } /// <summary> /// /// </summary> public int FInterID { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIScript : MonoBehaviour { public GameObject TheAICar; public GameObject TheMarker; public GameObject Mark01; public GameObject Mark02; public GameObject Mark03; public GameObject Mark04; public GameObject Mark05; pub...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; namespace Challenge25 { public class Canidate { private string _name; private int _age; private string _party; private string _sex; private int ...
using System; using System.IO; namespace Tomelt { public class Program { const int ConsoleInputBufferSize = 8192; public static int Main(string[] args) { Console.SetIn(new StreamReader(Console.OpenStandardInput(ConsoleInputBufferSize))); return (int)new TomeltHost(Console....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
namespace EmailStatistics { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var n = int.Parse(Console.ReadLine()); var patt...
using UnityEngine; using System.Collections; public class MenuObjectRotator : MonoBehaviour { void Update () { if (Camera.main.transform.position.x == 0 && Camera.main.transform.position.y >= -7.25 && Camera.main.transform.position.y <= 0) { if (gameObject.name == "ground") ...
using System; using System.Collections.Generic; using System.Text; namespace ClassMetotDemo { class MusteriManager { public void Ekle(Musteri musteri) { Console.WriteLine("---Müşteri Eklendi---"); Console.WriteLine("Müşteri ID:" + musteri.MusteriId); Console...
using System; using System.Windows; using System.Windows.Controls; namespace CODE.Framework.Wpf.Controls { /// <summary> /// Slider class used to set zoom levels /// </summary> /// <remarks> /// In zoom scenarios, the value 1 is usually the middle of the slider, while all the way /// to the le...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Audio; using UnityEngine.UI; using System.Collections.Generic; public class MainMenu : MonoBehaviour { const float DEFAULT_VOL = 0f; const float MIN_VOL = -80f; const float MAX_VOL = 20f; public AudioMixer effectsMixer; publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollows : MonoBehaviour { public Orbit object1; public Orbit2 object2; public Transform transformObject1; public Transform transformObject2; private Vector3 posicion; public Vector3 offset; pu...
using System; using Photon.Pun; using UnityEngine; public class PlayerHealth : MonoBehaviourPun { public const float MAX_HEALTH = 20.0f; public Action<float> OnHealthChanged; public Action OnHealthZero; private float value = MAX_HEALTH; public float Value { get => value; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.BIL { public class PlanBillSearchModel : SearchModelBase { public string Item { get; set; } public string ReceiptNo { get; set; } public string Party { get;...
using System.Collections.Generic; using Alabo.Data.People.Stores.Domain.Services; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Industry.Shop.Deliveries.Domain.Entities; using MongoDB.Bson; namespace Alab...
using UnityEngine; namespace Assets.Scripts.UI { public class AdditionalStatsConstroller : MonoBehaviour { public UIGrid GridItems; public GameObject BreathObject; public UISprite BreathProgress; private GameManager _gameManager; private bool _initialized; pub...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System.ComponentModel.DataAnnotations.Schema; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace BitClassr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.Trade { public class E_Trade:E_BaseModel { /// <summary> /// 记录ID /// </summary> public int id { get; set; } /// <summary> /// 序号 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using TMPro; using DG.Tweening; using Roguelord; namespace Roguelord { public class CardController: MonoBehaviour { private UnityAction<EventParam> cardEventHandler; private List<GameObj...
using UnityEngine; using static CellBehaviorTable; public class EntityPlate : EntityBase { [SerializeField] private SpriteRenderer plateSpriteRenderer = null; [SerializeField] private Sprite spriteFullPlate = null; [SerializeField] private Sprite spriteDirtyPlate = null; public void upda...
using PayByPhoneTwitter.Models; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Web; using System.Web.Script.Serialization; namespace PayByPhoneTwitter { public class TwitterJSonParser { public const string DateTimeFormat = "ddd MMM dd H:mm:s...
namespace DesignPatterns.Decorator.Example1 { /// <summary> /// Concrete Components provide default implementations of the operations. /// There might be several variations of these classes. /// </summary> public class ConcreteComponent : Component { public override string Operation() ...
using System; namespace Bachelor_Party { class Program { static void Main(string[] args) { double sumForPerformer = double.Parse(Console.ReadLine()); string command = Console.ReadLine(); double sumOfMoney = 0; int numberOfGuests = 0; ...
using UnityEngine; using UnityEngine.Events; public class Lever : Interactable { public bool toggle; public UnityEvent onEnable; public UnityEvent onDisable; public bool isOn = false; private TimeEntity te; private void Start() { te = GetComponent<TimeEntity>(); } p...
using System; using System.Collections.Generic; using System.IO; using System.IO.Ports; using System.Text; using System.Windows.Forms; namespace ZebraTestPrint { public partial class Form1 : Form { private int refreshing = 0; public Form1() { InitializeComponent(); ...
using DataStructure.Abstractions; using System.Collections.Generic; using System.Text; namespace DataStructure.Models { public class Favourite : BaseModel { public List<Style> Styles { get; set; } public List<Performer> Performers { get; set; } public User User { get; set; } } }
 using Unity.Entities; using Unity.Mathematics; using static Unity.Mathematics.math; using Unity.Collections; namespace IzBone.PhysCloth.Core { using Common.Entities8; /** BodyAuthのデータをもとに、Entityを生成するモジュール */ public sealed class EntityRegisterer : EntityRegistererBase<Authoring.BaseAuthoring> { // -----------...
/* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditi...
using System; using System.Data; using System.IO; using System.Linq; using System.Linq.Dynamic; using System.Linq.Expressions; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Abp.Linq; using Abp.Linq.Extensions; using Abp.Extensions; using Abp.UI; using Abp.D...
using System; using System.Collections.Generic; using System.Text; namespace PatronBridge { public class ExpendedoraCafe : Expendedora { private int Cantidad; public ExpendedoraCafe(IBebida bebida, int cantidad): base(bebida) { this.Cantidad = cantidad; } ...
using System; namespace GenericAlgorithmPath { static class Helpers { private static Random _random = new Random((int) DateTime.Now.Ticks); public static void Shuffle<T>(T[] array) { int n = array.Length; while (n > 1) { int k = _random.Next(n--); T temp = array[n]; array[n] = array[k]; a...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseOverRoom: MonoBehaviour { Environment env; Interface canvasInterface; GameObject monster; void Start() { env = GameObject.Find ("Environment").GetComponent<Environment> (); canvasInterface = GameOb...
using System; using Infrostructure.Enums; namespace DomainModel.Entity.ProductParts { public abstract class Device { /// <summary> /// کلاس مادر قطعات /// </summary> public Guid Id{ get; private set; } /// <summary> /// نام /// </summary> publ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyTouchHandler : MonoBehaviour { private EnemyUtilities enemyUtilities; private void Start() { enemyUtilities = GetComponent<EnemyUtilities>(); } internal void Handl...
using System; using System.Collections.Generic; using System.Linq; namespace EasyConsoleNG.Selects { public class Select<T> { private EasyConsole Console { get; set; } private string Prompt { get; set; } private List<SelectOption<T>> Options { get; set; } public bool Required...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Business.Constants { public static class Messages { public static string ProductAdded = "Ürün eklendi"; public static string ProductNameInvalid = "Ürün ismi geçersiz."; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PostProcessing; public class PPShifter_Interior : MonoBehaviour { public PostProcessingProfile PPPremiere_Phase; public PostProcessingProfile PPPhase2; public PostProcessingProfile PPPhase3; public Playe...
using System; using Enyim.Caching.Memcached.Results; namespace Enyim.Caching.Memcached.Protocol.Binary { public class StoreOperation : BinarySingleItemOperation, IStoreOperation { readonly StoreMode _mode; readonly uint _expires; CacheItem _value; public StoreOperation(StoreMode mode, string key, CacheItem ...
using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// <summary> /// Condition of type `TouchUserInput`. Inherits from `AtomCondition&lt;TouchUserInput&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] public abstract class TouchUserInputCondition : AtomCondition<TouchUserInput> { } }
using System; namespace Vanhackaton { class DigitalWallet { private long walletId; private string username; private string userAccessToken; private int walletBalance; public DigitalWallet(long walletId, string userName, string userAccessToken) { this...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.HR { public class OrgRoleEntity { public OrgRoleEntity(SPListItem item) { ...
using DataAccessLayer.Infrastructure; using Entity; using Wakool.DataAnnotations; using MetadataDiscover; using System; using System.Collections.Generic; using ExceptionControl; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using DataAccessLayer.Inf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Task2.Game; namespace Task2.Game { abstract class Unit { public abstract Field Location { get; set; } } }
using NeuralNetwork.Core; using NeuralNetwork.LayersFactory; using NeuralNetwork.NeuralEventArgs; using System; using System.Collections.Generic; using NLog; using System.IO; namespace NeuralNetwork { // TODO: SAVE and LOAD // TODO: индесатор для NeuralLayers (возможность удалять слой) ??? // TODO: обрабо...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Animal.DgContext { public interface IServiceClass { String ServiceInfo(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinCreator : MonoBehaviour { // Get a reference to our object. public GlobalPooler pooler; // This is the distance between all coins. public float distanceBetweenCoins; public void GenerateCoins(Vector...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.ServiceModel.Activation; namespace RestService { [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] p...
using System; using System.Collections.Generic; namespace Fbtc.Domain.Entities { public class Anuidade { public int AnuidadeId { get; set; } public int Exercicio { get; set; } public DateTime DtVencimento { get; set; } public DateTime DtInicioVigencia { get; set; } publ...
using System; using System.Collections.Generic; using System.Net; using FluentAssertions; using Moq; using NUnit.Framework; using Properties.Controllers; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Tests.Helper; namespace Properties.Tests.UnitTests.Controllers { [TestFixture]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClotheOurKids.Model { public interface IWhoWeServeRepository : IDisposable { IList<Office> GetAllOffices(); } }
// <copyright file="Notification.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.Data...