text stringlengths 13 6.01M |
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using gView.Framework.Data;
using gView.Framework.Data.Cursors;
using gView.Framework.Data.Filters;
using gView.Framework.Geometry;
using gView.Framework.system;
using System;
using System.Threading.Tasks;
namespace gView.DataSources.GeoJson
{
class GeoJsonServiceFeatureClass : IFeatureClass
{
private... |
namespace LogoPrinter
{
using System;
class Program
{
static void Main()
{
Console.Write("Please enter and odd number between 2 and 10 000: ");
var figureSize = int.Parse(Console.ReadLine());
var mid = figureSize * 2;
var leftRightDasheshCou... |
/**
* Definition for a binary tree node.
* public class TreeNode {
* public int val;
* public TreeNode left;
* public TreeNode right;
* public TreeNode(int x) { val = x; }
* }
*/
public class Solution {
public Dictionary<int, int> dict;
public TreeNode BuildTree(int[] preorder, int[] ino... |
namespace ParrisConnection.DataLayer.Dtos
{
public interface IPhoneType
{
int Id { get; set; }
string Type { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Caching.Memory;
using System.Diagnostics;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using AweShur.Core.Security;
namespace AweShur.Web.Demo.Controllers
{
[ResponseCach... |
using System;
using System.Collections.Generic;
namespace Zadanie_3
{
class Program
{
class Zajęcia
{
public string nazwa;
public double start;
public double koniec;
public Zajęcia(string nazwa, double start, double koniec)
{
... |
namespace CheckIt.Syntax
{
using System.Collections.Generic;
public interface IProjects : IEnumerable<IProject>, IPatternContains<IProjectMatcher, ICheckProjectContains>
{
}
} |
using UnityEngine;
using System.Collections;
public class perro : MonoBehaviour {
public string img;
public static bool ready = false;
void Start()
{
this.GetComponent<SpriteRenderer>().enabled = true;
StartCoroutine(Mostrar());
... |
using System;
using MonoMac.AppKit;
using System.Drawing;
namespace OxyPlot.XamMac
{
/// <summary>
/// Export extensions for Images and PDF Documents
/// </summary>
public static class ExportExtensions
{
/// <summary>
/// Generates the image.
/// </summary>
/// <returns>The image.</returns>
/// <param ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SharpSenses;
namespace Aprendizado1
{
public partial class Form1 : Form
{
static S... |
using MediatR;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests;
using SFA.DAS.ProviderCommitments.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Models.Cohort;
using System.Threading;
using System.Threading.Tasks;
namespace SFA.DAS.ProviderCommitmen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityStandardAssets.CrossPlatformInput
{
public class DeleteName : MonoBehaviour,IPointerEnterHandler
{
// Use this for initialization
void Start()
{
... |
using UnityEngine;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Mono Hook for [`Update`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html)
/// </summary>
[EditorIcon("atom-icon-delicate")]
[AddComponentMenu("Unity Atoms/Hooks/On Update Hook")]
public sealed class OnUpdat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FprnM1C;
using System.Threading;
using KartObjects;
using KartObjects.Entities.Documents;
namespace AxisEq
{
public class AtolFR:AbstractPrinter
{
private FprnM45 ptr;
public override int Open(string p... |
namespace Serilog.Tests.Support;
class LogEventPropertyValueComparer : IEqualityComparer<LogEventPropertyValue>
{
readonly IEqualityComparer<object> _objectEqualityComparer;
public LogEventPropertyValueComparer(IEqualityComparer<object>? objectEqualityComparer = null)
{
_objectEqualityComparer = o... |
using DiscordSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using TournamentBot.BL.Data;
using DiscordSharp.Objects;
using TournamentBot.BL.Common;
namespace DiscordSharp_Starter
{
class Program
{
// Fi... |
namespace SciVacancies.SearchSubscriptionsService
{
public class ElasticSettings
{
public string ConnectionUrl { get; set; }
public string DefaultIndex { get; set; }
}
}
|
using System.Data;
using Microsoft.Data.SqlClient;
using Microsoft.Extensions.Configuration;
using RESTfulAPI.Repository.Interfaces;
namespace RESTfulAPI.Repository.Repositories
{
public class DbMsSql : IDbInterface
{
public DbMsSql(IConfiguration configuration)
{
Configuration = c... |
using System;
using System.Collections.Generic;
using System.Linq;
/*
* tags: dfs
* Time(n), Space(1)
* first round, postoder from bottom up to get child count of each node, and distantce of root
* second round, preorder from top down to update distantce of each node
*/
namespace leetcode
{
public class Lc83... |
using System.Collections.Generic;
using buildingEnergyLoss.Model;
namespace buildingEnergyLoss.Repository
{
public interface ITypeOfBuildingRepository
{
List<TypeOfBuilding> GetTypeOfBuildings();
}
}
|
using Backend.Model;
using System.Collections.Generic;
namespace IntegrationAdaptersActionBenefitService.Service
{
public interface IActionBenefitService
{
List<ActionBenefit> GetAllActionsBenefits();
ActionBenefit GetActionBenefitById(int id);
void CreateActionBenefit(ActionBenefit ab... |
using System.Windows.Forms;
namespace Zombie_Apocalypse_Tomaszek_Piotr
{
public class ButtonWith2Tags : Button
{
private int _tag1;
private int _tag2;
private string _toolTipString;
public string ToolTipString
{
get
{
return _too... |
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Dapper;
using RESTfulAPI.Model.Models;
using RESTfulAPI.Repository.Interfaces;
namespace RESTfulAPI.Repository.Repositories
{
public class UserMySqlRepository : IUserInterface
{
public UserMySqlRepository(IDbInterface db)
... |
using System;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Pobs.Domain;
using Pobs.Domain.Entities;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Models.Tags;
using Xunit;
namespace Pobs.Tests.Integration.Tags
{
public class GetListTests : IDis... |
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Diagnostics;
namespace TorreHanoi
{
public partial class frm_play : Form
{
private bool jugar = false;// se crea uan variable que se rellena con el valor si se esta jugando
private int finalA, finalB, finalC; //se dec... |
using System;
namespace Phenix.StandardRule.Information
{
/// <summary>
/// 资料审核状态
/// </summary>
[Serializable]
[Phenix.Core.Operate.KeyCaptionAttribute(FriendlyName = "资料审核状态")]
public enum InformationVerifyStatus
{
/// <summary>
/// 初始的
/// </summary>
[Phenix.Core.Rule.EnumCaptionAttr... |
namespace OPyke.ZopaTest.LoanProcessor.Interfaces
{
public interface ILoanValidator
{
bool IsValidLoanValue(string loanValueParameter);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Alps.Domain.Common;
using Alps.Domain.SaleMgr;
namespace Alps.Domain.DistributionMgr
{
public class DistributionVoucherItem : EntityBase
{
public Commodity Commodity { get; set; }
... |
// Object pool: allows creation of an object pool for memory management when creating/disposing large numbers of objects.
// Needed in C# as otherwise the garbage collector can slow the game down esp when handling large numbers of objects.
// Use this when we expect many of the same object, e.g. used for many powerups ... |
using System;
using System.Collections.Generic;
using System.Text;
using WinAppUpdater.Core.Models.Updates;
namespace WinAppUpdater.Core.Services
{
/// <summary>
/// Contract interface for retrieving updates information.
/// </summary>
public interface IUpdatesService
{
#region Public met... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using Microsoft.Extensions.Logging;
namespace Cogito.HostedWebCore
{
/// <summary>
/// Provides hostin... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// How To Use:
/// SlideController sController = new SlideController(this.slideLocation, screen);
/// loop
/// sController.Update();
/// s.in... |
namespace PersonInfo.Model
{
public class PersonInfoModel
{
public string Name { get; set; }
public decimal Number { get; set; }
public string NumberString { get; set; }
public string Message { get; set; }
}
}
|
using System;
namespace Ricky.Infrastructure.Core
{
public static class Calendar
{
public static DateTime ThisYear(this DateTime dateTime, bool end = false)
{
if (end) return new DateTime(dateTime.Year, 12, 31, 23, 59, 59);
return new DateTime(dateTime.Year, 1, 1, 0, 0,... |
namespace ResolveUR.Library
{
using System;
using System.Collections.Generic;
using System.IO;
public class MsBuildResolveUR
{
public static string FindMsBuildPath(string platform = "")
{
var path = string.Empty;
if (string.IsNullOrWhiteSpace(platform))
... |
namespace RosPurcell.Web.ViewModels.Pages.Interfaces
{
public interface IAnalytics
{
string GoogleAnalyticsId { get; }
bool ShowGoogleAnalyticsScript { get; }
}
}
|
using System.Collections.Generic;
using UnityEngine;
public class Thermal : MonoBehaviour
{
public Material matobject;
int x = 66;
public Color orange = new Color(0.2F, 0.3F, 0.4F);
// Start is called before the first frame update
void Start()
{
x = Random.Range(30, 200);
if (... |
using System;
using System.Threading;
using System.IO;
using System.Collections.Generic;
namespace De.Thekid.INotify
{
// List of possible changes
public enum Change
{
CREATE, MODIFY, DELETE, MOVED_FROM, MOVED_TO
}
/// Main class
public class Runner
{
// Mappings
protected static Dictionary<WatcherChange... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
namespace StarlightRiver.NPCs
{
class MovingPlatform : ModNPC
{
public override bool Autoload(ref string name)
... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Framework.Tasks.Schedules.Domain.Enums {
/// <summary>
/// 分润所依赖的关系图
/// </summary>
[ClassProperty(Name = "分润依赖关系图")]
public enum RelationshipType {
/// <summary>
/// 未依赖
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class BestiaryListButtonMouseEvents : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
//For handling bestiary menu mouse cursor events - is at... |
using System;
using System.IO;
using System.Windows.Forms;
using System.Xml.Serialization;
using DevExpress.XtraBars;
using DevExpress.XtraGrid.Views.Grid;
using KartObjects;
namespace KartLib.Views
{
/// <summary>
/// Делегат для функции отображения состояния
/// </summary>
/// <param name="statusTex... |
using Sentry.Protocol.Envelopes;
namespace Sentry.Internal.Extensions;
internal static class ClientReportExtensions
{
public static void RecordDiscardedEvents(this IClientReportRecorder recorder, DiscardReason reason, Envelope envelope)
{
foreach (var item in envelope.Items)
{
reco... |
namespace InitModule.DefaultModule
{
internal class AutoFacManager
{
private Worker worker;
private IPerson person;
public AutoFacManager(Worker worker)
{
this.worker = worker;
}
public AutoFacManager(IPerson person)
{
this.perso... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
namespace EnsureThat.Internals
{
public sealed class DefaultExceptionFactory : IExceptionFactory
{
[return: NotNull]
[Pure]
public Exception ArgumentException(string defaultMessage, string paramNam... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace API.Dtos
{
public class UserForRegisterDto
{
[Required]
public string Username { get; set; }
[Required]
[StringLength(32, MinimumLength = 4, ErrorMessage = "You must specify a... |
using System.Collections.Generic;
using Profiling2.Domain.Scr.Person;
namespace Profiling2.Domain.Contracts.Queries
{
public interface IRequestPersonsQuery
{
IList<RequestPerson> GetNominatedRequestPersons();
IList<RequestPerson> GetNominationWithdrawnRequestPersons();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using WebApplication4.Repositories;
using WebApplication4.ViewModels;
namespace WebApplication4.Controllers
{
[Authorize]
public class UserController : ApiController
{
... |
namespace MySurveys.Web.Areas.Surveys.Controllers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Attributes;
using Base;
using Models;
using Services.Contracts;
using ViewModels;
using ViewModels.Filling;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web.Helpers;
using System.Web.Mvc;
using Timeclock.Services;
using TimeClock.Data.Models;
using TimeClock.Web.Models;
using TimeClock.Web.Services;
namespace TimeClock.Web.Controllers
{
//TODO: Add role based secur... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JDWinService.Model
{
public class JD_SeorderBG_Log
{
public int ItemID { get; set; }
/// <summary>
///
/// </summary>
public int FInterID { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AIScript : MonoBehaviour
{
public GameObject TheAICar;
public GameObject TheMarker;
public GameObject Mark01;
public GameObject Mark02;
public GameObject Mark03;
public GameObject Mark04;
public GameObject Mark05;
pub... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Challenge25
{
public class Canidate
{
private string _name;
private int _age;
private string _party;
private string _sex;
private int ... |
using System;
using System.IO;
namespace Tomelt {
public class Program {
const int ConsoleInputBufferSize = 8192;
public static int Main(string[] args) {
Console.SetIn(new StreamReader(Console.OpenStandardInput(ConsoleInputBufferSize)));
return (int)new TomeltHost(Console.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
namespace EmailStatistics
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
public class StartUp
{
public static void Main()
{
var n = int.Parse(Console.ReadLine());
var patt... |
using UnityEngine;
using System.Collections;
public class MenuObjectRotator : MonoBehaviour
{
void Update ()
{
if (Camera.main.transform.position.x == 0 && Camera.main.transform.position.y >= -7.25 && Camera.main.transform.position.y <= 0)
{
if (gameObject.name == "ground")
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ClassMetotDemo
{
class MusteriManager
{
public void Ekle(Musteri musteri)
{
Console.WriteLine("---Müşteri Eklendi---");
Console.WriteLine("Müşteri ID:" + musteri.MusteriId);
Console... |
using System;
using System.Windows;
using System.Windows.Controls;
namespace CODE.Framework.Wpf.Controls
{
/// <summary>
/// Slider class used to set zoom levels
/// </summary>
/// <remarks>
/// In zoom scenarios, the value 1 is usually the middle of the slider, while all the way
/// to the le... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Audio;
using UnityEngine.UI;
using System.Collections.Generic;
public class MainMenu : MonoBehaviour {
const float DEFAULT_VOL = 0f;
const float MIN_VOL = -80f;
const float MAX_VOL = 20f;
public AudioMixer effectsMixer;
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollows : MonoBehaviour
{
public Orbit object1;
public Orbit2 object2;
public Transform transformObject1;
public Transform transformObject2;
private Vector3 posicion;
public Vector3 offset;
pu... |
using System;
using Photon.Pun;
using UnityEngine;
public class PlayerHealth : MonoBehaviourPun
{
public const float MAX_HEALTH = 20.0f;
public Action<float> OnHealthChanged;
public Action OnHealthZero;
private float value = MAX_HEALTH;
public float Value
{
get => value;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.BIL
{
public class PlanBillSearchModel : SearchModelBase
{
public string Item { get; set; }
public string ReceiptNo { get; set; }
public string Party { get;... |
using System.Collections.Generic;
using Alabo.Data.People.Stores.Domain.Services;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities;
using Alabo.Domains.Repositories;
using Alabo.Domains.Services;
using Alabo.Extensions;
using Alabo.Industry.Shop.Deliveries.Domain.Entities;
using MongoDB.Bson;
namespace Alab... |
using UnityEngine;
namespace Assets.Scripts.UI
{
public class AdditionalStatsConstroller : MonoBehaviour
{
public UIGrid GridItems;
public GameObject BreathObject;
public UISprite BreathProgress;
private GameManager _gameManager;
private bool _initialized;
pub... |
using System.Data.Entity;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System.ComponentModel.DataAnnotations.Schema;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace BitClassr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Trade
{
public class E_Trade:E_BaseModel
{
/// <summary>
/// 记录ID
/// </summary>
public int id { get; set; }
/// <summary>
/// 序号
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using Roguelord;
namespace Roguelord {
public class CardController: MonoBehaviour
{
private UnityAction<EventParam> cardEventHandler;
private List<GameObj... |
using UnityEngine;
using static CellBehaviorTable;
public class EntityPlate : EntityBase {
[SerializeField]
private SpriteRenderer plateSpriteRenderer = null;
[SerializeField]
private Sprite spriteFullPlate = null;
[SerializeField]
private Sprite spriteDirtyPlate = null;
public void upda... |
using PayByPhoneTwitter.Models;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.Script.Serialization;
namespace PayByPhoneTwitter
{
public class TwitterJSonParser
{
public const string DateTimeFormat = "ddd MMM dd H:mm:s... |
namespace DesignPatterns.Decorator.Example1
{
/// <summary>
/// Concrete Components provide default implementations of the operations.
/// There might be several variations of these classes.
/// </summary>
public class ConcreteComponent : Component
{
public override string Operation()
... |
using System;
namespace Bachelor_Party
{
class Program
{
static void Main(string[] args)
{
double sumForPerformer = double.Parse(Console.ReadLine());
string command = Console.ReadLine();
double sumOfMoney = 0;
int numberOfGuests = 0;
... |
using UnityEngine;
using UnityEngine.Events;
public class Lever : Interactable
{
public bool toggle;
public UnityEvent onEnable;
public UnityEvent onDisable;
public bool isOn = false;
private TimeEntity te;
private void Start()
{
te = GetComponent<TimeEntity>();
}
p... |
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Ports;
using System.Text;
using System.Windows.Forms;
namespace ZebraTestPrint
{
public partial class Form1 : Form
{
private int refreshing = 0;
public Form1()
{
InitializeComponent();
... |
using DataStructure.Abstractions;
using System.Collections.Generic;
using System.Text;
namespace DataStructure.Models
{
public class Favourite : BaseModel
{
public List<Style> Styles { get; set; }
public List<Performer> Performers { get; set; }
public User User { get; set; }
}
} |
using Unity.Entities;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Unity.Collections;
namespace IzBone.PhysCloth.Core {
using Common.Entities8;
/** BodyAuthのデータをもとに、Entityを生成するモジュール */
public sealed class EntityRegisterer : EntityRegistererBase<Authoring.BaseAuthoring>
{
// -----------... |
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditi... |
using System;
using System.Data;
using System.IO;
using System.Linq;
using System.Linq.Dynamic;
using System.Linq.Expressions;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Abp.Linq;
using Abp.Linq.Extensions;
using Abp.Extensions;
using Abp.UI;
using Abp.D... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PatronBridge
{
public class ExpendedoraCafe : Expendedora
{
private int Cantidad;
public ExpendedoraCafe(IBebida bebida, int cantidad): base(bebida)
{
this.Cantidad = cantidad;
}
... |
using System;
namespace GenericAlgorithmPath
{
static class Helpers {
private static Random _random = new Random((int) DateTime.Now.Ticks);
public static void Shuffle<T>(T[] array) {
int n = array.Length;
while (n > 1) {
int k = _random.Next(n--);
T temp = array[n];
array[n] = array[k];
a... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseOverRoom: MonoBehaviour {
Environment env;
Interface canvasInterface;
GameObject monster;
void Start()
{
env = GameObject.Find ("Environment").GetComponent<Environment> ();
canvasInterface = GameOb... |
using System;
using Infrostructure.Enums;
namespace DomainModel.Entity.ProductParts
{
public abstract class Device
{
/// <summary>
/// کلاس مادر قطعات
/// </summary>
public Guid Id{ get; private set; }
/// <summary>
/// نام
/// </summary>
publ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyTouchHandler : MonoBehaviour
{
private EnemyUtilities enemyUtilities;
private void Start()
{
enemyUtilities = GetComponent<EnemyUtilities>();
}
internal void Handl... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace EasyConsoleNG.Selects
{
public class Select<T>
{
private EasyConsole Console { get; set; }
private string Prompt { get; set; }
private List<SelectOption<T>> Options { get; set; }
public bool Required... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Business.Constants
{
public static class Messages
{
public static string ProductAdded = "Ürün eklendi";
public static string ProductNameInvalid = "Ürün ismi geçersiz.";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PostProcessing;
public class PPShifter_Interior : MonoBehaviour
{
public PostProcessingProfile PPPremiere_Phase;
public PostProcessingProfile PPPhase2;
public PostProcessingProfile PPPhase3;
public Playe... |
using System;
using Enyim.Caching.Memcached.Results;
namespace Enyim.Caching.Memcached.Protocol.Binary
{
public class StoreOperation : BinarySingleItemOperation, IStoreOperation
{
readonly StoreMode _mode;
readonly uint _expires;
CacheItem _value;
public StoreOperation(StoreMode mode, string key, CacheItem ... |
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Condition of type `TouchUserInput`. Inherits from `AtomCondition<TouchUserInput>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
public abstract class TouchUserInputCondition : AtomCondition<TouchUserInput> { }
} |
using System;
namespace Vanhackaton
{
class DigitalWallet
{
private long walletId;
private string username;
private string userAccessToken;
private int walletBalance;
public DigitalWallet(long walletId, string userName, string userAccessToken) {
this... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace YFVIC.DMS.Model.Models.HR
{
public class OrgRoleEntity
{
public OrgRoleEntity(SPListItem item)
{
... |
using DataAccessLayer.Infrastructure;
using Entity;
using Wakool.DataAnnotations;
using MetadataDiscover;
using System;
using System.Collections.Generic;
using ExceptionControl;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataAccessLayer.Inf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Task2.Game;
namespace Task2.Game
{
abstract class Unit
{
public abstract Field Location { get; set; }
}
}
|
using NeuralNetwork.Core;
using NeuralNetwork.LayersFactory;
using NeuralNetwork.NeuralEventArgs;
using System;
using System.Collections.Generic;
using NLog;
using System.IO;
namespace NeuralNetwork
{
// TODO: SAVE and LOAD
// TODO: индесатор для NeuralLayers (возможность удалять слой) ???
// TODO: обрабо... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Animal.DgContext
{
public interface IServiceClass
{
String ServiceInfo();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinCreator : MonoBehaviour
{
// Get a reference to our object.
public GlobalPooler pooler;
// This is the distance between all coins.
public float distanceBetweenCoins;
public void GenerateCoins(Vector... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using System.ServiceModel.Activation;
namespace RestService
{
[AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)]
p... |
using System;
using System.Collections.Generic;
namespace Fbtc.Domain.Entities
{
public class Anuidade
{
public int AnuidadeId { get; set; }
public int Exercicio { get; set; }
public DateTime DtVencimento { get; set; }
public DateTime DtInicioVigencia { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Net;
using FluentAssertions;
using Moq;
using NUnit.Framework;
using Properties.Controllers;
using Properties.Core.Interfaces;
using Properties.Core.Objects;
using Properties.Tests.Helper;
namespace Properties.Tests.UnitTests.Controllers
{
[TestFixture]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClotheOurKids.Model
{
public interface IWhoWeServeRepository : IDisposable
{
IList<Office> GetAllOffices();
}
}
|
// <copyright file="Notification.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
namespace SmartLibrary.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.Data... |
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