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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using SciVacancies.Domain.Enums; using SciVacancies.Domain.Events; using SciVacancies.ReadModel.Core; using System; using MediatR; using NPoco; using AutoMapper; namespace SciVacancies.ReadModel.EventHandlers { public class OrganizationEventsHandler : INotificationHandler<OrganizationCreated>, I...
using Models.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace Models.Repositories { public class TasksRepository : ITasksRepository { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Win32; namespace Domain { public class ProjectService { private readonly ProjectRepository _repository; public ProjectService(ProjectRepository repo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Xml.XPath; using System.Diagnostics; using System.Xml; namespace RandomGenerator { /// <summary> /// Provides features and styles that should be included for a given run. ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Sistema_de_Vendas { public partial class Frm_CadProdutos : Form { public Frm_C...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SpreedlyWebApp.Spreedly.SpreedlyModels { [JsonObject("transaction")] public class SpreedlyTransactionRequest { [JsonProperty("payment_method_token")] public string PaymentM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SQMS.Services.Domain.QualityControl { public class TimeItem { private string timeItemId; public string TimeItemId { get { return timeItemId; } set { ti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using System.Xml; using System.Windows.Forms; using System.Data; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.WCF.Client.Method; namespace IRAP.C...
using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditorInternal; using System; [CustomEditor(typeof(BookPro))] public class BookProEditor : Editor { ReorderableList list; Texture tex; private void OnEnable() { tex = AssetDatabase.LoadAssetAtPath("Assets\\Book...
using System; using System.Collections.Generic; using System.Linq; using System.Web; //********************************************************************** // // 文件名称(File Name):AuthUtil.CS // 功能描述(Description): // 作者(Author):Aministrator // 日期(Create Date): 2017-05-15 13:48:46 ...
using EasyBuy.Models; using EasyBuyCR.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace EasyBuy.Controllers { public class ClienteController : Controller { OracleConection con = OracleConection.obtenerInstancia(); // GE...
using System.Linq; using Newtonsoft.Json; namespace Newbe.Claptrap.DataSerializer.Json { public class JsonEventDataStringSerializer : IEventDataStringSerializer { private readonly IClaptrapDesignStore _claptrapDesignStore; public JsonEventDataStringSerializer( IClaptrapDe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MintaZH1 { class Film { string film_cím; int ár; List<int> értékelés = new List<int>(); public string Film_cím { get => film_cím; } public int Á...
using System.Windows.Controls; namespace InRuleLabs.AuthoringExtensions.RuleAppMetrics.Controls { public class IrSeparator : Separator { public IrSeparator() { DefaultStyleKey = ToolBar.SeparatorStyleKey; } } }
using MediatR; using Microsoft.AspNetCore.Mvc; using Payment.Api.RequestDto; using Payment.Application.PaymentProcess.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Payment.Api.Controllers.v1 { public class PaymentController ...
namespace Mashup.Data.Model { public class Weather { public int ID { get; set; } public int ID_user { get; set; } public string City { get; set; } public int Quantity { get; set; } } }
namespace DChild.Gameplay.Player { public interface IAmbrosia { void AddValue(int value); void ReduceValue(int value); } }
using UnityEngine; using System.Collections.Generic; using DChild.Gameplay.Player.Inventories; using System.Data; using DChild.Databases.Content; using Sirenix.OdinInspector; using DChild.Gameplay.Combat; namespace DChild.Databases { [System.Serializable] public struct WeaponData : IInventoryData { ...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class GetLightmap : MonoBehaviour { public GameObject GO; public RenderTexture RT; public Texture2D Lightmap; public Shader GetSingleLightmap; // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.Text; namespace CarritoCompras.Modelo { public class Categoria { public string idcategoria { get; set; } public string imagen { get; set; } public string nombre { get; set; } public Dictionary<string, Producto> produc...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Astar : MonoBehaviour { List<Vector3> PointsList; int pointIndex; public int jumpIndex; Vector3 vec; RaycastHit hit; public List<Vector3> Search(GameObject start, GameObject target, float distance) ...
using UnityEngine; using System.Collections; public class BallBoundary : MonoBehaviour { public GameObject ballSpawnLocation; public GameObject ballPrefab; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter( Collider other) ...
using NRaas.CommonSpace.Booters; using NRaas.CommonSpace.Helpers; using Sims3.Gameplay; using Sims3.Gameplay.Abstracts; using Sims3.Gameplay.Actors; using Sims3.Gameplay.Autonomy; using Sims3.Gameplay.Core; using Sims3.Gameplay.Interactions; using Sims3.Gameplay.Interfaces; using Sims3.Gameplay.Objects; using Sims3.Ga...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainMenu : MonoBehaviour { public Texture backgroundTexture; void OnGUI(){ //Display our Background Texture GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height),backgroundTexture); Time.timeScale = 0; //b...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] [CreateAssetMenu(fileName = "QTE_Template_xxx_n", menuName = "Qte Template")] public class Qte_Template : ScriptableObject { public string qteDescription = "Descripcion del QTE"; public int speed = 5; pub...
namespace Olive.Desktop.WPF.Behavior { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; public class ValidationBehavior { //public static int GetMyProperty(DependencyObject obj) //{ // return (int)obj.G...
 using System.Configuration; namespace Pe.Stracon.Politicas.Infraestructura.Core.Context { /// <summary> /// Clase de datos constantes de la Base datos /// </summary> /// <remarks> /// Creación: GMD 20140310 <br /> /// Modificación: <br /> /// </remarks> public sealed clas...
using UnityEngine; using System.Collections; public class Lamp : MonoBehaviour { public GameObject lamp; public GameObject knew; void start() { knew.SetActive (false); } void OnTriggerEnter ( Collider other ) { if (other.gameObject.CompareTag ("Man")) { Destroy(lamp); knew.SetActive (true); ...
using UnityEngine; namespace Submarines.Utilities.Extension { /** * Extension methods for the GameObject class. */ public static class GameObjectExtensions { public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component { T component = gameObjec...
using MassTransit; using Ntech.Saga.Contracts; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Ntech.Saga.Service.Handling.Consumers { public class BookingFailedConsumer : IConsumer<IBookingFailedEvent> { public async Task Consume(ConsumeConte...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { [Range(0, 3)] public float fireRate = 0.1f; [Range(0, 100)] public float angle = 10.0f; public int ammoMax = 100; public GameObject projectile; public Transform emitTransform; ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; using School.Domain.Models; namespace School.Domain { public partial class SchoolContext : DbContext { public SchoolContext() { } // public SchoolContext(DbContextOption...
using EFTeste.Entidades.Entidades; using System.Data.Entity.ModelConfiguration; namespace EFTeste.DataModel.Map { public class ProfessorEspecialMap : EntityTypeConfiguration<ProfessorEspecial> { public ProfessorEspecialMap() { ToTable("ProfessorEspecial"); HasKey(p => p...
/* Program Name: Movies Library System * * Author: Kazembe Rodrick * * Author Description: Freelancer software/web developer & Technical writter. Has over 7 years experience developing software * in Languages such as VB 6.0, C#.Net,Java, PHP and JavaScript & HTML. Services offered include cu...
using System; using System.IO; using System.ServiceProcess; using System.Text; namespace ServiceHost { static class Program { /// <summary> /// Handles exceptions not caught by the rest of the application. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> static...
using System; namespace _01._Disneyland_Journey { class Program { static void Main(string[] args) { double journeyPrice = double.Parse(Console.ReadLine()); int months = int.Parse(Console.ReadLine()); double sumSaved = 0; for (int i = 1; i <= mont...
using ScheduleService.DTO; using ScheduleService.Model; using System.Collections.Generic; namespace ScheduleService.Services { public interface IExaminationService { Examination Get(int id); IEnumerable<Examination> GetFinishedByPatient(string jmbg); IEnumerable<Examination> GetCancele...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json.Linq; using Microsoft.AspNetCore.Authorization; using service.Models; namespace service.Controllers { [Produces("application/json")] [Route("ap...
using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Hosting; namespace CronScheduler.Extensions.StartupInitializer; /// <summary> /// Allows to run async jobs on Program.cs. /// </summary> public interface IStartupJob { /// <summary> /// Starts async job for <see cref="IHost"/>....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PersonnelRecord { public partial class Position : Form { ...
using System.Net.Http; using System.Threading.Tasks; using System.Xml.Linq; namespace ServerApi.Services.Base { public abstract class SkautIsService { internal SkautIsHttpClient Client { get; } protected SkautIsService() { Client = new SkautIsHttpClient(); } ...
using System; using System.Collections.Generic; using System.Text; namespace PatronAbstract_Factory { public class FabricaAlcohol : IFabricante { public IBebida crearBebida() { Alcohol Bebida = new Alcohol(); return Bebida; } } }
using System; using System.Data.SqlClient; using System.IO; using Microsoft.SqlServer.Management.Common; using Microsoft.SqlServer.Management.Smo; using SqlServerRunnerNet.ViewModel; namespace SqlServerRunnerNet.Business { public static class SqlScriptRunner { public static bool RunSqlScriptOnConnection(string co...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.TagHelpers.Internal; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.DependencyInjection; namespace Pobs.Web.Helpers { public static class HttpContextExtensions { public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using YouOpine2.DataAccess; namespace YouOpine2 { public partial class IronManOp : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using NLog; using SQLServerBackupTool.Web.Models; using System.Diagnostics; using System.Linq; using System.Net; using System.Web.Mvc; using System.Web.Routing; namespace SQLServerBackupTool.Web.Lib.Mvc { [Authorize] public abstract partial class ApplicationController : Controller, IFlashMessageProvider {...
using System.Data.Entity.ModelConfiguration; using AppStore.Domain.Orders; namespace AppStore.Infra.Data.Persistence.EF.Configurations { public class CreditCardTransationConfiguration : EntityTypeConfiguration<CreditCardTransation> { public CreditCardTransationConfiguration() { bas...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace J4F.Models { public class LoginViewModal { public bool Success { get; set; } public string ReturnUrl { get; set; } public string ErrorMessage { get; set; } } public class...
using BlazorWA.Shared.Entidades; using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static BlazorWA.Client.Shared.MainLayout; namespace BlazorWA.Client.Pages { public class CounterBase:ComponentBa...
using Owin; using RRExpress.Common.Extends; using RRExpress.Moq.Auth; using System.Web.Http; namespace RRExpress.Service { public class Startup { public void Configuration(IAppBuilder app) { var config = new HttpConfiguration(); //支持直接路由 config.MapHttpAttributeRoutes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using AutoTests.Framework.Web.Attributes; using AutoTests.Framework.Web.Common.Handlers; namespace AutoTests.Framework.Tests.Web.Elements { public class Input : DemoElement { [FromLocator] public string Locator { get; private set; } public Input(Application application) : base(applica...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace SSISTeam9.Models { public class Inventory: IComparable<Inventory> { public long ItemId { get; set; } [Display(Name = "Item Code")] [Required] ...
using Client.Bussness; using Client.Helpers; using Client.Helpers.Manager; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using Page.Note.Comment.Message; using Sardf.Helpers; using System; using System.ComponentModel; using System.IO; using WPF.NewClientl.UI; using WPF.NewClientl.UI.OfficeNote...
using System; using System.Collections.Generic; using System.Linq; /* * tags: counting sort, radix sort * Time(n), Space(n) */ namespace alg.tree { public class BinarySearchTree { public IList<int> InorderTraversal(TreeNode root) { var ret = new List<int>(); InorderT...
using System; using System.Collections.Generic; using System.Linq; namespace _10._Predicate_Party_ { class Program { static void Main(string[] args) { var people = Console.ReadLine().Split(' ',StringSplitOptions.RemoveEmptyEntries).ToList(); var command = Console.ReadLi...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZM.TiledScreenDesigner { public class ImageJsonConverter : JsonConverter { public ov...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApplication1.Models; namespace WebApplication1.Controllers { public class ItemsController : ApiController { public const string select = @"Select Record...
namespace SubC.Attachments { using UnityEngine; using System.Collections.Generic; using ClingyPhysics; [CreateAssetMenu(fileName = "New Physics One-to-One Strategy", menuName = "Clingy/Attach Strategies/Physics One-to-One Strategy")] public class PhysicsOneToOneStrategy : OneToOneAttachStrateg...
using WitsmlExplorer.Api.Jobs.Common; using System.Collections.Generic; namespace WitsmlExplorer.Api.Jobs { public class DeleteLogObjectsJob { public IEnumerable<LogReference> LogReferences { get; set; } } }
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Healing { public class StalwartPotion : ModItem { public override void SetStaticDefault...
using Alabo.Cloud.Cms.Votes.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.Cms.Votes.Domain.Repositories { public interface IVoteRepository : IRepository<Vote, ObjectId> { } }
using Masuit.LuceneEFCore.SearchEngine.Interfaces; using System.Collections.Generic; namespace Masuit.LuceneEFCore.SearchEngine { /// <summary> /// 搜索结果集 /// </summary> /// <typeparam name="T"></typeparam> public class SearchResultCollection<T> : ISearchResultCollection<T> { /// <summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmirateHMBot.Models { public class CompanyStatut { public string CompanyName { get; set; } public string CompanyCode { get; set; } public string CompanyStatus {...
using System; namespace com.Sconit.Entity.SYS { [Serializable] public partial class Menu : EntityBase { #region O/R Mapping Properties public string Code { get; set; } public string Name { get; set; } public string ParentMenuCode { get; set; } public Int32 Sequence { ge...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Security.Principal; using System.Text; using System.Web; using System.Web.Http.Filters; using Integer.Domain.Acesso; using Integer.Domain.Paroquia; using Integer.Infrastructure.Criptografia; using Integer.Infrastructure.I...
using System.Collections; using UnityEngine; public class Road : MonoBehaviour { public bool isMoveByAnim = false; public int numberOfMove = 0; public float deltaMoveTime = 0.4f; public float timeAdded = 10; public float speed = 10; private float timeToMove = 0; public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net.Http; using Newtonsoft.Json.Linq; using CEMAPI.DAL; using CEMAPI.Models; namespace CEMAPI.BAL { public class TECustomisationOrderBAL { RecordExceptions excepton = new RecordExceptions(); HttpRe...
namespace P08MilitaryElite.Factories { using System; using System.Collections.Generic; using System.Linq; using Interfaces; using Interfaces.Factories; public class FactoryMethod<T> : IFactoryMethod<T> where T : ISoldier { private ICollection<IPrivate> currentPrivates; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CIS016_2.Week3.Enums { public enum ClockHandEnum { HourHand, MinuteHand, SecondHand } }
using System; using System.Collections.Generic; using System.Text; namespace MoqTest.Model { class Employee : IEmployee { private string _fistName; private string _lastName; public Employee(string firstName, string lastName) { _fistName = firstName; _la...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OcTur.Control; using OcTur.DTO; namespace OcTur.View { public partial class FrmCompraPassagen...
using System; using System.Threading.Tasks; namespace FeriaVirtual.Domain.SeedWork.Commands { public abstract class CommandHandlerWrapper { public abstract Task Handle (Command command, IServiceProvider provider); } public class CommandHandlerWrapper<TCommand> : Command...
using System; using System.Collections.Generic; using NUnit.Framework; [TestFixture] class EntpTests41 { [Test] public void SearchByNameAndPositionEmptyCollection() { IEnterprise enterprise = new Enterprise(); Employee employee = new Employee("a", "123", 62342, Position.Hr, DateTime.Now); ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Xamarin.Forms; namespace LoLInfo.Custom { public partial class CustomImageCell : ViewCell { public CustomImageCell() { InitializeComponent(); } } }
public class Solution { public int LongestValidParentheses(string s) { int res = 0; int[] dp = new int[s.Length]; for (int i = 1; i < s.Length; i++) { if (s[i] == '(') { dp[i] = 0; } else { if (s[i-1] == '(') { dp[i]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data { public enum CardType { Visa, MasterCard, Amex } [Serializable()] public class CreditCard { public CardType CardType { get; set; }...
//using System.Collections; //using System.Collections.Generic; //using UnityEngine; //[CreateAssetMenu] //public class StatConstraintEvent : RandomEncounterEvent //{ // [SerializeField] // private StatConstraint[] statConstraints; // [Tooltip("[0] = 1 option 0은 case 1개를 사용")] // [SerializeField] // ...
using Microsoft.EntityFrameworkCore; using Sentry.Internal.DiagnosticSource; using Sentry.PlatformAbstractions; namespace Sentry.DiagnosticSource.Tests.Integration.SQLite; public class SentryDiagnosticListenerTests { private class Fixture { private readonly Database _database; public IHub Hub...
using Beeffective.Data; using Beeffective.Data.Entities; using Beeffective.Models; using NUnit.Framework; namespace Beeffective.Tests.Models.HoneycombModelTests { class TestFixture { [SetUp] public virtual void SetUp() { Repository = new CellRepository(); Reposit...
using System; using System.Collections.Generic; using System.Linq; namespace iSukces.Code.Interfaces { public interface ITypeNameResolver { string GetTypeName(Type type); } public static class TypeToNameResolverExtensions { public static string GetEnumFlagsValueCode<T>(this ITypeNa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryProject { class Employee { private string firstName; public string FirstName { get { return firstName; } set { firstName = value; } } private string lastName; ...
using TodoApp.DataContracts; namespace TodoApp.Data { public class UnitOfWork: IUnitOfWork { private readonly AppDbContext _dbContext; public UnitOfWork(AppDbContext dbContext) { _dbContext = dbContext; } public void Commit() { _dbContex...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OrbitCode : MonoBehaviour { GameObject flyingObject; public Transform orbitpt; enemyScript flying; Rigidbody2D rb; Animator anim; // Use this for initialization void Start () { flyingObject ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightBoxRectSubForm.data { public class LBMsg : ICloneable { public event EventHandler EventIdChanged; public bool runAble; private int id; /// <summary>...
using System; namespace gView.GraphicsEngine.Abstraction { public interface IPen : IDisposable { ArgbColor Color { get; set; } float Width { get; set; } LineDashStyle DashStyle { get; set; } LineCap StartCap { get; set; } LineCap EndCap { get; set; } LineJoin ...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class GridViewController : DemoController { public ActionResult Paging() { return DemoView("Paging", NorthwindDataProvider.GetCustomers()); } public ActionResult PagingPartial() { return PartialVie...
using System; using System.Collections.Generic; using System.Text; namespace TestHouse.DTOs.DTOs { public class SuitDto { public long Id { get; set; } public IEnumerable<SuitDto> Suits { get; set; } public IEnumerable<TestCaseDto> TestCases { get; set; } public string Name { ...
using System; /** * 请求服务地址 配置 * */ namespace CRL.Business.OnlinePay.Company.Lianlian { public class ServerURLConfig { public static string PAY_URL = "https://yintong.com.cn/payment/bankgateway.htm"; // 连连支付WEB收银台支付服务地址 public static string QUERY_USER_BANKCARD_URL = "https://yintong.com.cn/traderapi/userbankcar...
using Microsoft.EntityFrameworkCore; using MyNiceBlog.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyNiceBlog.DataLayer { public class PostdbContext : DbContext { public PostdbContext(DbContextOptions <PostdbContext> options) : ...
namespace Processing.Activities.Retrieve { using System; public interface ReservationLog { Guid ReservationId { get; } Guid RequestId { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Responses { public class CloudServerActionResponse { public string Status { get; set; } public string ServerActionId { get; set; } public bool CreatedAt { get; set;...
using NASTYADANYA; using NUnit.Framework; namespace NASTYADANYATest { [TestFixture] public class AbsTests { [TestCase(-6, 6)] [TestCase(98, 98)] [TestCase(-144, 144)] public void CalculateTest(double firstValue, double expected) { var calculator = new Ab...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MarioKart { public class Corredor { public Corredor(string nome, Habilidade habilidade) { this.Nome = nome; this.NivelHabilidade = habilidade; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ApartmentApps.Client.Models; using ResidentAppCross.Extensions; namespace ResidentAppCross.ViewModels.Screens { public class MaintenanceCheckinDetailsViewModel : ViewModelBase { p...
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
//********************************************************************************** //* Copyright (C) 2007,2016 Hitachi Solutions,Ltd. //********************************************************************************** #region Apache License // // Licensed under the Apache License, Version 2.0 (the "License"); // yo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using AspNetAngular.Model; namespace AspNetAngular.Controllers { [Route("api/controllers")] [ApiController] public class RepCompletion : Con...