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using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField] Transform playerCamera = null; [SerializeField] float mouseSensitivity = 3.5f; [SerializeField] float walkSpeed = 15.0f; [SerializeField] float sprintSpeed = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestNameSpace { class StructTest { } struct point1 { public double x; public double y; public point1(int x, int y) { this.x = x; this.y = y; ...
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices.ChangeEmployer { public class GetInformRequest : IGetApiRequest { public long ProviderId { get; } public long ApprenticeshipId { get; set; } public GetInformRequest(long providerId, long apprenticeshipId...
using Game.World; using UnityEngine; public class CharacterShoot : CharacterAbility { [SerializeField] protected Bullet _bulletPrefab; [SerializeField] protected float _cooldown = 1; [SerializeField] protected Transform _spawnPositionLeft; [SerializeField] protected Transform _spawnPositionRight; [Seriali...
using System; using Evernote.EDAM.Type; using EvernoteSDK; using EvernoteSDK.Advanced; namespace En { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); ENSessionAdvanced.SetSharedSessionConsumerKey("your key", "your secret"); ...
using System; using System.Collections; using Sce.PlayStation.Core; using Sce.PlayStation.Core.Imaging; using Sce.PlayStation.Core.Graphics; using Sce.PlayStation.HighLevel.GameEngine2D; using Sce.PlayStation.HighLevel.GameEngine2D.Base; namespace ShootingApp { public enum BulletType { Single, Line, Circle, Spiral,...
namespace Shouter.Web.Views.Users { using System.IO; using SimpleMVC.Interfaces; public class Register : IRenderable { public string Render() { return File.ReadAllText(Constants.ContantPath + "register.html"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Domain.ValueObject; using EBS.Infrastructure.Extension; namespace EBS.Query.DTO { public class SaleOrderDto { public int Id { get; set; } public string Code { get; set; }...
using MongoDb.CarPark.Entities.Concrete; namespace MongoDb.CarPark.DataAccess.Abstract { public interface ISerieRepository : IRepository<Serie, string> { } }
using System; using System.ComponentModel; using System.Globalization; using System.Windows; using System.Windows.Controls; using System.Windows.Data; namespace CODE.Framework.Wpf.Mvvm { /// <summary> /// Grid UI element that is automatically made visible and invisible depending on whether the current model i...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace DatingApp.API.Model { public partial class DatingAppContext : DbContext { public DatingAppContext() { } public DatingAppContext(DbContextOptions<DatingAppContext> options...
using DataAccess; using Microsoft.Extensions.DependencyInjection; using Models; using System; using System.Linq; using System.Threading.Tasks; namespace Services.Users { public interface IUserService { Task<User> Authenticate(string username, string password); } public class UserService : IUserService { pri...
using Microsoft.AspNet.SignalR; namespace Uintra.Features.Notification { [Authorize] public class UintraHub : Hub { } }
using System; using System.Collections.Generic; using System.Text; namespace Products { public abstract class Product { public int ProductID { get; set; } public string BrandName { get; set; } public string ProductName { get; set; } public string Department { get; set; } p...
using System; using HandlingException.HelperClass; namespace HandlingException { public static class Demo3 { public static void Run() { /* MESSAGE: Attempted to divide by zero. STACK TRACE: at HandlingException.HelperCl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.ServiceModel; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using Microsoft.Win32; using Appnotics.PCBackupLib; using Appnot...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace UKPR.Hermes.Asp.NetCoreApi.Dtos { public class AvailibilityWithWindowsForCreation : AvailibilityDeclarationForCreation { public ICollection<NGWindowForCreation> windows { get; set; } = new ...
using System; namespace RBush { public class Envelope { public double MinX; public double MinY; public double MaxX; public double MaxY; public double Area => Math.Max(this.MaxX - this.MinX, 0) * Math.Max(this.MaxY - this.MinY, 0); public double Margin => Math.Max(this.MaxX - this.MinX, 0) + Math.Max(th...
using UnityEngine; using UnityEngine.UI; /// <summary> /// Causes a Popup to open when a Button is clicked or a hotkey is /// pressed. /// When attached to GameObjects with a Button, this will add a /// callback to the Button's onClick listener that opens a Popup. /// </summary> [RequireComponent(typeof(Button)), Dis...
using Cottle.Functions; using Cottle.Values; using EddiSpeechResponder.Service; using EddiSpeechService; using System; using System.Linq; namespace EddiSpeechResponder.CustomFunctions { [JetBrains.Annotations.UsedImplicitly] public class VoiceDetails : ICustomFunction { public string name => "Voic...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.Configuration; namespace Org.Common.Web.Configuration { public class ServiceDiscoveryConfigurationSource : IConfigurationSource { public IConfigurationProvider Build(IConfigurationBuilder builder) { ...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0009 { /* Determine whether an integer is a palindrome.Do this without extra space. Some hints: Could negative integers be palindromes? ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Genesys.WebServicesClient { public interface IEventSubscription : IDisposable { } }
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Instancer of type `int`. Inherits from `AtomEventInstancer&lt;int, IntEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Int Event Instancer")] public class In...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media...
using Microsoft.AspNetCore.Hosting; namespace IDI.Digiccy.Transaction.Service { internal abstract class HostService { public HostService(IWebHost host) { } protected virtual void OnStarting(string[] args) { } protected virtual void OnStarted() { } protected virtual void OnSt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TubeController : MonoBehaviour { private float speed = 1; private GameController gameController; private void Awake() { gameController = FindObjectOfType<GameController>(); speed = gameContro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Application; using Dapper.DBContext; using EBS.Domain.Service; using EBS.Domain.Entity; using EBS.Domain.ValueObject; using EBS.Application.DTO; using Newtonsoft.Json; using EBS.Application.Fac...
namespace TripDestination.Data.Models { public enum TripStatus { Open = 1, Closed = 2, InProgress = 3, Finished = 4 } }
namespace Properties.Models { public class Photo { public string PhotoReference { get; set; } public string PhotoUrl { get; set; } public int Index { get; set; } } }
using System.Windows; using System.Windows.Documents; using System.Windows.Markup; namespace CODE.Framework.Wpf.Documents { /// <summary>Paragraph object capable of displaying simple HTML fragments as part of Flow Documents</summary> [ContentProperty("Html")] public class HtmlParagraph : Paragraph { ...
using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { [SerializeField] private GameObject player_prefab; [SerializeField] private Vector3 spawn_location; private GameObject player; public static GameManager instance = null; private void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Text; using System.Net.Mail; using System.Net; using System.IO; using System.Data; namespace TestTutorial101 { public partial class ForgotPasswaord : System.Web.U...
namespace StackTask { /// <summary> /// Main class of program of realization stack /// contains creating a stack adding and removing elements and it clearing. /// </summary> class EntryPoint { static void Main(string[] args) { Stack<int> stack = new Stack<int>(); ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.Configuration; using Xunit; namespace Westerhoff.Configuration.EnvironmentAliases.Test { public class IntegrationTests { [Fact] public void VariablesAreMapped() { Envir...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MerchantRPG.Data { public class ItemTemplate { public readonly string Name; public readonly int Level; public readonly ItemSlot Slot; public readonly ItemStereotype Stereotype; public readonly double Attack; ...
using System; using Xunit; namespace NStandard.Test { public class EnumOptionTests { private enum ETest { Default = 16 } [Fact] public void Test1() { var a0 = new EnumOption(typeof(ETest), nameof(ETest.Default)); var a1 = new EnumOption(typeof(ETest), n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LINQJoinFile { class Program { static void Main(string[] args) { string[] names = System.IO.File.ReadAllLines(@"names.csv"); string[] scores = S...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using AutoMapper; using Conditions; using Conditions.Guards; using Properties.Core.Interfaces; using Properties.Core.Objects; using Swashbuckle.Swagger.Annotations; namespace Properties.C...
using System.Collections.Generic; using System.Threading; using Framework.Core.Common; using Framework.Core.Config; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Event { public class EventUpdate : EventBasePage { public EventUpdate(Driver d...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// Author: Corwin Belser /// Allows active states to be stored for wall types in tile prefabs, /// preventing them from being overriden when the base prefab is updated [ExecuteInEditMode] public class PrefabActiveTogglePropertyLock : Mo...
using System; using LinkedListExample.Lib; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace LinkedListExample.Tests { [TestClass] public class BasicLinkedListTests { // Unit test work just make sure you are debugging in the right folder [TestMethod] public ...
using System.IO; namespace AxiEndPoint.EndPointClient.Crypt { public interface ICryptor { byte[] EncryptData(byte[] bytes, byte[] cryptKey); byte[] DecryptData(byte[] bytes, byte[] cryptKey); Stream EncryptData(Stream data, byte[] cryptKey); Stream DecryptData(Stream data, byte[] cryptKey); } }
using ClientDependency.Core; using Umbraco.Core.PropertyEditors; using Umbraco.Web.PropertyEditors; namespace Our.Umbraco.Tuple.PropertyEditors { [PropertyEditor(PropertyEditorAlias, PropertyEditorName, "JSON", PropertyEditorViewPath, Group = "Common", Icon = "icon-sience", IsParameterEditor = false)] [Proper...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace Aeropuerto { class Validation { public static void SoloLetras(KeyPressEventArgs V) { if (Char.IsLetter(V.KeyChar)) { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class RandomUtils { public static T RandomItem<T>(System.Random r, List<T> items) { int index = (int) Mathf.Floor((float)r.NextDouble() * items.Count); return items[index]; } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #pragma warning disable 0649 // For serialized fields using UnityEngine; using Random = UnityEngine.Random; public class Flock : FingerSurface { [System.Serial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Robotiv2 { public class Weapon : Items { public int combatpower; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ShopMVC.Models { public class TovarCategory { public IEnumerable<TovarModels> Tovars { get; set; } public SelectList Categories { get; set; } } }
using Acr.UserDialogs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UIMAYE.businesslayer; using UIMAYE.classes; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace UIMAYE.Views { [XamlCompilation(XamlCompilationOptions.Compile)] ...
using SimpleRESTChat.Entities; using SimpleRESTChat.Services.Enumerations; namespace SimpleRESTChat.Services.BusinessObjects { public class UserBo { public UserBo(string id, UserAction userAction) { Id = id; UserAction = userAction; } public UserBo(User...
using CPClient.Domain.Entities; using System; using System.Collections.Generic; using System.Text; namespace CPClient.Data.Interfaces { public interface IEnderecoTipoRepository : IRepository<EnderecoTipo> { } }
using System; namespace DemoApplication.Pattern2_Prototype { public abstract class BasicCar { public string Brand { get; set; } public string Engine { get; set; } public string Transmission { get; set; } public int Price { get; set; } public static int SetPrice() ...
//----------------------------------------------------------------------- // <copyright file="CameraPoseFinder.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace Micr...
using System.Collections.Generic; using Newtonsoft.Json; namespace TwitterAnalytics.Domain.Models.SentimentAnalysis { public class ResponseRootObject { [JsonProperty("documents")] public List<ResponseDocument> Documents { get; set; } [JsonProperty("errors")] public List<Error> Errors { get; se...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ApartmentApps.Data { public interface IBaseEntity { int Id { get; } DateTime? CreateDate { get; set; } //DateTime? UpdateDate { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using wsApiEPayment.Models; using wsApiEPayment.Models.Openpay; using wsApiEPayment.Services.Openpay; namespace wsApiEPayment.Controllers { public class...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { private Rigidbody rbball; private Vector3 direction = Vector3.one; [SerializeField] private float force; // Start is called before the first frame update private int points1; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VnStyle.Services.Business.Models; namespace VnStyle.Services.Business { public interface IArtistsService { IList<ArtistListingModel> GetAllArtists(); IEnumerable<ImagesByA...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using JustRipeFarm.ClassEntity; using MySql.Data.MySqlClient; namespace JustRipeFarm { public partia...
using System; namespace ConsoleApplication1 { class StudentListHandlerEventArgs : EventArgs { public string Name { get; set; } public string Type { get; set; } public Student Stud { get; set; } public StudentListHandlerEventArgs() { Name = "[emp...
using System; using System.Net.Http; using System.Threading.Tasks; using BerdziskoBot.Models; using BerdziskoBot.Modules; using BerdziskoBot.Services; using Discord; using Discord.Commands; using Discord.WebSocket; using Microsoft.Extensions.DependencyInjection; namespace BerdziskoBot { class Program { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataAccess.Concrete.EntityFramework.Abstract; using Entities.Concrete; namespace DataAccess.Concrete.EntityFramework.Concrete { public class EfBrandDal : EfEntityRepository<Brand,ReCapContext>...
using CarRental.API.DAL.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CarRental.API.DAL.DataServices.Car { public interface ICarDataService { Task<CarItem> GetAsync(Guid id); Task<IEnumerable<CarItem>> GetAllAsync(...
using BradescoPGP.Common; using BradescoPGP.Repositorio; using BradescoPGP.Web.Areas.Portabilidade.Enums; using BradescoPGP.Web.Areas.Portabilidade.Interfaces; using BradescoPGP.Web.Areas.Portabilidade.Models; using BradescoPGP.Web.Controllers; using System; using System.Collections.Generic; using System.Data.Entity; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sparda.SettingProviderContext.DAL.V6.y2017_m9_d22_h13_m25_s45_ms528; using System.Data.Services; using System.Web; using Sparda.Contracts; using Sparda.Core.Helpers; namespace Sparda.Core.Services...
using System; using System.Windows.Forms; using TY.SPIMS.Client.Helper; using TY.SPIMS.Controllers; using TY.SPIMS.Entities; using TY.SPIMS.POCOs; using TY.SPIMS.Utilities; using ComponentFactory.Krypton.Toolkit; using System.Collections.Generic; using TY.SPIMS.Controllers.Interfaces; namespace TY.SPIMS.Client.Payment...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class PlayerControllerAndroid : MonoBehaviour { Rigidbody2D rb; //Some var for run and animation public float speed; bool facingRight=true; public Animator anim; //public GameO...
using System; using Excel = Microsoft.Office.Interop.Excel; namespace My_News { class Excel_Helper { Excel.Application xlApp; Excel.Workbook xlWorkBook; Excel.Worksheet xlWorkSheet; object misValue = System.Reflection.Missing.Value; public void Create() { ...
// Utility.cs // using System; using System.Collections; using System.Html; using System.Runtime.CompilerServices; using System.Serialization; using jQueryApi; namespace SportsLinkScript.Shared.Facebook { public delegate void FBUiHandler(object response); [IgnoreNamespace] [Imported] public static cl...
using System; namespace ClassRoom { public class Studerende { public string Name { get; } public int BirthMonth { get; } public int BirthDay { get; } public Studerende() { } public Studerende(string name, int birthMonth, int birthDay) { ...
using IAPharmacySystemService.Settings; using Microsoft.Extensions.Options; using Newtonsoft.Json; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace IntegrationAdaptersPharmacySystemService.MicroserviceComunicator { public class ActionBenefitService : IActionBenefitService { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Newtonsoft.Json; namespace DATN_Hoa_Yambi.Controllers { public class PVLController : Controller { // GET: PVL public ActionResult Index() { if (Session["User"] !=...
using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using RimWorld; using Verse; using UnityEngine; namespace SyrThrumkin { public class Frostleaf : Plant { public override float GrowthRate { ...
// Copyright (c) Christopher Clayton. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace praxicloud.core.metrics { #region Using Clauses using System; #endregion /// <summary> /// A metric that indicates an known ev...
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Folder name: .DataAccess * Project name: .BookShelfWeb.DAL * File name: BookShelfUserDAL.cs * Status: Finished */ using System; using S...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace RiskEngine { public class CommonFunctions { /// This is a library of common functions not necessarily tied to any individual object, /// such as the board, a player, etc. public static int RES...
using Microsoft.EntityFrameworkCore.Migrations; namespace SimpleRESTChat.DAL.Migrations { public partial class ExtendChatTable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "User", k...
using Alabo.Domains.Query.Dto; using Alabo.Domains.Repositories.Mongo.Extension; using Alabo.Industry.Shop.Orders.Domain.Enums; using MongoDB.Bson; using Newtonsoft.Json; namespace Alabo.Industry.Shop.Orders.Dtos { /// <summary> /// 订单 /// </summary> public class OrderListInput : ApiInputDto {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Serilog; using Witsml.ServiceReference; using WitsmlExplorer.Api.Models; using WitsmlExplorer.Api.Query; namespace WitsmlExplorer.Api.Services { public interface IMessageObjectService { Task<MessageOb...
using Tomelt.Localization; using Tomelt.UI.Navigation; namespace Tomelt.MediaLibrary { public class AdminMenu : INavigationProvider { public Localizer T { get; set; } public AdminMenu() { T = NullLocalizer.Instance; } public string MenuName { get { return "admin"; } }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using OPCAutomation; namespace OPCClient.UserContols { public partial class ucOPCServer : OPCClient.UserContols...
using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Models.OveralppingTrainingDate; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Controllers.OverlappingTrainingDateRequestControllerTests { [TestFixture] public class WhenIGetEmployerNotified { private O...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// Given a path of Size 4*width. /// And an infinite supply of brick of size 1x4. /// The brick can be layed horizontally...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Battle_city { public class Boom : Object_of_map { } }
using System.Xml; using NUnit; namespace Ghpr.NUnit.Extensions { public static class XmlNodeExtensions { public static string Val(this XmlNode node) => node.GetAttribute("value"); } }
using Sentry.Extensibility; using Sentry.Internal.Extensions; using Sentry.Reflection; namespace Sentry.Internal; internal class MainSentryEventProcessor : ISentryEventProcessor { internal const string CultureInfoKey = "Current Culture"; internal const string CurrentUiCultureKey = "Current UI Culture"; in...
#if NETCOREAPP3_1_OR_GREATER using Sentry.Testing; namespace Sentry.Tests.Internals; [UsesVerify] public class MemoryInfoTests { private readonly IDiagnosticLogger _testOutputLogger; public MemoryInfoTests(ITestOutputHelper output) { _testOutputLogger = new TestOutputDiagnosticLogger(output); ...
using System; using System.Collections.Generic; using System.Text; using MongoDB.Entities; using MongoDB.Entities.Core; namespace ProductService.Persistance.Entities { [Name("Products")] public class Product : Entity { public string Name { get; set; } public double Price { get; set; } ...
using System.Collections.Generic; using System.Linq; using System.Text; namespace Euler_Logic.Problems.AdventOfCode.Y2018 { public class Problem05 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2018: 5"; } } public override string GetAns...
using System; using System.Drawing; using UIKit; using Welic.App.Services.ResizePcture; using Xamarin.Forms; [assembly: Dependency(typeof(Welic.App.iOS.Implements.ResizePicture))] namespace Welic.App.iOS.Implements { class ResizePicture : IResizePicture { public byte[] ResizeImage(byte[] imageData, fl...
namespace Sentry; /// <summary> /// Models members common between types that represent event-like data. /// </summary> public interface IEventLike : IHasBreadcrumbs, IHasTags, IHasExtra { /// <summary> /// Sentry level. /// </summary> SentryLevel? Level { get; set; } /// <summary> /// Gets or ...
using System; using System.Collections.Generic; using Jypeli; using Jypeli.Assets; using Jypeli.Controls; using Jypeli.Widgets; namespace Tasohyppelypeli; /// @author Omanimi /// @version Päivämäärä /// <summary> /// /// </summary> public class Tasohyppelypeli : PhysicsGame { private const double NOPEUS = 200; ...
using EAN.GPD.Domain.Entities; namespace EAN.GPD.Domain.Repositories { public interface IUnidadeMedidaRepository : IBaseRepository<UnidadeMedidaEntity> { } internal class UnidadeMedidaRepository : BaseRepository<UnidadeMedidaEntity>, IUnidadeMedidaRepository { } }
using Tools; namespace _072 { class Program { private static long TotientFunc(int num) { var primeFactors = NumUtils.ComputePrimeFactorization_Cached(num); long res = num; foreach (var primeFactor in primeFactors) { res *= primeF...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { #region 변수 목록 private GameManager gameManager = null; private Animator animator = null; private AudioSource audioSource = null; private bool isDamaged = false; private Spri...
using System.Windows; using System.Windows.Controls; namespace Watch { public partial class Analog : UserControl { public Analog() { // Required to initialize variables InitializeComponent(); //Loaded += AnalogLoaded; } //void AnalogLoaded(object sender, RoutedEventArgs e) /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Person { public class IPerson : Person { } /// <summary> /// 会员/人 /// </summary> [Attribute.Table(TableName = "Person")] public class Person : IModelBase,CoreHelper.FormAuthentication.IU...
using System.Data.Entity; namespace VesApp.Domain { public class DataContext : DbContext { public DataContext() : base("DefaultConnection") { } public System.Data.Entity.DbSet<VesApp.Domain.Reflexion> Reflexions { get; set; } public System.Data.Entity.DbSet<VesApp.Do...
using System; namespace Coding { class Program { static void Main(string[] args) { int number = int.Parse(Console.ReadLine()); string numberInString = number.ToString(); for (int rows = 0; rows < numberInString.Length; rows++) { ...