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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; using System.Threading.Tasks; namespace EntMob.Models.JsonConverters { class UnixDateTimeConverter: JsonConverter { private static readonly DateTime _epoch = new DateTime(1970, 1, ...
using Otiport.API.Data.Entities.Users; using System; using System.ComponentModel.DataAnnotations.Schema; namespace Otiport.API.Data.Entities.Patient { [Table("Patients")] public class PatientEntity : BaseEntity<Guid> { public PatientEntity() { Id = Guid.NewGuid(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FirePoint : MonoBehaviour { public Transform gunTransform; public GameObject bulletPreFab; public float shootSpeed = 1; private float timer; private bool hasShot; void Start() { hasShot = false; timer = shootSpeed;...
namespace TopJSRepos.Config { public class Config { public static string BASE_URL = "https://api.github.com"; } public class Locator { public const string PullRequestsPage = "PullRequestsPage"; } }
using FamilyAccounting.BL.DTO; using FamilyAccounting.DAL.Entities; using Moq; using Newtonsoft.Json; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace FamilyAccounting.Tests.Int...
using System; using DelftTools.Utils; using DelftTools.Utils.Aop.NotifyPropertyChange; namespace DelftTools.Tests.Controls.Swf.UndoRedoTestClasses { [NotifyPropertyChange] public class Child : IEditableObject { public string Name { get; set; } public override string ToString() { ...
using Motherload.Interfaces.Unity; namespace Assets.Scripts.Services { /// <summary> /// Implementação de <see cref="IPlayerPrefs"/> /// </summary> public class PlayerPrefs : IPlayerPrefs { /// <summary> /// Implementação de <see cref="IPlayerPrefs.Save"/> /// </summary> ...
using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Net.Http; using Newtonsoft.Json.Linq; using Newtonsoft.Json.Converters; using Newtonsoft.Json; namespace Wonderland.FirebaseAPI { static public class FirebasePage { static string projectName = "svamparisverige...
using System.Collections.Generic; using Core.Model; using Core.Interface; namespace Core.Controller { public class StaffHandle : IStaff { public bool Add(Staff staff) { DataHelper<Entities, Staff>.Add(staff); return true; } public bool Edit(Staff staff)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections.Generic; using System.Linq; using Upgrader.Schema; namespace Upgrader.Infrastructure { internal class DataDefinitionLanguage { private readonly Database database; public DataDefinitionLanguage(Database database) { this.database = database; ...
using System; using Confluent.Kafka; using MessageBroker.Config; using MessageBroker.MessageData; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace MessageBroker.EventBusKafka { public class Producer<T>: IDisposable { private readonly IOptionsMonitor<KafkaConfig> _kafka...
using System; /// <summary> /// LogBase: Secondary entry point /// </summary> public abstract class LogBase { /// <summary> /// Start the logging service /// </summary> /// <param name="LogFilePath">Path to the log file</param> public abstract void AddListener(string LogFilePath); /// <summary>...
using System.Windows.Controls; using System.Windows.Input; using tweetz.core.Commands; namespace tweetz.core.Controls { public partial class TitleBarControl : UserControl { public TitleBarControl() { InitializeComponent(); } private void ExecuteCloseCommand(object ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace chat.Sources.Validation { public abstract class Validation { public static bool SignInValidation(FormCollection Collection) { return true; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AsteroidBehavior : MonoBehaviour { //have asteroids travel down at randomized speed //if collide with player, damage player //have it blow up after 5 hits private int _lives = 5; private float _speed; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TT : MonoBehaviour { public bool onclick; public bool OnDown; Animator trigger; Button switchy ; // Use this for initialization void Start () { trigger = GetComponent<Animator>(); switchy = GetC...
using System; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using Restaurant.DTO; namespace Restaurant.Web.Services { [ServiceContract(Namespace = "")] [SilverlightFaultBehavior] [AspNetCompatibilityRequirements(RequirementsMode = A...
using System.Collections.Generic; using System.Data; using System.IO; using System.Text; using ExcelExporter; using UnityEditor; using UnityEngine; namespace BattleEditor { /// <summary> /// <para></para> /// <para>Author: zhengnan </para> /// <para>Create: DATE TIME</para> /// </sum...
using System.Threading.Tasks; using CustomServiceRegistration.Controllers; using CustomServiceRegistration.Models; using CustomServiceRegistration.Services.Applications; using Microsoft.AspNetCore.Mvc; using Moq; using Xunit; namespace CustomServiceRegistration.Tests.UnitTests { public class ApplicationController...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraControl : MonoBehaviour { //float panBorderThickness = 5f; float panSpeed = 10f; int size; // Use this for initialization void Start () { } // Update is called once per frame void Update () {...
using Irony.Parsing; namespace Bitbrains.AmmyParser { public class AstAmmyBindData : IBaseData, IAstAmmyPropertyValue { public AstAmmyBindData(SourceSpan span, string propertyName, IAstAmmyBindSourceSource source) { Span = span; PropertyName = propertyName; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CA2_Azure.DAL { // added interface for unit test with Mock DB public interface IDALAccess { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WatiN.Core; using System.Text.RegularExpressions; using System.Windows.Forms; using Helper; using System.IO; namespace WebAutomation { class CommonControlCalls { public static void...
using Newtonsoft.Json; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace MVC5HW.Models { /// <summary> /// 客戶資料ApiVM。 /// </summary> public class 客戶資料ApiVM { public string 電話 { get; set; } public string 傳真 { get; set; } public string 地...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Soul_Controller : MonoBehaviour { public Transform objetivo; private NavMeshAgent agente; Vector3 SpawnPosition = new Vector3(-15, 2, 18); // Start is called before the first frame update ...
using Alabo.Data.People.UserTypes; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.Data.People.ShareHolders.Domain.Entities { /// <summary> /// 股东 /// </summary> [ClassProperty(Name = "股东")] [BsonIgnor...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MaerskLineCMS.Models { public class BOOKING { [Key] public int Booking_ID { get; set; } public int TEU { get; set; } public in...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.CUST { [Serializable] public partial class ItemProperty : EntityBase, IAuditable { public Int32 Id { get; set; } [Required(AllowEmptyStrings = false, ErrorMessageResourceName = "Errors_Common_FieldRequir...
namespace Mashup.Logic.Logic { using System.Collections.Generic; using Mashup.Logic.Contracts; using Mashup.Logic.Providers.Search; public class SearchService : ISearchService { private const string ApiKey = "j1xHFkbLvgzR/WZXbC/dTp6kl7dv6FKOEa3B1ejH7Qo"; private SearchProvider pr...
using hurb_sap.Models; namespace hurb_sap.Domain.Services.Payments { public interface IPaymentsService { ResponseModel Add(PaymentsModel payment); ResponseModel Read(int id); } }
using System; using System.ComponentModel.DataAnnotations; using Microsoft.Practices.ServiceLocation; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf.Units; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; namespace Profiling2.Web.Mvc.Validators { [AttributeUsage(AttributeTarg...
using System; using System.Collections.Generic; using System.Diagnostics.Tracing; using System.Linq; using System.Text; using System.Threading.Tasks; using ServiceEventLogging; using ServiceEventLoggerTests.Listeners; using ServiceEventLoggerTests.ServiceEventExtensions; namespace ServiceEventLoggerTests.Loggers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerScienceFinal { public static class BubbleSort { public static void Sort() { // cho nhap 1 chuoi so Console.Write("Nhap chuoi so: "); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SortAlgorithms { class BubbleSort : IAlgorithm { public void Run(int[] tab) { bool swapped = true; while (swapped) { ...
using Microsoft.AspNetCore.Mvc; using Pixemsoft_BookStore.Model; using Pixemsoft_BookStore.Model.Repositroy; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Pixemsoft_BookStore.Contoller { public class BookController : Controller { private rea...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Command.Example4 { public class CommandHistory { Stack<BaseCommand> commands = new Stack<BaseCommand>(); public void Push(BaseCommand command) { commands.Push(command); } ...
// <copyright file="ActiveDirectoryResponseBase.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Comp...
using Game.Entity.Accounts; using Game.Facade; using Game.Web.AppPay; using LitJson; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Configuration; using System.Data.Common; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities { public class Project:IEntity { public Project() { Employees = new HashSet<Employee>(); Requests = new HashSet<Request>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using MVCPatternAPP.Entity.Models; namespace MVCPatternAPP.Data.DatabaseContext { public class MvcPatternDbContext:DbContext { public MvcPatternDbContext():base...
namespace Sentry.Tests.Protocol; public class SentryThreadTests { private readonly IDiagnosticLogger _testOutputLogger; public SentryThreadTests(ITestOutputHelper output) { _testOutputLogger = new TestOutputDiagnosticLogger(output); } [Fact] public void SerializeObject_AllPropertiesSe...
namespace DelftTools.Utils.Serialization { /// <summary> /// Interface which allows a class to specify that it can be recreated during deserialization using a default constructor /// and then calling DeserializeOwnedData() /// </summary> public interface IOwnedDataSerializableAndRecreatable: IOwnedDataSerializabl...
using System; using Fbtc.Application.Interfaces; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Services; using Fbtc.Application.Helper; namespace Fbtc.Application.Services { public class PagSeguroApplication : IPagSeguroApplication { private readonly IPagSeguroService _pagSeguroService; ...
using EBS.Domain.ValueObject; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Infrastructure.Extension; namespace EBS.Query.DTO { public class TransferOrderListDto { public int Id { get; set; } public string FromStoreN...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace LeaveApplication.Dal.Migrations { public partial class anes : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "JobTitle", ...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Db.Extensions; using gView.Framework.Geometry; using System; using System.Collections.Generic; using System.Data; using System.Data.SQLite; using System.IO; using System.Text; using System.Threadin...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.FMS { [Serializable] public partial class MaintainPlan : EntityBase { #region O/R Mapp...
using Microsoft.Azure.Devices; using Microsoft.Azure.Devices.Common; using Microsoft.Azure.Devices.Common.Security; using Microsoft.ServiceBus.Messaging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks;...
using System; using System.Diagnostics; using System.Text; using System.Collections.Generic; using System.Linq; using Funkshun.Core.Exceptions; using Funkshun.Core.Extensions; using Funkshun.Core.Helpers; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Funkshun.Core.Test { public static class Custo...
using Microsoft.Xna.Framework; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectBueno.Engine { class TextMoveButton : IButton { public TextMoveButton(IHandler moveTo, JObject data, bool bypass = false) ...
using System.Linq; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi; using SFA.DAS.ProviderCommitments.Web.Models; using SFA.DAS.ProviderCommitments.Web.Models.Shared; using System.Threading.Tasks; using SFA.DAS.Authorization.Services; using SFA.DAS.ProviderCommi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LAÇOS_DE_REPETICAO { class Program { static void Main(string[] args) { atividade11(); Console.ReadKey(); #region Exemplo ...
using System; using System.Windows.Input; using Lecture08.BlogPosts.Admin.Models; namespace Lecture08.BlogPosts.Admin.ViewModels { public class ApplicationContext : ViewModelBase { private readonly DefaultBlogPostRepository repository; public ApplicationContext(DefaultBlogPostRepository repos...
namespace TripDestination.Data.Models { public enum PageParagraphType { Normal = 1, Double = 2, FAQ = 3 } }
using System; using System.Linq; namespace DominantMember { class Program { static void Main(string [] args) { int [] A = {3,67,4,67,67,67,67,7,8}; var group = A.GroupBy(x => x); var repeated = group.OrderByDescending(x => x.Count()).First(); if (repeated.Count()>A.Length/2) { Console.WriteLine(repeated.Key...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Xml.XPath; using System.Xml; using System.IO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Treorisoft.InputReader.Devices; using Treorisoft.InputReader.Native; namespace Treorisoft.InputReader { public class DeviceManager : IMessageFilter { pr...
/// <summary> /// Summary description for FinanceCalendarController /// </summary> namespace com.Sconit.Web.Controllers.MD { #region reference using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; usi...
using System; using System.Collections.Generic; using System.IO; using System.Linq.Expressions; namespace Calculator { class Program { static void Main(string[] args) { string input = File.ReadAllLines("input.txt")[0]; string[] elements = (DeleteSpace(inpu...
namespace Apache.Shiro.Authc { public interface IHostAuthenticationToken { string Host { get; } } }
using eMAM.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace eMAM.UI.Models { public class ManagerViewModel { public string UserName { get; set; } public string Email { get; set; } public User curUser { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyWebDriver.Models { public enum TypeGetInfoResult { AccountFail, AccountSuccess, AccountCheckLatter } }
// <copyright file="ActiveDirectoryUserApiResponse.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Thre...
using EngineLibrary.Components; namespace GameLibrary.Components { /// <summary> /// Компонент видимости объекта /// </summary> public class VisibleComponent : ObjectComponent { /// <summary> /// Состояние видимости /// </summary> public bool IsHidden { get => _isHi...
using BitirmeParsing.DBConnection; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Configuration; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BitirmeParsing.RunningTimesParser {...
namespace SOLIDPrinciples.ISP.Example1.Worst { public class Desconto { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Service; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Entity.CUST; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.CUST; namespace com.Sconit.Web.Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Artefact.Animation; using System.Windows.Controls; using System.Windows; namespace SurfaceApplicationMaurice.Utility { static public class TransformationUtil { static public void AppearControl(Contr...
//----------------------------------------------------------------------------- // Torque // Copyright GarageGames, LLC 2011 //----------------------------------------------------------------------------- // Load up all scripts. This function is called when // a server is constructed. exec("./camera.cs"); exec("./tri...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; /** * A battle in progress. Responsible for all battle logic, state, and control flow. The actual * battle visual representation is contained in the BattleController. * * Flow for battles works like this: * - A B...
using UnityEngine; using System.Collections; public class Move : MonoBehaviour { Rigidbody rb; void Start () { rb = GetComponent<Rigidbody> (); rb.AddForce (0, -5f, 10f); } // Update is called once per frame void Update () { if (rb.transform.position.y < 0) { rb.AddForce(0,5f,0); } if...
using System; using System.Linq; using System.Collections.Generic; namespace Fibo { class Program { static void Main(string[] args) { Console.WriteLine("Cuantas veces desea repetir la sucesion? "); int Num = Int32.Parse(Console.ReadLine()); int Fibo(int z) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PropositionalFormulaProver.Prover { public interface INode { string getString(); string getDebugString(); INode deepCopy(); } }
using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Destructible { public struct MinMax { [ViewVariables] public int Min; [ViewVariables] public int Max; } }
using System; using System.Drawing; using System.Threading; using System.Windows.Forms; using System.Diagnostics; namespace RectangleGame { partial class Form1 : Form { /******** Variables ********/ private bool showDebugInfo; private int fps; private int requestedFps; private int time; private int cu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Don_SampleTrackingApp { public class EnumClasses { } // Selectie afisare date public enum DateProbaDeAfisat { Toate, ProbaIntrodusa, ProbaPreluata, ProbaR...
namespace Krafteq.ElsterModel { using System; using System.Runtime.CompilerServices; using Krafteq.ElsterModel.ValidationCore; using LanguageExt; /// <summary> /// Represents valid money value rounded to 0.01 /// Value must be maximum 11 digits before decimal point /// Can be negative ...
using System; using System.Threading; namespace PJEI.Libraries { // Adapted from code in Reactive Extensions (Rx): https://rx.codeplex.com/ public interface ICancelable : IDisposable { /// <summary> /// Gets a value that indicates whether the object is disposed. /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace lsc.Model { /// <summary> /// 邮件发送任务 /// </summary> [Serializable] public class SendEmailTask { [Key] public int Id { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using TinhLuongDAL; namespace TinhLuongBLL { public class LoaiTruCongNoBLL { LoaiTruCongNoDAL dal = new LoaiTruCongNoDAL(); public DataTable GetLoaiTruCongNo(s...
using Pegagus.UI.Agent.PWA.Maintenance; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pegagus.UI.Agent.PWA.Profiles { public class PersonProfilesModel { public int Id { get; set; } public string Fullname { get; set...
using Elrond.Dotnet.Sdk.Domain; using Elrond.Dotnet.Sdk.Domain.Values; using NUnit.Framework; namespace Elrond_sdk.dotnet.tests.Domain { public class SmartContractTests { [Test] public void Should_ComputeAddress_Based_On_Account_And_Nonce() { // Arrange var acco...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Inheritage { internal class Exc10 { protected int[] ArrNum; public Exc10(int k) { ArrNum = new int[k]; for(int i = 0; i<ArrNum.Length; i...
using System; using System.Collections; using System.Collections.Generic; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class RccpCapacity { #region O/R Mapping Properties /// <summary> /// 生产线 /// </summary> public strin...
using System; using SPZ_Lab1; namespace SPZ_Lab1_Interface { class MobileBalance_TestInterface { public static int action = 0; //идентификатор выбранного действия public static MobileBalance testBalance; //ссылка для хранения мобильного баланса public static voi...
using UnityEngine; using System.Collections; public class Game : MonoBehaviour { public static float MAX_ME_X = 7.5f; private GameObject ballPrefab; private GameObject ball; // Use this for initialization void Start () { ballPrefab = (GameObject) Resources.Load ("Pong/Ball"); startGame (); } // Update i...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.MoneyXChange.Models; namespace WebAPI.MoneyXChange.Services.Contracts { public interface ICurrencyService { IEnumerable<Currency> GetCurrencies(); Task<Currency> GetLocalCurrency(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Exceptions { public class UnreadablePropertyException : Exception { public UnreadablePropertyException() : base() { } public Unre...
using System; using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync; using DFC.ServiceTaxonomy.GraphSync.Services; using Microsoft.AspNetCore.Html; using OrchardCore.ContentManagement; using OrchardCore.DisplayManagement.Notify; n...
namespace Tutorial { using System; using System.Collections.Generic; using System.Diagnostics; public static class TraceExtensions { public static T WriteLine<T>(this T value) { Trace.WriteLine(value); return value; } public static T Write<T...
using System; using System.Collections.Generic; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Responses { public class GetDraftApprenticeshipsResult { public List<DraftApprenticeship> DraftApprenticeships { get; set; } = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace capacited_facility_location_problem.model { class Customer { public readonly int DemandInKg; public readonly int CustomerNumber; public readonly Coordinate Coor...
using ODL.DomainModel.Common; namespace ODL.ApplicationServices.DTOModel.Load { public abstract class InputDTO : ValidatableDTO { public virtual string SystemId { get; set;} public string UppdateradDatum { get; set; } public string UppdateradAv { get; set; } public string Sk...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CTCI.Models; namespace CTCI.Controllers { [Authorize] public class CarDeviceController : Controller { private CtciMachineE...
using LightBoxRectSubForm.app; using LightBoxRectSubForm.comm; using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using...
using Commerce.Plugin.Asset.Pipelines; using Commerce.Plugin.Asset.Pipelines.Arguments; using Sitecore.Commerce.Core; using Sitecore.Commerce.Core.Commands; using System; using System.Linq; using System.Threading.Tasks; namespace Commerce.Plugin.Asset.Commands { public class CreateAssetCommand : CommerceCommand ...
using System.Collections.Generic; namespace Bot.Models { public class BotResponse { public string Watermark { get; set; } public List<Activity> Activities { get; set; } } }
using System.Windows; using System.Windows.Controls; namespace Crystal.Plot2D.Charts { public abstract class LabelProvider<T> : LabelProviderBase<T> { public override UIElement[] CreateLabels(ITicksInfo<T> ticksInfo) { var ticks = ticksInfo.Ticks; UIElement[] res = new UIElement[ticks.Length]...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Configuration; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using Iris.Infrastructure.Contracts; using Iris.Infrastructure.Contracts.Services; using Iri...