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using RabbitMQ.Client; using System; using System.Text; namespace Accenture.DataSaver.Processors { public class PublishMessage { public PublishMessage() { } public void Publish(string message, ConnectionFactory _factory, string exchange = "configuration", IBasicProperties pro...
using System; using System.Linq; using Uintra.Features.CentralFeed.Enums; using Uintra.Infrastructure.Grid; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Core.Feed.Services { public abstract class FeedContentServiceBase : IFeedContentService { private readonly IFeedTypeProvider _feedTyp...
using DamianTourBackend.Application.Helpers; using DamianTourBackend.Core.Entities; namespace DamianTourBackend.Application.Register { public static class RegisterMapper { public static User MapToUser(this RegisterDTO model) => new User { Email = model.Email, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Practices.EnterpriseLibrary.Common.Configuration; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.ServiceLocation; using Microsoft.Practices.Unity; using System.Data; using System....
namespace BettingSystem.Application.Competitions.Leagues.Commands.Create { public class CreateLeagueResponseModel { internal CreateLeagueResponseModel(int id) => this.Id = id; public int Id { get; } } }
using System.Collections.Generic; using System.Data; using System.Linq; using Microsoft.AspNetCore.Mvc; using Unit_Test_Demo.Commands; using Unit_Test_Demo.DAL; using Unit_Test_Demo.Domain; namespace Unit_Test_Demo.Controllers { [Route("api/[controller]")] public class ContainersController : Controller { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.Windows.Forms; using System.IO; using MetroFramework; using MetroFramework.Forms; using MetroFra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace WritingToTextFile { class Program { static void Main(string[] args) { int count=1; StreamWriter file = new StreamWriter(@"C:\Users\chery\Desktop\WriteText.tx...
using MdServices.Base.Interfaces; namespace MdServices.Base { public static class LocalContext { public static ILoggerFactory LoggerFactory { get; } static LocalContext() { LoggerFactory = new LoggerFactory(); LoggerFactory.SetLevel(ILogger.LogLevel.Trace); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using MeriMudra.Models; namespace MeriMudra.Controllers { public class BusinessPartnerProgrammesController : Controller { private Mm...
using System; using System.ComponentModel.DataAnnotations; using System.Runtime.CompilerServices; namespace DanialProject.Models.Others { public class LoginViewModel { [Display(Name="Username")] [Required] public string Email { get; set; } [DataType(DataType.Password)] [Display(Name="Password")]...
using System.Collections.Generic; namespace Quote.Framework { public interface ILoanRequestedAmountValidator { List<ILoanRequestedAmountValidationRule> Rules { get; set; } void Validate(int requestedAmount); } }
namespace Sentry.Internal; internal abstract class RandomValuesFactory { public abstract int NextInt(); public abstract int NextInt(int minValue, int maxValue); public abstract double NextDouble(); public abstract void NextBytes(byte[] bytes); public bool NextBool(double rate) => rate switch {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using IRAP.Global; using IRAPShared; namespace IRAP.Entity.MDM { /// <summary> /// 一点课 /// </summary> public class OnePointLesson { /// <summary> /// 序号 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { public class AxlAccount:SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get { return "Счет AXL"; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace SportHub.Models { public class Sport { public int Id { get; set; } public ApplicationUser SportMan { get; set; } [Required] public strin...
using System; using System.Reflection; using Sitecore.Includes.AssemblyBinding.Configuration; namespace Sitecore.Includes.AssemblyBinding.App_Start { /// <summary> /// Initialize assembly bindings /// </summary> public class InitializeAssemblyBindings { /// <summary> /// Processes the specified arg...
using UnityEngine; using UnityEngine.UI; public class InfoPanel : MonoBehaviour { [SerializeField] private CardData CardDate = null; [SerializeField] private Text[] Texts = new Text[(int)EnumNumbers.Cards]; [SerializeField] private Image[] Images = new Image[(int)EnumNumbers.Cards]; [SerializeField] p...
using UnityEngine; using System.Collections; namespace Mio.TileMaster { public class RewardDetailView : MonoBehaviour { [SerializeField] private UISprite rewardIcon; [SerializeField] private UILabel lbRewardValue; public void SetReward(string iconSpriteName, string rewardV...
using System; using System.Collections.Generic; using System.Text; namespace DucksV2 { class Program { static void Main(string[] args) { var donald = new Duck("Sir Donald", "Mallard", 100, 17); var daffy = new Duck("Sir Daffy", "Mallard", 99, 14); var daisy =...
namespace _01.ReverseNumbersWithAStack { using System; using System.Collections.Generic; using System.Linq; public class ReverseNumbersWithAStack { public static void Main() { string input = Console.ReadLine(); if (input != null) { ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180330_Graphics_1 { ...
namespace SimplySqlSchema { public class KeySchema { public int KeyIndex { get; set; } public bool AutoIncrement { get; set; } } }
namespace BDTest.Settings.Skip; public class SkipStepRule<T> { public Func<T, bool> Condition { get; } public Type AssociatedSkipAttributeType { get; } public SkipStepRule(Type associatedSkipAttributeType, Func<T, bool> condition) { AssociatedSkipAttributeType = associatedSkipAttribute...
using System.Collections.Generic; using System.Linq; namespace Glass { public class Type { private readonly System.Type type; public Type(System.Type type) { this.type = type; } public IEnumerable<Member> Members { get { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SuperMassive : MonoBehaviour { public void InitSuperMassive(float posX, float posY, int size, int grav) { PointEffector2D gravityEffector = GetComponent<PointEffector2D>(); gravityEffector.forceMagnitude =...
using System; using System.Collections.Generic; namespace Apv.AV.Services.DTO.FC { public class CarModelClassDto { public string id { get; set; } public string countryCode { get; set; } public string companyId { get; set; } public string modelClassId { get; set; } publi...
using System.Collections.Generic; using UnityEngine; using System.Collections; public class AiPathGroupCtrl : MonoBehaviour { public static List<Transform> PathArray = null; // Use this for initialization void Awake() { SetPathArray(); this.enabled = false; } void OnDrawGizmosSelected() { if (!enabl...
using System; using System.Collections.Generic; using SpeedSlidingTrainer.Core.Model; using SpeedSlidingTrainer.Core.Model.State; namespace ConsoleApplication1.BoardSolverV4 { internal class NodeV4 : IEquatable<NodeV4> { private readonly int distanceFromInitialNode; private NodeV4(BoardStateV...
namespace WebApplication1.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.Book", c => new { ...
using UnityEngine; using Grpc.Core; using static NetworkService.NetworkService; using NetworkService; public class ComParent { protected Channel Channel { get; set; } protected NetworkServiceClient Client { get; set; } protected string IPaddr { get; set; } protected string Port { get; set; } ...
using Discord; using NUnit.Framework; using OrbCore.ContentTools; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestCommons.DiscordImpls; namespace OrbCoreTests.ContentToolsTest { [TestFixture] class GuildTextMessageToolsTests { ...
public struct Point { public double x, y, z; public Point(double p1, double p2, double p3) { x = p1; y = p2; z = p3; } public double DistSq() { return x * x + y * y + z * z; } //public override string ToString() //{ // return "[x=" + x + ", y=" + y + ", z...
using Microsoft.AspNetCore.Http; using Microsoft.Net.Http.Headers; using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace KemengSoft.UTILS.RemoteDebug { public class RemoteDebugRequestCookieCollection: IRequestCookieCollection { public struct Enumerator ...
using System; using System.Linq; using Fingo.Auth.DbAccess.Models.Statuses; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Infrastructure.ExtensionMethods; using Fingo.Auth.Domain.Models.ProjectModels; using Fingo.Auth.Domain.Projects.Interfaces; namespace Fingo.Auth.Domain.Projects.Implemen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Models { /// <summary> /// 招聘类 /// </summary> public class Recruitment1 { public int PostId { get; set; } public string PostName { get; set; } public string PostType { get; set; ...
using System; namespace CamelCase { public class ConvertToCamelCase { public static string toCamelCase(string inputString) { string camelCaseString = ""; inputString = inputString.ToLower(); for (int i = 0; i < inputString.Length; i++) { ...
using System; using System.Collections.Generic; using System.Text; namespace sbwilger.DAL.Models { public enum Vitals { Health, Mana } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using VEE.Models; using VEE.Models.BasedeDatos; using VEE.Util; namespace VEE.Controllers { public class PlanillasC...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ingresso.TestePauloRocha.Model { [Table("CISA_CINEMA_SALAS")] public class Cinema_Salas ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Leaderboard : MonoBehaviour { private int id; private string playerName; private int score; public int Id { get { return id; } set { id = val...
using Alabo.Web.Mvc.Attributes; namespace Alabo.App.Kpis.GradeKpis.Domain.Enum { [ClassProperty(Name = "升降类型")] public enum GradeKpiType { /// <summary> /// 晋升 /// </summary> PromotedKpi = 1, /// <summary> /// 降职 /// </summary> Demot...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace RunNerdApp.Models { public class TrainingCycleModel { [Key] public string Name { get; set; } public string GoalDistance { get; set; } publ...
using RestDDD.Application.DTOS; using RestDDD.Application.Interfaces; using RestDDD.Application.Interfaces.Mappers; using RestDDD.Domain.Core.Interfaces.Services; using System.Collections.Generic; namespace RestDDD.Application { public class ApplicationServiceContato : IApplicationServiceContato { pri...
using UnityEngine; using System.Collections; public class EnemyManager : MonoBehaviour { public GameObject enemyPrefab; public GameObject explosivePrefab; private GameObject[] enenmies = new GameObject[3]; private Vector3 originalEnemyPosition = new Vector3(0, -50, 0); // Use this for initialization void...
using System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Runtime.InteropServices; namespace Xabe.FFMpeg { // ReSharper disable once InconsistentNaming /// <summary> /// Base FFMpeg class /// </summary> public abstract class FFBase: ID...
using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using UnityEngine; public class PlayerPosition : MonoBehaviour { private PlayerMovement player1; private CameraMovement camera1; public Vector2 playerDirection; public string loadName; // Start is c...
using Question.DAL; using Question.DAL.Service; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace QuestionForm { public partial class LoginForm : Form { priva...
namespace MvvmLight22 { using System.Globalization; using System.Windows.Controls; using ViewModel; public class EmailRule : ValidationRule { public override ValidationResult Validate(object value, CultureInfo cultureInfo) { var email = ViewModelLocator.Instance.Main.Em...
using System; using System.Collections.Generic; using System.Text; namespace MergeSort { interface IBaseService { void ConsoleRun(); } }
using PatientService.CustomException; using PatientService.Model; using PatientService.Model.Memento; using System.Collections.Generic; using Xunit; namespace PatientServiceTests.UnitTests { public class TherapyDailyDoseTests { [Theory] [MemberData(nameof(Data))] public void Validation...
using UnityEngine; using System.Collections; /* The ButtonScript script holds a collection of functions which load scenes. The functions are called when the buttons which call them through their OnClick function are pressed. */ public class ButtonScript : MonoBehaviour { /* The MainMenu function opens the MainMenu...
using UnityEngine; using System.Collections; using System.Collections.Generic; using OpenCVForUnityExample; using RSG; using System.Linq; using System; using OpenCVForUnity; using System.Threading; /// MobileNet SSD WebCamTexture Example /// This example uses Single-Shot Detector (https://arxiv.org/abs/1512.02325) t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CalculatorWPF { public class CalculatorModel { public string firstValue; public string secondValue; public string chosenOperator; public double firstVal...
// Copyright (c) Christopher Clayton. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace praxicloud.core.metrics.simpleprovider { #region Using Clauses using System.Threading; using System.Threading.Tasks; #endregion ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Journey.WebApp.Data; using Journey.WebApp.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace Journey.WebApp.Controllers { public class AlbumController :...
using UnityEngine; public interface IBlockView { void BindViewModel(IBlockViewModel viewModel); void AddProduct(Transform transform); }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace NewsProject.Shared.Models { public class Image { public int Id { get; set; } public string Name { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using IRAP.Global; namespace IRAP.Interface { public class TSoftlandRowSet { public virtual XmlNode GenerateXMLNode(XmlNode node) { return IRAPXMLUtils.GenerateXML...
using Assets.Scripts; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; /// <summary> /// Manager for game lever, sets and create every level attributes /// </summary> public class LevelManager : SingletonInstance<LevelManager> { [SerializeField] private CameraMovement _cam...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.AccountEntity; using Anywhere2Go.DataAccess.Object; using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.Business.Accounting { public class ServiceTypeLogi...
using System.Net; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace TalebiAPI.Domain { internal class SingleResponse<T> { internal SingleResponse() { } public SingleResponse(T data, HttpStatusCode httpStatusCode) { Data = data; ...
using Tweetinvi; namespace TwitCreds { public class TwitHelper { static bool twitCredsAreSet = false; public static void SetCreds() { if (twitCredsAreSet) return; twitCredsAreSet = true; Auth.SetUserCredentials(TwitCreds.Settings.CONSUMER_KEY, TwitC...
using Xunit; namespace Problem1.Test { [CollectionDefinition(COLLECTION_NAME)] public class TripCardTestCollection : ICollectionFixture<TripCardFixture> { internal const string COLLECTION_NAME = "Тесты упорядочения карточек путешествий"; // This class has no code, and is never created. It...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Decorator { class MemStream : IStream { public String GetBuffer(String aBuffer) { return aBuffer; } } }
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using static InputManager; public class InputSender : MonoBehaviour { public GameObject[] targets = new GameObject[1]; public InputType[] inputTypes = new InputType[1]; public DebugAndTest debug; void Start (...
using System; using System.Collections; using System.Collections.Generic; namespace SingletonDemo { //Singleton Pattern: //Only one intsance will be used throught application lifecycle in 1 session //sealed will stop any other extension sub classes.No one can inherit Cart. public sealed class Cart ...
using System.Windows.Forms; using System.Drawing; public class Player { //当前角色 public static int current_player = 0; //行走 public int x = 0; public int y = 0; public int face = 1; public int anm_frame = 1; public long last_walk_time = 0; public long walk_interval = 100; public i...
public class Solution { public void SortColors(int[] nums) { if (nums.Length == 0) return; int left = 0, right = nums.Length - 1; int i = 0; while (i <= right) { if (nums[i] == 0) { // if (i == left) { // i ++; ...
using Foundation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UIKit; using Xamarin.Forms.Platform.iOS; using Xamarin.Forms; using JoeCalc; using JoeCalc.iOS; [assembly: ExportRenderer(typeof(MyEntry), typeof(MyEntryRenderer))] namespace JoeCalc.iOS { public class MyEnt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bush : MonoBehaviour { public bool isPicture; //Jika semak-semak dihancurkan, apakah mendapatkan potongan gambar // Use this for initialization void Start () { } // Update is called once per frame void Update (...
using UnityEngine; /* Programmer: Max Nastri * Project: Spooky Knight Adventures * Script: PlayerMotor.cs * Purpose: Foundation for player actions including movement, attacking, combat and animations */ public class PlayerMotor : RayController { // Reference variable for the CollisionInfo struct [HideInIn...
using System.Collections.Generic; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Features.CentralFeed.Providers { public abstract class FeedContentProviderBase : ContentProviderBase, IFeedContentProvider { protected abstract IEnumerable<string> OverviewAliasPath { get; } protect...
using System.Web.Script.Services; using System.Web.Services; using System.Web.Script.Serialization; using TestWebService.Model; using TestWebService.Data; using TestWebService.Tools; using System; using System.Web.Services.Protocols; namespace TestWebService { /// <summary> /// Веб сервис /// </summary> ...
using System.Threading.Tasks; using BookLibrary.Models; namespace BookLibrary.Dal { public class BookLibraryRepository : IBookLibraryRepository { public Task<Book> AddAsync(string name, string content) { return Task.FromResult(new Book { Id = 42, Name = name, Content = content }); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GamePlayMenuManager : MonoBehaviour { int sceneindex; private void Start() { sceneindex= SceneManager.GetActiveScene().buildIndex; } public void BackStartMenu(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace E_ShopDomainModel.Interfaces { public interface INamedServices<TEntity> : IServices<TEntity> where TEntity : class, IEntity { IEnumerable<TEntity> GetByName(string n...
using System.Windows.Controls; namespace CODE.Framework.Wpf.Theme.Newsroom.StandardViews { /// <summary> /// Interaction logic for TileNarrow.xaml /// </summary> public partial class TileNarrow : Grid { /// <summary> /// Initializes a new instance of the <see cref="TileNarrow"/> cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Gurux.Device; using System.Runtime.Serialization; using System.ComponentModel; using Gurux.Device.Editor; namespace Gurux.DLMS.AddIn { [DataContract()] public class GXDLMSData : GXDLMSProperty { /// <summar...
using System; using System.Collections.Generic; using System.Data; using System.Net.Http; using System.Windows.Forms; using UseFul.ClientApi; using UseFul.ClientApi.Dtos; using UseFul.Forms.Welic; using UseFul.Uteis; using UseFul.Uteis.UI; namespace Welic.WinForm.Cadastros.Estacionamento { public partial class Fr...
using Newtonsoft.Json; using System; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Web; namespace CSEBrazil.Library.Utils { public static class HTTPExtension { static Action Throttled; private static async Task<TResponse> RunTaskWithAutoRetryOnQu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Collections; using System.Data.OracleClient; using System.Data.SqlClient; namespace pe { public partial class FrmSetup : Form { ...
using MakePayroll; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MakePayroll { public class EmployeesWindowView : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; ...
namespace ProjetctTiGr13.Domain.FicheComponent { public class SaveRollManager { public bool ForceSave { get; set; } public bool DexteriteSave { get; set; } public bool ConstitutionSave { get; set; } public bool IntelligenceSave { get; set; } public bool SagesseSave { get...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Instancer of type `GameObjectPair`. Inherits from `AtomEventInstancer&lt;GameObjectPair, GameObjectPairEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/GameObjec...
using System; using System.Collections; using System.Web.UI; using System.Web.UI.WebControls; using System.Text; using DtCms.BLL; using System.Data; namespace DtCms.Web.m { public partial class news : DtCms.Web.UI.BasePage { public int pcount = 0; //总条数 public int page; //当前页 public in...
using System; class Factorial { static void Main() { int n = int.Parse(Console.ReadLine()); int i = 1; int sum = 1; do { sum *= i; i++; } while (i <= n); Console.WriteLine(sum); } }
using UnityEngine; using System.Collections; /// <summary> /// Pause manager. /// /// Allows lots of custom behaviors on pause by centralising /// pausing and providing pause events to subscribe to. /// </summary> public class PauseManager : MonoBehaviour { public delegate void PauseAction(); public static event P...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using KartLib.Views; using KartObjects; using System.Threading; using System.Linq; using DevExpress.XtraBars; using KartLib; using KartObjects.Entities.Do...
using FrameOS.Systems.CommandSystem; using System; using System.Collections.Generic; using System.Text; using FrameOS.Systems.Networking; using Cosmos.HAL; namespace FrameOS.Commands { class GetNetworkTimeCommand : ICommand { public string description { get => "Get the time from time.windows.com"; } ...
namespace Alabo.Tool.Payment.MiniProgram.Dtos { /// <summary> /// 小程序登录以后返回的状态 /// </summary> public class LoginOutput { /// <summary> /// 用户是否注册 /// </summary> /// <value> /// <c>true</c> if this instance is reg; otherwise, <c>false</c>. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FrbaOfertas.Model { public class Funcionalidad { public List<String> atributesModify = new List<string>(); Int32 _fun_codigo; String _fun_nombre; pub...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DSSCriterias.Logic; using DSSCriterias.Logic.Criterias; namespace DSSCriterias.Tests { [TestClass] public class StatGameTest { ...
 namespace Domain.Entities { public sealed class StoryGenre : BaseEntity { public string Type { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Input; using TrainingRooms.Admin.Dialogs; using TrainingRooms.Admin.SelectionModels; using TrainingRooms.Model; using UpdateControls.XAML; namespace TrainingRooms.Admin.ViewModels { public class EventViewMode...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Projeto_Carros.Models; using Projeto_Carros.Services; using System.Collections.Generic; using System.Linq; namespace Projeto_Carros.Controllers { [Route("api/[controller]")] ...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Embraer_Backend.Models; using Microsoft.Extensions.Configuration; using System; using Microsoft.AspNetCore.Cors; using System.Linq; namespace Embraer_Backend.Controllers { [Route("api/[controller]/[action]")] [EnableCors("CorsPolicy")] ...
using System.Threading.Tasks; using Microsoft.Extensions.Hosting; using System.Threading; using Union.Gateway.Abstractions; namespace Union.Gateway.MsgIdHandler { public class UnionMsgIdHandlerHostedService : IHostedService { private readonly IUnionMsgConsumer jT808MsgConsumer; private readon...
using System; using Microsoft.Xna.Framework; namespace VoxelSpace { // represents a field of voxel orientations // usually mainly to determine texture directions; should generally coincide with gravity public interface IVoxelOrientationField { Orientation GetVoxelOrientation(Coords c); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace CourseWork { public partial class Form1 : Form { RedBlackTree...