text stringlengths 13 6.01M |
|---|
using Report_ClassLibrary;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Web;
using System.Web.UI;
usin... |
using System;
namespace MazeGenerator
{
class Program
{
static void Main(string[] args)
{
Generator generator = new Generator(10, 10);
generator.Start();
Console.WriteLine("Debug:");
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewMonsterButtonScript : MonoBehaviour {
private Canvas canvasPrice, generateMonster, canvasNotEnoughGold;
private Interface canvasInterface;
void Start()
{
canvasInterface = GameObj... |
using DAL;
using Fina.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Repo
{
public interface IRepository
{
//employee
void AddEmployee(Employee entity);
void UpdateEmployee(Employee entity);
... |
using AudioText.Models;
using AudioText.Models.DataModels;
using AudioText.Models.ViewModels;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
namespace AudioText.Controllers
{
public class CatalogCategoryController : Controller
{
[HttpPost]
public ActionResult Index(... |
using System.ComponentModel;
namespace ModelViewViewModel_Voorbeeld.Stap3
{
class PersoonViewModel : INotifyPropertyChanged
{
private readonly Persoon model;
public PersoonViewModel(Persoon model)
{
this.model = model;
}
public event PropertyChangedEvent... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using UBaseline.Core.Extensions;
using Uintra.Core.Activity.Helpers;
using Umbraco.Core.Composing;
namespace Uintra.Core.Activity
{
public class ActivitiesServiceFactory : IActivitiesServiceFactory
{
private reado... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Snake
{
public class Program
{
private static Random Random = new Random();
private const string TopLeftCorner = "╔";
... |
namespace ITMakesSense.CSharp.Enumerations
{
public class Int64Enumeration<TEnumeration> : Enumeration<TEnumeration, long>
where TEnumeration : Enumeration<TEnumeration, long>
{
public Int64Enumeration(string name, long value)
: base(name, value)
{
}
}
} |
using Quark.Spell;
using Quark.Targeting;
using Quark.Utilities;
using UnityEngine;
namespace Quark.Missile
{
/// <summary>
/// Missile class provides interface for MissileController objects to access to properties about the projectile
/// It also retrieves necessary movement vector or position vector and ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Kuromori.DataStructure;
using Xamarin.Forms;
namespace Kuromori.Pages
{
/// <summary>
/// A Frame that consists of
/// 2 Labels : speakerName, speakerDesc
... |
using IndusValley.Banking;
using SE.Miscellaneous;
using SE.Money;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IndusValley.Broker {
public class Brokerage : IBroker {
public Task<Maybe<IOrder>> Ch... |
using System;
using System.Collections.Generic;
namespace Structure
{
public class Path
{
private List<Point3D> points3D;
public Path()
{
this.points3D = new List<Point3D>();
}
public void AddPoint(Point3D point)
{
this.points3D.A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OpenPopUp : MonoBehaviour
{
public GameObject popUpToOpen = null;
public void OpenPopupMessage(){
popUpToOpen.SetActive(true);
}
}
|
/* Script for the moonstone PlayerItem?
*/
using UnityEngine;
using System.Collections;
public class moonGemstoneScript : MonoBehaviour
{
// public inventoryScript moon_Gemstone;
public GameObject moonStone;
// public GameObject[] PlayerItems;
// Use this for initialization
void Start ()
{
// moonSt... |
namespace Sweet_Dessert
{
using System;
public class StartUp
{
public static void Main()
{
var ammountCash = decimal.Parse(Console.ReadLine());
var guestCount = long.Parse(Console.ReadLine());
var bananasPrice = decimal.Parse(Console.ReadLine());
... |
using System;
using System.Runtime.InteropServices;
namespace Vlc.DotNet.Core.Interops.Signatures
{
public enum Position
{
Disable=-1,
Center,
Left,
Right,
Top,
TopLeft,
TopRight,
Bottom,
BottomLeft,
BottomRight
}
}
|
namespace Sentry.Tests.Internals;
public class DuplicateEventDetectionEventProcessorTests
{
private class Fixture
{
public SentryOptions Options { get; set; } = new();
public DuplicateEventDetectionEventProcessor GetSut() => new(Options);
}
private readonly Fixture _fixture = new();
... |
using Microsoft.SqlServer.Management.Smo;
using SqlServerWebAdmin.Models;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace SqlServerWebAdmin
{
public partial class CreateLogin : System.... |
using System;
using UnityEngine;
using UnityEngine.UI;
using GFW;
namespace CodeX
{
public class UIProgressPage : UIPage
{
public class ProgressInfo
{
public float progress;
public float durTime;
public float totTime;
public bool auto;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Text.RegularExpressions;
using System;
using System.IO;
using System.Text;
public class Record : MonoBehaviour
{
public string record;
// Start is called before the first frame update
void Star... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// This script is responsible for playing the background music, regardless on whether or not we are in the main menu
// or the game itself.
public class BackgroundAudio : MonoBehaviour
{
private static BackgroundAudio instance = n... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Model.BaseModels.Configuration
{
public class LoginSettings
{
public static JwtLoginSettings Jwt { get; set; }
public static string HashPasswordSalt { get; set; }
}
public class JwtLoginSettings
{
... |
namespace developer0223.Tools.Demo
{
// Unity
using UnityEngine;
public class FpsDisplayerSample : MonoBehaviour
{
private void Start()
{
CreateFpsDisplayer();
ModifyFpsDisplayer();
}
public void CreateFpsDisplayer()
{
// You... |
using System.Collections.Generic;
using UsersLib.Entity;
namespace UsersLib.DbControllers
{
public interface IDbUserController
{
List<User> GetUsers();
User GetUser( int userId );
Dictionary<User, List<Group>> GetUsersByGroups();
List<Group> GetUserGroups( int userId );
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using System.IO;
using System.Security.AccessControl;
namespace _4._1_DirectoryInfo
{
class Program
{
static void Main(string[] args)
{
Dir... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BMI
{
public partial class Form1 : Form
{
double height = 0;
double we... |
using UnityEngine;
using System.Collections;
using System;
public class Heap<T> where T : IHeapItem<T>
{
private T[] items;
private int currentItemCount;
public Heap ( int _maxHeapSize )
{
items = new T[_maxHeapSize];
}
public void Add ( T _item )
{
_item.HeapIndex = currentItemCount;
items[currentItem... |
namespace DesignPatterns.State.SystemPermissionExample
{
public class PermissionGranted : PermissionState
{
public PermissionGranted()
{
name = "GRANTED";
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace StringReplicator.Core.CodeGeneration
{
public class Resources
{
public const string History="History";
public const string String = "String";
public const string Session = "Session";
public ... |
using System.ComponentModel.DataAnnotations;
namespace ChatTest.App.Models
{
public class MessageCreateModel
{
[Required]
public string Text { get; set; }
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using UnityEngine;
using System.IO;
using System.Text;
using System.Runtime.InteropServices;
public class SystemTray : IDisposable
{
[DllImport("shell32.dll")]
static extern IntPtr Extr... |
using gView.DataSources.Fdb.MSSql;
using gView.Framework.Carto;
using gView.Framework.Data;
using gView.Framework.Data.Cursors;
using gView.Framework.Data.Filters;
using gView.Framework.FDB;
using gView.Framework.Geometry;
using gView.Framework.system;
using gView.Framework.UI;
using System;
using System.Collections.G... |
using Compent.Shared.DependencyInjection.Contract;
using Localization.Core;
using Localization.Core.Configuration;
using Localization.Storage.UDictionary;
using System.Configuration;
using UBaseline.Core.RequestContext;
using Uintra.Core.Authentication;
using Uintra.Core.Controls.LightboxGallery;
using Uintra.Core.Loc... |
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Cohorts
{
public class PostCreateCohortRequest : IPostApiRequest
{
public object Data { get; set; }
public string PostUrl => $"cohorts";
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Web;
namespace WebPageTest.Models
{
public class Page
{
public string Url { get; set; }
public string Location { get; set; }
public string Browser { get; set; }
public strin... |
using System;
using com.Sconit.Entity.SCM;
using System.ComponentModel.DataAnnotations;
namespace com.Sconit.Entity.ORD
{
[Serializable]
public partial class OrderBinding : EntityBase, IAuditable
{
#region O/R Mapping Properties
public Int32 Id { get; set; }
[Display(Name = "OrderBindi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab_023
{
public partial class Form1 : Form
{
string filename = @"C:\Text1.txt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Zombies3
{
enum PickupType
{
None,
Health,
Shotgun,
AK47,
Uzi... |
using System;
using System.Text;
namespace EschoZadachka
{
class VetoEventArgs : EventArgs
{
public string Proposal { get; set; }
public VetoVoter VetoBy { get; set; }
}
class VetoComission
{
public event EventHandler<VetoEventArgs> OnVote;
public VetoEventArgs Vo... |
using Sfa.Poc.ResultsAndCertification.CsvHelper.Application.Model;
using Sfa.Poc.ResultsAndCertification.CsvHelper.Common.CsvHelper.Model;
using Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models;
using Sfa.Poc.ResultsAndCertification.CsvHelper.Models.BulkUpload;
using System.Collections.Generic;
using System.Thr... |
namespace Crystal.Plot2D
{
/// <summary>
/// Represents a constraint which returns data rectangle, intersected with specified data domain.
/// </summary>
public class DomainConstraint : ViewportConstraint
{
/// <summary>
/// Initializes a new instance of the <see cref="DomainConstraint"/> class.
... |
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
using Unity.Mathematics;
using UnityEngine;
public class GunAnimatorManager : MonoBehaviour
{
Animator anim;
public GameObject rotationHandler;
public float rotationDamper;
public float rotation... |
// <copyright file="Person.cs" company="Softuni">
// Copyright (c) 2014 All Rights Reserved
// <author>Me</author>
// </copyright>
namespace HWDefiningClassesTask01Persons
{
using System;
using System.Text;
public class Person
{
private string name;
private byte age;
private s... |
using UnityEngine;
using System.Collections;
using UnitySpineImporter;
public class PlayerAnimation : CharacterAnimation {
public SkinController skin {
get;
private set;
}
public Animator animator {
get;
private set;
}
void Awake() {
skin = GetComponent<SkinController>();
animator = GetComponent<... |
using System.Collections.Generic;
using com.Sconit.Entity.INP;
using com.Sconit.Entity.INV;
using com.Sconit.Entity.ISS;
using com.Sconit.Entity.ORD;
using com.Sconit.Entity.SCM;
using com.Sconit.Entity.CUST;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.BIL;
using com.Sconit.Entity.TMS;
using com.Sconit.Entity.... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Core.DAL;
using Core.BIZ;
using System.IO;
using iTextSharp.text;
using iTextSharp.text.pdf;
namesp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using Nac.Common;
using Nac.Common.Control;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Nac.Engine.Control {
[DataContract]
public class NacEngineTask : NacEngineObjectWithChildren {
[... |
using AspectCore.Extensions.DependencyInjection;
using Consul;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System;
using System.Linq;
using System.Reflection;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Chapter04_01
{
class CVector
{
public int theX;
public int theY;
public CVector(int aX, int aY)
{
theX = aX;
theY = aY;
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Net;
namespace DataSiftTests
{
[TestClass]
public class Pylon : TestBase
{
private const string VALID_CSDL = "fb.content contains_any \"BMW, Mercedes, Cadillac\"";
private const string VALID_HASH = "58eb8c4b742... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class AssembleAction : MonoBehaviour
{
public AssembleProcess[] assembleArr;
public string equipName;//设备名称
public Part[] partDictionary;//零部件注册表
public int curStep = 0;//当前操作步数
public Level ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InteractionTriggerDog : MonoBehaviour
{
[Tooltip("交互类型,0表示推门,1表示扒石头,2表示跳箱子,3表示拿零件,4仅给出光标提示")]
public int interaction_type;
public GameObject getOrLose_prefab;
private bool dog_inBounds=false;
private GameO... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Teste.Models
{
public class ProdutoContexto : DbContext
{
public ProdutoContexto(DbContextOptions<ProdutoContexto> options) : base(options)
{
... |
using Common.Business;
using Common.Log;
using Contracts.Clipboard;
using System;
using System.Collections.Generic;
using System.IO;
using System.ServiceModel;
using System.ServiceModel.Description;
using System.Threading.Tasks;
namespace Clients.Clipboard
{
/// <summary>
/// Proxy class for asynchronous Clipboard ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PluginDevelopment.Model
{
public class Message
{
public string Id { get; set; }
public string Category { get; set; }
public string TextId { get; set; }
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TickSystem : MonoBehaviour
{
public static TickSystem instance;
private void Awake ()
{
if (instance == null)
instance = this;
else if (instance != this)
{
Destroy (... |
using Newtonsoft.Json;
namespace CutieBox.API.RandomApi
{
public class CatFactResponse
{
[JsonProperty]
public string Fact { get; private set; } = string.Empty;
[JsonConstructor]
private CatFactResponse() { }
}
}
|
using gView.Framework.system;
using gView.Server.Services.MapServer;
using Microsoft.AspNetCore.Mvc;
namespace gView.Server.Controllers;
public class Info : Controller
{
private readonly MapServiceManager _mapServiceManager;
public Info(MapServiceManager mapServerService)
{
_mapServiceManager = ma... |
using System;
using System.Collections.Generic;
using Pe.Stracon.SGC.Aplicacion.Core.Base;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual;
using Pe.Stracon.Politicas.Apl... |
namespace ChatServer.Messaging.Decorators
{
using System.Threading.Tasks;
using ChatServer.Messaging.Commands;
using HServer.Networking;
/// <summary>
/// The server command decorator.
/// </summary>
public abstract class ServerCommandDecorator : IChatServerCommand
{
/// <sum... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public static float maxPlayerHealth = 20;
public static float PlayerHealth = 20;
private Animator BodyAnimator;
private Animator ArmsAnimator;
[SerializeField] private f... |
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Player;
using UnityEngine;
public interface IOnEquipEffect
{
void OnEquip(Player player);
void OnUnequip(Player player);
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SQLite;
namespace MyIVDatabase
{
public class DeletePoke
{
public static async void DeleteRow(string name)
{
SQLiteConnection cnc = new SQLiteConnec... |
using senai.inlock.webApi_.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace senai.inlock.webApi_.Interfaces
{
interface IJogoRepository
{
/// <summary>
/// Retorna todos os jogos
/// </summary>
/// <returns>Uma ... |
//using WeifenLuo.WinFormsUI.Docking;
//namespace gView.Framework.system.UI
//{
// public class DocumentFiller
// {
// private DocumentTabList _tabPages;
// private DocumentTab _selectedTab = null;
// private DockPanel _dockPanel;
// public DocumentFiller(DockPanel dockPanel)
// ... |
using NUnit.Framework;
using System;
using System.IO;
using System.Linq;
namespace WebDriverManager
{
[TestFixture]
public class TestClass
{
[OneTimeSetUp]
public void Setup()
{
string user = System.Environment.GetEnvironmentVariable("USERPROFILE");
str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAudioHandler : MonoBehaviour
{
// THIS SCRIPT IS REQUIRED FOR ANIMATION BEHAVIOR SCRIPTS IN THIS PACKAGE
// This script is used by the animation behaviors. This way, multiple sounds can be played during animation... |
using System.Web.Mvc;
using web_ioc.components;
using web_ioc.Models;
namespace web_ioc.Controllers
{
public class HomeController : Controller
{
private readonly ILegendService _service;
public HomeController(ILegendService service)
{
_service = service;
}
... |
using System;
namespace Chapter_5___Estimator
{
class DinnerParty
{
public const int CostOfFoodPerPerson = 25;
public int NumberOfPeople { get; set; }
public bool FancyDecorations { get; set; }
public bool HealthyOptions { get; set; }
public decimal Cost
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab8_task2
{
class iPhone : ColorScreenPhone
{
public override void Call()
{
Console.WriteLine("Well, put on your airpods and call someone :D");
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//. Crear una aplicación de consola que cargue 20 números enteros (positivos y negativos) distintos de cero de forma aleatoria utilizando la clase Random.
// a. Mostrar el vector tal como fue ingresado
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using MultiUserBlock.Common;
using MultiUserBlock.Common.Enums;
using MultiUserBlock.Common.Repository;
using MultiUserBlock.ViewModels;
namespace MultiUserBlock.DB
{
public class ... |
namespace BeerMapApi.Core.Models
{
public class Brewery
{
public string Id { get; set; }
public string Name { get; set; }
public string Street { get; set; }
public string City { get; set; }
public string State { get; set; }
public string PostalCode { get; set; }
... |
using System;
using System.Collections.Generic;
using Welic.Dominio.Models.EBook.Map;
using Welic.Dominio.Models.Lives.Maps;
using Welic.Dominio.Models.Users.Mapeamentos;
namespace Welic.Dominio.Models.Schedule.Maps
{
public class ScheduleMap : Patterns.Pattern.Ef6.Entity
{
public ScheduleMap()
... |
using System;
using System.Collections.Generic;
using PterodactylEngine;
using Xunit;
using Xunit.Sdk;
namespace UnitTestEngine
{
public class TestTableHelper : TheoryData<List<string>, List<int>, string[,], List<int>, string, string, List<string>>
{
public TestTableHelper()
{
Add(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XH.Domain.Catalogs;
using XH.Domain.Shared;
namespace XH.Queries.Catalogs.Dtos
{
public class RegionOverviewDto
{
public string Id { get; set; }
public virtual string Admi... |
using System;
using System.Collections.Generic;
namespace LoLInfo.Models
{
public class Champion : ICustomImageCellModel
{
public int Id { get; set; }
public string Name { get; set; }
public string SearchName { get; set; }
public string Title { get; set; }
public Li... |
// Add authorization roles from OA database to AD claims.
using Microsoft.AspNetCore.Authentication;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using TRACSNarrative.Data;
using System.Diagnostics;
namespace TRACSNarrative
{
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SubC.Attachments;
public class ClingyExamplesMouseDrag : MonoBehaviour {
ClingyMouse mouse;
Attachment attachment;
public AttachStrategy dragStrategy;
void Start() {
mouse = GetComponent<ClingyMouse>();
... |
using Mojang.Minecraft.Protocol.Providers;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Mojang.Minecraft.Protocol
{
public partial class Essenti... |
//using System.Linq;
//using ApartmentApps.Api.BindingModels;
//using ApartmentApps.Api.ViewModels;
//using ApartmentApps.Data;
//using ApartmentApps.Data.Repository;
//using ApartmentApps.Portal.Controllers;
//using ApartmentApps.Modules.CourtesyOfficer;
//namespace ApartmentApps.Api
//{
// public class IncidentSer... |
namespace Entoarox.AdvancedLocationLoader.Configs
{
internal class Override : MapFileLink
{
/*********
** Public methods
*********/
public override string ToString()
{
return $"Override({this.MapName},{this.FileName})";
}
}
}
|
using Newtonsoft.Json;
using Settlement.Classes.Other;
using System.Collections.Generic;
namespace Settlement.Classes.DataModel
{
public class Transaction
{
[JsonProperty("created_settlement_dt")]
public string CreatedDatetimeSettlement { get; set; }
[JsonProperty("bank")]
pub... |
using System.ComponentModel.DataAnnotations;
namespace Foundry.Website.Models.Account
{
public class RegisterViewModel : ViewModel
{
[Required(ErrorMessage = "Email is required to login.")]
public string Email { get; set; }
[Required(ErrorMessage = "Username is required to lo... |
using UnityEngine;
//using UnityEditor;
using System.Collections;
using System.Linq;
using System.Collections.Generic;
using MusicIO;
using UI;
public abstract class BaseAttachment : MonoBehaviour{
public bool isCloneable;
public bool isDraggable;
public bool isDockable;
public virtual void Awake(){
... |
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Text.Encodings.Web;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authentication;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Zitadel.Authentication.Options;
namespace Zitadel.A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Optymalizacja_wykorzystania_pamieci.Tasks.Graph
{
class Subgraph
{
public Vertex representative { get; set; }
public List<Vertex> list_of_vertices { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HandlingWordRules
{
public class cntOfSqcWrdsStartCA : ICountingRulesStrategy
{
//Requirement 4/Rule 4 : For all the words starts with “c” or “C”, if the next word starts with “a” or “A”,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.matrix_problems
{
/// <summary>
/// Rotate the square matrix inplace by 90 degree
/// </summary>
class Rotate_Matrix_90_degree
{
public int[,] Rot... |
using System.Linq.Expressions;
using SpatialEye.Framework.Client;
using SpatialEye.Framework.Parameters;
using glf = SpatialEye.Framework.Features.Expressions.GeoLinqExpressionFactory;
namespace Lite
{
/// <summary>
/// A sample representation of a Feature Geometry element, displaying the number of elements
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace learningWindowsForms.Models
{
public class Parameter
{
public int ParameterID { get; set; }
public string Name { get; set; }
public string Value { get; set; }
... |
using Anywhere2Go.Business.Master;
using Anywhere2Go.DataAccess.Entity;
using Claimdi.Web.TH.Filters;
using Claimdi.Web.TH.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Claimdi.Web.TH.Controllers
{
public class TaskPriorityController :... |
using System;
using System.ComponentModel.DataAnnotations;
namespace com.Sconit.Entity.CUST
{
[Serializable]
public partial class RoutingPositionMap : EntityBase
{
#region O/R Mapping Properties
//[Display(Name = "SAPPosition", ResourceType = typeof(Resources.CUST.RoutingPositionMap))]
publi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatternsApp.Models
{
public class FoodMenuModel
{
private string restaurantID;
public string RestaurantID
{
get { return restaurantID; }
set { restaurantID = value; }
}
... |
namespace FacebookClone.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class PopulateGender : DbMigration
{
public override void Up()
{
Sql(@"INSERT INTO Genders ( Name ) values ( 'Male' )");
Sql(@"INSERT INTO Genders ( Name ) ... |
using System;
using System.Linq;
using System.Linq.Expressions;
namespace GenRepo
{
internal class Query<T> : IQuery<T, T>
{
private readonly IFilter<T> _filter;
public Query(IFilter<T> filter)
{
_filter = filter;
}
public IQueryable<T> Execut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace task1_Odd_Lines
{
public class task1_Odd_Lines
{
public static void Main()
{
var lines = File.ReadAllLines("TextFile1.txt");
i... |
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