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using Report_ClassLibrary; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.Common; using System.Data.OleDb; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Web; using System.Web.UI; usin...
using System; namespace MazeGenerator { class Program { static void Main(string[] args) { Generator generator = new Generator(10, 10); generator.Start(); Console.WriteLine("Debug:"); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NewMonsterButtonScript : MonoBehaviour { private Canvas canvasPrice, generateMonster, canvasNotEnoughGold; private Interface canvasInterface; void Start() { canvasInterface = GameObj...
using DAL; using Fina.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repo { public interface IRepository { //employee void AddEmployee(Employee entity); void UpdateEmployee(Employee entity); ...
using AudioText.Models; using AudioText.Models.DataModels; using AudioText.Models.ViewModels; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; namespace AudioText.Controllers { public class CatalogCategoryController : Controller { [HttpPost] public ActionResult Index(...
using System.ComponentModel; namespace ModelViewViewModel_Voorbeeld.Stap3 { class PersoonViewModel : INotifyPropertyChanged { private readonly Persoon model; public PersoonViewModel(Persoon model) { this.model = model; } public event PropertyChangedEvent...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using UBaseline.Core.Extensions; using Uintra.Core.Activity.Helpers; using Umbraco.Core.Composing; namespace Uintra.Core.Activity { public class ActivitiesServiceFactory : IActivitiesServiceFactory { private reado...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Snake { public class Program { private static Random Random = new Random(); private const string TopLeftCorner = "╔"; ...
namespace ITMakesSense.CSharp.Enumerations { public class Int64Enumeration<TEnumeration> : Enumeration<TEnumeration, long> where TEnumeration : Enumeration<TEnumeration, long> { public Int64Enumeration(string name, long value) : base(name, value) { } } }
using Quark.Spell; using Quark.Targeting; using Quark.Utilities; using UnityEngine; namespace Quark.Missile { /// <summary> /// Missile class provides interface for MissileController objects to access to properties about the projectile /// It also retrieves necessary movement vector or position vector and ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Kuromori.DataStructure; using Xamarin.Forms; namespace Kuromori.Pages { /// <summary> /// A Frame that consists of /// 2 Labels : speakerName, speakerDesc ...
using IndusValley.Banking; using SE.Miscellaneous; using SE.Money; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; namespace IndusValley.Broker { public class Brokerage : IBroker { public Task<Maybe<IOrder>> Ch...
using System; using System.Collections.Generic; namespace Structure { public class Path { private List<Point3D> points3D; public Path() { this.points3D = new List<Point3D>(); } public void AddPoint(Point3D point) { this.points3D.A...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OpenPopUp : MonoBehaviour { public GameObject popUpToOpen = null; public void OpenPopupMessage(){ popUpToOpen.SetActive(true); } }
/* Script for the moonstone PlayerItem? */ using UnityEngine; using System.Collections; public class moonGemstoneScript : MonoBehaviour { // public inventoryScript moon_Gemstone; public GameObject moonStone; // public GameObject[] PlayerItems; // Use this for initialization void Start () { // moonSt...
namespace Sweet_Dessert { using System; public class StartUp { public static void Main() { var ammountCash = decimal.Parse(Console.ReadLine()); var guestCount = long.Parse(Console.ReadLine()); var bananasPrice = decimal.Parse(Console.ReadLine()); ...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { public enum Position { Disable=-1, Center, Left, Right, Top, TopLeft, TopRight, Bottom, BottomLeft, BottomRight } }
namespace Sentry.Tests.Internals; public class DuplicateEventDetectionEventProcessorTests { private class Fixture { public SentryOptions Options { get; set; } = new(); public DuplicateEventDetectionEventProcessor GetSut() => new(Options); } private readonly Fixture _fixture = new(); ...
using Microsoft.SqlServer.Management.Smo; using SqlServerWebAdmin.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class CreateLogin : System....
using System; using UnityEngine; using UnityEngine.UI; using GFW; namespace CodeX { public class UIProgressPage : UIPage { public class ProgressInfo { public float progress; public float durTime; public float totTime; public bool auto; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text.RegularExpressions; using System; using System.IO; using System.Text; public class Record : MonoBehaviour { public string record; // Start is called before the first frame update void Star...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Collections; using System.Collections.Generic; using UnityEngine; // This script is responsible for playing the background music, regardless on whether or not we are in the main menu // or the game itself. public class BackgroundAudio : MonoBehaviour { private static BackgroundAudio instance = n...
using System; using System.Collections.Generic; using System.Text; namespace Model.BaseModels.Configuration { public class LoginSettings { public static JwtLoginSettings Jwt { get; set; } public static string HashPasswordSalt { get; set; } } public class JwtLoginSettings { ...
namespace developer0223.Tools.Demo { // Unity using UnityEngine; public class FpsDisplayerSample : MonoBehaviour { private void Start() { CreateFpsDisplayer(); ModifyFpsDisplayer(); } public void CreateFpsDisplayer() { // You...
using System.Collections.Generic; using UsersLib.Entity; namespace UsersLib.DbControllers { public interface IDbUserController { List<User> GetUsers(); User GetUser( int userId ); Dictionary<User, List<Group>> GetUsersByGroups(); List<Group> GetUserGroups( int userId ); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.IO; using System.Security.AccessControl; namespace _4._1_DirectoryInfo { class Program { static void Main(string[] args) { Dir...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BMI { public partial class Form1 : Form { double height = 0; double we...
using UnityEngine; using System.Collections; using System; public class Heap<T> where T : IHeapItem<T> { private T[] items; private int currentItemCount; public Heap ( int _maxHeapSize ) { items = new T[_maxHeapSize]; } public void Add ( T _item ) { _item.HeapIndex = currentItemCount; items[currentItem...
namespace DesignPatterns.State.SystemPermissionExample { public class PermissionGranted : PermissionState { public PermissionGranted() { name = "GRANTED"; } } }
using System; using System.Collections.Generic; using System.Linq; namespace StringReplicator.Core.CodeGeneration { public class Resources { public const string History="History"; public const string String = "String"; public const string Session = "Session"; public ...
using System.ComponentModel.DataAnnotations; namespace ChatTest.App.Models { public class MessageCreateModel { [Required] public string Text { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Windows.Forms; using System.Drawing; using UnityEngine; using System.IO; using System.Text; using System.Runtime.InteropServices; public class SystemTray : IDisposable { [DllImport("shell32.dll")] static extern IntPtr Extr...
using gView.DataSources.Fdb.MSSql; using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collections.G...
using Compent.Shared.DependencyInjection.Contract; using Localization.Core; using Localization.Core.Configuration; using Localization.Storage.UDictionary; using System.Configuration; using UBaseline.Core.RequestContext; using Uintra.Core.Authentication; using Uintra.Core.Controls.LightboxGallery; using Uintra.Core.Loc...
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Cohorts { public class PostCreateCohortRequest : IPostApiRequest { public object Data { get; set; } public string PostUrl => $"cohorts"; } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Web; namespace WebPageTest.Models { public class Page { public string Url { get; set; } public string Location { get; set; } public string Browser { get; set; } public strin...
using System; using com.Sconit.Entity.SCM; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.ORD { [Serializable] public partial class OrderBinding : EntityBase, IAuditable { #region O/R Mapping Properties public Int32 Id { get; set; } [Display(Name = "OrderBindi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_023 { public partial class Form1 : Form { string filename = @"C:\Text1.txt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Zombies3 { enum PickupType { None, Health, Shotgun, AK47, Uzi...
using System; using System.Text; namespace EschoZadachka { class VetoEventArgs : EventArgs { public string Proposal { get; set; } public VetoVoter VetoBy { get; set; } } class VetoComission { public event EventHandler<VetoEventArgs> OnVote; public VetoEventArgs Vo...
using Sfa.Poc.ResultsAndCertification.CsvHelper.Application.Model; using Sfa.Poc.ResultsAndCertification.CsvHelper.Common.CsvHelper.Model; using Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models; using Sfa.Poc.ResultsAndCertification.CsvHelper.Models.BulkUpload; using System.Collections.Generic; using System.Thr...
namespace Crystal.Plot2D { /// <summary> /// Represents a constraint which returns data rectangle, intersected with specified data domain. /// </summary> public class DomainConstraint : ViewportConstraint { /// <summary> /// Initializes a new instance of the <see cref="DomainConstraint"/> class. ...
using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; using Unity.Mathematics; using UnityEngine; public class GunAnimatorManager : MonoBehaviour { Animator anim; public GameObject rotationHandler; public float rotationDamper; public float rotation...
// <copyright file="Person.cs" company="Softuni"> // Copyright (c) 2014 All Rights Reserved // <author>Me</author> // </copyright> namespace HWDefiningClassesTask01Persons { using System; using System.Text; public class Person { private string name; private byte age; private s...
using UnityEngine; using System.Collections; using UnitySpineImporter; public class PlayerAnimation : CharacterAnimation { public SkinController skin { get; private set; } public Animator animator { get; private set; } void Awake() { skin = GetComponent<SkinController>(); animator = GetComponent<...
using System.Collections.Generic; using com.Sconit.Entity.INP; using com.Sconit.Entity.INV; using com.Sconit.Entity.ISS; using com.Sconit.Entity.ORD; using com.Sconit.Entity.SCM; using com.Sconit.Entity.CUST; using com.Sconit.Entity.MD; using com.Sconit.Entity.BIL; using com.Sconit.Entity.TMS; using com.Sconit.Entity....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Core.DAL; using Core.BIZ; using System.IO; using iTextSharp.text; using iTextSharp.text.pdf; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using Nac.Common; using Nac.Common.Control; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Nac.Engine.Control { [DataContract] public class NacEngineTask : NacEngineObjectWithChildren { [...
using AspectCore.Extensions.DependencyInjection; using Consul; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; using System.Linq; using System.Reflection; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chapter04_01 { class CVector { public int theX; public int theY; public CVector(int aX, int aY) { theX = aX; theY = aY; ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Net; namespace DataSiftTests { [TestClass] public class Pylon : TestBase { private const string VALID_CSDL = "fb.content contains_any \"BMW, Mercedes, Cadillac\""; private const string VALID_HASH = "58eb8c4b742...
using UnityEngine; using System.Collections; using System.Collections.Generic; [System.Serializable] public class AssembleAction : MonoBehaviour { public AssembleProcess[] assembleArr; public string equipName;//设备名称 public Part[] partDictionary;//零部件注册表 public int curStep = 0;//当前操作步数 public Level ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractionTriggerDog : MonoBehaviour { [Tooltip("交互类型,0表示推门,1表示扒石头,2表示跳箱子,3表示拿零件,4仅给出光标提示")] public int interaction_type; public GameObject getOrLose_prefab; private bool dog_inBounds=false; private GameO...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Teste.Models { public class ProdutoContexto : DbContext { public ProdutoContexto(DbContextOptions<ProdutoContexto> options) : base(options) { ...
using Common.Business; using Common.Log; using Contracts.Clipboard; using System; using System.Collections.Generic; using System.IO; using System.ServiceModel; using System.ServiceModel.Description; using System.Threading.Tasks; namespace Clients.Clipboard { /// <summary> /// Proxy class for asynchronous Clipboard ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PluginDevelopment.Model { public class Message { public string Id { get; set; } public string Category { get; set; } public string TextId { get; set; } pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TickSystem : MonoBehaviour { public static TickSystem instance; private void Awake () { if (instance == null) instance = this; else if (instance != this) { Destroy (...
using Newtonsoft.Json; namespace CutieBox.API.RandomApi { public class CatFactResponse { [JsonProperty] public string Fact { get; private set; } = string.Empty; [JsonConstructor] private CatFactResponse() { } } }
using gView.Framework.system; using gView.Server.Services.MapServer; using Microsoft.AspNetCore.Mvc; namespace gView.Server.Controllers; public class Info : Controller { private readonly MapServiceManager _mapServiceManager; public Info(MapServiceManager mapServerService) { _mapServiceManager = ma...
using System; using System.Collections.Generic; using Pe.Stracon.SGC.Aplicacion.Core.Base; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.Politicas.Apl...
namespace ChatServer.Messaging.Decorators { using System.Threading.Tasks; using ChatServer.Messaging.Commands; using HServer.Networking; /// <summary> /// The server command decorator. /// </summary> public abstract class ServerCommandDecorator : IChatServerCommand { /// <sum...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public static float maxPlayerHealth = 20; public static float PlayerHealth = 20; private Animator BodyAnimator; private Animator ArmsAnimator; [SerializeField] private f...
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Player; using UnityEngine; public interface IOnEquipEffect { void OnEquip(Player player); void OnUnequip(Player player); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SQLite; namespace MyIVDatabase { public class DeletePoke { public static async void DeleteRow(string name) { SQLiteConnection cnc = new SQLiteConnec...
using senai.inlock.webApi_.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai.inlock.webApi_.Interfaces { interface IJogoRepository { /// <summary> /// Retorna todos os jogos /// </summary> /// <returns>Uma ...
//using WeifenLuo.WinFormsUI.Docking; //namespace gView.Framework.system.UI //{ // public class DocumentFiller // { // private DocumentTabList _tabPages; // private DocumentTab _selectedTab = null; // private DockPanel _dockPanel; // public DocumentFiller(DockPanel dockPanel) // ...
using NUnit.Framework; using System; using System.IO; using System.Linq; namespace WebDriverManager { [TestFixture] public class TestClass { [OneTimeSetUp] public void Setup() { string user = System.Environment.GetEnvironmentVariable("USERPROFILE"); str...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAudioHandler : MonoBehaviour { // THIS SCRIPT IS REQUIRED FOR ANIMATION BEHAVIOR SCRIPTS IN THIS PACKAGE // This script is used by the animation behaviors. This way, multiple sounds can be played during animation...
using System.Web.Mvc; using web_ioc.components; using web_ioc.Models; namespace web_ioc.Controllers { public class HomeController : Controller { private readonly ILegendService _service; public HomeController(ILegendService service) { _service = service; } ...
using System; namespace Chapter_5___Estimator { class DinnerParty { public const int CostOfFoodPerPerson = 25; public int NumberOfPeople { get; set; } public bool FancyDecorations { get; set; } public bool HealthyOptions { get; set; } public decimal Cost { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lab8_task2 { class iPhone : ColorScreenPhone { public override void Call() { Console.WriteLine("Well, put on your airpods and call someone :D"); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //. Crear una aplicación de consola que cargue 20 números enteros (positivos y negativos) distintos de cero de forma aleatoria utilizando la clase Random. // a. Mostrar el vector tal como fue ingresado ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using MultiUserBlock.Common; using MultiUserBlock.Common.Enums; using MultiUserBlock.Common.Repository; using MultiUserBlock.ViewModels; namespace MultiUserBlock.DB { public class ...
namespace BeerMapApi.Core.Models { public class Brewery { public string Id { get; set; } public string Name { get; set; } public string Street { get; set; } public string City { get; set; } public string State { get; set; } public string PostalCode { get; set; } ...
using System; using System.Collections.Generic; using Welic.Dominio.Models.EBook.Map; using Welic.Dominio.Models.Lives.Maps; using Welic.Dominio.Models.Users.Mapeamentos; namespace Welic.Dominio.Models.Schedule.Maps { public class ScheduleMap : Patterns.Pattern.Ef6.Entity { public ScheduleMap() ...
using System; using System.Collections.Generic; using PterodactylEngine; using Xunit; using Xunit.Sdk; namespace UnitTestEngine { public class TestTableHelper : TheoryData<List<string>, List<int>, string[,], List<int>, string, string, List<string>> { public TestTableHelper() { Add(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Domain.Catalogs; using XH.Domain.Shared; namespace XH.Queries.Catalogs.Dtos { public class RegionOverviewDto { public string Id { get; set; } public virtual string Admi...
using System; using System.Collections.Generic; namespace LoLInfo.Models { public class Champion : ICustomImageCellModel { public int Id { get; set; } public string Name { get; set; } public string SearchName { get; set; } public string Title { get; set; } public Li...
// Add authorization roles from OA database to AD claims. using Microsoft.AspNetCore.Authentication; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using TRACSNarrative.Data; using System.Diagnostics; namespace TRACSNarrative { public...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SubC.Attachments; public class ClingyExamplesMouseDrag : MonoBehaviour { ClingyMouse mouse; Attachment attachment; public AttachStrategy dragStrategy; void Start() { mouse = GetComponent<ClingyMouse>(); ...
using Mojang.Minecraft.Protocol.Providers; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Mojang.Minecraft.Protocol { public partial class Essenti...
//using System.Linq; //using ApartmentApps.Api.BindingModels; //using ApartmentApps.Api.ViewModels; //using ApartmentApps.Data; //using ApartmentApps.Data.Repository; //using ApartmentApps.Portal.Controllers; //using ApartmentApps.Modules.CourtesyOfficer; //namespace ApartmentApps.Api //{ // public class IncidentSer...
namespace Entoarox.AdvancedLocationLoader.Configs { internal class Override : MapFileLink { /********* ** Public methods *********/ public override string ToString() { return $"Override({this.MapName},{this.FileName})"; } } }
using Newtonsoft.Json; using Settlement.Classes.Other; using System.Collections.Generic; namespace Settlement.Classes.DataModel { public class Transaction { [JsonProperty("created_settlement_dt")] public string CreatedDatetimeSettlement { get; set; } [JsonProperty("bank")] pub...
 using System.ComponentModel.DataAnnotations; namespace Foundry.Website.Models.Account { public class RegisterViewModel : ViewModel { [Required(ErrorMessage = "Email is required to login.")] public string Email { get; set; } [Required(ErrorMessage = "Username is required to lo...
using UnityEngine; //using UnityEditor; using System.Collections; using System.Linq; using System.Collections.Generic; using MusicIO; using UI; public abstract class BaseAttachment : MonoBehaviour{ public bool isCloneable; public bool isDraggable; public bool isDockable; public virtual void Awake(){ ...
using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text.Encodings.Web; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Zitadel.Authentication.Options; namespace Zitadel.A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Optymalizacja_wykorzystania_pamieci.Tasks.Graph { class Subgraph { public Vertex representative { get; set; } public List<Vertex> list_of_vertices { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HandlingWordRules { public class cntOfSqcWrdsStartCA : ICountingRulesStrategy { //Requirement 4/Rule 4 : For all the words starts with “c” or “C”, if the next word starts with “a” or “A”,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.matrix_problems { /// <summary> /// Rotate the square matrix inplace by 90 degree /// </summary> class Rotate_Matrix_90_degree { public int[,] Rot...
using System.Linq.Expressions; using SpatialEye.Framework.Client; using SpatialEye.Framework.Parameters; using glf = SpatialEye.Framework.Features.Expressions.GeoLinqExpressionFactory; namespace Lite { /// <summary> /// A sample representation of a Feature Geometry element, displaying the number of elements ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace learningWindowsForms.Models { public class Parameter { public int ParameterID { get; set; } public string Name { get; set; } public string Value { get; set; } ...
using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess.Entity; using Claimdi.Web.TH.Filters; using Claimdi.Web.TH.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Claimdi.Web.TH.Controllers { public class TaskPriorityController :...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.CUST { [Serializable] public partial class RoutingPositionMap : EntityBase { #region O/R Mapping Properties //[Display(Name = "SAPPosition", ResourceType = typeof(Resources.CUST.RoutingPositionMap))] publi...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatternsApp.Models { public class FoodMenuModel { private string restaurantID; public string RestaurantID { get { return restaurantID; } set { restaurantID = value; } } ...
namespace FacebookClone.Migrations { using System; using System.Data.Entity.Migrations; public partial class PopulateGender : DbMigration { public override void Up() { Sql(@"INSERT INTO Genders ( Name ) values ( 'Male' )"); Sql(@"INSERT INTO Genders ( Name ) ...
using System; using System.Linq; using System.Linq.Expressions; namespace GenRepo { internal class Query<T> : IQuery<T, T> { private readonly IFilter<T> _filter; public Query(IFilter<T> filter) { _filter = filter; } public IQueryable<T> Execut...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace task1_Odd_Lines { public class task1_Odd_Lines { public static void Main() { var lines = File.ReadAllLines("TextFile1.txt"); i...