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using System; using Atlas; using CoreGraphics; using CoreLocation; using Foundation; using ObjCRuntime; using UIKit; [Static] [Verify (ConstantsInterfaceAssociation)] partial interface Constants { // extern NSString *const ATLAddressBarPartAttributeName; [Field ("ATLAddressBarPartAttributeName", "__Internal")] NSSt...
using System; using System.Windows.Input; using System.Threading.Tasks; using System.Text.RegularExpressions; using System.IO; using Xamarin.Forms; namespace Tianhai.OujiangApp.Schedule.ViewModels{ public class LoginViewModel:BaseViewModel{ public LoginViewModel(View PageContent,INavigation Navigation,Page Page){...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; namespace Rss2Email { class Program { //Arguments - RSS source, update period in minutes, list of e-mails static void Main(string[] args) { int updatePer...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Script.Serialization; public class JsonObject { public string ToJSON() { JavaScriptSerializer serializer = new JavaScriptSerializer(); return serializer.Serialize(this); } } public class ...
using System; using System.Collections.Generic; using Alabo.Data.People.Users.Domain.Services; using Alabo.Domains.Entities; using Alabo.Domains.Query; using Alabo.Extensions; using Alabo.Framework.Core.WebApis; using Alabo.Framework.Core.WebUis; using Alabo.Industry.Cms.Articles.Domain.Entities; using Alabo.Industry....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using System.Data.OleDb; using Novacode; using System.IO; using System.Data.C...
using System; using Uintra.Infrastructure.TypeProviders; namespace Uintra.Features.Permissions.TypeProviders { public class PermissionActivityTypeProvider : EnumTypeProviderBase, IPermissionResourceTypeProvider { public PermissionActivityTypeProvider(params Type[] enums) : base(enums) { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using Docller.Core.Repository.Mappers; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Docller.Core.Repository.Accessors { public class StoredProcAccessor<TResult>:SprocAc...
using FamousQuoteQuiz.Data.ServiceModels.Enums; using System.Threading.Tasks; namespace FamousQuoteQuiz.Data.ServiceContracts { public interface IQuoteService { Task CreateQuote(Data.ServiceModels.Quote quoteModel); Task EditQuote(Data.ServiceModels.Quote quoteModel); Task DeleteQuot...
using ApiSGCOlimpiada.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.TipoCompraDAO { public interface ITipoCompraDAO { IEnumerable<TipoCompra> GetAll(); List<TipoCompra> FindBySearch(string search); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnPowerup : MonoBehaviour { public GameObject powerupPrefab; private GameObject _currentPowerup; public float SpawnTime; public Transform spawnLocation; public bool Spawning; private float _tim...
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LD4CollisionAI : MonoBehaviour { public GameObject mainAIRef; int nbWrongAI; bool mainAIHere; public bool douglasIsolated; private void OnTriggerEnter(Collider other) { if(other.tag == "AI") ...
using Discord; using OrbCore.ContentStructures; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.Interfaces.Receivers { public interface IGuildTextMessageReceiver { Task OnGuildTextMessageReceived(GuildTextMessageContent ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RedisPSR { class Department : IData { public Department( string province, string type) { City = province; Type = type; } public ...
using System; using System.Collections.Generic; using ContactListSample.Models; using ContactListSample.Services; using ContactListSample.ViewModels; using Xamarin.Forms; namespace ContactListSample.Views { public partial class EditNumberPage : ContentPage { IContactService _contactService; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /// <summary> /// 806. Number of Lines To Write String /// </summary> namespace ConsoleApp4 { class NumberOfLinesToWriteString { public static int[] NumberOfLines(int[] widths, string S) { int li...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Gms.Maps.Model; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Java.Util; namespace Geofence { public class Constants { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SQMS.Services; using EasyDev.Util; using System.Data; using EasyDev.SQMS; namespace SQMS.Application.Views.Basedata { public partial class OrganizationVie...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceModel.Syndication; using System.Text; using System.Xml; using Comics.Core.Persistence; using Comics.Core.Presentation; using HtmlAgilityPack; using NFluent; using Xunit; namespace Comics.Tests....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Web.student { public partial class seleted : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } prot...
using BugunNeYesem.Data; using BugunNeYesem.Logic; using BugunNeYesem.Logic.Utils; using FakeItEasy; using NUnit.Framework; namespace BugunNeYesem.Test { [TestFixture] public class NotificationServiceTests { [Test] public void NotificationService_NotifyFlowdock_ReturnsTrue() { ...
namespace MatchNumbers { using System; using System.Linq; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var numbersList = Console.ReadLine(); var pattern = @"(^|(?<=\s))-?(\d+)(\.\d+)?($|(?=\s))"; var m...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class SortObject : MonoBehaviour { [SerializeField] private GameObject[] _sortGameObjects; public static List<GameObject> sortGameObjects = new List<GameObject> (); // Start is called before th...
using Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models; using System.Collections.Generic; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Comparer { public class TqRegistrationPathwayEqualityComparer : IEqualityComparer<TqRegistrationPathway> { //private TqRegistrationSpecialismEqual...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Pitcher : MonoBehaviour { public GameObject ball; public GameObject curve; public float power = 100f; public Vector3 direction; public int busu; void Start () { StartCoroutine (Spawn ()); } IEnumerator Spawn(){ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //using System.IO; using System.Text.RegularExpressions; namespace CA1StreamReaderWriter { class Program { static void Main(string[] args) { //declare variables string pat = @"-{72}"; //hyph...
using System; using System.ComponentModel.DataAnnotations; namespace League.Models { public class Ninja { [Key] public long id { get; set; } [Required] [MinLength(3, ErrorMessage = "Name must be at least 3 characters")] [Display(Name = "Name")] public string nam...
using System.Collections; using System.Collections.Generic; using UnityEngine; using EZCameraShake; public class boundaryShake : MonoBehaviour { public float magnitude = 3f; public counter count; private void OnCollisionEnter2D() { CameraShaker.Instance.ShakeOnce(magnitude, 4f, .1f, 1f); ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Queue; using Microsoft.WindowsAzure.Storage.Table; namespace WebRole1 { public class Storage { private CloudStorag...
namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for TabItemsPanelTest.xaml /// </summary> public partial class TabItemsPanelTest { public TabItemsPanelTest() { InitializeComponent(); } } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Construction_Project { public partial class RegistrationPage : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; namespace CYJ.Utils.Extension.LinqExtension { public static class EnumerableExtension { /// <summary>合并两个IEnumerable不同元素.</summary> /// <typeparam name="T">Generic type parameter.</typeparam> /// <param name="this">The ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace DotNetCoreIdentity.Application { public class EntityDto<T> : CommonEntityDto { public T Id { get; set; } } // default base dto public class EntityDto : CommonEntity...
using GardenControlCore.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GardenControlApi.Models { public class RelaySetStateDto { public int DeviceId { get; set; } public RelayState State { get; set; } } }
using System; using System.Collections.Generic; namespace PizzeriaApi.Models { public partial class Stan { public int IdStan { get; set; } public string Nazwa { get; set; } public TimeSpan PozostalyCzas { get; set; } } }
using System.Threading.Tasks; using FrontDesk.Infrastructure.Data; using UnitTests.Builders; using Xunit; namespace IntegrationTests.ClientTests { public class EfRepositoryGetById : BaseEfRepoTestFixture { private readonly EfRepository _repository; public EfRepositoryGetById() { _repository = G...
using Google.OrTools.LinearSolver; using System; namespace capacited_facility_location_problem { internal class FacilityOptimizer { public FacilityOptimizer() { } internal object SolveProblemForInstance(FacilityProblemData facilityProblemInstance) { // TODO...
using NGeoNames.Entities; using System.Globalization; namespace NGeoNames.Composers { /// <summary> /// Provides methods for composing a string representing an <see cref="ExtendedGeoName"/>. /// </summary> public class ExtendedGeoNameComposer : BaseComposer<ExtendedGeoName> { /// <summary>...
using FriendStorage.DataAccess; using FriendStorage.UI.Command; using FriendStorage.UI.DataProvider; using FriendStorage.UI.Events; using Prism.Events; using System; using System.Collections.ObjectModel; using System.Linq; using System.Windows.Input; namespace FriendStorage.UI.ViewModel { public class MainViewMod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Segurança.Map { public enum TypeProgram { Cadastro = 1, processo = 2, relatorio = 3, } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OK_GameManager : MonoBehaviour { // Var for timer private float startTime; private float fl_Time; // Var Gameobjects that turn on/off public GameObject Console_Idle; public GameObj...
using _01_Alabo.Cloud.Core.SendSms.Domain.Enums; namespace _01_Alabo.Cloud.Core.SendSms.Dtos { public class SmsInput { /// <summary> /// 类型 /// </summary> public SmsType Type { get; set; } = SmsType.Phone; /// <summary> /// 手机号码 逗号隔开 /// </summa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CountBonsObject : SingletonComponent<CountBonsObject> { int BonusObejctCount; public void CountUp() { BonusObejctCount++; } public void ReSet() { BonusObejctCount = 0; } public ...
using Alabo.Web.Mvc.Attributes; namespace Alabo.Framework.Core.Enums.Enum { [ClassProperty(Name = "传参类型")] public enum AuthorityType { Get, Post } }
using UnityEngine; using System.Collections; namespace zm.Questioning { public abstract class AnswerRendererBase : MonoBehaviour { #region Fields and Properties protected Answer answer; public virtual Answer Answer { set { answer = val...
using Microsoft.EntityFrameworkCore; using ServiceQuotes.Domain.Entities; using ServiceQuotes.Domain.Repositories; using ServiceQuotes.Infrastructure.Context; using System.Linq; using System.Threading.Tasks; namespace ServiceQuotes.Infrastructure.Repositories { public class SpecializationRepository : Repository<S...
using UnityEngine; using UnityEngine.EventSystems; public class TestDragImage : MonoBehaviour , IPointerClickHandler , IDragHandler , IBeginDragHandler , IEndDragHandler { private Vector3 mStartPosition; private void Start() { mStartPosition = transform.position; ...
using System.CodeDom.Compiler; namespace Microsoft.Reporting.WinForms.Internal.Soap.ReportingServices2005.Execution { [GeneratedCode("wsdl", "2.0.50727.42")] public delegate void LoadDrillthroughTarget3CompletedEventHandler(object sender, LoadDrillthroughTarget3CompletedEventArgs e); }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SOP_IAA_DAL { [MetadataType(typeof(personaMetaData))] public partial class persona { } public cla...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { Vector vector1 = new Vector(25, 30); Vector vector2 = new Vector(22, 29); Vector sum = ...
using EmberKernel.Services.Command.Parsers; using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Services.Command.Attributes { [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public class CommandParserAttribute : Attribute { p...
using System.Collections.Generic; using NHibernate; using Profiling2.Domain.Prf.Sources; namespace Profiling2.Domain.Contracts.Queries { public interface IJhroCaseQueries { JhroCase GetJhroCase(ISession session, string caseNumber); void SaveJhroCase(ISession session, JhroCase jhroCase); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Net.Http; using System.Runtime.Serialization.Json; using System.Threading.Tasks; using System.Xml.Serialization; namespace WhatToDevelop { public class MainViewModel : Livet.ViewM...
using Contracts; using Entities; using Entities.Models; namespace Repository { public class ReportDataEntryRepository : RepositoryBase<ReportDataEntry>, IReportDataEntryRepository { public ReportDataEntryRepository(RepositoryContext repositoryContext) : base(repositoryContext) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace com.Sconit.Entity { public class Message { public CodeMaster.MessageType MessageType { get; set; } private string messageKey { get; set; } private string[] messageParams { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Threading; using UnityEngine.SceneManagement; public class Timer : MonoBehaviour { public int timeLeft = 60; public Text countdown; void Start() { StartTimer(); ...
public class Solution { public int Trap(int[] height) { int size = height.Length; if (size == 0) return 0; int[] left_max = new int[size]; int[] right_max = new int[size]; left_max[0] = height[0]; for (int i=1; i<size; i++) { left_max[i] = Math.Max(height[...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade11.ExercicioFixacao { class OrdenarElemento { public static Random randNum = new Random(); static void Main111(string[] args) { ...
using UnityEngine; using System.Collections.Generic; namespace Ardunity { [AddComponentMenu("ARDUnity/Reactor/Transform/Rotation2DReactor")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/reactor/rotation2dreactor")] public class Rotation2DReactor : ArdunityReactor { public bool inver...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.DTO { public class ValidateAddressOM ...
using System.Collections.Generic; using alunosAPI.Models; using alunosAPI.Repository; using Microsoft.AspNetCore.Mvc; namespace alunosAPI.Controllers { [Route("api/[Controller]")] //no navegador fica assim: https://localhost:5001/api/Materia public class MateriaController : Controller { //Atributos...
using Fbtc.Domain.Entities; using System.Collections.Generic; namespace Fbtc.Application.Interfaces { public interface ITipoPublicoApplication { IEnumerable<TipoPublico> GetAll(bool? isAtivo); IEnumerable<TipoPublico> GetByTipoAssociacao(bool? associado); TipoPublico GetTipoPublicoBy...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace ShopApp.DataAccess.Migrations { public partial class order : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Address", ...
using System; using System.IO; namespace Uberware.Study { public class MatchingSettings : Settings { public bool PlaySounds = true; public string [] Sounds = new string [] { "Sounds\\Begin.wav", // 'Begin' sound "Sounds\\Correct.wav", // 'Correct' ...
using BHLD.Data.Infrastructure; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace BHLD.Data.Repositories { public interface Ihu_employee_cvRepository : IRepository<hu_employee_cv> ...
using System.Collections.Generic; using System.Linq; using System.Text; namespace Bitbrains.AmmyParser { public partial class AmmyGrammarAutogeneratorInfo { public AmmyGrammarAutogeneratorInfo(string terminalName) { var parts = (terminalName + ",,,,").Split(',').Select(a => a.Trim(...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using TomKlonowski.Model; namespace TomKlonowski.DB { public class TomKlonowskiDbContext : DbContext { public TomKlonowskiDbContext() : base("TomKlo...
namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Sorting { public class BinaryHeap { List<int> _data = new List<int>(); /// <summary> /// Max-heap /// </summary> /// <param name="value"></param> public void Insert(int value) { _data....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace otodik_feladat { enum BirkaAllapot { Halott, Sérült, Sértetlen } class Birka { //Fields and propert...
using UnityEngine; public class AccessingAParticleSystemModule : MonoBehaviour { // Use this for initialization void Start () { // Get the emission module. var forceModule = GetComponent<ParticleSystem>().forceOverLifetime; // Enable it and set a value forceModule.enabled = true; forceModu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BST_Recursion { class Program { static void Main(string[] args) { BST bst = new BST(); Random rand = new Random(); for (int i = 0; i < 10; i++) { bst.InsertRecursively(ra...
using Eduhome.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Eduhome.ViewModels { public class CourseVM { public Caption Caption { get; set; } public CourseDetails CourseDetails { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundry.SourceControl.GitIntegration { public class GitSourceObject : ISourceObject { public string CommitId { get; set; } public string TreeId { get; set; } public string Pat...
using System; using System.Windows.Forms; using System.Collections.Generic; using System.Linq; using System.Text; using OpenQA.Selenium.Interactions; using OpenQA.Selenium; using NUnit.Framework; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support; using OpenQA.Selenium.Support.UI; namespace ShortcutsSalon {...
using Autofac; using SomeTask.Modules; using log4net; namespace SomeTask { public static class Bootstrap { private static IContainer Container { get; set; } public static void Init() { var builder = new ContainerBuilder(); builder.RegisterType<TaskManager>().As...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Rainbow.WorldOverhaul { public static class ExplosionPatch { public static void SubPatch() { } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = System.Random; public class SpawnManager : MonoBehaviour { /** * Variable used to calculate probabilities. */ private Random _rand; /** * This object holds all the information about ...
using System.ComponentModel.DataAnnotations.Schema; namespace SC.Models { [Table("UserShoppingCart")] public class ShoppingCart { public int UserId { get; set; } public int ProductId { get; set; } public User User { get; set; } public Product Product { get; set; } p...
using System.Web.UI; namespace mssngrrr { public partial class Main : MasterPage { } }
namespace WindowsFA { using System; /// <summary> /// Summary description for MoveInfo. /// </summary> public class MoveInfo { public double fxMove; // Fraction to move at each compass point:X public double fyMove; // Y ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class PlayerController : MonoBehaviour { private Transform playertf; [Range(0.0f, 10.0f)] public float walkingspeed = 1.0f; [Range(0.0f, 10.0f)] public float strafingspeed = 0.4f; ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TodoApp.Models; namespace TodoApp.Data { public class Connection : DbContext { public Connection(DbContextOptions<Connection> options) : base(options)...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClaimDi.DataAccess.Entity { public class MappingCarTaskBike { public Guid Id { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DraggableBoxScript : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { GetComponent<Rigidbody2D>().mass = 100; } }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class AdminHome : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventAr...
namespace MyWebServer.Enums { public enum HeaderType { HttpRequiest,HttpResponse } }
using UnityEngine; using System.Collections; using CSSynth.Midi; using System.Collections.Generic; public class MidiParser : MonoBehaviour { /// <summary> /// Parse notes from midi data, combine all note event in specified tracks into one array /// </summary> /// <param name="midiData">Raw midi data</...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using SimpleTaskListSPA.Data; using SimpleTaskListSPA.Data.DTO; using SimpleTaskListSPA.Models; using SimpleTaskListSPA.Models.Repo; namespace SimpleTaskListSPA.Controllers { public cla...
using System; using System.Net; using System.Reflection; namespace GFPApiExamples.ApiTesters { public class PhotosApiTester : ApiTester { public int GetPhoto(int photoId) { try { var request = (HttpWebRequest)WebRequest.Create(GetUrl("Photos/" + photoId)...
using System.Collections.Generic; using System.Globalization; namespace Eda.Integrations.Delivery.SpsrExpress { public class SpsrExpressDeliveryServiceFactory : IDeliveryServiceFactory { public IAddress NewAddress(string postalCode, IStreet street, string building, IContact contact, string note) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GUI_Currency_Converter { public partial class CurrencyConverter : Form { publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireSwordAttackFx : SwordAttackFx { }
namespace PFRCenterGlobal.Models { public class SessionModel { public string Id { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Script that holds project path for image/prefab /// </summary> public class UILocation : MonoBehaviour { // Images public static readonly string _large_color_maps = "Genuage/Unity/Textures/ColorMaps/large/"; p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CoreTest1.Models.MyViewModel { public class PositionData { public int EmployeeID { get; set; } public bool Assigned { get; set; } public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace RctByTN.Model { public abstract class ParkElement { protected Int32 x; protected Int32 y; protected Int32 buildCost; protected Int32 maintainCost; protected Int32 areaSize; protected El...
using System; using System.Security.Cryptography; using System.Net; using System.Web.Mvc; using Modelos; using Servicos; using System.Web.Security; using System.Text; using System.IO; namespace WEBTeste.Controllers { public class UsuarioController : Controller { UsuarioServico serv = new UsuarioServic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /* HorzBar +----------+ VertBar | | | | | Frame +------+ | | | +------+ Ladder +------+ | | | +------+ | | | +------+ | | | +------+ */ namespace Bars { class Program { static void M...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApplication1.Models; using WebGrease.Css.Extensions; namespace WebApplication1.Controllers { public class CouponsController : ApiController { // GET: api/Coupons publ...