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using System; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.IE; using OpenQA.Selenium.Edge; using OpenQA.Selenium.PhantomJS; using System.Web.Configuration; using OpenQA.Selenium.Remote; using System.Threading; using BoDi; namespace FC_TestFramework.Core.Set...
using Project.Interface; using Project.Presenter; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project.View { public partial class Sign...
using System; using Alura.LeilaoOnline.Core; namespace Alura.LeilaoOnline.ConsoleApp { class Program { public static void UmLance() { //Arrange var modalidade = new MaiorValor(); var leilao = new Leilao("Van Gogh", modalidade); var fulano = ...
using System; using System.Collections.Generic; using System.ComponentModel; using ApartmentApps.Api.Modules; using ApartmentApps.Portal.Controllers; namespace ApartmentApps.Api.ViewModels { [DisplayName("Messages")] public class MessageViewModel : BaseViewModel { public string Body { get; set; } ...
namespace Application.Views.Home { using System; using System.Text; using Common; using Common.Utilities; using Models.ViewModels; using SimpleMVC.Interfaces.Generic; public class Details : IRenderable<DetailsGameViewModel> { private readonly string header = Constants.HeaderHtm...
// 文 件 名:Project.cs // 功能描述:自动运行实体 // 修改描述: //----------------------------------------------------------------*/ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PlanMGMT.Model { public class Project { /// <summary> /// 项目ID ...
//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // using System; using System.Collections.Generic; using System.Reactive; using System.Reactive.Linq; using System.Reactive.Subjects; namespace Financ...
using Core.Interface; using Core.Model; using System.Collections.Generic; using System.Linq; namespace Core.Controller { public class AchievementHandle : IAchievement { public bool AddInfo(Model.Info info) { Info origen = DataHelper<Entities, Info>.FindBy(t => t.UserId.Equals(info....
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Journey.WebApp.Data; using Microsoft.AspNetCore.Authorization; using System.Net.Http; using Journey.WebApp.Models; namespace Journey.WebApp.Views.Home { public class TravelerC...
using UnityEngine; using Npc; using System.Collections; using System.Collections.Generic; public class NpcCore : MonoBehaviour { // base components [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; // spawner [HideInInspector] public NpcSpawner spaw...
using NSchedule.Entities; using NSchedule.ViewModels; using NSchedule.Views; using Plugin.Toast; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace NSchedule.Views { ...
using ServiceStack.DataAnnotations; using System; namespace LeadChina.CCDMonitor.Infrastrue.Entity { [Serializable] [Alias("bas_loc")] public class LocEntity { [Alias("loc_no")] public string LocNo { get; set; } [Alias("loc_name")] public string LocName { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TP.Entities { [Table("Reports")] public class ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Sqo; namespace siaqodatabase { class Program { static void Main(string[] args) { var dbPath = Path.Combine(Path.GetDirectoryName(Environment.Ge...
using System; using System.ComponentModel.DataAnnotations; using DashBoard.Data.Enums; namespace DashBoard.Data.Entities { public class User { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Username { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using DistCWebSite.Core.Entities; using System.Web.Http; using DistCWebSite.Infrastructure; namespace DistCWebSite.Controllers { public class DictionaryController : ApiController { /// <summary> /// 根据类型获...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using VendingMachine.Domain.Business; using VendingMachine.Domain.Models; namespace Ven...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; using Rainbow.Enum; namespace Rainbow.CreatureAddition { public class SmallCentiwingAI : ArtificialIntelligence, IUseARelationshipTracker { public SmallCentiwingAI(AbstractCreature ...
/*/ using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using System; using MongoDB.Bson; using MongoDB.Driver; using MongoDB.Driver.Builders; using System.Collections.Generic; namespace desafio.connection { public class Connection{ MongoClient _client; MongoServer _server; MongoDataba...
using System; using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201304041154)] public class RelaxCareerNotNulls : Migration { public override void Down() { // need to drop and recreate indexes //Alter.Column("OrganizationID").OnTable("PRF...
namespace TripDestination.Web.MVC.Areas.Admin.Controllers { using System.Web.Mvc; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using TripDestination.Services.Data.Contracts; using TripDestination.Common.Infrastructure.Mapping; using TripDestination.Web.MVC.Areas.Admin.ViewModels; using T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace capacited_facility_location_problem { class Program { static void Main(string[] args) { InputFacilityProblemDataReader dataReader = new InputFacilityProblem...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace vega3.Models { [Table("VechileFeatures")] public class VehicleFeature { [Required] public int Vehi...
using Tomelt.Events; namespace Tomelt.Environment { public interface ITomeltShellEvents : IEventHandler { void Activated(); void Terminating(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAttack : MonoBehaviour { Animator ani; [SerializeField] private ParticleSystem fire1; [SerializeField] private ParticleSystem fire2; private int type; //玩家攻击对象之所以放进列表是因为,有的招数技能攻打的是一个区域内的小兵,并不一定是一个 ...
using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System; using Fbtc.Application.Interfaces; using Fbtc.Domain.Entities; namespace Fbtc.Api.Controllers { [RoutePrefix("api/Perfil")] public class PerfilController : ApiController { private readonly ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Objects { public class MaterialTime : IsolatedTime,IVisualBody, IVisualTime { [SerializeField] [HideInInspector] private MaterialTimeHandler m_handler; private float m_delta...
namespace Funding.Common.Constants { public class Account { public const string AdminName = "admin@admin.com"; public const string AdminPassword = "admin11"; public const string ProjectName = "Funding"; } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HW2 { public class GamesManager { public static List<Profile> profiles = new List<Profile>(); public static int countPr...
using System; using System.Collections.Generic; using System.Diagnostics; namespace _2018_07_02 { class Program { static List<int> primes = new List<int>(); static void Main(string[] args) { Stopwatch sw = new Stopwatch(); Console.WriteLine("We are finding prim...
using UnityEngine; namespace Project.Game { public class BaseControls : MonoBehaviour { internal protected struct TouchV2 { public Touch touch; public bool availability; public Vector2 origin; public Vector2 Position { get { return touch.positio...
using NUnit.Framework; using Xamarin.UITest; using Xamarin.UITests.POP.PageObjects; namespace Xamarin.UITests.POP.Tests { [TestFixture(Platform.Android)] [TestFixture(Platform.iOS)] public class BaseTestFixture<T> where T : BasePageObject { protected IApp App => AppManager.App; protecte...
using Sirenix.OdinInspector.Editor; using Sirenix.Utilities; using UnityEngine; namespace XNodeEditor.Odin { [DrawerPriority( 91, 0, 0 )] public class DynamicNoDataNodePropertyPortDrawer<T> : OdinValueDrawer<T> { protected override bool CanDrawValueProperty( InspectorProperty property ) { return property.C...
using RecipesFinal.Data.Context; using RecipesFinal.Data.Model; using RecipesFinal.Data.Repository.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RecipesFinal.Data.Repository.Implementation { public class WeredaRepository:Repository<Woreda>, I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; using System.IO; namespace Les8Exercise5 { public class Student { //public string lastName; //public string firstName; //public string uni...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ismetles { class Program { static Random rnd = new Random(); static int[] SzamTomb = new int[60]; static void Main(string[] args...
using System; namespace Crystal.Plot2D.Charts { public interface IDateTimeTicksStrategy { DifferenceIn GetDifference(TimeSpan span); bool TryGetLowerDiff(DifferenceIn diff, out DifferenceIn lowerDiff); bool TryGetBiggerDiff(DifferenceIn diff, out DifferenceIn biggerDiff); } }
using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class View_WSDashBoard : System.Web.UI.Page { static string Condition = ""; DashBoard d = new DashBoard(); pro...
namespace Memento { // This editor exposes API for any app to apply filter, change brightness etc for a photo // The editor also supports undo public class PhotoEditor { private Photo _photo; public PhotoEditor(Photo photo) { _photo = photo; } // Edi...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace ClaimDi.Intergration.K4KObject { #region K4KReauest [XmlRoot(ElementName = "data")] [DataContract] public c...
namespace GraphicalEditorServer.DTO { public class DoctorDTO { public string Name { get; set; } public string Surname { get; set; } public string Jmbg { get; set; } public DoctorDTO() { } public DoctorDTO(string name, string surname, string jmbg) { ...
using BinaryTree.Models; using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace BinaryTree { public class Tree<T> : ICollection<Node<T>> where T : IComparable { private int _count; private Node<T> _rootNode; public int Count => _count; public bool IsReadOnly ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using tellick_admin.Repository; namespace tellick_admin.Controllers { [Authorize] [Route("api/[controller]")] public class LogController : Controller { privat...
using System; using Net01_1.Inerface; namespace Net01_1.Model { class VideoMaterial:BaseTrainingMaterial, IVersionable, ICloneable { public Uri VideoUri { get; set; } public Uri HeadBandUri { get; set; } public VideoFormat VideoFormat { get; set; } public Byte[] Version { get; ...
/// <summary> /// 2015 /// Ben Redahan, redahanb@gmail.com /// Project: Spectral - The Silicon Domain (Unity) /// GameState component: handles the GameState for transitions between scenes, Saving and Loading savefiles /// </summary> using UnityEngine; using System.Collections; using System.Collections.Generic; using ...
namespace gView.Framework.Symbology { public interface IFontColor { GraphicsEngine.ArgbColor FontColor { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HASRental.Models { public class Proizvodjac { public int Id { get; set; } public string Naziv { get; set; } } }
using AkCore.E2ETests.Enums; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AkCore.E2ETests { [TestClass] public class LoginTests : E2ETestsBase { private static TestContext _context; [ClassInitialize] public static void TestClassInitialize(TestContext context) ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using RabbitMQ.Client.Core.DependencyInjection; using VetClinicPublic.Web.Interfaces; using VetClinicPublic.Web.Services;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Effects { /// <summary> /// Effect of the CALL action. Invokes a method in the target code class. /// </summary> public class CallEffect : Effect { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Dto.Dto.GetFinalItinerary.Response.Search.Passenger { public class PersonalMembership { public string MembershipNumber { get; set; } public strin...
using System; using System.Collections.Generic; using System.Collections; using System.Text; namespace CursoCsharp.Colecoes { class ColecoesQueue { public static void Executar() { var fila = new Queue<string>(); // esse usa o using System.Collections.Generic; fila.Enque...
using System; using System.Collections.Generic; using System.Text; namespace Mars.Helpers { class ScenarioContextData { public Int64 intNum { get; set; } } }
using UnityEngine; using System.Collections; public class ItemController : MonoBehaviour { void OnTriggerEnter2D(Collider2D c2d_) { Collider2D c2d = this.gameObject.GetComponent<Collider2D>(); if (c2d && c2d.isTrigger) { //GlobalRef.s_gr.PlaySound(ESound.SOUND_ITEM_COLLISI...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/class[@name='ThreeDsData']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/ThreeDsData", DoNotGenerate...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BE; using System.Xml.Linq; namespace DAL { internal class Dal_XML : IDal { public int addMother(Mother m) { DS.DatasourceXML.Mothers.Add(m.toXML()); ...
using NGeoNames.Entities; namespace NGeoNames.Entities { /// <summary> /// Provides geolocation related extension methods. /// </summary> public static class GeoExtensionMethods { /// <summary> /// Calculates the distance from this instance to destination location (in meters). ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace SP_Bewegungserkennung { /** * Class point, which describes an 2-dimentional vector, and it's operations */ [DataContract] public class point : IComparable<point>, IEquatable<point> { [DataM...
// <copyright file="ScriptLoad.cs" company="Morten Larsen"> // Copyright (c) Morten Larsen. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. // </copyright> namespace AspNetWebpack.AssetHelpers { /// <summary> /// Defines how to load...
namespace FeriaVirtual.Infrastructure.Persistence.OracleContext.Configuration { sealed class EventStoreConfig : DBConfig, IDBConfig { public string GetConnectionString { get; } public string GetDatabaseName { get; } private EventStoreConfig() : base() { ...
public class Solution { public bool IsPalindrome(string s) { int left = 0, right = s.Length - 1; while (left < right) { if (!IsAlphaNumeric(s[left])) { left ++; continue; } if (!IsAlphaNumeric(s[right])) { right --; ...
namespace TextFilter { using System; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { var args = Console.ReadLine() .Split(new[] { ' ', ',' }, S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.RoleAuthorize { public class AccessControlBusiness : BaseProvider<AccessControl> { public static AccessControlBusiness Instance { get { return new AccessControlBusiness(); } ...
using CsvHelper; using Data.ViewModel; using Repository.ImportData.Extensions; using System; using System.IO; using System.Text; namespace Repository.ImportData.SeedingData { public class ScoreDetailImportStrategy : IScoreImportStrategy { public void SeedToContext(Stream stream, SeedingContext context, int year) ...
using System; using System.Collections.Generic; using System.Linq; using TheMapToScrum.Back.DAL.Entities; using TheMapToScrum.Back.DTO; namespace TheMapToScrum.Back.BLL { internal static class MapUserStoryContentDTO { internal static UserStoryDTO ToDto(UserStory objet) { UserStoryD...
namespace Alabo.Framework.Core.WebUis.Services { public interface IAutoImageService { } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BitirmeParsing.GenreParser { public class GenreParserAlperen : ParserBase<Movie> { // Action Adventure Adult Anim...
using UnityEngine; public class Player : MonoBehaviour { public Transform planetTransform; //惑星objectをInspectorから代入 float playerPosFix; float playerPosJ; void Start() { //惑星の大きさに合わせて位置を補正する変数 playerPosFix = planetTransform.localScale.x / 2 + 0.5f; } void Update() { //AS←→入力で角度を変更 transform.Rot...
using Crypteron; using System; using System.Collections.Generic; using System.Text; namespace eMAM.Data.Models { public class Email { public int Id { get; set; } public string GmailIdNumber { get; set; } public int StatusId { get; set; } public Status Status { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query.SyncObject; using EBS.Query.DTO; namespace EBS.Query { /// <summary> /// Pos 数据同步查询 /// </summary> public interface IPosSyncQuery { IEnumerable<AccountSync> Quer...
using System; using System.Collections.Generic; using System.Text; namespace DAL.Entities { public class UserBankAccount { public int Id { get; set; } public string AppUserId { get; set; } public string Bank { get; set; } public string MerchantId { get; set; } public st...
/* This source file is under MIT License (MIT) Copyright (c) 2019 Ian Schlarman https://opensource.org/licenses/MIT */ namespace REvE.Configuration { /// <summary> /// Contract for a type that can provide a generic Configuration Model. /// </summary> /// <typeparam name="TResult">The Configuration Mod...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Collections.Generic; using System.Linq; using ICSharpCode.Core; using ICSharpCode.SharpDevelop.Proj...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Clutter : MonoBehaviour { [SerializeField] private Transform[] clutter; protected void Awake() { int idx = Random.Range(0, clutter.Length); Instantiate(clutter[idx], transform.position, transfo...
using System; namespace Algorithms.Lib.Interfaces { //public struct PairNode //{ // public PairNode(INode node, bool isX) // { // Node = node ?? throw new ArgumentNullException(nameof(node)); // IsX = isX; // } // public INode Node { get; } // public b...
using System; using System.Threading; using System.Windows.Threading; namespace BearSubPlayer { public static class XAMLExtensions { public static void InvokeIfNeeded(this DispatcherObject dispatcher, Action action) { if (Thread.CurrentThread != dispatcher.Dispatcher.Thread) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace shipment { class Program { static void Main(string[] args) { Shipment ship = new Shipment(); ship.addPkg(new Package("auto",15,2000,"1A")); ...
using System; using System.Collections.Generic; using System.Text; namespace CarritoCompras.Modelo { public class Departamento { public string nombredepartamento { get; set; } } }
using System; using System.Runtime.Serialization; namespace CODE.Framework.Core.Exceptions { /// <summary> /// This exception is thrown whenever part of Milos requires a configuration setting that is not present. /// </summary> [Serializable] public class MissingConfigurationSettingException : Exc...
using Senparc.CO2NET.Extensions; using Senparc.Core.Enums; using Senparc.Core.Utility; using System; using System.Collections.Generic; using System.Runtime.Serialization; //using WURFL; namespace Senparc.Core.Models { #region 全局 /// <summary> /// 分页 /// </summary> /// <typeparam name="T"></typep...
// Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See full license at the root of the repo. /* This file configures auth for the add-in. */ using Owin; using System.IdentityModel.Tokens; using System.Configuration; using Microsoft.Owin.Security.OAuth; using Microsoft.Owin.Securit...
using System; using System.Collections.Generic; using System.Text; namespace AppointmentManagement.Entities.Concrete.Procedure { public class uspGetOrderAsnLineToOrderHeaderId { public Guid OrderAsnLineID { get; set; } public Guid OrderLineID { get; set; } public string OrderNumber { g...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using TimeTracker.Infrastructure.Entities; namespace TimeTracker.Infrastructure.Mappings { public cla...
using Microsoft.EntityFrameworkCore; using server.Models.Domain; namespace server.Models.Database { public class MySqlDbContext : DbContext { public MySqlDbContext(DbContextOptions<MySqlDbContext> options) : base(options) { Database.EnsureCreated(); } public DbSet<P...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Shipwreck.TypeScriptModels.Decompiler.Transformations.Members { [TestClass] public class FieldDeclarationTest { private class TestClass { #pragma warning disable CS0649 protected int _IntegerField; #pragma warning re...
// <author>Edson L. dela Torre</author> // <email>edsondt@yahoo.com</email> using IpswichWeather.Entities.WUnderground; using System; namespace IpswichWeather.Entities.Ipswitch { /// <summary> /// This takes in a CurrentObservation object and extracts the needed data to be displayed to the console. /// I...
using System; using Isop.Client.Transfer; namespace Isop.Gui.ViewModels { public interface IReceiveResult { string Result { get; set; } IErrorMessage[] Errors { get; set; } } }
using System.Web.Services.Protocols; namespace com.Sconit.WebService { public class Authentication : SoapHeader { public string UserName { get; set; } public string Password { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Tests.Data.Oberon { public enum DataFileType { CSV, Excel } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kadastr.Data.Model { /// <summary> /// Пункт геодезической сети /// </summary> class GeodesicBase { public int Id { get; set; } /// <summary> /// На...
using System; using System.Threading.Tasks; namespace tellick_admin.Cli { class Program { static void Main(string[] args) { TpConfigReaderWriter tpConfigReader = new TpConfigReaderWriter(); TpConfig tpConfig = tpConfigReader.TpConfig; if (String.IsNullOrEmpty(tpConfig.O...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web; using System.Web.Http; using System.Web.Mvc; using WebApiBluesea.Utils; namespace WebApiBluesea.Controllers { public class ReceiveMOController : ApiController { // POST api/receivem...
using FluentAssertions; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeneralResources.XUnitExample.CollectionTests { public class Tests { [Fact] p...
using System.Collections.Generic; using System.Linq; namespace Ejercicio { public class Raven : Titan { List<string> pensamientos; int cantidadDePorciones; int felicidad; public Raven(int tristeza) : base(tristeza) { this.pensamientos = new List<string>(); ...
using System; using System.Collections.Generic; using System.Text; namespace ScriptKit { public class JsWeakReference { internal JsWeakReference(IntPtr value) { this.Value = value; } private IntPtr Value { get; set; } public JsObject Target { ...
using UnityEngine; using UnityEditor; using System; public class PhaseModule : Module { public float VelocityThreshold = 0.2f; public float PositionThreshold = 0.2f; public float Window = 0.5f; public bool ShowVelocities = true; public bool ShowPositions = true; public bool ShowKeys = true; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SomeTechie.RoundRobinScheduler { using System.Windows.Forms; public class Paintable : Control { public Paintable() { this.DoubleBuffered = true; // or ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShowMeDateBusiness { public class ShowMeDateBusiness { public string GetDate() { ShowMeDateDataLayer.ShowMeDateDataLayer date = new ShowMeDateDataLayer.Show...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { public class AXLAccount_Movement : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName ...
using System.Collections.Generic; using System.Data.Common; using Phenix.Core.Mapping; namespace Phenix.Business.Core { internal interface IRefinedlyObject : IRefinedly { #region 方法 void FillAggregateValues(FieldAggregateMapInfo fieldAggregateMapInfo); bool DeleteSelf(DbTransaction transaction, ref ...