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using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2018 { public class Problem16 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2018: 16"; } } public override string GetAnswer(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class endGameRazonar : MonoBehaviour { public float timer; private GameObject global; public GameObject game; private float timeelap; private void Start() { global = GameObject.FindGameObjectWithTag...
namespace PFRCenterGlobal.ViewModels.Maps { public class Result { public Geometry geometry { get; set; } public string icon { get; set; } public string id { get; set; } public string name { get; set; } public Opening_Hours opening_hours { get; set; } public Photo[...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Attribute { public class ModelProxyAttribute : System.Runtime.Remoting.Proxies.ProxyAttribute { public override MarshalByRefObject CreateInstance(Type serverType) { AopProxy realProx...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Webkit; using Android.Support.V7.App; using App1.Function.Adapter; namespace...
using ChatAppSample.Extensions; using Sharpnado.Shades; using System; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; namespace ChatAppSample.Views.Helpers { public partial class Fab : ContentView { #region CommandProperty public static readonly BindableProperty...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Utilities.Game { public class Constants { /// <summary> /// Represents the name of the game. /// </summary> public static string NAME = "Game_Name"; /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Entity : InteractableComponent { Transform self; protected float radius = 3; protected float maturingTime = 1; float lifeSpan; public bool canSpread; protected List<Interactable> canSpreadObjects = new List<Interactabl...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Logcontent : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Session["user"] == null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Mvc; namespace ManageWeb { public class OutApiBaseController : Controller { protected override void OnException(ExceptionContext filterContext) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public abstract class BaseCardEffect : ScriptableObject { public abstract CardPotentialTarget EffectTarget { get; } public abstract BaseCardEffectStats CardEffectDefaults { get; } public abstract EffectData Curren...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using Android.App; using Microsoft.Intune.Mam.Client.App; using Microsoft.Intune.Mam.Client.Notification; using Microsoft.Intune.Mam.Policy; using Microsoft.Intune.Mam.Policy.Notification; namespace active_d...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AnimalAdditions.DAL { public class Animals { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using TinhLuongDAL; using TinhLuongINFO; namespace TinhLuongBLL { public class ChotSoBLL { ChotSoDAL dal = new ChotSoDAL(); public List<DM_DonVi> Select_ByDonV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Common; using Docller.Core.Repository; using Docller.Core.Storage; namespace Docller.Core.Services { public enum StorageServiceStatus { Unknown = RepositoryStatus.Unknown, Success = Reposit...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace streamdeck_client_csharp.Events { public class PropertyInspectorDidAppearEvent : BaseEvent { [JsonProperty("action")] public string Action { get; private set; } [JsonProperty("context")] public string Context { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Blog.Repositories { public interface IRepository { IQueryable<Post> GetAllPosts(); Post GetPostById(int postId); IQueryable<Post> GetPostByKeyWords(string keyWo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChainOfResponsibility { public class ConcreteHandler : Handler { public override void HandleRequest(int request) { if (request >= 0 && request <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Train { class Program { static void Main(string[] args) { List<int> NumberOfPassengersInEachWagon = Console.ReadLine() .Split(' ') ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using MobilePhoneRetailer; using System.Configuration; using MobilePhoneRetailer.BusinessLayer; namespace MobilePhoneRetailer.WebPa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; namespace PromoServiceCosmos.Models { public class ProductPromoAction { public ProductPromoActionType type { get; set; } public decimal quantity { get; set; } public ...
using BuisinessLogic.Interfaces; using Services.Interfaces; using System; using System.Collections.Generic; using System.Security.Claims; using System.Text; namespace Services.Implementations { public class TokenService : ItokenService { private readonly IBusinessLogicUnitOfWork _businessLogicUnitOfWo...
using BusinessObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccess { class CommentDAO { private static CommentDAO instance = null; private static readonly object instanceLock = new object(); p...
using UnityEngine; public class Bullet : MonoBehaviour { private Transform target; [SerializeField] float speed = 70f; private float distanceFactor = 1f; public static bool isCollided = false; public void SeekTarget(Transform newTarget) { target = newTarget; } // Update is...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using TestBrokenApp.Models; using TestBrokenApp.Views; using TestBrokenApp.ViewModels; using CustomXamarinControls; using Prism.Navigation;...
using System; namespace n1 { class c1 { public void func() { Console.WriteLine("namespace n1 class1 func"); Console.ReadKey(); } } } namespace n2 { class c2 { public void func() { Console.WriteLine("namespace n2 class2 func"); n1.c1 yy = new n1.c1(); yy.func(); Console.ReadKey(); ...
using System; using System.Collections.Generic; using System.Text; namespace TestHouse.DTOs.Models { public class StepModel { /// <summary> /// Step id /// </summary> public long Id { get; private set; } /// <summary> /// Step order /// </summary> ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Pacman { public class Counter : GUIBox { protected double coinFrame; protected CounterType counterType; protected SpriteFont font; protected Texture2D life, dead, coin, flash; public Coun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace _7DRL_2021.Behaviors { class BehaviorKillTarget : Behavior, IDrawable { public ICurio Curio; pub...
namespace Common.Infra { public static class Extension { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class AnimEvent : MonoBehaviour { public UnityEvent[] events; public void InvokeEvent(int i) { if (events[i] != null) events[i].Invoke(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Oop._12_RefactoringBindAll { static class Int64Extentions { public static IEnumerable<int> DigitsFromLowest(this long number) { do { ...
// This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copied or used by any third party without // the prior written c...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Serilog; using Witsml.Data; using Witsml.ServiceReference; using WitsmlExplorer.Api.Models; using WitsmlExplorer.Api.Query; namespace WitsmlExplorer.Api.Services { public interface IWellService { Task...
using System.Collections.Generic; using iRunes.Models; using iRunes.ViewModels.Albums; namespace iRunes.Services { public interface IAlbumsService { void Create(string cover, string name); IEnumerable<AlbumInfoViewModel> GetAllAlbums(); AlbumDetailsViewModel GetAlbumDetails(string id);...
using Etherama.Common; using System.Numerics; using System.Threading.Tasks; namespace Etherama.CoreLogic.Services.Blockchain.Ethereum { public interface IEthereumWriter { Task<string> UpdateMaxGaxPrice(BigInteger gasPrice); } }
using System.Threading.Tasks; using System; using System.Threading; using System.Collections.Concurrent; using Microsoft.Extensions.Logging; namespace AgentR.Server { public class InMemoryCallbackCordinator : IRequestCallbackCordinator { public static readonly IRequestCallbackCordinator Instan...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace KartObjects { public partial class FormWait : Form { public FormWait(String caption) { ...
using System; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Windows.Input; using App1.Annotations; using Xamarin.Forms; namespace App1 { public class ViewModel : INotifyPropertyChanged { public ViewModel(bool isInitiallyTapable) { ToggleIsLabelTap...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PortalScript : MonoBehaviour { public Transform Exit; [Tooltip("Optional segment that the car needs to have made contact with immediatly before entering")] public LevelPieceSuperClass Segment; // TODO: dynamically set (a...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Teachermanager : MonoBehaviour { public static Teachermanager instance = null; #region instance private void Awake() { if (instance == null) { instance = this;...
using System; using System.Collections.Generic; using System.Text; namespace PatronAbstract_Factory { public class Cafe : IBebida { public string Nombre => "Cafe Descafeinado"; public string Marca =>"Juan Valdes" ; public double Precio =>8000 ; public double Azucar => 2.9; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; namespace CAPCO.Areas.Admin.Controllers { public class ProductUsagesController : Controller { private readonly IReposit...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace CarShed { public partial class details : System.Web.UI.Page { Connection obj ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ResumeEditor.Models { public class UTorrent { private string _title; private string _resumePath; public string Title { get { return _title; } set { _title = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace renameAll { class Program { static void Main(string[] args) { if (args.Length < 3) { Console.WriteLine("usage : renameAll [action] -o <s...
using System; using System.Collections.Generic; using EventFeed.Consumer.EventFeed; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Newtonsoft.Json; namespace EventFeed.Consumer.Infrastructure { internal class EventDispatcher: IEventDispatcher { public void Dis...
using UnityEngine; using System.Collections; public class Pig : MonoBehaviour { public float Speed = 3.0f; public AudioClip DeathSound; private Transform myTransform; // Use this for initialization void Start () { this.myTransform = this.GetComponent<Transform>(); } // Update is c...
using Atc.Collections; using Xunit; namespace Atc.Tests.Collections { public class ConcurrentHashSetTests { [Fact] public void GetEnumerator() { // Arrange var list = new ConcurrentHashSet<int>(); // Act var actual = list.GetEnumerator()...
namespace Fingo.Auth.Domain.Projects.Interfaces { public interface IDeleteProject { void Invoke(int id); } }
namespace Ach.Fulfillment.Shared.Reflection { using System; using System.Reflection; public abstract class ReflectMember<T> where T : Attribute { protected MemberInfo MemberInfo; public ReflectMember(T reflectAttribute, MemberInfo memberInfo) { this.ReflectAttribut...
using System.Net; namespace AxiEndPoint.EndPointClient { public class EndPointParameters { public IPEndPoint IPEndPoint { get; set; } public bool Compress { get; set; } public bool Crypt { get; set; } public byte[] CryptKey { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace Exam { class Program { static void Main(string[] args) { var bombEffects = new Queue<int>(Console.ReadLine().Split( ", ", StringSplitOptions.RemoveEmptyEntries) .Select(int....
using System; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Collections.Generic; using Aquamonix.Mobile.Lib.Database; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class User : ICloneable { [IgnoreDataMember] public s...
namespace SuperMario.Entities.Mario.MarioCondition { public enum PlayerCondition { Dead, Small, Super, Fire, StarSmall, StarSuper, StarFire } }
using System; using WorkScheduleManagement.Data.Entities.Users; namespace WorkScheduleManagement.Data.Entities.Requests { public class VacationRequest : Request { public VacationTypes VacationType { get; set; } public ApplicationUser Replacer { get; set; } public DateTime Dat...
using Teste_CRUD_CiaTecnica.Domain.Entities; namespace Teste_CRUD_CiaTecnica.Domain.Interfaces.Services { public interface IPessoaJuridicaService : IServiceBase<PessoaJuridica> { bool CNPJJaExiste(string cnpj); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using MyWebApplication.Models.CatViewModels; namespace MyWebApplication.Controllers { /* * Start off by creating the backend logic which allows you to access the views via browser. * To add a controller go to...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Integration.ServiceCollection { using System; using Microsoft.Extensions.DependencyInjection; internal class Defaul...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApi.EmployeeManagerService; namespace WebApi.Controllers { [RoutePrefix("Employee")] public class EmployeeManagerController : ApiController { EmployeeManagerC...
using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Text; using System.IO; namespace HTTPServer { public class HTTPSession { System.Net.HttpListener httpListener = null; System.Net.HttpListenerRequest httpRequest = null; System.Net.HttpListenerResponse httpRes...
using UnityEngine; using UnityEngine.U2D; using System.Collections; using System.Collections.Generic; using MoreMountains.Tools; using MoreMountains.MMInterface; using MoreMountains.Feedbacks; namespace MoreMountains.CorgiEngine { /// Teleporter with Pixel Perfect Camera pixel per unit custom value, allows you to si...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public GameObject menu; public GameObject creditsmenu; public GameObject controlsmenu; public void entercredits() { menu.SetActive(fals...
using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace Winter.Component { public class Tasks : ViewComponent { public async Task<IViewComponentResult> InvokeAsync(string message) { var data = await Task.Run(() => 1 == 1); return View("Default", message...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fix : MonoBehaviour { private bool fix = false; public GameObject Player; public GameObject FixOn; Rigidbody2D rb; public Sprite[] SpritesCount; public int fixCount = 2; // Use this for initialization...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace WebAppMedOffices.Models { [Table("TipoEnfermedades")] public class TipoEnfermedad { [Key] public i...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using System.Collections; using System.Collections.Generic; namespace UnityAtoms.Tags { /// <summary> /// This is an `IList` without everything that could mutate the it. /// </summary> /// <typeparam name="T">The type of the list items.</typeparam> public class ReadOnlyList<T> : IEnumerable<T> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class initPos : MonoBehaviour { public Slider _slider; public GameObject _bottle; public Text _textPorcent; public Text _textObjet; private Camera _cam; void Start() { _cam ...
using Microsoft.Extensions.Configuration; using System.IO; namespace RakutenVoucherDownload.Infra.CrossCutting.IoC { public class Configuracoes { public string UrlToken { get; set; } public string UrlCoupon { get; set; } public string CaminhoXML { get; set; } public string Auth...
using System; namespace OperatorOverloading { public class Demo5 { public static void Run() { Point p1 = new Point(100, 100); Point p2 = new Point(40, 40); Console.WriteLine("p1 > p2: {0}", p1 > p2); Console.WriteLine("p1 < p2: {0}", p1 < p2); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Attendance { public partial class frm_Backup : Form { FolderBrowserDialog fbd ...
namespace NeuroLinker.Interfaces.Configuration { /// <summary> /// Configuration for HttpClient /// </summary> public interface IHttpClientConfiguration { #region Properties /// <summary> /// The UserAgent string that should be used by the HttpClient when contacting the MAL...
using Microsoft.Owin.Security; using Microsoft.Owin.Security.Jwt; using Owin; using System; using System.Configuration; using System.IdentityModel.Tokens; using System.IO; using System.Security.Cryptography.X509Certificates; namespace web_ioc { public static class AuthConfig { internal static void Set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Marketplaces.Entityes; using Welic.Dominio.Patterns.Service.Pattern; namespace Welic.Dominio.Models.Marketplaces.Services { public interface IOrderService : IService<Order...
using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Predictr.Models; using System; using System.Collections.Generic; using System.Linq; namespace Predictr.Data { public static class DbInitializer { public static void Initialize(ApplicationDbContext conte...
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Metadata; namespace GrubTime.Migrations { public partial class TableStructure : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab2A {// same as posted with changes // o REMOVE SetData - prompt the user and call appropropriate constructor that will accept all appropirtae arguments // o REMOVE Override of ToString - ...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; using System.Text.Json; using System.Threading.Tasks; using Jose; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.OpenSsl; using Org.BouncyCastle.Secur...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PurchaseSiteLookAndFeel { public partial class wfRequestNewLogin : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dominio.EntidadesNegocio { public class Categoria { public string Descripcion{ get; set; } public int Id{ get; set; } public string Nombre{ get; set; } //esto es un comen } ...
using System.Collections.Generic; using System.Linq; using Data; using Data.Infrastructure; using Model.Models; using Core.Common; using System; using Model; using System.Threading.Tasks; using Data.Models; using Model.ViewModel; namespace Service { public interface IModuleService : IDisposable { Men...
using Automatonymous; using MassTransit.Logging; using SampleDistributedSystem.Contracts.Messages.Api; using SampleDistributedSystem.Contracts.Messages.Commands; using SampleDistributedSystem.Contracts.Messages.Core; using SampleDistributedSystem.Contracts.Messages.Events; using System; using System.Collections.Generi...
using System.Collections.Generic; using System.Threading.Tasks; namespace S3.AutoBatcher { public interface IBatch<TBatchItem> { /// <summary> /// Adds an item to the batch /// </summary> /// <param name="item"></param> /// <param name="token"></param> /// <param name="willAddMoreItemsWithTh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisEq.POSScales; namespace AxisEq { public enum ScaleStatus { Idle, Off, InternalError, Unknown, UnderWeight, WeightChange, Unstable, Overload, } ...
using Api.Helpers.Contracts.ConfigurationManagerHelpers; using Api.Helpers.Core.ConfigurationManagerHelpers; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http.Routing; namespace Api.Versioned { internal class VersionConstraint : IHttpRouteConstraint { #r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Game.Managers; using CSConsoleRL.Events; using CSConsoleRL.Components.Interfaces; using CSConsoleRL.Entities; namespace CSConsoleRL.GameSystems { public abstract class GameSystem {...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; using System.ServiceModel; using System.ServiceModel.Channels; using System.ServiceModel.Description; using System.ServiceModel.Dispa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using IdentityServer3.Core.Models; using IdentityServer3.Core.Services; using IdentityServer3.Shaolinq.DataModel; using IdentityServer3.Shaolinq.DataModel.Interfaces; using IdentityServer3.Shaolinq.Serialization; u...
 using Oop.Loops; using System.Collections.Generic; namespace Oop.Collections { class ProgramX { static void Main2(string[] args) { IEnumerable<ProportionalPainter> painters = new ProportionalPainter[10]; IPainter painter = CompositePainterFactories.CreateGroup(painte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.IO; using System.Collections.Concurrent; namespace Crawler { class Program { /* 相关文件默认路径; */ public static char sep = P...
using System; namespace Assets.Scripts.Models.Meds { public class Medicines : ConsumableItem { public override void Use(GameManager gameManager, Action<int> changeAmount = null) { base.Use(gameManager, changeAmount); if (changeAmount != null) changeAmoun...
using System; using System.Linq; using System.Collections.Generic; using Google.Maps; using System.Web; namespace DoGoService.Paths { public class WalkRequest { public List<DogWalk> DogWalks { get; set; } public int OwnerId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutoMapper; using Client_V10 = LightingBook.Test.Api.Client.v10.Models; using Model = LightingBook.Test.Api.Common.Model; namespace LightingBook.Test.Api.Library.Configuration { public class C...
using System; using System.Collections; using System.Collections.Generic; namespace SP_Bewegungserkennung { /** * Class Geture, which describes a recoreded gesture consiting of points */ public class Gesture { public List<point> Points { get; set; } public int gestureID { get; pr...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTO { public partial class RoleToGroupDto:BaseDto { public RoleToGroupDto() { this.PrimaryKeyName = "RgId"; } } }
using System; using System.Collections.Generic; using System.ComponentModel.Composition.Hosting; using System.ComponentModel.Composition.Primitives; using System.IO; using System.Linq; namespace DemoWebApp.Models { public class DemoSystem { private ComposablePartCatalog _catalog; p...
using System; using System.Collections.Generic; namespace BSTree { public delegate void Traverse<Key, Value>(Key key, Value value) where Key : IComparable; public interface IBSNode<Key, Value> where Key : IComparable { Value Find(Key key); void Insert(Key key, Value value); void D...
using System.CodeDom; using InRule.Repository.Classifications; namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.Rendering { public static partial class SdkCodeRenderingExtensions_ClassificationDef { public static CodeExpression ToCodeExpression(this ClassificationDef def, CodeTypeDecla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IslandProblem { public class AStarAlgo { public static List<Unit> Algo(Unit start, Unit goal, Map map) { List<Unit> openList = new List<Unit>()...