text stringlengths 13 6.01M |
|---|
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using ShapeUpp.Domain.Models;
using System;
namespace ShapeUpp.Infrastructure.EntityConfigurations
{
public class ExerciseEntityConfiguration : IEntityTypeConfiguration<Exercise>
{
public void Configure(EntityTy... |
using System;
using System.Runtime.Serialization;
namespace Xero.Api.Core.Model
{
[Serializable]
[DataContract(Namespace = "")]
public sealed class SalesDetails : ItemDetails
{
}
} |
using EnduroCalculator;
using EnduroLibrary;
namespace EnduroCalculator
{
public abstract class TrackCalculator : ITrackCalculator
{
public virtual void Calculate(TrackPoint nextPoint)
{
if (CurrentPoint is null)
{
CurrentPoint = nextPoint;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace XH.APIs.WebAPI.Models.Catalogs
{
[DataContract]
public class UpdateRegionRequest: CreateOrUpdateRegionRequest
{
}
} |
using UnityEngine;
using UnityAtoms.BaseAtoms;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Variable Instancer of type `ColliderGameObject`. Inherits from `AtomVariableInstancer<ColliderGameObjectVariable, ColliderGameObjectPair, ColliderGameObject, ColliderGameObjectEvent,... |
using System.Threading.Tasks;
using AutoMapper;
using DataAccess.Users;
using DB;
using Entities;
using Microsoft.AspNetCore.Identity;
using ViewModel.Users;
namespace DataAccess.DbImplementation.Users
{
public class CreateUserCommand : ICreateUserCommand
{
private readonly UserManager<User> _userMana... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
namespace Anywhere2Go.DataAccess.AccountEntity
{
public class eRolePermission
{
public int permissionId { get; set; }
public int roleId { get; set; }
public bool? userView { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cards;
namespace Blackjack
{
public class BlackjackHand : Hand
{
#region Properties
public override int Value => ComputeValue();
public int NumAces => cards.Where(c... |
using System;
using System.IO;
using ELearning.BAL;
using ELearning.helper;
using ELearning.Model;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
namespace ELearning.Controllers
{
[AppAuthorization("SuperAdmin")]
public class SuperAdminController : C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Malchikov6404Server
{
public class ReceivedFile
{
public string FileName { get; set; }
public string FileSize { get; set; }
public byte[] FileContent { get; set; } //раньше был string
... |
// <copyright file="GetLinkTagFixture.cs" company="Morten Larsen">
// Copyright (c) Morten Larsen. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
// </copyright>
using System.Diagnostics.Contracts;
using System.Threading.Tasks;
using Fluen... |
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201307081542)]
public class AddSortToRoleRank : Migration
{
public override void Down()
{
Delete.Column("RankNameFr").FromTable("PRF_Rank");
Delete.Column("Description").FromTable("PRF_Ran... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Data;
using System.Collections;
using IRAP.Global;
using IRAPShared;
using IRAPORM;
using IRAP.Entities.SCES;
using IRAP.Entities.MES.Tables;
using IRAP.Entities.MDM.Tables;
using ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PROG1_PROYECTO_FINAL
{
public partial class Prov_Child_AgrProveedor : Form
{
C... |
using System;
namespace E3
{
class Program
{
static void Main(string[] args)
{
string nombre;
string posicion;
string pais;
int numeroDeLaFigurita;
int[] count = new int[2];
Console.WriteLine (... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace test {
public class LevelBounds:MonoBehaviour {
void OnTriggerEnter2D(Collider2D other) {
if (other.gameObject.GetComponent<PlayerController>()) {
SceneManager.Lo... |
namespace Aria.Core.Interfaces
{
public interface IDrawable
{
/// <summary>
/// Call to provide draw code when window renders.
/// </summary>
/// <param name="elapsed"></param>
void Draw(double elapsed);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class DialogueTree {
public string myName;
public List<Conversation> conversationList;
[NonSerialized]
public Conversation currentConversation;
// Find conversation by name
public Convers... |
//
// © Copyright 2017-2018 HP Development Company, L.P.
//
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization.Json;
namespace CopyrightHeader
{
public class CopyrightUtil
{
public static IList<string> ReadFil... |
using System;
using System.Web;
using System.Data;
using DrasCommon.Classes;
using DrasCommon.Datalayer;
namespace DrasCommon.Security
{
[Serializable]
public class SessionCache
{
public SessionCache()
{
_appAcronym = HttpContext.Current.Session["AppAcronym"].ToStr... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Different
{
internal class Exc08
{
public static void MainExc08()
{
ArrayList Lst = new ArrayList();
string text = "Th... |
using System;
namespace TY.SPIMS.POCOs
{
public class PurchaseCounterItemModel
{
public int? PurchaseId { get; set; }
public int? ReturnId { get; set; }
public string InvoiceNumber { get; set; }
public DateTime? Date { get; set; }
public string PONumber { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ExamenDALLibrary;
using ExamenUserLibrary;
namespace ExamenBLLibrary
{
public class ExamenBL
{
ExamenDAL dal;
string candidate_Id;
public ExamenBL()
{
... |
namespace ForumSystem.Web.ViewModels.Comments
{
using System;
using System.Linq;
using AutoMapper;
using ForumSystem.Data.Models;
using ForumSystem.Services.Mapping;
using Ganss.XSS;
public class PostCommentViewModel : IMapFrom<Comment>, IHaveCustomMappings
{
public int Id {... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartObjects;
using KartLib;
using AxisEq;
using DevExpress.XtraGrid.Views.Grid;
using AxisPosCore;
using System.IO;
using KartObj... |
using System;
/*
(Count positive and negative numbers and compute the average of numbers) Write
a program that reads an unspecified number of integers, determines how many
positive and negative values have been read, and computes the total and average of
the input values (not counting zeros). Your program ends with th... |
using University.Data;
using University.Data.CustomEntities;
using University.Service;
using University.Service.Interface;
using University.UI.Areas.Admin.Models;
using University.UI.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Configurat... |
namespace Funding.Data.Models
{
public class Backers
{
public string UserId { get; set; }
public User User { get; set; }
public int ProjectId { get; set; }
public Project Project { get; set; }
}
} |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using PingoSnake.Code.Engine;
using PingoSnake.Code.Entities;
using PingoSnake.Code.GUI;
using PingoSnake.Code.LoadingScreens;
using PingoSnake.Code.SpawnControllers;
using System;
using System.Collections.Generic;
using System.Text;
namespace PingoS... |
// //-----------------------------------------------------------------------------
// // <copyright file="FileStrategy.cs" company="DCOM Engineering, LLC">
// // Copyright (c) DCOM Engineering, LLC. All rights reserved.
// // </copyright>
// //----------------------------------------------------------------------... |
using System;
namespace Bus
{
class Program
{
static void Main(string[] args)
{
int initialPassengers = int.Parse(Console.ReadLine());
int numberOfStops = int.Parse(Console.ReadLine());
for (int stopNumber = 1; stopNumber <= numberOfStops; stopNumber++)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Technical.Utilities.Environment;
namespace Manor.ConnectionStrings.DbTypes
{
public class DatabaseModeValidator
{
private readonly ESourceMode _sourceMode = ESourceMode.Undefined;
public ESourceMode SourceMode... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using TMPro;
public class LevelSelectManager : MonoBehaviour
{
// instance
public static LevelSelectManager instance;
// UI
[Header("UI")]
public Canvas mainCanvas;
public RectTransfo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace N26.Models
{
public class Currencycode
{
public string currencyCode { get; set; }
}
} |
using gView.Framework.Data.Filters;
using Oracle.ManagedDataAccess.Client;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Data.SqlClient;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace gView.Framework.Db
{
public enum DBType {... |
using Enviosbase.Data;
using Enviosbase.Model;
using System.Collections.Generic;
namespace Enviosbase.Business
{
public class ResponsableBusiness
{
public ResponsableModel Create(ResponsableModel item)
{
return new ResponsableDataMapper().Create(item);
}
public voi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventSound : MonoBehaviour {
public float duration;
AudioSource audioSource;
// Use this for initialization
void Start () {
audioSource = GetComponent<AudioSource>();
audioSource.spatialBlend = 1;
... |
using LoowooTech.Stock.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LoowooTech.Stock.Tool
{
public class ValueBaseTool2
{
public string ID { get; set; }
public string TableName { get; set; }
public string RelationName { get; se... |
using ReactMusicStore.Core.Domain.Entities;
using ReactMusicStore.Services.Interfaces.Common;
namespace ReactMusicStore.Services.Interfaces
{
public interface IGenreAppService : IAppService<Genre>
{
Genre GetWithAlbums(string genreName);
}
}
|
using System.Windows;
namespace EpdSim
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
public App() : base()
{
this.Dispatcher.UnhandledException += OnDispatcherUnhandledException;
}
// unhandle... |
//w3resource solution impelmentations of:
//Recursion #14 -- get the reverse of a string using recursion *
//String #2 -- find the length of a string without using library function *
//LINQ #9 -- create a list of numbers and display the numbers greater than 80 as output *
//Also messed around with the .foreach() e... |
using JMusic.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JMusic.Services
{
interface ITUserService
{
Task<TUser> CreateAsync(TUser tUser);
TUser GetById(string id);
Task<TUser> GetCurrentAsync();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MeriMudra.Models.ViewModels
{
[NotMapped]
public class CityGroupViewModel
{
public int GroupId { get; set;... |
namespace EXON.Data
{
using System;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using EXON.Model;
public partial class EXONDbContext : DbContext
{
public EXONDbContext()
: base("name=EXONSystem")
{
}
... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Text;
namespace LongigantenAPI.Models
{
[DataContract(Name = "Customer", Namespace = "SchoolProjectAPI")]
public class AddressesDto
{
public int Id { get; set; }
public string ZipCode { get; se... |
// Bar POS, class Bill
// Versiones:
// V0.01 14-May-2018 Moisés: Basic skeleton
// V0.02 15-May-2018 Moisés: Methods completeds
// V0.03 18-May-2018 Moisés: Method ToString, method ToPrintable
// V0.04 22-May-2018 Moisés: Changes in toPrintable method
using System;
using System.Collections.Generic;
namespace BarPO... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using StanbicIBTC.BotServices.Models;
namespace StanbicIBTC.BotServices.Context
{
public class BotDBContext : DbContext
{
public DbSet<QuestionsBank> QuestionsBank { get; set; }
}
} |
using System;
using System.Collections.Specialized;
using System.Globalization;
using System.Resources;
using System.Web.Compilation;
namespace Meshop.Framework.Translation
{
class DBResourceProvider: IResourceProvider
{
private string classKey;
private DBResourcesModel m_da... |
using Rg.Plugins.Popup.Pages;
using Xamarin.Forms.Xaml;
using XF40Demo.ViewModels;
namespace XF40Demo.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class InSightInfoPopupPage : PopupPage
{
private readonly InSightInfoViewModel vm = new InSightInfoViewModel();
pu... |
using Microsoft.Xna.Framework;
namespace OpenOracle.Old
{
public class ScreenOld
{
public int Height => Tiles?.GetHeight() ?? 0;
public int Width => Tiles?.GetWidth() ?? 0;
public TileOld[,] Tiles { get; private set; }
public void InitializeStaticTiles(int[,,] coordinates)
... |
using System;
using System.Collections.Generic;
using Bindings;
namespace Server
{
class ServerHandlerNetworkData
{
private delegate void Packet_(int index, byte[] data);
private static Dictionary<int, Packet_> Packets;
public static void InitialiseNetworkPackages()
... |
using UnityEngine;
using System.Collections.Generic;
using System.Reflection;
namespace Thesis {
public class BuildingMesh : DrawableObject
{
/*************** FIELDS ***************/
public readonly Building parent;
public List<Face> faces = new List<Face>();
private int _floorCount = 0;
public int floor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CSConsoleRL.Game.Managers;
using CSConsoleRL.Components;
using CSConsoleRL.Components.Interfaces;
using CSConsoleRL.Events;
using CSConsoleRL.Entities;
using CSConsoleRL.Enums;
using GameTiles.Tile... |
using gView.Framework.Geometry;
using gView.GraphicsEngine.Abstraction;
using System;
namespace gView.Framework.Data
{
public interface IRasterPaintContext : IDisposable
{
IBitmap Bitmap { get; }
}
public interface IRasterPointContext2 : IRasterPaintContext
{
IPoint PicPoint1 { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Threading;
using IRAP.Global;
using IRAP.Entity.SSO;
using IRAP.WCF.Client.Method;
namespace IRAP.Client.SubSystems
{
public class AvailableWorkUnits
{
private st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
namespace com.Sconit.Entity.CUST
{
public partial class SubPrintOrder
{
[Display(Name = "UserId", ResourceType = typeof(Resources.CUST.SubPrin... |
namespace ProjetctTiGr13.Domain.FicheComponent
{
public class HealthPointManager
{
public int MaxHp { get; set; }
public int CurrentHp { get; set; }
public int TemporaryHp { get; set; }
public int HpDice { get; set;}
public HealthPointManager()
{
Max... |
using OnboardingSIGDB1.Domain.Funcionarios.Validators;
using OnboardingSIGDB1.Domain.Interfaces;
using OnboardingSIGDB1.Domain.Notifications;
using System.Linq;
using System.Threading.Tasks;
namespace OnboardingSIGDB1.Domain.Funcionarios.Services
{
public class VinculadorDeFuncionarioEmpresa
{
private... |
using System;
using Microsoft.VisualBasic;
namespace CreatingCustomStrucutres
{
public class CoolList<T>
{
private int capacity;
private T[] data;
public int Count { get; private set; }
public CoolList():
this(4)
{
}
public CoolList(int ca... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class CardType : ScriptableObject
{
// would use this class to either init type specific things (text etc)
// or to perform type specific actions
public abstract void OnInitCard();
public abstract string Ge... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using RiveScript;
namespace SentimentAnalysis
{
public partial class frmChat : Form
{
RiveScript.Riv... |
using Allyn.Domain.Models.Front;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Allyn.Infrastructure.EfRepositories.ModelConfigurations
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SinusSkateboardsWebApp.Models;
using SinusSkateboardsWebApp.ViewModels;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
// For more information on enabling MVC for empty projects, visit https://... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lighter : Interactable {
public override void Activate()
{
base.Activate();
if (!burning)
{
Burn();
fireScript.canSpread = true;
}
else Deactivate();
}
public override void Deactivate()
{
StopBurning()... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference Listener of type `Vector2Pair`. Inherits from `AtomEventReferenceListener<Vector2Pair, Vector2PairEvent, Vector2PairEventReference, Vector2PairUnityEvent>`.
/// </summary>
[EditorIcon("atom-icon-orange")]
[A... |
namespace NomNom.Domain.Models {
public class Monitor {
public string Destination { get; set; }
public string Name { get; set; }
public string Source { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GoogleCloudSamples.Models
{
/// <summary>
/// An interface for storing teams. Can be implemented by a database,
/// Google Datastore, etc.
/// </summary>
public interface ITeamList
{
/// <su... |
namespace HospitalDatabase.Models
{
using System;
public class Comment
{
public int CommentId { get; set; }
public string Text { get; set; }
public int AuthorId { get; set; }
public virtual Visitation Visitation { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Net.Mime;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using InRule.Repository;
using InRule.Repository.Client;
using InRule.Repository.DecisionTables;
using InRule.Repository.RuleElements;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace lesson5.Services
{
public interface ITimer
{
string GetCurrentDate();
}
}
|
//\===========================================================================================
//\ File: Player.cs
//\ Author: Morgan James
//\ Brief: Contains the player functionality including: controls, audio and animations.
//\========================================================================================... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.FVS
{
public class AndonEventInfo
{
/// <summary>
/// 事件标识
/// </summary>
public long EventFactID { get; set; }
/// <summary>
/// 事件类型
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.DataVisualization.Charting;
using System.Web.UI.WebControls;
public partial class AdminGraphs : System.Web.UI.Page
{
WCF.RestfulServiceClient client = new WCF.RestfulServiceClient("BasicHt... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Project.GameState
{
[Serializable]
public class Player
{
public Inventory inventory;
}
} |
using Senai.AutoPecas.WebApi.Domains;
using Senai.AutoPecas.WebApi.ViewModels;
namespace Senai.AutoPecas.WebApi.Interfaces
{
interface IUsuarioRepository
{
Usuarios BuscarPorEmailESenha(LoginViewModel login);
int Cadastrar(Usuarios usuario);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/Ecole", order = 1)]
public class EcoleScriptableObject : ScriptableObject
{
public string Nom;
[TextArea(3,10)]
public string Lieu;
[TextAr... |
using System;
using ExplicitInterfaces.Interfaces;
using ExplicitInterfaces.Models;
namespace ExplicitInterfaces
{
public class StartUp
{
public static void Main()
{
var input = Console.ReadLine();
while (input != "End")
{
var line = input.S... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StoryManager : MonoBehaviour {
[SerializeField]
private int levelCompleted = 0;
[HideInInspector]
public static StoryMana... |
namespace HastaneOtomasyonu
{
public partial class CalisanBaseForm : BaseForm
{
public CalisanBaseForm()
{
InitializeComponent();
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static XoloStateMachine;
public abstract class GhostPersonalityInstaller
{
/// <summary>
/// Returns true if anything was modified
/// </summary>
/// <returns></returns>
public abstract bool InstallPersonality(Ghost g... |
using SpatialEye.Framework.Client;
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using SpatialEye.... |
using System;
using System.ComponentModel;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Configuration;
namespace ChatProject.Model
{
#region Here goes evil event
public delegate void ReceivedDataEventHandler(object sender, ReceivedDataEventArgs e);
... |
using UnityEngine;
using System;
using System.Collections;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class AssetBundleLoader : SingletonObject<AssetBundleLoader>
{
void Awake()
{
DontDestroyOnLoad(this);
CreateInstance(this);
}
IEnumerator Start()
{
yield return new WaitForSecon... |
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System;
using System.Windows.Forms;
using MagDUR.Classes;
using Microsoft.SqlServer.Management.Common;
using Microsoft.SqlServer.Management.Smo;
using Syncfusion.Windows.Forms.Tools;
namespace MagDUR
{
public partial class MainForm... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
public class Leaderboard
{
/* public Text textNames, textTimes, textPieces;
*/
List<Player> interm = new List<Player>(), sorted;
string path, jsonString, names, times, ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.SceneManagement;
using UnityEditor;
public class ClearState : StageSequenceState
{
const float distanceDelta = 0.04f;
const float angleDelta = 3f;
const float lightSpeed = 0... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New GunDefinition", menuName = "Old/New Primary Gun")]
public class PrimaryGunsDefinition : BaseGunDefinition
{
public override void AdsFire(ShootData shootData)
{
shootData.gunScr... |
using System;
using System.Collections.Generic;
using Challenge_06_Repository;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Challenge_06_Tests
{
[TestClass]
public class CarTests
{
[TestMethod]
public void AddCarToList()
{
CarRepository carRepo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib.Reports;
using KartObjects;
using FastReport;
using System.IO;
using System.Threading;
using KartLib;
using KartObjects.Entities.Documents;
namespace KartSystem
{
public class InventoryR... |
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
public class bg : MonoBehaviour, IPointerClickHandler {
public GameObject nodes;
// If a player clicks the background ensure any open menus / selection modes are all canceled out
void IPointerClickHandler.OnPointerClick(PointerEventData ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data;
using System.IO;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SimplySqlSchema.Attributes;
using SimplySqlSchema.Cache;
using SimplySqlSchema.Delegator;
using Simply... |
using System;
using System.Collections.Generic;
using System.Linq;
using Conditions;
using Conditions.Guards;
using Properties.Core.Objects;
namespace Properties.Infrastructure.Data.Extensions
{
public static class PropertyExtensions
{
public static IQueryable<Property> MatchesLandlordReference(this I... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AttackerSpawner : MonoBehaviour
{
[SerializeField] private GameObject[] attackerPrefab;
// Update is called once per frame
void Update()
{
foreach (GameObject currentAttacker in a... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class MenuSwitcher : MonoBehaviour
{
// public int sceneIndex;
public bool isUsed;
public bool switcher;
public GameObject pauseMenuUi;
bool isOp... |
using Barker_API.Models;
using Barker_API.Persistence;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Barker_API.Data
{
public class BarkService : IBarkService
{
IBarkRepo repo;
public BarkService()
{
repo = new B... |
using UnityEngine;
using System.Collections;
using Malee.Hive.Core;
public class CharacterAnimation : GameBehaviour {
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Uintra.Core.Activity.Entities;
using Uintra.Core.Member.Abstractions;
using Uintra.Core.Member.Entities;
using Uintra.Core.Member.Services;
using Uintra.Features.Events;
using Uintra.Features.Events.Entities;
using Uintra.Features.Links;
using Ui... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Runtime.InteropServices;
using UnityEngine.EventSystems;
public static class GameController
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void GameStart()
{
Debug.Log("GameStart!");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DirectXTools
{
/// <summary>
/// Integer based two dimesional size.
/// </summary>
public struct Dim2D
{
public int Width;
public int Height;
publi... |
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