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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.InputSystem; public class CreateBoulder : Creator { private bool isCreating; public float cooldown; // Spawning public float spawnDuration = 0.3f; private float sp...
using Hayaa.BaseModel; using System; using System.Collections.Generic; using System.Text; namespace Hayaa.CompanyWebSecurity.Client.Model { [Serializable] internal class AppFunction : BaseData { public int AppFuntionId { set; get; } public int AppId { set; get; } public String Func...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SistemaFacturacionWeb { public partial class CambioClave : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e,string email...
using Framework.Core.Common; using Tests.Data.Van.Input; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; namespace Tests.Pages.Van.Main.VirtualPhoneBankPages.VirtualPhoneBankDetailsPageComponents { public class TimeAndDateFieldsVpbDetailsPageComponent :VirtualPhoneBankDetailsPageComponent { ...
namespace BettingSystem.Application.Common { using System; using System.Reflection; using Behaviours; using Mapping; using MassTransit; using MediatR; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Settings; public static class A...
using System; using System.Collections.Generic; using System.Linq; using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Diagnostics.Windows.Configs; using BenchmarkDotNet.Running; using Microsoft.AspNetCore.Http; namespace CodingMilitia.PlayBall.WebFrontend.BackForFront.Benchmarks.ProxiedApiRouteEndpointLookup { ...
using System.Collections.Generic; using System.Linq; using System.Text; namespace Euler_Logic.Problems.AdventOfCode.Y2016 { public class Problem14 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2016: 14"; public override string GetAnswer() { return Answer1(...
using Cafe.API.Data; using Cafe.API.Models.Entities; using Cafe.API.Models.Repository; using System; using System.Collections.Generic; using System.Linq; namespace Cafe.API.Models.DataManager { public class ClientDataManager: IDataRepository<Client> { readonly CafeDbContext _context; public C...
using System; using Autofac; using Framework.Core.Common; using Tests.Data.Van; using Tests.Data.Van.Input.Filters; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.List; using Tests.Pages.Van.Main.Turf; using NUnit.Framework; namespace Tests.Projects.V...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chest : MonoBehaviour { [SerializeField] private Sprite opened; private GameObject diamond; public GameObject spawnItemPrefab; public Transform transformObj; private bool isOpened = false; private ...
namespace KRFTemplateApi.Domain.CQRS.Sample.Query { using KRFCommon.CQRS.Query; public class SampleInput : IQueryRequest { } }
using System; using System.Diagnostics; namespace Leprechaun.Model { [DebuggerDisplay("{Path} ({Id})")] public class TemplateInfo { public string Path { get; set; } public Guid Id { get; set; } public string Name { get; set; } public string HelpText { get; set; } public Guid[] BaseTemplateIds { get; ...
using Android.App; using Android.OS; using Android.Runtime; using Caliburn.Micro; using Plugin.CurrentActivity; using System; using System.Collections.Generic; using System.Reflection; namespace RRExpress.Droid { [Application(LargeHeap = true)] [MetaData("JPUSH_CHANNEL", Value = "developer-default")] [Meta...
using System.ComponentModel.DataAnnotations; namespace SciVacancies.WebApp.ViewModels { /// <summary> /// членство в профессиональных сообществах /// </summary> public class MembershipDetailsViewModel : MembershipEditViewModel { } /// <summary> /// членство в профессиональных сообщест...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif namespace BanSupport { public static partial class Tools { #region 时间相关 public static System.Diagnostics.Stopwatch...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; namespace DAL.Contracts { public class Repository<T> : IRepository<T> where T : class { protected readonly DbContext Context; public Repository(DbContext ctx) {...
using System; using System.Collections.Generic; class AverageLoadTimeCalculator { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { Console.WriteLine("Enter line, for end pres ENTER :"); Dictionary<stri...
using Models; namespace DataAccesLayer.Repositories { public interface IKategoriRepository<T> : IRepository<T> where T : Kategori { } }
namespace ClusteringDemo { using System; using System.Collections.Generic; using System.Linq; using System.Numerics; class Program { static void Main(string[] args) { //k-Means clustering with 3 centroids //randomly assign all data items to a cluster ...
namespace Sentry; /// <summary> /// The Data Source Name of a given project in Sentry. /// </summary> /// <remarks> /// <see href="https://develop.sentry.dev/sdk/overview/#parsing-the-dsn"/> /// </remarks> internal sealed class Dsn { /// <summary> /// Source DSN string. /// </summary> public string Sou...
namespace DFC.ServiceTaxonomy.ContentPickerPreview.ViewModels { public class VueMultiselectBannerItemViewModel { public string? Id { get; set; } public string? DisplayText { get; set; } public bool HasPublished { get; set; } public bool? IsActive { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace MainWebApplication.Models { public class BleMacJsonConverter : JsonConverter<byte[]> { public override byte[] Read( ref U...
using EAN.GPD.Infrastructure.Database; using System; namespace EAN.GPD.Domain.Entities { public class MovimentoEntity : BaseEntity { private const string tableName = "Movimento"; public MovimentoEntity(long idUsuario) : base(tableName, idUsuario) { } public MovimentoEntity() : base(tab...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data.Contracts { public interface IGenericRepository<T> where T : class { public Task<T> AddAsync(T entity); //public Task<int> Delete(T entity); public Task<bo...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace ztm_otwartedane { public partial class BusEstimatedTimeParser { [JsonProperty("delay")] public List<BusEstimatedTime> allArrives { get; set; } } public partial class BusEstimatedTime ...
using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Forms; using OnlineClinic.Core.DTOs; using OnlineClinic.Core.Services; namespace BlazorUI.Pages.People.Create { public partial class PersonCreate: ComponentBase { private PersonCrea...
using System.Collections.Generic; using System.Linq; using System.Reflection; using AutoTests.Framework.Core.Exceptions; using Newtonsoft.Json.Linq; namespace AutoTests.Framework.Web.Configurators { public class LocatorsConfigurator { private readonly ConfiguratorsDependencies dependencies; p...
namespace MySurveys.Web.Areas.Surveys.ViewModels.Filling { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using AutoMapper; using Models; using MvcTemplate.Web.Infrastructure.Mapping; public class PossibleAnswerViewModel : IMapFrom<Poss...
using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; namespace Pe.Stracon.SGC.Presentacion.Core.ViewModel.Contractual.BandejaContrato { /// <summary> /// Modelo de vista para la Bandeja Contrato Formulario /// </summary> /// <remarks> /// Creación: GMD 20150319 </br> /// Modificación: ...
using System; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using Enyim.Caching.Memcached; namespace Enyim.Caching { public interface IMemcachedClient : IDisposable { event Action<IMemcachedNode> NodeFailed; /// <summary> /// Inserts an item into the cache with a cac...
using System.IO; using Mono.Options; namespace MonoCov { public class MonoCovOptions { public MonoCovOptions() { optionSet = new OptionSet (); optionSet.Add ("export-xml=", "Export coverage data as XML into specified directory", v => exportXmlDir = v); optionSet.Add ("export-html=", "Export coverage da...
using System; using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.VersionComparison.Models; using DFC.ServiceTaxonomy.VersionComparison.Models.Parts; using Newtonsoft.Json.Linq; namespace DFC.ServiceTaxonomy.VersionComparison.Services.PropertyServices { public class AddBannerPropertySer...
using System.Web.Mvc; namespace Profiling2.Web.Mvc.Areas.Screening { public class ScreeningAreaRegistration : AreaRegistration { public override string AreaName { get { return "Screening"; } } public override void RegisterAre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class StringRotation { public static bool isRotation(string s1, string s2) { string s1s1 = s1 + s1; if (s1s1.Contains(s2)) r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Schip { class Disassembler { SchipMachine machine; public Disassembler(SchipMachine machine) { this.machine = machine; } public string DecodeInstruction() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { private UnityEngine.AI.NavMeshAgent agent; private Animation anim; private Collider col; private AudioSource audio; // private string walkAnim; // private string death...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace gsbRapports2019 { public partial class FormGererMedecin : Form { ...
using Assets.Scripts; using ChatMultiplayerDemoShared; using KingNetwork.Client; using KingNetwork.Shared; using System.Threading; using UnityEngine; using UnityEngine.UI; public class ChatDemo : MonoBehaviour { [SerializeField] [Tooltip("The InputField the user can type in.")] InputField input; [Ser...
/*********************************************************************** * Module: SecretaryService.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class Service.SecretaryService ***********************************************************************/ using Model.Users; using Repository; using System...
using System.Collections.Generic; using System.Linq; namespace Uintra.Core.Search.Entities { public class SearchableMember : SearchableBase, ISearchableTaggedActivity { public string Photo { get; set; } public string FullName { get; set; } public string Email { get; set; } public string Phone { get; set;...
// Math utils: useful mathematical methods using Godot; using System; namespace BaseProject.Utils { public static class Math { // TODO - figure out HOW THIS WORKS!!! taken from godot Qs // https://godotengine.org/qa/5770/how-to-lerp-between-two-angles public static float LerpAn...
namespace QStore.Tests.QStringMapTests { using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using QStore.Strings; using QStore.Tests.Comparers; [TestClass] public class GetByPrefixWithValueTests { public ...
using System; using hurb_sap.Domain.Services.Payments; using hurb_sap.Models; namespace hurb_sap.Services.Payments { public class PaymentsService: IPaymentsService { public ResponseModel Add(PaymentsModel payment){ //************************** // add di-api code he...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SongDuration { class SongDuration { private int minutes; private int seconds; public int Minutes { get => minutes; set => minutes = value; } public int...
using System; using System.Windows.Forms; using System.Collections.Generic; using Caelum.Banco.Clientes; using Caelum.Banco.CustomExceptions; using Caelum.Banco.Contas; namespace Banco { public partial class Form1 : Form { private List<Conta> contas; int index = 0; //private int indice = 0...
using System; using System.Collections.Generic; using System.Web.Mvc; using TAiMStore.Domain; using TAiMStore.Model.Repository; using TAiMStore.Model.UnitOfWork; using TAiMStore.Model.ViewModels; using TAiMStore.Classes; namespace TAiMStore.Model.Classes { public class UserManager { private readonly I...
using System; using System.Collections.Generic; using System.Text; namespace CollectionHierarchy.Interfaces { interface IAddCollection { public int Add(string item); } }
using SuperMario.Desktop; namespace SuperMario.Commands { public class QuittingCommand : ICommand { readonly Game1 game; public QuittingCommand(Game1 game) { this.game = game; } public void Execute() { game.Exit(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public class Empleado : Persona { private string usuario; private string password; private double sueldo; private EPuesto puesto; pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AISpots : MonoBehaviour { [Header("READ ONLY")] public bool availability = true; }
using DotNetCoreIdentity.Application.BlogServices; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DotNetCoreIdentity.Web.ViewComponents { [ViewComponent] public class PostListViewComponent : ViewComponent { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class HookReceiver : MonoBehaviour { PlayerInputAction controls; public Material idleMaterial; public Material focusMaterial; public Material activeMaterial; public GameObject mCam...
using System; using System.IO; using NUnit.Framework; namespace MinMaxSearch { public class SearcherTests { private readonly string path = @"D:\Учёба\ДО\MinMaxPath\TestMinMax"; [TestCase("Test1.txt",9,"1 3 2 4 5")] [TestCase("Test2.txt",13,"1 4")] [TestCase("Test3.txt",10,"1 4")] [TestCase("Test4.txt",15,...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace DotNetCoreIdentity.Application.CategoryServices.Dtos { public class CreateCategoryInput { [Required] [Display(Name = "Kategori Adı")] public string Name { get; set;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class QuizPiece : ScriptableObject { public abstract string getPieceType(); }
// <copyright file="ActiveDirectoryUserDetailsResponse.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System....
using C1.Win.C1FlexGrid; using Clients.Common; using Clients.MPD; using Common; using Common.Business; using Common.Extensions; using Common.Log; using Common.Presentation; using Common.Presentation.Controls; using Entity; using SessionSettings; using System; using System.Data; using System.ServiceModel; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dominio.EntidadesNegocio; namespace Dominio.EntidadesNegocio { public class ItemPedido { public int Cantidad{ get; set; } public decimal PrecioVenta{ get; set; } public Producto producto;...
using System; using Atc.Helpers; using Xunit; namespace Atc.Tests.Helpers { public class SimpleTypeHelperTests { [Theory] [InlineData("bool", typeof(bool))] [InlineData("byte", typeof(byte))] [InlineData("char", typeof(char))] [InlineData("DateTime", typeof(DateTime))] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Java.Lang; namespace Goosent.Adapters { class AvalibleStreamingPlatformsArrayAdapter : BaseAdap...
using NCMB; using System.Collections.Generic; namespace NCMB { public class HighScore { public const int RANKING_MAX = 20; public int score { get; set; } public int stage { get; set; } public int time { get; set; } public string name { get; private set; } public bool isCorrect { get; set; } pu...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using TenmoClient.Data; namespace TenmoClient { class ConsoleServices { public void PrintAccounts(List<Account> list) { Console.ForegroundColor = ConsoleColor.DarkYellow; C...
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Services.Add; using Alabo.Runtime.Config; using System; namespace Alabo.Domains.Services.Attach { public abstract class AttachBase<TEntity, TKey> : AddBase<TEntity, TKey>, IAttach<TEntity, TKey> whe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PopUpWindown : MonoBehaviour { public GameObject window; public Text messageField; // Start is called before the first frame update public void Show(string message) { messageF...
 namespace SMG.Common.Exceptions { public enum ErrorCode { SyntaxError = 1, ConditionNeverSatisfied, AmbigousPreCondition, AmbigousPostCondition, TypeRedefinition, GuardNameReused, UndefinedVariable, VariableRedefinition, Inva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entity.IRAP { [Serializable()] [IRAPDB(TableName ="IRAP..stb052")] public class Stb052 { [IRAPKey()] public long PartitioningKey { get; set; } ...
using System; using System.ComponentModel.DataAnnotations; namespace MyProject.Models { public class Game { [Key] [ScaffoldColumn(false)] public int GameID { get; set; } [Display(Name = "Game Logo/Cover")] public string Picture { get; set; } [Required] ...
// <copyright file="GetBundlePathFixture.cs" company="Morten Larsen"> // Copyright (c) Morten Larsen. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. // </copyright> using System.ComponentModel; using System.Threading.Tasks; using FluentAss...
namespace CheckIt.Compilation.Custom { public class CustomCompilationInfoBase : CompilationInfoBase { public CustomCompilationInfoBase(CustomProject project) { this.Project = project; } } }
using Models; using Repository; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BAL { public class EmployeeManager { EmployeeCommandRepository ecr = new EmployeeCommandRepository(); EmployeeQueryRe...
using System; using System.Collections.Generic; using System.Text; namespace Core { public class Calc { public int Add(int a, int b) { return a + b; } public int Multiply(int a, int b) { return a * b; } } }
using EddiSpeechService; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTests { [TestClass] public class HumanizeTests { [TestMethod] public void TestNullInput() { Assert.IsNull(Translations.Humanize(null)); } [DataTestMethod] ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using Olive.Data; using System.Linq.Expressions; using Olive.Web.MVC.ViewModels; using Olive.Web.MVC.Areas.Administration.ViewModels; using Olive.Data.Uow; using Syste...
namespace Alabo.Tool.Payment.WeiXinMp.Models { /// <summary> /// 微信分享 /// </summary> public class WeiXinShare { public string AppId { get; set; } /// <summary> /// 时间戳 /// </summary> public string Timestamp { get; set; } public string Access...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class enemyAimDouble : MonoBehaviour { public Transform firePointTransform; public Transform firePointTransform2; public float shootSpeed = 1; private float timer; private bool isPlayerHere = false; private Transform targetTra...
using ExitGames.Client.Photon; namespace Source.Code.Extensions { public class PhotonExtensions { public static T GetValueOrReturnDefault<T> (Hashtable properites, string key) { if (properites.TryGetValue(key, out object property)) { return (T)property;...
using System; namespace Uintra.Features.Tagging.UserTags.Models { public class UserTag { public Guid Id { get; } public string Text { get; } public UserTag(Guid id, string text) { Id = id; Text = text; } } }
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.Politicas.Infraestructura.CommandModel.General { /// <summary> /// Clase que representa la entidad de unidad op...
using System; using System.Runtime.InteropServices; namespace ScriptKit { internal static class NativeMethods { private const string lib = "ChakraCore"; [DllImport(lib)] internal static extern JsErrorCode JsCreateRuntime( JsRuntimeAttributes a...
using System; using System.Collections.Generic; using System.Linq; namespace RuthAaronChallenge { class Program { static void Main(string[] args) { string userNum = Console.ReadLine(); string userNum2 = Console.ReadLine(); int num = Int32.Parse(userNum); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResetPosition : MonoBehaviour { Vector3 startPos; private void Awake() { startPos = transform.position; } // Use this for initialization void Start() { startPos = this.transform.pos...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Constant property drawer of type `Collision2DGameObject`. Inherits from `AtomDrawer&lt;Collision2DGameObjectConstant&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary>...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.Entities.FVS; using IRAP.Enti...
using System; using System.IO; using System.Security.Cryptography; using System.Text; using System.Windows.Forms; namespace sha256 { public partial class Form1 : Form { MemoryStream ms = new MemoryStream(); public Form1() { InitializeComponent(); } privat...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Xml; using System.Data; using System.Globalization; using System.Web.Script.Serialization; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using RouteScheduler.Logic; using System.Threading.Tasks; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinCollision : MonoBehaviour { public LayerMask playerLayer; public float radius; public GameController _gamecontroller; public float coinPoints; public void Set_Gamecontroller(GameController localgamec...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class StatusEffect { public EnemyBehavior eb; public HeroStateMachine hsm; public Color elementColor; public void ProcessEffect(string effectName, string effectType, int baseVal,...
using DChild.Gameplay.Environment.Item; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoingBomb : TimeBomb { protected override void ApplyBombEffect(Collider2D collider) { } }
using System; using System.Collections; using System.Text; using System.IO; using System.Xml; namespace MonoCov { public class XmlExporter { public class ProgressEventArgs { public CoverageItem item; public string fileName; public int pos; public int itemCount; public ProgressEventArgs (CoverageItem ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; using Microsoft.WindowsAzure.Server.AdminManagement; using Microsoft.WindowsAzure.Server.Management; using Microsoft.WindowsAzure.Management.Models; using WAPWrapper....
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Mvc; using TinhLuong.Models; using TinhLuongBLL; using TinhLuongINFO; namespace TinhLuong.Controllers { public class UpdateKhoanThanhToanController : BaseController { SaveLog sv = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace SC.AsyncSamples { /// <summary> /// 同步 /// 如果需要共享数据,就必须使用同步技术,确保一次只有一个线程访问和改变共享状态。 /// 可以用于多个线程的同步技术: /// ● lock /// ● Interlocked /...
using System; using System.Configuration; using System.Data.SqlClient; using System.Data; using System.IO; using System.Windows.Forms; using System.Web; using DMS.DataAccessObject; using DMS.BusinessObject; using DMS.Utils; namespace DMS.BusinessObject { /// <summary> /// Summary description for Cus...
using System.Data.Entity; using Microsoft.AspNet.Identity.EntityFramework; namespace ApartmentApps.Data { //public class ApplicationDbContext2 : DbContext //{ // public virtual IDbSet<MaintenanceRequestStatus> MaintenanceRequestStatuses { get; set; } // public virtual IDbSet<Corporation> Corporat...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using Pe.Stracon.SGC.Presentacion.Recursos.Base; using System.Collections.Generic; using System.Web.Mvc; using System.Linq; ...
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Folder name: .Util * Project name: .BookShelfWeb.ConverterManager * File name: BookShelfConverter.cs * Status: Finished */ using System...
using Inventor; using InventorServices.Persistence; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DynamoInventor { internal abstract class Button { #region Private fields private ButtonDefini...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.BL; using System.Data; using EasyDev.Util; using EasyDev.SQMS; namespace SQMS.Services { public class EmployeeService : GenericService { public PassportService PassportServi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PADIbookCommonLib { [Serializable] public class SignedLookupResponse : SignedMessage { public List<RedirectionFile> FileList { get; set; } public string Username { get; set; } public str...
using Microsoft.Extensions.Configuration; using System.Collections.Generic; using Microsoft.Data.SqlClient; using Sunnie.Models; using Sunnie.Utils; namespace Sunnie.Repositories { public class FavoriteRepository : BaseRepository, IFavoriteRepository { public FavoriteRepository(IConfiguration configur...