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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SamOthellop.Model { /// <summary> /// This entire class was retreived from ledpup's Othello work: /// https://github.com/ledpup/Othello /// </summary> public class ThorGame...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TravelBuddySite.Handlers { public class SessionsHandler { // Checking if user is manager according to his session public static bool IsManager(HttpSessionStateBase Session) { bool...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models.Notices; using PROnline.Models; using PROnline.Src; namespace PROnline.Controllers.Notices { public class NoticeController : C...
using System.Collections.Generic; using System.Linq; namespace RGR_Kudelin { class LZ { public class LZ78 { public List<string> Dictionary { get; set; } public List<string> FutureDictionary { get; set; } public string Buffer { get; set; } public ...
using System.Collections.Generic; namespace useSOLIDin { class FileLevelReader : IFileReader { public void GetAllData(string fileName, List<Level> levels) { string name = null; using (System.IO.StreamReader reader = new System.IO.StreamReader(fileName)) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kadastr.Data.Model { class UnifiedRealEstateComplex { public int Id { get; set; } /// <summary> /// Кадастровый номер /// </summary> public stri...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; namespace FakePlayer { [Activity(Label = "FakePlayer", MainLauncher = true, Icon = "@drawable/icon")] public class FakePlayerActivity : Activity { protected o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CalendarApp.ViewModel { class CalendarDayViewModel { } }
using System.Linq; using AutoMapper; using Properties.Core.Objects; using Properties.Factories; using Properties.Helper; namespace Properties.AutoMapper { public class ObjectProfile : Profile { protected override void Configure() { CreateMap<LandlordSummary, Models.LandlordSummary>...
/* * + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * == AUCTION MASTER == * * Author: Henrique Fantini * Contact: contact@henriquefantini.com * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * Auction Master is a software with ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * Instatiate one gameObject in List of gameObjects */ public class InstantiateTruck : MonoBehaviour { public GameObject[] trucks; //---------------------------------------------------------- void Awake () { int truckNumber = R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// you are given n 3-D boxes. you want to create a stack of boxes with the maximum height /// you can rotate the box any way ...
using System.Collections.Generic; using iSukces.Code.Interfaces; namespace iSukces.Code { public class CsEnumItem : IDescriptable, IAttributable { public CsEnumItem() { } public CsEnumItem(string enumName) => EnumName = enumName; public CsEnumItem(string enumName, int...
using System; namespace KartObjects { [Serializable] public abstract class Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public abstract string FriendlyName { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using GodMorgon.CardEffect; /** * Action de sight */ namespace GodMorgon.GameSequencerSpace { public class GSA_Sight : GameSequencerAction { public override IEnumerator ExecuteAction(GameContext context) { ...
using TestWebService.Model; namespace TestWebService.Data { /// <summary> /// Интерфейс репозитория /// </summary> public interface IRepository { /// <summary> /// Получить массив всех пользователей /// </summary> /// <returns>Массив пользователей</returns> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Data; using IRAP.Global; using IRAPShared; using IRAPORM; namespace IRAP.BL.UTS { public class IRAPPDC : IRAPBLLBase { private static string className = ...
using System; using System.Collections.Generic; namespace Library.Model { public class DataService { public DataService(DataRepository dataRepository) { DataRepository = dataRepository; } public List<Item> getAllItems() { return DataRepo...
using org.ogre; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PacmanOgre { public class GameSDL : ApplicationContext { Game _game; public GameSDL() { _game = new Game(this); } p...
using System; using System.IO; using System.Xml.Serialization; using System.Collections.Specialized; using System.Text; using System.Text.RegularExpressions; using System.Collections; using cd.net; namespace Searcharoo.Common { /// <summary> /// Catalog of Words (and Files) /// <summary> /// <remarks> ...
using System; using System.Collections.Generic; using System.Text; namespace _3PaaStribe { public enum boardpieces { Zero = 0, One = 1, Two = 2, Three = 3, Four = 4, Five = 5, Six = 6, Seven = 7, Eight = 8 } class Boardpiece { private string boardpieces { get; set; } private int pieceNumbe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Methods { public partial class methods : Form { public methods()...
 using System; namespace ServiceDesk.Ticketing.Domain.TicketAggregate { public interface ITicketRepository : IRepository<Ticket> { Ticket GetById(/*TicketId ticketId*/Guid id); Ticket GetByTicketNumber(int id); } }
using DChild.Gameplay.Combat; using Sirenix.OdinInspector.Editor; using Sirenix.Utilities.Editor; using System; using UnityEditor; using UnityEngine; namespace DChildEditor.Gameplay.Combat { [OdinDrawer] public sealed class AttackDamageListDrawer : OdinAttributeDrawer<AttackDamageListAttribute, AttackDamage[]...
namespace Source.Code.MyPhoton { public static class GlobalConst { //Player Properties consts public const string PLAYER_CARD_POSITION_ID = "PlayerCardID"; //int public const string PLAYER_LOADED_LEVEL = "PlayerLoadedLevel"; //bool public const string PLAYER_READY = "PlayerReady...
using GameManager; using System.Collections; using UnityEngine; public class DialogueTriggerImmediately : DialogueTrigger { public bool shouldStart; public bool notMom; private bool called; private Collider[] colliders; // Start is called before the first frame update protected override void Start() { base....
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class SocialMediaButtons : MonoBehaviour { public Button fbButton; public Button twitterButton; public Button shareButton; [System.Runtime.InteropServices.DllImport("__Internal")] extern static public v...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; public class JoggerRandomMovement : MonoBehaviour { private GameObject jogger = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/Jogger.prefab"); [Uni...
using GoldenBoot.Api.Models; using System.Linq; namespace GoldenBoot.Api { public class CompetitionSqlRepository : ICompetitionRepository { private readonly GoldenBootContext _context; public CompetitionSqlRepository(GoldenBootContext context) { _context = context; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Diagnostics; namespace WindowsFormsApplication1 { public pa...
using System.Collections.Generic; namespace EPI.HashTables { /// <summary> /// Write a function that takes as input a string and a set of strings and returns the shortest prefix /// of the string which is not a prefix of any strings in the set /// </summary> /// <example> /// Query string "Cat", in dictionary {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Reflection; using IRAP.Global; using IRAP.Client.User; using IRAP.Entity.SSO; ...
using lsc.Model.Enume; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace lsc.Model { /// <summary> /// 客户阶段更新日志 /// </summary> [Serializable] public class EnterCustPhaseLog { [Key] public int ID { get; set;...
using System; namespace SQLServerBackupTool.Lib { public static class ConsoleHelper { /// <summary> /// Enable/disable all coloring while using those helpers /// </summary> public static bool DisableColoring { get; set; } /// <su...
using Mongo.Repository; using System; using System.Collections.Generic; using System.Linq.Expressions; namespace StudyMateLibrary.Repository { public interface IRepository<T> { MongoCollectionSet<T> _Db { get; set; } void Add(T t); int Count(Func<T, bool> filter = null); voi...
/* * Author: Generated Code * Date Created: 23.09.2011 * Description: Represents a row in the tblKassablockMissingNr table */ using System; namespace HTB.Database { public class tblKassaBlockMissingNr : Record { #region Property Declaration [MappingAttribute(FieldType = MappingAttribute.FIELD_TYPE_ID...
namespace XH.Commands.Articles { public class UpdateArticleCommand : CreateOrUpdateArticleCommandBase { public string Id { get; set; } } }
using System; using System.Runtime.Serialization; namespace Engine { [Serializable] [DataContract] public abstract class BaseComponent { [DataMember] public bool Enabled = true; [DataMember] public GameObject GameObject { get; internal set; } public virtual void Start...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using System; using System.Net.Sockets; using System.IO; using System.Linq; public class TwitchChat : MonoBehaviour { private TcpClient twitchClient; private StreamReader reader; private Stream...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace TCPEchoClient { class TCPEchoClient { static void Main(string[] args) { TcpClient clientSocket = ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Windows.UI.Xaml.Automation.Peers; namespace Richasy.ExpanderEx.Uwp { /// <summary> /// Exposes <see ...
using Newtonsoft.Json.Linq; using RoleManagement.Model; using RoleManagement.Service; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web; using System.Web.Mvc; using RouteAttribute = System.Web.Http.RouteAttribute; using H...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fahrzeugverwaltung { abstract class Landfahrzeug : Fahrzeug { private uint anzahlRaeder; public uint AnzahlRaeder { get { return anzahlRaeder; } ...
using System; using System.Collections.Generic; namespace EPI.HashTables { /// <summary> /// Write a function that takes an array of strings and a set of strings and returns /// the indices of the starting and ending index of the shortest subarray that covers /// the set (i.e. contains all strings in the set) //...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebQLKhoaHoc.Models { public class BaiBaoSearchViewModel { public string MaLinhVuc { get; set; } public string MaLoaiTapChi { get; set; } public string CQXuatBan { get; set; } public ...
using System.Threading.Tasks; using AutoFixture; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Mappers; using WebApp = SFA.DAS.ProviderCommitments.Application.Commands.CreateCohort; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Mappers.CreateCohortRequestToApiCreateCohortRequestMapperTests { ...
using System.Collections.Generic; using System.Windows.Input; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using Podemski.Musicorum.Core.Enums; using Podemski.Musicorum.Interfaces.Entities; using Podemski.Musicorum.Interfaces.Factories; using Podemski.Musicorum.Interfaces.Services; namespace Podem...
using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.ViewModels.HoneycombViewModelTests { class Width : TestFixture { private const int NewWidth = 4999; public override void SetUp() { base.SetUp(); Sut.Width = NewWidth; } ...
using System.Collections; using UnityEngine; using UnityEngine.UI; namespace Zoo { public class Animal : MonoBehaviour { public string name; public string eatsound; public GameObject balloon; public Text text; public bool canTrick; public IHerbivor ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; public partial class Enrollment_Admah_Summ...
using System.Collections.Generic; using Aloha.Currency; using Aloha.ShopSystem; using UniRx; using UnityEngine; using UnityEngine.Serialization; public class Collection : MonoBehaviour { [SerializeField] private CollectionPreviewer _collectionPreviewer; [SerializeField] private Equipment _equipment;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text...
using System; using System.Collections.Generic; using System.Text; namespace CalculatorService.Domain.Models { public class DivParams : ParamsOperationBase { public int Dividend { get; set; } public int Divisor { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; namespace Sind.DAL.Infrastructure { public class DataBaseInfo { public bool VerificarTabelaExiste(string nomeTabela) { using (var session = NH...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoseCardGroupToSee : MonoBehaviour { [SerializeField] private GameObject CardToSeePrefab; private int CardGroupLength = 0; public GameObject Lose_CardPanel; /// <summary> /// 生成预制...
using Prism.Commands; using Prism.Events; using Prism.Mvvm; using Prism.Navigation; using SOS.Services.Interfaces; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using SOS.Models.Security; using Xamarin.Forms; using PrismAppExample.Messages.Security; using SOS....
using System; using System.Collections.Generic; using System.Text; using System.Collections; namespace WowItemMaker2 { public class Item { private ArrayList list_properties; public Item() { list_properties = new ArrayList(); } public void addProperty(Item...
using Shipwreck.TypeScriptModels.Declarations; using Shipwreck.TypeScriptModels.Expressions; using Shipwreck.TypeScriptModels.Statements; using System; using System.CodeDom.Compiler; using System.Collections.ObjectModel; using System.IO; namespace Shipwreck.TypeScriptModels { public class TypeScriptWriter : IDisp...
using System; class Classe { static void Main() { string h, p; string[] line = Console.ReadLine().Split(" "); h = line[0]; p = line[1]; double media = Double.Parse(h) / Double.Parse(p); Console.WriteLine(string.Format("{0:0.00}", media)); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QTouristik.Data.Core { public class CustomerBookingInfo { public string SiteName { get; set; } public string OfferName { get; set; } public DateTime CheckIn { ...
using System; using System.Collections.Generic; using System.Text; using Dao; using Model; namespace Web { public partial class NewComing : System.Web.UI.Page { public string BestSaleGoods { get; set; } protected void Page_Load(object sender, EventArgs e) { GoodsDao goodsD...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class OutBorder : MonoBehaviour, ICollidable { public static Action OnGameOvered = delegate { }; public void OnCollide(GameObject obj) { OnGameOvered(); } }
// ----------------------------------------------------------------------- // <copyright company="Fireasy" // email="faib920@126.com" // qq="55570729"> // (c) Copyright Fireasy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- using System.Col...
namespace ServiceQuotes.Domain.Entities.Enums { public enum Status { New = 0, Assigned = 1, InProgress = 2, Completed = 3, Cancelled = 4, Unpaid = 5, Paid = 6, Error = 7, Pending = 8, Rejected = 9, Confirmed = 10, Ex...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class end_score : MonoBehaviour { // Start is called before the first frame update public TextMeshProUGUI playerScoreUI; void Start() { playerScoreUI.GetComponent<TextMeshProUGUI>().text = ("Score...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QTouristik.Data.Booking { public class BookingProcessPart { public string DocumentId { get; set; } public DateTime CreateDate { get; set; } public BookingProces...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Data; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmProductDistructionNote : Sys...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Crawler.Parsers { public interface IWebParser { Task<IEnumerable<string>> ParsePageForUrlAsync(string parentUrl, string currentUrl); AggregateException ParserRuntimeExceptions { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainMenuSounds : MonoBehaviour { public AudioClip click; public AudioSource clickSource; private void Start() { clickSource.clip = click; } public void ButtonClick() { clickSource...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using Core.DAL; using System.ComponentModel.DataAnnotations; namespace Core.BIZ { public class LinhVuc { public LinhVuc() { } public LinhVuc(LINHVUC ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class AsignarPosJostick : MonoBehaviour { Controlador controlador; // Start is called before the first frame update void Start() { controlador = FindObjectOfType<Controlador...
using DotNetCoreIdentity.Domain.BlogEntries; using DotNetCoreIdentity.Domain.Identity; using DotNetCoreIdentity.Domain.PostTypes; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace DotNetCoreIdentit...
using System.Threading.Tasks; public class SuccessTask : BaseTask { public override Task<TaskResult> Run() { return Task.FromResult(TaskResult.Success); } }
using System;//Biblioteca por defeito using System.Windows.Forms;//Biblioteca por defeito namespace Login { public partial class frmCommands : Form { public frmCommands() { InitializeComponent(); } private void ajuda()//Método com uma Mensagem automática { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SimulationDemo.Elements { public class CashierQueue : BaseQueue, IQueue { private Customer _currentInServiceCustomer; public CashierQueue() : base() { _waitingqueue = new Linked...
using System; namespace SpaceOpDeath.Utils { class SpaceOpDeathException: Exception { public SpaceOpDeathException( string message ) :base(message) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MapArcGIS { public class WorkSpaceWP : WorkSpaceWL { internal struct NodeInfo { } internal struct AreaInfo { } internal struct NodeFeature ...
namespace Sentry.Tests.Internals; public class ClientReportRecorderTests { private readonly Fixture _fixture = new(); private class Fixture { public SentryOptions Options { get; } = new(); public ISystemClock Clock { get; } = new MockClock(DateTimeOffset.UtcNow); } [Fact] publ...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Geometry.Tiling; using gView.Framework.IO; using gView.Framework.Metadata; using gView.Framework.system; using gView.Framework.UI; using gView.Framework.UI.Controls.Filter; using gView.Framework.UI.Dialogs; u...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace schoolapp { public partial class MainPage : Form { public MainPage() {...
using AutoMapper; using EntityLayer.CustomerDetails; using EntityLayer.Dto; namespace EntityLayer.AutoMapperProfile { public class CustomerMapper : Profile { public CustomerMapper() { CreateMap<CustomerProfile,CustomerDto>(); CreateMap<CustomerDto,CustomerP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks.Dataflow; namespace ChatServer { // MainServer 구현하다가 넘어감 public class PacketProcessor { // 패킷 프로세스 쓰레드가 실행중인지 아닌지 체크하는 변수 bool IsThreadRunning = false;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BelindaWrightCPA { public static class SiteContent { // Site header public static readonly string SiteHeaderName = "Belinda G Wright,"; public static readonly string SiteHeaderOccupation = "C...
// // RawReader.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2008 Alan McGovern // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem45 : ProblemBase { private decimal _triangleNum; private decimal _triangleIndex; private HashSet<decimal> _triangles = ne...
//flowchart: https://lucid.app/lucidchart/3c61e7a5-26d0-4134-bbd4-1e2229ef7dd8/edit?beaconFlowId=00E91D9F05890CE6&page=0_0# using System.Collections; using System.Collections.Generic; using UnityEngine; using static XoloStateMachine; public class Ghost : Mob { public NameSet nameSet; public Room ...
using System; namespace Hatchet { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class HatchetIgnoreAttribute : Attribute { } }
using DomainEvents.NotifyPropertyChangedExample; using System; using Xunit; using Xunit.Abstractions; namespace DomainEventsTest.NotifyPropertyChangedExample { public class StudentTest { private readonly ITestOutputHelper _output; public StudentTest(ITestOutputHelper output) { ...
public class Solution { public int RangeBitwiseAnd(int m, int n) { int i = 0; while (m != n) { m >>= 1; n >>= 1; i++; } return m << i; } }
using System.Threading.Tasks; using Microsoft.UnifiedPlatform.Service.Common.Configuration; using Microsoft.UnifiedPlatform.Service.Configuration.ConfitService; namespace Microsoft.UnifiedPlatform.Service.Configuration.Providers { public class ConfitServiceConfigurationProvider: BaseConfigurationProvider { ...
using AspNetCoreGettingStarted.Model; using Microsoft.EntityFrameworkCore; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace AspNetCoreGettingStarted.Data { public interface IAspNetCoreGettingStartedContext { DbSet<Category> Categories { get; set; } DbSet<Produ...
using System.Text.RegularExpressions; using UnityEngine; namespace ChampionsOfForest { public static class CotfUtils { //removes any non ascii characters from a name of the player public static string TrimNonAscii(string value) { string pattern = "[^ -~]+"; Rege...
using EmberKernel.Services.EventBus; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq.Expressions; using System.Reflection; namespace EmberKernel.Services.UI.Mvvm.Dependency { public abstract class DependencySet : INotifyPropertyChanged { private readonly ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Microsoft.Ajax.Utilities; using MovidaCristiana.Models; namespace MovidaCristiana.Controllers { public class SesionController : Controller { public MovidaCristianaDBEntities stock = new M...
using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; namespace BinaryFog.NameParser { static internal class NameComponentSets { public static readonly ImmutableHashSet<string> MaleFirstNames = new HashSet<string>( ( from c in Resources.MaleFirstNames.Split('\r', '\n') select c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using HospitalSystem.Models; namespace HospitalSystem.Business { public class Account { private static readonly teamworkContext db = new teamworkContext(); public doctor GetDoctor(long...
using System.ComponentModel; // More information on INotifyPropertyChanged can be found @ http://go.microsoft.com/fwlink/?LinkId=254639#change_notification // For another way to accomplish this, see SampleDataSource.cs and BindableBase.cs in the Grid Application C# project template. // More at: http://jeffhandley.com...
using LibModels; using LibModels.common; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace TrungTamTienDat.Areas.Admin.Controllers { public class LopHocController : Controller { // // GET: /Admin/LopHoc/ #region Danh sá...
using System; namespace Uintra.Features.CentralFeed.Models { public class ActivityTransferCreateModel { public Enum Type { get; set; } public Guid OwnerId { get; set; } } }
using LHRLA.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using LHRLA.LHRLA.DAL.DataAccessClasses; using LHRLA.Core.Helpers; namespace LHRLA.Controllers { [SessionAttribute] public class CaseCategoriesController : Controller { // GE...