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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Domain.Entity; using LiteDB; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; namespace BackEndJCDV.Controllers { [Authorize("B...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { Vector vector1 = new Vector { 29, 50 }; Vector vector2 = new Vector { 47, 91 }; Vector...
using BP12.Events; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Objects { public interface ISpawnable { event EventAction<SpawnableEventArgs> Pool; void SpawnAt(Vector2 position, Quaternion rotation); void ForceP...
namespace FamilyAccounting.Web.Models { public class CategoryViewModel { public int Id { get; set; } public string Description { get; set; } public bool Type { get; set; } //0 - income, 1 - expense public decimal Amount { get; set; } } }
using System.Collections.Generic; using KellermanSoftware.CompareNetObjects; using NHibernate.Envers; using NHibernate.Envers.Query; using Profiling2.Domain.Contracts.Queries.Audit; using Profiling2.Domain.Prf.Persons; using Profiling2.Domain.Prf.Responsibility; namespace Profiling2.Infrastructure.Queries.Audit { ...
using ConnelHooley.DirectoryBackupService.S3.Models; using DirectoryBackupService.Shared.Models; using Topshelf.HostConfigurators; namespace ConnelHooley.DirectoryBackupService.S3 { internal static class S3SettingsParser { public static (SourceSettings, AwsDestinationSettings) Parse(HostConfigurator x...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtomArea : MonoBehaviour { RectTransform grid; public static ButtomArea instance; private void Awake() { instance = this; } // Start is called before the first frame ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// Find the longest substring of even size with the sum of digits on the right and left as equal /// </summary> public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using System.Data; using System.Data.SqlClient; /// <summary> /// FileUtil 的摘要说明 /// </summary> public class FileUtil : System.Web.UI.Page { SqlServerDataBase...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class EditorsController : DemoController { [HttpGet] public ActionResult RadioButtonList() { ViewData["Options"] = new CheckListDem...
using GatewayEDI.Logging.Resolver; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using GatewayEDI.Logging; namespace GatewayEDI.Logging.UnitTests { /// <summary> ///This is a test class for NamedFactoryResolverTest and is intended ///to contain all NamedFactoryResolverTest Un...
using System.Collections.Generic; namespace Tests.Data.Van.Input { public class Event { #region Name Tab Input public string EventType = ""; public bool EventTypeIsRepeating = true; public string LongName = ""; public string ShortName = ""; public s...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Day3 { class Program { static void Main() { var lines = File.ReadAllLines("Sample.txt"); var route1 = BuildLines(lines[0].Split(',')); var route2 = BuildLines(lines...
using System; using System.Collections.Generic; namespace Piovra; public class Batch<T> : IDisposable where T : IDisposable { public IEnumerable<T> Items { get; } Batch(IEnumerable<T> items) => Items = items; public static Batch<T> New(IEnumerable<T> items) => new(items); public void Dispose() { ...
using NeuralNetLibrary.components; using System; using System.Collections; using System.IO; namespace DigitRecognition { class SemeionDataHolder : DataHolder { private string path = "data/semeion.data"; public SemeionDataHolder() : base(16, 16) { } public ove...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.PrintModel.INV; namespace com.Sconit.Utility.Report.Operator { public class RepBarCodePurchase2DOperator : RepTemplate2 { public RepBarCodePurchase2DOperator() { //明细部分的行数 ...
using System; using Elrond.Dotnet.Sdk.Manager; using Elrond.Dotnet.Sdk.Provider; using Microsoft.Extensions.DependencyInjection; namespace Elrond.Dotnet.Sdk { public static class Extension { public enum Network { MainNet, TestNet, DevNet } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActivateFireworks : MonoBehaviour { [SerializeField] private GameObject fireworks; private void OnTriggerEnter(Collider other) { fireworks.SetActive(true); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telerik.OpenAccess; namespace Sparda.Core.Services { public class Table { private const string ITrackingGroup = "ITracking"; private static readonly List<string> ITrackingM...
using DamianTourBackend.Api.Helpers; using DamianTourBackend.Application.Payment; using DamianTourBackend.Application; using DamianTourBackend.Application.RouteRegistration; using DamianTourBackend.Core.Interfaces; using FluentValidation; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore....
using System.Data.Entity.ModelConfiguration; using ReactMusicStore.Core.Domain.Entities; namespace ReactMusicStore.Core.Data.Context.Mapping { public class CartMap : EntityTypeConfiguration<Cart> { public CartMap() { // Primary Key HasKey(t => t.RecordId); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DatabaseLoader : MonoBehaviour { public static CarriageImageDatabase Database = null; [RuntimeInitializeOnLoadMethod] private static void LoadAssets() { Database = CarriageImageDatabase.Inst...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MessageBox : MonoBehaviour { public GameObject messageBg; public Text messageBox; private Image bg; public float messageTime = 3f; private float clearTimer = 0f; privat...
using System.Threading.Tasks; namespace Union.Gateway.Abstractions { public interface IUnionMsgProducer { /// <summary> /// /// </summary> /// <param name="terminalNo">设备终端号</param> /// <param name="data">808 hex data</param> ValueTask ProduceAsync(string termi...
using Sentry.Extensibility; using Sentry.Internal.Extensions; namespace Sentry; /// <summary> /// Instruction Address Adjustments /// </summary> public enum InstructionAddressAdjustment { /// <summary> /// Symbolicator will use the `"all_but_first"` strategy **unless** the event has a crashing `signal` //...
// ************************************************** // // Copyright (c) 2020 Shinichi Hasebe // This software is released under the MIT License. // http://opensource.org/licenses/mit-license.php // // ************************************************** using UnityEngine; using UnityEngine.Events; publ...
namespace MassEffect.GameObjects.Projectiles { class PenetrationShell : Projectile { public PenetrationShell(int damage) : base(damage) { } public override void Hit(Interfaces.IStarship targetShip) { targetShip.Shields -= this.Damage; } } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using testMonogame.Interfaces; namespace testMonogame { class ItemSelectionScreen { const int menuX = 130; const int menuY = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { private static bool m_gameIsPaused = false; private static bool m_gameIsEnded = false; public GameObject pauseMenuUi; // St...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using System.Collections.Generic; using Newtonsoft.Json; using System.IO; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class EditKPITests : InternalPageTests { [SetUp] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryProject { abstract class UserInterface { public static void ManageOrganisation(Organisation company) { bool exit = false; do ...
namespace VehicleInventory.Services { internal class VehicleInstock { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Facade { class Program { static void Main(string[] args) { Factura f = new Factura() {Destinatario = DestinoFactura.Contabilidad}; ...
using System.Collections.Generic; namespace Union.Gateway.Traffic { /// <summary> /// 流量统计服务 /// </summary> public interface IUnionTraffic { long Get(string key); long Increment(string terminalNo, string field, int len); List<(string, long)> GetAll(); } }
using ParrisConnection.ServiceLayer.Data; using System.Collections.Generic; namespace ParrisConnection.ServiceLayer.Models { public class WallViewModel { public int Id { get; set; } public IEnumerable<StatusData> Statuses { get; set; } } }
using NGeoNames.Entities; namespace NGeoNames.Parsers { /// <summary> /// Provides methods for parsing an <see cref="AlternateName"/> object from a string-array. /// </summary> public class AlternateNameParser : BaseParser<AlternateName> { /// <summary> /// Gets wether the file/str...
using System.Windows.Input; using ApartmentApps.Client; using ApartmentApps.Client.Models; namespace ResidentAppCross.ViewModels.Screens { public enum CreditCardType { Visa = 0, MasterCard = 1, Discovery = 2, AmericanExpress = 3, } public class AddCreditCardPaymentOptio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { public float speed; public float distanse; public LayerMask whatIsCollision; public bool deathTrigger = false; public GameObject deathAnim; private bool movingRight = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MDM { /// <summary> /// 工序生产防错规则 /// </summary> public class PokaYokeRule { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; ...
using System; using System.Collections.Generic; using System.Drawing; using System.Runtime.Serialization; namespace JenkinsBuildNotifier.Entities { [DataContract] internal sealed class ProjectModel { [DataMember] public string description { get; set; } [DataMember] public string displayName { ...
using System; using System.Collections.Generic; using System.Text; namespace CollectionHierarchy { class MyList : AddRemoveCollection { public int Used => BaseList.Count; public override string Remove() { var first = BaseList[0]; BaseList.RemoveAt(0); ...
using UnityEngine; public class BallController : MonoBehaviour { private GameObject player1; [SerializeField] private float ballSpeed = 5f; [SerializeField] private float ballMaxSpeed = 10f; [SerializeField] private float ballAccelaration = 1f; private Rigidbody2D rb; // Prop...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03.CustomRangeException { class MainProgram { static void Main() { //int example Console.WriteLine("Enter a number between [1..100]."); ...
using System; namespace Uintra.Features.Comments.Models { public class CommentEditDto { public Guid Id { get; } public string Text { get; } public int? LinkPreviewId { get; } public CommentEditDto(Guid id, string text, int? linkPreviewId) { Id = id; ...
using System; using Uintra.Features.Comments.Models; namespace Uintra.Features.Comments.CommandBus.Commands { public class AddCommentCommand : CommentCommand { public CommentCreateDto CreateDto { get; } public AddCommentCommand(Guid targetId, Enum targetType, CommentCreateDto createDto) : bas...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace TestTutorial101 { public partial class ContactUs : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
using System; class Module{ public const int third = 15; public static int four = 99; public int five = 100; public int Sum(int first, int second, int argThird){ //third = argThird; four = argThird; return first + second + third + four; } } class StaticModule{ public static int ten = 10; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using AxisPosCore; using KartObjects; using AxisPosCore; namespace AxisPosUtil { public partial class frmMain : Form,IDateView ...
using System; using System.Collections.Generic; using System.IO; using Newtonsoft.Json; namespace LucaasBetterBot { internal class Global { public static string Token { get; internal set; } public static char Prefix { get; set; } public static ulong ModeratorRoleID { get; internal set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace pjank.BossaAPI { public class BosPapers : IEnumerable<BosPaper> { /// <summary> /// Rachunek, na którym znajdują się te papiery. /// </summary> public readonly BosAccount Ac...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Wee.Common.Contracts { public interface IMenuCategory { string Title { get; } int Order { get; } } }
using CEMAPI.DAL; using CEMAPI.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.BAL { public class NotificationHistoryBAL { TETechuvaDBContext context = new TETechuvaDBContext(); RecordExceptions exception = new RecordExceptions(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
// Name: Colin Campbell // Class: Graded Unit // Project description: A stock system to be used within the clothing department of Sainsburys (Tu Clothing) // Version: 1.00 // Date: 07/02/2018 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; u...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace AngularSPAWebAPI.Models.DatabaseModels.Inventory { public abstract class BaseSubProduct : IProduct { [Key] ...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; using UnityEngine.SceneManagement; public class PlayerInScene : MonoBehaviour { private string sceneToTest = "Game"; [UnityTest] public IEnumerator Playe...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CQCM { public class CmProducer { /// <summary> /// 输出扩容结果 /// </summary> /// <param name="cmSite"></param> /// <param name="d...
using PrismTest1.Business; using PrismTest1.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PrismTest1.People.ViewModels { public interface IPersonViewModel: IViewModel { Person Person { get; set; } } }
using UnityEngine; using System.Collections; public class UIAutoLayout : MonoBehaviour { const int kIconSize = 100; const int kOffset = 2; public GameObject gameFieldView; public GameObject sidePanel; public GameObject bottomPanel; // Use this for initialization void Start () { this.CalculateBounds (); ...
namespace ThaiTable.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; using System.Linq; public partial class Order { public int OrderID { g...
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model; using System.Linq; using Alabo.Domains.Entities; using Microsoft.AspNetCore.Mvc; using Alabo.Framework.Core.WebApis.Filter; using MongoDB.Bson; using Alabo.Framework.Core.WebApis.Controller; using Alabo.RestfulApi;using ZKClou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Integer.Domain.Acesso.Exceptions; using Integer.Infrastructure.Email.TemplateModels; using Integer.Infrastructure.Tasks; namespace Integer.Domain.Acesso { public class TrocaSenhaService { private Usuarios usuar...
using System; using Framework.Core.Common; using Tests.Data.Oberon; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.GivingRecipient { public class GivingRecipientCreate : GivingRecipientBasePage { #region Page Objects public const strin...
namespace Tutorial.Introduction { using System; using System.IO; internal static partial class Functional { internal static FileInfo DownloadHtml(Uri uri) { return default; } internal static FileInfo ConvertToWord(FileInfo htmlDocument, FileInfo template) ...
using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; using RabbitMQ.Client; namespace RabbitMQ.Async { public class RabbitAsyncPublisher : IDisposable { private readonly BlockingCollection<EnqueuedMessage> _queue; private readonly IConfirmStrategy _...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication1 { public partial class WebForm2 : System.Web.UI.Page { protected void Page_Load(object se...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Restaurant.Models { public class NMViewModel { public int MessageID { get; set; } public string Subject { get; set; } public string Body { get; set; } public NewMessage ne...
using Conjure.Security; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Mvc; using System.Security.Claims; using System.Threading.Tasks; namespace Example.Server.Controllers { [ApiController] [Route("api/security")] public class AppS...
using System.Collections.Generic; using System.Globalization; using System.Threading; using Atc.Tests.XUnitTestData; using FluentAssertions; using Xunit; namespace Atc.Tests { public class EnumTranslationTests { [Theory] [MemberData(nameof(TestMemberDataForEnumTranslation.BooleanOperatorTypeDat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeBehaviorScript : MonoBehaviour { public GameObject SomeObject; Rigidbody SomeRigidbody; Vector3 PositionOffset; private bool correct = true; private bool My_Play; AudioSource My_Audio...
/* Copyright 2019 Sannel Software, L.L.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
 using System; using System.Collections.Generic; using System.Text; namespace AnyTest.IDataRepository { public interface IRepository<T>:IGetter<T>, IPoster<T>, IEditor<T>, IDeleter<T> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace TowerDefence.Buttons { class SellTowerButton : Button { public static int SellCost = 0; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Core.BIZ; using Core.DAL; namespace WinForm.Views { public partial class frmDanhMucHoaDonDaiLy...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; [RequireComponent(typeof(Animator))] public class HitboxManager : MonoBehaviour { private const string PATH = "Hitboxes/Player"; //Carpeta contenedora (Separar con subcarpetas como "Player" o "Enemy...
using Common; using Common.Business; using Common.Data; using Common.Exceptions; using Common.Extensions; using Contracts.ContentOps; using Entity; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.ServiceModel; using System.Text; using Syst...
using System.ComponentModel.DataAnnotations; namespace Alabo.App.Share.HuDong.Domain.Enums { public enum HuDongEnums { /// <summary> /// 大转盘 /// </summary> [Display(Name = "大转盘")] BigWheel = 1, /// <summary> /// 超级扭蛋机 /// </summary> [Dis...
using System; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using CODE.Framework.Wpf.Mvvm; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for RibbonTest.xaml /// </s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using Microsoft.VisualBasic; namespace WindowsFormsApplication1 { publi...
using System.Windows.Input; namespace SqlServerRunnerNet.Commands { public static class ScriptsCommands { public static readonly ICommand AddCommand = new RoutedUICommand( "Add", "Add", typeof(ScriptsCommands)); public static readonly ICommand RemoveCommand = new RoutedUICommand( "Remove", "Remove", type...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LobbyTeamUI : SingletonObject<LobbyTeamUI> { void Awake() { CreateInstance(this); } // Use this for initialization void Start () { m_buttonMakeTeam.onClick.AddListener(delegate () { LoginControler.Instance().MakeTeam...
namespace MusicStore.Models.DataModels { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; [CustomValidation(typeof(Album), "ValiderAlbum")] public class ...
using System; using System.IO; using System.Reflection; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.OpenApi.Models; namespace Exemplo.Api.Config { public static class ConfigSwagger { public static void Con...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BradescoPGP.Web.Models.Graficos { public class TedGraficos { public GraficoQuantidadeTed GraficoQuantidadeTed { get; set; } public GraficoValorTed GraficoValorTed { get; set; } public Grafico...
namespace E11 { public class Aplicacion { private int tiempoDeUso; public int TiempoDeUso { get => tiempoDeUso; } private int cantidadDeToquesEnLaPantalla; public int CantidadDeToquesEnLaPantalla { get => cantidadDeToquesEnLaPantalla; } private int tiempoDeUsoDelTeclado; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Strategy.Cars { public interface ICar { int GetMaxSpeed(); } public enum CarModel { Porsche, Ferrari, Lamborgini} }
using System; using System.ComponentModel; using System.Threading.Tasks; using System.Windows.Input; using BSMU_Schedule.Commands; using BSMU_Schedule.Entities; using BSMU_Schedule.Exceptions; using BSMU_Schedule.Interfaces; using BSMU_Schedule.Services; using Xamarin.Forms; namespace BSMU_Schedule.ViewModels { p...
using UnityEngine; using System.Collections; public class LifeBar : MonoBehaviour { [SerializeField] private Sprite m_sprite = null; public SpriteRenderer m_rend; [SerializeField] Musician m_me = null; float m_barLen = -1.0f; float m_barFull = 0.425f;//Magic number for scale int m_hea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Final_Project { class CommodityPrices { private static double goatMilkPrice; private static double cowMilkPrice; private static double sheepWoolPrice; p...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) { * this.val = val; * this.left = left; * this.right = right; * ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClassLibraryIofly { /// <summary> /// GeoRecordset类 /// </summary> public class GeoRecordset {//todo: 判断record里面的值的类型是否和字段匹配 public Fields fields; public Records records; ...
/** * Author: János de Vries * Date: Sep. 2014 * Student Number: 208418 **/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.ComponentModel; using System.Windows.Forms; namespace ThreadCol...
using System; using UnityEngine; using System.Collections.Generic; using System.Data; using System.IO; using System.Text; using LitJson; using UnityEditor; using Object = UnityEngine.Object; namespace BattleEditor { /// <summary> /// <para>Class Introduce</para> /// <para>Author: zhengnan</p...
using HotelReservationSystem.Models; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; namespace HotelReservationSystem.DAL { public class HotelContext : DbContext { public HotelContext() : base("HotelContext") { Database.SetInitializer<HotelContex...
// <copyright file="DownloadProgressArgs.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the...
using System.Diagnostics; using System.IO; using System.Web.Http; using API.Host.Console.Providers; using Microsoft.Owin; using Microsoft.Owin.FileSystems; using Microsoft.Owin.StaticFiles; using Owin; using Service.AppStart; namespace API.Host.Console { public class Startup { private static readonly ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClotheOurKids.Model.Repository { public interface IRegisterFormRepository { IList<OfficeType> GetAllOfficeTypes(); IList<Position> GetAllPositions(); IList<Offi...
using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; u...
namespace MazeApp { public interface IMazeSolver { void Run(string[,] maze); } }