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using System; using UnityEngine; using UnityEngine.UI; namespace _Internal { public class ToggleAnimator : MonoBehaviour { private float f; private Toggle toggle; public Image Icon, Circle; public Color backgroundColor, white, dark, transparent; private void Awake() ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; namespace C9Native { /// <summary> /// RAII get information on all display monitors that this system knows about. /// </summary> // ReSharper disable once UnusedMember...
namespace HotelReservationSystem.Migrations { using System; using System.Data.Entity.Migrations; public partial class rmfacilties1 : DbMigration { public override void Up() { RenameTable(name: "dbo.RoomFacilty", newName: "RoomFacility"); } public...
using System; using UnityEngine; using UnityEngine.UI; public class UnlockedAbilityDisplay : MonoBehaviour { public void Init(Sprite sprite, Action onClick) { var image = GetComponent<Image>(); image.sprite = sprite; var button = GetComponent<Button>(); button.onClick.RemoveA...
using System; using System.Collections; using System.Linq; namespace Print_Even_Numbers { class Program { static void Main(string[] args) { var input = Console.ReadLine() .Split() .Select(x => int.Parse(x)); var queue = new Queue(); ...
using OpenQA.Selenium; using Com.Test.SamuelOkunusi.Settings; namespace Com.Test.SamuelOkunusi.ComponentHelpers { public class NavigationHelper { public static readonly string ChromeSettingsURL = ObjectRepository.Config.ChromeSettingsUrl; public static void NavigateToUrl(string URL...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; public class SubtitleBehaviour : PlayableBehaviour { //public Subtitles subtitle; public string text; public override void ProcessFrame(Playable playable, FrameData info, object playerData) { ...
using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.PlayerLoop; public class WolfMoving : StateMachineBehaviour { Sheep target; Wolf_StateVars wolf_vars; Wolf wolf; bool triggered; bool waypoint_set; /**...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using System.Reflection; using System.IO; using System.Configuration; using System.Threading; using DevExpress.XtraEditor...
using DatVentas; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace VentasD1002 { static class Program { /// <summary> /// Punto de entrada principal para la aplicación. /// </summary> [STAThrea...
namespace Rhino.Mocks.Tests.FieldsProblem { using Xunit; /// <summary> /// Problem discussed in google forum. /// </summary> /// <remarks> /// See https://groups.google.com/d/topic/rhinomocks/tMAbfs2qBec/discussion. /// </remarks> public class FieldProblem_Honggoff { /// <summary> /// Only a...
using System.Collections.Generic; namespace CouponMerchant.Models.ViewModel { public class MerchantsListViewModel { public List<Merchant> Merchants { get; set; } public PagingInfo PagingInfo { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using PROnline.Models.Users; using System.Web.Mvc; namespace PROnline.Models.Notices { //公告类型 public class NoticeType { //公告类型ID public Guid Notic...
using Newtonsoft.Json; using Rebalance.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; namespace Rebalance.Services { public class StockService : IStockService { private readonly IStockRepository stockRepository; public StockS...
namespace Zesty.Core.Entities { public class ApiResourceHistoryOutput { public ApiResourceHistoryPolicy ResourceHistoryPolicy { get; set; } public HistoryItem Item { get; set; } } }
using DashBoard.Business; using DashBoard.Business.CustomExceptions; using DashBoard.Business.DTOs.Users; using DashBoard.Business.Services; using DashBoard.Web.Helpers; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using System; using System.Threading.Ta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio15 { class TriangulosRectangulos { static void Main(string[] args) { { const char C = '*'; int A = 6; ...
using Xamarin.Forms; namespace XamJam.Nav.Root { public class RootDestination<TViewModel> : PageDestination<RootScheme> { public RootDestination(RootScheme navScheme, TViewModel viewModel, View view) : base(navScheme, viewModel, view) { } public RootDestination(RootScheme navSc...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Coldairarrow.Entity.Sto_ProManage { /// <summary> /// Pro_ProjectMateriel /// </summary> [Table("Pro_ProjectMateriel")] public class Pro_ProjectMateriel { /// <summa...
using System; using System.Collections.Generic; using System.Text; namespace uk.andyjohnson.ImageBulkRenamer { public class RenameItem { public string InputImageFileName { get; set; } public DateTime InputImageExifTimestamp { get; set; } public DateTime InputImageFileCreatonTimestamp {...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace API.Model { [Table("Technologie")] public class Technologie { [Key] ...
namespace m_tools.Models { public enum Base64CodeType { Encode = 0, Decode = 1 } public class Base64RawData<T> { public Base64CodeType Type { get; set; } public T RawData { get; set; } } }
using System; using System.Collections.Generic; using Newtonsoft.Json; using ZendeskSell.Models; namespace ZendeskSell.Contacts { public class ContactRequest { public ContactRequest() { Tags = new string[] { }; Address = ShippingAddress = BillingAddress = new Address();...
using System; using Plugin.Settings; using Plugin.Settings.Abstractions; namespace LorikeetMApp.Helpers { public static class Settings { private static ISettings AppSettings => CrossSettings.Current; public static bool IsInitialized { get => AppSettings.GetValueOrDefault(nameof(IsInit...
using gView.Framework.Carto; using gView.Framework.Globalisation; using gView.Framework.system; using gView.Framework.UI; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Plugins.MapTools { [RegisterPlugInAttribute("F4F7F60D-B560-4233-96F7-89012FD856A8")] public class RefreshMap : ITo...
using LightBoxRectSubForm.comm; using LightBoxRectSubForm.dll; using System; using System.Windows; namespace LightBoxRectSubForm { /// <summary> /// WidTest.xaml 的交互逻辑 /// </summary> public partial class WidTest : Window { public WidTest() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace Yaringa.Models.Token { public class TokenInfo { public long UserId { get; set; } } }
using ecommerce.DAO; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ecommerce.ecommerceClasses { class ClientDAO : clientInterface { public Client GetClient(string code) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Les7Exercise1 { public partial class FWF_Udvoitel : Form { public FWF_Udvoitel...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PinkStorm : MonoBehaviour { public Vector3 rotSpeed; public float followSpeed; public GameObject player; public float waitTime; public float colliderTime; bool colliderEnabled; // Start is called b...
using log4net.Config; using Abhs.App_Start; using Abhs.Application.IService; using Abhs.Application.Service; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Web; using System.Web.Http; using Syste...
using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.Dialogs; using pluralsight_bot.Models; using System; namespace pluralsight_bot.Services { // Info : 03.01 - Create a State Service (Bot State Class - UserState) // Info : 03.02 - Create a class <StateService> (UserState, StateProperty, StatePropertyAccessor) ...
using System; using Crossroads.Web.Common.MinistryPlatform; using Newtonsoft.Json; namespace MinistryPlatform.Translation.Models.DTO { [MpRestApiTable(Name = "Participants")] public class MpParticipantDto { [JsonProperty(PropertyName = "Event_Participant_ID")] public int EventParticipantId...
using RomashkaBase.ViewModel; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace RomashkaBase.Model { public class ContractStatus : BasePropertyChanged { [Key] public string Status { get; set; } public List<Company>...
using UnityEngine; using System.Collections; //背景 public class BackGround : MonoBehaviour { private MainCamera mainCamera; private Renderer _renderer; private GameObject obj_camera = null; private Vector3 offset = Vector3.zero; // Use this for initialization void Start () { mainCamera = GameObject.Find("MainC...
using System; using System.Collections.Generic; using Lecture06.BlogPosts.EntityFramework.Domain; namespace Lecture06.BlogPosts.EntityFramework.Repositories { public interface IBlogPostRepository { IEnumerable<BlogPost> GetBlogPosts(); void AddBlogPost(String title, IEnumerable<String> authors...
using University.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using University.Service.Interface; using University.Repository.Interface; namespace University.Service { public class UserTestService: IUserTestService { pr...
using System; using System.Threading; using System.Threading.Tasks; using Justa.Job.Backend.Api.Application.MediatR.Requests; using Justa.Job.Backend.Api.Application.Services.DataValidation.Interfaces; using Justa.Job.Backend.Api.Application.Services.DataValidation.Models; using Microsoft.AspNetCore.Mvc; namespace Jus...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; namespace QLNhaTro { class Data { public SqlConnection GetConnection() { return new SqlConnection(@"Data Source=DESKTO...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.Cookies; using System.Security.Claims; using Microsoft.Extensions.Logging; usin...
using Microsoft.Win32.SafeHandles; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace PEImageDebugSampleLib { internal static class NativeMethods { [return: MarshalAs(UnmanagedType.Bool)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using WebUI.Data.Abstract; using WebUI.Entity; namespace WebUI.Controllers { public class SocialSettingController : Controller { private ISocialRepository _socialRepository;...
namespace Ofl.Atlassian.Jira.V3 { public class Status { public bool Resolved { get; set; } public Icon? Icon { get; set; } } }
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Globalisation; using gView.Framework.UI; using gView.Framework.UI.Controls.Filter; using gView.Framework.UI.Dialogs; using gView.Framework.UI.Events; using System.Collections.Generic; using System.Threading.Ta...
using Microsoft.Extensions.Configuration; using Newtonsoft.Json; using ShopBridgeWeb.Helpers; using ShopBridgeWeb.Pages; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; using i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Integer.Domain.Agenda.Exceptions { public class EventoParoquialExistenteException : Exception { private readonly IEnumerable<Evento> eventosParoquiais; public EventoParoquialExistenteException(IEnu...
using System.Collections.Generic; namespace DealOrNoDeal.Data.Rounds { /// <summary> /// Holds the cases to open for each round /// /// Author: Alex DeCesare /// Version: 03-September-2021 /// </summary> public static class CasesToOpenForEachRound { /// <summary> /// Ho...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ifelseextra { class Program { static void Main(string[] args) { atividade3(); Console.ReadKey(); #region Atividade voi...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionAlignGrid : IActionHasOrigin, ITickable { public bool Done => Time.Done; pub...
using PhotonInMaze.Common.Flow; using PhotonInMaze.Provider; using UnityEngine; namespace PhotonInMaze.Photon { internal partial class PhotonAnimationController : FlowUpdateBehaviour { private PhotonAnimationManager animationManager; public override void OnInit() { Animator animator ...
using gView.Framework.Data; using gView.Framework.IO; using gView.Framework.UI; using System; using System.Linq; using System.Threading.Tasks; namespace gView.Cmd.MxlInfo { internal class Program { private static async Task<int> Main(string[] args) { try { ...
using AutoMapper; using ReactClientVideoWithMVC_API.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ReactClientVideoWithMVC_API.Mappings { public class Mapp : Profile { public Mapp() { CreateMap<Category, Category>(...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class PlayerTransition : MonoBehaviour { public GameObject[] Monkey; // Stores the two Monkeys public Text leftActive; // Text that shows left Monkey is in use public Text rightActive; // Text that shows right Monkey is in use public Text...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Question1 { class Program { static void Main(string[] args) { char[] _splitCharacter = { ' ' }; ...
using Assistenza.BufDalsi.Data.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.GenericoViewModels { public class InsertGenericoViewModel { public InsertGeneric...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Threading.Tasks; using System.Security.Cryptography; namespace HelperClassAll { class HelperClass { public class SessionClass { public static object SessionVoid() ...
using DSG东莞路测客户端; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 电磁信息云服务CSharp { class BMap: WebBrowser { private string url = "http://123.207.31.37:8082/baidumap.html"; public string...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.AI; namespace RPG.SceneManagement { public class Portal : MonoBehaviour { enum DestinationIdentifiers { A,B,C } [Serializ...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(NoiseVisualizer))] public class NoiseVisualizerEditor : Editor { public override void OnInspectorGUI () { if(GUILayout.Button("Generate")) { (target as NoiseVisualizer).Generate (); } if (DrawDefaultInspector ()) { (target as NoiseVisualizer).Ge...
using System; using System.Collections; using UnityEngine; using UnityEngine.UI; using TMPro; using CodeMonkey.Utils; public class UI_Inventory : MonoBehaviour{ public Inventory inventory; private Transform itemSlotContainer; private Transform itemSlotTemplate; private PlayerMovement player; pri...
using System; using System.Web.UI; using BLL.DLib; public partial class Controls_Library_LibraryInput : System.Web.UI.Page { #region vars public int LibID { get { return Request["LibID"] == "" ? 0 : Convert.ToInt32(Request["LibID"]); } } #endregion protected void Page_Load(object sende...
using System; using Microsoft.HealthVault.ItemTypes; namespace HealthVault.Sample.Xamarin.Core.ViewModels { public static class DataTypeFormatter { public static DateTime EmptyDate { get; } = new DateTime(1900, 1, 1); public static string ApproximateDateTimeToString(ApproximateDateTime medicat...
using StardewValley; namespace Entoarox.Framework.Interface { internal interface IItemContainer { /********* ** Accessors *********/ Item CurrentItem { get; set; } bool IsGhostSlot { get; } /********* ** Methods *********/ bool AcceptsIte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HW_4C_Farm_Part_2 { class Pig { private string animalName; public Pig() => Console.WriteLine("The pig's name was not provided"); public Pig(string name)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraStart : MonoBehaviour { void Start() { CameraController.instance.SetMiddle(transform.position); } }
using Chess.v4.Engine.Interfaces; using EngineTests.Models; using Microsoft.Extensions.DependencyInjection; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EngineTests.Tests.EngineTests { [TestClass] public class CoordinateTests : TestBase { private readonly IAttackService _attackSer...
// <copyright file="TurnBasedEventHandlers.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of t...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de TypeFinitionRepository /// </summary> public class TypeFinitionRepository { public TypeFinitionRepository() { // // TODO: Add constructor logic here // } ...
using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using MQTTnet.Adapter; using MQTTnet.Client; using MQTTnet.Client.Connecting; using MQTTnet.Client.Options; using MQTTnet.Formatter; using MQTTnet.Protocol; namespace MQTTnet.Tests.Server { [TestClass] public sealed class Server...
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects; namespace Assets.Scripts.Models.Common { public class GardenBedStone : BaseObject, IPlacement { public string PrefabTemplatePath { get; set; } public string PrefabPath { get; set; } public GardenBedStone() ...
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Persons { public class AdminPersonImportType : Entity { public virtual string AdminPersonImportTypeName { get; set; } public virtual bool Archive { get; set; } public virtual string Notes { get; set; } public ...
using System.Collections.Generic; using DealOrNoDeal.Model; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DealOrNoDeal.Tests.GameManagerTests { [TestClass] public class TestRemoveBriefcaseFromPlay { [TestMethod] public void ShouldNotRemoveBriefcaseIfBriefcaseIsNotPresentIn...
using System; using System.Collections.Generic; using System.Text; using System.IO.Ports; using System.Threading; using KartObjects.Entities.Documents; namespace AxisEq { public class SRP:SoftwarePrinter { protected SerialPort sp; //com порт для связи //protected SRPCommand cmd; pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DPYM; namespace DPYM_DEBUG { public class AboutRayCastAndCollider2D : MonoBehaviour { /* * 1、Rigidbody2D + Collider2D + Physics2D + RayCastHit2D 完成操作 * 3D的有3D的版本,2D的有2D的版本,必须对应 * 2、在进行Des...
using UnityEngine; using System.Collections; using System.Collections.Generic; using GooglePlayGames; using UnityEngine.SocialPlatforms; public class CombatManager : MonoBehaviour { public int lenght; public List<GameObject> partyHeroes = new List<GameObject>(); public List<List<GameObject>> enemies = ne...
namespace DM7_PPLUS_Integration.Daten { public readonly struct Datenstand { public readonly ulong Value; public Datenstand(ulong value) { Value = value; } public string Serialisiert() { return Value.ToString(); } public ...
using Ricky.Infrastructure.Core.Configuration; namespace VnStyle.Services.Business.Settings { public class AppSetting : ISetting { public string ApplicationName { get; set; } public string HomepageContact1 { get; set; } public string HomepageContact2 { get; set; } public str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ILogging { public interface ILogger { #region Debug /// <summary> /// Logs a debug message. /// </summary> /// <param name="message">Th...
using System.Collections.Generic; using StardewModdingAPI; namespace Entoarox.Framework.Core.Utilities { internal class DictionaryAssetInfo<TKey, TValue> { /********* ** Accessors *********/ public IContentHelper ContentHelper { get; } public IDictionary<TKey, TValue> Da...
using System; using System.Collections; using System.ComponentModel; using System.Linq; using DelftTools.Utils; using DelftTools.Utils.Collections; using DelftTools.Utils.Data; using log4net; namespace DelftTools.Functions { [Serializable] public class MultiDimensionalArray : Unique<long>, IMultiDimensionalArr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Text.RegularExpressions; using System.Data.SqlClient; namespace ExscelOpenSQL { class DataGridSetting { /// <summary> /// ввод данных в б...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuRotation : MonoBehaviour { public float tiltAroundX, tiltAroundY, tiltAroundZ; // Start is called before the first frame update void Start() { } // Update is called once per frame void Up...
namespace Tutorial.LinqToSql { using System.Data.Linq; using System.Diagnostics; using System.Linq; internal static class Tracking { internal static void EntitiesFromSameDataContext() { using (AdventureWorks adventureWorks = new AdventureWorks()) { ...
namespace Command { public class RemoveProductCommand : ICommand { private readonly Product _product; private readonly InvoiceService _invoiceService; private readonly InventoryService _inventoryService; public RemoveProductCommand(Product product, InvoiceService invoiceService,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Numerics; namespace CryptographyTemplate { public partial class SchnorrForm : Form { private DomainParame...
using System; using ClassLibrary1.Fundamentals; using NUnit.Framework; namespace ClassLibrary1.UnitTests { [TestFixture] public class DemeritPointsCalculatorTests { private DemeritPointsCalculator _calculator; [SetUp] public void SetUp() { _calculator = new Deme...
namespace VnStyle.Web.Infrastructure { public static class ApplicationSettings { public const string ImageStoragePath = "contents/uploads/images"; public const string VideoStoragePath = "contents/uploads/videos"; public const string EditorStoragePath = "contents/uploads/editor"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public string m_LevelToLoad; public SceneFader m_SceneFader; public void PlayLevel() { m_SceneFader.FadeTo(m_LevelToLoad); } public void QuitLevel() { ...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Columns; namespace SpaceHosting.Index.Benchmarks { public class AllStatisticsColumnAttribute : ColumnConfigBaseAttribute { public AllStatisticsColumnAttribute() : base( StatisticColumn.Mean, StatisticCol...
using LinqKit; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using WxShop.DBManager.EF; using WxShop.Model; using WxShop.Service.Interface; namespace WxShop.Service { public class WxShopService : IWxShopService { private read...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Newtonsoft.Json; namespace SFA.DAS.ProviderCommitments.Web.Extensions { public static class ITempDataDictionaryExtensions { public static readonly string FlashMessageTempDataKey = "FlashMessage"; public static...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Mvc; using Meshop.Framework.Model; using Meshop.Framework.Module; using Meshop.Framework.Services; namespace Meshop.Core.Areas.Admin.Controllers { [Menu(Name = "Settings")] pub...
using System; using System.Collections; using UnityEngine; //************************************************************************* //@header FlowMediator //@abstract The mediator of flow in game. //@discussion It is a father class. //@author Felix Zhang //@copyright Copyright (c) 2017-2018 FF...
using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Repository.Common; namespace ReactMusicStore.Core.Domain.Interfaces.Repository { public interface IOrderDetailRepository : IRepository<OrderDetail> { } }
using System; using System.Collections.Generic; using LightingBook.Tests.Api.Helper; using TechTalk.SpecFlow; using LightingBook.Test.Api.Common; namespace LightingBook.Tests.Api.Steps { [Binding] public class GuestTravellerCarBookingSteps { private ScenarioContext scenarioContext; public...
namespace OptionalTypes.JsonConverters.Tests.TestDtos { public class BoolDto { public Optional<bool> Value { get; set; } } }
using NUnit.Framework; namespace SudokuSolver.Unit.Tests { [TestFixture] public class ValueSetupTests { [Test] public void Should_add_prefilled_cell_value_to_grid() { var grid = new Grid(); const int value = 4; const int row = 1; const int col = 1; grid.PutValue(row, col, value);...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightTest : MonoBehaviour { public Light light; public Color black; public Color white; void Update () { light.color = Color.Lerp(white, black, Time.time * .02f); } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Score.Models; using System.Collections.Generic; using System.Linq; namespace Score.Tests { [TestClass] public class PointsTests { [TestMethod] public void ScrabbleConstructor_SetsInstanceOfWord_Points() { Points newWord =...