text stringlengths 13 6.01M |
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using jaytwo.Common.Extensions;
using jaytwo.Common.Parse;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace jaytwo.Common.Test.Parse
{
[TestFixture]
public partial class ParseUtilityTests
{
private static IEnumerable<TestCaseData> Par... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using CTCI.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.AspNet.Identity.EntityFramework;
using Syst... |
using System;
namespace Petar.IFMO.sem_2.programming.lab_1
{
class Book
{
public String name;
public String author;
public String annotation;
public String ISBN;
public String publicationDate;
public Book(String name, String author, String annotation, ... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewModdingAPI.Utilities;
using StardewValley.Tools;
using StardewValley;
using StardewValley.Menus;
namespace MultitoolMod.Framework
{
public class PickaxeBlade : Picka... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace CRL
{
public partial class DBExtend
{
#region delete
/// <summary>
/// 按条件删除
/// </summary>
/// <typeparam name="T"></typeparam>
/// <p... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CanvasGroup))]
public class PanelManager : MonoBehaviour
{
private Panel[] _panels;
public Panel mainPanel;
private Stack<Panel> openedPanels = new Stack<Panel>();
private Ca... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectFramework.Systems.ApplicationManager
{
[CreateAssetMenu(fileName = "NewApplicationManager", menuName = "Scriptable Objects/Systems/ApplicationManager")]
public class ApplicationMa... |
using System.Collections.Generic;
using AtomosZ.Cubeshots.MusicCommander;
using AtomosZ.Cubeshots.Waves;
using AtomosZ.Cubeshots.WeaponSystems;
using UnityEngine;
namespace AtomosZ.Cubeshots.PlayerLibs
{
public class PlayerCube : MonoBehaviour, IShmupActor
{
private const int BASIC_BULLET_STORE_SIZE = 100;
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Otiport.API.Contract.Request.Medicines
{
public class AddMedicineRequest : RequestBase
{
public string Title { get; set; }
public string Description { get; set; }
}
}
|
using System.Net;
namespace Net.UdpServer
{
/// <summary>
/// Default request context factory
/// </summary>
public class DefaultRequestContextFactory : IRequestContextFactory
{
/// <inheritdoc/>
public RequestContext Create(IPEndPoint remote, byte[] payload, string contextId)
... |
using System;
using UnityEngine.Events;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `BoolPair`. Inherits from `UnityEvent<BoolPair>`.
/// </summary>
[Serializable]
public sealed class BoolPairUnityEvent : UnityEvent<BoolPair> { }
}
|
using System;
using SharpArch.Domain.DomainModel;
using Profiling2.Domain.Prf;
namespace Profiling2.Domain.Scr.PersonRecommendation
{
public class ScreeningRequestPersonRecommendationHistory : Entity
{
public virtual ScreeningRequestPersonRecommendation ScreeningRequestPersonRecommendation { get; set;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(Rigidbody))]
public class PlayerManager : MonoBehaviour
{
[SerializeField] private Transform _spellBag;
private GameObject[] _spells;
void UpdateSpells()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Foundation;
using UIKit;
namespace MemoryLeakSample
{
public class DammyViewController : UIViewController
{
public override void ViewDidLoad()
{
base.ViewDidLoad();
var dismiss... |
using Terraria.ID;
using Terraria.ModLoader;
namespace Intalium.Items.Materials
{
public class GreatAlloy : ModItem //Zielony
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Great Alloy");
Tooltip.SetDefault("Magical steel, sealed by the a... |
using NotSoSmartSaverAPI.DTO.IncomeDTO;
using NotSoSmartSaverAPI.ModelsGenerated;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace NotSoSmartSaverAPI.Interfaces
{
public interface IIncomeProcessor
{
public Task<List<Income>> GetAllIncomes(GetAl... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using VEE.Models;
using VEE.Models.BasedeDatos;
namespace VEE.Controllers
{
public class DetallePlanillasControlle... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TaskManager_2._1
{
public class Proc
{
public string Name { get; set; }
public string Memory { get; set; }
}
}
|
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI;
namespace Entoarox.AdvancedLocationLoader.Configs
{
internal class Compound
{
/*********
** Accessors
*********/
public IDictionary<IContentPack, Tilesheet[]> SeasonalTilesheets { get; }
public... |
using System;
using System.Linq;
using System.Threading.Tasks;
using UBaseline.Core.Media;
using UBaseline.Core.Node;
using Uintra.Core.Controls.LightboxGallery;
using Uintra.Core.Member.Entities;
using Uintra.Core.Member.Services;
using Uintra.Features.Groups.Links;
using Uintra.Features.Groups.Models;
using Uintra.F... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Delivery.WebApi.Services;
using Inventory.Data;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace Delivery.WebApi.Controllers
{
//[Authorize]
[Route("api/[controller]")]
[ApiController]... |
/* using UnityEngine;
using System.Collections;
public class ShopScroll : MonoBehaviour
{
public GameObject Page;
private GameObject SecondPage;
private bool isTransitioning = false;
void Awake ()
{
SecondPage = (GameObject)Instantiate(Page);
SecondPage.transform.parent = Page.transform.parent;
Second... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace StreamTest
{
public static class FileStreamRead
{
public static void ReadAndWriteUsingFileStream()
{
string pathSource = @"..\..\..\source.txt";
string pathNew = @"..\..\..\new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace decorator.console
{
class ConcreteDecoratorB : Decorator
{
public ConcreteDecoratorB(Component comp) : base(comp)
{
}
public override string Operation(... |
using Alabo.Domains.Entities.Core;
using System.Threading.Tasks;
namespace Alabo.Datas.Stores.Distinct {
public interface IDistinctAsyncStore<TEntity, in TKey> where TEntity : class, IKey<TKey>, IVersion, IEntity {
Task<bool> DistinctAsync(string filedName);
}
} |
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour
{
[SerializeField] Transform target = null;
[SerializeField] float moveRangeMax = 20f;
[SerializeField] float moveRangeMin = -20f;
[SerializeField] float moveSpeed = 1f;
[Space]
[SerializeField] NavMeshAgent agent = n... |
namespace Assets.Scripts.Models.ResourceObjects
{
public class Manure : ResourceObject
{
public Manure()
{
LocalizationName = "manure";
IconName = "manure_icon";
CanBuy = true;
ShopPrice = 2;
}
}
}
|
using UnityEngine;
using TMPro;
using System;
using UnityEngine.UI;
//focused on 1 player
public class SavingsManager : MonoBehaviour
{
private double percentage;
private float myGold,myFortune;
public TMP_Text savingsText,totalSavings;
public Button yesButton, noButton;
public static bool BeginPr... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using dboEF6.EF;
namespace dboEF6
{
class GetData<T> where T : class
{
private DbSet<T> _table;
private AutoEntities _db;
public GetData()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebTest
{
public partial class CRLExpressionTest : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
int m ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace _3_Properties
{
class Program
{
static void Main(string[] args)
{
List<Student> students = new List<Student>();
for (int i = 0; i < 2; i++)
{
Console.Wr... |
using MenuFramework;
using System;
using System.Collections.Generic;
using System.Text;
using TenmoClient.Data;
namespace TenmoClient.Views
{
class UserSelectionMenu : ConsoleMenu
{
private MainMenu parent;
private int transferType;
public UserSelectionMenu(Dictionary<int, API_User> n... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using OnlineClinic.Core.DTOs;
namespace OnlineClinic.Core.Services
{
public interface IPersonService
{
Task<int> Create(PersonCreateDto createDto);
bool Exists(int id);
bool Exists(string firstName, string m... |
using Alabo.Datas.Stores.Update.Mongo;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities.Core;
namespace Alabo.Datas.Stores {
/// <summary>
/// Mongodb数据库查询器
/// </summary>
/// <typeparam name="TEntity"></typeparam>
/// <typeparam name="TKey"></typeparam>
public abstract class M... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Core;
namespace GUI
{
public partial class ParallelepipedForm : Form
{
public Para... |
///////////////////////////////////////////////////////////////////////////////////////////////////
/// @Name: IProcessProgressObserver.cs
/// @Description: 订阅数据处理进度的接口,对处理进度的改变实时的做出相应
/// @Author: Shaofeng Wang
/// @Created Date: 2010-03-11
/// @Copyright: All Rights Reserved by Sensor Networks and Applications Resea... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using testMonogame.Rooms;
using testMonogame.Interfaces;
using testMonogame.Commands.SpecialMoves;
using System.Diagnostics;
namespace testMonogame
{
public cl... |
namespace BettingSystem.Domain.Betting.Factories.Gamblers
{
using Exceptions;
using Models.Gamblers;
internal class GamblerFactory : IGamblerFactory
{
private string gamblerName = default!;
private string gamblerUserId = default!;
private bool isNameSet = false;
privat... |
using System;
using System.Net.Http;
using System.Net.Http.Headers;
namespace SpotifyTracks
{
public class Client
{
public HttpClient PassToken()
{
string token = "BQBQCsLkym20j4Xy7-NfZ-V1q6T33goHeAODIgTnvIThJiplQVyyiHrQLSf80fBfeBu4axnYcDnmsbh38ybqe24iuwNsZXT4YNQ19apsfCKaJiPXgFnmrC... |
using GisSharpBlog.NetTopologySuite.Geometries;
using NUnit.Framework;
namespace NetTopologySuite.Tests.Geometry
{
[TestFixture]
public class LineStringTest
{
[Test]
public void GetHashCodeMustBeComputed()
{
var lineString = new LineString(new[] { new Coordinate(1.0, 2.0... |
using System;
using System.Collections.Generic;
using System.Text;
using FTLibrary.Time;
using UnityGUI;
using UnityEngine;
using System.Threading;
using System.IO;
class SelfCheckingModalProcess : UniProcessModalEvent
{
public override ModalProcessType processType { get { return ModalProcessType.Process_SelfChec... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
namespace AEBNDashboard
{
public class DashElements
{
private Globals GlobalData = new Globals();
public string dashDate { get; set; }
public string dashDateWithDay { ge... |
using System;
using System.Collections;
using System.Collections.Generic;
using DelftTools.Utils;
using DelftTools.Utils.Data;
using GeoAPI.Extensions.Feature;
using GeoAPI.Geometries;
using NetTopologySuite.Extensions.Coverages;
using NUnit.Framework;
using SharpMap.Data.Providers;
namespace SharpMap.Tests.Data.Prov... |
namespace BuhtigIssueTracker.DataProviders
{
using Enums;
using Interfaces;
using Utilities;
public class Dispatcher
{
public Dispatcher(IIssueTracker tracker)
{
this.Tracker = tracker;
}
public Dispatcher() : this(new IssueTracker())
{
... |
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using AutoMapper;
using Conditions;
using Conditions.Guards;
using Properties.Core.Interfaces;
using Properties.Core.Objects;
using Properties.Factories;
using Properties.Helper;
using Properties.Models... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PIBP
{
public partial class Treneri : Form
{
public Treneri()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FightManager : MonoBehaviour
{
public PlayerController player1;
public PlayerController player2;
public SoundCombo[] startFightSounds;
public SoundCombo[] endFightSounds;
private void Awake()
{
... |
using fileCrawlerWPF.Exceptions;
using fileCrawlerWPF.Util;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
namespace fileCrawlerWPF.Media
{
public sealed class MediaCollection
{
private readonly object _lock = new object();
... |
using Orleans;
using OrleansR.GrainInterfaces;
using System.Linq;
using System.Threading.Tasks;
using Orleans.Concurrency;
namespace OrleansR.Grains
{
[Reentrant]
public class PubSubGrain : Orleans.Grain, IPubSubGrain
{
ObserverSubscriptionManager<IMessageObserver> observers;
IPubSubGrain[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryProject
{
class Organisation
{
public List<Factory> Factories { get; set; }
public List<Store> Stores { get; set; }
public List<Contract> ContractsCondu... |
using System;
namespace Alabo.UI.Design.AutoTasks {
public class AutoTask {
public AutoTask() {
}
public AutoTask(string name, Guid moduleId, Type serviceType, string method) {
Name = name;
Method = method;
ModuleId = moduleId;
ServcieType... |
using Microsoft.Xna.Framework;
namespace BuildingGame
{
class Wohnhaus : Building
{
public Wohnhaus()
{
//Sprite = Sprites.Wohnhaus;
Cost = new Item(Item.ItemType.Holz, 20);
}
}
} |
using System.Collections.Generic;
using ServiceDeskSVC.DataAccess.Models;
namespace ServiceDeskSVC.DataAccess
{
public interface IHelpDeskTicketStatusRepository
{
List<HelpDesk_TicketStatus> GetAllStatuses();
bool DeleteStatusById(int id);
int CreateStatus(HelpDesk_TicketStatus statu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MileCode {
[ExecuteInEditMode]
public class LBP_Settings : MonoBehaviour {
public int lightmapIndex;
public Vector4 lightmapScaleAndOffset = new Vector4(1, 1, 0, 0);
public Texture2D lightmap;
... |
using System;
using System.Diagnostics.CodeAnalysis;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace BinaryFog.NameParser.Tests {
/// <summary>
///This is a test class for FullNameParserTest and is intended
///to contain all FullNameParserTest Unit Tests
///</summary>
[TestClass]
public class Fu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace solmates {
public class FriendlySoul : MonoBehaviour {
[SerializeField]
Color[] colors;
public Color finalcolor;
public Transform player;
public float SizeCategory;
public bo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _03.InterfaceImplementation
{
class Program
{
static void Main(string[] args)
{
var fooSide3 = new Polygon3(8);
Console.WriteLine($"Perimeter: {... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataAccessLayer.Repository;
using DataAccessLayer;
using System.Data.Entity;
using System.Data.Entity.Validation;
namespace DataAccessLayer
{
public class UnitOfWork
{
TaskManagem... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text.RegularExpressions;
public class CustomBehaviorReader
{
private const string CommentPrefix = "#";
private const string MappingsArgKey = "mappings";
private readonly ILineParser parser = new RegexLi... |
namespace Alabo.Test.Base.Core.Model
{
/// <summary>
/// 控制测试方法基类
/// </summary>
public abstract class BaseControllerTest : CoreTest
{
}
} |
using System;
using System.Text;
using System.Net;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Hosting... |
namespace kindergarden.Models
{
public class galleryImage
{
public int Id { get; set; }
public string filePath { get; set; }
public int galleryId { get; set; }
public gallery gallery { get; set; }
}
} |
using System;
using System.Threading;
namespace OMKServer
{
class Program
{
static void Main(string[] args)
{
var serverOption = ParseCommandLine(args);
if (serverOption == null)
{
return;
}
var serverApp ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Mail;
using System.Text.RegularExpressions;
using System.Configuration;
using BPMInterfaceModel;
namespace BPMInterfaceToolkit
{
public class EmailHelper
{
//static string MailFrom ... |
namespace GameOfGame
{
public enum CellType
{
NullType = 0,
OType = 1,
XType = 2,
}
}
|
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
namespace Appnotics.PCBackupLib
{
public class BackupConfig
{
public bool IsLoaded { get; set; }
public string Name { get; set; }
[XmlIgnore]
public string FileName { get; set; }
public string RunAsUser { get; set; }
p... |
using System;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
using System.Collections.Generic;
using System.Runtime.Serialization;
//TODO: Add other using statements here
namespace com.Sconit.Entity.ORD
{
public partial class ShipmentMaster
{
#region Non O/R Mapping Propertie... |
using System;
using System.Linq;
using System.Net;
using System.Security.Cryptography.X509Certificates;
using System.Threading;
namespace TLSReport
{
public static class Extensions
{
public static X509Certificate Clone(this X509Certificate Cert)
{
return new X509Certificate(Cert.Ex... |
using Microsoft.Extensions.Logging;
using System;
using System.Threading.Tasks;
namespace TechEval.Core
{
public class CommandDispatcher : ICommandDispatcher
{
private readonly IServiceProvider _resolver;
private readonly ILogger<CommandDispatcher> _log;
public CommandDispatcher(IServ... |
using LogicaNegocio;
using ProyectoLP2;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Formularios
{
public partial class GestionPedidos ... |
using System;
namespace Uintra.Features.Groups
{
public interface IGroupActivity
{
Guid Id { get; set; }
Guid? GroupId { get; set; }
Guid CreatorId { get; set; }
}
}
|
using System.Collections.Generic;
namespace ComLib
{
/// <summary>
/// 値変換
/// </summary>
public class ValueConverter<T1, T2>
{
#region メンバ変数
/// <summary>
/// ディクショナリ
/// </summary>
private Dictionary<T1, T2> vMdic = new Dictionary<T1, T2>();
#endregion
#region コンストラクタ
/// <summary>
/// コンストラ... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;
/// <summary>Script to apply to game object to set default resolution and
/// handle scene loading as well as quit</summary>
/// <author>Robert McDonnell</author>
public class ChangeScene : MonoBehaviour
{
void ... |
using NUnit.Framework;
using System;
namespace Library_Task.Tests
{
public class ArraysTests
{
[TestCase(new int[] { -7, -28, 100, 1, 0, 25, 2 }, -28)]
[TestCase(new int[] { 0 }, 0)]
[TestCase(new int[] { 1, 0, 1, 0, -1, 2 }, -1)]
[TestCase(new int[] { -11, -11, -11, -11, -11, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using MyClassLibrary;
namespace Les2Exercise4
{
class Program
{
/*4. Реализовать метод проверки логина и пароля.
На вход метода подается логин и пароль.
... |
using System;
using Flux.src.Flux.Renderer;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace Flux.src.Platform.OpenGL
{
public class OpenGLPyramid : IShape
{
readonly float[] vertices =
{
//Position Texture coordinates
-0.5f, -0.5f, -0.5f, 1f, 0f, 0f, // top right
+0.5f, -0.5f, -0.5f, 0f,... |
using BusinessObjects;
using DataAccess.IRepository;
using DataAccess.Repository;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace OnlyFundsWeb.Controllers
{
public class CommentController : ... |
using Newtonsoft.Json;
using StackExchange.Redis;
using StackExchange.Redis.Extensions.Core.Abstractions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RedisPSR
{
class Menu
{
private IDatabase conn;
private Connect... |
namespace HospitalDatabase
{
using System;
using System.Data.Entity;
using Models;
public class HospitalDatabaseContext : DbContext
{
public HospitalDatabaseContext()
: base("name=HospitalDatabaseContext")
{
}
public DbSet<Comment> Comment... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SolrDotNet.Models
{
public class ResponseHeader
{
[JsonProperty("status")]
public int Status { get; set; }
public int QTime { get; set; }
[JsonPrope... |
using LoowooTech.Stock.ArcGISTool;
using LoowooTech.Stock.Common;
using LoowooTech.Stock.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LoowooTech.Stock.Rules
{
public class GHYTJSYDGZQRule:ArcGISBaseTool,Models.IRule
{
public override string Ru... |
/** 版本信息模板在安装目录下,可自行修改。
* tb_node.cs
*
* 功 能: N/A
* 类 名: tb_node
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2017-04-05 10:52:24 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经... |
using System.Collections.Generic;
namespace CLDatabaseCore.Mock
{
//internal class MockGenresTable
//{
// // data
// List<Genre> Genres { get; set; }
// // constructor
// public MockGenresTable()
// {
// this.Genres = new List<Genre> {
// ... |
using Modulus2D.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modulus2D.Graphics
{
public class SpriteBatch {
private uint maxSprites = 2048;
public uint MaxSprites { get => maxSprites; set => maxSprites = va... |
using SQLServerBackupTool.Lib.Annotations;
using SQLServerBackupTool.Web;
using SQLServerBackupTool.Web.Lib;
using SQLServerBackupTool.Web.Models;
using System.ComponentModel;
using System.Data.Entity;
using System.Web.Security;
[assembly: WebActivator.PostApplicationStartMethod(typeof(AutoInstall), "PostStart")]
na... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using Common.Logging;
using Microsoft.Practices.Unity;
using Quartz;
using Quartz.Spi;
using Quartz.Util;
using Ach.Fulfillment.Common;
namespace Ach.Fulfillment.Scheduler
{
public class UnityJobFact... |
namespace RosPurcell.Web.ViewModels.NestedContent
{
using RosPurcell.Web.ViewModels.Media;
using RosPurcell.Web.ViewModels.NestedContent.Base;
public class SidebarItem : BaseNestedContent
{
public TeaserImage Image { get; set; }
public string Quote { get; set; }
public bool S... |
using System;
class PrimeNumberCheck
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
int liNumber, liCounter;
bool lbIsPrime = false;
Console.Write("Enter integer number between 1 and 10... |
using System;
namespace Algorithms.GoogleCodeJam
{
class CountingSheep
{
static short digitsLength = 10;
static bool AllMarked(byte[] marked)
{
for (int i = 0; i < digitsLength; i++)
{
if (marked[i] == 0) return false;
}
... |
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class SilentRunningEvent : Event
{
public const string NAME = "Silent running";
public const string DESCRIPTION = "Triggered when you activate or deactivate silent running";
public const string SAMPLE = null;
... |
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Newtonsoft.Json;
using Our.Umbraco.Tuple.Models;
using Umbraco.Core;
using Umbraco.Core.Models;
using Umbraco.Core.Models.Editors;
using Umbraco.Core.PropertyEditors;
using Umbraco.Core.Services;
using Umbraco.Web.PropertyEditors;
names... |
using PhotonInMaze.Common.Flow;
using UnityEngine;
using UnityEngine.UI;
namespace PhotonInMaze.CanvasGame.TimeToEnd {
internal class TimeToEndController : FlowBehaviourSingleton<TimeToEndController> {
public float TimeToEnd { get; private set; }
string minutes, seconds;
public override ... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ConcurrentCollectionExamples
{
public class Example1 : IExample
{
public void Run()
{
Console.WriteLine("Example 1");
var orders = new Queue<string>();
... |
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.IE;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using OpenQA.Selenium.Remote;
namespace AkCore.E2ETests
{
public static class Help... |
using StardewValley;
using StardewValley.Network;
namespace FunnySnek.AntiCheat.Server.Framework.Patches
{
/// <summary>Harmony patch for making sure no messages are received from client.</summary>
internal class Multiplayer_ProcessIncomingMessage_Patcher : Patch
{
/*********
** Properties... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
public class CenterSlider : MonoBehaviour
{
public float minValue = 0;
public float maxValue = 100;
private float curValue;
public Image background;
public Image fill;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LocusNew.Core.Models
{
public class SellerLead
{
public int Id { get; set; }
public string Name { get; set; }
public string Phone { get; set; }
public string Email { get; set; }
... |
using Microsoft.AspNetCore.Mvc;
using WpfBu.Models;
using System;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Text.RegularExpressions;
using Microsoft.AspNetCore.Authorization;
namespace netbu.Controllers
{
[Authorize]
public class DataController ... |
using APIXULib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace APIXUWebSample.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
return View();
}
[HttpPost]
... |
using FIMMonitoring.Domain.Enum;
using System;
using System.ComponentModel.DataAnnotations;
namespace FIMMonitoring.Domain
{
public class ServiceImportError : EntityBase
{
#region Properties
public ErrorSource ErrorSource { get; set; }
public ErrorLevel ErrorLevel { get; set; }
... |
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