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// <copyright file="IGsLiveProvider.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the Lic...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShaderGlow : MonoBehaviour { Plane p; Vector2 mousePos; new Camera camera; Ray ray; // Start is called before the first frame update void Start() { p = new Plane(Vector3.up, Vector3.zero);...
using System; class CountSubstringOccurrences { static void Main() { string inputStr = Console.ReadLine().ToLower(); string searchStr = Console.ReadLine().ToLower(); int indx = inputStr.IndexOf(searchStr); int counter = 0; while (indx >= 0 && indx <= inputStr.Length) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuyToolsArgs { private ItemKind m_itemKind; public ItemKind M_ItemKind { get { return m_itemKind; } set { m_itemKind = value; } } private int m_coin; public int M_Coin { get ...
namespace MobilePhone { using System; using System.Text; using System.Collections.Generic; public class GSM { public static GSM Iphone4s = new GSM("4s", "Apple", 300, "Ivan", new Battery(BatteryType.LiIon, 250, 145), new Display(3.5, 16000000)); public const double CallPrice = 0.3...
using KRPC.Client; using System; using System.Threading; using kRPCUtilities; using KRPC.Client.Services.SpaceCenter; namespace kRPC.Programs { public class FlightControls { public FlightControls(Connection Connection, VesselProperty VesselProperty, FlightParameters FlightParams, CraftContro...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnManager : MonoBehaviour { public GameObject[] FishsMesopelagicaZone; public GameObject[] FishLvl2; public GameObject[] FishLvl3; public GameObject[] FishLvl4; public GameObject[] Energy; private Le...
using Project.Interface; using Project.Object; using Project.Presenter; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using System.Windows.Forms; namespace P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Xml; using DevExpress.XtraEditors; namespace IRAP.PLC.Collection { internal class DC_CPPlating_NB : CustomDataCollection { private string operationCode = "120101M1"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Boilerplate.Web.App.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 ...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2019Gamejam { class Flag { public Vector2 pos; private bool endFlag; private Player p; public Flag(Player p) { ...
using Controller.ExaminationAndPatientCard; using Controller.UsersAndWorkingTime; using Model.Doctor; using Model.Manager; using Model.Secretary; using Model.Users; using Repository; using Syncfusion.Windows.Shared; using System; using System.Collections.Generic; using System.Configuration; using System.Globalization;...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; [RequireComponent ( typeof ( Rigidbody ) )] [RequireComponent ( typeof ( CharacterMovement ) )] public class Character : MonoBehaviour { public enum State { Standing, Falling, Driving } public State...
using System.Text.RegularExpressions; namespace DaDo.Command { class WildcardPattern : Regex { public WildcardPattern(string wildCardPattern) : base(ConvertPatternToRegex(wildCardPattern), RegexOptions.IgnoreCase) { } public WildcardPattern(string wildcardPattern, R...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DLMotion; using System.Security.Cryptography; using System.Text; using System; public class MainCore : MonoBehaviour { public bool IsMachineDisabled; private static MainCore _instance; private bool _isGaming; ...
using System.Collections.Generic; using System.Net.Http; namespace Yaringa.Models.Token { #pragma warning disable // Disable all warnings [System.CodeDom.Compiler.GeneratedCode("NSwag", "11.19.0.0 (NJsonSchema v9.10.72.0 (Newtonsoft.Json v9.0.0.0))")] public partial interface ITokensClient { /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarriageMenu : MonoBehaviour { public void Init() { for (int i = 0; i < transform.childCount; i++) { RectTransform child = transform.GetChild(i).GetComponent<RectTransform>(); if (child == null) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Observer { abstract class AlgoObservable { protected List<ObservadorDeContainers> _observers = new List<ObservadorDeContainers>(); public void AgregarObservador(Observ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //.. using ETS.logic.Domain; using ETS.logic; using System.Data; using System.Data.SqlClient; namespace ETS.data { public class EmployeeDao { public static List<Employee> GetEmpList() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using CommonUtil; using Huawei.SCOM.ESightPlugin.LogUtil; using Huawei.SCOM.ESightPlugin.Models; using Huawei.SCOM.ESightPlugin.RESTeSightLib.Helper; using Huawei.SCOM.ESightPlugin.WebServer.Helper; name...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Net.WebSockets; using System.Threading; using System.Threading.Tasks; namespace Fireasy.Web.Sockets { public class DefaultLifetimeManager : ILifetimeManager { private static ConcurrentDictionary<Type, Cli...
using PaperPlane.TLTranslator.Compiler.Model; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace PaperPlane.TLTranslator.Compiler { internal class TLDocParser { public List<TLCombinator> ParseCurrentSchema(string schemaPath) { var combinat...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AppandroidCallback4FDPlayer : MonoBehaviour { public MediaPlayerCtrl _mpc; public int videoWidth; public int videoHeight; public long duration; public int prevChannel; public int channe...
using Chess.v4.Engine.Extensions; using Chess.v4.Engine.Factory; using Chess.v4.Engine.Interfaces; using Chess.v4.Engine.Reference; using Chess.v4.Engine.Utility; using Chess.v4.Models; using Chess.v4.Models.Enums; using Common.Extensions; using Common.Responses; using System.Linq; namespace Chess.v4.Engine.Service { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace wolfgraphicsLLC_Employee_login_Register_Information_Bonus_System { public partial class wo...
using System.Collections.Generic; using Welic.Dominio.Models.Marketplaces.Entityes; using WebApi.Models.Grids; namespace WebApi.Models { public class ListingModel { public ListingsGrid Grid { get; set; } public List<ListingItemModel> Listings { get; set; } public List<Category> Categ...
using Allyn.Domain.Models.Basic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Domain.Models.Front { /// <summary> /// 表示"产品"聚合根类型. /// </summary> public class Product : AggregateRoot { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BO { class BabyWarrior : Warrior { //var babyWarrior = new BabyWarrior(); public int lvl{ get; set; } } }
using System; using TraceWizard.Entities; namespace TraceWizard.Analyzers { public interface Analyzer { string GetName(); string GetDescription(); } public abstract class AdapterFactory { public abstract Adapter GetAdapter(string dataSource); } public interface Adapter {...
using Microsoft.EntityFrameworkCore; namespace ActivityTracker.Models { public class ActivityTrackerContext : DbContext { public ActivityTrackerContext(DbContextOptions<ActivityTrackerContext> options) : base(options) { } public DbSet<Activity> Activities { get; se...
namespace ChallengeTechAndSolve.Common.Enum { public enum Restrictions { Zero = 0, One = 1, Fifty = 50, OneHundred = 100, FiveHundred = 500, } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Salle.Model.Salle; using Salle.Model.Commun; namespace Salle.Controler { class SalleCreationController { Carre Carre1; Carre Carre2; ChefRang ChefRangCarre1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace ApplicationRunOrFormShowDialogTest { static class Program { [STAThread] static void Main() { Application.EnableVisualStyles(); ...
using System; using EPI.HashTables; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.HashTables { [TestClass] public class NearestRepeatedWordsUnitTest { [TestMethod] public void FindNearestRepeatedWords() { NearestRepeatedWords.FindNearestRepeatedEntries...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(ButtonParameter))] public class ButtonOverride : Button { private AudioSourceController m_AudioSourceController; public void Init() { Text ...
using System.IO; using System.IO.Compression; using System.Threading.Tasks; namespace IcecatSharp { public static class GZipUtils { public static async Task<string> DecompressAsync(FileInfo fileToDecompress, string newFileName = null) { var currentFileName = fileToDecompress.FullNa...
using UnityEngine; namespace Assets.Scripts.PlayerFolder { public class CharacterComponent:MonoBehaviour { private Player _player; void Start() { _player = new Player(name,100,100); } void Update() { _player.Moving(transform); ...
using CollectionsWorkAngular.Data.Comments; using CollectionsWorkAngular.Data.Persons; using CollectionsWorkAngular.Data.Users; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace CollectionsWorkAngular.Data { /// <s...
using System; using System.Linq; using System.Text; using FluentAssertions; using Xunit; namespace Thinktecture.Extensions.Configuration.Legacy.LegacyConfigurationProviderTests { public class Load : LoadTestsBase { [Fact] public void Should_ignore_xml_declaration() { Parse...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Timer : MonoBehaviour { void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Player")) { GameManager.PlusTime(60); Destroy(gameObject); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OcenaKlientow.Model.Models { public class Klient { [Required] public bool CzyFizyczna { get; set; } public string ...
using System.Collections.Generic; using System.Web; using System.Web.Mvc; using Meshop.Framework.Model; namespace Meshop.Framework.Services { public interface ICart { ICart StartCart(HttpContextBase context); IEnumerable<CartItem> GetCart(); void AddToCart(int productID); ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using TestShop.Application.ServiceInterfaces; namespace TestShop.Web.Controllers { [Authorize] public class ShopC...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Tndm_ArtShop.Services; using Tndm_ArtShop.Data; using Tndm_ArtShop.Models; namespace Tndm_ArtShop.Controllers { public class KupovinaC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _1 { class Program { static void Main(string[] args) { string grad = Console.ReadLine().ToLower(); string product = Console.ReadLine().ToLower()...
using System; using System.Collections.Generic; using System.Text; namespace PatronBuilder { class Producto { private IMotor motor; private ICubiertas llantas; private IChasis carroceria; public void colocaMotor(IMotor pMotor) { motor = pMotor; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio22 { class ContarPalavras { static void Main(string[] args) { { string Frase = "Hoje, joga o FCP com a Naval."; i...
using System; using System.Collections.Generic; using Fingo.Auth.DbAccess.Models.Policies.Enums; using Fingo.Auth.Domain.Policies.Enums; using Fingo.Auth.Domain.Policies.ExtensionMethods; using Xunit; namespace Fingo.Auth.Domain.Policies.Tests.ExtensionMethods { public class CheckTypeTest { [Fact] ...
using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Condition of type `ColliderGameObject`. Inherits from `AtomCondition&lt;ColliderGameObject&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] public abstract class ColliderGameObjectCondition : AtomCondition<ColliderGame...
using UnityEngine; public class MovementTracking : MonoBehaviour { public Transform headProxy; private Transform head; private Transform body; private void Start() { head = transform.GetChild(0); body = transform.GetChild(1); } private void Update() { //Set rotation and ...
using System; using System.Collections.Generic; using BattleEngine.Actors; using BattleEngine.Utils; using Common.Composite; namespace BattleEngine.Engine { public class BattleActors { private Vector<BattleObject> _temp = new Vector<BattleObject>(); private Vector<BattleActorsGroup> _tempActor...
using Reportes; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace VentasD1002 { public partial class frmMovimientoRpt : Form { p...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; public class SceneImportProcessor : AssetPostprocessor { public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths...
using Compent.Extensions.Trees; using Uintra.Features.Notification.Configuration.BackofficeSettings.Models; namespace Uintra.Features.Notification.Configuration.BackofficeSettings.Providers { public interface INotificationSettingsTreeProvider { ITree<TreeNodeModel> GetSettingsTree(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace dz_1 { class Program { static void Main(string[] args) { //ParameterizedThreadStart threadStart = new ParameterizedThreadStart(func)...
using System; using System.Diagnostics; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; using DashBoard.Data.Data; using DashBoard.Data.Enums; using DashBoard.Data.Entities; using System.Net.Http.Headers; using DashBoard.Business.DTOs.Domains; using System.Linq; using Sy...
using System; namespace LegacyApp.Core.Services { public class UserNotLoggedInException : Exception { } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace Terminal.Gui { /// <summary> /// Helper class to handle the scan code and virtual key from a <see cref="ConsoleKey"/>. /// </summary> public static class ConsoleKeyMapping { private class ScanCodeMapping : I...
namespace CarDealerApp.Controllers { using System.Collections.Generic; using System.Web.Mvc; using CarDealer.BindingModels; using CarDealer.Services; using CarDealer.ViewModels; using CarDealer.ViewModels.Customers; [RoutePrefix("customers")] public class CustomersController : Controll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; namespace ControlData { public class EventHubProcessor { /// <summary> /// Attach an event processor host to an event hub. /// </sum...
using KinectSandbox.Common.Colors; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace KinectSandbox.ColorPicker.AllColorPicker { public interface ILayeredColor { SupportedColorLayer SelectedLayer { g...
using System; namespace OptionalTypes.JsonConverters.Tests.TestDtos { public class GuidDto { public Optional<Guid> Value { get; set; } } }
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using ServiceQuotes.Domain.Entities; namespace ServiceQuotes.Infrastructure.Context.EntityConfigurations { public class PaymentEntityConfiguration : IEntityTypeConfiguration<Payment> { public void Configure(Enti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TrettioEtt; static class EMethods { const double MINIMUMVALUE = 0.8, MAXIMUMVALUE = 1.25; static Random random; public static object ChangeRandomly(this object target...
using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace RimDev.AspNetCore.FeatureFlags { public class JsonBooleanConverter : JsonConverter { public override void WriteJson( JsonWriter writer, object value, ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Linq; using System.Text; using System.Text.Encodings.Web; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authorization; using Micros...
namespace ClimatesOfFerngillRebuild { public interface IClimatesOfFerngillAPI { string GetCurrentWeatherName(); } public class ClimatesOfFerngillAPI : IClimatesOfFerngillAPI { private WeatherConditions CurrentConditions; public void LoadData(WeatherConditions Cond) => ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using TweakScale.Annotations; namespace TweakScale { [KSPAddon(KSPAddon.Startup.MainMenu, true)] internal class PrefabDryCostWriter : SingletonBehavior<PrefabDryCostWriter>...
namespace Olive.Desktop.WPF.Behavior { using System; using System.Windows; using System.Windows.Input; using System.Windows.Controls; public static class CommandsBehavior { private static void ExecuteClickCommand(DependencyObject d, DependencyPropertyChangedEventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GSVM.Constructs.DataTypes { public interface IDataType { SmartPointer Pointer { get; } uint Address { get; set; } uint Length { get; } byte[] ToBinary()...
// Copyright (c) Microsoft and contributors. All rights reserved. // // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. namespace Microsoft.Azure.Management.ANF.Samples { using System; using System.Threading.Tasks; using ...
namespace Nca.Valdr.Tests.DTOs { using Resources.Localization; using System.ComponentModel.DataAnnotations; using System.Runtime.Serialization; /// <summary> /// Address data transfer object. /// </summary> [DataContract(Name = "address")] [ValdrType(Name = "address")] public class...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace CyberUI { [System.Serializable] public enum Axis { X, Y, Z } public class RandomCircleMatrix : MonoBehaviour { [System.Serializable] public class RandomSetting { public List<Mesh> mesh; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebTest.Code { /// <summary> /// 交易流水管理 /// </summary> public class TransactionManage : CRL.Account.TransactionBusiness<TransactionManage> { public static TransactionManage Instance { ...
using Tomelt.Environment.Extensions; namespace Tomelt.ContentPicker.Settings { [TomeltFeature("Tomelt.ContentPicker.LocalizationExtensions")] public class ContentPickerFieldLocalizationSettings { public ContentPickerFieldLocalizationSettings() { TryToLocalizeItems = true; } ...
using Microsoft.SharePoint; using BELCORP.GestorDocumental.BE.DDP; using BELCORP.GestorDocumental.Common; using BELCORP.GestorDocumental.DA.Comun; using BELCORP.GestorDocumental.DA.Sharepoint; using BELCORP.GestorDocumental.DA.DDP; using System; using System.Collections.Generic; using System.Linq; using System.Text; u...
using System; namespace Fingo.Auth.AuthServer.Client.Exceptions { public class AccountExpiredException : Exception { public new const string Message = "Your account has expired."; } }
namespace DFC.ServiceTaxonomy.GraphVisualiser.Models.Owl { public partial class Gravity { public long ClassDistance { get; set; } public long DatatypeDistance { get; set; } } }
using System; namespace ServerlessTemperatura { public static class ConversorTemperatura { public static double FahrenheitParaCelsius(double temperatura) { return (temperatura - 32) / 1.8; // Simulação proposital de falha //return Math.Round((temperatura - 32) / 1.8, 2);...
namespace Assistenza.BufDalsi.Web.Models.CogeneratoreViewModels { public class UpdateCogeneratoreViewModel { public int ipt_Id { get; set; } public int clt_id { get; set; } public int cgn_Id { get; set; } public int cgn_Potenza { get; set; } public string cgn_Marca { get...
using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json.Linq; namespace DFC.ServiceTaxonomy.GraphSync.Helpers { public static class DocumentHelper { public static (string? ContentType, Guid Id) GetContentTypeAndId(string uri) { if (string.Is...
using System.Collections.ObjectModel; using System.Globalization; using System.Windows; using CODE.Framework.Wpf.Mvvm; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for SyncCollectionTest.xaml /// </summary> public partial class SyncCollectionTest : Window { ...
namespace Uintra.Features.Reminder.Services { public interface IReminderRunner { void Run(); } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel; namespace ClipModels { public class OnlineMediaDataTraf { [Key, ForeignKey("TrafficClip")] public int ID { get; set; } [DisplayName("Source Clip...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; namespace NHibernate.DataAnnotations.Core { internal class SessionValidator : ISessionValidator { private readonly ValidationInterceptor _validationInterceptor; internal Session...
using System; namespace CourseHunter_76_Generation_IS_A_inInheritance { class Program { static void Main(string[] args) { IShape rect = new Rect { Height = 6, Width = 12 }; IShape square = new Square { SizeC = 6 }; Console.WriteLine(rect.CalcSquare()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem233 : ProblemBase { public override string ProblemName { get { return "233: Lattice points on a circle"; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Raven.Client; using Integer.Domain.Agenda; namespace Integer.Web.Infra.Raven { public static class EventoDocumentSessionExtensions { public static IEnumerable<Evento> ObterEventosAgendados(this IDocumentSession ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace GoogleJamRealContest2 { class Program { static void Main(string[] args) { StreamReader sr = new StreamReader("B-small-attempt1.in"); ...
namespace ForumSystem.Services.Data { using System.Threading.Tasks; using ForumSystem.Web.ViewModels.Comments; public interface ICommentsService { public Task<PostCommentViewModel> AddAsync(int postId, string userId, string content, int? parentId); public Task<EditCommentViewModel> E...
using System; using CodeCityCrew.Settings.Abstractions; using Microsoft.AspNetCore.Builder; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace CodeCityCrew.Settings { public static class ServiceCollectionExtension { ...
namespace SubC.Attachments.ClingyEditor { using UnityEngine; using UnityEditor; public class FlexibleTransitionerEditor : TransitionerEditor { static void DoTweenOptions(SerializedProperty optionsProp) { SerializedProperty tweenMethodProp = optionsProp.FindPropertyRelative("tweenMethod"...
using FluentValidation; using SocialWorld.Business.DTOs.AppUserDtos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.Business.ValidationRules.FluentValidation { class AppUserLoginDtoValidator : AbstractValidator<AppUserLogin...
using System; using System.Threading.Tasks; using AutoMapper; using DataAccess.Roles; using Entities; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using ViewModel.Roles; namespace DataAccess.DbImplementation.Roles { public class UpdateRoleCommand : IUpd...
using Euler_Logic.Helpers; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2019 { public class Problem18 : AdventOfCodeBase { private Dictionary<int, Dictionary<int, Node>> _grid; private List<Node> _connectedGrid; private Node[] _startNode...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class SaveLoad : MonoBehaviour { // Use this for initialization void Start () { if (PlayerPrefs.GetString("PartsSelected").Contains(this.gameObject.name + ";")) { if(thi...
using TamilFruits.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primit...
using System.Collections; using UnityEngine; using UnityEngine.Networking; public class AudioManager : MonoBehaviour { private Player _player; private string[] paths; private AudioClip clip; private AudioClip musicTrack; private AudioSource source; private GameObject musicObject; private AudioSource music; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BatchSystemMNGNT_Asimco.Entities { public class TTableMDM058 { public long PartitioningKey { get; set; } public int TreeID { get; set; } public int LeafID { get; set; } p...
using ODL.ApplicationServices.DTOModel.Load; namespace ODL.ApplicationServices.DTOModel { public class OrganisationInputDTO : InputDTO { public string OrgId { get; set; } public string Namn { get; set; } } }