text stringlengths 13 6.01M |
|---|
using gView.Framework.Geometry;
namespace gView.DataSources.VectorTileCache.Extensions
{
static class GeoJsonExtensions
{
static public IGeometry ToGeometry(this GeoJSON.Net.Geometry.IGeometryObject geoJsonGeometry)
{
IGeometry geometry = null;
switch (geoJsonGeometry.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EasyDev.Util
{
public enum TimeUnit
{
Hour,
Minute,
Second
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ShabakahRedir;
using Honeywell.SimulationFramework.LoggerComponent;
using System.IO;
using System.C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace _12_Little_John
{
public class _12_Little_John
{
public static void Main()
{
var arrows = new List<string>();
var bigArrow = ">>>----->>";
var... |
using UnrealBuildTool;
using System.IO;
public class RemoteController : ModuleRules
{
public RemoteController(TargetInfo Target)
{
PrivateIncludePaths.AddRange(new string[] {
"RemoteController/Private",
"RemoteController/Private/Server",
"RemoteController/Private/Shared",
});
PublicIncludePaths.AddRan... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.UI;
[CustomEditor(typeof(RailBuilder))]
public class RailEditor : Editor
{
private List<bool> foldouts;
private List<bool> edits;
private void DestroyRail()
{
RailBuilder self ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using TimeKeeping_System_v1._0._0._2.Model;
namespace WindowsFormsApp1
{
... |
using GesCMS.Application.Common.Interfaces;
using GesCMS.Infrastructure.Persistence;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.EntityFrameworkCore;
namespace GesCMS.Infrastructure
{
public static class DependencyInjection
{
public static ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class EnemyView : MonoBehaviour {
public float field_of_view;
private bool player_in_view;
private SphereCollider col;
bool playerHit = false;
float test = 0;
bool gate = true;
... |
namespace BettingSystem.Infrastructure.Games.Configurations
{
using Domain.Common.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
internal class ImageConfiguration : IEntityTypeConfiguration<Image>
{
public void Configure(EntityTypeBuilde... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Net;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.Web.Http;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using UseFul.ClientApi.Entidades;
using UseFul.Uteis;
... |
using System;
using System.Linq;
using FluentAssertions;
using NUnit.Framework;
using SpaceHosting.Index.Faiss;
namespace SpaceHosting.Index.Tests.Faiss
{
[Category("RequiresNativeFaissLibrary")]
public class FaissIndexTests
{
// from https://en.wikipedia.org/wiki/Machine_epsilon
private co... |
using GeneralStore.MVC.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
namespace GeneralStore.MVC.Controllers
{
public class TransactionController : Controller
{
private ApplicationDbContext _db = new ApplicationDbCo... |
using System.Collections.Generic;
using System.Linq;
namespace EPI.Sorting
{
/// <summary>
/// For arrays where the number of distinct elements is very low compared to the size, an efficient
/// approach to sorting is the count the occurences of each distinct element and write them in sorted order.
/// You are gi... |
namespace DaDo.Command.Common
{
public class GlobalOptions
{
public bool Simulate { get; set; }
public string OutputFolder { get; set; }
}
} |
namespace MeeToo.Api.Models
{
public class OptionCreationModel
{
public string Text { get; set; }
public bool IsCorrect { get; set; }
}
}
|
using System;
namespace AW.Data.Domain
{
public class Request : Entity<long>
{
public int ClientPlatformId { get; set; }
public decimal Amount { get; set; }
public string Description { get; set; }
public string AccountNo { get; set; }
public string AccountHolder { get; ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Mail;
using System.Threading.Tasks;
namespace TestShop.Application.ServiceInterfaces
{
public interface IEmailSender
{
Task SendEmailAsync(string email, string subject, string htmlMessage);
}
}
|
using System.Collections.Generic;
namespace useSOLIDin
{
interface IFileReader
{
void GetAllData(string fileName, List<Level> levels);
}
}
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="APredefinedBenchmark.cs">
// Copyright (c) 2020 Johannes Deml. All rights reserved.
// </copyright>
// <author>
// Johannes Deml
// public@deml.io
// </author>
// ----------... |
using DigitalFormsSteamLeak.Entity.Models;
using DigitalFormsSteamLeak.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DigitalFormsSteamLeak.Business
{
public class PortalInsulationRemoveSessionFactory : ILeakFactory<PortalI... |
using Alps.Domain.ProductMgr;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Alps.Web.Infrastructure;
namespace Alps.Web.Models.ProductMgr
{
public class ProductEditModel
{
[Display(Name = "物料... |
using CESI_Afficheur.BDD;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace CESI_Afficheur.Model
{
public class Actualite
{
public static MyDatabase MyDatabase { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TestWebApp.Database.Models
{
public enum Test
{
A,
B,
C
}
public class Blog
{
public int Id { get; set; }
public bool Bool { get; set; }
//pu... |
using UnityEngine;
public class BaseClueTextHoler : MonoBehaviour
{
public virtual string GetDefaultClueText(KeyCode ActionKey)
{
return "Press " + ActionKey;
}
public virtual string GetExecutedClueText(KeyCode ActionKey)
{
return "Press " + ActionKey;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AxisPosCore;
using AxisPosCore.Common;
using KartObjects;
using System.Threading;
using System.Globalization;
namespace AxisPosCore
{
public class ChangePriceActionAxecutor:POSActionExecutor
{
public ChangePric... |
using System;
using System.Collections.Generic;
namespace Crystal.Plot2D.Common
{
public sealed class CollectionRemoveAction<T> : UndoAction
{
public CollectionRemoveAction(IList<T> collection, T item, int index)
{
if (item == null)
{
throw new ArgumentNullException("addedItem");
... |
using CleanArchitecture.Aplicacao.Interfaces;
using CleanArchitecture.Aplicacao.Servicos;
using CleanArchitecture.Dominio.Interfaces;
using CleanArchitecture.Infra.Dados.Contextos;
using CleanArchitecture.Infra.Dados.Repositorios;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Mic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Hits : MissionComponent {
private DialogueScript dialogue;
private TMPro.TextMeshProUGUI timeText;
private TMPro.TextMeshProUGUI hitsCount;
public override void OnSucceed() {
Debug.Log("suceed")... |
#r "Newtonsoft.Json"
#load "..\shared\csomHelper.csx"
using Microsoft.SharePoint.Client;
using Microsoft.SharePoint.Client.Utilities;
using System.Net;
using System.Text;
using Newtonsoft.Json;
public class CreateSpoSubWeb
{
public string scUrl {get; set;}
public string title {get; set;}
pub... |
namespace AbstractFactoryPattern.Abstractions
{
public interface IGredient
{
string Name { get; }
}
} |
namespace RosPurcell.Web.Helpers.Extensions
{
using System.Text.RegularExpressions;
using System.Web;
using System.Web.Mvc;
public static class StringExtensions
{
public static IHtmlString ConvertLineBreaksToHtml(this string input)
{
if (string.IsNullOrEmpty(input))
... |
namespace _06.TruckTour
{
using System;
using System.Collections.Generic;
using System.Linq;
public class TruckTour
{
public static void Main()
{
int numberGasStation = int.Parse(Console.ReadLine());
Queue<Station> stationsQueue = new Queue<Station>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DummyCamera : MonoBehaviour
{
[Tooltip("Camera speed is lower when the value goes down.")]
public float speedLimiter = 5f;
public float rotationSpeed = 1f;
private float rotationSpeedMultiplier = 50;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Abstractions;
using MediatR;
using ProductService.Application.Commands;
using ProductService.Application.Dtos;
using ProductSe... |
using NumSharp;
using System;
using System.Collections.Generic;
using System.Text;
using Tensorflow;
using static Tensorflow.Binding;
namespace TensorFlowNET.Examples.ImageProcessing.YOLO
{
public class YOLOv3
{
Config cfg;
Tensor trainable;
Tensor input_data;
Dictionary<int, s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TellMeMoreBlazor.Models
{
public class DnsRecord
{
public string dns { get; set; }
}
public class MxRecord
{
public string mx { get; set; }
}
public class HostRecord
{
public string host { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace Cr1p.Cryptography
{
public abstract class Hash
{
/// <summary>
/// Hashes a byte array using SHA256.
/// </summary>
... |
using System;
namespace AnalogDisplay
{
/// <summary>
/// Summary description for PercentageAdapter.
/// </summary>
public class PercentageAdapter : Adapter
{
private double max;
private double min;
private bool reverse;
public PercentageAdapter()
{
max = 100;
min = 0;
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BudgetApp.Domain.DAL;
namespace BudgetApp.Domain.Entities
{
public class CreditEntryWrapper
{
private CreditEntry mEntry;
private UnitofWork mUnitOfWork;
private IEnumerable<CardEntry> mCards;
... |
using System.Collections;
using Assets.Scripts.Controllers.Fauna;
using Assets.Scripts.Models;
using Assets.Scripts.Models.Ammo;
using UnityEngine;
namespace Assets.Scripts.Controllers
{
public enum CrossbowState
{
Ready,
Reload,
Shoot
}
public class CrossbowController : MonoB... |
using FluentAssertions;
using Simple.Expressions;
using Xunit;
namespace Simple.Tests
{
public class ExpressionInspectTests
{
[Fact]
public void GivenANumber_WhenInspectIsCalled_ThenTheValueIsReturnedInQuotes()
{
var number = new Number(7);
number.Inspect().Shou... |
using System;
using System.IO;
using System.Net;
namespace PowerPad.RouteHandlers
{
internal class SlideImageHandler : IRouteHandler
{
public void HandleRequest(HttpListenerContext context, StreamWriter sw)
{
var cache = PowerPad.ActiveSlideShowCache;
// Validate parameters
if (context.Re... |
using System.Reflection;
namespace ReactMusicStore.Core.IoC
{
public static class ReferencedAssemblies
{
public static Assembly WebApi => Assembly.Load("React-MusicStore.WebApi");
public static Assembly Framework => Assembly.Load("React-MusicStore.WebApi.Framework");
public static Asse... |
using myBOOK.data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Win... |
using UnityEngine;
using System.Collections;
public class EnemyBig : Enemy
{
// Use this for initialization
public override void Start()
{
base.Start();
Health = 200f;
MaxHealth = 200f;
Damage = 15f;
Score = 100;
}
// Update is called once per frame
p... |
using System.Linq;
using System.Collections.Generic;
using UIKit;
using Foundation;
using CoreGraphics;
namespace AVMetadataRecordPlay
{
public static class UICollectionViewExtensions
{
public static IEnumerable<NSIndexPath> GetIndexPaths (this UICollectionView collectionView, CGRect rect)
{
return collecti... |
using AsNum.XFControls;
using Caliburn.Micro;
using Caliburn.Micro.Xamarin.Forms;
using RRExpress.AppCommon;
using RRExpress.AppCommon.Attributes;
using System.Collections.Generic;
using System.Windows.Input;
using Xamarin.Forms;
namespace RRExpress.Store.ViewModels {
[Regist(InstanceMode.PreRequest)]
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Client.Map;
using Welic.Dominio.Models.Client.Service;
using Welic.Dominio.Patterns.Repository.Pattern.Repositories;
using Welic.Dominio.Patterns.Service.Pattern;
namespace Se... |
using System.Runtime.Serialization;
namespace Quasar.Client.IpGeoLocation
{
[DataContract]
public class GeoResponse
{
[DataMember(Name = "ip")]
public string Ip { get; set; }
[DataMember(Name = "continent_code")]
public string ContinentCode { get; set; }
[DataMembe... |
using VehiclesInfoModels.MorotVihicle;
namespace VehiclesInfoModels.NonMotorVihicle
{
public class Carriage : NonMotorVehicle
{
public int PassengersCapacity { get; set; }
public virtual Train Train { get; set; }
}
} |
namespace Draft_FF.Frontend.Helpers
{
using AutoMapper;
using Draft_FF.Frontend.Entities;
using Draft_FF.Frontend.DTOs;
public class AutoMapperProfile : Profile
{
public AutoMapperProfile()
{
CreateMap<Owner, OwnerDto>();
CreateMap<OwnerDto, Owner... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComputerraBIN
{
/// <summary>
/// Class for generate items ant theirs parameters
/// </summary>
public class EmploeeGenerator
{
private readonly Random random = ne... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TreeSolver
{
public class FirstRoomRelaxation
{
// This relaxation searches for the minimum number of rooms used if only the first jab has to be scheduled. This is equal
// or better than the full problem, and gives u... |
using Tomelt.Localization;
using Tomelt.UI.Navigation;
namespace Tomelt.Widgets {
public class AdminMenu : INavigationProvider {
public Localizer T { get; set; }
public string MenuName { get { return "admin"; } }
//public void GetNavigation(NavigationBuilder builder) {
// build... |
using _7DRL_2021.Behaviors;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021.Results
{
class ActionGripDash : IActionHasOrigin, ITickable
{
static Random Random = new Random();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace SomeTechie.RoundRobinScheduler.WebServer
{
class MimeTypeHelper
{
protected static Dictionary<string, string> _mimeTypes;
protected static void InitializeMimeTypes()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DataAccessLayer.dbContext;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace SovaWebService.Controllers
{
[Route("api/graph")]
public class TermNetworkController : Controller
{
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GitHubExplorer.Entities
{
public class GitHubUser
{
/*
*{
"login": "grantw1991",
"id": 15818013,
"avatar_url": "https://avatars2.githubusercontent.com/u/15818013?v=4",
"gravatar_... |
using Spine.Unity;
using UnityEngine;
namespace DChild.Gameplay.Player
{
public class SpinesheetAnimation : CharacterAnimation
{
#region Basic Animations
public const string ANIMATION_IDLE = "Idle";
public const string ANIMATION_RUN = "Run";
public const string ANIMATION_WALK =... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace WebAppCa.Models
{
public class Channel
{
[Key] public int ChannelId { get; set; }
public... |
namespace SpaceHosting.Index.Sparnn.Distances
{
internal enum MatrixMetricSearchSpaceAlgorithm
{
Cosine,
JaccardBinary
}
}
|
using Hangfire;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
namespace ConsoleApp1
{
public class Program
{
public static void Main(string[] args)
{
//Console.WriteLine("Hello World!");
... |
namespace Reacher.Storage.File.Json.Configuration
{
public class StorageFileJsonConfiguration
{
public string Path { get; set; }
}
} |
using System;
using NUnit.Framework;
using SharpMap.Geometries;
namespace UnitTests.Geometries
{
[TestFixture]
public class MultiLinestringsTests
{
[Test]
public void MultiLinestring()
{
MultiLineString mls = new MultiLineString();
Assert.IsTrue(mls.IsEmpty());
mls.LineStrings.Add(new LineString());
... |
using Sentry.Http;
using Sentry.Internal.Http;
using Sentry.Tests.Helpers;
namespace Sentry.Tests.Internals.Http;
public partial class HttpTransportTests
{
private readonly IDiagnosticLogger _testOutputLogger;
private readonly ISystemClock _fakeClock;
public HttpTransportTests(ITestOutputHelper output)
... |
using System;
using JetBrains.Annotations;
using UnityEngine;
public class Character : MonoBehaviour {
public GameObject gfxSide;
public GameObject gfxForward;
public GameObject gfxBack;
public FacingDirection defaultDirection;
public Vector2 desiredVelocity;
private Rigidbody2D body;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace ManageDomain
{
public class PermissionProvider
{
static PermissionProvider()
{
InitKeyTree();
}
private static ManageDomain.BLL.PermissionBll per... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using DinucleotidesFrq.Models;
using DinucleotidesFrq.Helpers;
namespace DinucleotidesFrq.Controllers
{
public class SeqInputController : Controller
{
public ActionResult SeqIn(SequenceModels seq... |
using System;
namespace Domain.Entities
{
public class MeuJogo
{
public Guid MeusJogosId { get; set; }
public JogoPlataforma JogoPlataforma { get; set; }
public bool Desejo { get; set; }
public DateTime DataDesejo { get; set; }
public bool Troco { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Mvc;
using KPIDemo.Service;
using KPIDemo.DTO;
using KPIDemo.Models;
using KPIDemo.DataAccess;
using KPIDemo.Entity;
namespace KPIDemo.Controllers
{
public class HomeController : Controller
... |
using System.Data.Entity.ModelConfiguration;
using Properties.Core.Objects;
namespace Properties.Infrastructure.Data.Mapping
{
public class PhotoMap : EntityTypeConfiguration<Photo>
{
public PhotoMap()
{
Property(p => p.PhotoReference)
.HasMaxLength(25);
... |
using MemberRegistrationMicroservice.DataAccess.Abstract;
using MemberRegistrationMicroservice.Entities.Concrete;
using OK.Core.DataAccess.EntityFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MemberRegistrationMicroservice.DataA... |
using System;
using Phenix.Core.Data;
namespace Phenix.Test.使用指南._03._5
{
/// <summary>
///
/// </summary>
[Serializable]
[System.ComponentModel.DisplayName("")]
[Phenix.Core.Mapping.Class("PH_USER", FriendlyName = "")]
public class UserEasy : EntityBase<UserEasy>
{
private UserEasy()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace GerenciamentoFuncionarios.Models
{
[Table("Funcionarios")]
public class Funci... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
namespace Inventory.Data
{
public class MenuFolderModifier : BaseEntity
{
public Guid RowGuid { get; set; }
public Guid MenuFolderGuid { get; set; }
[ForeignKey(nameof(MenuFolderGuid))]
public virtual MenuFolde... |
using _01_Alabo.Cloud.Core.SendSms.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace _01_Alabo.Cloud.Core.SendSms.Domain.Services
{
/// <summary>
/// 短信服务
/// </summary>
public class SmsService : ServiceBas... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Course.Generics
{
/*
* Essa class resolveria o problema de "reuso" das classes "PrintServiceInt" e "PrintServiceString". Pois ela permite trabalhar com a qualquer tipo de dados.
* Enquanto que a class "PrintServiceInt" foi codi... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class MainInGame : MonoBehaviour {
public GameObject[] Levels;
private static bool touch = false;
private Camera Cam;
private bool fix = false;
public Sprite[] SpritesCount;
[HideInInspector]
public int fixCount;
priva... |
using System.Data.Common;
namespace Kaax
{
public class DbConnectionFactoryOptions
{
public string ConnectionString { get; set; }
public DbProviderFactory ProviderFactory { get; set; }
}
}
|
namespace Sentry.Internal;
internal interface IAppDomain
{
event UnhandledExceptionEventHandler UnhandledException;
event EventHandler ProcessExit;
event EventHandler<UnobservedTaskExceptionEventArgs> UnobservedTaskException;
}
internal sealed class AppDomainAdapter : IAppDomain
{
public static AppD... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/// <summary>
/// Add this script to your tooltip gameObject to setup the GameObject containing the text for it.
/// </summary>
public class simpleTooltipWithText : MonoBehaviour
{
public Text text;
public float maxWidth = 200f;
public static floa... |
using SFA.DAS.CommitmentsV2.Api.Types.Responses;
using System.Collections.Generic;
using System.Linq;
using SFA.DAS.CommitmentsV2.Types;
using SFA.DAS.ProviderCommitments.Web.Models.Apprentice;
using System;
namespace SFA.DAS.ProviderCommitments.Web.Extensions
{
public static class DataLockMapExtensions
{
... |
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace SSDAssignmentBOX.Migrations
{
public partial class Rating : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInRoom : MonoBehaviour
{
public string roomType;
private GameObject player;
private MusicManager mm;
public bool pir;
// Start is called before the first frame update
void Start()
{
... |
#region MIT License
/*
* Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
* Information Technology.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without res... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DocumentSystem
{
public abstract class EncyptableDocument : BinaryDocument, IEncryptable
{
public bool isEncrypted = false;
public bool IsEncrypted
{
get { return isEncrypted; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Responses
{
public class CloudServerUsageDetailResponse
{
public List<UsageDetailItemResponse> Xlarge { get; set; }
public List<UsageDetailItemResponse> Small { get; set; }... |
using System;
using System.Collections.Generic;
namespace GameAPI.Models
{
public class LoginRequest
{
/// <summary>
/// Správné je "admin"
/// </summary>
public string UserName { get; set; }
/// <summary>
/// Správné je "admin"
/// </summary>
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InstructionsDisplay : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] private GameObject textSpace;
[SerializeField] private PulsationConvertor pc;
privat... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows.Forms;
using DevExpress.XtraBars;
using KartLib;
using KartLib.Entities;
using KartLib.Views;
using KartObjects;
using System.Text;
using System.Drawing;
using DevExpress.XtraGrid.Views.Grid... |
using System.Text;
namespace NStandard
{
public static partial class ArrayExtensions
{
/// <summary>
/// Decodes all the bytes in the specified byte(Default: UTF-8) array into a string.
/// </summary>
/// <param name="this"></param>
/// <returns></returns>
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TY.SPIMS.Utilities;
namespace TY.SPIMS.Client.Helper.CodeGenerator
{
public class ReceivableCodeGenerator : IGenerator
{
#region IGenerator Members
public string GenerateCode()
{
tr... |
using System;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Threading;
using ApartmentApps.Api.ViewModels;
using ApartmentApps.Data;
using ApartmentApps.Portal.Controllers;
using DBDiff.Schema.SQLServer.Generates.Generates;
using DBDiff.Schema.SQLServer.Generates.Model;
using DBDiff.Sche... |
using EasyConsoleNG.Menus;
using System;
namespace EasyConsoleNG.Demo.Pages
{
public class SelectDemoPage : Page
{
public SelectDemoPage(Menu menu) : base(menu)
{
}
public override void Display()
{
var value = Console.Input.ReadOption("Value", new[] { "A", ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SumArrays
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter array size:");
int size = int.Parse(Console.Read... |
using System;
using System.Collections.Generic;
using ResonateXamarin.Models;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ResonateXamarin.Views.Swipe
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class ProfileSwipePage : ContentPage
{
public ProfileSwipePage(strin... |
using ISE.Framework.Common.Aspects;
using ISE.Framework.Common.Service.Message;
using ISE.Framework.Common.Service.ServiceBase;
using ISE.SM.Common.DTO;
using ISE.SM.Common.DTOContainer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.Text;
using System.Thread... |
using Pelican.Friendship;
using StardewValley;
namespace Pelican.Items
{
public class ItemHandler
{
public Object Item { get; private set; }
public ItemHandler()
{
Item = Game1.player.ActiveObject;
}
public int GiftTasteRating(NpcHandler npcHandler... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartLib;
using System.ComponentModel;
using System.Xml.Serialization;
namespace KartExchangeEngine
{
public class SImportGood : SimpleDbEntity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreR... |
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