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using gView.Framework.Geometry; namespace gView.DataSources.VectorTileCache.Extensions { static class GeoJsonExtensions { static public IGeometry ToGeometry(this GeoJSON.Net.Geometry.IGeometryObject geoJsonGeometry) { IGeometry geometry = null; switch (geoJsonGeometry....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.Util { public enum TimeUnit { Hour, Minute, Second } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ShabakahRedir; using Honeywell.SimulationFramework.LoggerComponent; using System.IO; using System.C...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace _12_Little_John { public class _12_Little_John { public static void Main() { var arrows = new List<string>(); var bigArrow = ">>>----->>"; var...
using UnrealBuildTool; using System.IO; public class RemoteController : ModuleRules { public RemoteController(TargetInfo Target) { PrivateIncludePaths.AddRange(new string[] { "RemoteController/Private", "RemoteController/Private/Server", "RemoteController/Private/Shared", }); PublicIncludePaths.AddRan...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.UI; [CustomEditor(typeof(RailBuilder))] public class RailEditor : Editor { private List<bool> foldouts; private List<bool> edits; private void DestroyRail() { RailBuilder self ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TimeKeeping_System_v1._0._0._2.Model; namespace WindowsFormsApp1 { ...
using GesCMS.Application.Common.Interfaces; using GesCMS.Infrastructure.Persistence; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.EntityFrameworkCore; namespace GesCMS.Infrastructure { public static class DependencyInjection { public static ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyView : MonoBehaviour { public float field_of_view; private bool player_in_view; private SphereCollider col; bool playerHit = false; float test = 0; bool gate = true; ...
namespace BettingSystem.Infrastructure.Games.Configurations { using Domain.Common.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; internal class ImageConfiguration : IEntityTypeConfiguration<Image> { public void Configure(EntityTypeBuilde...
using System; using System.Collections.Generic; using System.Configuration; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.Web.Http; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using UseFul.ClientApi.Entidades; using UseFul.Uteis; ...
using System; using System.Linq; using FluentAssertions; using NUnit.Framework; using SpaceHosting.Index.Faiss; namespace SpaceHosting.Index.Tests.Faiss { [Category("RequiresNativeFaissLibrary")] public class FaissIndexTests { // from https://en.wikipedia.org/wiki/Machine_epsilon private co...
using GeneralStore.MVC.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; namespace GeneralStore.MVC.Controllers { public class TransactionController : Controller { private ApplicationDbContext _db = new ApplicationDbCo...
using System.Collections.Generic; using System.Linq; namespace EPI.Sorting { /// <summary> /// For arrays where the number of distinct elements is very low compared to the size, an efficient /// approach to sorting is the count the occurences of each distinct element and write them in sorted order. /// You are gi...
namespace DaDo.Command.Common { public class GlobalOptions { public bool Simulate { get; set; } public string OutputFolder { get; set; } } }
namespace MeeToo.Api.Models { public class OptionCreationModel { public string Text { get; set; } public bool IsCorrect { get; set; } } }
using System; namespace AW.Data.Domain { public class Request : Entity<long> { public int ClientPlatformId { get; set; } public decimal Amount { get; set; } public string Description { get; set; } public string AccountNo { get; set; } public string AccountHolder { get; ...
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Mail; using System.Threading.Tasks; namespace TestShop.Application.ServiceInterfaces { public interface IEmailSender { Task SendEmailAsync(string email, string subject, string htmlMessage); } }
using System.Collections.Generic; namespace useSOLIDin { interface IFileReader { void GetAllData(string fileName, List<Level> levels); } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="APredefinedBenchmark.cs"> // Copyright (c) 2020 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // ----------...
using DigitalFormsSteamLeak.Entity.Models; using DigitalFormsSteamLeak.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSteamLeak.Business { public class PortalInsulationRemoveSessionFactory : ILeakFactory<PortalI...
using Alps.Domain.ProductMgr; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; using Alps.Web.Infrastructure; namespace Alps.Web.Models.ProductMgr { public class ProductEditModel { [Display(Name = "物料...
using CESI_Afficheur.BDD; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace CESI_Afficheur.Model { public class Actualite { public static MyDatabase MyDatabase { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TestWebApp.Database.Models { public enum Test { A, B, C } public class Blog { public int Id { get; set; } public bool Bool { get; set; } //pu...
using UnityEngine; public class BaseClueTextHoler : MonoBehaviour { public virtual string GetDefaultClueText(KeyCode ActionKey) { return "Press " + ActionKey; } public virtual string GetExecutedClueText(KeyCode ActionKey) { return "Press " + ActionKey; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore; using AxisPosCore.Common; using KartObjects; using System.Threading; using System.Globalization; namespace AxisPosCore { public class ChangePriceActionAxecutor:POSActionExecutor { public ChangePric...
using System; using System.Collections.Generic; namespace Crystal.Plot2D.Common { public sealed class CollectionRemoveAction<T> : UndoAction { public CollectionRemoveAction(IList<T> collection, T item, int index) { if (item == null) { throw new ArgumentNullException("addedItem"); ...
using CleanArchitecture.Aplicacao.Interfaces; using CleanArchitecture.Aplicacao.Servicos; using CleanArchitecture.Dominio.Interfaces; using CleanArchitecture.Infra.Dados.Contextos; using CleanArchitecture.Infra.Dados.Repositorios; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Mic...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Hits : MissionComponent { private DialogueScript dialogue; private TMPro.TextMeshProUGUI timeText; private TMPro.TextMeshProUGUI hitsCount; public override void OnSucceed() { Debug.Log("suceed")...
#r "Newtonsoft.Json" #load "..\shared\csomHelper.csx" using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.Utilities; using System.Net; using System.Text; using Newtonsoft.Json; public class CreateSpoSubWeb { public string scUrl {get; set;} public string title {get; set;} pub...
namespace AbstractFactoryPattern.Abstractions { public interface IGredient { string Name { get; } } }
namespace RosPurcell.Web.Helpers.Extensions { using System.Text.RegularExpressions; using System.Web; using System.Web.Mvc; public static class StringExtensions { public static IHtmlString ConvertLineBreaksToHtml(this string input) { if (string.IsNullOrEmpty(input)) ...
namespace _06.TruckTour { using System; using System.Collections.Generic; using System.Linq; public class TruckTour { public static void Main() { int numberGasStation = int.Parse(Console.ReadLine()); Queue<Station> stationsQueue = new Queue<Station>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DummyCamera : MonoBehaviour { [Tooltip("Camera speed is lower when the value goes down.")] public float speedLimiter = 5f; public float rotationSpeed = 1f; private float rotationSpeedMultiplier = 50;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Abstractions; using MediatR; using ProductService.Application.Commands; using ProductService.Application.Dtos; using ProductSe...
using NumSharp; using System; using System.Collections.Generic; using System.Text; using Tensorflow; using static Tensorflow.Binding; namespace TensorFlowNET.Examples.ImageProcessing.YOLO { public class YOLOv3 { Config cfg; Tensor trainable; Tensor input_data; Dictionary<int, s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TellMeMoreBlazor.Models { public class DnsRecord { public string dns { get; set; } } public class MxRecord { public string mx { get; set; } } public class HostRecord { public string host { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace Cr1p.Cryptography { public abstract class Hash { /// <summary> /// Hashes a byte array using SHA256. /// </summary> ...
using System; namespace AnalogDisplay { /// <summary> /// Summary description for PercentageAdapter. /// </summary> public class PercentageAdapter : Adapter { private double max; private double min; private bool reverse; public PercentageAdapter() { max = 100; min = 0; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BudgetApp.Domain.DAL; namespace BudgetApp.Domain.Entities { public class CreditEntryWrapper { private CreditEntry mEntry; private UnitofWork mUnitOfWork; private IEnumerable<CardEntry> mCards; ...
using System.Collections; using Assets.Scripts.Controllers.Fauna; using Assets.Scripts.Models; using Assets.Scripts.Models.Ammo; using UnityEngine; namespace Assets.Scripts.Controllers { public enum CrossbowState { Ready, Reload, Shoot } public class CrossbowController : MonoB...
using FluentAssertions; using Simple.Expressions; using Xunit; namespace Simple.Tests { public class ExpressionInspectTests { [Fact] public void GivenANumber_WhenInspectIsCalled_ThenTheValueIsReturnedInQuotes() { var number = new Number(7); number.Inspect().Shou...
using System; using System.IO; using System.Net; namespace PowerPad.RouteHandlers { internal class SlideImageHandler : IRouteHandler { public void HandleRequest(HttpListenerContext context, StreamWriter sw) { var cache = PowerPad.ActiveSlideShowCache; // Validate parameters if (context.Re...
using System.Reflection; namespace ReactMusicStore.Core.IoC { public static class ReferencedAssemblies { public static Assembly WebApi => Assembly.Load("React-MusicStore.WebApi"); public static Assembly Framework => Assembly.Load("React-MusicStore.WebApi.Framework"); public static Asse...
using myBOOK.data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Win...
using UnityEngine; using System.Collections; public class EnemyBig : Enemy { // Use this for initialization public override void Start() { base.Start(); Health = 200f; MaxHealth = 200f; Damage = 15f; Score = 100; } // Update is called once per frame p...
using System.Linq; using System.Collections.Generic; using UIKit; using Foundation; using CoreGraphics; namespace AVMetadataRecordPlay { public static class UICollectionViewExtensions { public static IEnumerable<NSIndexPath> GetIndexPaths (this UICollectionView collectionView, CGRect rect) { return collecti...
using AsNum.XFControls; using Caliburn.Micro; using Caliburn.Micro.Xamarin.Forms; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using System.Collections.Generic; using System.Windows.Input; using Xamarin.Forms; namespace RRExpress.Store.ViewModels { [Regist(InstanceMode.PreRequest)] public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Client.Map; using Welic.Dominio.Models.Client.Service; using Welic.Dominio.Patterns.Repository.Pattern.Repositories; using Welic.Dominio.Patterns.Service.Pattern; namespace Se...
using System.Runtime.Serialization; namespace Quasar.Client.IpGeoLocation { [DataContract] public class GeoResponse { [DataMember(Name = "ip")] public string Ip { get; set; } [DataMember(Name = "continent_code")] public string ContinentCode { get; set; } [DataMembe...
using VehiclesInfoModels.MorotVihicle; namespace VehiclesInfoModels.NonMotorVihicle { public class Carriage : NonMotorVehicle { public int PassengersCapacity { get; set; } public virtual Train Train { get; set; } } }
namespace Draft_FF.Frontend.Helpers { using AutoMapper; using Draft_FF.Frontend.Entities; using Draft_FF.Frontend.DTOs; public class AutoMapperProfile : Profile { public AutoMapperProfile() { CreateMap<Owner, OwnerDto>(); CreateMap<OwnerDto, Owner...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerraBIN { /// <summary> /// Class for generate items ant theirs parameters /// </summary> public class EmploeeGenerator { private readonly Random random = ne...
using System; using System.Collections.Generic; using System.Text; namespace TreeSolver { public class FirstRoomRelaxation { // This relaxation searches for the minimum number of rooms used if only the first jab has to be scheduled. This is equal // or better than the full problem, and gives u...
using Tomelt.Localization; using Tomelt.UI.Navigation; namespace Tomelt.Widgets { public class AdminMenu : INavigationProvider { public Localizer T { get; set; } public string MenuName { get { return "admin"; } } //public void GetNavigation(NavigationBuilder builder) { // build...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionGripDash : IActionHasOrigin, ITickable { static Random Random = new Random(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace SomeTechie.RoundRobinScheduler.WebServer { class MimeTypeHelper { protected static Dictionary<string, string> _mimeTypes; protected static void InitializeMimeTypes() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DataAccessLayer.dbContext; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace SovaWebService.Controllers { [Route("api/graph")] public class TermNetworkController : Controller { pri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GitHubExplorer.Entities { public class GitHubUser { /* *{ "login": "grantw1991", "id": 15818013, "avatar_url": "https://avatars2.githubusercontent.com/u/15818013?v=4", "gravatar_...
using Spine.Unity; using UnityEngine; namespace DChild.Gameplay.Player { public class SpinesheetAnimation : CharacterAnimation { #region Basic Animations public const string ANIMATION_IDLE = "Idle"; public const string ANIMATION_RUN = "Run"; public const string ANIMATION_WALK =...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace WebAppCa.Models { public class Channel { [Key] public int ChannelId { get; set; } public...
namespace SpaceHosting.Index.Sparnn.Distances { internal enum MatrixMetricSearchSpaceAlgorithm { Cosine, JaccardBinary } }
using Hangfire; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; namespace ConsoleApp1 { public class Program { public static void Main(string[] args) { //Console.WriteLine("Hello World!"); ...
namespace Reacher.Storage.File.Json.Configuration { public class StorageFileJsonConfiguration { public string Path { get; set; } } }
using System; using NUnit.Framework; using SharpMap.Geometries; namespace UnitTests.Geometries { [TestFixture] public class MultiLinestringsTests { [Test] public void MultiLinestring() { MultiLineString mls = new MultiLineString(); Assert.IsTrue(mls.IsEmpty()); mls.LineStrings.Add(new LineString()); ...
using Sentry.Http; using Sentry.Internal.Http; using Sentry.Tests.Helpers; namespace Sentry.Tests.Internals.Http; public partial class HttpTransportTests { private readonly IDiagnosticLogger _testOutputLogger; private readonly ISystemClock _fakeClock; public HttpTransportTests(ITestOutputHelper output) ...
using System; using JetBrains.Annotations; using UnityEngine; public class Character : MonoBehaviour { public GameObject gfxSide; public GameObject gfxForward; public GameObject gfxBack; public FacingDirection defaultDirection; public Vector2 desiredVelocity; private Rigidbody2D body; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace ManageDomain { public class PermissionProvider { static PermissionProvider() { InitKeyTree(); } private static ManageDomain.BLL.PermissionBll per...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using DinucleotidesFrq.Models; using DinucleotidesFrq.Helpers; namespace DinucleotidesFrq.Controllers { public class SeqInputController : Controller { public ActionResult SeqIn(SequenceModels seq...
using System; namespace Domain.Entities { public class MeuJogo { public Guid MeusJogosId { get; set; } public JogoPlataforma JogoPlataforma { get; set; } public bool Desejo { get; set; } public DateTime DataDesejo { get; set; } public bool Troco { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Mvc; using KPIDemo.Service; using KPIDemo.DTO; using KPIDemo.Models; using KPIDemo.DataAccess; using KPIDemo.Entity; namespace KPIDemo.Controllers { public class HomeController : Controller ...
using System.Data.Entity.ModelConfiguration; using Properties.Core.Objects; namespace Properties.Infrastructure.Data.Mapping { public class PhotoMap : EntityTypeConfiguration<Photo> { public PhotoMap() { Property(p => p.PhotoReference) .HasMaxLength(25); ...
using MemberRegistrationMicroservice.DataAccess.Abstract; using MemberRegistrationMicroservice.Entities.Concrete; using OK.Core.DataAccess.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MemberRegistrationMicroservice.DataA...
using System; using Phenix.Core.Data; namespace Phenix.Test.使用指南._03._5 { /// <summary> /// /// </summary> [Serializable] [System.ComponentModel.DisplayName("")] [Phenix.Core.Mapping.Class("PH_USER", FriendlyName = "")] public class UserEasy : EntityBase<UserEasy> { private UserEasy() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace GerenciamentoFuncionarios.Models { [Table("Funcionarios")] public class Funci...
using System; using System.ComponentModel.DataAnnotations.Schema; namespace Inventory.Data { public class MenuFolderModifier : BaseEntity { public Guid RowGuid { get; set; } public Guid MenuFolderGuid { get; set; } [ForeignKey(nameof(MenuFolderGuid))] public virtual MenuFolde...
using _01_Alabo.Cloud.Core.SendSms.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using MongoDB.Bson; namespace _01_Alabo.Cloud.Core.SendSms.Domain.Services { /// <summary> /// 短信服务 /// </summary> public class SmsService : ServiceBas...
using System; using System.Collections.Generic; using System.Text; namespace Course.Generics { /* * Essa class resolveria o problema de "reuso" das classes "PrintServiceInt" e "PrintServiceString". Pois ela permite trabalhar com a qualquer tipo de dados. * Enquanto que a class "PrintServiceInt" foi codi...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class MainInGame : MonoBehaviour { public GameObject[] Levels; private static bool touch = false; private Camera Cam; private bool fix = false; public Sprite[] SpritesCount; [HideInInspector] public int fixCount; priva...
using System.Data.Common; namespace Kaax { public class DbConnectionFactoryOptions { public string ConnectionString { get; set; } public DbProviderFactory ProviderFactory { get; set; } } }
namespace Sentry.Internal; internal interface IAppDomain { event UnhandledExceptionEventHandler UnhandledException; event EventHandler ProcessExit; event EventHandler<UnobservedTaskExceptionEventArgs> UnobservedTaskException; } internal sealed class AppDomainAdapter : IAppDomain { public static AppD...
using UnityEngine; using System.Collections; using UnityEngine.UI; /// <summary> /// Add this script to your tooltip gameObject to setup the GameObject containing the text for it. /// </summary> public class simpleTooltipWithText : MonoBehaviour { public Text text; public float maxWidth = 200f; public static floa...
using SFA.DAS.CommitmentsV2.Api.Types.Responses; using System.Collections.Generic; using System.Linq; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using System; namespace SFA.DAS.ProviderCommitments.Web.Extensions { public static class DataLockMapExtensions { ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace SSDAssignmentBOX.Migrations { public partial class Rating : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInRoom : MonoBehaviour { public string roomType; private GameObject player; private MusicManager mm; public bool pir; // Start is called before the first frame update void Start() { ...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DocumentSystem { public abstract class EncyptableDocument : BinaryDocument, IEncryptable { public bool isEncrypted = false; public bool IsEncrypted { get { return isEncrypted; }...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Responses { public class CloudServerUsageDetailResponse { public List<UsageDetailItemResponse> Xlarge { get; set; } public List<UsageDetailItemResponse> Small { get; set; }...
using System; using System.Collections.Generic; namespace GameAPI.Models { public class LoginRequest { /// <summary> /// Správné je "admin" /// </summary> public string UserName { get; set; } /// <summary> /// Správné je "admin" /// </summary> pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InstructionsDisplay : MonoBehaviour { // Start is called before the first frame update [SerializeField] private GameObject textSpace; [SerializeField] private PulsationConvertor pc; privat...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Windows.Forms; using DevExpress.XtraBars; using KartLib; using KartLib.Entities; using KartLib.Views; using KartObjects; using System.Text; using System.Drawing; using DevExpress.XtraGrid.Views.Grid...
using System.Text; namespace NStandard { public static partial class ArrayExtensions { /// <summary> /// Decodes all the bytes in the specified byte(Default: UTF-8) array into a string. /// </summary> /// <param name="this"></param> /// <returns></returns> publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TY.SPIMS.Utilities; namespace TY.SPIMS.Client.Helper.CodeGenerator { public class ReceivableCodeGenerator : IGenerator { #region IGenerator Members public string GenerateCode() { tr...
using System; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Threading; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; using ApartmentApps.Portal.Controllers; using DBDiff.Schema.SQLServer.Generates.Generates; using DBDiff.Schema.SQLServer.Generates.Model; using DBDiff.Sche...
using EasyConsoleNG.Menus; using System; namespace EasyConsoleNG.Demo.Pages { public class SelectDemoPage : Page { public SelectDemoPage(Menu menu) : base(menu) { } public override void Display() { var value = Console.Input.ReadOption("Value", new[] { "A", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SumArrays { class Program { static void Main(string[] args) { Console.Write("Enter array size:"); int size = int.Parse(Console.Read...
using System; using System.Collections.Generic; using ResonateXamarin.Models; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ResonateXamarin.Views.Swipe { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ProfileSwipePage : ContentPage { public ProfileSwipePage(strin...
using ISE.Framework.Common.Aspects; using ISE.Framework.Common.Service.Message; using ISE.Framework.Common.Service.ServiceBase; using ISE.SM.Common.DTO; using ISE.SM.Common.DTOContainer; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Thread...
using Pelican.Friendship; using StardewValley; namespace Pelican.Items { public class ItemHandler { public Object Item { get; private set; } public ItemHandler() { Item = Game1.player.ActiveObject; } public int GiftTasteRating(NpcHandler npcHandler...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; using System.ComponentModel; using System.Xml.Serialization; namespace KartExchangeEngine { public class SImportGood : SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreR...