text stringlengths 13 6.01M |
|---|
using UnityEngine;
public class Instancing : MonoBehaviour
{
const float BATCH_MAX_FLOAT = 1023f;
const int BATCH_MAX = 1023;
public GameObject prefab;
public Material meshMaterial;
public int width;
public int depth;
public float spacing;
private MeshFilter mMeshFilter;
p... |
#if !UNITY_2018_3_OR_NEWER
using System;
using System.Reflection;
using UnityEditor;
namespace PumpEditor
{
public static class ProjectSettingsTypeHelper
{
private static Type inputManagerType;
private static Type tagManagerType;
private static Type audioManagerType;
private s... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Microsoft.Extensions.Configuration;
namespace CleanArchitecture.Infra.Dados.Contextos
{
public class AplicacaoBDContextoFabrica : IDesignTimeDbContextFactory<AplicacaoBDContexto>
{
/*
* Vamos ter que criar o AplicacaoD... |
using System.IO;
using System.Web;
using System.Web.Mvc;
namespace GIFU.Controllers
{
public class UploadController : Controller
{
private Tools.AttachmentHandler attachmentHandler = new Tools.AttachmentHandler();
// GET: Upload
public ActionResult Index()
{
return ... |
using System;
using System.Windows;
using MainTool.WPF;
namespace MainTool.ViewModels
{
public class CustomMessageBoxViewModel : BindableBase
{
public event EventHandler WindowDrag;
public CustomMessageBoxViewModel(string title, string message)
{
WindowTitle = title;
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace CursoCsharp.TopicosAvancados
{
public class Aluno
{
public string Nome;
public int Idade;
public double Nota;
}
class LINQ01
{
public static void Executar()
{
var aluno... |
using System;
using System.Collections.Generic;
using KellermanSoftware.CompareNetObjects;
using NHibernate.Envers;
using NHibernate.Envers.Query;
using Profiling2.Domain.Contracts.Queries.Audit;
using Profiling2.Domain.Prf.Careers;
using Profiling2.Domain.Prf.Persons;
namespace Profiling2.Infrastructure.Queries.Audi... |
using DB_CQRS.Shared.Data;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using System.Collections.Generic;
namespace DB_CQRS.DB.Driver.EntityFramework.Configuration
{
public class OrderConfiguration : IEntityTypeConfiguration<Order>
{
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using DataAccess;
using DataAccess.Entities;
using Microsoft.AspNetCore.Identity;
using Models;
using Repositor... |
namespace Funding.Web.Areas.Admin.Controllers
{
using Funding.Common.Constants;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
[Area(Area.Admin)]
[Authorize(Roles = Roles.Admin)]
public class BaseController : Controller
{
}
} |
using System.Runtime.InteropServices;
namespace ProcessTree.Models
{
internal static class NativeMethods
{
private const string DllName = @"..\..\..\Debug\NativeLibrary.dll";
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
public static extern void MakeSnapshot();
... |
namespace WinAppDriver.Modern
{
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Management.Automation;
using System.Runtime.InteropServices;
using System.Xml;
[SuppressMessage("StyleCop.CSharp.OrderingRules", "SA120... |
using Alabo.App.Share.OpenTasks.Base;
using Alabo.App.Share.OpenTasks.Modules;
using Alabo.Data.People.Users.Domain.Services;
using Alabo.Data.Things.Orders.Extensions;
using Alabo.Data.Things.Orders.ResultModel;
using Alabo.Domains.Enums;
using Alabo.Extensions;
using Alabo.Framework.Tasks.Queues.Models;
using Alabo.... |
namespace SoftUniStore.Services
{
using System.Linq;
using Contracts;
using Data.Common.Repositories;
using Data.Models;
using SimpleHttpServer.Models;
using SimpleHttpServer.Utilities;
public class AuthorizationService : IAuthorizationService
{
private readonly IRepository<Log... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.Design;
namespace IRAP_UFMPS.UserControls
{
[Designer("Syst... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Npgsql;
namespace FormularioBDD2102A_106
{
public partial class InicioSesion : Form
{
... |
/*---------------------------------------------------------------------------------------
-- SOURCE FILE: Server.cs
--
-- PROGRAM: server
--
-- FUNCTIONS:
-- public static void Main()
-- public static void pregame()
-- public static vo... |
using Ada.Framework.Expressions.Entities;
namespace Ada.Framework.Expressions.Evaluators
{
public class EvaluadorDistintoQue : Evaluador
{
public EvaluadorDistintoQue()
{
codigo = "NEQ";
Parametros.Add("Value");
delegado = ((objeto, condicion) =>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameTimer : MonoBehaviour {
[SerializeField]
private Text _timeText;
public int Minutes { get; private set; }
public int Seconds { get; private set; }
public int MaxMinutes { get; pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using BikeDistributor.Data.Entities;
using BikeDistributor.Models;
namespace BikeDistributor.Interfaces.Services
{
public interface IOrderService
{
OrderMo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SA
{
public class BattleResolve : Phase
{
public Element attackElement;
public Element defenseElement;
public override bool IsComplete()
{
if (forceExit)
... |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual
{
/// <summary>
/// Representa el objeto request de contrato bien
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Optimization;
namespace MyAngularSite
{
/// <summary>
/// Class BundleConfig.
/// </summary>
public static class BundleConfig
{
public static void RegisterBundles(BundleCollection bundles)... |
using System;
using System.Collections.Generic;
using System.Linq;
using Alabo.Datas.Queries.Enums;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities;
using Alabo.Domains.Query.Dto;
using Alabo.Domains.Services;
using Alabo.Extensions;
using Alabo.Mapping;
using MongoDB.Bson;
using MongoDB.Driver;
namespace... |
namespace Serilog.Tests.Core;
public class ChildLoggerTests
{
public static IEnumerable<object?[]> GetMinimumLevelInheritanceTestCases()
{
// Visualizing the pipeline from left to right ....
//
// Event --> Root Logger --> restrictedTo --> Child Logger -> YES or
// lvl ... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace Westerhoff.Configuration.EnvironmentAliases.Test
{
public class ProviderTests
{
[Fact]
public void MappingIsApplied()
{
// arrange
var mapping = new... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Drawing;
using System.Text;
using System.Diagnostics;
using System.Windows.Forms;
namespace ImageQuantization
{
public partial class MainForm : Form
{
public MainForm()
... |
using System.Collections.Generic;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Docller.Core.Models;
namespace Docller.Core.Common
{
public interface IDocllerContext
{
void Inject(Controller controller);
void Inject(Controller controller, User user);
void In... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Authorization;
using ServerApp.Data;
using System.Threading.Tasks;
using System.Collections.Generic;
using ServerApp.DTO;
using AutoMapper;
namespace ServerApp.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class UsersControlle... |
using System.Threading;
using System.Threading.Tasks;
namespace CQRS.MediatR.Event
{
public interface IEventBus
{
Task Publish(IEvent @event, CancellationToken cancellationToken = default);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CapaNegocio;
namespace CapaPresentacion
{
public partial class frmArticulo : Fo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinsPositionSet : MonoBehaviour
{
public Transform midMainPosition;
public Transform[] leftAndRightPositions;
private GameController _gamecontroller;
public bool onlyOnce = false;
public void Set_GameCont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.Entity
{
public class AdjustContractPriceItem:BaseEntity
{
public int AdjustContractPriceId { get; set; }
public int ProductId { get; set; }
/// <summa... |
using System.Collections.Generic;
using IdentityServer4;
using IdentityServer4.Models;
namespace FR.IdentityServer.Infrastructure
{
public static class IdentityServerConfiguration
{
public static IEnumerable<IdentityResource> GetIdentityResources()
{
return new List<IdentityResourc... |
using System;
using MonoTouch.UIKit;
using System.Threading.Tasks;
using SignaturePad;
namespace iPadPos
{
public class SignatureViewController : UIViewController
{
public Action<bool> HasSignature { get; set; }
public SignatureViewController ()
{
Title = "Please Sign";
EdgesForExtendedLayout = UIRectEd... |
using AppLogic.Dto;
using AppLogic.DtoCreate;
using AppLogic.DtoUpdate;
using AppLogic.Management;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace BeerShop.Controllers
{
public class BeerBottleController : ApiController
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
using Configy;
using Configy.Containers;
using Configy.Parsing;
using Leprechaun.CodeGen;
using Leprechaun.Execution;
using Leprechaun.Filters;
using Leprechaun.InputProviders;
using Leprechaun.Logging;
using Leprecha... |
using fileCrawlerWPF.Media;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fileCrawlerWPF.Filters
{
interface IFilter
{
bool Enabled { get; set; }
Func<ProbeFile, object, bool> Func { get; }
}
}
|
using Backend.Model.DTO;
using Backend.Model.PerformingExamination;
using Backend.Service;
using Backend.Service.ExaminationAndPatientCard;
using GraphicalEditorServer.DTO;
using GraphicalEditorServer.Mappers;
using Microsoft.AspNetCore.Mvc;
using Backend.Model.Exceptions;
using System.Collections.Generic;
using Syste... |
using DChild.Gameplay;
using DChild.Gameplay.Objects.Characters;
using DChild.Gameplay.Player;
using UnityEngine;
public class PlayerCrouch : MonoBehaviour, ICrouch, IPlayerBehaviour
{
[SerializeField]
private GroundMoveHandler m_moveHandler;
private CharacterPhysics2D m_characterPhysics2D;
private Ra... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShrineTestController : MonoBehaviour {
public ShrineGenerator Shrines;
public ColorSchemer Colors;
public int CurrentSeed { get; private set; }
private void Start() {
Generate();
}
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TinhLuongDAL;
namespace TinhLuongBLL
{
public class QuyLuongBLL
{
QuyLuongDAL dal = new QuyLuongDAL();
public DataTable GetListQuyLuong(decimal thang, de... |
using UnityEngine;
using UnityEngine.Events;
namespace Script
{
public class GameEventListener : MonoBehaviour
{
public GameEvent gameEvent;
public UnityEvent responseOfGameEvent;
private void OnEnable()
{
gameEvent.Register(this);
}
private void ... |
using log4net;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Core.AsyncDecoderImpl
{
class DecodingQueueManager
{
private ConcurrentDictionary<string, AutoResetEvent> idToFinishEvent;
private Concurrent... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Library_Task
{
public static class Variables
{
public static double SolveEquation(int firstNumber, int secondNumber)
{
if (firstNumber == secondNumber)
{
throw new ArgumentExcep... |
namespace com.Sconit.Utility.Report.Operator
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.Sconit.Entity.ORD;
using com.Sconit.Entity;
using com.Sconit.PrintModel.ORD;
public class RepORDProductFIOrderOperator : RepTemplate1
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace EurogamerCommentsApi
{
[DataContract]
public cla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _36_Lesson
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Enter your weight:");
double weight = double.Parse(Console.Rea... |
using System;
using System.Collections.Generic;
namespace IL.Core.BL.Managers
{
public static class ImageManager
{
static ImageManager ()
{
}
public static IList<Image> GetImages ()
{
return new List<Image>(IL.Core.DAL.ImageManager.GetImages());
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using System.Net.Mime;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
public class ShowEndStats : MonoBehaviour
{
private GameObject _gameManager;
private GameObject _scoreCanvas;
private GameObject _EndscreenCanvas;
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static FactoryDesignPattern.Constant;
namespace FactoryDesignPattern
{
public class DatabaseFactory
{
public IDatabase GetDatabase(eDbType edbType)
{
IDatabase ... |
using Tomelt.Events;
namespace Tomelt.Tokens {
public interface ITokenProvider : IEventHandler {
void Describe(DescribeContext context);
void Evaluate(EvaluateContext context);
}
} |
using System;
using System.Diagnostics;
using Jypeli.Assets;
using Jypeli.Rendering;
using Matrix = System.Numerics.Matrix4x4;
using Vector3 = System.Numerics.Vector3;
namespace Jypeli
{
/// <summary>
/// Draws simple shapes efficiently.
/// Draw() calls should be made only between Begin() and End() cal... |
using System.Collections.Generic;
namespace gView.Framework.Data
{
abstract public class IDSetTemplate<T>
{
abstract public List<T> IDs
{
get;
}
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public enum PlacementArea
{
None,
Villain,
Door,
Key
}
public class GameManager : MonoBehaviour {
public DBManager dbManager;
List<InventoryItem> inventoryItems;
public InventoryItem sele... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using RabbitMQ.Client;
using Spring.Context.Support;
using Spring.Messaging.Amqp.Rabbit.Core;
using Spring.RabbitQuickStart.Server.Gateways;
namespace Spring.RabbitQuickStart.Server
{
class Program
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Net;
using System.Web.Mvc;
using Pe.GyM.Security.Web.Session;
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Str... |
using System.Collections.Generic;
using System.Dynamic;
using NHibernate.Envers.Configuration.Attributes;
using Profiling2.Domain.Extensions;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Persons
{
public class PersonRelationship : Entity, IIncompleteDate
{
[Audited]
publ... |
using System.ServiceModel;
using System.ServiceModel.Channels;
using System.ServiceModel.Dispatcher;
using Autofac;
using Autofac.Core;
namespace Tomelt.Wcf {
public class TomeltInstanceProvider : IInstanceProvider {
private readonly IWorkContextAccessor _workContextAccessor;
private readonly ICom... |
using Sentry.Extensibility;
using Sentry.Internal;
using Sentry.Protocol;
namespace Sentry.Integrations;
internal class AppDomainUnhandledExceptionIntegration : ISdkIntegration
{
private readonly IAppDomain _appDomain;
private IHub? _hub;
private SentryOptions? _options;
internal AppDomainUnhandledEx... |
public class Solution {
public bool IsValid(string s) {
Stack<char> st = new Stack<char>();
for (int i = 0; i < s.Length; i ++) {
if (s[i] == '(' || s[i] == '[' || s[i] == '{') {
st.Push(s[i]);
} else {
if (st.Count == 0) return false;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Backend_WebProject_API.Models;
using Microsoft.AspNetCore.Mvc;
// For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace Backend_WebProject_API.Contr... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
namespace NStandard.Security
{
internal class RsaConverter
{
public static byte[] ParamsToPem(RSAParameters parameters, bool includePrivateParameters)
{
if (includePrivateParameters... |
using System.Collections.Generic;
namespace Tests.Data.Van.Input
{
public class ScriptSortOptionsOrder
{
public Dictionary<string, bool> OrderRadioButtonDictionary = new Dictionary<string, bool>
{
{ "Ascending", false },
{ "Descending", false }
};
... |
using System.Threading.Tasks;
namespace CustomServiceRegistration.Domain.Infrastructure.Configuration
{
public interface IDatabaseInitializer
{
Task Seed();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace HTB.v2.intranetx
{
public class XGlobals
{
public static string KT_db_date_format = "yyyy-mm-dd";
public static string KT_db_time_format = "HH:mm:ss";
public static string KT_screen_date_form... |
//
// FakeConsole.cs: A fake .NET Windows Console API implementation for unit tests.
//
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Terminal.Gui {
#pragma warning disable RCS1138 // Add summary to documentation comment.
/// <summary>
///
/// </summary>
public st... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace TheZhazha.WinForms
{
public partial class SetMasterHandleForm : Form
{
public string MasterHandle { get; set... |
using System;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Threading.Tasks;
using Humanizer;
using Microsoft.Azure.Documents;
using Microsoft.Azure.Documents.Client;
using Microsoft.Azure.Documents.Linq;
using Microsoft.Extensions.Options;
using MeeToo.Domain.Attributes;
using MeeToo.Domai... |
using System;
namespace gronsfeld
{
class Program
{
static void Main(string[] args)
{
string ABC = "абвгдеёжзийклмнопрстуфхцчшщъыьэюя";
Console.WriteLine("Шифр Гронсфельда");
Console.WriteLine("Введите текст");
string startText = Console.ReadLine... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
// ADD START
using WebClickOnce.ViewModels;
using WCF_Northwind.Contract;
// ADD END
namespace WebClickOnce.Controllers
{
public class OrderController : Controller
{
private NorthwindServiceRefe... |
using System.Xml.Serialization;
namespace Witsml.Data
{
public class WitsmlRefWellboreTrajectoryStation
{
[XmlElement("stationReference")] public string StationReference { get; set; }
[XmlElement("trajectoryParent")] public string TrajectoryParent { get; set; }
[XmlElement("wellborePare... |
using System; //sistem kullanılır
using System.Collections.Generic; //sistemin genel koleksiyonlarını tanımlayan sınıflarını içerir.
using System.ComponentModel;//bileşenlerin ve tasarım zamanı davranışını uygulamak için kullanılan sınıfları sağlar.
using System.Data;//birden çok veri kaynağındanbileşenleri oluşturman... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class SubInteraction : IConditionable {
public string interactionType;
public List<string> textList;
public List<Condition> conditionList;
public Direction direction;
public string destinati... |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual;
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual;
using System;
using System.Collections.Generic;
using Syst... |
using FluentAssertions;
using NUnit.Framework;
namespace Hatchet.Tests.HatchetConvertTests.DeserializeTests
{
[TestFixture]
public class TypeFactoryTests
{
public class TestClass
{
public TestValue Value { get; set; }
}
public class TestValue
{
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Communicator.Core.Domain;
namespace Communicator.Infrastructure.IRepositories
{
public interface IMessageRepository
{
Task Add(Message message);
Task<Message> Get(Guid id);
Task<IEnumerable<Message>> Ge... |
// ---------------------------------------------------------------------------
// Lab #4 Programming Exercise
// Brian Herbst
// CS 1400 Section X01
// --------------------------
//---------------------------
// I declare that the following code was written by me or provided
// by the instructor for this p... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace TestDataGenerator.Core
{
[DataContract]
public class GenerationConfig
{
private string _seed;
[DataMember(Name="seed")]
public string Seed
{
get { return _seed; }
... |
using BoardGame.Domain_Model;
using System;
using System.Drawing;
using System.Windows.Forms;
namespace BoardGame.BusinessLogics
{
public class ActionControl
{
private BoardGame m_BoardGameForm;
private GameHandler m_GameHandler;
private Player player;
private Robot robot1;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace com.Sconit.Web.Models.SearchModels.ORD
{
public class ReceiptDetailSearchModel : SearchModelBase
{
public string ReceiptNo { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using BikeDistributor.Data.Entities;
using BikeDistributor.Interfaces.CommonServices;
using BikeDistributor.Interfaces.Services;
using BikeDistributor.Models;
using BikeDis... |
using ArquiteturaLimpaMVC.Dominio.Entidades;
using MediatR;
namespace ArquiteturaLimpaMVC.Aplicacao.Produtos.Queries
{
public class ProdutoPorIdQuery : IRequest<Produto>
{
public int Id { get; set; }
public ProdutoPorIdQuery(int id)
{
Id = id;
}
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task5_Matrix
{
public class Logic
{
public void Start()
{
int mainMenuInput = Input.MainMenu();
if (mainMenuInput == 1)
{
Matrix firstMatrix = Crea... |
using DataStructure.Abstractions;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace DataStructure.Models
{
public class Song : BaseModel
{
[Required]
[StringLength(30, MinimumLength = 3)]
public string SongName { g... |
using Client.Helpers.Paint;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Ink;
using Sardf;
using Client.Helpers.Extension;
using System.IO;
using System.Windows.Media.Imaging;
using System.Windows.Media;
using System;
using Client.Helpers;
using MahApps.Metro.Controls.Dialogs;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using com.Sconit.Entity;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.FMS
{
public partial class MaintainPlan
{
#region Non O/R Ma... |
using System;
using FluentAssertions;
using Xunit;
namespace PluralsightDdd.SharedKernel.UnitTests.DateTimeRangeTests
{
public class DateTimeRange_NewEnd
{
[Fact]
public void ReturnsNewObjectWithGivenEndDate()
{
DateTime newEndTime = DateTimes.TestDateTime.AddHours(2);
var dtr = new DateTi... |
namespace CheckIt.Compilation
{
using System.Collections.Generic;
public interface ICompilationInfo
{
ICompilationProject Project { get; }
IEnumerable<T> Get<T>(ICompilationDocument document);
IEnumerable<T> Get<T>();
}
} |
using System.Web.Http;
using System.Web.Http.Cors;
using Microsoft.Practices.Unity;
using Owin;
namespace SmallWebApi.Starter
{
public class Startup
{
public void Configuration(IAppBuilder app)
{
var config = new HttpConfiguration();
config.MapHttpAttributeRoutes();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using MyHotel.Business.Entity.Utilities;
using MyHotel.LINQDB;
using MyHotel.Utils;
using System.Data;
namespace MyHotel.Business.WebControls.Utilities
{
public class UtilitiesController
{
private static ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SwipeInput : MonoBehaviour
{
public float minimumSwipeDistanceY;
public float minimumSwipeDistanceX;
public GameObject mainCanvas;
public GameObject subCanvas;
private Touch t = defa... |
using System;
namespace Assignemnt_1
{
class Program
{
static void Main(string[] args)
{
var fruit = new
{
name = "Mango",
amount = 5
};
Console.WriteLine("Fruit name : {0}", fruit.name);
}
}
}
|
using UnityEngine;
using System.Threading.Tasks;
using Grpc.Core;
using static NetworkService.NetworkService;
using NetworkService;
public class ComServiceParent : NetworkServiceBase {
public override Task<PingReply> PingService(PingRequest request, ServerCallContext context) {
return Task.FromRes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightBoxRectSubForm.data {
public class BytesWithInfo {
public byte[] bytes;
public string info;
public BytesWithInfo(byte[] bytes, string info) {
this... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Generate : MonoBehaviour
{
public int baseStartX = -5;
public int baseStartY = 5;
public int baseEndX = 5;
public int baseEndY = -5;
public int r = 2;
public int objCOunt = 5;
public GameObject[] t... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Hosting;
using Compent.Extensions;
using Compent.Shared.Search.Contract;
using UBaseline.Search.Core;
using Uintra.Core.Search.Entities;
using Uintra.Core.Search.Reposito... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using RazorSample1.Models;
using RazorSample1.Services;
namespace RazorSample1.Pages.Catalog
{
public class detailsModel : PageModel
{
... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Game.UI
{
[AddComponentMenu("Layout/UIHidable")]
[RequireComponent(typeof(LayoutElement))]
[RequireComponent(typeof(Toggle))]
/// <summary>
/// 利用Toggle实现的抽屉式Panel,点击时可变换大小。
/// </summary>
///<... |
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