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using UnityEngine; public class Instancing : MonoBehaviour { const float BATCH_MAX_FLOAT = 1023f; const int BATCH_MAX = 1023; public GameObject prefab; public Material meshMaterial; public int width; public int depth; public float spacing; private MeshFilter mMeshFilter; p...
#if !UNITY_2018_3_OR_NEWER using System; using System.Reflection; using UnityEditor; namespace PumpEditor { public static class ProjectSettingsTypeHelper { private static Type inputManagerType; private static Type tagManagerType; private static Type audioManagerType; private s...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; namespace CleanArchitecture.Infra.Dados.Contextos { public class AplicacaoBDContextoFabrica : IDesignTimeDbContextFactory<AplicacaoBDContexto> { /* * Vamos ter que criar o AplicacaoD...
using System.IO; using System.Web; using System.Web.Mvc; namespace GIFU.Controllers { public class UploadController : Controller { private Tools.AttachmentHandler attachmentHandler = new Tools.AttachmentHandler(); // GET: Upload public ActionResult Index() { return ...
using System; using System.Windows; using MainTool.WPF; namespace MainTool.ViewModels { public class CustomMessageBoxViewModel : BindableBase { public event EventHandler WindowDrag; public CustomMessageBoxViewModel(string title, string message) { WindowTitle = title; ...
using System; using System.Collections.Generic; using System.Linq; namespace CursoCsharp.TopicosAvancados { public class Aluno { public string Nome; public int Idade; public double Nota; } class LINQ01 { public static void Executar() { var aluno...
using System; using System.Collections.Generic; using KellermanSoftware.CompareNetObjects; using NHibernate.Envers; using NHibernate.Envers.Query; using Profiling2.Domain.Contracts.Queries.Audit; using Profiling2.Domain.Prf.Careers; using Profiling2.Domain.Prf.Persons; namespace Profiling2.Infrastructure.Queries.Audi...
using DB_CQRS.Shared.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; namespace DB_CQRS.DB.Driver.EntityFramework.Configuration { public class OrderConfiguration : IEntityTypeConfiguration<Order> { private...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using DataAccess; using DataAccess.Entities; using Microsoft.AspNetCore.Identity; using Models; using Repositor...
namespace Funding.Web.Areas.Admin.Controllers { using Funding.Common.Constants; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; [Area(Area.Admin)] [Authorize(Roles = Roles.Admin)] public class BaseController : Controller { } }
using System.Runtime.InteropServices; namespace ProcessTree.Models { internal static class NativeMethods { private const string DllName = @"..\..\..\Debug\NativeLibrary.dll"; [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] public static extern void MakeSnapshot(); ...
namespace WinAppDriver.Modern { using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Management.Automation; using System.Runtime.InteropServices; using System.Xml; [SuppressMessage("StyleCop.CSharp.OrderingRules", "SA120...
using Alabo.App.Share.OpenTasks.Base; using Alabo.App.Share.OpenTasks.Modules; using Alabo.Data.People.Users.Domain.Services; using Alabo.Data.Things.Orders.Extensions; using Alabo.Data.Things.Orders.ResultModel; using Alabo.Domains.Enums; using Alabo.Extensions; using Alabo.Framework.Tasks.Queues.Models; using Alabo....
namespace SoftUniStore.Services { using System.Linq; using Contracts; using Data.Common.Repositories; using Data.Models; using SimpleHttpServer.Models; using SimpleHttpServer.Utilities; public class AuthorizationService : IAuthorizationService { private readonly IRepository<Log...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.ComponentModel.Design; namespace IRAP_UFMPS.UserControls { [Designer("Syst...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Npgsql; namespace FormularioBDD2102A_106 { public partial class InicioSesion : Form { ...
/*--------------------------------------------------------------------------------------- -- SOURCE FILE: Server.cs -- -- PROGRAM: server -- -- FUNCTIONS: -- public static void Main() -- public static void pregame() -- public static vo...
using Ada.Framework.Expressions.Entities; namespace Ada.Framework.Expressions.Evaluators { public class EvaluadorDistintoQue : Evaluador { public EvaluadorDistintoQue() { codigo = "NEQ"; Parametros.Add("Value"); delegado = ((objeto, condicion) => ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameTimer : MonoBehaviour { [SerializeField] private Text _timeText; public int Minutes { get; private set; } public int Seconds { get; private set; } public int MaxMinutes { get; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using BikeDistributor.Data.Entities; using BikeDistributor.Models; namespace BikeDistributor.Interfaces.Services { public interface IOrderService { OrderMo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SA { public class BattleResolve : Phase { public Element attackElement; public Element defenseElement; public override bool IsComplete() { if (forceExit) ...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto request de contrato bien ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Optimization; namespace MyAngularSite { /// <summary> /// Class BundleConfig. /// </summary> public static class BundleConfig { public static void RegisterBundles(BundleCollection bundles)...
using System; using System.Collections.Generic; using System.Linq; using Alabo.Datas.Queries.Enums; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Query.Dto; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Mapping; using MongoDB.Bson; using MongoDB.Driver; namespace...
namespace Serilog.Tests.Core; public class ChildLoggerTests { public static IEnumerable<object?[]> GetMinimumLevelInheritanceTestCases() { // Visualizing the pipeline from left to right .... // // Event --> Root Logger --> restrictedTo --> Child Logger -> YES or // lvl ...
using System.Collections; using System.Collections.Generic; using System.Linq; using Xunit; namespace Westerhoff.Configuration.EnvironmentAliases.Test { public class ProviderTests { [Fact] public void MappingIsApplied() { // arrange var mapping = new...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.IO; using System.Drawing; using System.Text; using System.Diagnostics; using System.Windows.Forms; namespace ImageQuantization { public partial class MainForm : Form { public MainForm() ...
 using System.Collections.Generic; using System.Web; using System.Web.Mvc; using System.Web.Routing; using Docller.Core.Models; namespace Docller.Core.Common { public interface IDocllerContext { void Inject(Controller controller); void Inject(Controller controller, User user); void In...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using ServerApp.Data; using System.Threading.Tasks; using System.Collections.Generic; using ServerApp.DTO; using AutoMapper; namespace ServerApp.Controllers { [Route("api/[controller]")] [ApiController] public class UsersControlle...
using System.Threading; using System.Threading.Tasks; namespace CQRS.MediatR.Event { public interface IEventBus { Task Publish(IEvent @event, CancellationToken cancellationToken = default); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CapaNegocio; namespace CapaPresentacion { public partial class frmArticulo : Fo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinsPositionSet : MonoBehaviour { public Transform midMainPosition; public Transform[] leftAndRightPositions; private GameController _gamecontroller; public bool onlyOnce = false; public void Set_GameCont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.Entity { public class AdjustContractPriceItem:BaseEntity { public int AdjustContractPriceId { get; set; } public int ProductId { get; set; } /// <summa...
using System.Collections.Generic; using IdentityServer4; using IdentityServer4.Models; namespace FR.IdentityServer.Infrastructure { public static class IdentityServerConfiguration { public static IEnumerable<IdentityResource> GetIdentityResources() { return new List<IdentityResourc...
using System; using MonoTouch.UIKit; using System.Threading.Tasks; using SignaturePad; namespace iPadPos { public class SignatureViewController : UIViewController { public Action<bool> HasSignature { get; set; } public SignatureViewController () { Title = "Please Sign"; EdgesForExtendedLayout = UIRectEd...
using AppLogic.Dto; using AppLogic.DtoCreate; using AppLogic.DtoUpdate; using AppLogic.Management; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace BeerShop.Controllers { public class BeerBottleController : ApiController ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; using Configy; using Configy.Containers; using Configy.Parsing; using Leprechaun.CodeGen; using Leprechaun.Execution; using Leprechaun.Filters; using Leprechaun.InputProviders; using Leprechaun.Logging; using Leprecha...
using fileCrawlerWPF.Media; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace fileCrawlerWPF.Filters { interface IFilter { bool Enabled { get; set; } Func<ProbeFile, object, bool> Func { get; } } }
using Backend.Model.DTO; using Backend.Model.PerformingExamination; using Backend.Service; using Backend.Service.ExaminationAndPatientCard; using GraphicalEditorServer.DTO; using GraphicalEditorServer.Mappers; using Microsoft.AspNetCore.Mvc; using Backend.Model.Exceptions; using System.Collections.Generic; using Syste...
using DChild.Gameplay; using DChild.Gameplay.Objects.Characters; using DChild.Gameplay.Player; using UnityEngine; public class PlayerCrouch : MonoBehaviour, ICrouch, IPlayerBehaviour { [SerializeField] private GroundMoveHandler m_moveHandler; private CharacterPhysics2D m_characterPhysics2D; private Ra...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShrineTestController : MonoBehaviour { public ShrineGenerator Shrines; public ColorSchemer Colors; public int CurrentSeed { get; private set; } private void Start() { Generate(); } ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using TinhLuongDAL; namespace TinhLuongBLL { public class QuyLuongBLL { QuyLuongDAL dal = new QuyLuongDAL(); public DataTable GetListQuyLuong(decimal thang, de...
using UnityEngine; using UnityEngine.Events; namespace Script { public class GameEventListener : MonoBehaviour { public GameEvent gameEvent; public UnityEvent responseOfGameEvent; private void OnEnable() { gameEvent.Register(this); } private void ...
using log4net; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text; using System.Threading; namespace Core.AsyncDecoderImpl { class DecodingQueueManager { private ConcurrentDictionary<string, AutoResetEvent> idToFinishEvent; private Concurrent...
using System; using System.Collections.Generic; using System.Text; namespace Library_Task { public static class Variables { public static double SolveEquation(int firstNumber, int secondNumber) { if (firstNumber == secondNumber) { throw new ArgumentExcep...
namespace com.Sconit.Utility.Report.Operator { using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.Entity.ORD; using com.Sconit.Entity; using com.Sconit.PrintModel.ORD; public class RepORDProductFIOrderOperator : RepTemplate1 { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace EurogamerCommentsApi { [DataContract] public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _36_Lesson { class Program { static void Main(string[] args) { Console.WriteLine("Enter your weight:"); double weight = double.Parse(Console.Rea...
using System; using System.Collections.Generic; namespace IL.Core.BL.Managers { public static class ImageManager { static ImageManager () { } public static IList<Image> GetImages () { return new List<Image>(IL.Core.DAL.ImageManager.GetImages()); } } }
using System.Collections; using System.Collections.Generic; using System.Net.Mime; using System.Reflection; using UnityEngine; using UnityEngine.UI; public class ShowEndStats : MonoBehaviour { private GameObject _gameManager; private GameObject _scoreCanvas; private GameObject _EndscreenCanvas; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static FactoryDesignPattern.Constant; namespace FactoryDesignPattern { public class DatabaseFactory { public IDatabase GetDatabase(eDbType edbType) { IDatabase ...
using Tomelt.Events; namespace Tomelt.Tokens { public interface ITokenProvider : IEventHandler { void Describe(DescribeContext context); void Evaluate(EvaluateContext context); } }
 using System; using System.Diagnostics; using Jypeli.Assets; using Jypeli.Rendering; using Matrix = System.Numerics.Matrix4x4; using Vector3 = System.Numerics.Vector3; namespace Jypeli { /// <summary> /// Draws simple shapes efficiently. /// Draw() calls should be made only between Begin() and End() cal...
using System.Collections.Generic; namespace gView.Framework.Data { abstract public class IDSetTemplate<T> { abstract public List<T> IDs { get; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; public enum PlacementArea { None, Villain, Door, Key } public class GameManager : MonoBehaviour { public DBManager dbManager; List<InventoryItem> inventoryItems; public InventoryItem sele...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using RabbitMQ.Client; using Spring.Context.Support; using Spring.Messaging.Amqp.Rabbit.Core; using Spring.RabbitQuickStart.Server.Gateways; namespace Spring.RabbitQuickStart.Server { class Program { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Net; using System.Web.Mvc; using Pe.GyM.Security.Web.Session; using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Str...
using System.Collections.Generic; using System.Dynamic; using NHibernate.Envers.Configuration.Attributes; using Profiling2.Domain.Extensions; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Persons { public class PersonRelationship : Entity, IIncompleteDate { [Audited] publ...
using System.ServiceModel; using System.ServiceModel.Channels; using System.ServiceModel.Dispatcher; using Autofac; using Autofac.Core; namespace Tomelt.Wcf { public class TomeltInstanceProvider : IInstanceProvider { private readonly IWorkContextAccessor _workContextAccessor; private readonly ICom...
using Sentry.Extensibility; using Sentry.Internal; using Sentry.Protocol; namespace Sentry.Integrations; internal class AppDomainUnhandledExceptionIntegration : ISdkIntegration { private readonly IAppDomain _appDomain; private IHub? _hub; private SentryOptions? _options; internal AppDomainUnhandledEx...
public class Solution { public bool IsValid(string s) { Stack<char> st = new Stack<char>(); for (int i = 0; i < s.Length; i ++) { if (s[i] == '(' || s[i] == '[' || s[i] == '{') { st.Push(s[i]); } else { if (st.Count == 0) return false;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Backend_WebProject_API.Models; using Microsoft.AspNetCore.Mvc; // For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace Backend_WebProject_API.Contr...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; namespace NStandard.Security { internal class RsaConverter { public static byte[] ParamsToPem(RSAParameters parameters, bool includePrivateParameters) { if (includePrivateParameters...
using System.Collections.Generic; namespace Tests.Data.Van.Input { public class ScriptSortOptionsOrder { public Dictionary<string, bool> OrderRadioButtonDictionary = new Dictionary<string, bool> { { "Ascending", false }, { "Descending", false } }; ...
using System.Threading.Tasks; namespace CustomServiceRegistration.Domain.Infrastructure.Configuration { public interface IDatabaseInitializer { Task Seed(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HTB.v2.intranetx { public class XGlobals { public static string KT_db_date_format = "yyyy-mm-dd"; public static string KT_db_time_format = "HH:mm:ss"; public static string KT_screen_date_form...
// // FakeConsole.cs: A fake .NET Windows Console API implementation for unit tests. // using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Terminal.Gui { #pragma warning disable RCS1138 // Add summary to documentation comment. /// <summary> /// /// </summary> public st...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace TheZhazha.WinForms { public partial class SetMasterHandleForm : Form { public string MasterHandle { get; set...
using System; using System.Linq; using System.Net; using System.Reflection; using System.Threading.Tasks; using Humanizer; using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Client; using Microsoft.Azure.Documents.Linq; using Microsoft.Extensions.Options; using MeeToo.Domain.Attributes; using MeeToo.Domai...
using System; namespace gronsfeld { class Program { static void Main(string[] args) { string ABC = "абвгдеёжзийклмнопрстуфхцчшщъыьэюя"; Console.WriteLine("Шифр Гронсфельда"); Console.WriteLine("Введите текст"); string startText = Console.ReadLine...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; // ADD START using WebClickOnce.ViewModels; using WCF_Northwind.Contract; // ADD END namespace WebClickOnce.Controllers { public class OrderController : Controller { private NorthwindServiceRefe...
using System.Xml.Serialization; namespace Witsml.Data { public class WitsmlRefWellboreTrajectoryStation { [XmlElement("stationReference")] public string StationReference { get; set; } [XmlElement("trajectoryParent")] public string TrajectoryParent { get; set; } [XmlElement("wellborePare...
using System; //sistem kullanılır using System.Collections.Generic; //sistemin genel koleksiyonlarını tanımlayan sınıflarını içerir. using System.ComponentModel;//bileşenlerin ve tasarım zamanı davranışını uygulamak için kullanılan sınıfları sağlar. using System.Data;//birden çok veri kaynağındanbileşenleri oluşturman...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class SubInteraction : IConditionable { public string interactionType; public List<string> textList; public List<Condition> conditionList; public Direction direction; public string destinati...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using System; using System.Collections.Generic; using Syst...
using FluentAssertions; using NUnit.Framework; namespace Hatchet.Tests.HatchetConvertTests.DeserializeTests { [TestFixture] public class TypeFactoryTests { public class TestClass { public TestValue Value { get; set; } } public class TestValue { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Communicator.Core.Domain; namespace Communicator.Infrastructure.IRepositories { public interface IMessageRepository { Task Add(Message message); Task<Message> Get(Guid id); Task<IEnumerable<Message>> Ge...
 // --------------------------------------------------------------------------- // Lab #4 Programming Exercise // Brian Herbst // CS 1400 Section X01 // -------------------------- //--------------------------- // I declare that the following code was written by me or provided // by the instructor for this p...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace TestDataGenerator.Core { [DataContract] public class GenerationConfig { private string _seed; [DataMember(Name="seed")] public string Seed { get { return _seed; } ...
using BoardGame.Domain_Model; using System; using System.Drawing; using System.Windows.Forms; namespace BoardGame.BusinessLogics { public class ActionControl { private BoardGame m_BoardGameForm; private GameHandler m_GameHandler; private Player player; private Robot robot1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace com.Sconit.Web.Models.SearchModels.ORD { public class ReceiptDetailSearchModel : SearchModelBase { public string ReceiptNo { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using BikeDistributor.Data.Entities; using BikeDistributor.Interfaces.CommonServices; using BikeDistributor.Interfaces.Services; using BikeDistributor.Models; using BikeDis...
using ArquiteturaLimpaMVC.Dominio.Entidades; using MediatR; namespace ArquiteturaLimpaMVC.Aplicacao.Produtos.Queries { public class ProdutoPorIdQuery : IRequest<Produto> { public int Id { get; set; } public ProdutoPorIdQuery(int id) { Id = id; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task5_Matrix { public class Logic { public void Start() { int mainMenuInput = Input.MainMenu(); if (mainMenuInput == 1) { Matrix firstMatrix = Crea...
using DataStructure.Abstractions; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace DataStructure.Models { public class Song : BaseModel { [Required] [StringLength(30, MinimumLength = 3)] public string SongName { g...
using Client.Helpers.Paint; using System.Windows; using System.Windows.Controls; using System.Windows.Ink; using Sardf; using Client.Helpers.Extension; using System.IO; using System.Windows.Media.Imaging; using System.Windows.Media; using System; using Client.Helpers; using MahApps.Metro.Controls.Dialogs; ...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.FMS { public partial class MaintainPlan { #region Non O/R Ma...
using System; using FluentAssertions; using Xunit; namespace PluralsightDdd.SharedKernel.UnitTests.DateTimeRangeTests { public class DateTimeRange_NewEnd { [Fact] public void ReturnsNewObjectWithGivenEndDate() { DateTime newEndTime = DateTimes.TestDateTime.AddHours(2); var dtr = new DateTi...
namespace CheckIt.Compilation { using System.Collections.Generic; public interface ICompilationInfo { ICompilationProject Project { get; } IEnumerable<T> Get<T>(ICompilationDocument document); IEnumerable<T> Get<T>(); } }
using System.Web.Http; using System.Web.Http.Cors; using Microsoft.Practices.Unity; using Owin; namespace SmallWebApi.Starter { public class Startup { public void Configuration(IAppBuilder app) { var config = new HttpConfiguration(); config.MapHttpAttributeRoutes(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MyHotel.Business.Entity.Utilities; using MyHotel.LINQDB; using MyHotel.Utils; using System.Data; namespace MyHotel.Business.WebControls.Utilities { public class UtilitiesController { private static ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SwipeInput : MonoBehaviour { public float minimumSwipeDistanceY; public float minimumSwipeDistanceX; public GameObject mainCanvas; public GameObject subCanvas; private Touch t = defa...
using System; namespace Assignemnt_1 { class Program { static void Main(string[] args) { var fruit = new { name = "Mango", amount = 5 }; Console.WriteLine("Fruit name : {0}", fruit.name); } } }
using UnityEngine; using System.Threading.Tasks; using Grpc.Core; using static NetworkService.NetworkService; using NetworkService; public class ComServiceParent : NetworkServiceBase { public override Task<PingReply> PingService(PingRequest request, ServerCallContext context) { return Task.FromRes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightBoxRectSubForm.data { public class BytesWithInfo { public byte[] bytes; public string info; public BytesWithInfo(byte[] bytes, string info) { this...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Generate : MonoBehaviour { public int baseStartX = -5; public int baseStartY = 5; public int baseEndX = 5; public int baseEndY = -5; public int r = 2; public int objCOunt = 5; public GameObject[] t...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Hosting; using Compent.Extensions; using Compent.Shared.Search.Contract; using UBaseline.Search.Core; using Uintra.Core.Search.Entities; using Uintra.Core.Search.Reposito...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using RazorSample1.Models; using RazorSample1.Services; namespace RazorSample1.Pages.Catalog { public class detailsModel : PageModel { ...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Game.UI { [AddComponentMenu("Layout/UIHidable")] [RequireComponent(typeof(LayoutElement))] [RequireComponent(typeof(Toggle))] /// <summary> /// 利用Toggle实现的抽屉式Panel,点击时可变换大小。 /// </summary> ///<...