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using DChild.Gameplay.Combat; using DChild.Gameplay.Objects; using DChild.Gameplay.Systems.Subroutine; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Environment { public class Laser : MonoBehaviour { [System.Serial...
using System; using System.Collections.Generic; namespace gView.Framework.Geometry { public class PointM : Point { private object _m; public PointM() : base() { } public PointM(double x, double y, object m) : base(x, y) { _m = m; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; //Программа создана студентом 156н группы Мирненко Максимом Дмитриевиичем 30.04.20 namespace RemoteProcessesInformation { // контейнер для хранения информации о пользовател...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Spawn Coal as fuel for the engine /// </summary> /// <remarks> /// The speed of spawning increases over time /// </remarks> public class CoalSpawner : Spawner { public float maxTimeLowerLimit = 0.31f; public floa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; public class TerrainGenerator : MonoBehaviour { Mesh mesh; Renderer textureRenderer; float[,] noiseMap; public enum DrawMode { textureMode, colorMode, meshMode }; Vector3[] vertices; ...
using Microsoft.Extensions.Logging; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.Encoding; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threa...
namespace qbq.EPCIS.Repository.Custom.Entities { class EpcisEventValueStringValueString { //create table #EPCISEvent_Value_String_Value_String //( //EPCISEvent_ValueID bigint not null, //Value_StringID bigint not null //); public long EpcisEventValu...
using Profiling2.Domain.Prf; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class RegionViewModel { public int Id { get; set; } public string RegionName { get; set; } public string Notes { get; set; } public bool Archive { get; set; } publ...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0073 { /* Given a m x n matrix, if an element is 0, set its entire row and column to 0. Do it in place. Follow up: Did you use extra space? A str...
public class Minigun : Weapon { public override void Shoot() { Fire(); } private void Fire() { if (hitScan) FireWithHitScan(); else if (!hitScan) FireProjectile(); OnShotFired(); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class Pusher : MonoBehaviour { private static GameObject Host = new GameObject(); private static GameObject LockObj = new GameObject(); private static List<Action> actions = new List<Action>(); public st...
using System.Collections.Generic; using System.Linq; using Dapper; using System.Data; using MySql.Data.MySqlClient; using Demo.Models; using Microsoft.Extensions.Options; namespace Demo.Factories { public class UserFactory { private MySqlOptions _options; public UserFactory(IOptions<MySqlOption...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdomOffice.Core.Config { public class ConfigDateInfo:ConfigInfo { public DateTime GetValue(string key) { DateTime data = DateTime.Now; var item ...
using Cs_IssPrefeitura.Aplicacao.Interfaces; using Cs_IssPrefeitura.Dominio.Entities; using Cs_IssPrefeitura.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Aplicacao.ServicosApp { public cl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_009 { public partial class Form1 : Form { public Form1() { ...
using FinalExamNew.Dal; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FinalExamNew.Data.Configuration { public class OglasConfiguration : IEntityTypeConfiguratio...
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Exceptions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Helpers; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions; using DFC.ServiceTaxonomy.GraphSync.Models; using DFC.ServiceTaxonomy.GraphSync.Settings; using FakeItEasy; using Newto...
using Rexxar.Chat.Dtos; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace Rexxar.Chat.Extensions { public static class UserExtension { public static UserDto GetUser(this ClaimsPrincipal claimsPrincipal) { ...
using System; using System.Collections.Generic; using System.Net; using System.Text; namespace GK.Core { /// <summary> /// This exception is used to return an error message back to the caller. It should not be used for /// exceptions which contain sensitive info such as stack traces, hostnames, etc. /...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void BulletedList1_Click(object sender...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using CreamBell_DMS_WebApps.App_Code; using System.IO; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmF...
using UnityEngine; [System.Serializable] public class array2d { public Renderer[] renderers; public int[] materialNumbers; } public class ColorPickerTester : MonoBehaviour { public array2d[] paintSection; private Renderer[] currentRenderers; private int[] currentMatNums; public ColorPicker ...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// SMS 消息重传次数 /// 0x8103_0x0007 /// </summary> public class JT808_0x8103_0x0007 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; namespace TheQuest.Models { public class Enemy { public Enemy() { this.Stats = new HashSet<Stats>(); } [Key] public int EnemyId { get; set; } ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using System; using System.Reflection; namespace KFrame { /// <summary> /// Class KFrameMiddlewareExtensions. /// </summary> public static class KFrameMiddlewareExtensions { /// <summary> ...
using Edument.CQRS; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Events.Cafe { public class DrinksOrdered : IEvent { public Guid Id { get; set; } public List<OrderedItem> Items; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.SensoreViewModels { public class DeleteSensoreViewModel { public int Id { get; set; } public int ipt_Id { get; set; } public int clt_Id { get; set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Interactable : MonoBehaviour { public bool canInteract = false; public GameObject canvas; public int cluesFound = 0; void Start() { } ...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
namespace Mall.Infrastructure.DomainCore { /// <summary> /// 标识继承该类的是一个聚合 /// </summary> public class Aggregate : Entity { } }
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { [StructLayout(LayoutKind.Sequential)] internal struct AudioOutputDescriptionStructureInternal { public IntPtr Name; public IntPtr Description; public IntPtr NextAudioOutputDescriptio...
using UnityEngine; using System.Collections; public class EffectFadeOut : MonoBehaviour { public ParticleSystem[] particleSystems; public UITweener[] tweeners; public void OnDisable() { for (int i = 0; i < tweeners.Length; i++) { if (tweeners[i] != null) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawn : MonoBehaviour { [SerializeField] private GameObject enemyPrefab; [SerializeField] private GameObject player; [SerializeField] private GameObject spawnpoint; private int spawnOffset = 12; privat...
using System; namespace NASTYADANYA { public class Asin : IOneArgumentCalculator { /// <summary> /// calculate Asim function /// </summary> /// <param name="firstArgument"> any number </param> /// <returns> result in rads </returns> public double Calculate(doubl...
using System; using System.Linq; using System.Text.RegularExpressions; using Formulas; using SS; namespace SpreadsheetGUI { /// <summary> /// Simple struct that will take a cell name (A1) and convert to a cell row/column. Also takes a cell column/row /// and converts it to a cell name (A1). Given a spread...
using ChutesAndLadders.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chute { public static class Demo3aExtensions { public static void Demo3a_GeneticAnalysis(this GameBoard board) { int maxOpt...
using Terraria; using Terraria.ID; using Terraria.ModLoader; using static Terraria.ModLoader.ModContent; namespace NauticaMod.Items { public class MetalSalvage : ModItem { public override void SetStaticDefaults() { Tooltip.SetDefault("Composed primarily of titanium."); } public override void SetDefaults...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ApplicationCore.Entities; using ApplicationCore.Services; using AutoMapper; using Microsoft.AspNetCore.Mvc; using Web.ViewModels; namespace Web.Controllers { [Route("api/[controller]")] public class ProductCo...
namespace Core { /// <summary> /// Represents base link info for action responses /// </summary> public class BaseLinkInfo { /// <summary> /// Link Path /// </summary> public string Href { get; set; } /// <summary> /// The link belongs to which page,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UFSoft.UBF.UI.ControlModel; using UFSoft.UBF.UI.WebControlAdapter; using U9.VOB.HBHCommon.HBHCommonUI; using UFIDA.U9.SM.SO; using System.Collections.Specialized; using UFIDA.U9.CBO.SCM.Enums; namespace U9.VOB.Cus.H...
using System; using System.Web.Configuration; using Boxofon.Web.Model; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Table; using ServiceStack.Text; namespace Boxofon.Web.Infrastructure { public class AzureStorageTwilioPhoneNumberRepository : ITwilioPhoneNumberRepository, IRequireInit...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; //DllImport using System.Windows.Forms; using System.IO; namespace SDI_LCS { #region 설명 /*//////////////////////////////////////////////////////////////////////////////// ///////////...
using Chess.v4.Engine.Extensions; using Chess.v4.Engine.Reference; using Chess.v4.Models; using Chess.v4.Models.Enums; using System; using System.Collections.Generic; namespace Chess.v4.Engine.Utility { public static class DiagonalEngine { private static List<int> File = GeneralEngine.GetEntireFile(7)...
using System; using System.Collections.Generic; using System.Text; namespace Strategy { public class Player { private string _name; private Strategy _strategy; private int _winCount; private int _loseCount; private int _gameCount; public Player(st...
using System; namespace ConsoleApp4 { class Program { static void Main(string[] args) { int[][] myArray = new int[3][]; myArray[0] = new int[4]; } } }
using System; using System.Threading; using System.Collections.Generic; using System.Collections.Concurrent; using System.Diagnostics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Threading.Tasks; namespace VoxelSpace { public class PlanetTerrainGenerator : VoxelC...
using System; using System.Collections.Generic; using System.Text; namespace AppointmentManagement.Entities.Concrete.Procedure { public class uspGetVendorOrderLine { public Guid OrderLineID { get; set; } public string OrderNumber { get; set; } public string WarehouseDescription { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; namespace EasyDev.SQMS { [Serializable] public class UserInfo : ICloneable { public string Password { get; set; } public string RoleID { get; se...
using CoreLib.Commons; using CoreLib.Models; using CoreLib.Utils; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DatabaseDAL.DataAccess { public class DatabaseSalary { public ...
using JiebaNet.Segmenter; using Masuit.LuceneEFCore.SearchEngine; using Masuit.LuceneEFCore.SearchEngine.Extensions; using Masuit.LuceneEFCore.SearchEngine.Interfaces; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Micr...
using Sentry.Extensions.Logging; namespace Sentry.AzureFunctions.Worker; /// <summary> /// Sentry Azure Functions integration options /// </summary> public class SentryAzureFunctionsOptions : SentryLoggingOptions { }
using System; using System.Net; using System.Reflection; using System.Windows.Forms; namespace CodeFiscaleGenerator.Infrastucture { internal sealed class ViewState { private readonly ComboBox _label; private readonly ComboBox _registrationStatus; private readonly ComboBox _subRegistrat...
namespace StarBastard.Core.Gameplay { public class ResourceDelta { public int Food { get; set; } public int Ore { get; set; } public int Tech { get; set; } public void AddOre(int amount) { Food += amount; } public void AddFood(int amount) ...
using System.Linq; using System.Threading.Tasks; using System.Collections.Generic; using PluralKit.Core; namespace PluralKit.Bot { public class Member { private readonly IDatabase _db; private readonly ModelRepository _repo; private readonly EmbedService _embeds; publi...
using Core.EntityFramework; using System; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; namespace Core.Data { public class GenericRepository<T> : IDisposable, IGenericRepository<T> where T : class { private readonly EntityFramework.PadraoContext _context; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ParallelSerializer { public abstract class TaskBase<T> : ISerializationTask { public byte[] SerializationResult { get; protected set; } public TaskTreeNode TaskTreeNod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Database_V3.Updaters { class ProductUpdater { public static void Run() { XmlDocument doc = new XmlDocument(); doc.Load(Program...
using Dapper; using Discount.Grpc.Core.Entities; using Discount.Grpc.Core.Interfaces; using Npgsql; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Discount.Grpc.Infrastructure.Repositories { public class DiscountRepository : IDiscountRepository { private r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CiclosForWhile { class Program { static void Main(string[] args) { //while //for //parte 1 valor de la iteracion //parte...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class DeviceStatus : ICloneable<DeviceStatus>, IMergeable<DeviceStatus> { [DataMember(Name = PropertyNames.Value)] public stri...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace Robot.Fro...
using System.Configuration; namespace mp3Service { public static class Config { public static string FlacPath { get { return ConfigurationManager.AppSettings[@"FlacPath"]; } } public static string BasePath { get { return ConfigurationManager.A...
namespace MessageOutbox.Outbox { public interface IMessage { string Id { get; } } public class Message : IMessage { public Message(string id) { Id = id; } public string Id { get; } } }
namespace Tutorial.LinqToEntities { #if EF using System.Data.Common; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Data.SqlClient; using System.Linq; using System.Transactions; using IDbContextTransaction = System.Data.Entity.DbContextTransaction; u...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Network; using gView.Framework.Network.Algorthm; using gView.Framework.Network.Tracers; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gVie...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; /// <summary> /// message manager. /// </summary> public static class CMessageManager { #region Types public deleg...
using System; [Serializable] public class GException0 : ApplicationException { public GException0() { } public GException0(string string_0) : base(string_0) { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace labirinto { public partial class Form1 : Form { public Form1() { ...
using UnityEngine; using System.Collections; public class GroundClick : MonoBehaviour { public GameObject objectPrefab; void OnMouseDown() { Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); RaycastHit hit; if (Physics.Raycast (ray, out hit, Mathf.Infinity)) { SpawnSth(hit.point); } } v...
using System.Diagnostics.CodeAnalysis; namespace System.ComponentModel.DataAnnotations.Schema { /// <summary> /// Denotes that a property or class should be excluded from database mapping. /// </summary> [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Class...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace PopHealthUploader { public class Logger { public const string Extension = ".log"; public string Identifier { get; set; } ...
// <copyright file="SecondTask.cs" company="MyCompany.com"> // Contains the solutions to tasks of the 'Methods in detail' module. // </copyright> // <author>Daryn Akhmetov</author> namespace Methods_in_detail { using System; using System.Diagnostics; using System.Linq; /// <summary> /// Contains ...
using DFC.ServiceTaxonomy.GraphSync.Models; using OrchardCore.ContentManagement; using YesSql.Indexes; namespace DFC.ServiceTaxonomy.GraphSync.Indexes { public class GraphSyncPartIndex : MapIndex { public string? ContentItemId { get; set; } public string? NodeId { get; set; } } public...
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { string[] cars = Console.ReadLine().Split(); Queue<string> carsForService = new Queue<string>(cars); Stack<string> servedCars = new Stack<string>(); string[] ...
using System; namespace Cake.Markdown_Pdf { public interface IMarkdownPdfRunner { IMarkdownPdfRunner Run(Action<MarkdownPdfRunnerSettings> configure = null); IMarkdownPdfRunner Run(MarkdownPdfRunnerSettings settings); } }
using System; using System.Collections.Generic; using System.Text; namespace CodingInterview { internal class LeftRotation { private int[] arrExample; public LeftRotation(int[] arrExample) { this.arrExample = arrExample; } internal void Rotate(int times) ...
/* Copyright 2020-2020 Sannel Software, L.L.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paiza_log { class Program { static void Main(string[] args) { //ミニコンピュータ //var a = 0; //var b = 0; //var line = System....
using System.Runtime.CompilerServices; [assembly:InternalsVisibleTo("Unity.InternalAPIEngineBridge.020")]
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DMOBase { public interface IImporter { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace electronicstore { public partial class stock : Form { public stock() { InitializeCompone...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTestProject { public class Performance { public static void PerformanceTest(Action action,int ...
using SkiaSharp; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Schmidt_Homework1 { public interface IPhotoSaver { //Interface for photo saver functionality Task<Boolean> SaveAsync(SKData photoData, string saveFile); } }
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("Pathoschild.SlackArchiveSearch")] [assembly: AssemblyDescription("A Windows console application which parses and searches an exported Slack archive.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assemb...
using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { public class JT808_0x0200_0x2A : JT808_0x0200_BodyBase, IJT808MessagePackFormatter<JT808_0x0200_0x2A> { /// <summary> /// IO状态位 /// </summary> public ushort IOStatus { get;...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Plotter.Tweet.Processing; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Plotter.Tests { p...
using System; using xTile; namespace Entoarox.DynamicDungeons.Tiles { internal abstract class Tile { /********* ** Fields *********/ protected string Layer; protected int X; protected int Y; /********* ** Public methods *********/ ...
using System; using System.Linq.Expressions; using Xunit; using ZKCloud.Extensions; using ZKCloud.Test.Samples; namespace ZKCloud.Test { /// <summary> /// 扩展测试 - Lambda表达式扩展 /// </summary> public partial class ExtensionTest { /// <summary> /// 测试初始化 /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Journey.WebApp.Data; using Journey.WebApp.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace Journey.WebApp.Controllers { [Authorize]...
using System.Diagnostics; using System.Security.Principal; using Manor.ConnectionStrings.Configuration; using Manor.ConnectionStrings.DbTypes; using Manor.Utilities.Extensions; namespace Manor.ConnectionStrings.Configurators { public class ManualConfigurator : IConnectionStringConfigurator { ...
using MonoDevelop.Ide; using MonoDevelop.Projects; using MonoDevelop.Projects.Dom; using MonoDevelop.Projects.Dom.Parser; using System; using System.Collections.Generic; using System.IO; namespace MonoDevelop.NUnit { public class NUnitProjectTestSuite : NUnitAssemblyTestSuite { private DotNetProject project; priv...
using System.Windows.Forms; namespace gView.Plugins.Editor.Dialogs { public partial class FormDistance : Form { public FormDistance() { InitializeComponent(); } public double Distance { get { return (double)numDistance...
using System.Linq; using System.Threading; using System.Threading.Tasks; using FluentValidation; using MediatR; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Cohorts; using SFA.DAS.ProviderCommitments.Interfaces...
// ----------------------------------------------------------------------- // <copyright company="Fireasy" // email="faib920?126.com" // qq="55570729"> // (c) Copyright Fireasy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- using System; us...
using Chloe.ViewComponents.FooterComponent.Contracts; using Chloe.ViewModels; using System.Threading.Tasks; namespace Chloe.ViewComponents.FooterComponent { public class FooterComponent : IFooterComponent { public FooterComponent() { this.ComponentType = ComponentType.Footer; ...
using System; using System.Linq; namespace Task_3 { class Polygon { private int sidesNumber; private double radius; public double Perimeter { get { return 2 * sidesNumber * radius * Math.Sin(Math.PI / sidesNumber); } ...
 namespace Foundry.Messaging.Infrastructure { public interface IBus { void Send<TMessage>(TMessage message); TReply SendAndWaitForReply<TMessage, TReply>(TMessage message); } }
using System; using System.Collections.Generic; using System.Text; using WebScrapingRobot.Context; using WebScrapingRobot.Model; using WebScrapingRobot.Repository.Interface; namespace WebScrapingRobot.Repository { public class AgencyOfficeLocationRepository : IRepository<AgencyOfficeLocation> { public...
namespace OpenUi { public enum FormButtonTypes { close, } }
using System; using System.Runtime.InteropServices; using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public sealed partial class VlcMediaPlayer { private EventCallback myOnMediaPlayerScrambledChangedInternalEventCallback; public event Event...