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using ParrisConnection.DataLayer.Entities.Profile; using ParrisConnection.ServiceLayer.Data; using System.Collections.Generic; namespace ParrisConnection.ServiceLayer.Models { public class ProfileViewModel { public ProfilePhotoData ProfilePhoto { get; set; } public IEnumerable<EmployerData> Em...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MapArcGIS { public class WorkSpaceWL : WorkSpace { private struct LineData { public int...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace UnityStandardAssets.CrossPlatformInput { public class IceButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public UnityChanControlScrip...
using BHLD.Model.Models; using BHLD.Services; using BHLD.Web.Infrastructure.Core; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace BHLD.Web.Api { [RoutePrefix("api/HuProvince")] public class HuProvinceController : APIC...
namespace Codility { public class FrogRiverCrossing { public static int Find(int x, int[] A) { var river = new int?[x + 1]; int sum = 0; for (int i = 1; i <= x; i++) sum += i; for (int minute = 0; minute < A.Length; minute++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab16 { class RawDataItem { public string Name { get; set; } public float Price { get; set; } public int Count { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using IFKFormBase; namespace FKFormBase { /// <summary> /// 数据校验基类 /// </summary> /// <typeparam name="V"></typeparam> public class ValidateBase<V> : IValidateBase where V : class { ...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.Globalisation; using gView.Framework.IO; using gView.Framework.system; using gView.Framework.UI; using gView.Framework.UI.Events; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.BL; using System.Data; using log4net; namespace SQMS.Services { public class EmergencyEventService : GenericService { private static readonly ILog log = LogManager.GetLogger(type...
using System; using System.Threading.Tasks; namespace Howler.Blazor.Components { /// <summary> /// See https://github.com/goldfire/howler.js /// </summary> public interface IHowl : IHowlEvents { #region Properties TimeSpan TotalTime { get; } #endregion #region Met...
using Framework.Core.Common; using Framework.Core.Config; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Tenant { public class TenantDetail : TenantBasePage { #region Page Objects pri...
using System; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using ContestsPortal.Domain.DataAccess; using ContestsPortal.Domain.Models; using ContestsPortal.WebSite.App_Start; using ContestsPortal.WebSite.ViewModels.Account; using Microsoft.AspNet.Identity.Owin; namespace Co...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SelectionCommittee.DAL.Entities { public class City { [Key] public int Id { set; get; } public string Name { get; set; } [ForeignKey("Re...
namespace Profiling2.Infrastructure.NHibernateMaps.Conventions { #region Using Directives using FluentNHibernate.Conventions; #endregion public class TableNameConvention : IClassConvention { public void Apply(FluentNHibernate.Conventions.Instances.IClassInstance instance) { ...
using Mettes_Planteskole.Models.Linq; using Mettes_Planteskole.Models.UI; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Mettes_Planteskole { public partial class _default : CustomPage { protected vo...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using GFramework.BlankWindow; using System.ComponentModel.Composition; using System.Windows; name...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SelectorNode : Compositor { NodeStatus[] nodeStats; bool allNodesFailed = false; public SelectorNode(BehaviorTreeController btController) : base(btController) {} public override NodeStatus Tick() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Models.Users { public class UserFiltrationModel { public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using ToChange.Models; namespace ToChange.DB_Connections { public class DAL { public static ToChangeDBModelEntities entity = new ToChangeDBModelEntities(); public static DbSet<Custo...
using Nac.Common; using System; using System.Collections.Generic; using System.Linq; using Nac.Common.Control; using System.Collections.Specialized; using Nac.Wpf.Common.Control; using static NacUtils; using static NacWpfUtils; using Nac.Wcf.Common; using System.Collections; using System.Windows.Data; using System.IO;...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models.Trainings; using PROnline.Models; namespace PROnline.Controllers.Trainings { public class TrainingVolunteerController : Control...
//using System; //using System.Collections.Generic; //using System.Data; //using System.Globalization; //using System.Text; //namespace ColumnStore //{ // /* // An Experimental Columnar DB using c# // Author: Rajesh Pillai // */ // class Database // { // public Dictionary<string, Table> Ta...
 namespace _1.CookingProgram { using System; using System.Linq; class Carrot : IVegetable { //interface fields private string kind; private double size; private double weight; private bool isPeeled; private bool isGoodToEat; //properties ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { [SerializeField] private GameObject enemyPrefab = null; [SerializeField] private float delay = 3f; private GameObject enemy; public float timer = 0f; void FixedUpdate() { ...
using UnityEngine; using System.Collections; [RequireComponent (typeof (UITexture) )] public class AllyIndicator : MonoBehaviour { [SerializeField] private UITexture texture; [SerializeField] private Texture box; [SerializeField] private Texture arrow; #region Transform Cache private Transform thisTransfor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { int uitkomst = Rekensom.minSom(9, 2); Rekensom som = new Rekensom(); ...
/* Author: Mitchell Spryn (mitchell.spryn@gmail.com) * There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no * guarantees about its correctness or robustness. * This code is free to use as you please, as long as this header comment is left in all of the fil...
using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Hosting; using Microsoft.Extensions.ML; using Microsoft.Extensions.DependencyInjection; using Swashbuckle.AspNetCore.Swagger; using Microsoft.ML.Data; using PredictFunctionsApp; [assembly: WebJobsStartup(typeof(Startup))] namespace PredictFunctionsApp { ...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WziumStars.Data; using WziumStars.Models.ViewModels; namespace WziumStars.ViewComponents { public class MenuViewComponent : ViewComponent ...
using DChild.Gameplay.Player; namespace DChild.Gameplay.Environment.Item { public class GlidePickup : SkillPickup { protected override void ApplySkill(IPlayerSkillEnabler playerSkill) { playerSkill.EnableSkill<PlayerGlide>(true); } } }
using System; namespace Class02_Problem_of_selection { class Program { /// <summary> /// Algorithm about problem of selection. /// </summary> /// <param name="a">Array of number</param> /// <param name="k">The rank of k-number minimum</param> /// <returns>The ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Translate : MonoBehaviour { [SerializeField] float push = -0.0001f; [SerializeField] float maxDist = 5; public bool movesHorizontally = false; float startX; float startY; void Start() { startX = transfo...
// =============================== // AUTHOR : Guillaume Vachon Bureau // CREATE DATE : 2018-08-29 //================================== using System.Collections.Generic; namespace BehaviourTree { /// <summary> /// Like sequencetask, but randomise the task order /// </summary> public class Rand...
using System; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; namespace CYJ.Base.Service.Http.Filters { public class BaseExceptionFilterAttribute : ExceptionFilterAttribute, IExceptionFilter { public override void OnException(Exc...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; [RequireComponent(typeof(Button))] public class PlayUI : MonoBehaviour { public Button playBtn; public TMP_InputField seedInput; public string SceneToLoad; // Start is called before the fi...
using CarsIsland.MailSender.Infrastructure.Configuration.Interfaces; using CarsIsland.MailSender.Infrastructure.Services.Mail; using CarsIsland.MailSender.Infrastructure.Services.Mail.Interfaces; using Microsoft.Extensions.DependencyInjection; using SendGrid.Extensions.DependencyInjection; namespace CarsIsland.MailSe...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.OverlappingTrainingDateRequest; using SFA.DAS.ProviderCommitments.Web.Models.OveralppingTrainingDate; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.Mappers.Cohort { public cl...
using System; using TraceWizard.Entities; using TraceWizard.Classification; using TraceWizard.Entities.Adapters.Arff; using TraceWizard.Environment; namespace TraceWizard.Classification.Classifiers.NearestNeighbor { public abstract class NearestNeighborClassifier : Classifier { public NearestNeighborCl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Empresa.DesignPatterns.Vendas; namespace Empresa.DesignPatterns.Impostos { public class IHIT : TemplateImposto { public IHIT(Imposto outroImposto) : base(outroImposto) { } ...
using System.Data.Entity.ModelConfiguration; using ServiceDesk.Ticketing.Domain.TaskAggregate; namespace ServiceDesk.Ticketing.DataAccess.Mappings { public class TaskStateMap : EntityTypeConfiguration<TaskState> { public TaskStateMap() { ToTable("Tasks"); } } }
using System; using System.Collections.Generic; using System.Text; namespace BenefitDeduction.Employees.FamilyMembers { public interface IEmployeeSpouse: IFamilyMember { } }
using System; using System.Collections.Generic; using System.Linq; using Uintra.Core.Activity.Models; using Uintra.Core.Controls.LightboxGallery; using Uintra.Features.Comments.Services; using Uintra.Features.Likes; using Uintra.Features.Tagging.UserTags.Models; namespace Uintra.Features.News.Models { public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace URl_Project.Models { public class UrlContext : DbContext { public DbSet<UrlModel> UrlModels { get; set; } public UrlContext(DbContextOptions<UrlConte...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows.Input; using TripLog.Models; using TripLog.Views; using Xamarin.Forms; namespace TripLog.ViewModels { public class MainPageViewModel : ViewModelBase { private ObservableCollection<TripLogEntry> e...
using System; using System.Globalization; using System.Text; using JetBrains.Annotations; namespace iSukces.Code { public static class StringExtensions { public static string Capitalize(this string x) => x.Substring(0, 1).ToUpper() + x.Substring(1); /// <summary> /// Koduje string...
using System.Collections.Generic; namespace CollectionsUtility { public interface IReadOnlyUniqueList<T> : IReadOnlyList<T> { int IndexOf(T item); T ItemAt(int index); } }
using System; using System.Drawing; using System.Media; using System.Windows.Forms; using AxisPosCore; namespace AxiPos { public partial class FormLogOn : Form, ILogOnView { public delegate void dlgSetText(string text); public FormLogOn(bool showTouchInput) { InitializeCom...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice; using SFA.DAS.ProviderCommitmen...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace TC { public partial class Form1 : Form { TC tc = new TC(); public Form1() { Ini...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; using CsvHelper; using OrderLibrary.Models; namespace OrderLibrary { public class OrdersProvider : IOrdersFromCsvProvider { public IEnumerable<Order> GetOrdersFromCsv(IReader reader...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Snow { //Creates a ToolStripMenuItem to include all the history of visited links public class HistoryToolStrip : ToolStripMenuItem { pr...
using System; using System.Collections.Generic; using System.Linq; namespace Snake_Moves { class Program { static void Main(string[] args) { var rowsAndCols = Console.ReadLine().Split().Select(int.Parse).ToArray(); var rows = rowsAndCols[0]; var cols = rowsA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OverloadingOperators { class EighthEx { private int[] Arr; public EighthEx(int[] arr) { Arr = arr; } public static explicit operato...
using ChipmunkSharp; using CocosSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ChipmunkExample { class shatterLayer : ChipmunkDemoLayer { public struct WorleyContex { public int seed; public float cellSize; public int width, height; public cp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace ProjekatZdravoKorporacija.ModelDTO { class ExaminationDTO { public int Id { get; set; } public string Doctor { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Rwd.Framework.Utility { public static class Attributes { /// <summary> /// Gets all custom attributes for a property within the given type /// </summary> /// <param name="type"></param...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using OrchardCore.Security.Permissions; namespace DFC.ServiceTaxonomy.ContentApproval.Permissions { public class RequestReviewPermissions : IPermissionProvider { public static readonly Permission RequestReviewPermission...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Mapping.Contractual { /// <summary> /// Implementación del mapeo de la entidad Flujo Aprobacion /// </summary> /// <remarks> ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class TerminalPilot : ShipControl { protected virtual void Start(){ SortAndTrimWeapons(); } protected virtual void Update(){ //Back out if our mouse isn't locked //HACK This might need to be changed later if ( !Screen....
namespace Calculator.Logic.Operations.MyOperations { public class Division : DoubleOperation { public Division(IOperation operationClass) : base(operationClass) { StringToFile = "Division"; Tag = "/"; } public override void Run() { Op...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.AppCenter; using Plugin.Connectivity; using Welic.App.Helpers.Resources; using Welic.App.Models.Usuario; using Welic.App.Services; using Welic.App.Serv...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/class[@name='Card']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/Card", DoNotGenerateAcw=true)] pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Design; using System.Windows.Forms.Design; namespace Kingdee.CAPP.Common.DataGridViewHelp { /// <summary> /// 类型说明:DataGridViewCellStyle属性框扩展 /// 作 者:jason.tang /// 完成时间:2013-01-17 /// </s...
using C1.Win.C1FlexGrid; using Clients.AirMaster; using Common; using Common.Log; using Common.Presentation; using LFP.Printing; using SessionSettings; using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.ServiceModel; using System.Threading; using System.Windows.Forms;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Lux.Framework { /// <summary> /// Represents a two-dimensional vector /// </summary> public struct Vector2 { internal OpenTK.Vector2d OpenTKEquivalent { get { return new OpenTK.Vector2d(X, Y); } } /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using Ninject; using NUnit.Framework; using SeMo; using SHA3; namespace Tests { public class WhenAttemptingToGenerateHash : TestContext { [Test] ...
using System.Collections.Generic; using System.ServiceModel; using Project2ObjectWCF.DTO; namespace Project2ObjectWCF.Interfaces { [ServiceContract] interface TagInterface { [OperationContract] void AddTag(TagDTO tag); [OperationContract] void DeleteCustomTag(string tag); ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; // using UnityEngine.Random; // using System.Random; public class GameManager : MonoBehaviour { [SerializeField] Transform playerHandTransform, playerFieldTransform, ...
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Lab16 { class DataStorage { public bool isReady { get { if (rawData == ...
using UnityEngine; using System.Collections; public class WargScript : CoboldoScript { }
using log4net; using NippoPaymentsApi.Models; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Web; namespace NippoPaymentsApi.Identity { public class DatabaseUserLoginProvider : ILoginProvider { public bool ValidateCredentials(string userN...
using UnityEngine; /// <summary> /// TODO /// Provides attributes and information of portal /// </summary> public class PortalSpawn : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace task7_Andrey_and_billiard { public class task7_Andrey_and_billiard { public static void Main() { Dictionary<string, double> menu = ReadProducts(); ...
using System; using System.Collections.Generic; using System.Text; using FactionCombinationAnalysis.FactionCombine.Combiner; namespace FactionCombinationAnalysis.FactionCombine.Setting { public class CombinationProviderSetting_A : CombinationProviderSetting { public CombinationProviderSetting_A() ...
using System.Collections; using System.Collections.Generic; using Pixelplacement; using UnityEngine; using UnityEngine.UI; using UnityEngine.UI.Extensions; [RequireComponent(typeof(Image), typeof(NicerOutline))] public class ImageGlow : MonoBehaviour { [SerializeField] Color color; [SerializeField] float mini...
using AudioText.Models.DataModels; using AudioText.Models; using AudioText.Services; using System; using System.Threading.Tasks; using System.Web.Mvc; using AudioText.Models.ViewModels; namespace AudioText.Controllers { public class EmailController : Controller { [HttpPost] public async Task<A...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Крестики_Нолики { public partial class Form1 : Form { bool xTurn...
using System; using System.ComponentModel.DataAnnotations; using PatientsRegistry.Domain; using PatientsRegistry.Domain.Validation; namespace PatientsRegistry.Registry { public sealed class PatientCreate { [Required] [Name] public string Name { get; set; } [Required] [...
using System.Collections.Generic; using PizzaMore.Data; using PizzaMore.Utility; namespace Home { class Home { private static IDictionary<string, string> RequestParameters; private static Session Session; private static Header Header = new Header(); private static string Langua...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using ApartmentApps.Client.Models; using Microsoft.Rest; using Newtonsoft.Json.Linq; namespace Apa...
using ClaimDi.DataAccess.Entity; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Data.Entity.ModelConfiguration.Conventions; namespace ClaimDi.DataAccess { public class MyContext : DbContext { public MyContext(string configurationName) : base(configurationNa...
namespace Sentry.Tests.Protocol; public class DebugImageTests { private readonly IDiagnosticLogger _testOutputLogger; public DebugImageTests(ITestOutputHelper output) { _testOutputLogger = new TestOutputDiagnosticLogger(output); } [Fact] public void SerializeObject_AllPropertiesSetToN...
using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; public class ChangeScenePress : MonoBehaviour { public string scene = "Zona0"; private void Awake() { } public void OnSubmit() { SceneManager.LoadScene(scene); } }
using Plugin.Settings; using System; using System.Collections.Generic; using System.Text; namespace NetheusLibrary.Helper { public static class LocalStorageHelper { public static void StoreInLocalSetting(string key, string val) { try { CrossSettings.Curr...
using System; using FirstCode; using SecondCode; using SecondCode.BetterExceptions; using ThirdCode; namespace TestApp { public class Program { public static void Main(string[] args) { FirstExamples(); SecondExamples(); ThirdExamples(); FourthExamples(); } private static void FirstExamples() ...
using FluentNHibernate.Mapping; using Sind.Model; namespace Sind.DAL.Mappings { public class GrupoVisaoMap : ClassMap<GrupoVisao> { public GrupoVisaoMap() { Table("GrupoVisao"); Id(g => g.Id, "Id_GrupoVisao"); Map(g => g.Nome, "Nome"); Map(g => g...
using System; using System.Collections.Generic; using SignInCheckIn.Models.DTO; namespace SignInCheckIn.Services.Interfaces { public interface ISiteService { List<CongregationDto> GetAll(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using _3Layer.BLL; using _3Layer.DTO; using System.Threading; using System.Media; namespace _3Layer.GUI { public partial class Gam...
using JT808.Protocol.Attributes; using JT808.Protocol.Extensions; using JT808.Protocol.Formatters; using JT808.Protocol.Interfaces; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 数据上行透传 /// </summary> public class JT808_0x0900 : JT808Bodies, IJT808MessagePac...
using System; using System.Collections.Generic; using System.Text; namespace testMonogame.Commands { class NextItemCommand : ICommand { IPlayer p; public NextItemCommand(GameManager g) { p = g.getPlayer(); } public void Execute() { p.Next...
using eMAM.Data; using eMAM.Data.Models; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; using System; using System.Linq; using System.Threading.Tasks; namespace eMAM.Service.Utills { public static class DataSeed { public static ...
using System; using Chapter1; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tester { [TestClass] public class TestChapter1 { bool expected; bool actual; [TestMethod] public void Testq1_1() { Q1dot1 obj = new Q1dot1(); ...
using System.Data.Entity; using LearningSystem.Models.EntityModels; using Microsoft.AspNet.Identity.EntityFramework; namespace LearningSystem.Data { public class LearningSystemContext : IdentityDbContext<ApplicationUser> { public LearningSystemContext() : base("LearningSystem") { } public DbSet<Student> ...
using Comp; using Dapper; using Model.IntelligenceDiningTable; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.IntelligenceDiningTable { /// <summary> /// 菜品原料详情 /// </summary>...
using System; using System.Collections.Generic; using Fbtc.Domain.Entities; using Fbtc.Domain.Interfaces.Services; using Fbtc.Application.Interfaces; using prmToolkit.Validation; using Fbtc.Application.Helper; namespace Fbtc.Application.Services { public class DescontoAnuidadeAtcApplication : IDescontoAnuidadeA...
using UnityEngine; public class Music : MonoBehaviour { Animator animator; AudioSource mPlay; float musicOn = 100.0F; float musicOff = 0.0F; private void Start() { mPlay = GetComponent<AudioSource>(); } public void MusicOff() { mPlay.volume = musicOff; } p...
namespace Puppeteer.Core.Configuration { public enum ConfiguratorValueType { BOOL, INT, FLOAT, STRING, VECTOR2, VECTOR3, VECTOR2INT, VECTOR3INT, } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using LeanEngine.Business; using LeanEngine.Entity; namespace Testing.Business { [TestFixture] public class BidItemFlowTest { private BidItemFlow bidItemFlow; private List<ItemFlow>...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models.SearchModels.MD; using com.Sconit.Web.Models; using com.Sconit.Entity.MD; using com.Sconit.Service; namespace com.Sconit.Web.Controlle...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.Interfaces { public interface IAppServicoServentiasOutras : IAppServicoBase<ServentiasOutras> { ServentiasOutras Obt...