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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Castle.Services.Transaction; using com.Sconit.Entity.TMS; using com.Sconit.Entity.Exception; using com.Sconit.Entity.MD; using com.Sconit.CodeMaster; using com.Sconit.Entity.ORD; using com.Sconit.Entity; namespace com.Sconit.S...
using System; using Yaringa.Services; namespace Yaringa.UnitTests.Services { public class FakeContextService : IContextService { public Int64 UserId { get; set; } = 1; public String AccessToken { get; set; } = ""; public String RefreshToken { get; set; } = ""; public DateTime Toke...
using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Windows.Input; using Prism.Navigation; using Xamarin.Forms; using XF.Material.Forms.Models; namespace ChipsDemo.ViewModels { public class HomePageViewModel : ViewModelBase { public HomePageViewModel(INavigationS...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; namespace TUT.by.PageObject { public class BasePage { private readonly IClock clock = new SystemClock(); private readonly IWebDriver driver; public BasePage(IWebDriver dri...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.OGC.WFS; using gView.Framework.Web; using gView.Interoperability.OGC.Dataset.WMS; using System; using System.Collections.Generic; using System.Xml; namespace gView.Interoperability.OGC.Dataset.WFS { class WFSDataset { pri...
namespace Tutorial.LambdaCalculus { using System.Diagnostics.CodeAnalysis; #if DEMO public delegate TResult Func<TResult>(?); public delegate TResult Func<TResult>(Func<TResult> self); #endif public delegate TResult SelfApplicableFunc<TResult>(SelfApplicableFunc<TResult> self); [SuppressMessage...
namespace Orc.FileSystem; using System; using System.Threading.Tasks; public interface IIOSynchronizationService { TimeSpan DelayBetweenChecks { get; set; } TimeSpan DelayAfterWriteOperations { get; set; } event EventHandler<PathEventArgs>? RefreshRequired; IDisposable AcquireReadLock(string path);...
namespace MyCollection.Models { public class Vinculo { #region properties public int Id { get; set; } public Itens Itens { get; set; } public User User { get; set; } #endregion } }
using Alabo.Runtime; using Alabo.UI; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using System.Net; using ZKCloud.Open.ApiBase.Models; namespace Alabo.Framework.Core.WebApis.Filter { /// <summary> /// Api 接口,用户登录授权 /// </summary> public class ApiAuthAttribute : Exceptio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cards { public class InsufficientFundsException : Exception { public InsufficientFundsException() : base() { } public InsufficientFundsException(string msg) : base(msg)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DemoApp.Persistence.Common { public interface IDiagramItem { List<DiagramItemData> DesignerItems { get; set; } List<int> ConnectionIds { get; set; } } }
using AbstractFactory.factory; using System; using System.Collections.Generic; using System.Text; namespace AbstractFactory.TableFactory { public class TableFactory : Factory { public override Link CreateLink(string caption, string url) { return new TableLink(caption, ur...
using System; using System.Collections; using DelftTools.TestUtils; using log4net; using NUnit.Framework; namespace DelftTools.Functions.Tests { [TestFixture] public class ArrayTest { private static readonly ILog log = LogManager.GetLogger(typeof(ArrayTest)); [TestFixtureSetUp] pu...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.SGC.Aplicacion.Core.Base; using Pe.Stracon.SGC.Aplicacion.Core.ServiceContract; usi...
using CA2_Azure.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CA2_AzureTests { public class MockDB { private List<Tea> list; public MockDB() { list = new List<Tea> { ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Xml; /// <summary> /// Summary description for Comments /// </summary> public class M_Comments { public M_Comments() { // // TODO: Add constructor logic here // } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using LiveCharts; using LiveCharts.Configurations; using LiveCharts.Uwp; using Microsoft.HealthVault.ItemTypes; using Windows.ApplicationModel.Resources; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows....
using System; using System.Collections.Generic; using System.Drawing; using OxyPlot.WindowsForms; using OxyPlot; using OxyPlot.Axes; using OxyPlot.Series; namespace PterodactylCharts { public class PointGraphEngine { public PointGraphEngine(bool showGraph, string title, List<double> xValu...
using AlgorithmProblems.Graphs.GraphHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs { /// <summary> /// Reverse a directed graph, in other words reverse the directions of all the edges in a directed ...
using System.Linq; using ServiceDesk.Ticketing.Domain.CategoryAggregate; using ServiceDesk.Ticketing.Domain.TaskAggregate; using ServiceDesk.Ticketing.Domain.TicketAggregate; using ServiceDesk.Ticketing.Domain.TicketComment; using ServiceDesk.Ticketing.Domain.UserAggregate; namespace ServiceDesk.Ticketing.QueryStack ...
using Application.Core; using Application.Core.Models; using Application.Infrastructure.DAL; using System.Collections.Generic; using System.Linq; namespace Application.Business { public class PriceCalculator:IPriceCalculator { private readonly IRepository<EquipmentTypes> _equipmentTypesRepository; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public GameObject marketMenu; public void PlayGame() { //Invoke("oyun", 1); SceneManager.LoadScene(SceneManager.GetActiveScene().buildI...
using gView.Framework.Carto.Rendering.UI; using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.Symbology; using gView.Framework.system; using gView.Framework.UI; using gView.GraphicsEngine.Abstraction; using System; using System.Collections.Generic; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animatio...
using PayPal.Api; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.Shared.DTO { public static class Configuration { public static readonly string ClientId; public static readonly string ClientS...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Core.Nfc.Model { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.core.nfc.model']/class[@name='StatusWord']" [global::Android.Runtime.Register ("ru/tinkoff/core/nfc/model/StatusWord", DoNotGenerat...
using RemoteConnectionCore.LipSync.Application; using RemoteConnectionCore.LipSync.Presentation.Model; using Zenject; public class MorphSendInstaller : MonoInstaller { public override void InstallBindings() { Container.Bind<LipDataSendModel>().AsCached(); Container.Bind<DataSenderService>().AsC...
using System.ComponentModel.DataAnnotations; using static CameraBazaar.Models.Constants.ValidationMessages; namespace CameraBazaar.Models.Attributes { public class MaxIsoAttribute : ValidationAttribute { protected override ValidationResult IsValid(object value, ValidationContext validationContext) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum PlayerType { HUMAN, AI } public abstract class Player : MonoBehaviour { public Color Color { get; protected set; } public PlayerType PlayerType { get; protected set; } protected Board[] _boards; protected GameManager _ga...
using Funding.Common.Constants; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace Funding.Web.Areas.ProjectAdmin.Controllers { [Area(Area.ProjectAdmin)] [Authorize(Roles = Roles.Admin + "," + Roles.ProjectAdmin )] public class BaseController:Controller { ...
 namespace Calculator.Services { public class SimpleCalculatorService { private readonly HistoryService _history; public SimpleCalculatorService(HistoryService history) { _history = history; } public float Add(float a, float b) { ...
using System; namespace NetMQApi { class Program { static void Main(string[] args) { var server = new NetMQServer(); server.Start(); Console.WriteLine("NetMQ MeteoriteLandingServer Running on localhost:5555"); Console.ReadKey(); se...
using System.Collections.Generic; namespace ppedv.Planner.Model { public class Mitarbeiter : Entity { public string PersonalNummer { get; set; } public string Name { get; set; } public virtual MitarbeiterArt Art { get; set; } public virtual ICollection<Urlaub> Urlaube { get; se...
using Allyn.Infrastructure.Api.WeChat.Config; using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; using System.Xml; namespace Allyn.Infrastructure.Api.WeChat.Tools { public static class Util { /// <summary> /// 生成时间戳,标准北京时间,时区为东八区,自1970年1月1日 0...
using System.Collections.Generic; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using UnityEngine; [RequiresEntityConversion] public class PickupSpawnerAuthoring : MonoBehaviour, IConvertGameObjectToEntity, IDeclareReferencedPrefabs { [SerializeField] private GameObject[] pickupPrefabs; [S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TC_Github_test { public class Person { public virtual bool KodisionEmployee { get; set; } public virtual bool IsItAKodisionMember() { return (this.KodisionEmployee); ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; namespace DataAccessLayer.Mapping { public class WorkMap:EntityTypeConfiguration<Work> { public WorkMap() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KBEngine { public class Chess : ChessBase { public override void __init__() { base.__init__(); KBEngine.Event.fireOut("ChessCreate", this); } public override void onChess_index_xChanged(ulong oldValue) { ba...
using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using UnityEngine; public class ExplosiveBossAI : MonoBehaviour { public CyberChipDrop ccd; public float spinSpeed; public float timeBetweenVollyShots; private GameObject player; public GameObject myAtt...
using Astral.Extensions.Cqrs.Abstractions.Requests; namespace SocketTraining.Server.FileService.Queries { /// <summary> /// Команда на получение списка файлов на сервере /// </summary> public class ShowAllFilesQuery : IQuery<string> { } }
using System.ComponentModel.DataAnnotations; using Profiling2.Domain.Prf.Units; using Profiling2.Web.Mvc.Helpers; using AutoMapper; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class UnitLocationViewModel : PeriodBaseViewModel { public int Id { get; set; } [Req...
using System.Collections; using AIMLbot.AIMLTagHandlers; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.TagTests { [TestClass] public class RandomTagTests { private Random _tagHandler; private ArrayList _possibleResults; [TestInitialize] publ...
using System.IO; using System.Text; namespace DbfDataReader { public class DbfMemoFoxPro : DbfMemo { public DbfMemoFoxPro(string path) : this(path, Encoding.UTF8) { } public DbfMemoFoxPro(string path, Encoding encoding) : base(path, encoding) { BlockSize = ...
using GraphQL.Domain.Entities; using System.Collections.Generic; namespace GraphQL.Application.Interface { public interface IAuthorService { IEnumerable<Author> GetAll(); Author GetById(int id); IEnumerable<BlogPost> GetPostsByAuthor(int id); } }
using UnityEngine; using System.Collections; public class TurretScript : MonoBehaviour { //controls turret rotation ala A and D keys private float rotationSpeed = 10; void Start () {print("turret is on");}//diagnostic void Update () { Rotate(); } void Rotate () { //rotate the turret if (Input.GetKey(KeyC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApplication1.Dal; using WebApplication1.Models; namespace WebApplication1.Controllers { public class StudentController : Controller { public ActionResult Index() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jypeli.Rendering { /// <summary> /// Renderöintitekstuuri, johon kuva piirretään /// </summary> public interface IRenderTarget : IDisposable { /// <summary> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text.Encodings.Web; using System.Threading.Tasks; using FinalExamNew.Areas.Identity.Data; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.As...
using AllianceReservations.Data.Handlers.Interfaces; using AllianceReservations.Util; using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Xml.Serialization; namespace AllianceReservations.Data.Handlers { public class XmlHandler<T> : IFileHandler<T> where T : class {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace AeroSuite.Controls { /// <summary> /// An aero-styled TreeView. /// </summary> /// <remarks> /// A TreeView with the "Explo...
using _7DRL_2021.Results; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Behaviors { class Momentum { public Vector2 Direction; public int Amount; public Momentum(V...
using ServiceQuotes.Domain.Entities.Abstractions; using ServiceQuotes.Domain.Entities.Enums; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ServiceQuotes.Domain.Entities { public class Account : Entity { public Account() { Refr...
using System.Collections.Generic; using Profiling2.Domain.Prf.Careers; namespace Profiling2.Domain.Contracts.Tasks { public interface ICareerTasks { Career GetCareer(int id); Career SaveCareer(Career career); void DeleteCareer(Career career); IList<Career> GetCareersWithJob(...
using Sentry.Extensibility; using Sentry.Internal.ScopeStack; namespace Sentry.Internal; internal sealed class SentryScopeManager : IInternalScopeManager { public IScopeStackContainer ScopeStackContainer { get; } private readonly SentryOptions _options; private KeyValuePair<Scope, ISentryClient>[] Scope...
using OperatingSystem = Sentry.Protocol.OperatingSystem; namespace Sentry.Tests.Protocol.Context; public class ContextsTests { private readonly IDiagnosticLogger _testOutputLogger; public ContextsTests(ITestOutputHelper output) { _testOutputLogger = new TestOutputDiagnosticLogger(output); } ...
using System; using UnityEngine; public class Order { public OrderType type; public Destructible targetObj; public Unit targetUnit; public Vector3 targetPoint; public Order (OrderType otype, Destructible otarget) { type = otype; targetObj = otarget; } public Order (OrderType otype, Unit ounit,Vector3...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Xml.Linq; namespace CinemaServiceDLL { // NOTE: You can use the "Rename" command on...
using System; namespace Uintra.Features.Comments.CommandBus.Commands { public class RemoveCommentCommand : CommentCommand { public Guid CommentId { get; } public RemoveCommentCommand(Guid targetId, Enum targetType, Guid commentId) : base(targetId, targetType) { CommentId =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using POSServices.Models; using POSServices.WebAPIModel; namespace POSServices.Controllers { [Route("api/LastSequen...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace ToDoList { public partial class frmAddTask : Form { public frmAddTask() { InitializeComponent...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Checklist : MonoBehaviour { public List<Image> items = new List<Image>(); public GameObject list; public KeyCode button; public int animationFrames; ...
using System; using System.Collections.Generic; using System.Windows.Forms; namespace Grupp_16 { class CategoryValidation : Exceptions { // Kontrollerar att kategorin inte redan existerar public override bool CheckIfItemInListAlreadyExists(List<string> klist, string name) { ...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem20 : AdventOfCodeBase { private Dictionary<ulong, Tile> _tiles; private Dictionary<Tuple<int, int>, Tile> _grid; private HashSet<ulong> _completed; ...
using System.Collections; using Boo.Lang; using UnityEngine; public class AnimateTransparency : MonoBehaviour { private List<Renderer> r; public bool reverse; public float distance = 10; public float speed = 3; // Use this for initialization void Start () { r = new List<Renderer>(); foreach (Renderer re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SecondTask { class PersonExample { static void Main() { Person human = new Person(); human.CreatePerson(23); Console.WriteLine(human...
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using Microsoft.AspNetCore.Identity; namespace RegistroUsuarios.Models { public class Usuarios : IdentityUser<int> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProductForm { public interface INotifyUpdate { void UpdateContent(); } }
using Basic.Message; namespace Arm { public class Arm { private readonly ArmActionFactory _arm; public Arm(ArmActionFactory arm) { _arm = arm; } public void Connect() { _arm.Connect(); } public void Disconnect() ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using Upgrader.Infrastructure; using Upgrader.Schema; namespace Upgrader { /// <inheritdoc /> /// <summary> /// Encapsulates high...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK; namespace Flux.src.Flux.Renderer { public abstract class RendererAPI { public abstract void Init(); public abstract void SetViewport(int x, int y, int width, int height); public ab...
using SSISTeam9.DAO; using SSISTeam9.Filters; using SSISTeam9.Models; using SSISTeam9.Services; using SSISTeam9.Utility; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Mvc; namespace SSISTeam9.Controllers { [BasicAuthenticationAtt...
using gView.DataSources.Fdb.Sqlite; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.Offline; using gView.Framework.system; using System; using System.Collections.Generic; using System.Data; using System.Data.Commo...
namespace JhinBot.DiscordObjects { public class Reaction : DiscordObject { public string Name { get; set; } = ""; public ulong GuildID { get; set; } = 0; public string Body { get; set; } = ""; } }
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr.Attach { public class RequestAttachmentStatus : Entity { public const int ADDED = 1; public const int REMOVED = 2; public virtual string RequestAttachmentStatusName { get; set; } public virtual bool Archive { ...
using System; public class Book { public String Title; public String Author; public int Year; public void Display() { Console.WriteLine($"Title: {Title}"); Console.WriteLine($"Author: {Author}"); } public Book() { } }
using System; using System.Collections.Generic; using System.Text; using Qwack.Core.Models; namespace Qwack.Paths.Features.Rates { public interface IRatesFeature: IRequiresFinish { IRateFeature GetRate(string name); void AddRate(IRateFeature feature); } }
using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace NetOffice { /// <summary> /// dependent assembly description /// </summary> internal struct DependentAssembly { internal DependentAssembly(string name, Assembly parentAssembly)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Thingy.WebServerLite.Api { public class MarkUpBuilder { private readonly StringBuilder stringBuilder; public MarkUpBuilder() { this.s...
using System.Collections.Generic; using Properties.Core.Objects; namespace Properties.Core.Interfaces { public interface ISearchService { List<SearchResult> Search(List<SearchParameter> searchParameters, Ordering order, Filtering filter); List<Property> FullSearch(List<SearchParameter> searchP...
public interface ITransition { void StartingTransition(); void RestartTransition(); void OnTransitionEnd(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.IO; using ValidationExtensions.Exception; namespace ValidationExtensions.Service.TransferDataService.Impl { public class TransferHttpDataServiceImpl : TransferDataService { pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DFrame; namespace DPYM { /// <summary> /// AI /// </summary> public class AI //: IController { /* 接口 */ } }
/* Copyright(c) 2013 Andrew Fray Licensed under the MIT license. See the license.txt file for full details. */ using System; using System.Collections.Generic; using System.Linq; namespace UnTest { public static class Assert { public static void IsTrue(bool condition) { if (condition == false) {...
namespace P07SumBigNumbers { using System; using System.Collections.Generic; public class SumBigNumbers { public static void Main() { string firstNum = Console.ReadLine(); string secondNum = Console.ReadLine(); Console.WriteLine(SumOfBigIntegers(firs...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Exam.Reference.Path; using UnityEngine.SceneManagement; public class PlayerSelection : MonoBehaviour { [SerializeField] private Image[] _playerImages = new Image[4]; [SerializeField] private Ga...
using System; using System.ComponentModel.DataAnnotations; using NHibernate.Mapping; namespace Gourmet.Models { public class Dish { [Key] [Editable(false)] public virtual int Id { get; set; } [Required] [StringLength(150, MinimumLength=6, ErrorMessage="* Введите назван...
namespace ForumSystem.Web.ViewModels.Posts { using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using ForumSystem.Data.Models; using ForumSystem.Services.Mapping; using ForumSystem.Web.ViewModels.Comments; using Ganss.XSS; public class PostViewMod...
using System; using System.Collections.Generic; using System.Linq; using Conditions; using Properties.Core.Objects; using Properties.Infrastructure.Data.Extensions; using Properties.Infrastructure.Data.Interfaces; namespace Properties.Infrastructure.Data.Search.Property { public class CreateDateQuery : ISearchQue...
using MISA.Common.Models; using MISA.DataAccess.Interface; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Reflection; using System.Text; namespace MISA.DataAccess.DatabaseAccess { public class DatabaseContext<T>:IDisposable,IDatabaseContext<T> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeAutomation.Model.DoorSwitchReading { public class DoorSwitchDTO { public int ID { get; set; } public bool Open { get; set; } public DateTime ReadingDateTime...
namespace Core { /// <summary> /// права доступа к заказам /// </summary> public enum AccessRightsOrder { only_master = 1,//отображаются только те заказы, где сотрудник как мастер, нельзя принимать\выдавать only_branch = 2,//отображаются только все заказы филиала, где находится сотр...
using Library.API.Entities; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Testing; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; namespace Library.API.Testing { public class CustomWebApplicationFactory<TStartUp> : WebApplicationFactory<Startup> { ...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using XLua; public class CC_Test1 : MonoBehaviour { LuaEnv luaenv = null; // Use this for initialization void Start() { luaenv = new LuaEnv(); #if UNITY_EDITOR luaenv.AddLoader((ref string ...
using System; using System.Linq; using System.Windows.Forms; using System.Collections.Generic; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; namespace com.Sconit.SmartDevice { public partial class UCQuickTransfer : UCBase { private FlowMaster flowMaster; pri...
using NotebookClient.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NotebookClient.ViewModel { public class PersonVeiwModel: BaseCl { Person person; public Person Person { get { return per...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Pobs.Web.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Cr...
using Demo.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VerbiLib.ParserV1; namespace VerbiLib.Phraser { public class Conjugator { private VerbiStructure wordforms; public Conjugator(VerbiStructure wordforms) ...
using System; using System.Collections; using System.Collections.Generic; using System.DrawingCore; namespace OOP_LAB_3.Model { public class Picture : IEnumerable<Figure> { List<Figure> _list = new List<Figure>(); Bitmap image; public Graphics Context { get; private set; } publ...