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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TP1 { class Program { static void Main(string[] args) { var formes = new List<Forme>(); formes.Add(new Cercle { Rayon = 3 }); ...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorV2.Data.Migrations { public partial class ChangedDisplayNamesAndPickupDayType : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "A...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using System; using System.Collections.Generic; using Nomad.Core; using Vortex.Pooler.Utility; namespace Vortex.Pooler.Kernels { public class Max : BasePooler { public Max(int strideRow = 1, int strideCol = 1, int padSizeRow = 1, int padSizeC...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Text; using ELearning.Model; using ELearning.Utility; using Microsoft.Extensions.Configuration; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLi...
using System.Collections; using System.IO; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; using XLua; [LuaCallCSharp] public class ABMgr : MonoBehaviour { public Text LoadState; public GameObject UiCanvas; private AssetBundleCreateRequest _createR...
namespace Krafteq.ElsterModel.Common { using LanguageExt; public class ContactInfo { public static readonly ContactInfo Empty = new ContactInfo(Prelude.None, Prelude.None); public Option<Phone> Phone { get; } public Option<Email> Email { get; } public ContactInfo(Option<Pho...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseItem : MonoBehaviour, BaseCharacter { private string _description; private string _itemName; private List<Sprite> _itemImages; private ThingType _itemThingType; private ThingInfo _thingInfo; publi...
namespace OddOccurrences { using System; using System.Collections.Generic; using System.Linq; public class StartUp { public static void Main() { var words = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public class PromoAction : SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TBQuestGame.Models { class WaterBottle : GameItem { public int HealthChange { get; set; } public WaterBottle(int id, string name, int value, int healthchange, string d...
using EntityFrameworkCore.BootKit; using Quickflow.Core.Entities; using Quickflow.Core.Interfacess; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Quickflow.Core.Activities { public class EmitCommandActivity : EssentialActivity, IWorkflowActivity { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SimpleJSON; public class BattlePeta : MonoBehaviour { public Button StartButton; public GameObject ValidationError,trouble; public Image[] GhostImage; public Text[] DropText; public string NodeID; // public JSON...
using gView.Framework.Globalisation; using gView.Framework.IO; using gView.Framework.OGC.UI; using gView.Framework.system; using gView.Framework.system.UI; using gView.Framework.UI; using gView.Interoperability.OGC.Dataset.WMS; using System; using System.Linq; using System.Threading.Tasks; namespace gView.Interoperabi...
namespace WinAppDriver.Handlers { using System.Collections.Generic; using System.Drawing; using System.Windows.Input; using WinAppDriver.UI; [Route("POST", "/session/:sessionId/element/:id/click")] internal class ClickElementHandler : IHandler { private static ILogger logg...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Microsoft.Xrm.Client; using Microsoft.Crm.Sdk.Messages; using Microsoft.Xrm.Sdk; using Microsoft.Xrm.Sdk.Query; using Microsoft.X...
 namespace com.Sconit.Service.SI { public interface ILeanEngineMgr { void RunLeanEngine(); void RunJIT_EX(); } }
using System; using Microsoft.WindowsAzure.StorageClient; namespace TwiBo.Components.Model { public class User : TableServiceEntity { public const string TableName = "User"; public static string GetPartitionKey() { return "User"; } public static string Ge...
using Alabo.Domains.Entities.Extensions; namespace Alabo.Industry.Shop.Orders.Domain.Entities.Extensions { /// <summary> /// 订单留言 /// </summary> public class OrderMessage : EntityExtension { /// <summary> /// 买家留言 /// </summary> /// <value> /// T...
using HeBoGuoShi.DBModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HeBoGuoShi.Models.ProductViewModels { public class OwnerProductViewModel { public OwnerProductViewModel() { } public OwnerProductViewModel(OwnerProduct dbModel) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Pokemon_Internal_Blades_CSharp.Items { /// <summary> /// KeyItem class: Subclass of Item class /// </summary> public class KeyItem : Item { /// <summary> /// KeyI...
namespace Needle.Demystify { /// <summary> /// Add a marker to stacktraces for highlighting in console ignoring everything before /// </summary> internal static class StacktraceMarkerUtil { public const string Marker = ""; public static void AddMarker(ref string stacktrace) { stacktrace = Marker + st...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EventCalendar.Models { public class Event { public int? Id { get; set; } public string Title { get; set; } public DateTime StartDttm { get; set; } public DateTime EndDttm { get; set; ...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Anywhere2Go.Library; using Anywhere2Go.Business.Utility; namespace Anywhere2Go.Business.Mast...
using UnityEngine; public class AndroidTouch : MonoBehaviour { new Rigidbody2D rigidbody; private float jumpForce = 8.0F; private void Start() { rigidbody = GetComponent<Rigidbody2D>(); } void Update() { if(Input.touchCount > 0) { rigidbody.velocity = Ve...
using OpenQA.Selenium; using WebDriverOnCore.TestUntillities; using WebDriverOnCore.WebDriver; namespace WebDriverOnCore.PageElements.ScoreBoardPage { public class ScoreBoardElements { public IWebElement TornamentDropDown => SeleniumExtension.WaitUntilElementExists( By.Css...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OE.Service.Commands.Database { public class ExecuteSqlCommand : ICommand { public override int Execute(string[] args) { if (args =...
using System; using System.Globalization; using System.Windows.Data; namespace Appnotics.Library.UI.Converters { /// <summary> /// Converts ".5" in a string to "1/2" /// </summary> public class DecimalToFractionConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter,...
using Environment; using UnityEngine; namespace View.Dungeons { public class RoomView : MonoBehaviour { public GameObject[] Doors; public GameObject[] Walls; public GameObject StartRoom; public GameObject EndRoom; public SpriteRenderer Fog; private Color fogColor = Color.black; public void InitView...
using Pe.Stracon.SGC.Presentacion.Core.Reporte; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Pe.Stracon.SGC.Presentacion.Areas.Base...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OleDb; namespace DAO { public class AbstractDAO { private static string chuoiKetNoi = "Provider=Microsoft.ACE.OLEDB.12.0;Data Source=TimKiemDichVu_DB.accdb"; protected static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAPGeneralGateway.Entities { public class TEntityDBConnection { public string DBType { get; set; } public string ConnectionString { get; set; } public bool Encrypt { get; set; } ...
using UnityEngine; using System.Reflection; using Rainbow.FutileOverhaul; using Rainbow.CreatureOverhaul; using System.Collections.Generic; namespace Rainbow { public class RainbowScript : MonoBehaviour { public static RainbowMod mod; public static int slot { get { return p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace EasyDev.Util { /// <summary> /// /// </summary> public class TypeUtil { /// <summary> /// //...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace PROG1_PROYECTO_FINAL { public partial class P_Child_Entradas ...
namespace ByteClubGroupTicketSystem.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddedOption : DbMigration { public override void Up() { CreateTable( "dbo.Options", c => new { ...
using WitsmlExplorer.Api.Jobs.Common; namespace WitsmlExplorer.Api.Jobs { public class TrimLogDataJob { public LogReference LogObject { get; set; } public string StartIndex { get; set; } public string EndIndex { get; set; } } }
using System.Collections.Generic; namespace NStandard.Trees { public interface IBinaryTree<TNode, TModel> where TNode : class, IBinaryTree<TNode, TModel> { TModel Model { get; set; } TNode Parent { get; } TNode LeftNode { get; set; } TNode RightNode { get; set; } } pu...
using FBS.Domain.Booking.Aggregates; using FBS.Domain.Core; using System; using System.Collections.Generic; using System.Text; namespace FBS.Domain.Booking.Queries { public class GetAllFlightsQuery : IQuery<IEnumerable<FlightAggregate>> { } }
using AsNum.XFControls; using AsNum.XFControls.iOS; using System; using System.ComponentModel; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; [assembly: ExportRenderer(typeof(FontIcon), typeof(FontIconRender))] namespace AsNum.XFControls.iOS { public class FontIconRender : ViewRenderer<FontIc...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; public partial class qydlleft : System.Web.UI.Page { //SQLServer数据库对象 SqlServe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class timerImage : MonoBehaviour { public float MaxTime; public float CurrentTime; public float IncreaseT = 1f; [SerializeField] GameObject gameOver; [SerializeField] GameObject gameWin; [SerializeField]...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Runtime.InteropServices; using System.Web; namespace PicBook.Models { public class UploadModels { [Required] [Display(Name = "Photo")] public byte[] Photo { get;...
using System; using System.Collections.Generic; using TY.SPIMS.Entities; using TY.SPIMS.Utilities; namespace TY.SPIMS.Controllers.Interfaces { public interface IAutoPartController { bool AutoPartHasDetails(int id); bool AutoPartHasSalesOrPurchases(int id); void DeleteAllAutoPart(int id...
using MyBlog.WebApi.Framework.DTOs; namespace MyBlog.WebApi.DTOs.Blogs { public class BlogCommentForCreationDto : BaseRequestDto { public int BlogPostId { get; set; } public int CustomerId { get; set; } public string CommentText { get; set; } } }
using DFC.ServiceTaxonomy.GraphVisualiser.Models; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Display.ContentDisplay; using OrchardCore.DisplayManagement.ModelBinding; using OrchardCore.DisplayManagement.Views; namespace DFC.ServiceTaxonomy.GraphVisualiser.Drivers { public class Conte...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Xml.Linq; using System.Xml.XPath; namespace ESBHelper { public partial class Default : System.Web.UI.Page { protected void Page_Load(object sende...
using UnityEngine; using System.Collections; public class lvl3Door : MonoBehaviour { public int waitTime; void OnMouseDown() { if (iManager.equiped) { // if an item is equiped, check if it is the correct item if (iManager.equipedItem.tag == "key") { // if the key is equiped openDoor (); } } } ...
using AbstractFactoryPattern.Abstractions; namespace AbstractFactoryPattern.Ingredients { public class ThickCrustDough: IDough { public string Name { get; } = "Thick Crust Dough"; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using System.Reflection; using System.Threading; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.Use...
using Microsoft.EntityFrameworkCore; using System; using System.Threading.Tasks; namespace Schmidt.Template.Data.Abstraction { public abstract class RepositoryBase<TEntity> where TEntity : class { protected readonly DbContext Context; protected DbSet<TEntity> Entity { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace GestorDeFlotasDesktop.ListaErrores { public partial class ListaErrores : Form { public ListaErr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace V50_IDOMBackOffice.AspxArea.MasterData.Forms { public partial class SiteGalleryView : System.Web.UI.Page { string sitecode; stri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Text.RegularExpressions; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlC...
using System; namespace Kuromori { public enum AccountType { Participant, Organizer } }
using System; using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual { /// <summary> /// Representa los datos del Proveedor Oracle /// </summary> /// <remarks> /// Creación: GMD 20150602 <br /> /// Modificación: ...
using ParPorApp.Models; using ParPorApp.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ParPorApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class A...
using BradescoPGP.Repositorio; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BradescoPGP.Web.Models { public class TedUsuarioModel { public Usuario Usuario { get; set; } public TED TED { get; set; } } }
class CreditCard { private string firstname = string.Empty; private string lastname = string.Empty; private DateTime expirationDate = new DateTime(); protected int monthlyCost = 0; private Persistence persistence; private CreditCard(string firstname, string lastname, DateTime expirationDate, int monthlyCost, P...
using Microsoft.EntityFrameworkCore; using TalebiAPI.Domain; namespace Bidar.WebAPI.Domain { public class SqLiteDbContext : DemoDbContext { protected override void OnConfiguring(DbContextOptionsBuilder options) => options.UseSqlite("Data Source=.\\sqlitedemo.db"); } }
using UnityEngine; using System.Collections; public class Follow2 : MonoBehaviour { private GameObject player; public GameObject enemy; private bool playerInArea; public float speed; void Update(){ player = GameObject.FindWithTag("Player"); float step = speed * Time.deltaTime; gameObject.GetComponent<An...
namespace UnityAtoms { /// <summary> /// Interface for getting a value. /// </summary> public interface IGetValue<T> { T GetValue(); } }
using System.Web; using System.Web.Optimization; namespace Flipboard { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptB...
using System; using System.Linq; using System.Security.Claims; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Zitadel.Authorization; namespace Zitadel.Spa.Dev.Controller { [Route("authed")] public class AuthorizedApi : ControllerBase { [HttpGet("jwt")] [Aut...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples { interface IUserAuthentication { bool Signup(string username, string password, string email); bool Signin(string username, string password);...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovingComponent : MonoBehaviour, IAggregatedComponent { [SerializeField] private float BaseMovingSpeed = 1f; [SerializeField] private float MinMovingSpeed = 1f; [SerializeField] private float MaxMovingSpeed = 1f; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnCredit : MonoBehaviour { public List<Transform> creditPoints; public void Spawn() { var rand = Random.Range(0, creditPoints.Count); Instantiate(GameManager.instance.credit, creditPoints[rand]); } }
using ContosoUniversity.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace ContosoUniversity.ViewModels { public class StudentVM { #region PersonCS ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Telekocsi { class Igény { public string Azonosító { get; set; } public string Indulás { get; set; } public string Cél { get; set; } public int Személyek...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using ServiceQuotes.Domain.Entities; using System; namespace ServiceQuotes.Infrastructure.Context.EntityConfigurations { public class EmployeeEntityConfiguration : IEntityTypeConfiguration<Employee> { public voi...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApp9CronScheduledBackgroudService.Server.BGService.Repository; namespace WebApp9CronScheduledBackgroudService.Server.BGService { public interface IPromotionService { Task<IQueryable<Promotions>> GetPromotions()...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloudMaker : MonoBehaviour { [SerializeField] private Transform spawnPosit1; [SerializeField] private Transform spawnPosit2; [SerializeField] private Cloud CloudPrefab; private ObjectPool<Cloud> ...
using System; using Entity; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; namespace Datos { public class PacienteRepository { private readonly SqlConnection _connection; private readonly List<Paciente> _pacientes = new List<Paciente>(); public Pacient...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Mapping.Contractual { /// <summary> /// Implementación del mapeo de la entidad Contrato Parrafo Variable /// </summary> /// <rema...
using UnityEngine; namespace Project.Testing { public class Interactable : MonoBehaviour { public bool active = true; public bool Active { get { return active; } set { active = value; } } public virtual void Touch() { } public virtual void Use(Item item) { ...
using System; namespace ProjectEulerProblems { class Program { static void Main(string[] args) { Console.WriteLine(Problem2.SumOfEvenFibonacciNumbers(4000000)); Console.ReadLine(); } } }
using Carmotub.ViewModel; using Carmotub.Views.Controls; using System; using System.Windows; using System.Windows.Controls; using Carmotub.Views; using System.Configuration; using System.IO; using System.Data; namespace Carmotub { public partial class MainWindow : Window { StreamWriter OutputStream; ...
using BorderControl.Interfaces; using BorderControl.Models; using System; using System.Collections.Generic; using System.Linq; namespace BorderControl { public class StartUp { public static void Main() { IList<IIdentifiable> detained = new List<IIdentifiable>(); var in...
using System; using ApplicationServices.Exception; using DomainModel.Entity.AmountClasses; using DomainModel.Entity.PaymentProducts; namespace ApplicationServices.Command { public class FinalizePaymentCommnad:CommandBase { public Amount Cash{ get; set; } public Amount PrePayment{ get; set; } ...
 namespace JunimoIntelliBox { using Microsoft.Xna.Framework; using StardewValley; using StardewValley.Objects; using System.Collections.Generic; using System.Linq; public class Utility { public static IEnumerable<Vector2> GetSurroundingTiles(Vector2 tileLocation) ...
using System; using System.Collections.Generic; using System.Text; namespace DPI.Interfaces { /* This is the managin interface for factories Here are specified what the concrete class should do The concrete class should implement also the basic core rules to manage factories */ public in...
using UnityEngine; using UnityEditor; using System.IO; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Net; using Debug = UnityEngine.Debug; public class Tool : MonoBehaviour { /***********************************************...
using System.Data.Entity; namespace MobilePhones.DataAccess { public class MobilePhonesInitialize : DropCreateDatabaseIfModelChanges<MobilePhonesContext> { protected override void Seed(MobilePhonesContext context) { MobilePhonesSeed.Manufacturers.ForEach(m => context.Manufacturers....
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace NewsletterSignUp { public class Helpers { public static SignUp SignUp(string conn, string firstName, string surName, string email...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Moq; using Witsml; using Witsml.Data; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Models; using WitsmlExplorer.Api.Services; using WitsmlExplorer.Api.Workers; using Xunit; namespace WitsmlExplorer.Api.Tes...
using DocumentManagement.Common; using Model.DAO; using Model.EF; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Model.Models; namespace DocumentManagement.Areas.Admin.Controllers { public class UserController : BaseController { // GET:...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GraphicalEditor.DTO.EventSourcingDTO; namespace GraphicalEditor.Service { class EventSourcingService : GenericHTTPService { public void AddRoomSelectionEvent(RoomSelectionEventDTO ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LowFPSFollowScript : MonoBehaviour { public GameObject Target; public float FPS = 12f; private float timer = -1f; void LateUpdate() { transform.position = Target.transform.position; if(timer < 0){...
using System.Collections.Generic; namespace LogFile.Generator.Core { public class UserConfig { public Dictionary<string, int> Methods { get; set; } public Dictionary<string, int> Protocols { get; set; } public Dictionary<string, int> Codes { get; set; } public Dictionary<string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DigitalFormsSteamLeak.Repository; using DigitalFormsSteamLeak.Entity.Models; namespace DigitalFormsSteamLeak.Business { public class LocationDepartmentFactory : ILeakFactory<LocationDepartment...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Numerics; namespace _1Sequence_CS { public class Program { BigInteger Mod(BigInteger x) { return x % 1000000007; } BigInteger DoSomething(string s) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class AudioControl : MonoBehaviour { public EnemyCount enemyCount; public GameObject[] bgm; public Material[] _material; public Gam...
using System.Collections.Generic; namespace Coding.Kata01.Library { public class Book { public string Title { get; set; } public string Author { get; set; } public string Isbn { get; set; } public List<string> Categories { get; set; } public Book() { ...
namespace ReactiveFileUpdater.Model { public enum CheckType { Polling, Watching } public class UpdateQueueItem { public UpdateQueueItem(TargetFile targetFile, CheckType checkType) { TargetFile = targetFile; CheckType = checkType; } public TargetFile TargetFile { get; } public CheckType Check...
using System; using System.Collections.Generic; using System.Text; namespace HashProduct.Domain.Models { public class Product { public string Id { get; set; } public float PriceInCents { get; set; } public string Title { get; set; } public string Description { get; set; } ...
using Allyn.Domain.Models.Basic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Domain.Service { /// <summary> /// 表示菜单领域服务 /// </summary> public interface IMenuDmService { /// <summary> /// 根据用户标识...
using Motherload.Enums; using System.Collections.Generic; namespace Motherload.Models { /// <summary> /// Representa uma camada /// </summary> public class Layer { /// <summary> /// Nome da camada /// </summary> public string Title { get; set; } /// <summar...
using DAL; using Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BUS { public class playerBus { playerDal bus; public playerBus() { bus = new playerDal(); } public List<eP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CapaDatos; using System.Data; using CapaEntidades; namespace CapaNegocio { public class ProductoBL : Interfaces.iProducto { Datos datos = new DatosSQL(); private String mensaje; public String M...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using POSServices.Models; using POSServices.WebAPIModel; using System.Security.Claims; using Micr...